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695 Commits
Author SHA1 Message Date
aclist 1dcfdda657 change: allow D-Bus registration when sandboxed 2026-10-23 11:36:13 +09:00
aclist 019847dcf9 fix: handle missing grid directory 2026-10-23 11:35:13 +09:00
aclist c2cfe2b4d9 fix: handle missing shortcut file 2026-10-23 11:34:52 +09:00
aclist 5cb8c68f5c Merge pull request #496 from aclist/fix/always-show-icon
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fix: always show icon
2026-10-22 10:16:44 +09:00
aclist 2f92c2a44f chore: clear typehinting errors 2026-10-22 10:12:38 +09:00
aclist da48834fa7 feat: load Steam icon into search paths 2026-10-22 10:11:55 +09:00
aclist 197c2eba06 fix: always show icon 2026-10-22 10:11:13 +09:00
aclist 0131ee6f0e Merge pull request #486 from aclist/change/flatpak-sens
change: set flatpak option sensitivity dynamically
2026-10-22 08:20:09 +09:00
aclist b70edebd05 Merge branch 'dzgui7' into change/flatpak-sens
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2026-10-21 16:44:56 +09:00
aclist ae1c3a19d4 chore: update tests 2026-10-21 16:35:01 +09:00
aclist 7822672cda chore: clear typehinting errors 2026-10-21 16:33:17 +09:00
aclist f2a7bde432 fix: collision with steam-runtime-launcher-service 2026-10-21 16:32:38 +09:00
aclist 00b5476aaf change: treat steam clients as separate processes 2026-10-21 14:51:56 +09:00
aclist 2a08b9ba82 chore: clear typehinting errors 2026-10-21 13:04:12 +09:00
aclist 0f8b6fcaad change: drop client combo from wizard 2026-10-21 13:03:30 +09:00
aclist 95988459d5 chore: drop unused import 2026-10-21 13:00:06 +09:00
aclist eed40e6f1a change: return client name from controller 2026-10-21 12:59:54 +09:00
aclist 07460a1f8f chore: clear typehinting errors 2026-10-21 12:44:41 +09:00
aclist a74d576387 change: interpolate client name from full command 2026-10-21 12:43:20 +09:00
aclist 052f7f0708 chore: remove client combo from options page 2026-10-21 12:42:50 +09:00
aclist 6feae44887 chore: add import 2026-10-21 12:41:10 +09:00
aclist 8cdb615796 chore: drop unused imports 2026-10-21 12:40:56 +09:00
aclist 31b6705017 change: parse client from path 2026-10-21 12:40:03 +09:00
aclist ef1e7d17f5 chore: drop unused functions 2026-10-21 12:39:23 +09:00
aclist 3c52072eb5 Merge pull request #493 from aclist/feat/paused-downloads
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feat: paused downloads
2026-10-21 10:26:51 +09:00
aclist bf69936891 Merge pull request #495 from aclist/fix/vdf-timestamp
fix: support changes to VDF timestamp
2026-10-21 10:22:35 +09:00
aclist fa180b750a Merge pull request #494 from aclist/change/unmodded-filter
change: separate modded into unmodded
2026-10-21 10:20:46 +09:00
aclist 96d50ffafa chore: resolve pytest errors 2026-10-18 07:44:31 +09:00
aclist 6c801ffec5 chore: update tests 2026-10-18 07:44:14 +09:00
aclist 5eb70a1eb8 fix: support changes to VDF format 2026-10-18 07:35:17 +09:00
aclist a3fff40f8f change: separate modded into unmodded 2026-10-18 01:54:59 +09:00
aclist 343630d2da chore: update placeholder appid 2026-10-18 01:52:43 +09:00
aclist d63c7ce3ec chore: add test 2026-10-18 01:50:10 +09:00
aclist f7ad357e6f feat: print paused download warning on preconnect 2026-10-18 01:49:14 +09:00
aclist 035a01fe34 feat: check for pending patches 2026-10-18 01:48:42 +09:00
aclist 7dd14804aa Merge pull request #491 from aclist/fix/dword-parse
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fix: dword parse
2026-10-16 00:09:26 +09:00
aclist 1cc1ba2864 chore: bump version 2026-10-16 00:06:54 +09:00
aclist 8c4d0aecdc fix: parse alternate VS_FIXEDFILEINFO structure 2026-10-16 00:06:37 +09:00
aclist 616f18452a Merge pull request #489 from aclist/fix/badlands
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fix: badlands
2026-10-15 19:26:43 +09:00
aclist 1064f7a9d6 chore: clear typehinting errors 2026-10-15 19:23:42 +09:00
aclist b0e85f0e35 fix: update Badlands flag 2026-10-15 19:22:44 +09:00
aclist 4eec00e8e7 chore: trigger checks 2026-10-15 00:36:09 +09:00
aclist 09ef3e446a change: set flatpak option sensitivity dynamically 2026-10-15 00:35:02 +09:00
aclist 4d02604bcf Merge pull request #485 from aclist/fix/gint-warning
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fix: use more stable GObject signal
2026-10-15 00:32:28 +09:00
aclist ebffbe39f2 fix: use more stable GObject signal 2026-10-15 00:23:11 +09:00
aclist 61860f6aee Merge pull request #482 from aclist/fix/duplicate-warnings
Fix/duplicate warnings
2026-10-14 23:12:18 +09:00
aclist 191776ce74 fix: use correct logger method 2026-10-14 23:11:29 +09:00
aclist 7ae34747e9 fix: add missing dummy method to test 2026-10-14 23:07:22 +09:00
aclist 1555ba2d64 chore: drop no longer relevant filter 2026-10-14 23:07:00 +09:00
aclist 4bac804fd7 fix: duplicate warnings (#480) 2026-10-14 23:06:41 +09:00
aclist 748e1870da Merge pull request #479 from sylvaingirardbe/fix/478-flatpak-steam-detection
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fix: detect running Flatpak Steam correctly
2026-10-14 23:03:43 +09:00
aclist cd4c6fdfb2 Merge pull request #481 from aclist/fix/workshop-403
fix: handle HTTPErrors from workshop (#477)
2026-10-14 23:01:48 +09:00
aclist 1752018331 fix: handle HTTPErrors from workshop (#477) 2026-10-14 22:53:02 +09:00
aclist b3b05918b7 chore: add test case 2026-10-09 06:45:59 +09:00
aclist e6e0a3036d fix: drop unused assignment 2026-10-09 04:03:36 +09:00
aclist 8c44a6e255 fix: user-facing Steam client name not available until Options populated
The old method was checking the active ComboBox string after the Options
page was initialized, but before it was actually populated with the real
setting. This caused it to always return the string 'Steam' instead of
the actual client name.
2026-10-09 04:03:17 +09:00
aclist 7fc1264b65 fix: false positive when Flatpak client is running
The process ultimately spawned from the Flatpak run command has the same
process name as the one expected for STEAM_CMD (essentially just the
Steam client wrapped in a Flatpak), so the old logic would return True
for is_steam_running() if the Flatpak version had already been launched.
To prevent unintended collisions and isolate launch parameters,
STEAM_CMD and FLATPAK_RUN_CMD/FLATPAK_SANDBOX should be
mutually exclusive.
2026-10-09 04:02:58 +09:00
Sylvain Girard f748b09ba7 fix: detect running Flatpak Steam correctly
Request only application IDs from flatpak ps so running Steam instances match correctly. Fix client selection validation and cover detection with regression tests.

Refs aclist/dztui#478.
2026-10-08 15:58:51 +02:00
aclist 01be1247b4 Merge pull request #476 from aclist/fix/missing-mission
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fix: missing mission
2026-09-24 13:48:24 +09:00
aclist 27d5c4b4b2 Merge branch 'dzgui7' into fix/missing-mission 2026-09-24 13:39:56 +09:00
aclist 045e47037e chore: bump version 2026-09-24 13:39:12 +09:00
aclist 3bc2a54ee4 fix: mission param returning empty 2026-09-24 13:38:16 +09:00
aclist 4e22b82703 change: more explicitchange: more explicit status message 2026-09-24 13:37:56 +09:00
aclist 492ed221c4 change: add padding to error area 2026-09-24 13:37:31 +09:00
aclist 71a61a9201 drop: old comment 2026-09-24 13:37:16 +09:00
aclist 516735defa chore: add string 2026-09-24 13:36:58 +09:00
aclist 9a3df70914 chore: format strings 2026-09-24 13:36:25 +09:00
aclist c41e47859f change: more explicit error message 2026-09-24 13:35:59 +09:00
aclist 11bbe15ecb chore: change comment flag 2026-09-24 13:35:35 +09:00
aclist d40512dfa0 Merge pull request #474 from aclist/prerelease/7.0.0b24
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chore: bump version
2026-09-09 17:13:41 +09:00
aclist f07e503b74 chore: bump version 2026-09-09 17:13:07 +09:00
aclist 3caeb823a2 Merge pull request #473 from aclist/feat/server-time-calc
feat: server time calc
2026-09-09 17:12:01 +09:00
aclist 6fcd887d56 Merge pull request #472 from aclist/fix/refresh-ping
fix: refresh ping column on filter action
2026-09-09 17:07:34 +09:00
aclist c15b77d470 chore: add comments regarding time interpolation
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2026-09-08 05:07:41 +09:00
aclist cee1e3b8af chore: move comment 2026-09-08 02:58:39 +09:00
aclist e8ccdd7cbb fix: local clock drives virtual clock 2026-09-08 02:56:24 +09:00
aclist 2629fe254e fix: superclass type collision 2026-09-08 02:29:04 +09:00
aclist 3b15bf58e7 feat: add time of day icon 2026-09-08 02:28:04 +09:00
aclist e773a4909b fix: restore adjusted time to current time on reset 2026-09-08 01:02:23 +09:00
aclist 95380681f9 chore: update test to new Details dataclass format 2026-09-08 00:51:26 +09:00
aclist 18192a4667 chore: remove debug mark 2026-09-08 00:46:22 +09:00
aclist f07a2dea5f chore: add calculator reference test 2026-09-08 00:45:30 +09:00
aclist 0e58cf514e fix: date traversal logic 2026-09-08 00:45:07 +09:00
aclist 84c6a3868b change: normalize time boundaries 2026-09-08 00:44:32 +09:00
aclist 7c0981981f chore: drop unused import 2026-09-08 00:43:48 +09:00
aclist e653c61955 chore: remove debug mark 2026-09-08 00:43:27 +09:00
aclist d4bf9f71f6 chore: clear typehinting errors 2026-09-04 19:28:12 +09:00
aclist cb5c233f45 change: simplify calculation logic 2026-09-04 19:25:37 +09:00
aclist ac286f4a72 chore: add metadata test
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2026-09-04 04:00:34 +09:00
aclist e254821105 change: update time range assertions 2026-09-04 01:03:22 +09:00
aclist 32b8c5cbc5 chore: remove resolved comments 2026-09-04 00:40:25 +09:00
aclist 76ed7f2451 change: use greater precision only when setting target time 2026-09-04 00:38:37 +09:00
aclist f135f6a35d drop: GenericAdjustedClock 2026-09-03 23:26:45 +09:00
aclist eb5d5d5181 fix: reset time on subsequent invocations 2026-09-03 23:26:01 +09:00
aclist fef8c69f38 change: synchronize local and remainder clocks 2026-09-03 23:21:11 +09:00
aclist 32395812a0 change: support new dataclass format 2026-09-03 20:11:02 +09:00
aclist 6d046ee719 change: restructure Details dataclass 2026-09-03 20:10:50 +09:00
aclist 1ebf253e99 chore: apply linter changes 2026-09-03 20:10:20 +09:00
aclist ee31dce6e6 chore: add icon constant 2026-09-03 20:09:51 +09:00
aclist 4aaf7fe195 chore: update strings files 2026-09-03 20:08:32 +09:00
aclist b7e8982f40 feat: pack calculator in Gtk.Stack 2026-09-03 20:08:03 +09:00
aclist c3b41ed9b4 feat: add server time calculator 2026-09-03 20:07:30 +09:00
aclist e42fd26855 fix: enquote typehint 2026-09-02 01:36:48 +09:00
aclist 7a8ccca317 chore: clear typehinting errors 2026-09-02 00:48:25 +09:00
aclist 72e3054afb fix: wipe cache and redraw when filtering ServerTab.BROWSER 2026-09-02 00:45:44 +09:00
aclist 2f4606ede0 fix: focus OK button when dialog opens 2026-09-02 00:43:37 +09:00
aclist c6a75c1e78 chore: move refilter() call to controller 2026-09-02 00:43:13 +09:00
aclist bad7878c0a drop: remove old comments 2026-09-02 00:42:15 +09:00
aclist 5014402e39 Merge pull request #470 from aclist/docs/update-readme
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docs: update readme with missing details from dzgui6
2026-09-01 15:37:29 +09:00
aclist baade5b721 docs: update readme with missing details from dzgui6 2026-09-01 15:36:53 +09:00
aclist 3c92108ac3 Merge pull request #468 from aclist/fix/wizard-config-exit
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fix: write config later in install wizard
2026-08-29 16:21:57 +09:00
aclist 0f6f1c03ec chore: update changelog
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2026-08-29 15:55:36 +09:00
aclist 39d8607f57 chore: drop unused code 2026-08-29 15:55:24 +09:00
aclist 64d784f9a0 fix: apply keyword filter when refreshing (#469) 2026-08-29 15:55:02 +09:00
aclist 667203b4f9 chore: clear typehinting errors
Mirror to Codeberg / mirror-to-codeberg (push) Waiting to run
2026-08-28 17:36:23 +09:00
aclist 00369837cb fix: support multiple user ids 2026-08-28 17:35:29 +09:00
aclist 9bc5964df2 chore: add XDG path conversion test 2026-08-28 16:58:44 +09:00
aclist b7b83b3ca5 chore: drop unused imports 2026-08-28 16:35:34 +09:00
aclist d04c20498a change: write config only on last page 2026-08-28 16:35:08 +09:00
aclist 572ac5d7ce chore: drop unused code 2026-08-28 16:07:06 +09:00
aclist b4125c5a51 change: change log level 2026-08-28 16:01:09 +09:00
aclist 8bae2d5fb5 chore: add log output when setting start tab 2026-08-28 16:00:14 +09:00
aclist a85c632902 change: namespace dlc strings 2026-08-28 15:52:15 +09:00
aclist 74ecc30692 feat: add badlands string support 2026-08-28 15:49:50 +09:00
aclist 33843becae chore: bump version 2026-08-28 15:49:19 +09:00
aclist 07cbf7a36a change: always show shortcuts page
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The expected shortcut path is already parsed by dzgui.config.xdg, which
invokes is_writeable(); it will use a writeable fallback path for
XDG_DATA_HOME.  There is no need for a conditional check here. Even if
the launcher itself is installed to a non-writeable system location, the
shortcut can still copy from that.
2026-08-26 16:55:25 +09:00
aclist 687c5ac168 chore: add comments 2026-08-25 20:09:56 +09:00
aclist f3fd7ef6ea change: revert prior changes 2026-08-25 20:09:02 +09:00
aclist 2383f7d2aa change: simplify method 2026-08-25 20:03:42 +09:00
aclist c839672f85 chore: clear typehinting errors 2026-08-25 20:03:32 +09:00
aclist ca234b8dea drop: unused imports 2026-08-25 19:58:37 +09:00
aclist 8e3ce72295 change: do not store pages linearly 2026-08-25 19:57:52 +09:00
aclist f02d959ebc change: write config later 2026-08-25 19:57:07 +09:00
aclist 04e9e5dcf0 Merge pull request #467 from aclist/change/baseline-cpu-arch
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change: target baseline cpu architecture
2026-08-25 16:21:36 +09:00
aclist 1b06fcae42 change: target baseline cpu architecture 2026-08-25 16:20:48 +09:00
aclist 9759c39fd7 Merge pull request #466 from aclist/feat/color-aware-app
feat: color scheme aware app
2026-08-23 20:22:58 +09:00
aclist 4451eee849 docs: update changelog 2026-08-23 20:22:10 +09:00
aclist 3f587f64a0 chore: drop extraneous newline 2026-08-23 19:33:33 +09:00
aclist b00523661f chore: update exclusions 2026-08-23 19:30:10 +09:00
aclist f24b3574b8 chore: clear typehinting errors 2026-08-23 19:29:51 +09:00
aclist fad8d2f43b feat: add ColorAwareApp mixin (resolves #465) 2026-08-23 19:28:42 +09:00
aclist e1e034fffd chore: initialize and run app 2026-08-23 19:26:41 +09:00
aclist ea2ca684d6 chore: restructure as Gtk.Application and drop Gtk.main loop 2026-08-23 19:26:16 +09:00
aclist 2e2d3484c4 chore: drop unused imports 2026-08-23 19:24:06 +09:00
aclist 1254044ef8 chore: drop Gtk.main_quit call 2026-08-23 19:23:39 +09:00
aclist 7d651e9653 feat: add GIO property constants 2026-08-23 19:22:28 +09:00
aclist d9f392f8c9 Merge pull request #464 from aclist/fix/uninstall-as-deck
fix: change explicitly set bool
2026-08-20 18:17:06 +09:00
aclist 6281ed37b3 chore: drop newline 2026-08-20 18:16:34 +09:00
aclist 0bb2ae2266 fix: change explicitly set bool 2026-08-20 18:15:40 +09:00
aclist 89b4e2ec98 Merge pull request #463 from aclist/fix/wipe-pyapp
fix: clean up wipe_pyapp() process
2026-08-20 15:38:49 +09:00
aclist b6d3f8d385 fix: properly wipe share path 2026-08-20 14:58:53 +09:00
aclist 1b6ebac3a3 fix: suppress stdout 2026-08-20 14:50:58 +09:00
aclist 629c974b9d fix: add line break 2026-08-20 14:50:43 +09:00
aclist 371eaa34ac Merge pull request #462 from aclist/chore/b22-changelog
chore: update changelog, cleanup
2026-08-20 14:37:28 +09:00
aclist c29346e134 chore: bump version 2026-08-20 14:34:58 +09:00
aclist 79fd96e834 docs: update changelog 2026-08-20 14:34:58 +09:00
aclist cc1948d225 chore: drop old comment 2026-08-20 14:34:58 +09:00
aclist e32c7fcacb chore: prototype for unused imports checker 2026-08-20 14:34:58 +09:00
aclist 76b3186ed7 change: import regex directly from proxy model 2026-08-20 14:34:58 +09:00
aclist 493818b770 change: import regex directly from proxy model 2026-08-20 14:16:02 +09:00
aclist e2a6fa0c7e change: normalize context menu keybind behavior for j,k keys
Normalized custom menu navigation keys to be in conformity with native
keybindings for Gdk.KEY_uparrow and Gdk.KEY_downarrow.
2026-08-20 14:16:02 +09:00
aclist 0a310f0b70 change: normalize context menu keybind behavior for j,k keys
Normalized custom menu navigation keys to be in conformity with native
keybindings for Gdk.KEY_uparrow and Gdk.KEY_downarrow.
2026-08-20 14:15:47 +09:00
aclist 3f1aff7cc6 Merge branch 'fix/dayz-launcher' of github.com:aclist/dztui into fix/dayz-launcher 2026-08-20 14:14:49 +09:00
aclist c348a499b0 chore: trigger checks 2026-08-20 14:14:42 +09:00
aclist 5ff936f266 fix: trigger on dayz launcher process 2026-08-20 14:08:30 +09:00
aclist dfeafc3d28 feat: delete shortcut 2026-08-20 14:08:29 +09:00
aclist 96b91fd87c chore: update strings 2026-08-20 14:08:29 +09:00
aclist 71d760dc56 change: center align content area 2026-08-20 14:08:29 +09:00
aclist aeffce2579 chore: drop unused import 2026-08-20 14:08:29 +09:00
aclist 93d870b5bf feat: uninstall wizard WIP 2026-08-20 14:08:29 +09:00
aclist 63c2b5acd4 Merge branch 'feat/error-details' of github.com:aclist/dztui into feat/error-details 2026-08-20 14:05:52 +09:00
aclist 0d5e190b75 chore: normalize docstring 2026-08-20 14:05:44 +09:00
aclist e9d064820e chore: reword remarks on MTU 2026-08-20 14:05:44 +09:00
aclist 17b1a75745 chore: disambiguate buffer setter method 2026-08-20 14:05:44 +09:00
aclist e7ff025605 fix: draw dialog outside of init 2026-08-20 14:05:44 +09:00
aclist ec004aad5d fix: defer propagation until size allocation 2026-08-20 14:05:44 +09:00
aclist bd022ea1d8 chore: drop unused method 2026-08-20 14:05:44 +09:00
aclist 52b18f710f chore: drop unused method 2026-08-20 14:05:44 +09:00
aclist 9ec3fa09e3 chore: drop unused enums 2026-08-20 14:05:44 +09:00
aclist cb9ffb5b99 chore: drop debug key from prefs enum 2026-08-20 14:05:44 +09:00
aclist 37c3937aee chore: add strings to preconnect page 2026-08-20 14:05:44 +09:00
aclist cf850c8f34 chore: subclass ExceptionDialog from TextBufferDialog 2026-08-20 14:05:44 +09:00
aclist 1332026c8c chore: update strings 2026-08-20 14:05:44 +09:00
aclist 4eaedd0cdd feat: add DebugDialog to preconnect 2026-08-20 14:05:44 +09:00
aclist b1f189bff8 feat: add notebook to ExceptionDialog 2026-08-20 14:04:23 +09:00
aclist b153ab875e chore: backport DebugDialog 2026-08-20 13:59:46 +09:00
aclist de4e74daa1 fix: typo 2026-08-20 13:59:46 +09:00
aclist 0dfcc5a387 feat: internal knowledeat: add knowledge base text to specific exception dialogs 2026-08-20 13:59:46 +09:00
aclist c64631cdca fix: add bottom padding 2026-08-20 13:59:46 +09:00
aclist 97ddbcdf0a fix: clear typehinting errors 2026-08-20 13:59:46 +09:00
aclist ddc18e5705 feat: add notebook to ExceptionDialog 2026-08-20 13:59:46 +09:00
aclist 6fb83b5c31 Merge branch 'chore/test-changelog' of github.com:aclist/dztui into chore/test-changelog 2026-08-20 13:58:42 +09:00
aclist b5105ca9f9 chore: drop placeholder mark 2026-08-20 13:58:05 +09:00
aclist 05fab5774e chore: add test for changelog markdown headers 2026-08-20 13:58:05 +09:00
aclist 203cf0da7f chore: abstract strings 2026-08-20 13:53:06 +09:00
aclist 7dfdb4209a fix: trigger on dayz launcher process 2026-08-20 13:29:47 +09:00
aclist c03aa8f166 feat: delete shortcut 2026-08-20 13:18:08 +09:00
aclist c34fa2fe03 chore: update strings 2026-08-20 10:20:34 +09:00
aclist 0f4d611345 change: center align content area 2026-08-20 10:20:26 +09:00
aclist ca1958b0a6 chore: drop unused import 2026-08-20 10:14:12 +09:00
aclist c7bd6f635c feat: uninstall wizard WIP 2026-08-20 10:13:37 +09:00
aclist 2b394553b3 chore: normalize docstring 2026-08-20 07:55:43 +09:00
aclist 5b83a26f6a chore: reword remarks on MTU 2026-08-19 17:44:55 +09:00
aclist 6ded9a3eec chore: disambiguate buffer setter method 2026-08-19 16:59:00 +09:00
aclist 1a3154712f fix: draw dialog outside of init 2026-08-19 16:36:35 +09:00
aclist 9f8b760c79 fix: defer propagation until size allocation 2026-08-19 16:33:42 +09:00
aclist 0f59d92bc3 chore: drop unused method 2026-08-19 16:33:05 +09:00
aclist cca1006efb chore: drop unused method 2026-08-19 16:03:08 +09:00
aclist 027e6c0781 chore: drop unused enums 2026-08-19 16:02:59 +09:00
aclist 3932a3aed4 chore: drop debug key from prefs enum 2026-08-19 16:01:40 +09:00
aclist 22c9be36a6 chore: add strings to preconnect page 2026-08-19 16:01:06 +09:00
aclist a2938c17f5 chore: subclass ExceptionDialog from TextBufferDialog 2026-08-19 16:00:53 +09:00
aclist 48b0660ebd chore: update strings 2026-08-19 16:00:28 +09:00
aclist 5eb89a172d feat: add DebugDialog to preconnect 2026-08-19 15:46:02 +09:00
aclist c037cf9c40 Merge branch 'feat/error-details' of github.com:aclist/dztui into feat/error-details 2026-08-19 15:37:09 +09:00
aclist 7cc8076df1 chore: backport DebugDialog 2026-08-19 15:36:56 +09:00
aclist b300b614a0 fix: typo 2026-08-18 18:43:38 +09:00
aclist 0bb8f3206f feat: internal knowledeat: add knowledge base text to specific exception dialogs 2026-08-18 18:43:38 +09:00
aclist 8087f3a707 fix: add bottom padding 2026-08-18 18:43:38 +09:00
aclist 0ebc25b3b4 fix: clear typehinting errors 2026-08-18 18:43:38 +09:00
aclist 1e073af27a feat: add notebook to ExceptionDialog 2026-08-18 18:43:38 +09:00
aclist 250da7a635 fix: typo 2026-08-18 18:40:34 +09:00
aclist 8098c4b68c feat: internal knowledeat: add knowledge base text to specific exception dialogs 2026-08-18 18:40:02 +09:00
aclist 1e8a423ec3 fix: add bottom padding 2026-08-18 18:38:45 +09:00
aclist 067b77bf92 fix: clear typehinting errors 2026-08-18 18:26:42 +09:00
aclist d0ccc3bf4c feat: add notebook to ExceptionDialog 2026-08-18 18:22:14 +09:00
aclist 38cc55530f chore: resolve merge conflict 2026-08-17 18:04:10 +09:00
aclist 5536180fec chore: drop placeholder mark 2026-08-17 18:03:27 +09:00
aclist 79bbc25714 chore: add test for changelog markdown headers 2026-08-17 18:01:57 +09:00
aclist 456c6e62e8 chore: add test for changelog markdown headers 2026-08-17 17:59:13 +09:00
aclist eeffdb57f3 chore: remove unused imports 2026-08-17 17:30:10 +09:00
aclist 88ad8cf7c2 feat: expand all changelog nodes 2026-08-17 17:29:38 +09:00
aclist 9f9a88d2ef Merge branch 'docs/beta22' of github.com:aclist/dztui into docs/beta22 2026-08-16 14:23:14 +09:00
aclist f7e0b44379 docs: update contributing 2026-08-16 14:22:12 +09:00
aclist ee33ce6662 chore: expand knowledge base 2026-08-16 14:22:12 +09:00
aclist a421d4c70b chore: mention inbuilt support in DZGUI 7 2026-08-16 14:22:12 +09:00
aclist 080b99cda8 chore: drop BM step from setup 2026-08-16 14:22:12 +09:00
aclist afca9e5e6a change: point to tip of releases page 2026-08-16 14:22:12 +09:00
aclist a97c17f66b docs: update contributing 2026-08-16 14:18:39 +09:00
aclist fe8bf611e1 chore: expand knowledge base 2026-08-16 14:14:36 +09:00
aclist 70ccbf29f3 chore: mention inbuilt support in DZGUI 7 2026-08-16 14:07:52 +09:00
aclist f5d595eccd chore: drop BM step from setup 2026-08-16 14:07:21 +09:00
aclist fd7a549dbc change: point to tip of releases page 2026-08-16 14:06:54 +09:00
aclist 6c810b28a9 chore: drop duplicate definition 2026-08-16 13:40:09 +09:00
aclist 1a1145c79c chore: clear typehinting errors 2026-08-16 13:40:09 +09:00
aclist 510719e3ec feat: abstract field creation into SubmitField 2026-08-16 13:40:09 +09:00
aclist e06775c3c8 feat: simplify API udpate signals 2026-08-16 13:40:09 +09:00
aclist f5c71200a8 change: move ErrorPopover 2026-08-16 13:40:09 +09:00
aclist 557e221993 feat: add SpinnerButton 2026-08-16 13:40:09 +09:00
aclist dd30fa33d1 chore: drop unused vars and classes 2026-08-16 13:40:08 +09:00
aclist 1753a40b94 chore: drop unused test mark 2026-08-16 13:40:08 +09:00
aclist a72d692c68 fix: time regex 2026-08-16 13:40:08 +09:00
aclist ce1cad6dcf chore: reword filter tooltips 2026-08-16 13:38:52 +09:00
aclist 9b24928f74 fix: set selection mode on FlowBox 2026-08-16 13:38:39 +09:00
aclist 87f167bd53 chore: drop duplicate definition 2026-08-16 12:58:30 +09:00
aclist 4917c0ce2e chore: clear typehinting errors 2026-08-16 12:56:49 +09:00
aclist cc485289e3 feat: abstract field creation into SubmitField 2026-08-16 12:46:16 +09:00
aclist 69cba3460d feat: simplify API udpate signals 2026-08-16 12:45:26 +09:00
aclist dfd6850d6d change: move ErrorPopover 2026-08-16 12:44:51 +09:00
aclist 8d1d5bde80 feat: add SpinnerButton 2026-08-16 12:43:19 +09:00
aclist 533def5061 chore: drop unused vars and classes 2026-08-16 09:59:04 +09:00
aclist c179e3a9e9 chore: drop unused test mark 2026-08-14 08:37:13 +09:00
aclist 2b8e0944a4 fix: time regex 2026-08-14 08:20:38 +09:00
aclist cd4bc7ff4e feat: add descriptive tooltips to filters 2026-08-14 08:09:56 +09:00
aclist b209c9912d chore: clear typehinting errors 2026-08-14 05:20:32 +09:00
aclist bfb0ffc9ad fix: set start tab prior to page change 2026-08-14 05:11:30 +09:00
aclist 0eb47a0427 fix: do not start queue checker on phantom right click signals 2026-08-14 05:10:41 +09:00
aclist ea785960d8 feat: abstract wizard page into base class
ScrolledWizardPage was abstracted into a more generic base class for use
with other wizards, e.g., the uninstall wizard. First-time setup pages
were subclassed from this into EnumeratedWizardPage, since they use a
multi-page hierarchy.
2026-08-14 02:56:59 +09:00
aclist 7102c21f5a chore: move strings into dedicated file 2026-08-14 02:51:12 +09:00
aclist 22294d7125 chore: format strings 2026-08-14 02:50:45 +09:00
aclist e9ce292368 chore: clean up structure of panel strings and tooltips 2026-08-14 02:42:23 +09:00
aclist 5532e4e267 chore: simplify control flow 2026-08-13 13:42:51 +09:00
aclist 120703e702 chore: move map count test to pre-config 2026-08-13 13:37:47 +09:00
aclist b31896387a chore: simplify strings 2026-08-13 13:37:21 +09:00
aclist e5bb25cd60 chore: drop forced exception test 2026-08-13 13:32:08 +09:00
aclist e59b7e01fd chore: drop debug message 2026-08-13 13:31:05 +09:00
aclist 7994bf988c chore: clear typehinting errors 2026-08-13 13:27:40 +09:00
aclist 90b1c875df fix: center label in message area 2026-08-13 13:24:48 +09:00
aclist b61e806009 chore: lowercase launch flags for conformity with parser 2026-08-13 13:24:26 +09:00
aclist b46d0614c9 chore: add strings file 2026-08-13 13:24:10 +09:00
aclist c73864d545 fix: unreachable code 2026-08-13 13:23:29 +09:00
aclist 314fed559c chore: drop unused log file metadata 2026-08-13 13:22:41 +09:00
aclist 1c346a6c3c chore: change sort order of CLI args 2026-08-13 13:22:05 +09:00
aclist 65e11ddd03 chore: clear typehinting errors 2026-08-12 05:07:01 +09:00
aclist a1c0592c7d chore: drop unused import 2026-08-12 05:05:28 +09:00
aclist 22c82677cb chore: drop unused import 2026-08-12 05:05:18 +09:00
aclist c5b41346ca chore: drop unused import 2026-08-12 05:04:47 +09:00
aclist c2fc9b2cca feat: test map count at boot 2026-08-12 05:04:28 +09:00
aclist ba9d6e1d3b chore: update strings 2026-08-12 05:04:16 +09:00
aclist be6ab2c9cb feat: test and set map count 2026-08-12 05:04:06 +09:00
aclist 2413dd1f14 feat: dedicated ignore dialog 2026-08-12 05:03:36 +09:00
aclist 9d8d37e110 chore: move ShortHBox to generics 2026-08-12 00:54:14 +09:00
aclist fc28d419bf fix: change bool state 2026-08-11 22:23:49 +09:00
aclist 095af395f9 feat: dynamic radio sensitivity on steam deck 2026-08-11 22:23:18 +09:00
aclist 4ada06d305 chore: test html escaping in descriptions 2026-08-11 21:44:47 +09:00
aclist 5a0ab92985 chore: add tech debt comment 2026-08-11 21:44:08 +09:00
aclist f2501871ee feat: update dialog on cancel action 2026-08-11 21:43:53 +09:00
aclist cf70182733 feat: unset fav server by button 2026-08-09 23:48:17 +09:00
aclist 42feeae8d0 fix: html escape server desc 2026-08-09 21:07:37 +09:00
aclist 28cd6b8c45 Merge pull request #436 from aclist/chore/restore-maximize-logic
chore: restore maximize logic
2026-08-05 19:14:27 +09:00
aclist 81e327fb35 chore: drop unused import 2026-08-05 19:13:31 +09:00
aclist 37e247d1d9 chore: restore maximize logic following changelog margin hotfix 2026-08-05 19:13:11 +09:00
aclist 286e3f2d80 Merge pull request #435 from aclist/fix/margins-after-expansion
fix: set margins after expansion
2026-08-05 19:08:35 +09:00
aclist 2ef27a55d8 fix: set margins only after widget expansion 2026-08-05 19:05:57 +09:00
aclist d0ac09ffe5 change: add line breaks to tooltip 2026-08-05 19:05:10 +09:00
aclist c0015c05ec Merge pull request #434 from aclist/fix/maximize-after-realize
fix: test maximizing after widget and children are fully realized
2026-08-05 00:24:08 +09:00
aclist 682b5bb4c0 chore: rename method 2026-08-05 00:23:10 +09:00
aclist 3551877192 chore: test maximizing after widget and children are fully realized 2026-08-05 00:22:12 +09:00
aclist b22aba8593 Merge pull request #433 from aclist/fix/set-default-before-maximize
chore: test setting default size before maximizing
2026-08-05 00:06:09 +09:00
aclist f85f1ef2a5 chore: test setting default size before maximizing 2026-08-05 00:04:21 +09:00
aclist 010d7984b6 Merge pull request #432 from aclist/fix/set-default-size
chore: test using default dimensions defined in wizard
2026-08-04 23:57:50 +09:00
aclist 70e1e9e740 Merge branch 'fix/set-default-size' of github.com:aclist/dztui into fix/set-default-size 2026-08-04 23:57:06 +09:00
aclist 734af7cf22 chore: test using default dimensions defined in wizard 2026-08-04 23:56:56 +09:00
aclist d8f4977ffe chore: use default dimensiontest usingefined in wizard 2026-08-04 23:55:54 +09:00
aclist c9fd00f938 Merge pull request #431 from aclist/fix/defer-maximize
chore: test deferring maximize call until after widget is realized
2026-08-04 23:38:30 +09:00
aclist f4db1484d8 chore: test deferring maximize call until after widget is realized 2026-08-04 23:36:08 +09:00
aclist 99ef9a31b9 Merge pull request #430 from aclist/fix/steam-deck-fs
fix: maximize UI on Steam Deck
2026-08-04 23:16:44 +09:00
aclist 4c392dc571 chore: bump version 2026-08-04 23:15:22 +09:00
aclist 155ffea15d chore: more idiomatic syntax 2026-08-04 23:15:01 +09:00
aclist 57d231331d fix: trigger maximize on steam deck (#426) 2026-08-04 23:14:20 +09:00
aclist d5fe3c35dc Merge pull request #429 from aclist/fix/scrollable-key-nav
fix: repack certain pages to support keybindings
2026-08-04 23:12:07 +09:00
aclist 3cf547e903 chore: backport changes from dzgui7 branch 2026-08-04 23:09:54 +09:00
aclist bd0bfcb03d Merge pull request #428 from aclist/fix/invalid-mod-manifest
fix: handle invalid mods on server
2026-08-04 23:06:05 +09:00
aclist 4f6c583294 chore: add comment 2026-08-04 23:05:12 +09:00
aclist 5e5a6b4eaf chore: more generic warning message 2026-08-04 23:04:47 +09:00
aclist ff59d6dc35 chore: clear typehinting errors 2026-08-04 18:04:22 +09:00
aclist 1c154a709d fix: repack certain pages to support mixins 2026-08-04 18:03:14 +09:00
aclist fb47564618 chore: trigger checks 2026-07-31 23:13:03 +09:00
aclist 30e309442b chore: trigger checks 2026-07-30 20:45:58 +09:00
aclist 3e4ed95908 chore: trigger checks 2026-07-30 20:37:14 +09:00
aclist 93edbac5b0 fix: handle invalid mods on server 2026-07-30 20:35:23 +09:00
aclist c947bc2c9b Merge pull request #425 from aclist/fix/flickering-cancel-button
fix: flickering cancel button
2026-07-28 17:12:43 +09:00
aclist 06315972b1 Merge pull request #424 from aclist/fix/options-web-button
chore: normalize position of web button following BM API drop
2026-07-28 17:11:45 +09:00
aclist 4e36824ed7 Merge pull request #423 from aclist/fix/lockstep-history
fix:  maintain lockstep with history file (#362)
2026-07-28 17:11:15 +09:00
aclist 0bb618b703 fix: more applicable error message 2026-07-28 17:10:19 +09:00
aclist b8e11d5b59 chore: clean up comments 2026-07-28 16:48:01 +09:00
aclist db8b1acbc6 fix: pack spinner in dedicated box
Resolves #357. Spinner and cancel button occupied the same region of the
content area, causing spinner repaint events on each frame to redraw the
cancel button, triggering a flickering effect.
2026-07-28 16:40:01 +09:00
aclist 1e5d66c9be chore: change alignment property to hold future items 2026-07-27 23:19:23 +09:00
aclist 202620c062 chore: normalize position of web button following BM API drop 2026-07-27 23:17:49 +09:00
aclist 673038a1ab fix: maintain lockstep with history file (#362) 2026-07-27 22:11:48 +09:00
aclist c97e34c336 Merge pull request #422 from aclist/chore/drop-bm-api
chore: drop support for BM api
2026-07-27 21:24:56 +09:00
aclist 799ea263a0 chore: drop temporary test mark 2026-07-27 21:14:58 +09:00
aclist 08cbd88262 chore: add ip entry validator tests 2026-07-27 21:13:30 +09:00
aclist 5b5e91c2fa chore: drop digit parsing from connect panel entry 2026-07-27 21:13:13 +09:00
aclist f8be7e33d1 fix: drop unused import resulting from prior PR 2026-07-27 21:03:03 +09:00
aclist 54c950fc41 chore: drop unused import 2026-07-27 21:02:39 +09:00
aclist 1e266c3cd2 chore: drop BM API 2026-07-27 21:02:14 +09:00
aclist 16959a692d Merge pull request #421 from aclist/fix/make-desktop
fix: create Desktop path if missing
2026-07-27 20:40:37 +09:00
aclist 7c79b17fdc fix: drop f-string 2026-07-27 20:39:38 +09:00
aclist 87e0af33cc fix: create Desktop path if missing 2026-07-27 20:36:04 +09:00
aclist 3b4a736ce6 Merge pull request #420 from aclist/chore/update-tests
chore: update tests
2026-07-27 20:22:43 +09:00
aclist b70428fe3d chore: BM API is expected to fail (#417) 2026-07-27 20:21:56 +09:00
aclist 3f037cdad6 chore: add realconfig namespace to local file tests 2026-07-27 20:21:39 +09:00
aclist 9b63d38c5a chore: more granular test namespaces 2026-07-27 20:21:13 +09:00
aclist 4c26d85afd Merge branch 'dzgui7' of github.com:aclist/dztui into dzgui7 2026-07-27 20:15:38 +09:00
aclist 35b8d21181 Merge pull request #419 from aclist/fix/deprecation-warnings-2
chore: comment out unused code
2026-07-27 20:15:30 +09:00
aclist e368e98a1a Merge branch 'fix/deprecation-warnings-2' of github.com:aclist/dztui into fix/deprecation-warnings-2 2026-07-27 20:14:55 +09:00
aclist 2ea6490a9b chore: comment out unused code 2026-07-27 20:14:43 +09:00
aclist 7b57f95f5f Merge pull request #418 from aclist/fix/deprecation-warnings
fix: clear deprecation warnings
2026-07-27 20:14:30 +09:00
aclist a811e5945d chore: commend out unused code 2026-07-27 20:13:47 +09:00
aclist 9b305d806b Merge pull request #418 from aclist/fix/deprecation-warnings
fix: clear deprecation warnings
2026-07-27 20:11:32 +09:00
aclist 1955abd3e6 Merge branch 'dzgui7' into fix/deprecation-warnings 2026-07-27 20:10:45 +09:00
aclist aac29c0a5c chore: bump version 2026-07-27 20:10:08 +09:00
aclist 218ed43403 Merge pull request #416 from aclist/feat/dynamic-copy
feat: dynamic clipboard button
2026-07-27 20:08:39 +09:00
aclist 380f6f82a1 Merge pull request #414 from aclist/feat/offline-eventbox
feat: offline eventbox
2026-07-27 20:07:38 +09:00
aclist cef9e1984f Merge pull request #415 from aclist/feat/wizard-mixins
feat: wizard mixins
2026-07-27 20:06:06 +09:00
aclist 0520ced2ea chore: drop unused import 2026-07-27 18:58:41 +09:00
aclist 4bbe179940 chore: comment out more unused blocks 2026-07-27 17:42:45 +09:00
aclist 1527239567 fix: clear deprecation warnings 2026-07-27 17:41:12 +09:00
aclist 64c8b905c4 chore: add comments 2026-07-24 02:00:18 +09:00
aclist 52ab81f4ec feat: dynamic update on clipboard button click 2026-07-24 01:56:29 +09:00
aclist ec7828df85 feat: add eventbox to offline mods page 2026-07-24 01:30:32 +09:00
aclist 525de56036 feat: redact user id in logs 2026-07-24 01:13:00 +09:00
aclist 7edb66c311 chore: distinguish between api and web tests 2026-07-24 01:05:01 +09:00
aclist dc2a635d2f chore: add typehints to test 2026-07-24 01:04:41 +09:00
aclist 8528300851 chore: update crc tests 2026-07-24 01:01:39 +09:00
aclist daa4aa0059 chore: clear typehinting errors resulting from mixins 2026-07-24 00:48:45 +09:00
aclist 71a0481600 fix: add comma 2026-07-24 00:47:28 +09:00
aclist ba1b980a7f chore: rename test namespace 2026-07-24 00:47:08 +09:00
aclist 1dc20b838d fix: support source version of DZGUI 2026-07-24 00:45:27 +09:00
aclist 0c6421fa63 chore: update freedesktop comment 2026-07-21 16:30:07 +09:00
aclist b47cb482f5 Merge pull request #412 from aclist/fix/deck-unfullscreen-dimensions
fix: set explicitly safe dimensions for Steam Deck
2026-07-21 16:03:20 +09:00
aclist 152999d728 fix: set explicitly safe dimensions for Steam Deck 2026-07-21 16:01:48 +09:00
aclist cdcb3b794f Merge pull request #411 from aclist/fix/deck-unfullscreen
fix: delegate dialog size to system settings on Steam Deck
2026-07-21 15:22:37 +09:00
aclist cd23f403c9 fix: try delegating size to desktop resolution 2026-07-21 15:21:34 +09:00
aclist a40bef8f82 fix: hotfix for Steam OS fullscreen bug 2026-07-21 15:16:42 +09:00
aclist a4f9a67da1 fix: use drop-in mixin to set page progress state 2026-07-21 15:01:11 +09:00
aclist 5c07a77b63 Merge pull request #409 from aclist/fix/beta-client-vdf
fix: handle alternate client versions when parsing vdf
2026-07-15 11:29:54 +09:00
aclist 91773c933c chore: bump version 2026-07-15 11:26:01 +09:00
aclist 6a30ed44fc fix: handle alternate client versions when parsing vdf 2026-07-15 11:25:47 +09:00
aclist bbaec35a5f Merge pull request #408 from aclist/fix/conditional-warning
fix: make warning conditional when mods > 0
2026-07-14 17:40:09 +09:00
aclist c46477f0a7 fix: make warning conditional when mods > 0 2026-07-14 17:28:46 +09:00
aclist f47446a2e1 Merge pull request #407 from aclist/fix/parse-nsg-ids
fix: parse NSG ids
2026-07-14 17:18:22 +09:00
aclist cdb311cb1f chore: clear typehinting errors 2026-07-14 17:14:11 +09:00
aclist 11cdcb62b2 chore: drop unused import 2026-07-14 17:08:11 +09:00
aclist 1913f69e7b chore: drop unused import 2026-07-14 17:07:56 +09:00
aclist 8c2cea0fdc chore: bump version 2026-07-14 17:07:47 +09:00
aclist 8c29b9b35a fix: parse out-of-band appids as NSGs 2026-07-14 17:06:40 +09:00
aclist d8239f1c34 Merge pull request #405 from aclist/chore/update-licenses
chore: list missing library
2026-07-12 12:34:32 +09:00
aclist 8c3ec4512a chore: list missing library 2026-07-12 12:34:00 +09:00
aclist 1a18c8ff02 Merge pull request #404 from aclist/fix/app-path-tests
chore: update tests to reflect get_app_path() changes
2026-07-12 12:23:05 +09:00
aclist 92c23ec609 chore: update tests to reflect get_app_path() changes 2026-07-12 12:22:12 +09:00
aclist e9d4054e76 Merge pull request #403 from aclist/prerelease/7.0.0b16
chore: bump version
2026-07-12 10:35:11 +09:00
aclist 1c9e026f70 chore: bump version 2026-07-12 10:34:24 +09:00
aclist eb076b7dcd Merge pull request #402 from aclist/fix/clean-acf
chore: drop comment
2026-07-12 10:32:27 +09:00
aclist 8629e02670 chore: drop comment 2026-07-12 10:30:06 +09:00
aclist 3ba38f30ad Merge pull request #401 from aclist/feat/collapsible-changelog
feat: collapsible changelog
2026-07-12 10:28:18 +09:00
aclist 7c37fd8b6e Merge pull request #400 from aclist/feat/shortcuts
feat: generate Steam shortcut
2026-07-12 10:27:27 +09:00
aclist 1a065123bb Merge branch 'feat/shortcuts' of github.com:aclist/dztui into feat/shortcuts 2026-07-12 10:25:06 +09:00
aclist 2586306323 chore: drop comment 2026-07-12 10:24:45 +09:00
aclist 1ccb99d935 Merge branch 'dzgui7' into feat/shortcuts 2026-07-12 10:24:04 +09:00
aclist 054fe968d1 Merge pull request #399 from aclist/feat/reaper-proc
feat: config parsers and reaper process monitor
2026-07-12 10:22:45 +09:00
aclist 1760e6e928 chore: cleanup 2026-07-12 10:21:06 +09:00
aclist a2a39e9927 fix: backport fixes from feat/shortcuts 2026-07-12 10:15:58 +09:00
aclist e664f68624 fix: restore prior proc monitor logic (avoids conflicts) 2026-07-12 10:14:55 +09:00
aclist 2e41856348 chore: backport changelog fixes 2026-07-12 10:14:15 +09:00
aclist 27d444ea6f feat: parse changelog chunks 2026-07-11 22:59:28 +09:00
aclist 26a2362172 fix: clear typehinting errors 2026-07-11 20:11:18 +09:00
aclist 50cf347164 fix: typo 2026-07-11 20:10:25 +09:00
aclist dd69bc88b1 chore: add shortcut tests 2026-07-11 20:04:45 +09:00
aclist 5c84b5ae0a chore: drop test code 2026-07-11 19:23:37 +09:00
aclist 6fdf5547dc fix: handle zero-length shortcuts file 2026-07-11 18:10:30 +09:00
aclist fc1311579c fix: clear typehinting errors 2026-07-11 17:53:55 +09:00
aclist da993db2e2 fix: update imports 2026-07-11 17:53:13 +09:00
aclist 207d8fd407 chore: add logging 2026-07-11 17:52:39 +09:00
aclist 72b10ad543 chore: drop unused code 2026-07-11 17:52:21 +09:00
aclist 35680b1373 chore: clarify dialog strings 2026-07-11 17:51:32 +09:00
aclist 5121e6d005 docs: update changelog 2026-07-11 17:51:09 +09:00
aclist 2f61cc7ff7 feat: make checkboxes in lock-step 2026-07-11 16:33:40 +09:00
aclist 8733094267 chore: wrap in try/except statement 2026-07-11 16:33:15 +09:00
aclist 9d14b7f219 chore: error handling 2026-07-11 16:32:52 +09:00
aclist 0084af4959 feat: write desktop file 2026-07-11 16:32:24 +09:00
aclist caf071f997 feat: generate shortcuts 2026-07-11 15:33:52 +09:00
aclist b50d061e1f fix: return value 2026-07-10 17:31:32 +09:00
aclist e913c95c70 chore: remove unused imports 2026-07-10 17:31:05 +09:00
aclist d6bf63886e feat: warn if background downloads are disabled 2026-07-10 17:30:23 +09:00
aclist ec8f6a3d36 chore: add config tests 2026-07-10 17:09:49 +09:00
aclist b8fbbbb1cd chore: abstract function to facilitate unit testing 2026-07-10 17:07:30 +09:00
aclist fb2772cde2 fix: add cancel button to offline launch dialog 2026-07-10 15:57:34 +09:00
aclist 6c36b741f4 fix: convert str to Path 2026-07-10 15:57:11 +09:00
aclist aa43b017d1 chore: add note 2026-07-09 12:37:23 +09:00
aclist fc86b75ca1 fix: convert str to Path 2026-07-09 12:37:09 +09:00
aclist 6a3b4b2bfb fix: cast result to str 2026-07-08 10:58:40 +09:00
aclist 8652259053 feat: convert appid to name 2026-07-08 10:58:12 +09:00
aclist e92df8c062 Merge pull request #398 from u-alexandru/fix/history-file-not-found
fix: prevent stuck launch dialog when history file is missing
2026-07-08 10:41:36 +09:00
aclist eff31e2bd3 chore: clear typehinting errors 2026-07-08 10:07:16 +09:00
u-alexandru 494311e8df fix: prevent stuck launch dialog when history file is missing
update_history_file() opened dzg.history in read mode without handling a
missing file. dzg.history is only created the first time it is written, so
on a fresh install the very first server connection raised FileNotFoundError
inside the post-launch cleanup callback:

  _destroy_on_idle -> _add_to_history_and_return -> update_history_file

The exception propagated out of the GLib idle callback before destroy_dialog()
ran, orphaning the "Waiting for DayZ to launch" modal so it could never be
closed from the UI and its Cancel button was unresponsive.

Treat a missing history file as an empty history so the first connection
records history normally instead of crashing the cleanup callback.
2026-07-07 18:45:22 +03:00
aclist a2d1f9b0e1 chore: simplify path concatenation logic 2026-07-07 19:52:44 +09:00
aclist b731fb5566 chore: drop test code 2026-07-07 19:43:41 +09:00
aclist e8d991ccb5 chore: drop legacy functions 2026-07-07 19:43:00 +09:00
aclist f4aa6c749e chore: move get_app_path() 2026-07-07 19:36:44 +09:00
aclist 3ed4747d08 chore: drop unused import 2026-07-07 18:38:25 +09:00
aclist d2042a3dde fix: clear typehinting errors 2026-07-07 18:38:14 +09:00
aclist 09ef0f4f9a chore: add reminder 2026-07-07 18:11:40 +09:00
aclist a91ce17501 feat: config parsing POC 2026-07-07 18:11:30 +09:00
aclist 48f0f3913c chore: add reminder 2026-07-07 18:11:07 +09:00
aclist 33e367182e feat: ACF class 2026-07-07 18:10:52 +09:00
aclist 0ce3ab3915 chore: add vdf dependency 2026-07-07 18:10:12 +09:00
aclist 90c7d9f73e Merge pull request #395 from aclist/chore/contributing-docs
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docs: add contributing docs
2026-07-07 16:52:16 +09:00
aclist 5923d5d935 fix: typo 2026-07-07 16:46:01 +09:00
aclist 9f73c545ef docs: port contributing file from dzgui6, with changes 2026-07-07 16:42:25 +09:00
aclist 041438cb7f docs: update readme to reflect current release workflow 2026-07-07 16:42:03 +09:00
aclist c6e69f9aa0 Merge pull request #393 from aclist/feat/redaction-filter
feat: redaction filter
2026-07-07 16:33:22 +09:00
aclist 8f1e4ff9d0 chore: drop fixed comment
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2026-07-07 16:32:23 +09:00
aclist 92792b0b4f chore: drop extraneous comment 2026-07-07 16:29:10 +09:00
aclist a7cfd4c346 fix: monkeypatch system env 2026-07-07 16:28:52 +09:00
aclist fa5f638697 chore: add comment 2026-07-07 12:03:10 +09:00
aclist 78151b3bb3 fix: update regex
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2026-07-04 14:30:59 +09:00
aclist 2418d8be68 chore: update pytest marks 2026-07-04 14:12:46 +09:00
aclist 9fa7172056 chore: add log redaction test 2026-07-04 13:18:44 +09:00
aclist d75f87768e chore: drop extraneous newline 2026-07-04 08:48:03 +09:00
aclist 5bb4271d36 feat: log-level redaction filter 2026-07-04 08:47:34 +09:00
aclist 6c86bff869 fix: drop branch from diagnostic log 2026-07-04 08:46:54 +09:00
aclist 92ba7c2267 chore: drop unused imports, vars 2026-07-04 08:42:53 +09:00
aclist 6c56f16633 Merge pull request #391 from aclist/fix/copy-bare-configs
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fix: copy bare config files to named directory
2026-06-29 07:36:49 +09:00
aclist 2b87272b52 chore: update test conditions
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2026-06-29 07:28:35 +09:00
aclist 4de5147899 fix: parse parent directory
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2026-06-28 23:52:13 +09:00
aclist 4c31cd7ecd chore: add test for no import case 2026-06-28 00:07:51 +09:00
aclist 61f90d6016 fix: copy bare config files to named directory (#375) 2026-06-27 23:51:20 +09:00
aclist cd1fd1b179 Merge pull request #390 from aclist/fix/ctypes-libgi
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fix: platform-agnostic shared library check
2026-06-25 21:19:09 +09:00
aclist 1b25c8fadb chore: bump version 2026-06-25 21:17:30 +09:00
aclist 18146bf66f docs: fix typo 2026-06-25 21:15:54 +09:00
aclist 8ae54d436a chore: drop unused import 2026-06-25 21:15:36 +09:00
aclist 4d94551f87 fix: use platform-agnostic shared library check 2026-06-25 21:15:08 +09:00
aclist 1154789f8b Merge pull request #389 from aclist/fix/defer-import
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fix: defer flock action until GUI is loaded
2026-06-25 00:05:27 +09:00
aclist cbccd4c5f6 fix: defer flock action until GUI is loaded 2026-06-25 00:04:18 +09:00
aclist 8cac752a0d Merge pull request #388 from aclist/prerelease/7.0.0b14
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chore: bump version
2026-06-24 22:07:38 +09:00
aclist 580273053c chore: bump version 2026-06-24 21:43:45 +09:00
aclist 8d75c1f7b2 Merge pull request #386 from aclist/feat/libgi-preboot
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feat: libgi preboot test
2026-06-24 01:06:51 +09:00
aclist 320c2f692e chore: more explicit library name 2026-06-24 01:05:12 +09:00
aclist 413d84b2b5 chore: reword comment 2026-06-24 01:04:07 +09:00
aclist c751b277d0 fix: unhandled exception 2026-06-24 00:59:56 +09:00
aclist 7f36a3acad fix: mislabeled keybindings 2026-06-23 23:02:39 +09:00
aclist 5780d3daff feat: abort gracefully if libgirepository is missing 2026-06-23 23:02:18 +09:00
aclist e692e1d139 Merge pull request #385 from aclist/fix/maps-combo-unloaded
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fix: maps combo not updating on unloaded model
2026-06-23 19:30:36 +09:00
aclist 38d44a7952 chore: drop unused string 2026-06-23 19:29:23 +09:00
aclist 611e3e6e58 fix: drop extraneous chained thread 2026-06-23 19:26:57 +09:00
aclist d5b415316e fix: update dialog string 2026-06-23 19:17:47 +09:00
aclist 0eeec490c2 chore: clear typehinting errors 2026-06-23 19:13:15 +09:00
aclist 782157006a fix: regression introduced in #382 2026-06-23 19:12:30 +09:00
aclist 3be7bc0e02 fix: reinit map store on empty model (#359) 2026-06-23 19:12:06 +09:00
aclist 9e7102aaba fix: wipe cache on refresh action (#384) 2026-06-23 19:11:30 +09:00
aclist 6516e7ae3c Merge pull request #383 from aclist/fix/block-refresh
fix: do not trigger decrement if tree is unloaded
2026-06-23 18:29:55 +09:00
aclist 46c1da232e fix: do not trigger decrement if tree is unloaded (#360) 2026-06-23 18:27:34 +09:00
aclist 5280121e43 Merge pull request #382 from aclist/fix/needs-update-column
fix: use unified mod list logic
2026-06-23 18:26:45 +09:00
aclist 17c63cf85f chore: drop unused code 2026-06-23 18:26:18 +09:00
aclist 488d98800f chore: clear typehinting errors 2026-06-23 18:14:37 +09:00
aclist 4eac5055cb fix: use unified logic for modlist queries (#354) 2026-06-23 18:09:57 +09:00
aclist 81168d3952 Merge pull request #381 from aclist/fix/modpanel-sens
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fix: toggle mod panel sensitivity on map
2026-06-23 00:37:40 +09:00
aclist ee90be42ee fix: toggle mod panel sensitivity on map 2026-06-23 00:18:02 +09:00
aclist 48f341bae2 Merge pull request #379 from aclist/fix/synch-icons
fix: synch icons
2026-06-22 22:59:38 +09:00
aclist 0653f064b2 chore: add tests for mod signatures
Mirror to Codeberg / mirror-to-codeberg (push) Has been cancelled
2026-06-22 22:55:44 +09:00
aclist 525dc24508 fix: missing import 2026-06-22 17:02:39 +09:00
aclist 4e7c831a53 fix: pass mods and iters to callback 2026-06-22 17:02:27 +09:00
aclist e41bef7b00 fix: use list comprehension 2026-06-22 17:01:45 +09:00
aclist 27136a0906 Merge pull request #378 from aclist/chore/log-exception
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chore: log exception when launch process cannot be found
2026-06-22 00:02:05 +09:00
aclist cd95a71782 chore: log exception when launch process cannot be found 2026-06-21 23:58:44 +09:00
aclist 0c014a7859 Merge pull request #377 from aclist/fix/update-symlinks
fix: rebuild symlinks on load
2026-06-21 23:58:07 +09:00
aclist 65c159505f Merge branch 'dzgui7' into fix/update-symlinks 2026-06-21 23:54:32 +09:00
aclist e056ac924a Merge pull request #376 from aclist/fix/missing-config-key
fix: missing config key
2026-06-21 23:52:53 +09:00
aclist d540680330 Merge pull request #374 from aclist/fix/show-mod-progress
fix: show mod progress
2026-06-21 23:52:30 +09:00
aclist 98c45afe7f chore: drop print statement
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2026-06-21 23:51:42 +09:00
aclist e86040747f fix: rebuild symlinks on load 2026-06-21 23:50:18 +09:00
aclist a559485d0a chore: change structure of fixtures 2026-06-21 22:20:38 +09:00
aclist 8695793af4 chore: add config test 2026-06-21 22:18:35 +09:00
aclist a2aeac0242 fix: workaround for circular import in tests 2026-06-21 22:18:02 +09:00
aclist 879d0650d4 fix: insert missing values prior to serialization 2026-06-21 22:17:38 +09:00
aclist 5c85c746f1 fix: update button label conditionally
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2026-06-20 23:28:48 +09:00
aclist fa8792ba69 chore: add logging when opening options page 2026-06-20 19:45:27 +09:00
aclist 5e3392ddec chore: drop unused import 2026-06-20 18:30:35 +09:00
aclist 796f6b8435 feat: call emitter from ThreadingManager 2026-06-20 18:30:08 +09:00
aclist 780402d14f change: ease rate limit 2026-06-20 18:29:54 +09:00
aclist 3ae0c8428a change: ease rate limit 2026-06-20 18:29:39 +09:00
aclist ed20a7cc84 fix: update table checkmarks when mods are synched (#370) 2026-06-20 18:28:59 +09:00
aclist 9225f3bc06 chore: update strings 2026-06-20 18:27:46 +09:00
aclist 075a2e5a74 chore: update rate limit consts 2026-06-20 18:26:49 +09:00
aclist 58a7878f60 fix: append mission param dynamically (#372) 2026-06-20 18:26:34 +09:00
aclist f839001097 Merge pull request #368 from aclist/fix/offline-symlinks
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fix: rebuild symlinks when launching offline
2026-06-18 01:08:10 +09:00
aclist ab2b651b6c chore: bump version 2026-06-18 01:07:00 +09:00
aclist e5934848c7 fix: rebuild symlinks when launching 2026-06-18 01:06:49 +09:00
aclist cab10efc96 Merge pull request #367 from aclist/prerelease/7.0.0b12
Prerelease/7.0.0b12
2026-06-17 22:22:04 +09:00
aclist 0a4efba905 docs: add user to thanks 2026-06-17 22:16:00 +09:00
aclist 1e4e09e52c docs: update changelog 2026-06-17 22:14:56 +09:00
aclist 910c068109 chore: bump version 2026-06-17 22:14:30 +09:00
aclist 1dd773a9bf Merge pull request #366 from aclist/fix/validate-offline-mods
fix: validate custom folders before launch
2026-06-17 22:13:56 +09:00
aclist f4d065d766 fix: typo 2026-06-17 22:13:17 +09:00
aclist 1fe66076c6 fix: validate custom folders before launch 2026-06-17 22:12:12 +09:00
aclist 668ec1d7a0 Merge pull request #365 from aclist/fix/unsub
Fix/unsub
2026-06-17 21:43:11 +09:00
aclist 412f0d3193 chore: clear typehinting errors
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2026-06-17 21:42:02 +09:00
aclist 894a9b106d chore: move HBox, VBox classes 2026-06-17 21:41:34 +09:00
aclist 1b0a9c9a69 chore: drop foreground logic 2026-06-17 21:33:49 +09:00
aclist c4818d2097 fix: name collision between function signature and variable 2026-06-17 21:33:28 +09:00
aclist 69135150c7 chore: add deprecaiton warning
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2026-06-17 03:16:44 +09:00
aclist 4d8949427b feat: acf parser 2026-06-17 03:15:57 +09:00
aclist 0139f6bfba fix: cast str to int 2026-06-17 02:57:50 +09:00
aclist 8d77d46eda feat: unsubscribe from mods gracefully 2026-06-17 02:56:26 +09:00
aclist 179f92234a chore: clear typehinting errors 2026-06-17 02:55:13 +09:00
aclist 650a5ecd7b chore: drop unused imports 2026-06-17 02:54:50 +09:00
aclist 8cebb362e9 chore: clear typehinting errors 2026-06-17 02:53:32 +09:00
aclist bfd1d3e0f9 change: move workshop button to mods page 2026-06-17 02:52:57 +09:00
aclist e8b18d83a5 Merge pull request #354 from aclist/feat/launch-offline
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feat: launch offline
2026-06-14 22:03:17 +09:00
aclist d305f47bb9 Merge branch 'dzgui7' into feat/launch-offline
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2026-06-14 22:03:02 +09:00
aclist 43f6c17c4b chore: port changes from dzgui7 branch 2026-06-14 22:02:21 +09:00
aclist 38bfef3836 chore: clear typehinting errors 2026-06-14 21:56:49 +09:00
aclist c818945a28 chore: add comment 2026-06-14 21:54:59 +09:00
aclist 5cb4f69500 fix: initialize string 2026-06-14 19:45:48 +09:00
aclist cee9052dea fix: append store to mod manager 2026-06-14 19:31:52 +09:00
aclist b3b98aa407 fix: parse parent dir 2026-06-14 19:11:35 +09:00
aclist b8230cbf43 feat: make symlink to mission path
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2026-06-14 01:54:08 +09:00
aclist 4b16edbbee fix: grab focus on unmap
Mirror to Codeberg / mirror-to-codeberg (push) Waiting to run
2026-06-13 04:14:28 +09:00
aclist 966d935032 fix: allow loading with only mission file 2026-06-13 03:52:20 +09:00
aclist 8b8c6268ab feat: expunge ephemeral symlinks 2026-06-13 03:36:59 +09:00
aclist 513c445b24 fix: restore statusbar when returning 2026-06-13 03:06:55 +09:00
aclist 55f82c2e91 chore: drop comment 2026-06-13 03:06:41 +09:00
aclist ad589ba850 fix: grab focus after popup 2026-06-13 03:06:19 +09:00
aclist 85f6fa053d fix: disable context menu on custom mod tree 2026-06-13 02:10:41 +09:00
aclist f7a42e2cdb fix: clear typehinting errors 2026-06-13 02:03:00 +09:00
aclist e1cb682e74 feat: custom symlink creation in thread 2026-06-13 01:50:34 +09:00
aclist a8b7ea5008 chore: clear type annotation errors
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2026-06-11 19:25:08 +09:00
aclist 6a6b4c8027 chore: drop extraneous setting 2026-06-11 19:22:03 +09:00
aclist c2ef7449e5 fix: override ctrl-click signal 2026-06-11 19:21:33 +09:00
aclist 96fb484b38 feat: add context aware multi select 2026-06-11 19:20:02 +09:00
aclist 1e6ff9c4f7 fix: set filepicker title 2026-06-11 19:19:36 +09:00
aclist 4313075b61 feat: left aligned icon 2026-06-11 18:02:58 +09:00
aclist 88270382f1 fix: signal arguments 2026-06-11 17:46:52 +09:00
aclist ad85bb7343 drop collision check for custom mods
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Mod hashes are taken from the directory names, which cannot be the same
at the filesystem level. Custom mod hashes are also unique from local
mods because they are given a different namespace.
2026-06-11 16:17:02 +09:00
aclist 77df66979a chore: cleanup 2026-06-11 15:40:09 +09:00
aclist d4825390f7 chore: update strings 2026-06-11 15:39:52 +09:00
aclist d5a857fe3a fix: parse tree iters correctly 2026-06-11 15:31:49 +09:00
aclist 241df72bf3 fix: pass custom flag 2026-06-11 15:31:17 +09:00
aclist 4f51d962e7 fix: parse filepath correctly 2026-06-11 15:15:43 +09:00
aclist 98b550cec6 chore: dedicated mission frame 2026-06-11 15:13:09 +09:00
aclist 20c850a977 chore: drop print statement 2026-06-11 15:12:13 +09:00
aclist 5a8d85ac92 fix: less brittle meta parsing 2026-06-11 15:11:38 +09:00
aclist 450d54d7fd fix: swap logic 2026-06-11 12:37:27 +09:00
aclist 65fb07c8da chore: clear type annotation errors 2026-06-11 12:10:37 +09:00
aclist 8123893a90 chore: clean up offline mod manager 2026-06-11 12:03:44 +09:00
aclist 3c9b5c9ed3 chore: update strings 2026-06-11 12:03:22 +09:00
aclist f9be6dfae4 chore: drop unused method 2026-06-11 12:02:44 +09:00
aclist 586f7e6c66 feat: parse mission and mods 2026-06-11 12:02:28 +09:00
aclist 49eb3caf0a fix: handle empty store 2026-06-11 12:02:05 +09:00
aclist 56da5717fa feat: add emitter signal 2026-06-11 12:01:32 +09:00
aclist 9983e91526 feat: test mission integrity 2026-06-11 12:01:17 +09:00
aclist 820deb2955 fix: incorrect error state 2026-06-11 10:52:49 +09:00
aclist 0137bf4610 fix: process escape key 2026-06-11 10:47:32 +09:00
aclist 687b1a915e feat: capture escape signal in BootDialog 2026-06-11 10:43:52 +09:00
aclist 401c8625ad chore: add placeholder notes
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2026-06-11 08:07:58 +09:00
aclist 8503d7e698 feat: namespace mod hashes 2026-06-11 08:02:27 +09:00
aclist b35b6148bc change: tweak expansion properties 2026-06-11 07:51:16 +09:00
aclist 45fd180dcb fix: accept emitter as arg
Mirror to Codeberg / mirror-to-codeberg (push) Waiting to run
2026-06-10 19:23:14 +09:00
aclist 486da7749a fix: emitter arguments 2026-06-10 18:37:31 +09:00
aclist 606df3423c change: delegate early checks to BootWindow 2026-06-10 15:59:44 +09:00
aclist ab439144ea fix: use StoredFunc
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2026-06-10 15:21:04 +09:00
aclist db14c5252c change: clearer startup error 2026-06-10 15:18:42 +09:00
aclist 7d8b3b402f feat: use emitter 2026-06-10 14:30:50 +09:00
aclist 4506a0cfda chore: revert IconButton alignment changes 2026-06-10 08:27:24 +09:00
aclist 978edc5f5f chore: add format strings 2026-06-10 08:26:50 +09:00
aclist 2466887014 chore: drop print statement
Mirror to Codeberg / mirror-to-codeberg (push) Waiting to run
2026-06-10 06:45:51 +09:00
aclist 6050a370f8 feat: folder icons 2026-06-10 06:21:12 +09:00
aclist d4a99f8229 feat: prepare mods in manager (WIP) 2026-06-10 06:15:27 +09:00
aclist 46fba4eef1 chore: clear typehinting errors 2026-06-10 05:45:08 +09:00
aclist bc1118a29f feat: OfflineManager 2026-06-10 05:27:57 +09:00
aclist 775f582ea6 fix: drop extraneous arg 2026-06-10 05:27:39 +09:00
aclist 2dadd70be3 fix: pack tree and statusbar in vbox 2026-06-10 05:05:22 +09:00
aclist 3473f03350 fix: pad inner scrollbar 2026-06-10 04:51:05 +09:00
aclist e081d0ad16 feat: collect appid on toggle 2026-06-09 03:09:34 +09:00
aclist e6026e84f9 feat: launch offline (WIP) 2026-06-09 02:37:50 +09:00
aclist b17b8c24ff fix: fill model inside thread 2026-06-08 19:27:40 +09:00
aclist 20dab38fff Merge pull request #351 from aclist/fix/enqueue-mods
Mirror to Codeberg / mirror-to-codeberg (push) Has been cancelled
fix: enqueue mods
2026-06-07 21:59:49 +09:00
aclist 1ddc4a5ff1 chore: bump version 2026-06-07 21:58:44 +09:00
aclist d605447fca chore: clear typehinting errors 2026-06-07 21:51:55 +09:00
aclist 94fe3f9dff fix: suppress search popup (#353) 2026-06-07 21:49:41 +09:00
aclist a966993999 fix: invoke steam client directly (#348) 2026-06-07 21:21:49 +09:00
aclist 8ee3b36816 fix: restore mod statusbar when returning from other pages 2026-06-07 21:20:56 +09:00
aclist 3af53775cd fix: grab focus on tree 2026-06-07 21:20:32 +09:00
aclist e2d6a462db fix: suppress headers if no model is loaded 2026-06-07 20:23:13 +09:00
aclist 4b9687a84d chore: clear typehinting errors 2026-06-07 20:22:32 +09:00
aclist 0c0f280d15 docs: update changelog 2026-06-07 20:18:27 +09:00
aclist 831bd9145d feat: launch offline (WIP)) 2026-06-07 20:17:58 +09:00
aclist 0070fe4061 fix: suppress headers if no model is loaded 2026-06-07 20:17:32 +09:00
aclist 9d1443cf65 feat: launch offline (WIP) 2026-06-07 20:15:30 +09:00
aclist c4cc9f04c4 Merge pull request #347 from aclist/chore/clean-statusbar
Mirror to Codeberg / mirror-to-codeberg (push) Waiting to run
chore: drop unused code from statusbar
2026-06-06 17:56:03 +09:00
aclist bcd59162b1 chore: drop unused code from statusbar 2026-06-06 17:55:05 +09:00
aclist 2f0bac75ac Merge pull request #346 from aclist/fix/permit-filters
fix: permit legacy filters
2026-06-06 17:53:19 +09:00
aclist 9191f43c8e chore: drop comment 2026-06-06 17:50:53 +09:00
aclist 2419fedd19 chore: format exceptions with type 2026-06-06 17:50:32 +09:00
aclist 83a7996189 The filter panel previously did not pack filter labels homogeneously, so
the width of the "Unofficial" label was being manually constrained by
abbreviating it. Labels auto ellipsize and adjust now, so the full name
is used. The filter file check is also allowed to fail if the user's
filter preferences file contains old key names.
2026-06-06 17:39:49 +09:00
aclist 9d3aa8d9f5 Merge pull request #344 from aclist/fix/stringify-exceptions
Mirror to Codeberg / mirror-to-codeberg (push) Waiting to run
fix: stringify Exception when passing to dialog
2026-06-06 02:31:09 +09:00
aclist 0de0dd4a03 fix: stringify Exception when passing to dialog 2026-06-06 02:29:09 +09:00
aclist aeefc830cd Merge pull request #343 from aclist/prelease/7.0.0b10
chore: bump version
2026-06-06 02:05:26 +09:00
aclist 647f75cde3 chore: bump version 2026-06-06 02:03:45 +09:00
aclist 7e8b8eb7f7 Merge pull request #341 from aclist/fix/7.0.0b10-hotfix
fix: extract tarfile correctly
2026-06-06 02:02:51 +09:00
aclist 79af78a7e0 fix: extract tarfile correctly 2026-06-06 02:00:15 +09:00
aclist a8e374cd74 Merge pull request #340 from aclist/prerelease/7.0.0b9
chore: bump version
2026-06-06 01:20:41 +09:00
aclist 6850f3d1fa chore: bump version 2026-06-06 01:19:48 +09:00
aclist 721f0d0960 Merge pull request #339 from aclist/chore/update-strings
chore: update strings
2026-06-06 01:18:17 +09:00
aclist af39b6c272 fix: signals not attached to mod panel buttons 2026-06-06 01:14:58 +09:00
aclist 1cdd37c2a6 chore: add dialog strings 2026-06-06 01:14:29 +09:00
aclist 7f19821433 docs: add DZGUI 6 changelog details 2026-06-06 01:11:52 +09:00
aclist 3b69d13817 Merge pull request #337 from aclist/fix/anchor-buttons
fix: wrap main content area in ScrolledWindow
2026-06-06 01:00:04 +09:00
aclist 44b14b28ae feat: add docking button 2026-06-06 00:58:55 +09:00
aclist 2efa216b00 fix: wrap main content area in ScrolledWindow 2026-06-06 00:27:01 +09:00
aclist adf498fcb5 Merge pull request #331 from aclist/fix/early-cancel
fix: check cancel event in loop prior to mod directory creation
2026-06-05 22:42:55 +09:00
aclist 9fa2840d1b chore: abstract cancel check function to controller
Mirror to Codeberg / mirror-to-codeberg (push) Has been cancelled
2026-06-05 22:39:13 +09:00
aclist 549d441179 Merge pull request #336 from aclist/fix/release-dir
Mirror to Codeberg / mirror-to-codeberg (push) Waiting to run
fix: use default build dir for caching
2026-06-05 20:29:35 +09:00
aclist 52f3ec4570 fix: use default build dir for caching 2026-06-05 20:28:37 +09:00
aclist 14752440d1 Merge pull request #335 from aclist/fix/libgi-check
fix: make debian check non-mandatory
2026-06-05 19:36:06 +09:00
aclist b05c353914 fix: make debian check non-mandatory 2026-06-05 19:35:31 +09:00
aclist b21b7c5a5d Merge pull request #329 from aclist/chore/musl-build
chore: build musl release target
2026-06-05 19:32:02 +09:00
aclist 1b626130d5 Merge pull request #330 from aclist/feat/libgi-check
feat: check for missing local library
2026-06-05 19:21:17 +09:00
aclist c080847efc docs: mention atomic dpendency flags
Mirror to Codeberg / mirror-to-codeberg (push) Has been cancelled
2026-06-05 18:56:19 +09:00
aclist 40e244e05a docs: update build instructions 2026-06-05 18:36:41 +09:00
aclist b615869278 fix: check cancel event in loop prior to mod directory creation 2026-06-04 19:45:13 +09:00
aclist a1ef96094f feat: check for missing local library 2026-06-04 19:41:43 +09:00
aclist 8edb38f175 fix: use correct platform compat tags
Mirror to Codeberg / mirror-to-codeberg (push) Waiting to run
2026-06-04 19:37:49 +09:00
aclist 485d0721da Merge branch 'dzgui7' into chore/musl-build 2026-06-04 19:32:58 +09:00
aclist 5b90068fe4 chore: wrap line 2026-06-04 19:26:53 +09:00
aclist 58a2bf0bfa Merge pull request #328 from aclist/docs/licenses
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Docs/licenses
2026-06-04 19:24:25 +09:00
aclist 88ebbf4b49 chore: remove old shell script
Mirror to Codeberg / mirror-to-codeberg (push) Has been cancelled
2026-06-04 19:23:19 +09:00
aclist 3f6c7008ae chore: drop unused import 2026-06-04 19:22:59 +09:00
aclist 63a853af7c chore: update build flags 2026-06-04 14:12:09 +09:00
aclist 1bbc99100a fix: use tarfile filter 2026-06-04 13:51:19 +09:00
aclist 41b0e86fda docs: update DEVELOPERS.md 2026-06-03 19:35:30 +09:00
aclist 460b07a4c5 chore: update license concat script 2026-06-03 19:26:31 +09:00
aclist abdfd2e995 feat: pack licenses into tarball (WIP) 2026-06-03 19:23:36 +09:00
aclist fa486c2b76 chore: build musl release target 2026-06-03 18:20:35 +09:00
aclist 5776f4c49f feat: parse toml entrypoint 2026-06-03 16:01:15 +09:00
aclist 48cb062d90 fix: typo 2026-06-03 15:49:19 +09:00
aclist 3b35d75b72 chore: restructure as class 2026-06-03 15:44:55 +09:00
aclist 8eb0a17b78 Merge pull request #327 from aclist/docs/dzgui7-onboarding
Mirror to Codeberg / mirror-to-codeberg (push) Waiting to run
docs: add dzgui7 onboarding page
2026-06-03 15:17:51 +09:00
aclist ad1598ee0d chore: fix typo 2026-06-03 15:16:53 +09:00
aclist f4b653e9dd docs: concatenate licenses 2026-06-03 15:12:48 +09:00
aclist bddf792280 docs: drop suffix 2026-06-03 15:08:57 +09:00
aclist 3e3a86f985 docs: add vendored licenses 2026-06-03 15:06:48 +09:00
aclist 9e2d528436 docs: add dzgui7 onboarding page 2026-06-03 14:01:38 +09:00
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@@ -1,5 +1,10 @@
## Added
# Changelog
## [7.0.0] Unreleased
### Added
- Setup wizard
- Uninstall wizard
- Descriptive details panel to certain error dialogs
- Changelog text wrapping and formatting
- Changelog ships with source
- Documentation ships with source
@@ -21,6 +26,7 @@
- Set favorite server from tables
- Detailed/copyable trace in critical error dialogs
- Visual icons
- Unset favorite server button
- Integrated server notebook
- Propagate width changes to all tables
- Remember tree position in menus
@@ -37,12 +43,24 @@
- Save filters per server context between sessions
- Preboot progress dialog
- Choose to jump into splash screen instead of server
- Collapsible connection panel
- Play offline (load mods directly)
- Generate Steam shortcuts and cover art
- Warn user if background downloads are disabled
- Dynamic copy button
- Update map count (-u flag)
- Filter button tooltips
- Expand/collapse changelog versions
- Support local light/dark mode changes on system theme
- Server time calculator
## Changed
### Changed
- Conform to PEP 440 versioning for beta versions
- Enforce fullscreen mode on Steam Deck
- Reduce padding on keys button
- Boldface breadcrumbs
- Changed some dialog error messages from popups to popovers
- Changed how filter buttons are packed in sidebar
- Bold labels inside frames
- Sidebar buttons do not steal focus
- Copy IP copies IP:queryport only instead of IP:gameport:queryport, mimics syntax needed by add by ip method
@@ -54,25 +72,813 @@
- Disable overlay scrollbars on server tables
- Reduce size of geolocation DB on disk (~100MB)
- Enable LAN page Empty/Full filters on first run of app
- Propagate subscribed mods to Steam client
- Make j/k keys in context menus follow same wraparound logic as down arrow/up arrow
## Dropped
- Debug mode
### Dropped
- Battlemetrics API support
- Unused metadata from system log files
- Branch switching
- Manual mod install mode (describe rationale)
- Force update mods
## Fixed
### Fixed
- Longstanding issue with left clicks not registering as tree selection changes after spamming keyboard input
- In-game time field missing certain ranges of time at night
- Wrap long entries in changelog
- Certain server descriptions with special characters not rendering correctly
- Center server title text on server dialogs
- Rare segfaults when changing maps (threading)
- Moved dialogs out of threads
- History table not being in lock-step with state file
- Current keyword filter not being applied when refreshing table
## Unreleased
### Unreleased
- Load offline mods
- Local documentation
- Raw debug command in context menu
## Developer-facing
### Developer-facing
- Add pyproject.toml file
- Show deprecation warnings
- Options -> Dev page
## [6.0.5] 2026-05-17
### Changed
- Update symlink hash logic to align with DZGUI 7 beta
- Update A2S helper to latest commit
## [6.0.4] 2026-04-13
### Fixed
- Update A2S module checksums to support servers with missing description field
## [6.0.3] 2026-04-12
### Fixed
- Use GLibUnix namespace where available when setting up SIGINT callback
## [6.0.2] 2026-01-26
### Fixed
- Explicitly use Python 3.13 when calling subprocesses
- Raise error correctly from module
- Do not spawn dialogs from inside of thread when fetching prereqs
### Changed
- Optimize time complexity of startup checks
- Optimize coordinate calculation by using local records first
- Rename some internal functions
- Wrap entire startup process in dialog
## [6.0.1] 2026-01-16
### Fixed
- Explicitly use Python 3.13 when calling subprocesses
## [6.0.0] 2026-01-14
### Added
- Support DayZ Experimental
- Ping display on server tables
- Save descriptive text notes on a per-server basis
- Speed up load time and navigation of server tables
- More robust threading and cache system when filtering servers
- Show additional DayZ client information in Options menu
- Warn user of DayZ client version mismatches
- Support clickable hyperlinks in dialogs
- Rich server metadata details dialog (right-click on server table)
- Filter by modded servers
- Breadcrumbs showing current menu context
- Dedicated changelog page
- Dedicated keybindings page
- Dedicated settings page ("Options")
- Support sandboxed version of Flatpak
- Vim-style navigation keybindings
- Added "Return to main menu" button to dialog windows when failing to load server table
- Dynamic context menus for modded servers
- Additional keybindings for new filter toggles
- If a server is locked, prompt user when connecting
- Internal flag to allow distro-packaged releases to disable in-app updates
- Pre-boot checks to test whether script was invoked directly
- Commandline usage help text (GaryBlackbourne)
- More descriptive help dialogs when initial dependencies are missing
### Fixed
- Script failing to start when remote endpoints are unavailable (GaryBlackbourne)
- Key stickiness when quickly navigating through entries in tables
- Servers returning malformed A2S_INFO blocking server browser from loading
- Normalized buttons in dialogs and restored proper padding
- GTK errors being emitted to stdout when inserting debug table
- Entry dialog sensitivity when validating API keys
- Additional validation on entry dialogs to prevent submitting empty text
- Suppress errors during pre-boot checks when mods are not installed
- Centered filter checkboxes within panel
- Do not pop unhighlight/select stale buttons if no stale mods exist
- Improved keybinding interaction with side panels
- Suppress typeahead search in mod dialogs
- Do not trigger global API cooldown if no LAN/favorite servers are found
- Fix table column expansion in server mod dialogs
- Missing parameters when closing application via window decorations
- Statusbar contents not updating on certain pages
- Prevent debug button from activating when in certain input fields
- Window size not updating correctly when unmaximizing window after changing "fullscreen at boot" setting
- Branch toggle signal being emitted when entering Options menu from other contexts
- Mods rarely not appearing in local mod list if download completed too quickly
- Statusbar not updating when clicking a row after spamming keyboard input
- Extraneous logs being generated when subscribing to mods
- Narrow width of columns in modlist dialogs occluding text
- Newline terminators in history file
- Floating point number calculation
- Window resizing too small if no prior resolution was set
- ESC key destroying wait dialogs while a thread is pending
- Tooltip signals being erroneously emitted on main menu
- UI not being constructed correctly if CHANGELOG.md was missing
- Config file erroneously getting updated when populating settings menu
- Leaky variable name in dialog titles
- Prevent extraneous signals from propagating when column width is adjusted
- Server filter panel not being hidden when entering other page contexts
- Path to remote changelog being constructed incorrectly
- Dialogs with newlines breaking output in log table
- Path discovery during first-time setup when parsing filepaths with whitespaces
- First-time setup dialog continuously triggering when DayZ install path had whitespaces in it
### Changed
- Require Python 3.13
- Reduced global API cooldown from 60s to 30s
- Clarify dialog messages when DayZ path could not be found
- Auto-focus first item when opening context menus
- Opacity setting on side buttons when in a different context
- Refactored BM API key validation to account for new key format
- State file serialization methods
- Optimize time complexity of pre-boot checks (GaryBlackbourne)
- Rewrote distance calculation module (GaryBlackbourne)
- Changed preferred client setting from radio toggle to combobox
### Dropped
- Ping readout in statusbar
- Extraneous information from right statusbar
## [5.8.3] 2026-01-04
### Fixed
- Normalize checksum numbers and dates
## [5.8.2] 2026-01-04
### Fixed
- Fix regression in symlink routine introduced by previous hotfix
## [5.8.1] 2025-12-27
### Fixed
- Path discovery during first-time setup when parsing filepaths with whitespaces
- First-time setup dialog continuously triggering when DayZ install path had whitespaces in it
## [5.8.0] 2025-07-06
### Added
- Filter servers by official/unofficial status
- Automatically fetch geolocation records
### Changed
- Updated internal versioning of helper files
### Fixed
- Corrected erroneous 2024 date in prior changelog entries
## [5.7.0] 2025-04-17
### Added
- Save application dimensions when quitting and restore on subsequent boot
### Fixed
- Issues with the window exceeding the bounds of the screen when displaying some table contexts
### Changed
- More direct server ping query method that should return marginally more accurate times
## [5.6.7] 2025-04-04
### Dropped
- Removed extraneous pre-boot API checks that could cause error messages to be printed if the user had not set up an API key yet
## [5.6.6] 2025-03-16
### Changed
- Update IP database records for 2025-03
## [5.6.5] 2025-03-04
### Fixed
- Livonia server results being dropped from batch queries
## [5.6.4] 2025-02-10
### Changed
- Drop launch flag and check for invocation through Steam automatically
## [5.6.3] 2025-02-09
### Changed
- Update IP database records for 2025-02
## [5.6.2] 2025-01-22
### Fixed
- Resolve regression introduced with IP resolution feature in 5.6.0 (restores functionality of right-click action: Add to My Servers)
## [5.6.1] 2025-01-10
### Fixed
- Add fallback support for jq 1.6
## [5.6.0] 2025-01-06
### Added
- Application header bar and controls
- Menu context subtitle in header bar
- Bulk delete mods (via 'List installed mods' list). Not compatible with Manual Mod install mode
- Highlight stale mods in mods list
- Added --steam launch parameter
- Open Steam workshop subscriptions dialog when switching from Manual to Auto mode
- Hover tooltips to most buttons
- Add in-app documentation link to Codeberg mirror
- Additional logging
### Fixed
- Avoid sudo escalation if system map count is sufficient (jiriks74)
- Duplicate dialog title on Steam Deck
- Resolve remote IP when saving records for game servers with multiple hosts
- More performant symlink traversal when checking for legacy links
- Only iterate on missing symlinks at boot (400% performance uplift)
- Fix for server list truncation causing some servers to not appear in results
- Empty dialog popups if user manually deletes local mods while application is running
- Update statusbar when removing servers from list/repopulating
- Abort DayZ path discovery if Steam files are not synched
- Race condition when checking for installed mods
- Favorite server message not updating correctly
- Improved handling for cases where there are no locally installed mods
- Set up mod symlinks at boot, rather than only on server connect
- Prevent context menus from opening when table is empty
- When reloading table in-place, prevent duplicate panel elements from being added if already present
- Clean up local mod signatures from versions file when deleting mods
- Focus first row when opening mods list
### Changed
- Redact usernames in log files
- Prevent ArrowUp/ArrowDown input when inside keyword field
- Admonish user to restart Steam in error dialog if DayZ path could not be found
- Refactor control flow for more robust contextual parsing
- Stop sending modal dialog hints to outer window
- Clean up signal emission
- Clarify some error messages and normalize text formatting
- Update forum URL
- Update README.md
- Update IP database to 2025-01
- Reduce IP database size by 50%
- Update documentation to 5.6.x standard
### Dropped
- Hall of Fame section from button links, to be moved inside documentation
- Unused imports
## [5.5.3] 2024-12-13
### Fixed
- Add remote resource health checks before downloading updates
### Added
- Add fallback repository
## [5.5.1] 2024-12-03
### Fixed
- Support localized decimal separators when parsing installed mod sizes
## [5.5.0] 2024-11-10
### Added
- Support servers running DLC content (fixes Frostline servers)
- Expose a toggle setting for whether to launch the application in fullscreen
- Text autocompletion in maps search field (partial search)
- Add disk space warning to popup dialog when downloading mods
### Fixed
- Servers in saved servers list would populate context menu with same option when right-clicking in server browser
- Enable adding/removing servers to/from My Saved Servers when in Recent Servers context
- Prevent maps combobox from duplicating contents
- Restore keyboard input to keyword entry field
### Changed
- Abort fallback query method if DLC is required
## [5.4.2] 2024-10-05
### Fixed
- Sanitize third-party API IDs to remove UGC collisions
## [5.4.1] 2024-09-25
### Added
- Pre-boot validation check for users with self-compiled version of jq
### Fixed
- Use fallback logic for modlist queries when user traverses networks
- Fix signal handling control flow for checkbox toggles
- When reloading the server browser, the map combobox selection would revert to the last selected map instead of All Maps
- Server filter toggle signals were accessible from the main menu when switching between menu contexts
- Global cooldown dialog could sometimes block filter toggles after cooldown reset
- Normalized minor version number due to a previous clerical error
## [5.4.0] 2024-08-27
### Added
- Scan local area network for DayZ servers
- Freedesktop application icons for system taskbar, tray, and other dialogs
- Emit CPU model name when exporting system debug log
### Fixed
- Errors being printed to the console when Exit button was explicitly clicked
- Detect Steam Deck OLED APU variant during initial setup
- Encapsulate player names correctly so that names with whitespace in them are supported
- Test if DayZ directory is empty at startup, implying that the game was moved to a new library collection
- Report WM_CLASS name to the window manager
## [5.3.2] 2024-07-02
### Fixed
- Server list would sometimes be missing some expected servers due to truncation being caused when a server erroneously set an incomplete gametype
## [5.3.1] 2024-06-15
### Added
- Uninstall routine: invoke via dzgui.sh -u or dzgui.sh --uninstall and choose from full or partial uninstall
## [5.3.0] 2024-06-15
### Added
- Server browser tables now display the number of players in queue (for full servers)
- Warning dialog if the user's API key returned no servers, and a global API cooldown dialog (60 seconds)
### Fixed
- Removing servers from My Servers via the right-click context menu was not actually removing the server and drawing an empty dialog
- Resolved an issue where, when Steam was not installed in a standard location and the user was prompted to let DZGUI auto-discover the correct path, this information was not retained correctly
## [5.2.4] 2024-05-29
### Fixed
- Resolved an issue that could cause an old path to a prior DayZ installation to be reinserted in the config file if the Steam client did not synch the new path internally. DZGUI would try to ask the user to re-run first-time setup and update the path, but the old path would still be used.
## [5.2.3] 2024-04-19
### Added
- Added Debug Mode button to main menu
### Changed
- Reworded debug mode notification dialog
- Updated geolocation records
### Dropped
- Dropped seen_news key from configs
## [5.2.2] 2024-04-18
### Added
- Cover artwork/icons for Steam "Recent Games" and tree view
### Changed
- Updated documentation to the v5.0.0 spec
## [5.2.1] 2024-04-01
### Fixed
- Fixed a regression where where the first-time setup dialog would not trigger auto-path discovery
### Changed
- Reworded some menus and dialogs for clarity
## [5.2.0] 2024-03-21
### Added
- Refresh player count for active row: invoke via right-click context meu or directly with the Ctrl-r hotkey. This feature has a 30 second global cooldown to prevent throttling.
### Fixed
- Improve case-insensitive keyword search to be portable across awk versions (previous version required gawk)
- Fixed a dialog string from being shown twice when adding a server to favorites via context menus
### Changed
- Use a more robust method for downloading mods when auto mod install is enabled
## [5.1.1] 2024-03-18
### Fixed
- Hotfix for remote helper files not being fetched correctly
## [5.1.0] 2024-03-18
### Added
- Make columns in the server browser user-resizable (affects Server Browser, My Servers, and Recent Servers)
- Save dragged position of user-resized columns
- Display ping to server in statusbar: by popular request, added the ability to visualize both distance to server and round-trip latency (ping), at the cost of a small calculation delay. Please leave feedback regarding whether this feature feels fast/responsive enough.
### Fixed
- Fixed a rare scenario in Auto Mod Install Mode where defunct mods (mods no longer available on Steam) would try to be downloaded if the user had previously downloaded the mod
## [5.0.0] 2024-01-31
### Added
- Context switching: navigate to different pages using side buttons
- Dynamic statusbar: updates metadata and server distance when selecting rows
- Show server-side modlist and allow jumping to Steam Workshop pages to browse, and list whether mod is currently installed
- Print debug logs in-app (Help > Show debug log)
- Functionality to change API keys in-app (used when revoking old API keys)
- Print atomic mod sizes when listing installed mods
- Dialogs show direct links to API key management URLs when changing API keys
- Toggle dry-run mode directly from server browser
- Extensive keybindings for fully controlling the application without the mouse
- Extensive pre-boot sanity checks
- Keybinding help dialog in main menu
- Right-click context menus in server browsers/mod list: add/remove from favorites, show server-side mods, delete mod, copy server IP to clipboard
### Changed
- Utilize GTK bindings and MVC paradigm for UI creation and data flow
- Filter servers dynamically from within server browser
- Performance and security improvements to DZGUI helper files
### Fixed
- First-time setup dialogs respawning repeatedly in certain scenarios
- Issues with Steam client switching to the wrong page when using auto-mod install
- Set text input module correctly when launching on Steam Deck
- Separate current/total player count and use proper integer sort method in table
## [4.1.1] 2023-12-18
### Fixed
- News marquee not showing
## [4.1.0] 2023-12-17
This update adds support for DayZ servers running on a local area network. To connect or add to your server list, supply the server IP and query port in the format IP:PORT.
Support for Steam Deck Game Mode has also been restored, with a new dialog format that allows for virtual keyboard input. This should allow you to enter text in form fields by activating the Steam button + X. In addition, you can unlock the mouse and keyboard input when launching DZGUI through Steam by using an internal binding provided by Steam Deck: long-press the three dots button on the right of the device for three seconds to toggle the input state. This allows you to use mouse and keyboard-style bindings on Game Mode and vice versa.
### Added
- Virtual keyboard support for text entry fields on Steam Deck Game Mode
- Validate and connect to LAN server IPs
## [4.0.4] 2023-12-23
### Fixed
- Enforce version check for Python versions before 3.10
## [4.0.3] 2023-11-22
### Fixed
- Query helper: backwards compatibility for pre-2021 versions of Python 3
## [4.0.2] 2023-11-22
### Fixed
- Query helper not loading: fixed a remote link pointing to the wrong destination and added a checksum verification to ensure file is present
## [4.0.1] 2023-11-22
### Fixed
- Emergency hotfix to remove build artifacts leaking into main script: if you updated DZGUI from 3.3.18 to 4.0.0 between 2023-11-22 15:00:02 and 2023-11-22 15:03:37 GMT, there is a small chance it will be unable to launch correctly. If so, please follow the instructions on the manual to reinstall.
## [4.0.0] 2023-11-22
Hello players, this is a major version update which overhauls many of DZGUI's underlying systems to improve responsiveness of the application and make menus more intuitive to interact with. It should be considerably more difficult, if not impossible, to inadvertently crash a dialog, and nested dialogs should behave in a more expected fashion, such as when going back and forth between menus or changing options dynamically within a given menu.
In addition, with this update we are querying servers directly. The net benefit of this is that results will returned faster, bootup is faster, and it also paves the way for future features like connecting to servers on a LAN. The Battlemetrics API is now entirely optional and can be skipped during the setup process. However, if you have already set up a BM API key, you can continue using it if you want to query or add servers by ID instead of IP.
As part of this change, version 4.0.0 introduces the ability to connect to or add servers to your list based on either ID or IP. Previously, you could only connect by IP and add by IP, but now you can connect by IP/ID or add by IP/ID. If you choose the ID method, this will be translated into an IP seamlessly in the background. Similarly, favorite servers are now stored using the full IP rather than the ID. Due to the variety of systems and methods for connecting to servers, the application was carrying around and converting server IPs, IDs, and other formats back and forth, creating unnecessary complexity. By normalizing everything to an IP basis, maintainability should be more consistent. When upgrading to this version, your old favorites lists will be updated automatically to the new IP method. Note that as a result of this change, we must purge old history lists ("Recent Servers"), but everything else should carry over as before.
If you encounter any problems with this new release or with the migration of configs, please do not hesitate to submit a bug report.
Attention Fedora 38 users: problems with upstream GNOME packages causing crashes have been reported to GNOME development and a fix has been issued. You have the choice of compiling the zenity package
from source or waiting until the latest version is merged into Fedora's package manager.
### Added
- Change in game name: dynamically change your profile name via the Advanced Options menu
- Connect by ID: supply a Battlemetrics ID to connect to a server; this can be used in lieu of the IP
- Add by IP: supply a standard IP to add a server to your list; this can be used as a more direct way of saving servers
- Filter by 1PP and 3PP in the server browser
- Save connected server to favorites: prior to connecting, asks the user if they want to save this server for future use
- Generate additional output when generating system logs
### Fixed
- Rare cases where the keyword filter would not filter server results correctly
- Handling of dialog exit signals: made it much more difficult to crash the application in rare cases when spamming input or returning from menus
- Update menus in place: when toggling options in the Advanced Options menu, displays the current state/mode of the option for better readability into what option is currently enabled
- More intuitive menu navigation: dialog setup and teardown is more responsive and follows expected flows when inside of nested menus
- Message formatting: fold long messages inside of popup dialogs for proper word wrapping regardless of screen type
- Fixed a rare case where dialogs would spawn twice during first-time setup
- Properly remain inside of menus when looping where it would make sense to do so : e.g., Delete Servers list, Advanced Options
### Changed
- Query servers directly to reduce API hops: initial bootup and subsequent server queries should be considerably faster
- Store complete IP:Port instead of server IDs
- Make Battlemetrics API key optional: this is only used for the 'Connect by ID' and 'Add server by ID' methods and is not required. If you prefer, you can simply connect/add by IP.
- Prevent the application from launching in Game Mode on Steam Deck: Steam Deck's kiosk mode has problems sending keyboard input to third party applications. To prevent unintended usage, DZGUI now warns the user to launch the app in Desktop Mode if they attempt to use it from Game Mode. Adding DZGUI as a Non-Steam Game does work on desktop PCs, but is not recommended due to the way Steam handles subshells. For best results, launch DZGUI directly via the script/applications menu (PC) or via the desktop icon (Steam Deck).
- Omit null servers from list: servers that time out or send an empty response are now omitted entirely from the My Servers list, as they will not return meaningful metadata unless they are online.
The My Servers list thus shows online and accessible servers
## [3.3.0] 2023-05-16
### Added
- Fetch more inclusive global "players in-game" count
- List mod directory on installed mods list
- Detect default Flatpak Steam path
- Dark mode/light mode theme to help file
- Alpha-sort My Servers list
- Add description of how to enable hidden folders on GTK2/3
- Initial logging framework
### Changed
- Test for wmctrl when enabling full auto mod installation
- Steam Deck: block toggling full auto mod installation due to extra dependencies needed
- First-time setup: sudo escalation when checking system map count for the first time
### Fixed
- Steam Deck: non-ASCII delimiter causing setup menu to despawn on some devices
- Don't add items in My Servers multiple times to array when the list of favorites is paginated
- Trigger progress dialogs sooner and in sequence to reduce appearance of visual lag
- First-time setup: break out of dialogs correctly when user backs out
- First-time setup: break out of automatic path discovery when user specifies a path manually
- More portable interpreter invocation
- Properly size down window resolution when returning from server browser
## [3.2.10] 2023-05-11
### Fixed
- Return from lockfile function if first-time setup has not been run
- Sanitize inputs when using file picker
- Require both wmctrl and xdotool
## [3.2.9] 2023-05-10
### Changed
- Reword button to "Choose path manually" instead of "Retry"
## [3.2.7] 2023-05-10
### Changed
- Better sudo escalation within zenity dialogs if vm map count is too small
## [3.2.6] 2023-05-10
### Fixed
- Don't parse Flatpak symlinks when setting up default Steam path
## [3.2.5] 2023-05-07
### Fixed
- Require sudo when checking vm map count
## [3.2.4] 2023-03-01
### Fixed
- BM API returning stale query port and preventing fetching modlist
## [3.2.3] 2023-02-17
### Fixed
- sysctl map count value not being loaded immediately after setting
- Application terminating when user declines to update map count value
- Erroneous stderror output when flatpak is not installed
## [3.2.0] 2023-01-19
### Added
- Support Flatpak version of Steam
## [3.1.8] 2023-01-18
### Fixed
- Progress window blocking rest of window stack
- Bug when updating old mods if automod set to ON
## [3.1.7] 2023-01-06
### Fixed
- Hotfix for xdotool repeating input
## [3.1.6] 2023-01-01
### Changed
- Tick low pop servers by default
## [3.1.5] 2023-01-01
### Fixed
- Validate BM key on initial setup
- Fix history menu not parsing query ports correctly
### Changed
- More permissive Steam client discovery for tiling WMs
## [3.1.4] 2022-12-10
### Fixed
- Issue #43: Hotfix for workspace-driven WMs
## [3.1.3] 2022-12-06
### Fixed
- Explicitly require Python 3
## [3.1.1-2] 2022-12-03
### Fixed
- Fix lockfile path
## [3.1.0] 2022-12-03
### Added
- Recent connect history
- Simple, OS-agnostic automod installation
- Track local mod versions
- Force update local mods option
- Added python to dependencies
- File-picker driven path discovery on initial setup
### Dropped
- Headless mod installation
- Drop server ID field requirement on initial setup
### Changed
- Clean up main menu options
- Enforce Steam API key on initial setup
- More accurate path discovery on initial setup
- Add thousands separator to player counts in server browser
### Fixed
- Initial setup dialog causing early crash
- Improved error handling on initial setup to avoid malformed config files
- Delete server menu not clearing when returning to main menu
- Handle whitelist deletion when only one entry present
- Include path to drives under /run in path discovery
- Use Steam-safe local zenity version
## [3.0.7] 2022-11-25
### Fixed
- Hotfix for server reporting multiple versions of same mod
## [3.0.6] 2022-11-09
### Changed
- More verbose logs
## [3.0.5] 2022-10-27
### Fixed
- Properly create .desktop file on desktop PCs
## [3.0.3-4] 2022-10-16
### Fixed
- Steam Deck path discovery on first-time setup
## [3.0.2] 2022-10-12
### Fixed
- Size of certain popups on Steam Deck
## [3.0.1] 2022-10-12
### Fixed
- Initial popup size on Steam Deck
## [3.0.0] 2022-10-12
### Added
- Foreground progress of manual mod subscriptions
- Automatic mod helper through steamcmd
- Forum link
- Enforce Steam API
### Dropped
- Stop retrieving extra metadata from BM
### Changed
- Reorder main menu
- More verbose error messages
- Better abstraction of URLs
### Fixed
- Width and text of some popups on Steam Deck
## [2.7.2] 2022-10-07
### Fixed
- Fix internal URL
## [2.7.1] 2022-10-05
### Fixed
- Game launch not kicking off after symlink creation
## [2.7.0] 2022-10-04
### Added
- Server browser and geolocation algorithm
- More verbose error codes
- Additional progress bar setup and destruction throughout the application
- Additional API response validation
### Fixed
- Encapsulate title strings to prevent leaky arguments in title bars
- Remove erroneous slow boot process if first-time setup was already complete
- Delete server list not emptying when returning to main menu
### Changed
- Group main menu entries in advance of future functionality
- Better abstraction of paths
- Clarification of certain options and errors
## [2.6.3] 2022-10-02
### Fixed
- Hotfix for connect-to-fav not getting modlist
## [2.6.2] 2022-10-02
### Fixed
- Hotfix for BM API returning malformed publishedfileids
## [2.6.1] 2022-09-25
### Fixed
- Freedesktop shortcut errors
## [2.6.0] 2022-09-05
### Added
- Connect by IP method
## [2.5.1] 2022-08-17
### Fixed
- Hotfix for malformed paths during first-time setup
## [2.5.0] 2022-08-16
### Added
- Lockfile: prevent concurrent instances of DZGUI from being opened
### Changed
- Faster path discovery on first-time setup
### Fixed
- Symlink collision on servers with many mods
- API response pagination for large server lists
## [2.4.1] 2022-08-09
### Fixed
- Hotfix for progress bar breaking table when >9 servers in list
## [2.4.0] 2022-08-07
### Added
- Delete server command added to main menu
- Write log to file for bug reports
- Prompt to permanently increase map count size
- Dependency check for Steam
- Cover artwork
- News backend for OTA updates
- Clean up stale symlinks when checking mods
### Fixed
- Minify long mod launch params for servers with launch params breaking the upper limit
- Port DZTUI method of handling legacy symlinks
- Prevent user from entering invalid data on first-time setup
- Prompt to re-run first-time setup if config is malformed
- Better handling of field output from table
- Better Steam Deck detection and handling
- Prevent garbage in error messages
- Miscellaneous backend improvements
### Changed
- Enforce download when switching branches
## [2.3.2] 2022-08-04
### Fixed
Set branch flag to 'stable' if no config file present
## [2.3.1] 2022-08-04
### Fixed
- Improved error handling of first-time setup fields
- Interpolate config file values for debug, branch when writing file
### Changed
- Prompt user to restart first-time setup if broken config is found
## [2.3.0] 2022-07-18
### Added
- Numbered mod links in browser
- Admonition to upgrade versions for bug fixes
- Toggle branch between stable/testing
### Fixed
- Hotfix for fav server select on main menu
## [2.2.1] 2022-07-17
### Fixed
- Hotfix for upstream API returning malformed modlists
- Handle servers with no mods
- Fix dialog window depending on browser exit
- Remove stray newlines in config file
## [2.2.0] 2022-06-22
### Added
- Toggle debug mode in-app
## [2.1.0] 2022-06-19
### Changed
- Updated link to new documentation
## [2.0.3] 2022-06-17
### Fixed
- Safer expansion of originating script path
## [2.0.2] 2022-06-16
### Fixed
- Remove enforced runtime check of workshop path
## [2.0.2] 2022-06-16
### Fixed
- Expansion of Steam path prefix when default path was found
## [2.0.1] 2022-06-16
### Fixed
- Regenerate mod links file in browser when clicking dialog
- Reset whitelist when canceling one-shot (fav) mode
## [2.0.0] 2022-06-15
### Added
- Attempt to find DayZ path and write to config on first launch
- Merge existing config values into new config format when upgrading version
- Dynamically detect Steam Deck and set launch parameters
- Add "gametime" column to server list
- One-shot mode to open mod links in browser if using desktop
- Add favorite server from main menu
- Update favorite server changes in real time
- Add link to help pages from main menu
- Add link to changelog from main menu
### Changed
- Don't require duplication of fav server in whitelist
- More permissive truncation of long server names (50 char limit)
- Render mod list as a scrollable menu
- Reword errors for greater verbosity
- Initial support of granular error handling for API response codes
- Move extended path variables out of user config
### Fixed
- Check if mod dir is sane before listing mods
- Prevent favorite server launch if none set
- Reset server list to entire whitelist if canceling out of fav connect
- Do not load table on empty API response and warn user
- Suppress stderr cruft in logs and use logger instead
## [1.2.1] 2022-06-12
### Fixed
- Print the entire changelog
- Add confirmation dialog before run
## [1.2.0] 2022-06-12
### Changed
- Mod validation process now uses faster, single-pass API query
- Improved logger output when setting fav server
### Added
- In-app changelog
## [1.1.2] 2022-06-08
### Fixed
- Fix array used for mod concatenation; fetch post-sanitized list of mods
## [1.1.1] 2022-06-05
### Fixed
- Stricter regex to parse upstream version number
## [1.1.0] 2022-06-05
### Added
- Main menu: fav server label on header
- Main menu: add servers by ID directly into config file
- Main menu: link to report a bug
- Main menu: quick connect to fav server
- Connect: mod compatibility check
- Connect: mod download prompt
- Connect: mod auto symlinks
- New version download prompt
- Additional visualization of progress/menus
### Fixed
- Menu recursion when navigating backwards
### Changed
- Reduced ping timeout interval
+73
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@@ -0,0 +1,73 @@
# Introduction
Thank you for your interest in DZGUI!
This guide goes over development conventions and best practices for contributors.
If you are a developer, you can skip to the end.
# Requesting help
If you encounter a problem with DZGUI, you can submit tickets on the GitHub
[issue tracker](https://github.com/aclist/dztui/issues) under the
`troubleshooting` tag.
# How can I help the project?
There are several ways to help this project.
1. Report bugs that you find
2. Request features that you would like
3. Contribute features and fixes to the codebase
4. Contribute documentation to the project
Before making any contribution, please read the `CODE_OF_CONDUCT.md` and act
accordingly.
## Submitting a ticket
Navigate to the GitHub [issue tracker](https://github.com/aclist/dztui/issues).
From there, follow the onscreen prompts. You will be asked questions such as:
- What version are you using?
- What distribution are you using?
- What is the issue that you found?
- How can we reproduce the issue?
You can also attach screenshots, logs, or other data that can help us.
## Requesting a feature
You can also request features via the same issue tracker. It is good practice to
first search for your idea to see if a similar one has already been posted.
If not, open a ticket where you describe your feature and its possible benefits.
Please note that this is a community project, so it takes time for us to develop
features. Putting in a feature request does not mean that it will be implemented,
but we will do our best to support as many cool ideas as possible.
## Contributing code or documentation
If you would like to assist with an issue on the issue tracker or
contribute a new change, please follow the guidelines below.
Fork this repository and check out the code up to the `dzgui7` (development) branch.
The following naming conventions apply for PRs:
- fix/<your-fix> - patch/hotfix branches
- feat/<your-feature> - feature branches
- doc/<your-doc-branch> - documentation branches
- infra/<your-infra-branch> - infrastructure branches
Implement your changes and test them locally. If they work, you may
open a merge request, and then we review your changes. If everything is OK, it
will be merged to `dzgui7`. After sufficient changes are consolidated into a new release,
this branch will be tagged to a certain point in time and a binary release published.
It is recommended to follow
[Conventional Commits](https://www.conventionalcommits.org/en/v1.0.0/), as this
integrates well with tooling and helps the project review your code.
Please see DEVELOPERS.md for further details.
## License applicability to contributions
Code contributed to this repository becomes subject to the terms of the GPL license defined in the LICENSE file at the project root.
+23 -16
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@@ -1,23 +1,30 @@
# TODO: link to here from sphinx docs
# Installing dev dependencies
uv pip install -e .[dev]
## Installing from source
# Setting up precommit hooks
pre-commit install
# Fetching submodules
### Fetch submodules
git submodule update --recursive --init
# Building documentation
### Install with dev dependencies
uv pip install -e '.[dev]'
This includes all dependencies for building, linting, testing, and checking in code.
If you optionally want to install only a subset of dev tools, replace 'dev' with the following flag:
build: package release deps
docs: documentation tools
lint: code linting, fixing, and type checking
test: unit and integration tests
## Miscellaneous
### Setting up precommit hooks
pre-commit install
### Building documentation
sphinx-build -M html source build -a
# Building standalone DZGUI release binaries
1. Run `./scripts/dl_pyapp.sh`
# TODO: secondary script that packs this archive
2. Download cpython 3.13, linux, gnu, v3
https://github.com/astral-sh/python-build-standalone/releases/download/20251014/cpython-3.13.9%2B20251014-x86_64_v3-unknown-linux-gnu-install_only_stripped.tar.gz
3. Explicitly install dependencies into site-packages
4. Pack back into a tarball
5. Run `python3 scripts/release.py`
6. Generate a release and tag against the bundled `dzgui` executable
### Building standalone release binaries
1. Set up the build target: `rustup target add x86_64-unknown-linux-musl`
2. Run `python3 scripts/release.py`
3. Generate a release and tag against the resulting tarfile generated in `dist`
-5
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@@ -1,8 +1,3 @@
Additional licenses to git submodules not explicitly shipped with the source code:
python-a2s: https://raw.githubusercontent.com/Yepoleb/python-a2s/refs/heads/master/LICENSE
dayzquery: https://raw.githubusercontent.com/Yepoleb/dayzquery/refs/heads/master/LICENSE
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
+15 -12
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@@ -1,15 +1,23 @@
## What this is
DZGUI is a turnkey browser and mod manager for DayZ on Linux. It allows you to connect to both official and modded/community DayZ servers on Linux via a graphical user interface (GUI).
DZGUI is a turnkey server browser and mod manager for DayZ on Linux. It allows you to connect to both official and modded/community DayZ servers on Linux via a graphical user interface (GUI).
This overcomes certain limitations in the Linux client and helps prepare the game to launch by providing features like:
- Search for and display global and LAN servers via an interactive table
- Supports official, third-party, and modded DayZ servers
- Automatically find and prepare mods being requested by servers
- Add/delete/manage favorite servers by IP or ID
- Quick-connect to favorite/recent servers
- Manage local mods and symlinks
- Prepare launch options to pass to Steam
- Manage and delete local mods
- And more
## Design philosophy
DZGUI follows a specific set of guidelines, enumerated below:
- Provide a free and open-source tool under GPL
- Do not use undocumented, third-party servers to aggregate data; no central "DZGUI" server
- All connections go to Steam and DayZ servers directly; the tool should function in perpetuity without intermediary endpoints
- Target Linux desktop and Steam deck specifically; not a cross-platform tool
## Setup and usage
@@ -18,19 +26,14 @@ Please refer to the documentation for installation and setup instructions:
- [GitHub](https://aclist.github.io/dzgui/index.html)
- [Codeberg (Mirror)](https://aclist.codeberg.page)
![A screenshot of DZGUI](/images/example.png)
![A screenshot of DZGUI](/dzgui/data/images/example.png)
## Attribution
Geolocation records from [DB-IP](https://db-ip.com) under [CC 4.0 license](https://creativecommons.org/licenses/by/4.0/)
This tool uses [python-a2s](https://github.com/Yepoleb/python-a2s) and [dayzquery](https://github.com/Yepoleb/dayzquery) as submodules; licenses for these submodules can be found in the LICENSES file
of the project root.
Both the geolocation records and submodules listed above are not shipped with the source code, but are retrieved and assembled at runtime.
Finally, executable versions of DZGUI shipped as release binaries are thin wrappers around the Python interpreter, and also retrieve and assemble the above dependencies at runtime on the end-user's
machine, rather than using pre-compiled source code. Users wishing to review these dependencies can inspect the 'pyproject.toml' manifest in the project root.
Executable versions of DZGUI published as release binaries ship with various runtime dependencies and the Python interpreter built in.
Users wishing to review the licenses to these components can inspect the `LICENSE` file located in the release tarball.
## Disclaimer
+502
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@@ -0,0 +1,502 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
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as the successor of the GNU Library Public License, version 2, hence
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MIT License
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MIT License
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7. Disclaimer of Warranty. Unless required by applicable law or
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PARTICULAR PURPOSE. You are solely responsible for determining the
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risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
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on Your own behalf and on Your sole responsibility, not on behalf
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+19
View File
@@ -0,0 +1,19 @@
Copyright (c) 2015 Rossen Georgiev <rossen@rgp.io>
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
+2 -2
View File
@@ -36,5 +36,5 @@ html_show_copyright = False
html_show_sourcelink = False
today_fmt = "%Y-%m-%d"
release = "7.x.x"
version = "7.x.x"
release = "6.x.x - 7.x.x"
version = "6.x.x - 7.x.x"
+110
View File
@@ -0,0 +1,110 @@
Installation (DZGUI 6 legacy)
==================
Basic runtime dependencies
---------------------------------
If not already installed, the below can be found in your system’s package manager.
If any dependencies are missing when the application starts, it will warn you, so you need not take any preemptive measures here.
- curl
- jq
- steam
- wmctrl or xdotool
- zenity
.. note::
All dependencies are installed out of the box on Steam Deck.
UI dependencies (Python and PyGObject)
---------------------------------------
.. important::
As of version 6.0.0, you must have a valid Python 3.13 and matching PyGObject environment.
Depending on your distribution, this may require additional manual intervention.
Arch Linux (vanilla variants)
^^^^^^^^^^^^^^^^^^^^^^
You will need the ``python3.13`` package, if it is not already installed.
Install the following build dependencies:
.. code:: console
sudo pacman -S cmake gcc pkgconf python-cairo
.. include:: venv.rst
CachyOS (Arch)
^^^^^^^^^^^^^^^^^^^^^^^
Refer to the build instructions for Arch Linux first.
The ``python3.13`` package is not available on CachyOS, so it is recommended to
use ``uv`` to manage Python versions.
.. code:: console
sudo pacman -S uv
.. include:: venv.rst
Manjaro 26 (Arch)
^^^^^^^^^^^^^^^^^^^^^^^
If Python 3.13 is not already available out of the box, refer to the build instructions for :ref:`Arch Linux (vanilla variants)`.
Debian 13 variants
^^^^^^^^^^^^^^^^^^^^^^^
Python 3.13 and PyGObject are available out of the box. No additional steps are necessary.
You can proceed to the :ref:`Installscript`.
Fedora 43 variants
^^^^^^^^^^^^^^^^^^^^^^^
Fedora 43 ships with a newer version of Python (3.14), so you must set up Python 3.13 in its own
virtual environment (venv) to prevent it from conflicting with the system package.
Install the following build dependencies:
.. code:: console
sudo dnf install cairo cairo-devel cairo-gobject-devel gcc python3.13 python3.13-devel
.. include:: venv.rst
Ubuntu 24 variants
^^^^^^^^^^^^^^^^^^^^^^
Ubuntu ships with an older version of Python (3.12). You must install additional dependencies.
Add the PPA below to add Python 3.13 to your sources:
.. code:: console
sudo add-apt-repository ppa:deadsnakes/ppa
Install the following build dependencies:
.. code:: console
sudo apt install python3.13 python3.13-venv python3.13-dev build-essential python3-gi-cairo pkg-config libgirepository-2.0-dev libcairo2-dev
.. include:: venv.rst
Installscript
-----------------------
Invoke the command below from a terminal. This script fetches the main DZGUI script from the repository,
makes it executable, and launches DZGUI's first-time setup. After running this installscript, you will
have the file ``dzgui.sh`` wherever you invoked the command.
.. code:: console
curl -s "https://codeberg.org/aclist/dztui/raw/branch/dzgui/install.sh" | bash
nixOS installation
----------------------
Two packages are independently maintained by other contributors. Each takes a slightly different approach.
nixOS packages are standalone and do not require cloning the git repository.
- https://github.com/lelgenio/dzgui-nix
- https://github.com/jiriks74/dzgui.flake
Next steps
---------------
Proceed to the :doc:`setup` section for setup instructions.
+33
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@@ -0,0 +1,33 @@
Installation (DZGUI 7 beta)
==================
In order to make the first-time setup experience easier for end-users, DZGUI 7 no longer requires
the tool to be installed from source code into a working Python environment. All necessary dependencies and the
runtime environment are built-in.
Turnkey installer
------------------------
- Visit the project's `Releases page <https://github.com/aclist/dztui/releases/latest>`_.
- Extract the DZGUI tarball from the top of the **Assets** list.
- From a terminal, run the command ``./dzgui`` or double click on the extracted file in
a file explorer.
- Once the setup wizard opens, follow the steps at the bottom of this page.
UI dependencies (Python and PyGObject)
---------------------------------------
On most major distributions, GObject introspection libraries should be available by default.
If you receive an error about a missing ``libgirepository-2.0`` dependency, install it via your system's package manager.
On Debian-based distributions (Ubuntu, etc.), this package is not explicitly installed on the system.
You can install it via the following set of commands:
.. code:: console
sudo apt update
sudo apt install libgirepository-2.0-0
Next steps
---------------
Proceed to the :doc:`setup` section for setup instructions.
+16 -98
View File
@@ -1,110 +1,28 @@
Installation
==================
Basic runtime dependencies
---------------------------------
As of this writing, you have a choice of two DZGUI versions:
If not already installed, the below can be found in your system’s package manager.
- DZGUI 6: Legacy stable version, more complicated to install
- DZGUI 7: Unstable beta version, much easier to install
If any dependencies are missing when the application starts, it will warn you, so you need not take any preemptive measures here.
DZGUI 6
--------------------
This version is no longer receiving feature updates, but will receive security updates until it is replaced by DZGUI 7.
- curl
- jq
- steam
- wmctrl or xdotool
- zenity
DZGUI 6 must be installed from the source code and has many more package dependencies and prerequisites for it to function correctly.
If you are looking for a one-click, self-contained installer, use :ref:`DZGUI 7` instead.
.. note::
All dependencies are installed out of the box on Steam Deck.
To install **DZGUI 6**, visit :doc:`dzgui6`.
UI dependencies (Python and PyGObject)
---------------------------------------
.. important::
As of version 6.0.0, you must have a valid Python 3.13 and matching PyGObject environment.
Depending on your distribution, this may require additional manual intervention.
Arch Linux (vanilla variants)
^^^^^^^^^^^^^^^^^^^^^^
You will need the ``python3.13`` package, if it is not already installed.
DZGUI 7
--------------------
This version is currently in beta testing and has all of the features found in DZGUI 6, but may be unstable.
Install the following build dependencies:
DZGUI 7 has an all-in-one installer and setup wizard, and many new features not found in DZGUI 6.
However, this codebase is newer and is provided as a pre-release beta candidate.
.. code:: console
If you want the simplest installer and don't mind experiencing the occasional bug, use this version.
sudo pacman -S cmake gcc pkgconf python-cairo
.. include:: venv.rst
CachyOS (Arch)
^^^^^^^^^^^^^^^^^^^^^^^
Refer to the build instructions for Arch Linux first.
The ``python3.13`` package is not available on CachyOS, so it is recommended to
use ``uv`` to manage Python versions.
.. code:: console
sudo pacman -S uv
.. include:: venv.rst
Manjaro 26 (Arch)
^^^^^^^^^^^^^^^^^^^^^^^
If Python 3.13 is not already available out of the box, refer to the build instructions for :ref:`Arch Linux (vanilla variants)`.
Debian 13 variants
^^^^^^^^^^^^^^^^^^^^^^^
Python 3.13 and PyGObject are available out of the box. No additional steps are necessary.
You can proceed to the :ref:`Installscript`.
Fedora 43 variants
^^^^^^^^^^^^^^^^^^^^^^^
Fedora 43 ships with a newer version of Python (3.14), so you must set up Python 3.13 in its own
virtual environment (venv) to prevent it from conflicting with the system package.
Install the following build dependencies:
.. code:: console
sudo dnf install cairo cairo-devel cairo-gobject-devel gcc python3.13 python3.13-devel
.. include:: venv.rst
Ubuntu 24 variants
^^^^^^^^^^^^^^^^^^^^^^
Ubuntu ships with an older version of Python (3.12). You must install additional dependencies.
Add the PPA below to add Python 3.13 to your sources:
.. code:: console
sudo add-apt-repository ppa:deadsnakes/ppa
Install the following build dependencies:
.. code:: console
sudo apt install python3.13 python3.13-venv python3.13-dev build-essential python3-gi-cairo pkg-config libgirepository-2.0-dev libcairo2-dev
.. include:: venv.rst
Installscript
-----------------------
Invoke the command below from a terminal. This script fetches the main DZGUI script from the repository,
makes it executable, and launches DZGUI's first-time setup. After running this installscript, you will
have the file ``dzgui.sh`` wherever you invoked the command.
.. code:: console
curl -s "https://codeberg.org/aclist/dztui/raw/branch/dzgui/install.sh" | bash
nixOS installation
----------------------
Two packages are independently maintained by other contributors. Each takes a slightly different approach.
nixOS packages are standalone and do not require cloning the git repository.
- https://github.com/lelgenio/dzgui-nix
- https://github.com/jiriks74/dzgui.flake
Next steps
---------------
Proceed to the next section for setup instructions.
To install **DZGUI 7**, visit :doc:`dzgui7`.
+37 -7
View File
@@ -3,17 +3,22 @@ Knowledge Base
.. _DZG-001:
DZG-001: Periodically getting dropped from servers, or servers time out in DZGUI
DZG-001: Timeouts occur while trying to query a specific server
------------------------------------------------------------------------------------
DayZ opens a large number of connections while querying/connected to servers.
The leading cause of specific servers periodically timing out is local network configuration.
In addition, packets sent from server responses are expected to be a standard size (see warning below).
Many third-party DayZ servers use a server rental/hosting provider with DDoS protection.
This can cause responses from servers to originate from a server other than the one originally queried.
If your network does not have enough headroom or has settings departing from defaults, this may lead to getting dropped from servers,
unresponsiveness, or a timeout.
Consumer-grade routers are likely to drop this traffic as invalid due to how they handle NAT (network address translation).
By contrast, wireless routers and enterprise-grade routers may be less likely to have this issue.
If you find that a specific server is unresponsive for you when it shouldn't be, add a port forwarding rule to your router's settings for
the server's query port.
In addition, a uniform packet size is expected. If your router's MTU setting differs from the default of 1,500,
it could lead to incoming responses being discarded (see warning below).
If you are on Wi-Fi, try switching to a wired connection and see if the problem resolves itself. Consumer Wi-Fi routers
tend to have less headroom than their wired counterparts.
.. important::
Ensure that MTU (maximum tranmission unit) on your network is set to the standard size of 1,500 bytes.
@@ -80,3 +85,28 @@ There is some misconception that a Steam Web API key could be used to gain infor
A Steam Web API key is the most strict way of getting authentic, reliable, and consistent server information in a zero-trust model.
You are responsible for the creation, storage, management, and revocation of your Web API key.
DZG-008: Periodically getting dropped from servers while connected
-------------------------------------------------------------------
In some cases, DayZ opens a large number of connections while connected to servers.
If your network does not have enough headroom or has settings departing from defaults, this may lead to getting dropped from servers,
unresponsiveness, or a timeout.
If you are on Wi-Fi, try switching to a wired connection and see if the problem resolves itself. Consumer Wi-Fi routers
tend to have less headroom for simultaneous connections than their wired counterparts.
DZG-009: Floating dialogs appear maximized on tiling window managers
-------------------------------------------------------------------
The main DZGUI window and its child dialogs are expected to be rendered as floating by your window manager.
DZGUI sends window manager hints to this effect, but tiling window managers designed to bisect the screen into quadrants (e.g., i3 window manager)
may try to always launch applications in fullscreen.
To resolve this, set specific exclusions or window hints in your WM's configuration file.
For example, for i3, add the following to your `XDG_CONFIG_HOME/i3/config` file (defaults to `$HOME/.config/i3/config`):
.. code:: console
for_window [instance="DZGUI"] floating enable, move position center
for_window [instance="DZGUI - Dialog"] floating enable, move position center
+3 -13
View File
@@ -33,20 +33,10 @@ Once configured, you can insert this key in the app when launching it for the fi
Battlemetrics API key
^^^^^^^^^^^^^^^^^^^^^^
**This step is optional, but recommended**. Using this key lets you also connect to and query servers by their shorthand ID instead of by IP.
.. warning::
Register for an API key at `BattleMetrics <https://www.battlemetrics.com/account/register?after=%2Fdevelopers>`_ (free).
From the ``Personal Access Tokens area``, select ``New Token``.
Give the token any name in the field at the top.
Leave **all options unchecked** and scroll to the bottom. Select ``Create Token``.
Once configured, you can insert this key in the app when launching it for the first time (optional), or later on when using the connect/query by ID methods in the app.
.. tip::
Each server has a unique ID. This is the string of numbers at the end of the URL. For example, in the URL ``https://www.battlemetrics.com/servers/dayz/8039514``, the ID is ``8039514``.
This feature is no longer supported in DZGUI. Battlemetrics has switched to a paid service.
Battlemetrics queries are expected to fail in DZGUI 6. In DZGUI 7, this feature has been removed entirely.
Next steps
--------------
+4
View File
@@ -1,6 +1,10 @@
Steam integration
====================
.. note::
In :doc:`DZGUI 7 <dzgui7>`, Steam shortcut creation and cover art setup are handled automatically during setup. You can skip this step unless you are using DZGUI 6.
DZGUI can be added to Steam as a "non-Steam game" in order to facilitate integration with Steam Deck or desktop environments.
First, launch Steam in the **Large** (default) view.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
+119
View File
@@ -0,0 +1,119 @@
import logging
import re
from collections.abc import Iterator
from pathlib import Path
from typing import Any
from warnings import deprecated
from dzgui.const.constants import APP_NAME
logger = logging.getLogger(APP_NAME)
class ACF:
def __init__(self, file: Path) -> None:
super().__init__()
self.dict: dict[str, Any]
self.load(file)
def as_dict(self) -> dict[str, Any]:
return self.dict
def load(self, file: Path) -> None:
delimiter = r"\t\t"
lines = []
# TODO: illegal file handling
with open(file, "r", encoding="utf-8") as f:
for line in f:
line = line.strip()
if not line:
continue
els = re.split(delimiter, line, maxsplit=1)
lines.append(els)
self.dict = self.parse(iter(lines))
@classmethod
def enquote(cls, s: str) -> str:
return f'"{s}"'
@classmethod
def dequote(cls, s: str) -> str:
return s.rstrip('"').lstrip('"')
def parse(self, lines: Iterator[list[str]]) -> dict[str, str]:
acf: dict[str, Any] = {}
try:
while True:
line = next(lines)
if len(line) == 1:
key = line[0]
if key == "{":
continue
return acf
elif key == "}":
return acf
else:
key = self.dequote(key)
acf[key] = self.parse(lines)
elif len(line) == 2:
k, v = line
k = self.dequote(k)
v = self.dequote(v)
try:
n = list(acf.keys())[-1]
acf[n][k] = v
except Exception:
acf[k] = v
except StopIteration:
return acf
def get_allows_downloads(self) -> int | None:
try:
# TODO: consider coercing strs to ints on initial import
flag = int(self.dict["AppState"]["AllowOtherDownloadsWhileRunning"])
return flag
except Exception as e:
logger.critical(e)
return None
@deprecated(
"Serializing workshop files is no longer supported, use dzgui.api.steam.unsubscribe"
)
class WorkshopACF(ACF):
def __init__(self, file: Path) -> None:
super().__init__(file)
def unpack(self, d: dict, lines: list[Any] = []) -> str:
t1 = "AppWorkshop"
t2 = ("WorkshopItemsInstalled", "WorkshopItemDetails")
for k, v in d.items():
if type(v) is dict:
if k in t1:
self.indent = 0
elif k in t2:
self.indent = 1
else:
self.indent = 2
pref = "\t" * self.indent
lines.append(pref + self.enquote(k))
lines.append(pref + "{")
self.unpack(v, lines)
lines.append(pref + "}")
else:
pref = "\t" * (self.indent + 1)
lines.append(pref + self.enquote(k) + "\t\t" + self.enquote(v))
s = ""
for line in lines:
s += line + "\n"
return s
def to_file(self, file: Path) -> None:
s = self.unpack(self.dict)
file.write_text(s)
def delete(self, modid: int) -> None:
del self.dict["AppWorkshop"]["WorkshopItemsInstalled"][modid]
del self.dict["AppWorkshop"]["WorkshopItemDetails"][modid]
-40
View File
@@ -1,40 +0,0 @@
import logging
import requests
from typing import Any, Optional, TYPE_CHECKING
from dzgui.const.constants import APP_NAME
from dzgui.const.endpoints import BM_SERVERS
logger = logging.getLogger(APP_NAME)
if TYPE_CHECKING:
from dzgui.api.servers import Record
def get_attributes(key: str, uid: int) -> Any:
# TODO: handle if key is not set
# TODO: tests for malformed IDs/values
hdr = {"Authorization": "Bearer " + key}
payload: dict[str, str] = {
"filter[game]": "dayz",
"sort": "-players",
"filter[ids][whitelist]": str(uid),
}
res = requests.get(BM_SERVERS, params=payload, headers=hdr)
res.raise_for_status()
j = res.json()["data"][0]["attributes"]
return j
def map_id_to_record(key: str, uid: int) -> Optional["Record"]:
from dzgui.api.servers import Record
try:
record = get_attributes(key, uid)
ip = record["ip"]
port = int(record["port"])
qport = int(record["portQuery"])
return Record(ip, port, qport)
except Exception:
return None
+63 -47
View File
@@ -1,18 +1,18 @@
import hashlib
import logging
import shlex
import re
from concurrent.futures import wait
from concurrent.futures import ThreadPoolExecutor
from dataclasses import dataclass
from pathlib import Path
import dzgui.api.pefile as PeFile
from dzgui.api.steam import get_app_path
from dzgui.api.servers import get_rules, fqip_to_record
from dzgui.const.constants import (
APP_NAME,
APPID_DAYZ,
LIBRARYFOLDERS_PATH,
DAYZ_COMMUNITY_ROOT,
WORKSHOP_PATH,
)
@@ -39,7 +39,7 @@ def get_local_mod_ids(steam_path: Path) -> list[int]:
def get_local_mod_path(steam_path: Path) -> Path:
p = PeFile.get_app_path(steam_path / Path(LIBRARYFOLDERS_PATH), APPID_DAYZ)
p = get_app_path(steam_path, APPID_DAYZ)
workshop_path = p / WORKSHOP_PATH
return workshop_path
@@ -49,34 +49,33 @@ def get_local_mods(workshop_path: Path) -> list[Path]:
return mods
def parse_meta(file: Path) -> ModMeta | None:
mod = file / "meta.cpp"
if mod.exists() is False:
def is_mission(path: Path) -> bool:
# TODO: parse integrity of other files
parent = path.parent.name
if parent != DAYZ_COMMUNITY_ROOT:
return False
file = path / "init.c"
return file.exists()
def tokenize(mod: Path) -> dict[str, Any] | None:
file = mod.joinpath("meta.cpp")
delimiter = r"\s*=\s*"
modmeta = {}
try:
with open(file, "r", encoding="utf-8") as f:
for line in f:
line = line.strip().rstrip(";")
if not line:
continue
els = re.split(delimiter, line, maxsplit=1)
if len(els) == 2:
key, value = els
modmeta[key.strip()] = value.strip('"')
return modmeta
except Exception as e:
logger.critical(e)
return None
with open(file / "meta.cpp", "r") as f:
st = f.read()
lex = shlex.shlex(st)
lex.whitespace += "=;"
v = []
while True:
tok = lex.get_token()
if not tok:
break
if tok == "protocol" or tok == "publishedid":
ntok = lex.get_token()
elif tok == "timestamp":
# NOTE: some malformed .NET tick conversions result in numbers < 0
ntok = lex.get_token()
if ntok == "-":
ntok += str(lex.get_token())
elif tok == "name":
ntok = lex.get_token()
if ntok is not None:
ntok = ntok.split('"')[1]
if ntok is not None:
v.append(ntok)
meta = ModMeta(*v)
return meta
def get_mod_size(path: Path) -> float:
@@ -87,49 +86,66 @@ def get_mod_size(path: Path) -> float:
return size
def get_delimited_mods(steam_path: Path) -> list[Any]:
workshop_path = get_local_mod_path(steam_path)
mods = get_local_mods(workshop_path)
def get_custom_mods(path: Path) -> list[Any]:
# TODO: rename this function for clarity ("get local vs. get custom")
mods = get_local_mods(path)
# TODO: error handling
return parse_mods(mods, use_custom=True)
def parse_mods(mods: list[Path], use_custom: bool = False) -> list[Any]:
clean = []
for mod in mods:
mod_dir = mod.name
symlink = _hash(mod_dir)
# FIXME: malformed .cpp files could break this
# mention that mods may be downloading
meta = parse_meta(mod)
symlink = _hash(mod_dir, use_custom)
meta = tokenize(mod)
if meta is None:
continue
size = get_mod_size(mod)
# NOTE: final col is cell renderer highlight toggle
clean.append([meta.name, symlink, mod_dir, size, False])
clean.append([meta["name"], symlink, mod_dir, size, False])
clean.sort(key=lambda row: str(row[0]).casefold())
return clean
def get_delimited_mods(steam_path: Path) -> list[Any]:
workshop_path = get_local_mod_path(steam_path)
mods = get_local_mods(workshop_path)
return parse_mods(mods)
def get_missing_mods(local: list, remote: list) -> list:
return [mod for mod in remote if mod not in local]
def _hash(uid: str) -> str:
def _hash(uid: str, use_custom: bool = False) -> str:
md5 = hashlib.md5()
md5.update(uid.encode("ascii"))
return "@" + md5.hexdigest()[:8]
prefix = "@C" if use_custom else "@"
return prefix + md5.hexdigest()[:8]
def remove_stale_signatures(config: Path, versions: Path) -> None:
def remove_stale_signatures(
config: Path, versions: Path, ids: list[int] | None = None
) -> None:
if versions.is_file() is False:
logger.warning("Creating new version signatures file")
versions.touch()
return
path = lookup(config, Preferences.DEFAULT)
steam_path = Path(path)
ids = get_local_mod_ids(steam_path)
if ids is None:
local_ids = get_local_mod_ids(steam_path)
with open(versions, "r") as f:
lines = f.readlines()
for line in lines:
uid = int(line.split(",")[0])
if uid not in ids:
lines.remove(line)
if ids is None:
lines = [line for line in lines if int(line.split(",")[0]) in local_ids]
else:
lines = [line for line in lines if int(line.split(",")[0]) not in ids]
with open(versions, "w") as f:
for line in lines:
f.write(line)
+21 -56
View File
@@ -1,4 +1,3 @@
import json
import struct
from dataclasses import dataclass
@@ -12,9 +11,8 @@ from dzgui.const.constants import (
APPNAME_DAYZ,
APPNAME_DAYZ_EXP,
DAYZ_BINARY,
LIBRARYFOLDERS_PATH,
)
from dzgui.api.steam import vdf2json
from dzgui.api.steam import get_app_path
# https://learn.microsoft.com/en-us/windows/win32/debug/pe-format
endian = "<"
@@ -258,34 +256,27 @@ class PeFileError(Exception):
pass
class AppNotInstalledError(Exception):
"""App not present in user's libraryfolders"""
pass
class AppMovedError(Exception):
"""VDF points to a nonexistent location on disk"""
pass
class VDFLoadError(Exception):
"""Malformed VDF or JSON conversion"""
pass
def parse_version_number(data: BinaryIO) -> FileVersion:
# https://learn.microsoft.com/en-us/windows/win32/api/verrsrc/ns-verrsrc-vs_fixedfileinfo
minor = struct.unpack("<L", data.read(4))[0] >> 16 & 0xFFFF
major = struct.unpack("<L", data.read(4))[0] >> 0 & 0xFFFF
build = struct.unpack("<L", data.read(4))[0] >> 0 & 0xFFFF
# NOTE: 0-pad revision number
revision = str(struct.unpack("<L", data.read(4))[0] >> 16 & 0xFFFF)
offset = 3 - len(revision)
padded = "0" * offset + revision
return FileVersion(major, minor, build, padded)
"""
Note: structure differs from standard VS_FIXEDFILEINFO
Major: lower 16 bits of first DWORD
Minor: upper 16 bits of first DWORD
Build: lower 16 bits of third DWORD
Revision: upper 16 bits of second DWORD, zero-padded
Lower 16 bits of revision DWORD appear unused.
"""
major_minor = struct.unpack("<I", data.read(4))[0]
revision_pair = struct.unpack("<I", data.read(4))[0]
build_dword = struct.unpack("<I", data.read(4))[0]
major = major_minor & 0xFFFF
minor = (major_minor >> 16) & 0xFFFF
build = build_dword & 0xFFFF
revision = (revision_pair >> 16) & 0xFFFF
revision = f"{revision:03d}"
return FileVersion(major, minor, build, revision)
def seek_to_hex(address: str, data: BinaryIO) -> None:
@@ -419,37 +410,11 @@ def get_pefile_path(steam_path: Path, appid: int) -> Path:
name = identifier[appid]
binary = DAYZ_BINARY
app_path = get_app_path(steam_path / LIBRARYFOLDERS_PATH, appid)
app_path = get_app_path(steam_path, appid)
pe_path = app_path / f"steamapps/common/{name}/{binary}"
return pe_path
def get_app_path(folders_path: Path, appid: int) -> Path:
app_path = None
try:
j = json.loads(vdf2json(folders_path))
except Exception:
raise VDFLoadError("Failed to parse libraryfolders")
for obj in j["libraryfolders"]:
if str(appid) in j["libraryfolders"][obj]["apps"]:
app_path = j["libraryfolders"][obj]["path"]
if Path(app_path).exists():
break
if app_path is None:
raise AppNotInstalledError(
f"Failed to find a libraryfolder for the appid {appid}"
)
if Path(app_path).exists() is False:
raise AppMovedError(
f"The location '{app_path}' pointed to by '{appid}' no longer exists and may have been changed on the disk."
)
return Path(app_path)
def get_pretty_version(steam_path: Path, appid: int) -> str | None:
try:
pe_file_path = get_pefile_path(steam_path, appid)
-15
View File
@@ -41,21 +41,6 @@ def test_ipdb() -> bool:
return False
def test_bm_api(key: str) -> bool:
payload: dict[str, str] = {
"filter[game]": "dayz",
}
hdr = {"Authorization": "Bearer " + key}
try:
res = requests.get(
endpoints.BM_SERVERS, params=payload, headers=hdr, timeout=REQUEST_TIMEOUT
)
return is_remote_up(res)
except Exception as e:
logger.critical(e)
return False
def is_remote_up(res: "Response") -> bool:
if res.status_code == 200:
return True
+32 -40
View File
@@ -11,9 +11,9 @@ import threading
from dataclasses import dataclass
from typing import Any, Optional, TYPE_CHECKING, Union
from dzgui.api.bm import map_id_to_record
from dzgui.const.constants import APP_NAME, REQUEST_TIMEOUT
from dzgui.const.endpoints import STEAM_SERVERS
from dzgui.util.format import format_exception
from dzgui.util import strings
import a2s
@@ -54,19 +54,16 @@ class Res:
@dataclass(slots=True, frozen=True)
class Details:
data: Union[list, None]
data: list[list[str]]
name: str
description: str
success: bool
gametime: str
day_accel: float
night_accel: float
@dataclass(slots=True)
@dataclass(slots=True, frozen=True)
class Record:
# TODO: investigate whether this enum is still being used;
# can this be frozen?
"""
The gameport field is manipulated by the RowType.CONN_BY_IP method
"""
ip: str
gameport: int
qport: int
@@ -272,8 +269,9 @@ def source_info_to_dict(ip: str, qport: int, info: "SourceInfo") -> dict[str, An
res["ping"] = ping
return res
except Exception as e:
# TODO: generalized function
logger.critical(f"{type(e).__name__}: {e} ({ip}:{qport})")
msg = format_exception(e)
msg += f" ({ip}:{qport})"
logger.critical(msg)
raise e
@@ -282,42 +280,41 @@ def query_direct(ip: str, qport: int, timeout: float = 3.0) -> dict[str, Any] |
info = a2s.info((ip, qport), timeout)
return source_info_to_dict(ip, qport, info)
except Exception as e:
logger.warning(e)
logger.debug(e)
return None
def get_details(record: Record) -> Details:
def get_details(record: Record) -> Details | None:
ip = record.ip
qport = record.qport
default_str = strings.none_provided
try:
info = a2s.info((ip, qport))
except TimeoutError:
return Details(None, default_str, False)
try:
rules = dayzquery.dayz_rules((ip, qport))
except Exception:
return Details(None, default_str, False)
try:
keywords = info.keywords.split(",")
except AttributeError:
return Details(None, default_str, False)
except Exception as e:
logger.critical(e)
return None
battleye = strings.disabled
if "battleye" in keywords:
battleye = strings.enabled
day_accel = 0.0
night_accel = 0.0
name = info.server_name
day_accel = 1.0
night_accel = 1.0
gametime = "00:00"
for keyword in keywords:
if "etm" in keyword:
day_accel = float(keyword.lstrip("etm"))
day_accel = float(f"{day_accel:g}")
if "entm" in keywords:
if "entm" in keyword:
night_accel = float(keyword.lstrip("entm"))
night_accel = float(f"{night_accel:g}")
time_reg = r"^(0[0-9]|1[0-9]|2[0-3]):([0-5][0-9]$)"
if re.match(time_reg, keyword):
gametime = keyword
try:
password = info.password_protected
@@ -344,10 +341,15 @@ def get_details(record: Record) -> Details:
try:
dlc = rules.dlc_flags
if dlc == 0:
dlc = strings.none
if dlc == 2:
match dlc:
case 0:
dlc = strings.dlc_none
case 2:
dlc = strings.dlc_frostline
case 4:
dlc = strings.dlc_badlands
case _:
dlc = strings.unspecified
except AttributeError:
dlc = strings.unspecified
@@ -378,7 +380,7 @@ def get_details(record: Record) -> Details:
["Version", version],
]
return Details(rows, description, True)
return Details(rows, name, description, gametime, day_accel, night_accel)
def ping(ip: str, qport: int) -> int:
@@ -475,16 +477,6 @@ def query_by_ip(addr: str) -> A2SInfo:
return query_by_record(record, update_gameport=True)
def query_by_id(server_id: int, key: str) -> A2SInfo:
"""
Used with numeric Battlemetrics IDs
"""
record = map_id_to_record(key, server_id)
if record is None:
return A2SInfo(Record("0", 0, 0), None)
return query_by_record(record)
def query_by_record(record: Record, update_gameport: bool = False) -> A2SInfo:
try:
info = a2s.info((record.ip, record.qport), 3.0)
+204
View File
@@ -0,0 +1,204 @@
import binascii
import ctypes
import logging
import shutil
import vdf # type: ignore
from dataclasses import dataclass
from importlib import resources
from pathlib import Path
from typing import Any
from dzgui.api.steam import find_user_id_32
from dzgui.const.constants import APP_NAME, APP_NAME_LOWER, GTK_APP_ID, IMAGES_PATH
from dzgui.util.dirs import copy_dzgui_to_xdg_data, make_parents
from dzgui.util.strings import unknown
logger = logging.getLogger(APP_NAME)
@dataclass(slots=True, frozen=True)
class ShortcutMetadata:
appname: str
appid: int
exe_path: str
start_dir: str
icon: str
class Shortcuts:
def __init__(self, steam_path: Path) -> None:
self.user_config_path: Path
self.shortcuts_path = self.find_shortcuts_path(steam_path)
self._load_shortcuts(self.shortcuts_path)
@classmethod
def gen_bpid(cls, uid: str) -> int:
u = uid.encode()
encoded = binascii.crc32(u)
return encoded | 0x80000000
@classmethod
def gen_signed_appid(cls, appid: int) -> int:
return ctypes.c_int(appid).value
@classmethod
def gen_exe_uid(cls, appname: str, exe: Path) -> str:
wrapped_exe = f'"{exe}"'
return appname + wrapped_exe
def find_appname_by_unsigned_id(self, appid: int) -> str:
# NOTE: bitmask signed int back to 32-bit CRC
# varying client versions treat case sensitivity differently
try:
for key in self.shortcuts["shortcuts"].keys():
if self.shortcuts["shortcuts"][key]["appid"] & 0xFFFFFFFF == appid:
try:
return str(self.shortcuts["shortcuts"][key]["appname"])
except Exception as e:
logger.debug(e)
try:
return str(self.shortcuts["shortcuts"][key]["AppName"])
except Exception as e:
logger.debug(e)
return unknown
except Exception as e:
logger.debug(e)
return unknown
def get_shortcuts(self) -> Any:
return self.shortcuts
def _load_shortcuts(self, path: Path) -> None:
try:
with open(path, "rb") as f:
shortcuts = vdf.binary_load(f)
self.shortcuts = shortcuts
logger.debug("Loaded shortcuts file")
except FileNotFoundError:
self.shortcuts = {"shortcuts": {}}
except Exception as e:
logger.critical(e)
raise e
def find_shortcuts_path(self, steam_path: Path) -> Path:
uid = find_user_id_32(steam_path)
self.user_config_path = steam_path.joinpath(f"userdata/{uid}/config")
return self.user_config_path.joinpath("shortcuts.vdf")
def add_shortcut(
self, appname: str, start_dir: Path, exe_path: Path, icon: Path
) -> None:
uid = self.gen_exe_uid(appname, exe_path)
self.bpid = self.gen_bpid(uid)
self.signed_appid = self.gen_signed_appid(self.bpid)
meta = ShortcutMetadata(
appname, self.signed_appid, str(exe_path), str(start_dir), str(icon)
)
entry = self._create_entry(meta)
self._insert_at_last_index(entry)
def add_grid_images(self, images: Path) -> None:
"""
{BPID}_hero.png: hero (splash)
{BPID}p.ping: portrait boxart in library
{BPID}_logo.png: logo overlay on top of hero
{BPID}.png: legacy Big Picture/landscape image
"""
grid_path = self.user_config_path.joinpath("grid")
for img in ("_hero", "p", "_logo"):
filename = str(self.bpid) + img
dest = grid_path.joinpath(filename).with_suffix(".png")
make_parents(dest)
b = images.joinpath(img).with_suffix(".png").read_bytes()
dest.write_bytes(b)
# NOTE: legacy Big Picture header
b = images.joinpath("_hero.png").read_bytes()
dest = grid_path.joinpath(str(self.bpid)).with_suffix(".png")
dest.write_bytes(b)
def _insert_at_last_index(self, entry: dict[str, Any]) -> None:
try:
last = list(self.shortcuts["shortcuts"].keys())[-1]
n = int(last) + 1
except Exception:
n = 0
self.shortcuts["shortcuts"][str(n)] = entry
@classmethod
def _create_entry(cls, meta: ShortcutMetadata) -> dict[str, Any]:
"""
https://developer.valvesoftware.com/wiki/Add_Non-Steam_Game
https://developer.valvesoftware.com/wiki/Steam_Library_Shortcuts
Key case is not internally consistent and varies between client versions
Most keys use Pascal case, but some do not
appid: signed int CRC
Exe: absolute path to the executable, must be wrapped in literal quotes
StartDir: directory the executable starts in, generally the parent
"""
NEW_ENTRY: dict[str, Any] = {}
NEW_ENTRY["appid"] = meta.appid
NEW_ENTRY["AppName"] = meta.appname
NEW_ENTRY["Exe"] = f'"{meta.exe_path}"'
NEW_ENTRY["StartDir"] = f"{meta.start_dir}"
NEW_ENTRY["icon"] = meta.icon
NEW_ENTRY["ShortcutPath"] = ""
NEW_ENTRY["LaunchOptions"] = ""
NEW_ENTRY["IsHidden"] = 0
NEW_ENTRY["AllowDesktopConfig"] = 1
NEW_ENTRY["AllowOverlay"] = 1
NEW_ENTRY["OpenVR"] = 0
NEW_ENTRY["Devkit"] = 0
NEW_ENTRY["DevkitGameID"] = ""
NEW_ENTRY["DevkitOverrideAppID"] = 0
NEW_ENTRY["LastPlayTime"] = 0
NEW_ENTRY["FlatpakAppID"] = GTK_APP_ID
NEW_ENTRY["sortas"] = ""
NEW_ENTRY["tags"] = {}
return NEW_ENTRY
def delete_shortcut(self, start_path: Path) -> None:
shortcuts = self.shortcuts["shortcuts"]
for s in shortcuts:
if shortcuts[s]["StartDir"] == str(start_path):
del shortcuts[s]
break
self.save_shortcuts()
def save_shortcuts(self) -> None:
try:
backup = self.shortcuts_path.with_suffix(".vdf.bak")
shutil.copy(self.shortcuts_path, backup)
except Exception as e:
logger.critical(e)
try:
with open(self.shortcuts_path, "wb") as f:
vdf.binary_dump(self.shortcuts, f)
except Exception as e:
logger.critical(e)
def add_steam_shortcut(steam_path: Path, exe_path: Path) -> None:
try:
start_dir = exe_path.parent
traversable = resources.files(APP_NAME_LOWER).joinpath(IMAGES_PATH)
images = Path(str(traversable))
icon = images.joinpath("icon.png")
shortcuts = Shortcuts(Path(steam_path))
shortcuts.add_shortcut(APP_NAME, start_dir, exe_path, icon)
shortcuts.save_shortcuts()
shortcuts.add_grid_images(images)
copy_dzgui_to_xdg_data(exe_path)
logger.debug("Finished creating Steam shortcut")
except Exception as e:
logger.critical(e)
+348 -83
View File
@@ -1,32 +1,67 @@
import json
import logging
import os
import psutil
import re
import requests
import subprocess
import vdf # type: ignore
from shlex import shlex
from pathlib import Path
from requests.exceptions import HTTPError
from typing import Any, Generator, Union
from warnings import deprecated
from dzgui.init.prereqs import has_steam_client
from dzgui.api.acf import ACF
from dzgui.init.prereqs import has_any_client
from dzgui.const.constants import (
APPID_DAYZ,
APPID_DAYZ_EXP,
APP_NAME,
DAYZ_BINARY,
DAYZ_LAUNCHER,
DEBIAN_STEAM_PATH,
DEFAULT_STEAM_PATH,
DOWNLOADS_PATH,
FLATPAK_STEAM_PATH,
LIBRARYFOLDERS_PATH,
UBUNTU_STEAM_PATH,
REQUEST_TIMEOUT,
VDF_PATH,
)
from dzgui.const.endpoints import STEAM_PUBLISHED_FILES
from dzgui.const.endpoints import (
APP_DETAILS,
SUB_ENDPOINT,
STEAM_PUBLISHED_FILES,
UNSUB_ENDPOINT,
)
from dzgui.strings import wizard
from dzgui.strings.errors import api_validation_error, workshop_endpoint_error
from dzgui.util.bash import concat_bash_args
logger = logging.getLogger(APP_NAME)
class AppNotInstalledError(Exception):
"""App not present in user's libraryfolders"""
pass
class AppMovedError(Exception):
"""VDF points to a nonexistent location on disk"""
pass
class VDFLoadError(Exception):
"""Malformed VDF or JSON conversion"""
pass
def get_steam_paths() -> list[tuple[Path, str]]:
paths = []
if has_steam_client():
if has_any_client():
HOME = Path.home()
env = os.environ.get("XDG_DATA_HOME")
if env is not None:
@@ -53,7 +88,8 @@ def get_steam_paths() -> list[tuple[Path, str]]:
def concat_mods(mods: list[str]) -> str:
from dzgui.util.symlink import _hash
# TODO: circular import workaround
from dzgui.api.mods import _hash
hashes = []
for mod in mods:
@@ -68,31 +104,21 @@ def get_local_signatures(version_file: Path) -> dict[str, int]:
for line in lines:
data = line.split(",")
_id = data[0]
_hash = int(data[1])
hashes[_id] = _hash
mod_hash = int(data[1])
hashes[_id] = mod_hash
return hashes
def enqueue_mod(mod: str, appid: int) -> None:
args = [
"steam",
f"steam://url/CommunityFilePage/{mod}+workshop_download_item",
str(appid),
mod,
]
subprocess.Popen(["/usr/bin/env", "bash", *args])
def get_needs_update(
version_file: Path, remote_hashes: list[tuple[str, str, int, int]]
) -> list[tuple[str, str, int, int]]:
local_hashes = get_local_signatures(version_file)
local_stamps = get_local_signatures(version_file)
needs_update: list[tuple[str, str, int, int]] = []
for title, _id, _hash, size in remote_hashes:
if _id not in local_hashes:
needs_update.append((title, _id, _hash, size))
elif _hash != local_hashes[_id]:
needs_update.append((title, _id, _hash, size))
for title, _id, stamp, size in remote_hashes:
if _id not in local_stamps:
needs_update.append((title, _id, stamp, size))
elif stamp != local_stamps[_id]:
needs_update.append((title, _id, stamp, size))
else:
continue
return needs_update
@@ -118,6 +144,9 @@ def get_remote_signatures(mods: list[str]) -> list[tuple[str, str, int, int]]:
j = r.json()
rows = j["response"]["publishedfiledetails"]
for row in rows:
# NOTE: not a valid published file
if row["result"] == 9:
continue
title = str(row["title"])
_id = str(row["publishedfileid"])
time = int(row["time_updated"])
@@ -126,6 +155,25 @@ def get_remote_signatures(mods: list[str]) -> list[tuple[str, str, int, int]]:
return hashes
def connect_debug(
client: str, addr: str, appid: int, name: str, mods: list[str]
) -> str:
concat = concat_mods(mods)
client_args = concat_bash_args(client)
params = [
"-applaunch",
str(appid),
f"-connect={addr}",
"-nolauncher",
"-nosplash",
"-skipintro",
f"-name={name}",
f"-mod={concat}",
]
client_args.extend(params)
return " ".join(client_args)
# TODO: set config to name=user, use official server and no mods,
# ensure that formatted string is identical to fixture with same hash
def connect(client: str, addr: str, appid: int, name: str, mods: list[str]) -> int:
@@ -146,7 +194,7 @@ def connect(client: str, addr: str, appid: int, name: str, mods: list[str]) -> i
return proc.returncode
def load_to_menu(client: str, addr: str, appid: int, name: str, mods: list[str]) -> int:
def load_to_menu(client: str, appid: int, name: str, mods: list[str]) -> int:
"""Loads to the menu screen with the selected mods; used for AFK/pre-joining"""
concat = concat_mods(mods)
client_args = concat_bash_args(client)
@@ -163,69 +211,286 @@ def load_to_menu(client: str, addr: str, appid: int, name: str, mods: list[str])
return proc.returncode
def launch_offline(
client: str, appid: int, name: str, mods: list[str], mission: str
) -> int:
"""Launch offline with specific mods/missions"""
symlinks = ";".join(mods)
client_args = concat_bash_args(client)
params = [
"-applaunch",
str(appid),
"-nolauncher",
"-nosplash",
"-skipintro",
f"-name={name}",
f"-mod={symlinks}",
]
if len(mission) > 0:
arg = f"-mission={mission}"
params.append(arg)
proc = subprocess.run([*client_args, *params])
return proc.returncode
def find_loginusers(path: Path) -> Path:
return path / "config" / "loginusers.vdf"
def find_user_id(path: Path) -> str | None:
resolved_path = path / "config" / "loginusers.vdf"
resolved_path = find_loginusers(path)
try:
vdf = vdf2json(resolved_path)
j = json.loads(vdf)
for user in j["users"]:
if j["users"][user]["MostRecent"] == "1":
return str(user)
with open(resolved_path, "r") as f:
v = vdf.load(f)
users = v["users"]
# NOTE: beta client: /package/beta
last_user = str(next(iter(users)))
if len(users) == 1:
return last_user
last_stamp = int(users[last_user]["timestamp"])
for user in users:
stamp = int(users[user]["timestamp"])
if stamp > last_stamp:
last_stamp = stamp
last_user = user
return last_user
except Exception as e:
logger.debug(e)
return None
def find_user_id_32(path: Path) -> int:
uid = find_user_id(path)
if uid is None:
raise ValueError("Failed to parse a valid Steam32 ID")
return int(uid) & 0xFFFFFFFF
class SteamAPIKeyError(Exception):
def __init__(self, msg: str | None = None) -> None:
super().__init__(msg or api_validation_error)
class SteamWorkshopEndpointError(Exception):
def __init__(self, msg: str | None = None) -> None:
super().__init__(msg or workshop_endpoint_error)
def update_workshop(key: str, mod: int, endpoint: str) -> None:
payload: dict[str, Union[int, str]] = {
"publishedfileid": mod,
"appid": APPID_DAYZ,
"key": key,
"list_type": 1,
"notify_client": 1,
}
try:
res = requests.post(endpoint, params=payload, timeout=REQUEST_TIMEOUT)
res.raise_for_status()
except HTTPError as e:
logger.critical(e)
match res.status_code:
case 403:
raise SteamAPIKeyError()
case 404:
raise SteamWorkshopEndpointError()
case _:
# TODO: apply redaction filter
raise e
except Exception as e:
logger.critical(e)
raise e
def subscribe(key: str, mod: int) -> None:
update_workshop(key, mod, SUB_ENDPOINT)
def unsubscribe(key: str, mod: int) -> None:
update_workshop(key, mod, UNSUB_ENDPOINT)
@deprecated("Use subscribe()")
def enqueue_mod(client: str, mod: str, appid: int) -> None:
client_args = concat_bash_args(client)
subprocess.Popen([*client_args, "+workshop_download_item", str(appid), mod])
@deprecated("Cf. https://github.com/ValveSoftware/steam-for-linux/issues/9672")
def get_registry() -> Any | None:
home = os.getenv("HOME")
try:
with open(f"{home}/.steam/registry.vdf") as f:
registry = vdf.load(f)
return registry
except Exception as e:
logger.critical(e)
return None
def _is_dayz_running() -> bool:
registry = get_registry()
if registry is None:
return False
apps = registry["Registry"]["HKCU"]["Software"]["Valve"]["Steam"]["apps"].items()
for app in apps:
k, v = app
if k in (APPID_DAYZ, APPID_DAYZ_EXP):
try:
state = v["Running"]
# NOTE: 0 denotes False
return bool(int(state))
except Exception as e:
logger.critical(e)
return False
return False
def _get_running_app() -> int | None:
registry = get_registry()
if registry is None:
return None
try:
return int(
registry["Registry"]["HKCU"]["Software"]["Valve"]["Steam"]["RunningAppID"]
)
except Exception:
return None
def get_running_app() -> int | None:
PROC_NAME = "steam"
SUBPROC_NAME = "reaper"
FLAG = "AppId"
# NOTE: may cause conflicts if multiple apps are running
try:
for proc in psutil.process_iter():
if proc.name() == PROC_NAME:
subprocs = proc.children()
filtered = (proc for proc in subprocs if proc.name() == SUBPROC_NAME)
try:
proc = next(filtered)
except StopIteration:
return None
args = proc.cmdline()
appid = (row for row in args if FLAG in row)
try:
return int(next(appid).split("=")[1])
except StopIteration:
return None
except Exception as e:
logger.warn(e)
logger.debug(e)
return None
def vdf2json(path: Path) -> str:
def _istr(indent: int, string: str) -> str:
return (indent * " ") + string
jbuf = "{\n"
indent = 1
with open(path, "r") as f:
st = f.read()
lex = shlex(st)
while True:
tok = lex.get_token()
if not tok:
return jbuf + "}\n"
if tok == "}":
indent -= 1
jbuf += _istr(indent, "}")
ntok = lex.get_token()
if ntok is not None:
lex.push_token(ntok)
if ntok and ntok != "}":
jbuf += ","
jbuf += "\n"
else:
ntok = lex.get_token()
if ntok == "{":
jbuf += _istr(indent, tok + ": {\n")
indent += 1
else:
if ntok is not None:
jbuf += _istr(indent, tok + ": " + ntok)
ntok = lex.get_token()
if ntok is not None:
lex.push_token(ntok)
if ntok != "}":
jbuf += ","
jbuf += "\n"
def get_app_allows_downloads(path: Path, appid: int) -> bool:
try:
root_path = get_app_path(path, appid)
acf = root_path.joinpath(f"steamapps/appmanifest_{appid}.acf")
flag = ACF(acf).get_allows_downloads()
except AppNotInstalledError:
flag = 0
match flag:
# NOTE: adheres to global client setting
case 0:
return get_client_allows_downloads(path)
# NOTE: always allow
case 1:
return True
# NOTE: never allow
case 2:
return False
# NOTE: no other known values at this time, fallback (assume permits)
case _:
return True
def gen_shortcut() -> None:
# TODO:
"""
during setup, prompt user to select matching user id from loginusers
show user account name, select outer steam id
steam/userdata/<steamid_32>/config/shortcuts.vdf
"""
# STEAMID_MAGIC = 76561197960265728
# STEAMID_64 - STEAMID_MAGIC = STEAMID32
# or get right-most 32 bits
# STEAMID_64 & 0xFFFFFFFF
pass
def get_config(path: Path) -> Path:
return path.joinpath("config/config.vdf")
def get_client_allows_downloads(path: Path) -> bool:
config = get_config(path)
try:
with open(config) as f:
settings = vdf.load(f)
# NOTE: "1" denotes "allow"
allow = bool(
int(
settings["InstallConfigStore"]["Software"]["Valve"]["Steam"][
"AllowDownloadsDuringGameplay"
]
)
)
return allow
except Exception as e:
logger.critical(e)
return True
def is_dayz_running() -> bool:
"""Subprocesses spawned from Steam will not show up in regular process tree"""
procs = []
substring = [DAYZ_BINARY, DAYZ_LAUNCHER]
for proc in psutil.process_iter():
try:
procs.append(proc.cmdline())
except Exception as e:
logger.warning(e)
continue
return any(s in item for sublist in procs for item in sublist for s in substring)
def get_pending_downloads(steam_path: Path, appid: int) -> Generator[Path, None, None]:
root_path = get_app_path(steam_path, appid)
downloads_dir = root_path / DOWNLOADS_PATH
files = downloads_dir.iterdir()
return files
def is_dayz_downloading(steam_path: Path, appid: int) -> bool:
files = get_pending_downloads(steam_path, appid)
reg = re.compile(rf"^state_(?:{APPID_DAYZ_EXP}|{APPID_DAYZ})_.*\.patch$")
pending = [f for f in files if reg.match(f.name)]
if len(pending) > 0:
return True
return False
def get_app_path(folders_path: Path, appid: int) -> Path:
app_path = None
try:
with open(folders_path / LIBRARYFOLDERS_PATH) as f:
folders = vdf.load(f)
except Exception:
raise VDFLoadError("Failed to parse libraryfolders")
for obj in folders["libraryfolders"]:
if str(appid) in folders["libraryfolders"][obj]["apps"]:
app_path = folders["libraryfolders"][obj]["path"]
if Path(app_path).exists():
break
if app_path is None:
raise AppNotInstalledError(
f"Failed to find a libraryfolder for the appid {appid}"
)
if Path(app_path).exists() is False:
raise AppMovedError(
f"The location '{app_path}' pointed to by '{appid}' no longer exists and may have been changed on the disk."
)
return Path(app_path)
def get_app_name(appid: int) -> str | None:
payload = {"appids": [appid]}
res = requests.get(APP_DETAILS, params=payload)
if res.status_code != 200:
return None
try:
return str(res.json()[str(appid)]["data"]["name"])
except Exception as e:
logger.debug(e)
return None
+184
View File
@@ -0,0 +1,184 @@
import logging
import os
import shutil
from pathlib import Path
from typing import TYPE_CHECKING
from warnings import deprecated
from dzgui.const.constants import APP_NAME, STEAM_ICON, STEAM_ICONS_PATH
from dzgui.const.enum import Preferences
from dzgui.config.query import lookup
from dzgui.config.userprefs import UserPrefs
from dzgui.config.xdg import get_xdg_paths, parse_filepaths
from dzgui.init.migrate import (
has_new_config,
copy_state_files,
migrate_cols_file,
)
from dzgui.init.flock import lock_acquire
from dzgui.init.prereqs import has_any_client
from dzgui.strings import boot
from dzgui.util.deck import is_steam_deck, is_game_mode
from dzgui.util.dirs import make_parents
from dzgui.util.localize import set_locale
from dzgui.util.map_count import test_map_count
from dzgui.util.redact import RedactionFilter, REDACTION_PATTERNS
from dzgui.util.strings import init, steam_icon_missing
from dzgui.views.base import App
from dzgui.views.dialogs.boot import BootWindow
from dzgui.views.dialogs.early_alert import EarlyAlertDialog
from dzgui.views.dialogs.wizard import SetupWizard
if TYPE_CHECKING:
from pathlib import Path
logger = logging.getLogger(APP_NAME)
# TODO: profile load time
def setup_logger(log_path: "Path") -> None:
# TODO: put in consts?
_format = (
"%(asctime)s␞%(levelname)s␞%(filename)s::%(funcName)s::%(lineno)s␞%(message)s"
)
fh = logging.FileHandler(log_path)
formatter = logging.Formatter(_format)
fh.setFormatter(formatter)
fh.setLevel(logging.DEBUG)
_filter = RedactionFilter(patterns=REDACTION_PATTERNS)
fh.addFilter(_filter)
logger.setLevel(logging.DEBUG)
logger.addHandler(fh)
def copy_bare_configs(config: "Path", resolution: "Path") -> tuple[bool, bool]:
# NOTE: temporary workaround for #375
conf = "config.json"
state = [
"dzg.history",
"dzg.versions",
"dzg.res.json",
"dzg.filters.json",
"dzg.columns.json",
"dzg.notes.json",
"ips.csv",
".month",
]
config_changed = False
state_changed = False
if config.parent.exists() is False:
new_file = config
old_file = config.parent.parent / conf
if old_file.is_file():
try:
make_parents(new_file)
shutil.copy(old_file, new_file)
config_changed = True
except Exception as e:
logger.critical(e)
if resolution.parent.exists() is False:
state_path = resolution.parent
for state_file in state:
old_file = state_path.parent / state_file
if old_file.is_file():
try:
new_file = state_path / state_file
make_parents(new_file)
shutil.copy(old_file, new_file)
state_changed = True
except Exception as e:
logger.critical(e)
return (config_changed, state_changed)
@deprecated("Currently unused")
def load_steam_icon(config: Path) -> None:
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk # noqa
default = lookup(config, Preferences.DEFAULT)
icon_path = Path(default).joinpath(STEAM_ICONS_PATH)
try:
theme = Gtk.IconTheme.get_default()
paths = theme.get_search_path()
theme.set_search_path(paths + [str(icon_path)])
paths = theme.get_search_path()
icons = theme.list_icons(None)
if STEAM_ICON not in icons:
logger.warning(steam_icon_missing)
except Exception as e:
print(e)
logger.warning(e)
def load_gui(version: str, is_debug: bool) -> None:
lock = lock_acquire() # noqa
set_locale()
# NOTE: consider aborting this check if steam deck
xdg_paths = get_xdg_paths()
XDG = parse_filepaths(xdg_paths)
copy_bare_configs(XDG.config, XDG.resolution)
if XDG.resolution.parent.is_dir() is False:
make_parents(XDG.resolution)
if XDG.debug.is_file() is False:
make_parents(XDG.debug)
_is_steam_deck = is_steam_deck()
_is_game_mode = is_game_mode() if _is_steam_deck else False
if _is_game_mode:
# NOTE: this may no longer be necessary on newer versions of SteamOS
del os.environ["GTK_IM_MODULE"]
if has_new_config(XDG.config) is False:
test_map_count()
migrate_cols_file(XDG.columns)
copy_state_files(xdg_paths["XDG_STATE_HOME"])
# TODO: add logging inside wizard
wizard = SetupWizard(_is_steam_deck, XDG)
if not wizard.is_setup_complete():
return
setup_logger(XDG.debug)
with open(XDG.debug, "w") as f:
f.truncate(0)
if _is_steam_deck is False:
# TODO: sudo escalation dialog
# count = get_map_count()
# TODO: move into module
if has_any_client() is False:
EarlyAlertDialog(init.requires_steam)
bootwin = BootWindow(XDG, version)
local_coords, latest_release = bootwin.get_results()
use_miles = lookup(XDG.config, Preferences.DIST)
prefs = UserPrefs(
is_steam_deck=_is_steam_deck,
is_game_mode=_is_game_mode,
is_debug=is_debug,
coords=local_coords,
version=version,
paths=XDG,
latest_release=latest_release,
use_miles=use_miles,
)
print(boot.all_ok)
app = App(prefs)
app.run(None)
+7 -2
View File
@@ -3,6 +3,8 @@ import shlex
from pathlib import Path
from typing import Any
from dzgui.const.boilerplate import config_boilerplate
"""
Convert legacy dztuirc to config.json
@@ -40,6 +42,7 @@ def rc2json(file: Path) -> str:
toggles = ["fullscreen"]
deprecated = [
"api_key",
"staging_dir",
"src_path",
"steam_path",
@@ -64,8 +67,6 @@ def rc2json(file: Path) -> str:
value = str2bool(ntok)
elif tok == "preferred_client":
tok = "client"
elif tok == "api_key":
tok = "bm_api"
elif tok == "ip_list":
while True:
ntok = lex.get_token()
@@ -89,4 +90,8 @@ def rc2json(file: Path) -> str:
keys["ip_list"] = ips
keys["use_miles"] = False
keys["start_tab"] = 0
# NOTE: workaround for DZGUI 6 logic (see #375)
for key in config_boilerplate.keys():
if key not in keys:
keys[key] = config_boilerplate[key]
return json.dumps(keys, indent=2)
+31 -6
View File
@@ -1,18 +1,43 @@
import stat
import textwrap
from pathlib import Path
from dzgui.util.dirs import copy_dzgui_to_xdg_data, find_icon_resource, make_parents
def get_share_path(exe_path: Path) -> Path:
return exe_path.parent.parent
def write_desktop_file(exe_path: Path) -> Path:
icon = find_icon_resource()
def write_desktop_file(share_path: Path) -> None:
template = f"""\
[Desktop Entry]
Version=1.0
Type=Application
Terminal=false
Exec={share_path}/launch.sh
Exec={exe_path}
Name=DZGUI
Comment=dzgui
Icon={share_path}/dzgui
Comment=DayZ server browser and mod manager
Icon={icon}
Categories=Game"""
file = share_path / "dzgui.desktop"
file.write_text(textwrap.dedent(template))
copy_dzgui_to_xdg_data(exe_path)
share_path = get_share_path(exe_path)
desktop_file = share_path.joinpath("applications/dzgui.desktop")
make_parents(desktop_file)
desktop_file.write_text(textwrap.dedent(template))
desktop_file.chmod(desktop_file.stat().st_mode | stat.S_IEXEC)
return desktop_file
def write_desktop_shortcut(desktop_file: Path) -> None:
# NOTE: necessarily depends on the above (UI blocks creation without XDG entry first)
link = Path.home().joinpath("Desktop/dzgui.desktop")
make_parents(link)
if link.exists():
link.unlink()
link.symlink_to(desktop_file)
-20
View File
@@ -4,8 +4,6 @@ from pathlib import Path
from dzgui.util._json import read_json
from dzgui.const.enum import Preferences
from dzgui.const.constants import STEAM_CMD, FLATPAK_RUN_CMD, FLATPAK_SANDBOX
class ConfigFileError(Exception):
pass
@@ -40,23 +38,5 @@ def get_favorites(path: Path) -> list[str]:
return list(conf["ip_list"])
# def is_in_favs(record: str, path: Path) -> bool:
# favs = get_favorites(path)
# if record in favs:
# return True
# return False
def enum_to_key(enum: Preferences) -> str:
return str(enum.dict["key"])
def get_client_index(client: str) -> int:
if client == STEAM_CMD:
return 0
elif client == FLATPAK_RUN_CMD:
return 1
elif client == FLATPAK_SANDBOX:
return 2
else:
return 0
+12 -6
View File
@@ -18,6 +18,7 @@ class Xdg:
debug: Path
ips: Path
filters: Path
shortcut: Path
def is_writeable(path_str: str) -> bool:
@@ -29,9 +30,9 @@ def is_writeable(path_str: str) -> bool:
if not path.exists():
try:
path.mkdir(parents=True)
path.unlink()
except OSError:
return False
path.unlink()
return True
try:
@@ -55,17 +56,19 @@ def get_xdg_paths() -> dict:
resolved_paths = {}
for path in xdg_paths:
rp = os.environ.get(path)
if rp is not None and is_writeable(rp):
resolved_paths[path] = Path(rp)
real_path = os.environ.get(path)
if real_path is not None and is_writeable(real_path):
new_path = Path(real_path)
else:
resolved_paths[path] = xdg_paths[path] / APP_NAME_LOWER
new_path = xdg_paths[path]
resolved_paths[path] = new_path / APP_NAME_LOWER
return resolved_paths
def parse_filepaths(xdg: dict) -> Xdg:
config = xdg["XDG_CONFIG_HOME"]
state = xdg["XDG_STATE_HOME"]
share = xdg["XDG_DATA_HOME"]
config = config / "config.json"
@@ -80,6 +83,8 @@ def parse_filepaths(xdg: dict) -> Xdg:
ips = state / "ips.csv"
filters = state / "dzg.filters.json"
shortcut = share / APP_NAME_LOWER
return Xdg(
config,
columns,
@@ -90,5 +95,6 @@ def parse_filepaths(xdg: dict) -> Xdg:
system,
debug,
ips,
filters
filters,
shortcut,
)
-1
View File
@@ -2,7 +2,6 @@
Generic defaults used when initializing a config file from scratch
"""
config_boilerplate = {
"bm_api": "",
"fav_server": "",
"fav_label": "",
"name": "",
+29 -4
View File
@@ -4,14 +4,18 @@ UDP_PORT = 27016
VM_FILE = "/proc/sys/vm/max_map_count"
MIN_COUNT = 1048576
API_RATE_LIMIT = 1
CLIENT_RATE_LIMIT = 3
REQUEST_TIMEOUT = 10
APPNAME_DAYZ = "DayZ"
APPNAME_DAYZ_EXP = "DayZ Exp"
APPNAME_DAYZ_EXP_HUMAN = "DayZ Experimental"
DAYZ_BINARY = "DayZ_x64.exe"
DAYZ_LAUNCHER = "DayZLauncher.exe"
LIBRARYFOLDERS_PATH = "steamapps/libraryfolders.vdf"
DOWNLOADS_PATH = "steamapps/downloading"
WORKSHOP_PATH = "steamapps/workshop/content/" + str(APPID_DAYZ)
STEAM_CMD = "steam"
@@ -27,12 +31,21 @@ BETA_REPO = "testing"
APP_NAME = "DZGUI"
APP_NAME_LOWER = "dzgui"
APP_NAME_ABBR = "dzg"
GTK_APP_ID = "io.github.aclist.dzgui"
HEX_GREEN = "#32CD32"
HEX_RED = "#FF0000"
HEX_ORANGE = "#FFAC1C"
# TODO: normalize icon names
CALCULATOR = "accessories-calculator-symbolic"
CARET_DOWN = "go-down-symbolic"
CARET_UP = "go-up-symbolic"
CLIPBOARD = "edit-copy-symbolic"
CLOSE = "window-close-symbolic"
FOLDER = "folder-symbolic"
EDIT_DELETE = "edit-delete-symbolic"
ERROR = "dialog-error-symbolic"
HELP_BUBBLE = "help-about-symbolic"
INPUT_KEYBOARD = "input-keyboard-symbolic"
LIST_ADD = "list-add-symbolic"
@@ -41,9 +54,10 @@ SEARCH_ICON = "system-search-symbolic"
STEAM_ICON = "steam_tray_mono"
VIEW_CONCEAL = "view-conceal-symbolic"
VIEW_REVEAL = "view-reveal-symbolic"
ERROR = "dialog-error-symbolic"
WARNING = "dialog-warning-symbolic"
WEB_BROWSER = "web-browser-symbolic"
DAY_ICON = "weather-clear-symbolic"
NIGHT_ICON = "weather-clear-night-symbolic"
SEPARATOR = "SEPARATOR"
@@ -65,16 +79,27 @@ LEGACY_IPS_PATH = ".local/share/dzgui/helpers/ips.csv"
DEBUG_LOG = f"{APP_NAME}_DEBUG.LOG"
SYSTEM_LOG = f"{APP_NAME}_SYSTEM.LOG"
CHANGELOG_PATH = "data/CHANGELOG.md"
HERO_PATH = "data/images/hero.png"
IMAGES_PATH = "data/images"
HERO_PATH = "data/images/_hero.png"
CSS_PATH = "data/app.css"
VDF_PATH = "steamapps/libraryfolders.vdf"
DEFAULT_STEAM_PATH = ".local/share/Steam"
FLATPAK_STEAM_PATH = ".var/app/com.valvesoftware.Steam/data/Steam"
FLATPAK_ROOT_PATH = ".var/app/com.valvesoftware.Steam"
FLATPAK_STEAM_PATH = FLATPAK_ROOT_PATH + "/data/Steam"
UBUNTU_STEAM_PATH = ".steam/steam"
DEBIAN_STEAM_PATH = ".steam/debian-installation"
STEAM_ICONS_PATH = "public"
LOG_FILTERS = ("CRITICAL", "WARNING", "INFO", "DEBUG")
TMP_PATH = "/tmp"
TMP_TARBALL = "/tmp/dzgui.tar.gz"
TMP_EXE = "/tmp/dzgui"
TMP_EXE = "/tmp/dzgui/dzgui"
DAYZ_COMMUNITY_ROOT = "Missions"
GIO_SETTINGS_INTERFACE = "org.gnome.desktop.interface"
GIO_SETTINGS_PROP = "color-scheme"
GIO_SETTINGS_KEY = "gtk-application-prefer-dark-theme"
GIO_SETTINGS_VAL = "prefer-dark"
+8 -5
View File
@@ -1,7 +1,12 @@
# internal
STEAM_PUBLISHED_FILES = "https://api.steampowered.com/ISteamRemoteStorage/GetPublishedFileDetails/v1/?format=json"
STEAM_SERVERS = "https://api.steampowered.com/IGameServersService/GetServerList/v1/?"
BM_SERVERS = "https://api.battlemetrics.com/servers?"
STEAM_PUBLISHED_FILES = (
"https://api.steampowered.com/ISteamRemoteStorage/GetPublishedFileDetails/v1"
)
STEAM_SERVERS = "https://api.steampowered.com/IGameServersService/GetServerList/v1"
SUB_ENDPOINT = "https://api.steampowered.com/IPublishedFileService/Subscribe/v1"
UNSUB_ENDPOINT = "https://api.steampowered.com/IPublishedFileService/Unsubscribe/v1"
APP_DETAILS = "https://store.steampowered.com/api/appdetails?"
GITHUB = "https://github.com/aclist"
GITHUB_RELEASES = "https://api.github.com/repos/aclist/dztui/releases/latest"
CODEBERG_RELEASES = "https://codeberg.org/api/v1/repos/aclist/dzgui/releases/latest"
@@ -21,5 +26,3 @@ GITHUB_ISSUES = "https://github.com/aclist/dzgui/issues"
FORUM = "https://old.reddit.com/r/dzgui"
SPONSORS = "https://github.com/sponsors/aclist"
STEAM_API_SETUP = "https://steamcommunity.com/dev/apikey"
BM_API_SETUP = "https://www.battlemetrics.com/developers"
BM_BROWSE = "https://www.battlemetrics.com/servers/dayz"
+7 -17
View File
@@ -61,9 +61,6 @@ class Preferences(EnumWithAttrs):
STEAM = {
"key": "steam_api",
}
BM = {
"key": "bm_api",
}
CLIENT = {
"key": "client",
}
@@ -76,12 +73,6 @@ class Preferences(EnumWithAttrs):
NAME = {
"key": "name",
}
INSTALL = {
"key": "auto_install",
}
DEBUG = {
"key": "debug",
}
DEFAULT = {
"key": "default_steam_path",
}
@@ -94,15 +85,13 @@ class Preferences(EnumWithAttrs):
IP_LIST = {
"key": "ip_list",
}
BRANCH = {
"key": "branch",
}
START_TAB = {
"key": "start_tab",
}
class NotebookPage(EnumWithAttrs):
OFFLINE = {"crumbs": strings.crumbs.offline, "statusbar": True}
CHANGELOG = {"crumbs": strings.crumbs.changelog, "statusbar": True}
DEVELOPERS = {"crumbs": strings.crumbs.developers, "statusbar": False}
HELP = {"crumbs": strings.crumbs._help, "statusbar": True}
@@ -167,7 +156,7 @@ class ContextMenu(EnumWithAttrs):
COPY_LOG_CLIPBOARD = {"label": strings.copy_log}
COPY_SERVER_IP = {"label": strings.copy_ip}
COPY_SERVER_NAME = {"label": strings.copy_name}
DELETE_MOD = {"label": strings.delete_mod}
UNSUB_MOD = {"label": strings.unsub_mod}
OPEN_WORKSHOP = {"label": strings.open_workshop}
REFRESH_PLAYERS = {"label": strings.refresh_players}
REMOVE_HISTORY = {"label": strings.remove_history}
@@ -183,7 +172,8 @@ class ContextMenuGroup(Enum):
"""
SERVER_MOD = (ContextMenu.OPEN_WORKSHOP,)
MOD = (ContextMenu.OPEN_WORKSHOP, ContextMenu.DELETE_MOD)
MOD = (ContextMenu.OPEN_WORKSHOP, ContextMenu.UNSUB_MOD)
MOD_OFFLINE = (None,)
LOG = (ContextMenu.COPY_LOG_CLIPBOARD,)
SERVER_BROWSER = (
ContextMenu.CONNECT,
@@ -248,9 +238,9 @@ class ModButton(EnumWithAttrs):
"label": strings.mod_panel.unhighlight_stale,
"tooltip": strings.mod_panel.unhighlight_stale_tooltip,
}
DELETE_SELECTED = {
"label": strings.mod_panel.delete_selected,
"tooltip": strings.mod_panel.delete_selected_tooltip,
UNSUB_SELECTED = {
"label": strings.mod_panel.unsub_selected,
"tooltip": strings.mod_panel.unsub_selected_tooltip,
}
SELECT_STALE = {
"label": strings.mod_panel.select_stale,
+28 -2
View File
@@ -8,6 +8,8 @@ from gi.repository import Gdk, GObject # noqa E402
if TYPE_CHECKING:
from dzgui.const.enum import NotebookPage, ServerTab
from dzgui.model.model_factory import FastInsertListStore
from dzgui.views.pages.offline import FolderHBox
# TODO: if servers fail to load, may leave dangling widgets waiting for a signal
@@ -79,8 +81,8 @@ class Emitter(GObject.GObject):
def distcalc_started(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(bool,))
def mod_page_toggled(self, state: bool) -> None:
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(bool, int))
def mod_page_toggled(self, state: bool, mods: int) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(bool,))
@@ -143,6 +145,10 @@ class Emitter(GObject.GObject):
def api_change_failed(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def api_change_successful(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def already_saved_server(self) -> None:
pass
@@ -154,3 +160,23 @@ class Emitter(GObject.GObject):
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def lan_page_initialized(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(object, str))
def custom_mods_loaded(self, store: "FastInsertListStore", folder: str) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(object,))
def custom_mods_unloaded(self, widget: "FolderHBox") -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(str, bool))
def custom_mission_loaded(self, folder: str, is_valid: bool) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def invalid_custom_mods(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def all_mods_synched(self) -> None:
pass
+71 -34
View File
@@ -7,11 +7,12 @@ import dzgui.util._json as JSON # noqa
from dzgui.const.enum import (
FilterMode,
Preferences,
NotebookPage,
ButtonType,
ContextMenu,
FilterMode,
NotebookPage,
Preferences,
ServerTab,
)
from dzgui.config.userprefs import UserPrefs
@@ -20,11 +21,10 @@ from dzgui.controllers.emitter import Emitter
from dzgui.managers.config import ConfigManager
from dzgui.managers.connection import ConnectionManager
from dzgui.managers.contextmenu import ContextMenuManager
from dzgui.managers.mods import ModManager
from dzgui.managers.notes import NoteManager
from dzgui.model.servers import ServerModelManager
from dzgui.util.diag import write_diagnostic
from dzgui.util.format import format_player_count
from dzgui.util.format import format_exception, format_player_count
from dzgui.util.open_links import open_user_workshop, open_workshop_page
from dzgui.views.dialogs.filepicker import FilePicker
from dzgui.views.dialogs.generic import ExceptionDialog
@@ -38,7 +38,6 @@ logger = logging.getLogger(APP_NAME)
if TYPE_CHECKING:
from dzgui.api.servers import Record
from dzgui.const.enum import ServerTab
from dzgui.managers.connection import Prerequisites
from dzgui.managers.filter import FilterManager
from dzgui.util.dist import Haversine
@@ -47,12 +46,13 @@ if TYPE_CHECKING:
from dzgui.views.components.filter_panel import FilterPanel
from dzgui.views.components.right_panel import RightPanel
from dzgui.views.components.statusbar import Statusbar
from dzgui.views.pages.offline import OfflineLoader
from dzgui.views.pages.options import Options
from dzgui.views.pages.preconnect import PreConnectionAssistant
from dzgui.views.pages.servers import ServerNotebook
from dzgui.views.trees.tree_log import LogTreeView
from dzgui.views.trees.tree_menu import MenuTreeView
from dzgui.views.trees.tree_mods import ModTreeView
from dzgui.views.trees.tree_mods import ModTreeView, OfflineModTreeView
from dzgui.views.trees.tree_servers import ServerTreeView
@@ -72,6 +72,7 @@ class AppNavigation:
filters: "FilterPanel"
preconnect: "PreConnectionAssistant"
options: "Options"
offline_loader: "OfflineLoader"
class Controller(GObject.GObject):
@@ -87,7 +88,6 @@ class Controller(GObject.GObject):
# NOTE: suppress requests until entire UI is loaded
self.loaded = False
self.pending_jobs = 1
self.exit_event = threading.Event()
self.cancel_event = threading.Event()
@@ -114,9 +114,6 @@ class Controller(GObject.GObject):
def query_config(self, key: Preferences) -> Any:
return self.config_man.lookup(key)
def is_auto_install(self) -> bool:
return bool(self.query_config(Preferences.INSTALL))
def suppress_signal(
self, owner: Any, child: Any, func_name: str, state: bool
) -> None:
@@ -202,7 +199,9 @@ class Controller(GObject.GObject):
try:
# TODO: where to put config file check
self.mediator.grid.notebook.settings.populate_settings()
except Exception:
except Exception as e:
msg = format_exception(e)
logger.critical(msg)
return
case ButtonType.MODS:
self.load_mods()
@@ -218,19 +217,29 @@ class Controller(GObject.GObject):
open_user_workshop(uid, client)
def load_mods(self) -> None:
self.mod_man = ModManager(self)
self.mediator.modtreeview.load_mods()
def uncolorize_mods(self) -> None:
self.mod_man.uncolorize_mods()
mod_man = self.mediator.modtreeview.get_mod_man()
mod_man.uncolorize_mods()
def highlight_stale(self) -> None:
self.mod_man.highlight_stale()
mod_man = self.mediator.modtreeview.get_mod_man()
mod_man.highlight_stale()
def toggle_mod_selection(self, state: bool) -> None:
self.mod_man.toggle_mod_selection(state)
mod_man = self.mediator.modtreeview.get_mod_man()
mod_man.toggle_mod_selection(state)
def delete_mods(self) -> None:
self.mod_man.delete_mods()
def unsub_mods(
self, treeview: Union["ModTreeView", "OfflineModTreeView", None] = None
) -> None:
if treeview is None:
view = self.mediator.modtreeview
else:
view = treeview
mod_man = view.get_mod_man()
mod_man.unsub_mods()
def get_mod_store(self) -> Gtk.TreeModel | None:
return self.mediator.modtreeview.get_model()
@@ -254,10 +263,12 @@ class Controller(GObject.GObject):
self.open_page(NotebookPage.LOG)
except Exception as e:
dialog = ExceptionDialog(self, str(e))
dialog.show_all()
dialog.run()
def select_colorized(self) -> None:
self.mod_man.select_colorized()
mod_man = self.mediator.modtreeview.get_mod_man()
mod_man.select_colorized()
def get_all_tree_filters(self) -> dict[str, dict[str, bool]]:
servers = self.get_servers()
@@ -286,10 +297,11 @@ class Controller(GObject.GObject):
write_diagnostic(self.prefs.paths.config, file)
except Exception as e:
dialog = ExceptionDialog(self, str(e))
dialog.show_all()
dialog.run()
def update_api_key(self, key: Preferences, text: str) -> None:
self.config_man.update_api_key(key, text)
def update_steam_api_key(self, text: str) -> None:
self.config_man.update_steam_api_key(text)
def set_resolution(self, window: "OuterWindow") -> None:
self.config_man.set_resolution(window)
@@ -388,6 +400,9 @@ class Controller(GObject.GObject):
def get_menu(self) -> "MenuTreeView":
return self.mediator.menu
def unset_fav(self) -> None:
self.config_man.unset_fav()
def has_favorites(self) -> bool:
favs = self.config_man.get_favorites()
if len(favs) < 1:
@@ -399,7 +414,7 @@ class Controller(GObject.GObject):
def add_by_str(self, addr: str) -> None:
saved_tree = self.get_servers().get_saved()
ServerModelManager(self, saved_tree).add_by_str(addr)
ServerModelManager(self, saved_tree).add_by_ip(addr)
def add_by_record(self, record: "Record") -> None:
saved_tree = self.get_servers().get_saved()
@@ -423,12 +438,6 @@ class Controller(GObject.GObject):
ServerModelManager(self, tv).remove_from_history(record)
def connect_by_str(self, addr: str) -> None:
if addr.isdigit():
config_man = self.get_config_man()
key = config_man.lookup(Preferences.BM)
self.connection_man = ConnectionManager(self)
self.connection_man.connect_by_id(int(addr), key)
else:
self.connection_man = ConnectionManager(self)
self.connection_man.connect_by_ip(addr)
@@ -451,6 +460,9 @@ class Controller(GObject.GObject):
open_workshop_page(mod, cmd)
def has_note(self) -> bool:
# TODO: get record string, store in memory
# get note by record, get is in favs, etc. store as a block
# this is only used by context mixin
note = self.get_note()
if len(note) > 0:
return True
@@ -465,11 +477,13 @@ class Controller(GObject.GObject):
return self.notes_man.get_note(record)
def add_note(self, note: str) -> None:
# TODO: record should be cached upon creation of dialog
tv = self.get_active_treeview()
record = tv.get_record_string()
self.notes_man.add_note(record, note)
def delete_note(self) -> None:
# TODO: record should be cached upon creation of dialog
tv = self.get_active_treeview()
record = tv.get_record_string()
self.notes_man.delete_note(record)
@@ -484,6 +498,9 @@ class Controller(GObject.GObject):
def set_active_keyword(self, keyword: str) -> None:
self.get_filter_man().set_active_keyword(keyword)
ServerModelManager(self, self.get_active_treeview()).refilter(
FilterMode.TOGGLE_ON
)
def get_modtreeview(self) -> "ModTreeView":
return self.mediator.modtreeview
@@ -509,19 +526,39 @@ class Controller(GObject.GObject):
def set_start_tab(self) -> None:
ind = self.config_man.get_start_tab()
logger.info(f"Setting start tab to index {ind}")
self.get_servers().notebook.set_current_page(ind)
def update_and_load_to_menu(self, raise_window: bool) -> None:
self.connection_man.update_and_connect(raise_window, menu_only=True)
def get_debug_args(self) -> str:
return self.connection_man.get_debug_args()
def update_and_connect(self, raise_window: bool) -> None:
self.connection_man.update_and_connect(raise_window)
def update_and_load_to_menu(self) -> None:
self.connection_man.update_and_connect(menu_only=True)
def update_and_connect(self) -> None:
self.connection_man.update_and_connect()
def update_status(self) -> None:
self.mediator.preconnect.mark_finished()
def get_steam_client_name(self) -> str:
return self.mediator.options.get_client_name()
def get_client_name(self) -> str:
# NOTE: only possible values are "Steam" and "Flatpak"
cmd = self.query_config(Preferences.CLIENT)
return str(cmd.split()[0].capitalize())
def present_window(self) -> None:
self.mediator.window.present_with_time(Gdk.CURRENT_TIME)
def is_cancel_pending(self) -> bool:
if self.get_exit_event().is_set():
return True
if self.get_cancel_event().is_set():
self.clear_cancel_event()
return True
return False
def open_offline(self) -> None:
self.open_page(NotebookPage.OFFLINE)
mod_man = self.mediator.modtreeview.get_mod_man()
store = mod_man.store
self.mediator.offline_loader.populate(store)
+814 -8
View File
@@ -1,5 +1,10 @@
## Added
# Changelog
## [7.0.0] Unreleased
### Added
- Setup wizard
- Uninstall wizard
- Descriptive details panel to certain error dialogs
- Changelog text wrapping and formatting
- Changelog ships with source
- Documentation ships with source
@@ -21,6 +26,7 @@
- Set favorite server from tables
- Detailed/copyable trace in critical error dialogs
- Visual icons
- Unset favorite server button
- Integrated server notebook
- Propagate width changes to all tables
- Remember tree position in menus
@@ -37,12 +43,24 @@
- Save filters per server context between sessions
- Preboot progress dialog
- Choose to jump into splash screen instead of server
- Collapsible connection panel
- Play offline (load mods directly)
- Generate Steam shortcuts and cover art
- Warn user if background downloads are disabled
- Dynamic copy button
- Update map count (-u flag)
- Filter button tooltips
- Expand/collapse changelog versions
- Support local light/dark mode changes on system theme
- Server time calculator
## Changed
### Changed
- Conform to PEP 440 versioning for beta versions
- Enforce fullscreen mode on Steam Deck
- Reduce padding on keys button
- Boldface breadcrumbs
- Changed some dialog error messages from popups to popovers
- Changed how filter buttons are packed in sidebar
- Bold labels inside frames
- Sidebar buttons do not steal focus
- Copy IP copies IP:queryport only instead of IP:gameport:queryport, mimics syntax needed by add by ip method
@@ -54,25 +72,813 @@
- Disable overlay scrollbars on server tables
- Reduce size of geolocation DB on disk (~100MB)
- Enable LAN page Empty/Full filters on first run of app
- Propagate subscribed mods to Steam client
- Make j/k keys in context menus follow same wraparound logic as down arrow/up arrow
## Dropped
- Debug mode
### Dropped
- Battlemetrics API support
- Unused metadata from system log files
- Branch switching
- Manual mod install mode (describe rationale)
- Force update mods
## Fixed
### Fixed
- Longstanding issue with left clicks not registering as tree selection changes after spamming keyboard input
- In-game time field missing certain ranges of time at night
- Wrap long entries in changelog
- Certain server descriptions with special characters not rendering correctly
- Center server title text on server dialogs
- Rare segfaults when changing maps (threading)
- Moved dialogs out of threads
- History table not being in lock-step with state file
- Current keyword filter not being applied when refreshing table
## Unreleased
### Unreleased
- Load offline mods
- Local documentation
- Raw debug command in context menu
## Developer-facing
### Developer-facing
- Add pyproject.toml file
- Show deprecation warnings
- Options -> Dev page
## [6.0.5] 2026-05-17
### Changed
- Update symlink hash logic to align with DZGUI 7 beta
- Update A2S helper to latest commit
## [6.0.4] 2026-04-13
### Fixed
- Update A2S module checksums to support servers with missing description field
## [6.0.3] 2026-04-12
### Fixed
- Use GLibUnix namespace where available when setting up SIGINT callback
## [6.0.2] 2026-01-26
### Fixed
- Explicitly use Python 3.13 when calling subprocesses
- Raise error correctly from module
- Do not spawn dialogs from inside of thread when fetching prereqs
### Changed
- Optimize time complexity of startup checks
- Optimize coordinate calculation by using local records first
- Rename some internal functions
- Wrap entire startup process in dialog
## [6.0.1] 2026-01-16
### Fixed
- Explicitly use Python 3.13 when calling subprocesses
## [6.0.0] 2026-01-14
### Added
- Support DayZ Experimental
- Ping display on server tables
- Save descriptive text notes on a per-server basis
- Speed up load time and navigation of server tables
- More robust threading and cache system when filtering servers
- Show additional DayZ client information in Options menu
- Warn user of DayZ client version mismatches
- Support clickable hyperlinks in dialogs
- Rich server metadata details dialog (right-click on server table)
- Filter by modded servers
- Breadcrumbs showing current menu context
- Dedicated changelog page
- Dedicated keybindings page
- Dedicated settings page ("Options")
- Support sandboxed version of Flatpak
- Vim-style navigation keybindings
- Added "Return to main menu" button to dialog windows when failing to load server table
- Dynamic context menus for modded servers
- Additional keybindings for new filter toggles
- If a server is locked, prompt user when connecting
- Internal flag to allow distro-packaged releases to disable in-app updates
- Pre-boot checks to test whether script was invoked directly
- Commandline usage help text (GaryBlackbourne)
- More descriptive help dialogs when initial dependencies are missing
### Fixed
- Script failing to start when remote endpoints are unavailable (GaryBlackbourne)
- Key stickiness when quickly navigating through entries in tables
- Servers returning malformed A2S_INFO blocking server browser from loading
- Normalized buttons in dialogs and restored proper padding
- GTK errors being emitted to stdout when inserting debug table
- Entry dialog sensitivity when validating API keys
- Additional validation on entry dialogs to prevent submitting empty text
- Suppress errors during pre-boot checks when mods are not installed
- Centered filter checkboxes within panel
- Do not pop unhighlight/select stale buttons if no stale mods exist
- Improved keybinding interaction with side panels
- Suppress typeahead search in mod dialogs
- Do not trigger global API cooldown if no LAN/favorite servers are found
- Fix table column expansion in server mod dialogs
- Missing parameters when closing application via window decorations
- Statusbar contents not updating on certain pages
- Prevent debug button from activating when in certain input fields
- Window size not updating correctly when unmaximizing window after changing "fullscreen at boot" setting
- Branch toggle signal being emitted when entering Options menu from other contexts
- Mods rarely not appearing in local mod list if download completed too quickly
- Statusbar not updating when clicking a row after spamming keyboard input
- Extraneous logs being generated when subscribing to mods
- Narrow width of columns in modlist dialogs occluding text
- Newline terminators in history file
- Floating point number calculation
- Window resizing too small if no prior resolution was set
- ESC key destroying wait dialogs while a thread is pending
- Tooltip signals being erroneously emitted on main menu
- UI not being constructed correctly if CHANGELOG.md was missing
- Config file erroneously getting updated when populating settings menu
- Leaky variable name in dialog titles
- Prevent extraneous signals from propagating when column width is adjusted
- Server filter panel not being hidden when entering other page contexts
- Path to remote changelog being constructed incorrectly
- Dialogs with newlines breaking output in log table
- Path discovery during first-time setup when parsing filepaths with whitespaces
- First-time setup dialog continuously triggering when DayZ install path had whitespaces in it
### Changed
- Require Python 3.13
- Reduced global API cooldown from 60s to 30s
- Clarify dialog messages when DayZ path could not be found
- Auto-focus first item when opening context menus
- Opacity setting on side buttons when in a different context
- Refactored BM API key validation to account for new key format
- State file serialization methods
- Optimize time complexity of pre-boot checks (GaryBlackbourne)
- Rewrote distance calculation module (GaryBlackbourne)
- Changed preferred client setting from radio toggle to combobox
### Dropped
- Ping readout in statusbar
- Extraneous information from right statusbar
## [5.8.3] 2026-01-04
### Fixed
- Normalize checksum numbers and dates
## [5.8.2] 2026-01-04
### Fixed
- Fix regression in symlink routine introduced by previous hotfix
## [5.8.1] 2025-12-27
### Fixed
- Path discovery during first-time setup when parsing filepaths with whitespaces
- First-time setup dialog continuously triggering when DayZ install path had whitespaces in it
## [5.8.0] 2025-07-06
### Added
- Filter servers by official/unofficial status
- Automatically fetch geolocation records
### Changed
- Updated internal versioning of helper files
### Fixed
- Corrected erroneous 2024 date in prior changelog entries
## [5.7.0] 2025-04-17
### Added
- Save application dimensions when quitting and restore on subsequent boot
### Fixed
- Issues with the window exceeding the bounds of the screen when displaying some table contexts
### Changed
- More direct server ping query method that should return marginally more accurate times
## [5.6.7] 2025-04-04
### Dropped
- Removed extraneous pre-boot API checks that could cause error messages to be printed if the user had not set up an API key yet
## [5.6.6] 2025-03-16
### Changed
- Update IP database records for 2025-03
## [5.6.5] 2025-03-04
### Fixed
- Livonia server results being dropped from batch queries
## [5.6.4] 2025-02-10
### Changed
- Drop launch flag and check for invocation through Steam automatically
## [5.6.3] 2025-02-09
### Changed
- Update IP database records for 2025-02
## [5.6.2] 2025-01-22
### Fixed
- Resolve regression introduced with IP resolution feature in 5.6.0 (restores functionality of right-click action: Add to My Servers)
## [5.6.1] 2025-01-10
### Fixed
- Add fallback support for jq 1.6
## [5.6.0] 2025-01-06
### Added
- Application header bar and controls
- Menu context subtitle in header bar
- Bulk delete mods (via 'List installed mods' list). Not compatible with Manual Mod install mode
- Highlight stale mods in mods list
- Added --steam launch parameter
- Open Steam workshop subscriptions dialog when switching from Manual to Auto mode
- Hover tooltips to most buttons
- Add in-app documentation link to Codeberg mirror
- Additional logging
### Fixed
- Avoid sudo escalation if system map count is sufficient (jiriks74)
- Duplicate dialog title on Steam Deck
- Resolve remote IP when saving records for game servers with multiple hosts
- More performant symlink traversal when checking for legacy links
- Only iterate on missing symlinks at boot (400% performance uplift)
- Fix for server list truncation causing some servers to not appear in results
- Empty dialog popups if user manually deletes local mods while application is running
- Update statusbar when removing servers from list/repopulating
- Abort DayZ path discovery if Steam files are not synched
- Race condition when checking for installed mods
- Favorite server message not updating correctly
- Improved handling for cases where there are no locally installed mods
- Set up mod symlinks at boot, rather than only on server connect
- Prevent context menus from opening when table is empty
- When reloading table in-place, prevent duplicate panel elements from being added if already present
- Clean up local mod signatures from versions file when deleting mods
- Focus first row when opening mods list
### Changed
- Redact usernames in log files
- Prevent ArrowUp/ArrowDown input when inside keyword field
- Admonish user to restart Steam in error dialog if DayZ path could not be found
- Refactor control flow for more robust contextual parsing
- Stop sending modal dialog hints to outer window
- Clean up signal emission
- Clarify some error messages and normalize text formatting
- Update forum URL
- Update README.md
- Update IP database to 2025-01
- Reduce IP database size by 50%
- Update documentation to 5.6.x standard
### Dropped
- Hall of Fame section from button links, to be moved inside documentation
- Unused imports
## [5.5.3] 2024-12-13
### Fixed
- Add remote resource health checks before downloading updates
### Added
- Add fallback repository
## [5.5.1] 2024-12-03
### Fixed
- Support localized decimal separators when parsing installed mod sizes
## [5.5.0] 2024-11-10
### Added
- Support servers running DLC content (fixes Frostline servers)
- Expose a toggle setting for whether to launch the application in fullscreen
- Text autocompletion in maps search field (partial search)
- Add disk space warning to popup dialog when downloading mods
### Fixed
- Servers in saved servers list would populate context menu with same option when right-clicking in server browser
- Enable adding/removing servers to/from My Saved Servers when in Recent Servers context
- Prevent maps combobox from duplicating contents
- Restore keyboard input to keyword entry field
### Changed
- Abort fallback query method if DLC is required
## [5.4.2] 2024-10-05
### Fixed
- Sanitize third-party API IDs to remove UGC collisions
## [5.4.1] 2024-09-25
### Added
- Pre-boot validation check for users with self-compiled version of jq
### Fixed
- Use fallback logic for modlist queries when user traverses networks
- Fix signal handling control flow for checkbox toggles
- When reloading the server browser, the map combobox selection would revert to the last selected map instead of All Maps
- Server filter toggle signals were accessible from the main menu when switching between menu contexts
- Global cooldown dialog could sometimes block filter toggles after cooldown reset
- Normalized minor version number due to a previous clerical error
## [5.4.0] 2024-08-27
### Added
- Scan local area network for DayZ servers
- Freedesktop application icons for system taskbar, tray, and other dialogs
- Emit CPU model name when exporting system debug log
### Fixed
- Errors being printed to the console when Exit button was explicitly clicked
- Detect Steam Deck OLED APU variant during initial setup
- Encapsulate player names correctly so that names with whitespace in them are supported
- Test if DayZ directory is empty at startup, implying that the game was moved to a new library collection
- Report WM_CLASS name to the window manager
## [5.3.2] 2024-07-02
### Fixed
- Server list would sometimes be missing some expected servers due to truncation being caused when a server erroneously set an incomplete gametype
## [5.3.1] 2024-06-15
### Added
- Uninstall routine: invoke via dzgui.sh -u or dzgui.sh --uninstall and choose from full or partial uninstall
## [5.3.0] 2024-06-15
### Added
- Server browser tables now display the number of players in queue (for full servers)
- Warning dialog if the user's API key returned no servers, and a global API cooldown dialog (60 seconds)
### Fixed
- Removing servers from My Servers via the right-click context menu was not actually removing the server and drawing an empty dialog
- Resolved an issue where, when Steam was not installed in a standard location and the user was prompted to let DZGUI auto-discover the correct path, this information was not retained correctly
## [5.2.4] 2024-05-29
### Fixed
- Resolved an issue that could cause an old path to a prior DayZ installation to be reinserted in the config file if the Steam client did not synch the new path internally. DZGUI would try to ask the user to re-run first-time setup and update the path, but the old path would still be used.
## [5.2.3] 2024-04-19
### Added
- Added Debug Mode button to main menu
### Changed
- Reworded debug mode notification dialog
- Updated geolocation records
### Dropped
- Dropped seen_news key from configs
## [5.2.2] 2024-04-18
### Added
- Cover artwork/icons for Steam "Recent Games" and tree view
### Changed
- Updated documentation to the v5.0.0 spec
## [5.2.1] 2024-04-01
### Fixed
- Fixed a regression where where the first-time setup dialog would not trigger auto-path discovery
### Changed
- Reworded some menus and dialogs for clarity
## [5.2.0] 2024-03-21
### Added
- Refresh player count for active row: invoke via right-click context meu or directly with the Ctrl-r hotkey. This feature has a 30 second global cooldown to prevent throttling.
### Fixed
- Improve case-insensitive keyword search to be portable across awk versions (previous version required gawk)
- Fixed a dialog string from being shown twice when adding a server to favorites via context menus
### Changed
- Use a more robust method for downloading mods when auto mod install is enabled
## [5.1.1] 2024-03-18
### Fixed
- Hotfix for remote helper files not being fetched correctly
## [5.1.0] 2024-03-18
### Added
- Make columns in the server browser user-resizable (affects Server Browser, My Servers, and Recent Servers)
- Save dragged position of user-resized columns
- Display ping to server in statusbar: by popular request, added the ability to visualize both distance to server and round-trip latency (ping), at the cost of a small calculation delay. Please leave feedback regarding whether this feature feels fast/responsive enough.
### Fixed
- Fixed a rare scenario in Auto Mod Install Mode where defunct mods (mods no longer available on Steam) would try to be downloaded if the user had previously downloaded the mod
## [5.0.0] 2024-01-31
### Added
- Context switching: navigate to different pages using side buttons
- Dynamic statusbar: updates metadata and server distance when selecting rows
- Show server-side modlist and allow jumping to Steam Workshop pages to browse, and list whether mod is currently installed
- Print debug logs in-app (Help > Show debug log)
- Functionality to change API keys in-app (used when revoking old API keys)
- Print atomic mod sizes when listing installed mods
- Dialogs show direct links to API key management URLs when changing API keys
- Toggle dry-run mode directly from server browser
- Extensive keybindings for fully controlling the application without the mouse
- Extensive pre-boot sanity checks
- Keybinding help dialog in main menu
- Right-click context menus in server browsers/mod list: add/remove from favorites, show server-side mods, delete mod, copy server IP to clipboard
### Changed
- Utilize GTK bindings and MVC paradigm for UI creation and data flow
- Filter servers dynamically from within server browser
- Performance and security improvements to DZGUI helper files
### Fixed
- First-time setup dialogs respawning repeatedly in certain scenarios
- Issues with Steam client switching to the wrong page when using auto-mod install
- Set text input module correctly when launching on Steam Deck
- Separate current/total player count and use proper integer sort method in table
## [4.1.1] 2023-12-18
### Fixed
- News marquee not showing
## [4.1.0] 2023-12-17
This update adds support for DayZ servers running on a local area network. To connect or add to your server list, supply the server IP and query port in the format IP:PORT.
Support for Steam Deck Game Mode has also been restored, with a new dialog format that allows for virtual keyboard input. This should allow you to enter text in form fields by activating the Steam button + X. In addition, you can unlock the mouse and keyboard input when launching DZGUI through Steam by using an internal binding provided by Steam Deck: long-press the three dots button on the right of the device for three seconds to toggle the input state. This allows you to use mouse and keyboard-style bindings on Game Mode and vice versa.
### Added
- Virtual keyboard support for text entry fields on Steam Deck Game Mode
- Validate and connect to LAN server IPs
## [4.0.4] 2023-12-23
### Fixed
- Enforce version check for Python versions before 3.10
## [4.0.3] 2023-11-22
### Fixed
- Query helper: backwards compatibility for pre-2021 versions of Python 3
## [4.0.2] 2023-11-22
### Fixed
- Query helper not loading: fixed a remote link pointing to the wrong destination and added a checksum verification to ensure file is present
## [4.0.1] 2023-11-22
### Fixed
- Emergency hotfix to remove build artifacts leaking into main script: if you updated DZGUI from 3.3.18 to 4.0.0 between 2023-11-22 15:00:02 and 2023-11-22 15:03:37 GMT, there is a small chance it will be unable to launch correctly. If so, please follow the instructions on the manual to reinstall.
## [4.0.0] 2023-11-22
Hello players, this is a major version update which overhauls many of DZGUI's underlying systems to improve responsiveness of the application and make menus more intuitive to interact with. It should be considerably more difficult, if not impossible, to inadvertently crash a dialog, and nested dialogs should behave in a more expected fashion, such as when going back and forth between menus or changing options dynamically within a given menu.
In addition, with this update we are querying servers directly. The net benefit of this is that results will returned faster, bootup is faster, and it also paves the way for future features like connecting to servers on a LAN. The Battlemetrics API is now entirely optional and can be skipped during the setup process. However, if you have already set up a BM API key, you can continue using it if you want to query or add servers by ID instead of IP.
As part of this change, version 4.0.0 introduces the ability to connect to or add servers to your list based on either ID or IP. Previously, you could only connect by IP and add by IP, but now you can connect by IP/ID or add by IP/ID. If you choose the ID method, this will be translated into an IP seamlessly in the background. Similarly, favorite servers are now stored using the full IP rather than the ID. Due to the variety of systems and methods for connecting to servers, the application was carrying around and converting server IPs, IDs, and other formats back and forth, creating unnecessary complexity. By normalizing everything to an IP basis, maintainability should be more consistent. When upgrading to this version, your old favorites lists will be updated automatically to the new IP method. Note that as a result of this change, we must purge old history lists ("Recent Servers"), but everything else should carry over as before.
If you encounter any problems with this new release or with the migration of configs, please do not hesitate to submit a bug report.
Attention Fedora 38 users: problems with upstream GNOME packages causing crashes have been reported to GNOME development and a fix has been issued. You have the choice of compiling the zenity package
from source or waiting until the latest version is merged into Fedora's package manager.
### Added
- Change in game name: dynamically change your profile name via the Advanced Options menu
- Connect by ID: supply a Battlemetrics ID to connect to a server; this can be used in lieu of the IP
- Add by IP: supply a standard IP to add a server to your list; this can be used as a more direct way of saving servers
- Filter by 1PP and 3PP in the server browser
- Save connected server to favorites: prior to connecting, asks the user if they want to save this server for future use
- Generate additional output when generating system logs
### Fixed
- Rare cases where the keyword filter would not filter server results correctly
- Handling of dialog exit signals: made it much more difficult to crash the application in rare cases when spamming input or returning from menus
- Update menus in place: when toggling options in the Advanced Options menu, displays the current state/mode of the option for better readability into what option is currently enabled
- More intuitive menu navigation: dialog setup and teardown is more responsive and follows expected flows when inside of nested menus
- Message formatting: fold long messages inside of popup dialogs for proper word wrapping regardless of screen type
- Fixed a rare case where dialogs would spawn twice during first-time setup
- Properly remain inside of menus when looping where it would make sense to do so : e.g., Delete Servers list, Advanced Options
### Changed
- Query servers directly to reduce API hops: initial bootup and subsequent server queries should be considerably faster
- Store complete IP:Port instead of server IDs
- Make Battlemetrics API key optional: this is only used for the 'Connect by ID' and 'Add server by ID' methods and is not required. If you prefer, you can simply connect/add by IP.
- Prevent the application from launching in Game Mode on Steam Deck: Steam Deck's kiosk mode has problems sending keyboard input to third party applications. To prevent unintended usage, DZGUI now warns the user to launch the app in Desktop Mode if they attempt to use it from Game Mode. Adding DZGUI as a Non-Steam Game does work on desktop PCs, but is not recommended due to the way Steam handles subshells. For best results, launch DZGUI directly via the script/applications menu (PC) or via the desktop icon (Steam Deck).
- Omit null servers from list: servers that time out or send an empty response are now omitted entirely from the My Servers list, as they will not return meaningful metadata unless they are online.
The My Servers list thus shows online and accessible servers
## [3.3.0] 2023-05-16
### Added
- Fetch more inclusive global "players in-game" count
- List mod directory on installed mods list
- Detect default Flatpak Steam path
- Dark mode/light mode theme to help file
- Alpha-sort My Servers list
- Add description of how to enable hidden folders on GTK2/3
- Initial logging framework
### Changed
- Test for wmctrl when enabling full auto mod installation
- Steam Deck: block toggling full auto mod installation due to extra dependencies needed
- First-time setup: sudo escalation when checking system map count for the first time
### Fixed
- Steam Deck: non-ASCII delimiter causing setup menu to despawn on some devices
- Don't add items in My Servers multiple times to array when the list of favorites is paginated
- Trigger progress dialogs sooner and in sequence to reduce appearance of visual lag
- First-time setup: break out of dialogs correctly when user backs out
- First-time setup: break out of automatic path discovery when user specifies a path manually
- More portable interpreter invocation
- Properly size down window resolution when returning from server browser
## [3.2.10] 2023-05-11
### Fixed
- Return from lockfile function if first-time setup has not been run
- Sanitize inputs when using file picker
- Require both wmctrl and xdotool
## [3.2.9] 2023-05-10
### Changed
- Reword button to "Choose path manually" instead of "Retry"
## [3.2.7] 2023-05-10
### Changed
- Better sudo escalation within zenity dialogs if vm map count is too small
## [3.2.6] 2023-05-10
### Fixed
- Don't parse Flatpak symlinks when setting up default Steam path
## [3.2.5] 2023-05-07
### Fixed
- Require sudo when checking vm map count
## [3.2.4] 2023-03-01
### Fixed
- BM API returning stale query port and preventing fetching modlist
## [3.2.3] 2023-02-17
### Fixed
- sysctl map count value not being loaded immediately after setting
- Application terminating when user declines to update map count value
- Erroneous stderror output when flatpak is not installed
## [3.2.0] 2023-01-19
### Added
- Support Flatpak version of Steam
## [3.1.8] 2023-01-18
### Fixed
- Progress window blocking rest of window stack
- Bug when updating old mods if automod set to ON
## [3.1.7] 2023-01-06
### Fixed
- Hotfix for xdotool repeating input
## [3.1.6] 2023-01-01
### Changed
- Tick low pop servers by default
## [3.1.5] 2023-01-01
### Fixed
- Validate BM key on initial setup
- Fix history menu not parsing query ports correctly
### Changed
- More permissive Steam client discovery for tiling WMs
## [3.1.4] 2022-12-10
### Fixed
- Issue #43: Hotfix for workspace-driven WMs
## [3.1.3] 2022-12-06
### Fixed
- Explicitly require Python 3
## [3.1.1-2] 2022-12-03
### Fixed
- Fix lockfile path
## [3.1.0] 2022-12-03
### Added
- Recent connect history
- Simple, OS-agnostic automod installation
- Track local mod versions
- Force update local mods option
- Added python to dependencies
- File-picker driven path discovery on initial setup
### Dropped
- Headless mod installation
- Drop server ID field requirement on initial setup
### Changed
- Clean up main menu options
- Enforce Steam API key on initial setup
- More accurate path discovery on initial setup
- Add thousands separator to player counts in server browser
### Fixed
- Initial setup dialog causing early crash
- Improved error handling on initial setup to avoid malformed config files
- Delete server menu not clearing when returning to main menu
- Handle whitelist deletion when only one entry present
- Include path to drives under /run in path discovery
- Use Steam-safe local zenity version
## [3.0.7] 2022-11-25
### Fixed
- Hotfix for server reporting multiple versions of same mod
## [3.0.6] 2022-11-09
### Changed
- More verbose logs
## [3.0.5] 2022-10-27
### Fixed
- Properly create .desktop file on desktop PCs
## [3.0.3-4] 2022-10-16
### Fixed
- Steam Deck path discovery on first-time setup
## [3.0.2] 2022-10-12
### Fixed
- Size of certain popups on Steam Deck
## [3.0.1] 2022-10-12
### Fixed
- Initial popup size on Steam Deck
## [3.0.0] 2022-10-12
### Added
- Foreground progress of manual mod subscriptions
- Automatic mod helper through steamcmd
- Forum link
- Enforce Steam API
### Dropped
- Stop retrieving extra metadata from BM
### Changed
- Reorder main menu
- More verbose error messages
- Better abstraction of URLs
### Fixed
- Width and text of some popups on Steam Deck
## [2.7.2] 2022-10-07
### Fixed
- Fix internal URL
## [2.7.1] 2022-10-05
### Fixed
- Game launch not kicking off after symlink creation
## [2.7.0] 2022-10-04
### Added
- Server browser and geolocation algorithm
- More verbose error codes
- Additional progress bar setup and destruction throughout the application
- Additional API response validation
### Fixed
- Encapsulate title strings to prevent leaky arguments in title bars
- Remove erroneous slow boot process if first-time setup was already complete
- Delete server list not emptying when returning to main menu
### Changed
- Group main menu entries in advance of future functionality
- Better abstraction of paths
- Clarification of certain options and errors
## [2.6.3] 2022-10-02
### Fixed
- Hotfix for connect-to-fav not getting modlist
## [2.6.2] 2022-10-02
### Fixed
- Hotfix for BM API returning malformed publishedfileids
## [2.6.1] 2022-09-25
### Fixed
- Freedesktop shortcut errors
## [2.6.0] 2022-09-05
### Added
- Connect by IP method
## [2.5.1] 2022-08-17
### Fixed
- Hotfix for malformed paths during first-time setup
## [2.5.0] 2022-08-16
### Added
- Lockfile: prevent concurrent instances of DZGUI from being opened
### Changed
- Faster path discovery on first-time setup
### Fixed
- Symlink collision on servers with many mods
- API response pagination for large server lists
## [2.4.1] 2022-08-09
### Fixed
- Hotfix for progress bar breaking table when >9 servers in list
## [2.4.0] 2022-08-07
### Added
- Delete server command added to main menu
- Write log to file for bug reports
- Prompt to permanently increase map count size
- Dependency check for Steam
- Cover artwork
- News backend for OTA updates
- Clean up stale symlinks when checking mods
### Fixed
- Minify long mod launch params for servers with launch params breaking the upper limit
- Port DZTUI method of handling legacy symlinks
- Prevent user from entering invalid data on first-time setup
- Prompt to re-run first-time setup if config is malformed
- Better handling of field output from table
- Better Steam Deck detection and handling
- Prevent garbage in error messages
- Miscellaneous backend improvements
### Changed
- Enforce download when switching branches
## [2.3.2] 2022-08-04
### Fixed
Set branch flag to 'stable' if no config file present
## [2.3.1] 2022-08-04
### Fixed
- Improved error handling of first-time setup fields
- Interpolate config file values for debug, branch when writing file
### Changed
- Prompt user to restart first-time setup if broken config is found
## [2.3.0] 2022-07-18
### Added
- Numbered mod links in browser
- Admonition to upgrade versions for bug fixes
- Toggle branch between stable/testing
### Fixed
- Hotfix for fav server select on main menu
## [2.2.1] 2022-07-17
### Fixed
- Hotfix for upstream API returning malformed modlists
- Handle servers with no mods
- Fix dialog window depending on browser exit
- Remove stray newlines in config file
## [2.2.0] 2022-06-22
### Added
- Toggle debug mode in-app
## [2.1.0] 2022-06-19
### Changed
- Updated link to new documentation
## [2.0.3] 2022-06-17
### Fixed
- Safer expansion of originating script path
## [2.0.2] 2022-06-16
### Fixed
- Remove enforced runtime check of workshop path
## [2.0.2] 2022-06-16
### Fixed
- Expansion of Steam path prefix when default path was found
## [2.0.1] 2022-06-16
### Fixed
- Regenerate mod links file in browser when clicking dialog
- Reset whitelist when canceling one-shot (fav) mode
## [2.0.0] 2022-06-15
### Added
- Attempt to find DayZ path and write to config on first launch
- Merge existing config values into new config format when upgrading version
- Dynamically detect Steam Deck and set launch parameters
- Add "gametime" column to server list
- One-shot mode to open mod links in browser if using desktop
- Add favorite server from main menu
- Update favorite server changes in real time
- Add link to help pages from main menu
- Add link to changelog from main menu
### Changed
- Don't require duplication of fav server in whitelist
- More permissive truncation of long server names (50 char limit)
- Render mod list as a scrollable menu
- Reword errors for greater verbosity
- Initial support of granular error handling for API response codes
- Move extended path variables out of user config
### Fixed
- Check if mod dir is sane before listing mods
- Prevent favorite server launch if none set
- Reset server list to entire whitelist if canceling out of fav connect
- Do not load table on empty API response and warn user
- Suppress stderr cruft in logs and use logger instead
## [1.2.1] 2022-06-12
### Fixed
- Print the entire changelog
- Add confirmation dialog before run
## [1.2.0] 2022-06-12
### Changed
- Mod validation process now uses faster, single-pass API query
- Improved logger output when setting fav server
### Added
- In-app changelog
## [1.1.2] 2022-06-08
### Fixed
- Fix array used for mod concatenation; fetch post-sanitized list of mods
## [1.1.1] 2022-06-05
### Fixed
- Stricter regex to parse upstream version number
## [1.1.0] 2022-06-05
### Added
- Main menu: fav server label on header
- Main menu: add servers by ID directly into config file
- Main menu: link to report a bug
- Main menu: quick connect to fav server
- Connect: mod compatibility check
- Connect: mod download prompt
- Connect: mod auto symlinks
- New version download prompt
- Additional visualization of progress/menus
### Fixed
- Menu recursion when navigating backwards
### Changed
- Reduced ping timeout interval
+4
View File
@@ -24,6 +24,10 @@
.left-label {
font-size: 1.3rem;
}
.server-subheading {
font-size: 1.1rem;
font-weight: 700;
}
.details-heading {
font-size: 1.2rem
}
File renamed without changes.
File renamed without changes.
File renamed without changes.
+11 -7
View File
@@ -1,23 +1,27 @@
import logging
import sys
from pathlib import Path
from dzgui.api.steam import get_app_path
from dzgui.config.query import lookup
from dzgui.const.constants import APPID_DAYZ, APP_NAME, LIBRARYFOLDERS_PATH
from dzgui.const.constants import APPID_DAYZ, APP_NAME, APPNAME_DAYZ
from dzgui.const.enum import Preferences
from dzgui.views.dialogs.early_alert import EarlyAlertDialog
import dzgui.api.pefile as PeFile
from dzgui.strings.preconnect import resync
logger = logging.getLogger(APP_NAME)
class VDFSyncError(Exception):
pass
def is_dayz_installed(config: Path) -> None:
try:
path = lookup(config, Preferences.DEFAULT)
PeFile.get_app_path(Path(path) / LIBRARYFOLDERS_PATH, APPID_DAYZ)
get_app_path(Path(path), APPID_DAYZ)
except Exception as e:
logger.critical(e)
EarlyAlertDialog(str(e))
sys.exit(1)
msg = resync.format(APPNAME_DAYZ)
raise VDFSyncError(msg)
+50
View File
@@ -0,0 +1,50 @@
import platform
import sys
from ctypes.util import find_library
from warnings import deprecated
LIB = "libgirepository-2.0"
@deprecated("currently unused")
def is_debian() -> bool:
"""
cf.
NAME="Debian GNU/Linux"
ID=debian
NAME="Ubuntu"
ID=ubuntu
ID_LIKE=debian
NAME="Linux Mint"
ID=linuxmint
ID_LIKE="ubuntu debian"
NAME="Pop!_OS"
ID=pop
ID_LIKE="ubuntu debian"
"""
release = platform.freedesktop_os_release()
strings = ["ubuntu debian", "debian"]
try:
self_id = release["ID"]
if self_id == "debian":
return True
id_like = release["ID_LIKE"]
return id_like in strings
except Exception:
return False
def has_libgi() -> bool:
return bool(find_library("girepository-2.0"))
def test_libgi_missing() -> None:
msg = f"System is missing the required library '{LIB}'. Install it via your system package manager."
if has_libgi() is False:
print(msg)
sys.exit(1)
+3 -3
View File
@@ -1,3 +1,4 @@
import json
import shutil
from pathlib import Path
@@ -7,11 +8,10 @@ from dzgui.config.convert import rc2json
from dzgui.util._json import read_json, write_json
def migrate_legacy_conf(config: Path) -> None:
def migrate_legacy_conf(config: Path) -> Any:
old_conf = Path.home() / LEGACY_CONFIG_PATH
j = rc2json(old_conf)
config.parent.mkdir(parents=True, exist_ok=True)
config.write_text(j)
return json.loads(j)
def has_new_config(config: Path) -> bool:
+20 -7
View File
@@ -7,19 +7,32 @@ from dzgui.const.constants import APP_NAME, FLATPAK_APPID, FLATPAK_CMD, STEAM_CM
logger = logging.getLogger(APP_NAME)
def has_steam_client() -> bool:
if shutil.which(STEAM_CMD):
return True
if not shutil.which(FLATPAK_CMD):
return False
def has_flatpak_client() -> bool:
try:
res = subprocess.run(
[FLATPAK_CMD, "list"], capture_output=True, text=True, check=True
[FLATPAK_CMD, "list", "--columns=application"],
capture_output=True,
text=True,
check=True,
)
if FLATPAK_APPID in res.stdout:
return True
else:
return False
except subprocess.CalledProcessError as e:
except Exception as e:
logger.critical(e)
return False
def has_steam_client() -> bool:
if shutil.which(STEAM_CMD):
return True
return False
def has_any_client() -> bool:
if shutil.which(STEAM_CMD):
return True
if not shutil.which(FLATPAK_CMD):
return False
return has_flatpak_client()
+32 -47
View File
@@ -1,60 +1,62 @@
import psutil
import subprocess
import shutil
from warnings import deprecated
import logging
from dzgui.const.constants import (
DAYZ_BINARY,
APP_NAME,
STEAM_CMD,
FLATPAK_APPID,
FLATPAK_CMD,
FLATPAK_RUN_CMD,
FLATPAK_SANDBOX,
FLATPAK_ROOT_PATH,
FLATPAK_STEAM_PATH,
)
# TODO: move to util.proc
def is_dayz_running() -> bool:
"""Subprocesses spawned from Steam will not show up in regular process tree"""
procs = []
substring = DAYZ_BINARY
for proc in psutil.process_iter():
try:
procs.append(proc.cmdline())
except Exception:
continue
return any(substring in item for sublist in procs for item in sublist)
logger = logging.getLogger(APP_NAME)
def is_steam_running(cmd: str) -> bool:
if cmd == STEAM_CMD:
if has_cmd(STEAM_CMD) is False:
return False
return is_running(STEAM_CMD)
elif cmd == FLATPAK_RUN_CMD or FLATPAK_SANDBOX:
if cmd in (FLATPAK_RUN_CMD, FLATPAK_SANDBOX):
return is_flatpak_steam_running()
elif cmd == STEAM_CMD:
return is_native_steam_running()
else:
raise TypeError("Not a valid Steam client selection")
# CHORE: test alternate clients
# TODO: has_flatpak_steam
def is_flatpak_steam_running() -> bool:
if has_cmd(FLATPAK_CMD) is False:
return False
proc = subprocess.check_output([FLATPAK_CMD, "ps"], text=True)
proc = subprocess.check_output(
[FLATPAK_CMD, "ps", "--columns=application"], text=True
)
lines = proc.splitlines()
if FLATPAK_APPID in lines:
return True
return False
def is_running(proc: str) -> bool:
for process in psutil.process_iter(["pid", "name"]):
if process.info["name"] == proc:
return True
def get_steam_procs() -> list[list[str]]:
return [
p.cmdline()
for p in psutil.process_iter(["pid", "name"])
if STEAM_CMD in p.info["name"]
]
def is_native_steam_running() -> bool:
if has_cmd(STEAM_CMD) is False:
return False
substrings = [FLATPAK_ROOT_PATH, "steam-runtime-launcher-service"]
steam_procs = get_steam_procs()
native_steam_procs = [
proc
for proc in steam_procs
if not any(sub in item for item in proc for sub in substrings)
]
return bool(native_steam_procs)
def has_cmd(cmd: str) -> bool:
@@ -63,23 +65,6 @@ def has_cmd(cmd: str) -> bool:
return False
@deprecated("dropped in favor of Gtk native methods")
def foreground(cmd: str, pid: int) -> None:
if cmd == "wmctrl":
proc = subprocess.run(["wmctrl", "-ilp"], capture_output=True, text=True)
lines = proc.stdout.splitlines()
for line in lines:
els = line.split(" ")
if str(pid) in els:
wid = els[0]
break
subprocess.run(["wmctrl", "-ia", wid])
elif cmd == "xdotool":
args = [cmd, "search", "--pid", str(pid)]
proc = subprocess.run([*args], capture_output=True, text=True)
lines = proc.stdout.splitlines()
## NOTE: some forked subprocesses may fail, so skip over them
for line in lines:
subprocess.run(
["xdotool", "windowactivate", line], stderr=subprocess.DEVNULL
)
def path_to_steam_cmd(path: str) -> str:
cmd = FLATPAK_RUN_CMD if FLATPAK_STEAM_PATH in path else STEAM_CMD
return cmd
+21 -125
View File
@@ -1,151 +1,47 @@
import argparse
import logging
import os
import sys
import warnings
from typing import TYPE_CHECKING
from dzgui.const.constants import APP_NAME
from dzgui.const.enum import Preferences
from dzgui.config.query import lookup
from dzgui.config.userprefs import UserPrefs
from dzgui.config.xdg import get_xdg_paths, parse_filepaths
from dzgui.init.dayz import is_dayz_installed
from dzgui.init.flock import lock_acquire
from dzgui.init.migrate import (
has_new_config,
copy_state_files,
migrate_cols_file,
)
from dzgui.init.libgi import test_libgi_missing
from dzgui.init.prefix import get_version
from dzgui.init.prereqs import has_steam_client
from dzgui.strings import boot
from dzgui.util.deck import is_steam_deck
from dzgui.util.map_count import set_map_count
from dzgui.util.strings import flags
# from dzgui.util.map_count import get_map_count
from dzgui.util.deck import is_steam_deck, is_game_mode
from dzgui.util.localize import set_locale
from dzgui.util.strings import init, flags
from dzgui.views.base import App
from dzgui.views.dialogs.boot import BootWindow
from dzgui.views.dialogs.early_alert import EarlyAlertDialog
from dzgui.views.dialogs.wizard import SetupWizard
if TYPE_CHECKING:
from pathlib import Path
logger = logging.getLogger(APP_NAME)
from dzgui.views.dialogs.uninstall import UninstallWizard
from dzgui.config.xdg import get_xdg_paths
parser = argparse.ArgumentParser(description=flags.description)
parser.add_argument("-v", "--version", action="store_true", help=flags.version)
parser.add_argument("-u", "--uninstall", action="store_true", help=flags.uninstall)
parser.add_argument("-d", "--debug", action="store_true", help=flags.debug)
group = parser.add_mutually_exclusive_group()
group.add_argument("-d", "--debug", action="store_true", help=flags.debug)
group.add_argument("-m", "--map", action="store_true", help=flags.map_count)
group.add_argument("-u", "--uninstall", action="store_true", help=flags.uninstall)
group.add_argument("-v", "--version", action="store_true", help=flags.version)
args = parser.parse_args()
# TODO: profile load time
def make_parents(path: "Path") -> None:
path.parent.mkdir(parents=True, exist_ok=True)
def uninstall() -> None:
# TODO: uninstall data files (-u)
# -u removes state, log, freedesktop
# XDG_SHARE_HOME/dzgui
# XDG_STATE_HOME/dzgui
# XDG_DATA_HOME/dzgui
pass
def setup_logger(log_path: "Path") -> None:
_format = (
"%(asctime)s␞%(levelname)s␞%(filename)s::%(funcName)s::%(lineno)s␞%(message)s"
)
fh = logging.FileHandler(log_path)
formatter = logging.Formatter(_format)
fh.setFormatter(formatter)
fh.setLevel(logging.DEBUG)
logger.setLevel(logging.DEBUG)
logger.addHandler(fh)
def main() -> None:
lock = lock_acquire() # noqa
if args.version is True:
print(get_version())
sys.exit(0)
if args.uninstall is True:
uninstall()
paths = get_xdg_paths()
_is_steam_deck = is_steam_deck()
UninstallWizard(_is_steam_deck, paths)
sys.exit(0)
if args.debug is True:
warnings.filterwarnings("default", category=DeprecationWarning)
if args.map is True:
set_map_count()
sys.exit(0)
version = get_version()
set_locale()
print(f"{APP_NAME} {version}")
test_libgi_missing()
# NOTE: consider aborting this check if steam deck
xdg_paths = get_xdg_paths()
XDG = parse_filepaths(xdg_paths)
# NOTE: only import ligbirepository modules after the above check
from dzgui.app_init import load_gui
if XDG.resolution.parent.is_dir() is False:
make_parents(XDG.resolution)
if XDG.debug.is_file() is False:
make_parents(XDG.debug)
_is_steam_deck = is_steam_deck()
_is_game_mode = is_game_mode() if _is_steam_deck else False
if _is_game_mode:
# NOTE: this may no longer be necessary on newer versions of SteamOS
del os.environ["GTK_IM_MODULE"]
if has_new_config(XDG.config) is False:
migrate_cols_file(XDG.columns)
copy_state_files(xdg_paths["XDG_STATE_HOME"])
# TODO: add logging inside wizard
SetupWizard(_is_steam_deck, XDG.config)
# NOTE: implies that setup wizard failed or was closed
if has_new_config(XDG.config) is False:
return
setup_logger(XDG.debug)
with open(XDG.debug, "w") as f:
f.truncate(0)
if _is_steam_deck is False:
# TODO: sudo escalation dialog
# count = get_map_count()
# TODO: move into module
if has_steam_client() is False:
EarlyAlertDialog(init.requires_steam)
is_dayz_installed(XDG.config)
bootwin = BootWindow(XDG, version)
local_coords, latest_release = bootwin.get_results()
# rebuild_symlinks(XDG.config)
# remove_stale_signatures(XDG.config, XDG.version)
## TODO: handle IP DB failure and use coords fallback
# local_coords = get_local_coords(XDG.ips)
# latest_release = check_updates(version)
use_miles = lookup(XDG.config, Preferences.DIST)
prefs = UserPrefs(
is_steam_deck=_is_steam_deck,
is_game_mode=_is_game_mode,
is_debug=args.debug,
coords=local_coords,
version=version,
paths=XDG,
latest_release=latest_release,
use_miles=use_miles,
)
print(boot.all_ok)
App(prefs)
load_gui(version, args.debug)
+26 -28
View File
@@ -6,23 +6,16 @@ from typing import Any, TYPE_CHECKING
from dzgui.const.constants import (
APP_NAME,
FLATPAK_RUN_CMD,
FLATPAK_SANDBOX,
STEAM_CMD,
WINDOW_DEFAULT_X,
WINDOW_DEFAULT_Y,
)
from dzgui.api.probe import test_steam_api, test_bm_api
from dzgui.api.probe import test_steam_api
from dzgui.const.enum import Preferences
from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
from dzgui.views.dialogs.generic import ExceptionDialog
from dzgui.strings import dialogs
from dzgui.util._json import read_json, write_json
import gi
gi.require_version("Gtk", "3.0")
from gi.repository.Gtk import main_quit # noqa E402
if TYPE_CHECKING:
from dzgui.config.userprefs import UserPrefs
from dzgui.controllers.mc import Controller
@@ -54,8 +47,11 @@ class ConfigManager:
self.update_config(Preferences.IP_LIST, ips)
def update_history_file(self, fqip: str) -> None:
try:
with open(self.prefs.paths.history, "r") as f:
ips = [line.rstrip() for line in f.readlines()]
except FileNotFoundError:
ips = []
seen = set()
ips.append(fqip)
@@ -94,15 +90,13 @@ class ConfigManager:
logger.critical(e)
raise e
# TODO: strings
@call_on_thread("Checking api")
def update_api_key(self, key: Preferences, text: str) -> None:
if key is Preferences.STEAM:
@call_on_thread(dialogs.checking_api, show_dialog=False)
def update_steam_api_key(self, text: str) -> None:
res = test_steam_api(text)
else:
res = test_bm_api(text)
if res is True:
self.update_config(key, text)
self.update_config(Preferences.STEAM, text)
func = StoredFunc(lambda: self.emitter.emit("api_change_successful"))
self.thread_man.set_cleanup_func(func)
else:
self.thread_man.set_cleanup_func(
StoredFunc(lambda: self.emitter.emit("api_change_failed"))
@@ -132,15 +126,6 @@ class ConfigManager:
def enum_to_key(self, enum: Preferences) -> str:
return str(enum.dict["key"])
def get_client_index(self, client: str) -> int:
if client == STEAM_CMD:
return 0
if client == FLATPAK_RUN_CMD:
return 1
if client == FLATPAK_SANDBOX:
return 2
return 0
def toggle_config(self, key: Preferences) -> None:
try:
real_key = self.enum_to_key(key)
@@ -159,6 +144,13 @@ class ConfigManager:
except Exception:
return
def unset_fav(self) -> None:
try:
self.write_config(Preferences.FAV_LBL, "")
self.write_config(Preferences.FAV_SRV, "")
except Exception:
return
def write_config(self, key: Preferences, value: str) -> None:
try:
real_key = self.enum_to_key(key)
@@ -169,8 +161,8 @@ class ConfigManager:
logger.critical(e)
trace = traceback.format_exc()
dialog = ExceptionDialog(self.controller, trace)
dialog.show_all()
dialog.run()
raise e
def save_res_and_quit(self, tv: "ServerTreeView", window: "OuterWindow") -> None:
columns = tv.get_columns()
@@ -197,7 +189,10 @@ class ConfigManager:
logger.info("Normal user exit")
if window.props.is_maximized:
main_quit()
app = window.get_application()
if app is None:
return
app.quit()
return
w, h = window.get_size()
@@ -209,7 +204,10 @@ class ConfigManager:
except Exception as e:
logger.critical(e)
main_quit()
app = window.get_application()
if app is None:
return
app.quit()
def set_resolution(self, window: "OuterWindow") -> None:
if self.prefs.is_game_mode:
+114 -52
View File
@@ -9,13 +9,19 @@ from typing import TYPE_CHECKING
import dzgui.api.pefile as PeFile
import dzgui.api.servers as Servers
from dzgui.api.shortcuts import Shortcuts
from dzgui.api.steam import (
connect,
enqueue_mod,
get_remote_signatures,
connect_debug,
is_dayz_downloading,
get_app_allows_downloads,
get_app_name,
get_needs_update,
get_remote_signatures,
get_running_app,
load_to_menu,
subscribe,
)
from dzgui.api.mods import (
@@ -25,18 +31,25 @@ from dzgui.api.mods import (
update_signatures,
)
from dzgui.const.constants import (
API_RATE_LIMIT,
APP_NAME,
APPID_DAYZ,
APPID_DAYZ_EXP,
APPNAME_DAYZ,
APPNAME_DAYZ_EXP_HUMAN,
)
from dzgui.api.steam import is_dayz_running
from dzgui.const.enum import NotebookPage, Preferences
from dzgui.init.proc import is_dayz_running, is_steam_running
from dzgui.init.proc import is_steam_running
from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
from dzgui.strings.dialogs import waiting_for_launch, waiting_for_mods
from dzgui.strings.dialogs import (
waiting_for_launch,
waiting_for_mods,
waiting_for_directories,
)
from dzgui.strings import kb
from dzgui.strings.server_mods import checkmark, resync
from dzgui.util.format import format_mib
from dzgui.util.format import format_exception, format_mib
from dzgui.util.strings import dialog, server_timeout
from dzgui.util.symlink import rebuild_symlinks
from dzgui.views.dialogs.generic import ExceptionDialog
@@ -72,10 +85,13 @@ class Prerequisites:
available_space: float
passworded: bool
dayz_running: bool
download_paused: bool
steam_proc: SteamProcess
mods: list[list[str]]
game_mode: bool
is_last_server: bool
invalid_mods: list[tuple[str, str]]
allows_downloads: tuple[bool, str]
class ConnectionManager:
@@ -88,14 +104,10 @@ class ConnectionManager:
self.record: Record
self.workshop: Path
self.client: str
self.remote_mod_ids: list[str] = []
self.missing_mods: list[tuple[str, str, int, int]] = []
@call_on_thread(dialog.querying)
def connect_by_id(self, _id: int, key: str) -> None:
res = Servers.query_by_id(_id, key)
self._prepare_connection(res)
@call_on_thread(dialog.querying)
def connect_by_ip(self, addr: str) -> None:
res = Servers.query_by_ip(addr)
@@ -142,21 +154,14 @@ class ConnectionManager:
remote_mods: list[list[str]] = []
if res.is_modded():
try:
remote_mods = self._query_modlist(record)
remote_mods, missing_mods = self._query_modlist(record)
self.missing_mods = missing_mods
self.remote_mod_ids = [mod[1] for mod in remote_mods]
except Exception as e:
logger.warning(e)
self.thread_man.set_cleanup_func(failure_func, destroy_first=True)
return
hashes = get_remote_signatures(self.remote_mod_ids)
version_file = prefs.paths.version
self.missing_mods = get_needs_update(version_file, hashes)
for mod in remote_mods:
if any(mod[1] in tuple for tuple in self.missing_mods):
mod[2] = resync
if local_version is not None:
pefile_path = PeFile.get_pefile_path(steam_path, info.game_id)
total, used, free = shutil.disk_usage(pefile_path)
@@ -166,16 +171,37 @@ class ConnectionManager:
free_mib = format_mib(free)
dayz_running = is_dayz_running()
download_paused = is_dayz_downloading(steam_path, self.appid)
running_app = get_running_app()
if running_app is not None:
allows_dl = get_app_allows_downloads(steam_path, running_app)
running_app_name = get_app_name(running_app)
# NOTE: for out-of-range appid, assume NSG.
# dzgui.api.steam.get_app_name() will return None
if running_app_name is None:
s = Shortcuts(steam_path)
# NOTE: returns "Unknown" if unparseable
running_app_name = s.find_appname_by_unsigned_id(running_app)
allows_downloads = (allows_dl, running_app_name)
else:
allows_downloads = (True, "")
client_name = self.controller.get_steam_client_name()
client = self.controller.query_config(Preferences.CLIENT)
client_name = self.controller.get_client_name()
running = is_steam_running(client)
steam_proc = SteamProcess(client_name, running)
self.client = client
game_mode = prefs.is_game_mode
is_last = self.is_last_server()
# TODO: strings
invalid_mods = [
(mod[0], mod[1]) for mod in remote_mods if mod[2] == "Invalid mod"
]
prereqs = Prerequisites(
name=info.server_name,
appid=info.game_id,
@@ -187,10 +213,13 @@ class ConnectionManager:
available_space=free_mib,
passworded=info.password_protected,
dayz_running=dayz_running,
download_paused=download_paused,
steam_proc=steam_proc,
mods=remote_mods,
game_mode=game_mode,
is_last_server=is_last,
invalid_mods=invalid_mods,
allows_downloads=allows_downloads,
)
func = StoredFunc(self.controller.open_connection_assistant, prereqs)
@@ -210,7 +239,7 @@ class ConnectionManager:
@call_on_thread(dialog.querying)
def query_details(self, record: Servers.Record) -> None:
details = Servers.get_details(record)
if details.success is False:
if details is None:
self.thread_man.set_cleanup_func(
StoredFunc(self._server_timeout), destroy_first=True
)
@@ -219,10 +248,13 @@ class ConnectionManager:
StoredFunc(self._present_details_dialog, details), destroy_first=True
)
def _query_modlist(self, record: Servers.Record) -> list[list[str]]:
def _query_modlist(
self, record: Servers.Record
) -> tuple[list[list[str]], list[tuple[str, str, int, int]]]:
mods = Servers.get_rules(record)
steam_path = self.controller.query_config(Preferences.DEFAULT)
local = get_local_mod_ids(steam_path)
local = get_local_mod_ids(Path(steam_path))
alpha_mods: list[list[str]] = [
[
mod.name,
@@ -232,14 +264,29 @@ class ConnectionManager:
for mod in mods
]
alpha_mods.sort(key=lambda x: x[0])
return alpha_mods
prefs = self.controller.get_prefs()
version_file = prefs.paths.version
remote_mod_ids = [mod[1] for mod in alpha_mods]
hashes = get_remote_signatures(remote_mod_ids)
missing_mods = get_needs_update(version_file, hashes)
for mod in alpha_mods:
if any(mod[1] in tuple for tuple in missing_mods):
mod[2] = resync
for mod in alpha_mods:
# NOTE: if the mod is neither synched or out of date, it is a malformed mod
if mod[2] == "":
# TODO: strings
mod[2] = "Invalid mod"
return alpha_mods, missing_mods
@call_on_thread(dialog.querying)
def query_modlist_and_present(self, record: Servers.Record) -> None:
try:
mods = self._query_modlist(record)
except Exception as e:
print(f"{type(e).__name__}: {e}")
mods, missing_mods = self._query_modlist(record)
except Exception:
self.thread_man.set_cleanup_func(
StoredFunc(self._server_timeout), destroy_first=True
)
@@ -257,29 +304,41 @@ class ConnectionManager:
dialog = ServerDetailsDialog(self.controller, details)
dialog.run()
def _workshop_timeout(self, msg: str) -> None:
dialog = ExceptionDialog(self.controller, msg)
dialog.show_all()
dialog.run()
def _server_timeout(self) -> None:
dialog = ExceptionDialog(self.controller, server_timeout)
dialog.set_details_buffer(kb.DZG_006)
dialog.show_all()
dialog.run()
def get_debug_args(self) -> str:
addr = f"{self.record.ip}:{self.record.gameport}"
playername = self.controller.query_config(Preferences.NAME)
return connect_debug(
self.client, addr, self.appid, playername, self.remote_mod_ids
)
def _connect_steam(self, menu_only: bool) -> None:
addr = f"{self.record.ip}:{self.record.gameport}"
playername = self.controller.query_config(Preferences.NAME)
client = self.controller.query_config(Preferences.CLIENT)
if menu_only:
rc = load_to_menu(client, addr, self.appid, playername, self.remote_mod_ids)
rc = load_to_menu(self.client, self.appid, playername, self.remote_mod_ids)
else:
rc = connect(client, addr, self.appid, playername, self.remote_mod_ids)
rc = connect(self.client, addr, self.appid, playername, self.remote_mod_ids)
if rc != 0:
# TODO: log/pop the error
func = StoredFunc(self.controller.update_status)
self.thread_man.set_cleanup_func(func)
return
self.thread_man.show_cancel(False)
self.thread_man.update_dialog(waiting_for_launch)
while True:
# TODO: check cancel event
if self.controller.get_exit_event().is_set():
# FIXME: cancel should not be visible here per setting above
if self.controller.is_cancel_pending():
# TODO: some facility to also close spawned steam process
return
if is_dayz_running():
@@ -293,35 +352,34 @@ class ConnectionManager:
self.controller.add_to_history(self.history, self.record)
self.controller.open_page(NotebookPage.SERVERS)
def _update_mods(self, raise_window: bool, menu_only: bool = False) -> None:
# NOTE: fast enqueue all mods in auto mode
def _update_mods(self, menu_only: bool = False) -> None:
prefs = self.controller.get_prefs()
config_man = self.controller.get_config_man()
key = config_man.lookup(Preferences.STEAM)
for title, mod, stamp, size in self.missing_mods:
# TODO: check cancel and exit events
if self.controller.get_exit_event().is_set():
if self.controller.is_cancel_pending():
return
if self.controller.get_cancel_event().is_set():
self.controller.clear_cancel_event()
try:
subscribe(key, int(mod))
time.sleep(API_RATE_LIMIT)
except Exception as e:
msg = format_exception(e)
func = StoredFunc(self._workshop_timeout, msg)
self.thread_man.set_cleanup_func(func, destroy_first=True)
return
enqueue_mod(mod, self.appid)
time.sleep(3)
if raise_window is True:
logger.info("Bringing window to foreground")
GLib.idle_add(self.controller.present_window)
self.thread_man.update_dialog(waiting_for_directories)
for title, mod, stamp, size in self.missing_mods:
mod_path = self.workshop / mod
# NOTE: Steam updates mod chunks in parallel, will finish at the same time
while mod_path.is_dir() is False:
if self.controller.is_cancel_pending():
return
time.sleep(1)
while True:
if self.controller.get_exit_event().is_set():
return
if self.controller.get_cancel_event().is_set():
self.controller.clear_cancel_event()
if self.controller.is_cancel_pending():
return
cur_size = get_mod_dir_size(mod_path)
if cur_size == size:
@@ -329,13 +387,17 @@ class ConnectionManager:
time.sleep(1)
update_signatures(self.missing_mods, prefs.paths.version)
# TODO: just push steam path directly
rebuild_symlinks(prefs.paths.config)
# NOTE: update table status in main loop
self.thread_man.update_emitter("all_mods_synched")
# TODO: just push steam path directly
self._connect_steam(menu_only)
@call_on_thread(waiting_for_mods, show_cancel=True)
def update_and_connect(self, raise_window: bool, menu_only: bool = False) -> None:
def update_and_connect(self, menu_only: bool = False) -> None:
if len(self.missing_mods) > 0:
self._update_mods(raise_window, menu_only)
self._update_mods(menu_only)
else:
self._connect_steam(menu_only)
+11 -10
View File
@@ -1,4 +1,3 @@
import gi
import logging
from typing import TYPE_CHECKING
@@ -8,16 +7,12 @@ from dzgui.util.clip import copy_clipboard
from dzgui.util.open_links import open_workshop_page
from dzgui.views.dialogs.note import NoteDialog
from dzgui.views.trees.tree_mods import ModTreeView
from dzgui.views.trees.tree_mods import ModTreeView, OfflineModTreeView
from dzgui.views.trees.tree_log import LogTreeView
from dzgui.views.trees.tree_servers import ServerTreeView
from dzgui.views.trees.tree_server_mods import ServerModTreeView
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, Gdk, GLib, GObject # noqa E402
logger = logging.getLogger(APP_NAME)
if TYPE_CHECKING:
@@ -27,7 +22,13 @@ if TYPE_CHECKING:
class ContextMenuManager:
def __init__(
self,
treeview: LogTreeView | ModTreeView | ServerTreeView | ServerModTreeView,
treeview: (
LogTreeView
| ModTreeView
| ServerTreeView
| ServerModTreeView
| OfflineModTreeView
),
controller: "Controller",
) -> None:
self.controller = controller
@@ -72,10 +73,10 @@ class ContextMenuManager:
case ContextMenu.SHOW_MODS:
self.controller.get_modlist(record)
if isinstance(self.treeview, ModTreeView):
if isinstance(self.treeview, (ModTreeView, OfflineModTreeView)):
match action:
case ContextMenu.DELETE_MOD:
self.controller.delete_mods()
case ContextMenu.UNSUB_MOD:
self.controller.unsub_mods(self.treeview)
case ContextMenu.OPEN_WORKSHOP:
self.open_mod_page()
+29 -5
View File
@@ -21,12 +21,30 @@ class FilterManager:
strings.filter_3pp: True,
strings.filter_night: True,
strings.filter_full: show_full,
strings.filter_lowpop: True,
strings.filter_nonascii: False,
strings.filter_duplicate: False,
strings.filter_official: True,
strings.filter_unofficial: True,
strings.filter_modded: True,
strings.filter_lowpop: True,
strings.filter_unofficial: True,
strings.filter_unmodded: True,
strings.filter_duplicate: False,
strings.filter_nonascii: False,
}
# TODO: strings
self.tooltips = {
strings.filter_1pp: "First-person perspective",
strings.filter_day: "In-game time between 0600 and 1759",
strings.filter_empty: "Servers with no players",
strings.filter_3pp: "Third-person perspective",
strings.filter_night: "In-game time between 1800 and 0559",
strings.filter_full: "Servers with no open slots",
strings.filter_official: "Bohemia official servers",
strings.filter_nonascii: "Server names using non-standard, complex glyphs",
strings.filter_lowpop: "Current population is under 30% of total",
strings.filter_unofficial: "Third-party servers",
strings.filter_duplicate: "Duplicates of existing servers (usually spoofed)",
strings.filter_modded: "Servers with one or more mods",
strings.filter_unmodded: "Servers with no mods",
}
self.active_keyword = ""
@@ -36,6 +54,9 @@ class FilterManager:
self.filters: list
self.enabled_filters = dict(self.default_filters)
def get_tooltips(self) -> dict[str, str]:
return self.tooltips
def set_prior_map(self, name: str) -> None:
self.prior_map = name
@@ -80,17 +101,20 @@ class FilterManager:
if maps is None:
return
if len(maps) < 1:
self.reinit_map_store()
return
self.reinit_map_store()
maps.sort()
for m in maps:
# TODO: strings
if m == "All maps":
continue
self.append_map([m])
# TODO: currently unused
def get_unique_maps(self) -> list[str]:
return [row[0] for row in self.map_store if row != "All maps"]
return [row[0] for row in self.map_store if row[0] != "All maps"]
def get_all_filters(self) -> tuple:
map_name = self.get_active_map_name()
+63 -40
View File
@@ -1,23 +1,28 @@
import logging
import shutil
import time
from pathlib import Path
from typing import Any, TYPE_CHECKING
from typing import TYPE_CHECKING
from dzgui.api.steam import unsubscribe
from dzgui.api.mods import (
get_delimited_mods,
get_local_mod_path,
find_stale_mods,
_hash,
remove_stale_signatures,
)
from dzgui.const.constants import APP_NAME, APPID_DAYZ, APPID_DAYZ_EXP
from dzgui.const.constants import (
API_RATE_LIMIT,
APP_NAME,
APPID_DAYZ,
APPID_DAYZ_EXP,
)
from dzgui.const.enum import Preferences
from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
from dzgui.model.model_factory import FastInsertListStore, ModelFactory
from dzgui.strings import dialogs
from dzgui.util.format import format_mods
from dzgui.util.strings import server_timeout
from dzgui.views.dialogs.generic import ExceptionDialog
from dzgui.util.symlink import rebuild_symlinks
import dzgui.api.pefile as PeFile
@@ -39,40 +44,48 @@ class ModManager:
this manager is instantiated each time the Mods page is opened
"""
def __init__(self, controller: "Controller") -> None:
def __init__(self, tree: Gtk.TreeView, controller: "Controller") -> None:
self.treeview = tree
self.controller = controller
self.emitter = controller.get_emitter()
self.prefs = controller.get_prefs()
self.path = controller.query_config(Preferences.DEFAULT)
self.treeview = self.controller.get_modtreeview()
self.store: FastInsertListStore
self.store: FastInsertListStore | None = None
self.thread_man = ThreadingManager(controller)
self._get_mods()
# TODO: dialog strings
@call_on_thread("getting mods")
def _get_mods(self) -> None:
mods = get_delimited_mods(self.path)
@call_on_thread(dialogs.fetching_mods)
def load_mods(self) -> None:
mods = get_delimited_mods(Path(self.path))
if len(mods) < 1:
msg = self.format_mod_statusbar()
func = StoredFunc(lambda: self.emitter.emit("mods_updated", msg, 0))
self.thread_man.set_cleanup_func(func)
return
func = StoredFunc(self._on_mods_loaded, mods)
self.thread_man.set_cleanup_func(func)
prefs = self.controller.get_prefs()
rebuild_symlinks(prefs.paths.config)
def _on_mods_loaded(self, mods: list[list[Any]]) -> None:
self.store = ModelFactory().make_mod_store()
self.store.extend(mods)
func = StoredFunc(self._on_mods_loaded)
self.thread_man.set_cleanup_func(func)
def set_store(self, store: "FastInsertListStore") -> None:
self.store = store
def _on_mods_loaded(self) -> None:
self.treeview.set_model(self.store)
if self.store is None:
return
msg = self.format_mod_statusbar()
total_mods = len(self.store)
self.emitter.emit("mods_updated", msg, total_mods)
def delete_mods(self) -> None:
def unsub_mods(self) -> None:
sel = self.treeview.get_selection()
model, pathlist = sel.get_selected_rows()
# NOTE: reverse when multiple selection
@@ -83,7 +96,8 @@ class ModManager:
continue
mod, _iter = res
mods.append((mod, _iter))
self.delete_mods_on_system(mods)
self.thread_man.set_job_count(len(mods))
self.unsub_all_mods(mods)
def get_mod_from_tree_path(
self, tree_path: Gtk.TreePath
@@ -95,45 +109,59 @@ class ModManager:
mod = model.get_value(tree_iter, 2)
return mod, tree_iter
# TODO: strings
@call_on_thread("deleting mods")
def delete_mods_on_system(self, mods: list[tuple[str, Gtk.TreeIter]]) -> None:
@call_on_thread(dialogs.deleting_mods)
def unsub_all_mods(self, mods: list[tuple[str, Gtk.TreeIter]]) -> None:
for mod, _iter in mods:
self.delete_single_mod(mod)
self.unsub_atomic_mod(mod)
self.thread_man.increment_dialog()
time.sleep(API_RATE_LIMIT)
iters = [_iter for mod, _iter in mods]
func = StoredFunc(self._on_mods_deleted, iters)
func = StoredFunc(self._on_mods_unsubbed, mods)
self.thread_man.set_cleanup_func(func)
def delete_single_mod(self, mod: str) -> None:
def unsub_atomic_mod(self, mod: str) -> None:
config_man = self.controller.get_config_man()
key = config_man.lookup(Preferences.STEAM)
try:
unsubscribe(key, int(mod))
except Exception as e:
logger.critical(e)
return
steam_path = Path(self.path)
mods_path = get_local_mod_path(steam_path)
app_path = PeFile.get_nested_app_path(steam_path, APPID_DAYZ)
try:
md5 = _hash(mod)
symlink = app_path / md5
symlink.unlink()
shutil.rmtree(mods_path / mod)
except Exception as e:
logger.warning(e)
# NOTE: second pass to unlink DAYZ_EXP mods
# TODO: test this with working APPID_DAYZ_EXP installation
try:
app_path_exp = PeFile.get_nested_app_path(steam_path, APPID_DAYZ_EXP)
symlink = app_path_exp / md5
symlink.unlink()
except PeFile.AppNotInstalledError:
except Exception:
pass
time.sleep(API_RATE_LIMIT)
def _on_mods_deleted(self, iters: list[Gtk.TreeIter]) -> None:
def _on_mods_unsubbed(self, mod_iter: list[tuple[str, Gtk.TreeIter]]) -> None:
mods = [int(mod) for mod, _iter in mod_iter]
iters = [_iter for mod, _iter in mod_iter]
if self.store is None:
return
for _iter in iters:
self.store.remove(_iter)
remove_stale_signatures(self.prefs.paths.config, self.prefs.paths.version)
# TODO: process config path in called function
remove_stale_signatures(self.prefs.paths.config, self.prefs.paths.version, mods)
model = self.treeview.get_model()
if model is None:
return
mods = len(model)
total_mods = len(model)
msg = self.format_mod_statusbar()
self.emitter.emit("mods_updated", msg, mods)
self.emitter.emit("mods_updated", msg, total_mods)
def uncolorize_mods(self) -> None:
model = self.treeview.get_model()
@@ -181,17 +209,12 @@ class ModManager:
model[path][4] = True
self.emitter.emit("mods_highlighted")
# TODO: dialog strings
@call_on_thread("working")
@call_on_thread(dialogs.scanning_mods)
def highlight_stale(self) -> None:
stale = find_stale_mods(self.prefs.paths.config)
func = StoredFunc(self._on_stale_mods_found, stale)
self.thread_man.set_cleanup_func(func)
def _server_timeout(self) -> None:
dialog = ExceptionDialog(self.controller, server_timeout)
dialog.run()
def select_colorized(self) -> None:
model = self.treeview.get_model()
if model is None:
+133
View File
@@ -0,0 +1,133 @@
import logging
import time
from pathlib import Path
from typing import Callable, TYPE_CHECKING, Union
import dzgui.api.pefile as PeFile
from dzgui.api.mods import is_mission, get_custom_mods
from dzgui.api.steam import is_dayz_running, launch_offline
from dzgui.const.constants import APP_NAME, APPID_DAYZ_EXP
from dzgui.const.enum import Preferences
from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
from dzgui.model.model_factory import ModelFactory
from dzgui.strings import dialogs
from dzgui.util.symlink import create_custom_symlinks, rebuild_symlinks, symlink_mission
from dzgui.views.dialogs.filepicker import FolderPicker
if TYPE_CHECKING:
from dzgui.controllers.mc import Controller
from dzgui.model.model_factory import FastInsertListStore
logger = logging.getLogger(APP_NAME)
class OfflineManager:
def __init__(
self,
controller: "Controller",
) -> None:
super().__init__()
self.controller = controller
self.emitter = controller.get_emitter()
self.thread_man = ThreadingManager(controller)
self.appid: int
self.local_mods: list[str] | None
self.custom_mods: list[str] | None
# TODO: more robust test
def is_custom_folder_valid(self, folder: str) -> bool:
return Path(folder).exists()
# TODO: set properties as members of offline manager on demand and check them here
# rather than passing strings again
def is_mission_valid(self, folder: str) -> bool:
return is_mission(Path(folder))
def get_mission(self) -> None:
folder = self.open_folderpicker(dialogs.mission_dialog)
if folder is None:
return
is_valid = is_mission(folder)
self.emitter.emit("custom_mission_loaded", str(folder), is_valid)
def find_custom_mods(self, callback: Callable) -> None:
folder = self.open_folderpicker(dialogs.custom_mod_dialog)
window = self.controller.get_window()
window.set_sensitive(False)
if folder is None:
window.set_sensitive(True)
return
# NOTE: starts spinner in calling UI
callback()
self.parse_custom_mods(folder)
@call_on_thread(dialogs.parsing_mods, show_dialog=False)
def parse_custom_mods(self, folder: str) -> None:
mods = get_custom_mods(Path(folder))
store = ModelFactory().make_mod_store()
store.extend(mods)
func = StoredFunc(self.post_mod_loading, store, folder)
self.thread_man.set_cleanup_func(func)
def post_mod_loading(self, store: "FastInsertListStore", folder: str) -> None:
window = self.controller.get_window()
window.set_sensitive(True)
self.emitter.emit("custom_mods_loaded", store, folder)
@call_on_thread(dialogs.waiting_for_launch, show_cancel=True)
def launch(
self,
appid: int,
mission: str,
local_mods: list[str],
custom_folder: str,
custom_mods: list[str],
) -> None:
# NOTE: local_mods and custom_mods are lists of symlinks
client = self.controller.query_config(Preferences.CLIENT)
name = self.controller.query_config(Preferences.NAME)
steam_path = self.controller.query_config(Preferences.DEFAULT)
combined_mods: list[str] = []
if len(local_mods) > 0:
combined_mods.extend(local_mods)
config = self.controller.get_prefs().paths.config
rebuild_symlinks(config)
if len(custom_mods) > 0:
new_symlinks = create_custom_symlinks(
Path(steam_path), Path(custom_folder), custom_mods
)
combined_mods.extend(new_symlinks)
relative_link = ""
if len(mission) > 0:
relative_link = symlink_mission(Path(steam_path), mission)
launch_offline(client, appid, name, combined_mods, relative_link)
while True:
if is_dayz_running():
break
time.sleep(1)
def open_folderpicker(self, title: str) -> Union["Path", None]:
picker = FolderPicker(self.controller.get_window(), title)
folder = picker.pick_folder()
picker.destroy()
return folder
def has_dayz_exp(self) -> bool:
try:
default_steam_path = self.controller.query_config(Preferences.DEFAULT)
steam_path = Path(default_steam_path)
dayz_exp = PeFile.get_pretty_version(steam_path, APPID_DAYZ_EXP)
if dayz_exp is None:
return False
return True
except Exception as e:
logger.warning(e)
return False
+5
View File
@@ -81,6 +81,11 @@ class ThreadingManager:
def set_job_count(self, jobs: int) -> None:
self.jobs = jobs
def update_emitter(self, signal: str) -> None:
if self.controller:
emitter = self.controller.get_emitter()
GLib.idle_add(lambda: emitter.emit(signal))
def update_dialog(self, msg: str) -> None:
GLib.idle_add(lambda: self.wait_dialog.update_text(msg))
+3 -2
View File
@@ -42,7 +42,7 @@ class UpdateManager:
with tarfile.open(TMP_TARBALL) as tar:
tar.extractall(TMP_PATH)
shutil.move(TMP_EXE, exe_path)
shutil.copy(TMP_EXE, exe_path)
proc = subprocess.run([exe_path, "self", "restore"])
if proc.returncode == 0:
@@ -53,7 +53,7 @@ class UpdateManager:
func = StoredFunc(self._on_update_failure, msg)
self.thread_man.set_cleanup_func(func, destroy_first=True)
except Exception as e:
func = StoredFunc(self._on_update_failure, e)
func = StoredFunc(self._on_update_failure, str(e))
self.thread_man.set_cleanup_func(func, destroy_first=True)
logger.warning(e)
@@ -64,4 +64,5 @@ class UpdateManager:
def _on_update_failure(self, msg: str) -> None:
dialog = ExceptionDialog(self.controller, msg)
dialog.show_all()
dialog.run()
+4 -4
View File
@@ -2,7 +2,6 @@ from dataclasses import dataclass
from typing import Any, Sequence, TYPE_CHECKING
from dzgui.const.enum import HELP_MENU_ROWS
from dzgui.util.redact import redact_log
from dzgui.util.strings import delimiter
import gi
@@ -134,9 +133,7 @@ class ModelFactory:
with open(path, "r") as f:
lines = [line.split(delimiter) for line in f.read().splitlines()]
for record in lines:
# NOTE: strips PII and API keys
clean = redact_log(record)
store.append(clean)
store.append(record)
return store
def new_model_from_class(self, cls: type) -> FastInsertListStore:
@@ -165,3 +162,6 @@ class ModelFactory:
def make_server_store(self) -> FastInsertListStore:
return self.new_model_from_class(ServerCols)
# def convert_model_to_list(self, model: "FastInsertListStore") -> list:
# return [[el for el in row] for row in model]
+12 -12
View File
@@ -1,7 +1,6 @@
import re
from typing import Any, TYPE_CHECKING, Union
from warnings import deprecated
from dzgui.const.enum import FilterMode
from dzgui.model.model_factory import ModelFactory
@@ -13,6 +12,9 @@ if TYPE_CHECKING:
from dzgui.api.servers import Record
from dzgui.model.servers import NewPlayerCount
DAY_REG = r"([0][6-9]|[1][0-7])"
NIGHT_REG = r"([0][0-5]|[1][8-9]|[2][0-3])"
class ProxyModelManager:
"""
@@ -86,8 +88,8 @@ class ProxyModelManager:
if found is False:
self.control_model.append(history)
# if len(self.control_model) == 11:
# del self.control_model[0]
if len(self.control_model) == 11:
del self.control_model[0]
self.filter(FilterMode.INITIAL, skip_cache=True)
@@ -232,17 +234,17 @@ class ProxyModelManager:
final.append(row)
rows = final
case strings.filter_day:
reg = r"([0][0-9]|[1][0-6])"
rows = [row for row in rows if not re.match(reg, row[3])]
rows = [row for row in rows if not re.match(DAY_REG, row[3])]
case strings.filter_night:
reg = r"([0][0-4]|[1][8]|[2][0-3])"
rows = [row for row in rows if not re.match(reg, row[3])]
rows = [row for row in rows if not re.match(NIGHT_REG, row[3])]
case strings.filter_nonascii:
rows = [row for row in rows if row[0].isascii()]
case strings.filter_lowpop:
rows = [row for row in rows if (row[4] / row[5] * 100) > 30]
case strings.filter_modded:
rows = [row for row in rows if not row[11]]
case strings.filter_unmodded:
rows = [row for row in rows if row[11]]
return rows
def filter_toggle_on(self, filters: tuple[str]) -> list:
@@ -259,10 +261,6 @@ class ProxyModelManager:
def set_cache(self, filters: tuple[str], filtered_rows: list[tuple]) -> None:
self.filter_cache[filters] = filtered_rows
@deprecated("Currently unused")
# def convert_model_to_list(self, model: "FastInsertListStore") -> list:
# return [[el for el in row] for row in model]
def set_filtered(self, rows: list | None) -> None:
if rows is None:
self.filtered = []
@@ -298,4 +296,6 @@ class ProxyModelManager:
def push(self, data: list[Any]) -> None:
self.wipe_cache()
self.set_control(data)
self.filter(FilterMode.INITIAL)
cur_keyword = self.filter_man.get_active_keyword()
mode = FilterMode.TOGGLE_ON if len(cur_keyword) > 0 else FilterMode.INITIAL
self.filter(mode)
+22 -26
View File
@@ -14,14 +14,14 @@ from dzgui.const.constants import (
)
from dzgui.const.enum import FilterMode, Preferences, ServerTab
from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
from dzgui.strings import dialogs
from dzgui.util.strings import api_warn_msg, dialog
from dzgui.strings import dialogs, kb
from dzgui.util.strings import server_timeout, dialog
from dzgui.views.dialogs.generic import ExceptionDialog
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk # noqa E402
from gi.repository import Gtk, GLib # noqa E402
if TYPE_CHECKING:
from dzgui.api.servers import A2SInfo, Record
@@ -138,13 +138,9 @@ class ServerModelManager:
futures = [executor.submit(Servers.test_ip, i, port, event) for i in ports]
for future in as_completed(futures):
try:
if self.controller.get_exit_event().is_set():
if self.controller.is_cancel_pending():
event.set()
return
if self.controller.get_cancel_event().is_set():
event.set()
self.controller.clear_cancel_event()
return
res = future.result(timeout=LAN_TIMEOUT)
if res is None:
continue
@@ -179,11 +175,18 @@ class ServerModelManager:
# TODO: wrap except
if self.controller.get_exit_event().is_set():
return
res = future.result(timeout=API_TIMEOUT)
self.thread_man.increment_dialog()
"""
Collects futures in linear order after completion
for lock-step representation of the state file
"""
for future in futures:
res = future.result(timeout=API_TIMEOUT)
# NOTE: failing entries are culled
if res is None:
# TODO: log which servers failed
# query_direct() currently does not return enough information
continue
servers.append(res)
if len(servers) == 0:
@@ -195,13 +198,6 @@ class ServerModelManager:
parsed = Servers.parse_json(servers)
self._push_data(parsed)
@call_on_thread(dialog.querying)
def add_by_id(self, _id: str) -> None:
config_man = self.controller.get_config_man()
key = config_man.lookup(Preferences.BM)
res = Servers.query_by_id(int(_id), key)
self._parse_single_record(res)
@call_on_thread(dialog.querying)
def add_by_ip(self, addr: str) -> None:
res = Servers.query_by_ip(addr)
@@ -245,7 +241,6 @@ class ServerModelManager:
self.first_iteration = False
self.emitter.emit("load_maps", store)
# self.emitter.emit("servers_loaded_init")
# TODO: dataclass for record rows; check for other dict annotations
def add_to_history(self, data: tuple[dict[str, Any], "Record"]) -> None:
@@ -267,12 +262,6 @@ class ServerModelManager:
proxy_man.remove_row_from_control(record)
self.update_history()
def add_by_str(self, addr: str) -> None:
if addr.isdigit():
self.add_by_id(addr)
else:
self.add_by_ip(addr)
@call_on_thread(dialog.querying)
def update_playercount(
self, treeiter: Gtk.TreeIter, record: Servers.Record
@@ -378,7 +367,7 @@ class ServerModelManager:
proxy = self._get_proxy_man().get_proxy_model()
self.tv.set_model(proxy)
if self.controller.get_active_treeview().get_enum == ServerTab.SAVED:
if self.controller.get_active_treeview().get_enum() == ServerTab.SAVED:
self.emitter.emit("servers_loaded", self.enum)
filter_man = self.tv.get_filter_man()
@@ -399,8 +388,12 @@ class ServerModelManager:
self.first_iteration = False
def _cleanup_on_success(self) -> None:
proxy = self._get_proxy_man().get_proxy_model()
proxy = self.proxy_man.get_proxy_model()
self.tv.set_model(proxy)
if self.tv.enum == ServerTab.BROWSER:
GLib.idle_add(self.tv.wipe_cache)
if self.preserve_on_fail is True:
self.proxy_man.wipe_cache()
self.emitter.emit("servers_loaded", self.enum)
if self.first_iteration:
@@ -414,6 +407,7 @@ class ServerModelManager:
if show_dialog:
dialog = ExceptionDialog(self.controller, dialogs.load_error_lan)
dialog.show_all()
dialog.run()
def _cleanup_on_failure(self, show_dialog: bool = True) -> None:
@@ -428,7 +422,9 @@ class ServerModelManager:
# TODO: distinguish signals, e.g. "servers_failed_to_load", "servers_loaded_empty"
# customize statusbar and dialog accordingly
if show_dialog:
dialog = ExceptionDialog(self.controller, api_warn_msg)
dialog = ExceptionDialog(self.controller, server_timeout)
dialog.set_details_buffer(kb.DZG_006)
dialog.show_all()
dialog.run()
def _push_data(self, data: list[Any]) -> None:
+7
View File
@@ -0,0 +1,7 @@
heading_local_time = "Local time"
heading_server_time = "In-game time"
heading_target_time = "Target time"
heading_remainder_time = "Remainder until target"
heading_adjusted_time = "Adjusted local time"
calculate = "Calculate"
disclaimer = "Times shown are approximations.\nServer time may differ based on time of year in game."
+2
View File
@@ -0,0 +1,2 @@
collapse_all = "Collapse all"
expand_all = "Expand all"
+5 -7
View File
@@ -1,24 +1,22 @@
from dzgui.const.constants import UDP_PORT
add_button = "Add"
add_con_heading = "Add/connect"
add_popover = "This address is already in your Saved Servers"
add_tooltip = "Add to Saved Servers"
connect_button = "Connect"
connect_tooltip = "Connect to this server"
connect_entry_tooltip=(
"- IP: format as IP:Query port\ne.g. 192.168.1.1:27016\n"
"- Battlemetrics: numeric server ID\ne.g. 123456"
)
connect_entry_placeholder="Enter IP (IP:Query port) or Battlemetrics ID (numerical id)"
connect_entry_placeholder = f"Enter IP:Query port (e.g., 192.168.1.1:{UDP_PORT})"
fav_heading = "Favorite server"
favs_empty = "None set. Right click a server and select 'Set favorite' to set."
lan_heading = "LAN query port"
lan_default_button="Default port (27016)"
lan_default_button = f"Default port ({UDP_PORT})"
lan_custom_button = "Custom port"
lan_scan_button = "Scan"
lan_abort_tooltip = "Unless you have multiple DayZ servers on your LAN,\nleave this checked to get results faster"
lan_checkbox = "Stop scanning on first hit"
lan_placeholder="Enter the query port (1-65535)"
lan_entry_placeholder = "Enter the query port (1-65535)"
lan_entry_tooltip = "Specify the port to search for DayZ servers on the local network"
lan_scan_tooltip = "Scan for servers"
+23 -1
View File
@@ -1,8 +1,30 @@
waiting_for_launch = "Waiting for DayZ to launch"
waiting_for_mods = "Waiting for Steam to update mods"
waiting_for_mods = "Queueing up mods (step 1/2)"
waiting_for_directories = "Steam is staging mods (step 2/2)"
fetching_update = "Fetching update"
failed_to_update = "Failed to update DZGUI executable"
update_success = "Updated successfully. Please exit and relaunch."
load_error_lan = "Failed to find any servers on your network.\nCheck the server query port or your firewall settings."
fetching_mods = "Fetching mod metadata"
deleting_mods = "Unsubscribing mods"
scanning_mods = "Scanning mods"
parsing_mods = "Parsing mods"
checking_api = "Checking API key"
running = "Running"
failed = "FAILED"
ok = "OK"
mission_dialog = "Set a mission folder location"
custom_mod_dialog = "Set location to a custom mods folder"
debug_heading = "Debug"
debug_secondary = "Launch arguments"
toggle_calc = "Toggle calculator"
server_details = "Server details"
server_message = "Server message"
+2
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@@ -3,3 +3,5 @@ api_validation_error = (
)
api_popover = "API key validation failed."
dayz_not_found = "Could not find a valid DayZ installation."
workshop_endpoint_error = "Steam Workshop service unavailable, try again later."
+1
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@@ -0,0 +1 @@
selectable_tree = "Ctrl-click to select multiple; Shift-click to select a range."
+13
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@@ -0,0 +1,13 @@
DZG_006 = """The leading cause of specific servers periodically timing out is local network configuration.
Many third-party DayZ servers use a server rental/hosting provider with DDoS protection.
This can cause responses from servers to originate from a server other than the one originally queried.
Consumer-grade routers are likely to drop this traffic as invalid due to how they handle NAT (network address translation).
By contrast, wireless routers and enterprise-grade routers may be less likely to have this issue.
If you find that a specific server is unresponsive for you when it shouldn't be, add a port forwarding rule to your router's settings for the server's query port.
In addition, a uniform packet size is expected. If your router's MTU (maximum transmission unit) setting differs from the default of 1500, it could lead to incoming responses being discarded."""
+16
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@@ -0,0 +1,16 @@
exit_msg = (
"System map count is not high enough to run DayZ. "
"Please exit and run 'dzgui -m' to update map count."
)
failed_to_parse = (
"Failed to parse system map count.\n"
"This usually indicates that systemd is not installed."
)
failed_to_update = (
"Failed to update system map count.\n"
"Please report the issue upstream and provide the following traceback.\n\n"
"{0}"
)
meets_minimum = "System map count of {0} already meets the minimum."
prompt = "Updated map count will be written to the file {0}."
user_exit = "User exit"
+25
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@@ -0,0 +1,25 @@
heading = "Play offline"
heading_disclaimer = (
"Not all mod combinations will function offline. Use at your own discretion."
)
mission_button = "Select mission folder"
mission_frame = "Mission"
version = "DayZ Version"
custom_frame = "Custom mods"
custom_button = "Set custom mod folder"
local_frame = "Installed mods"
no_local_mods = "No local mods found"
no_mods = "No valid mods found"
no_mission = "Not a valid mission"
folder_changed = "Folder missing or changed on disk"
custom_eventbox = "Set the root folder. Mods must be in atomic folders and have a meta.cpp file at a minimum."
mission_eventbox = "Select a single mission folder containing an init.c file."
folder_prefix = "<b>Current folder: </b>"
unset_button = "Unset folder"
+8 -1
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@@ -1,12 +1,19 @@
developers = "Developers"
start_tab = "Start tab"
workshop_label = "Subscribed mods"
workshop_eventbox = "If you manually subscribed to mods on Steam prior to using DZGUI, you can unsubscribe via this link."
steam_combo = "Steam"
flatpak_combo = "Flatpak"
flatpak_container_combo = "Flatpak (container)"
steam_placeholder = "Enter your Steam API key"
name_placeholder = "Identifies you to other players"
server_combo = "Server browser"
saved_combo = "Saved servers"
recent_combo = "Recent"
lan_combo = "LAN"
fullscreen_eventbox = "This option is not available on Steam Deck."
save_button = "Save"
api_failed = "API validation failed"
+1
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@@ -3,3 +3,4 @@ signatures = "Updating mod signatures"
geo = "Checking geolocation records"
coords = "Checking local coordinates"
updates = "Checking for updates"
dayz = "Looking for DayZ"
+42 -4
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@@ -1,15 +1,53 @@
update_mods = "Update mods and connect"
connect = "Connect"
connect_last = "Load to menu screen"
connect_last_tooltip = (
"Launch DayZ with these mods (if any) and\ngo to the menu screen without connecting."
)
connect_last_tooltip = "Launch DayZ with these mods (if any) and\ngo to the menu screen without connecting."
debug = "Debug"
back = "Back"
cancel = "Cancel"
warnings = "Warnings"
errors = "Errors"
mods = "Mods"
total_mods = "Total mods: "
up_to_date = "All mods are up to date."
all_updated = "All mods updated."
"If you recently installed {build} or moved it to a different drive, "
required_space = " Need to download {0} MiB of mod updates."
placeholder_no_mods = "This server has no mods."
placeholder_no_warnings = "No warnings."
# Errors
invalid_mods = (
"Server has invalid mods that are not recognized by Steam.\n"
"Contact the server owner and include these mod IDs in your report:\n"
"{0}"
)
not_enough_space = (
"Need to update {0} MiB of mods, but installation path only has {1} MiB."
)
resync = (
"If you recently installed {0} or moved it to a different drive,\n"
"restart Steam to allow these changes to synchronize, then try again."
)
steam_not_running = "'{0}' is set as the default Steam client, but it is either not installed or not running."
use_desktop_mode = "Use Desktop Mode to download mods on Steam Deck."
version_mismatch = "Local client version '{0}' does not match remote version '{1}'."
version_missing = "Remote server is running the build '{0}', but it is not installed."
no_errors = "No errors."
# Warnings
protected_server = (
"Protected: you will be prompted for a password when connecting to this server."
)
dayz_running = "It looks like DayZ is already running in the background. Exit DayZ before connecting."
running_app = (
"The app '{0}' is currently running in Steam, but background downloads are not enabled.\n"
"Either stop the game first, or update your global Steam settings or the game's local settings.\n"
"Otherwise, mods may be queued for download but never update."
)
downloads_paused = (
"It looks like DayZ may have a pending update on Steam that was paused.\n"
"To enqueue mods for download, unpause any pending DayZ update and allow it to complete."
)
+39
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@@ -0,0 +1,39 @@
pg1_title = "Choose uninstall targets"
pg1_heading = "Choose uninstall targets"
pg1_blurb = "Here you can choose which DZGUI configuration/state files to remove. "
pg2_title = "Uninstall complete"
pg2_heading = "Uninstall complete"
pg2_blurb = "Finished removing the selected files. See the console for any errors."
config_label = "Configuration files"
config_details = (
"User preferences and API key. "
"Keep this file if you want to import it again later."
)
desktop_label = "Desktop shortcut"
desktop_details = "Shortcut set on the desktop, if applicable."
start_menu_label = "Start menu shortcut"
start_menu_details = (
"Shortcut set under the Games category of the start menu, if applicable."
)
state_label = "Long-term state files"
state_details = (
"UI size, filter preferences, column size, server notes, and mod signatures."
)
steam_shortcut = "Steam shortcut"
steam_details = "Shortcut to DZGUI installed within Steam, if applicable. Requires Steam to be restarted to reflect the change."
path_remove_prefix = "The following path will be removed:"
not_installed = "It looks like DZGUI was not previously set up; nothing to uninstall."
standalone_uninstall = (
"It looks like you are running the standalone version of DZGUI.\n"
"To finalize the uninstall process, invoke './dzgui self remove',\n"
"then remove the 'dzgui' file."
)
system_uninstall = (
"It looks like DZGUI was installed via your system package manager or directly from source code.\n"
"To finalize the uninstall process, follow the standard removal procedure for that context."
)
+19 -5
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@@ -46,11 +46,6 @@ You must set up a Steam Web API key in order to browse the global server list.
\nIf you don't have one already, it can be set up via the page below.
\nPlease refer to the DZGUI documentation for more instructions.
"""
heading_bm_api = "Battlemetrics Web API key"
blurb_bm_api = """A Battlemetrics key is <b>optional</b>, but allows you to add/search for servers\n
by numeric ID on the web. For example, in the URL https://www.battlemetrics.net/servers/dayz/24819107,\n
the ID would be <b>24819107</b>.
"""
### PreferencesPage
heading_prefs = "User preferences"
@@ -64,6 +59,25 @@ radio_mi = "mi (miles)"
label_dist = "Distance display"
label_client = "Steam client"
### Shortcuts page
heading_shortcuts = "Create shortcuts"
blurb_shortcuts = (
"You can optionally create shortcuts to facilitate launching DZGUI faster."
)
button_shortcuts = "Create shortcuts"
checkbox_steam_shortcut = (
"Add DZGUI to Steam library",
(
"This creates a standalone copy of DZGUI and adds it to Steam. "
"You <b>must restart Steam</b> for the shortcut to appear. This will not replace or update existing shortcuts. "
"If you update DZGUI when it is launched via Steam, updates will be applied to the Steam version."
),
)
checkbox_start_menu = (
"Add a start menu shortcut",
"Depends on local window manager settings. Will work on Steam Deck.",
)
checkbox_desktop_shortcut = ("Add a desktop shortcut", "Depends on the option above.")
### Completion page
heading_completion = "Setup complete"
+13 -10
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@@ -1,3 +1,4 @@
import logging
import os
import platform
@@ -9,7 +10,9 @@ from dzgui.const.constants import APP_NAME
from dzgui.const.enum import Preferences
from dzgui.config.query import lookup
from dzgui.init.prefix import get_version
from dzgui.util.redact import redact
from dzgui.util.redact import redact_home
logger = logging.getLogger(APP_NAME)
def get_cpu_model() -> str:
@@ -38,24 +41,26 @@ def print_mods(mods: list[int]) -> str:
def write_diagnostic(config: Path, outfile: Path) -> None:
# TODO: test availability on other distros
date = datetime.now().isoformat()
try:
# FIXME: ID_LIKE not available on CachyOS
distro = platform.freedesktop_os_release()["ID_LIKE"]
except Exception as e:
logger.warn(e)
distro = "Unknown"
kernel = os.uname().release
cpu = get_cpu_model()
version = get_version()
branch = lookup(config, Preferences.BRANCH)
debug = lookup(config, Preferences.DEBUG)
install = lookup(config, Preferences.INSTALL)
default = lookup(config, Preferences.DEFAULT)
steam_path = Path(default)
workshop_path = get_local_mod_path(steam_path)
steam_redacted = redact(default)
workshop_redacted = redact(str(workshop_path))
steam_redacted = redact_home(default)
workshop_redacted = redact_home(str(workshop_path))
mods = get_local_mod_ids(steam_path)
mods_pretty = print_mods(mods)
@@ -65,15 +70,13 @@ def write_diagnostic(config: Path, outfile: Path) -> None:
# FIXME: extraneous newlines in lists of mods
template = f"""\
{APP_NAME} version {version} ({branch})
{APP_NAME} version {version}
Date: {date}
===============================
Distribution: {distro}
Kernel: {kernel}
CPU: {cpu}
Debug: {debug}
Auto-install: {install}
Steam path: {steam_redacted}
Workshop path: {workshop_redacted}
+32
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@@ -0,0 +1,32 @@
import logging
import os
import shutil
from importlib import resources
from pathlib import Path
from dzgui.const.constants import APP_NAME, APP_NAME_LOWER, IMAGES_PATH
logger = logging.getLogger(APP_NAME)
def make_parents(path: "Path") -> None:
path.parent.mkdir(parents=True, exist_ok=True)
def copy_dzgui_to_xdg_data(exe_path: Path) -> None:
dzgui = os.getenv("PYAPP")
if dzgui is None:
return
try:
make_parents(exe_path)
shutil.copy(dzgui, exe_path)
except Exception as e:
logger.critical(e)
def find_icon_resource() -> "Path":
traversable = resources.files(APP_NAME_LOWER).joinpath(IMAGES_PATH)
images = Path(str(traversable))
icon = images.joinpath("icon.png")
return icon
-1
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@@ -84,6 +84,5 @@ class CalcDist:
except Exception:
return None
# TODO: handle failed remote dist
haversine = Haversine(local.lat, local.lon, remote.lat, remote.lon)
return haversine
+6 -2
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@@ -1,6 +1,7 @@
import re
from dzgui.util.localize import number
from dzgui.strings.generic import selectable_tree
from dzgui.util.strings import no_mods, no_servers, workshop
import gi
@@ -46,8 +47,7 @@ def format_mods(size: int, mods: int) -> str:
return no_mods
l_size = number(size)
plural = pluralize("mods", mods)
# TODO: strings
suffix = "Ctrl-click to select multiple; Shift-click to select a range."
suffix = selectable_tree
return f"Found {mods:n} {plural} taking up {l_size} MiB. {suffix}"
@@ -83,3 +83,7 @@ def format_player_count(model: Gtk.TreeModel | None, control: list) -> str:
def embolden(text: str) -> str:
return f"<b>{text}</b>"
def format_exception(e: Exception) -> str:
return f"{type(e).__name__}: {e}"
+1 -9
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@@ -2,14 +2,13 @@ import a2s
import requests
import shutil
import subprocess
from warnings import deprecated
from dataclasses import dataclass
from typing import TYPE_CHECKING
from dzgui.api.servers import Record
from dzgui.const.constants import REQUEST_TIMEOUT
from dzgui.const.endpoints import COORDS_API, IP_ECHO
from dzgui.const.endpoints import IP_ECHO
if TYPE_CHECKING:
@@ -127,10 +126,3 @@ def is_valid_port(port: str) -> bool:
if not port.isdigit() or int(port) == 0 or int(port[0]) == 0 or int(port) > 65535:
return True
return False
@deprecated("use ips.csv")
def get_local_coords(ip: str) -> str:
url = COORDS_API + "/" + ip
# local res=$(curl -Ls "$url" | jq -r '"\(.lat)\n\(.lon)"')
return url
+59 -16
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@@ -1,28 +1,71 @@
import logging
import subprocess
import sys
import tempfile
import traceback
from pathlib import Path
from dzgui.const.constants import VM_FILE, MIN_COUNT
from dzgui.const.constants import APP_NAME, VM_FILE, MIN_COUNT
from dzgui.util.bash import concat_bash_args
from dzgui.strings import map_count
from dzgui.views.dialogs.early_alert import EarlyIgnoreDialog
logger = logging.getLogger(APP_NAME)
def is_map_count_valid(count: int | None) -> bool:
if count is None:
# NOTE: permit if count was unreadable
return True
return count >= MIN_COUNT
def get_map_count() -> int | None:
path = Path(VM_FILE)
if path.is_file() is False:
return None
try:
count = int(path.read_text())
except Exception as e:
logger.debug(e)
return None
return count
# TODO: unfinished
#if count < MIN_COUNT:
# print("needs sudo escalation")
# # pop prompt
# # get response
# set_map_count()
#return count
# TODO: unfinished
def test_map_count() -> None:
count = get_map_count()
if is_map_count_valid(count):
return
msg = map_count.exit_msg
EarlyIgnoreDialog(msg)
def set_map_count() -> None:
count = get_map_count()
if count is None:
print(map_count.failed_to_parse)
return
if is_map_count_valid(count):
msg = map_count.meets_minimum.format(count)
print(msg)
return
conf = "/etc/sysctl.d/dayz.conf"
count = f"vm.max_map_count={MIN_COUNT}"
with open(conf, "w") as f:
f.write(count)
# TODO: use concat_bash_args()
subprocess.run(["/usr/bin/sudo", "sysctl", "-p", conf])
value = f"vm.max_map_count={MIN_COUNT}"
try:
msg = map_count.prompt.format(conf)
print(msg)
with tempfile.NamedTemporaryFile(delete=False) as f:
tmp = f.name
Path(tmp).write_text(value)
mv_cmd = f"sudo mv {tmp} {conf}"
reload_cmd = f"sudo sysctl -p {conf}"
for cmd in mv_cmd, reload_cmd:
args = concat_bash_args(cmd)
subprocess.run([*args])
except Exception as e:
logger.debug(e)
trace = traceback.format_exc()
print(map_count.failed_to_update.format(trace))
except KeyboardInterrupt:
print(map_count.user_exit)
sys.exit(0)
+26 -16
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@@ -1,20 +1,30 @@
import logging
import re
from typing import Literal
def redact(text: str) -> str:
r = r"(/home/)([^/])*"
cleaned = re.sub(r, r"/home/REDACTED", text)
api_filter = r"(.*&key=)([^&]*)(.*)"
home_filter = r"(/home/)([^\s'\/]*)(.*)"
user_filter = r"(.*Steam/userdata/)([^/]*)(.*)"
REDACTED = r"\1REDACTED\3"
REDACTION_PATTERNS = [api_filter, home_filter, user_filter]
def redact_home(text: str) -> str:
pat = re.compile(home_filter)
cleaned = pat.sub(REDACTED, text)
return cleaned
def redact_log(record: list) -> list[str]:
"""
requests library includes Steam API key in URL params
"""
clean = []
for item in record:
if "&key=" in item:
pat = r"(.*&key=)(\S+)(.*)"
scrubbed = re.sub(pat, r"\1REDACTED\3", item)
clean.append(scrubbed)
else:
clean.append(item)
return clean
class RedactionFilter(logging.Filter):
def __init__(self, patterns: list[str] | None = None) -> None:
super().__init__()
self._patterns = [re.compile(pat) for pat in (patterns or [])]
def filter(self, record: logging.LogRecord) -> Literal[True]:
for pattern in self._patterns:
try:
record.msg = pattern.sub(REDACTED, record.msg)
except TypeError:
exception_text = f"{type(record.msg).__name__}: {record.msg}"
record.msg = pattern.sub(REDACTED, exception_text)
return True
+25 -109
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@@ -1,27 +1,6 @@
from dataclasses import dataclass
from dzgui.const.constants import SYSTEM_LOG
# TODO: move to util.format.py
def build_missing(build: str) -> str:
msg = (
f"This server is running {build}. You can install "
f"{build} by searching for it in your Steam library. "
f"If you recently installed {build} or moved it to a different drive, "
"restart Steam to allow these changes to synchronize, then try again."
)
return msg
def build_path_invalid(build: str) -> str:
msg = (
f"Steam is reporting that {build} is installed at a non-existent location. "
f"If you recently installed {build} or moved it to a different drive, "
"restart Steam to allow these changes to synchronize, then try again."
)
return msg
# General
dialog_header = "DZGUI - Dialog"
@@ -32,7 +11,6 @@ delimiter = "␞"
# GenericDialog
main_menu = "Return to main menu"
exit_app = "Exit"
server_details = "Server details"
modlist = "Modlist"
input_required = "User input required"
confirm = "Confirmation"
@@ -52,7 +30,7 @@ show_mods = "Show server-side mods"
show_details = "Show server details"
refresh_players = "Refresh player count"
open_workshop = "Open in Steam Workshop"
delete_mod = "Delete mod"
unsub_mod = "Unsubscribe mod"
copy_name = "Copy name to clipboard"
copy_ip = "Copy IP to clipboard"
copy_log = "Copy record(s) to clipboard"
@@ -64,7 +42,7 @@ connect = "Connect"
# Columns
server_mod_cols = ["Mod", "ID", "Installed"]
mod_cols = ["Mod", "Symlink", "Dir", "Size (MiB)", "Color"]
mod_cols = ["Mod", "Symlink", "ID", "Size (MiB)", "Color"]
log_cols = ["Timestamp", "Flag", "Traceback", "Message"]
browser_cols = [
"Name",
@@ -80,7 +58,6 @@ browser_cols = [
]
# DetailsDialog
server_message = "Server message"
workshop = "Enter/double click a row to open in Steam Workshop."
# LanDialog
@@ -100,10 +77,7 @@ steam_missing = "Local Steam installation is not set, possibly malformed config
build_corrupted = (
"Steam settings or DayZ installation may be corrupted. Try restarting Steam."
)
api_warn_msg = """No servers returned. Please wait and try again.
This usually indicates a transitory network timeout. If this issue persists, your API key or network may be malfunctioning.
"""
server_timeout = "Timed out when querying server, check IP or try again later."
server_timeout = "Timed out when querying server(s). Check IP or try again later."
server_error = (
"Error while contacting server, possibly timed out. Please wait and try again."
)
@@ -130,7 +104,6 @@ servers = {
"Enter/space/double-click": "connect to server",
"Right-click/Ctrl-l": "additional context menus",
"Ctrl-r": "refresh players",
"Ctrl-p": "refresh ping",
"Ctrl-f": "jump to keyword search field",
"Ctrl-m": "jump to maps field",
"Ctrl-d": "select default LAN port",
@@ -148,8 +121,8 @@ servers = {
vim = {
"j": "Move down a row/scroll up",
"k": "Move up a row/scroll down",
"l": "Jump to main area from sidebar",
"h": "Jump to sidebar from main area",
"h": "Jump to main area from sidebar",
"l": "Jump to sidebar from main area",
"g": "Jump to first row/top of page",
"G": "Jump to last row/bottom of page",
}
@@ -181,8 +154,9 @@ filter_lowpop = "Low pop"
filter_nonascii = "Non-ASCII"
filter_duplicate = "Duplicate"
filter_official = "Official"
filter_unofficial = "Unoffic."
filter_unofficial = "Unofficial"
filter_modded = "Modded"
filter_unmodded = "Unmodded"
# maps
all_maps = "All maps"
@@ -193,11 +167,12 @@ none_provided = "None provided"
disabled = "Disabled"
enabled = "Enabled"
null = "-"
none = "None"
unspecified = "not specified"
# DLC
dlc_frostline = "Frostline"
dlc_badlands = "Badlands"
dlc_none = "None"
# platform
windows = "Windows"
@@ -215,8 +190,8 @@ class ModPanelStrings:
unhighlight_stale_tooltip: str
highlight_stale: str
highlight_stale_tooltip: str
delete_selected: str
delete_selected_tooltip: str
unsub_selected: str
unsub_selected_tooltip: str
unselect_all: str
unselect_all_tooltip: str
select_all: str
@@ -273,6 +248,7 @@ class Crumbs:
thanks: str
developers: str
default: str
offline: str
@dataclass(slots=True, frozen=True)
@@ -286,11 +262,8 @@ class Thanks:
class Options:
header: str
steam_web: str
bm_web: str
enter_steam: str
enter_bm: str
steam_placeholder: str
bm_placeholder: str
name_placeholder: str
last_used: str
always_fs: str
@@ -311,7 +284,7 @@ class Options:
force_eventbox: str
self_update: str
no_self_update: str
api_keys: str
api_key: str
prefs: str
mods: str
version: str
@@ -333,11 +306,11 @@ mod_panel = ModPanelStrings(
unhighlight_stale_tooltip="Clears highlight from stale mods",
highlight_stale="Highlight stale",
highlight_stale_tooltip=(
"Shows locally-installed mods which are not used by any server "
"in your Saved Servers"
"Shows locally-installed mods which are not \n"
"used by any server in your Saved Servers"
),
delete_selected="Delete selected",
delete_selected_tooltip="Deletes selected mods from the system",
unsub_selected="Unsubscribe selected",
unsub_selected_tooltip="Unsubscribes from selected mods",
unselect_all="Unselect all",
unselect_all_tooltip="Bulk unselects all mods",
select_all="Select all",
@@ -366,6 +339,7 @@ thanks = Thanks(
"Johnofwrong",
"MatheusLasserr",
"nolan-perez",
"OnniSaarni",
"scandalouss",
"SnackSBR",
"StevelDusa",
@@ -377,11 +351,8 @@ thanks = Thanks(
options = Options(
header="Options",
steam_web="Steam API page",
bm_web="Battlemetrics API page",
enter_steam="Enter your Steam API key",
enter_bm="Enter your Battlemetrics API key",
steam_placeholder="Steam API key",
bm_placeholder="Battlemetrics API key",
name_placeholder="Identifies you to other players in-game",
last_used="Last used dimensions",
always_fs="Always fullscreen",
@@ -410,7 +381,7 @@ options = Options(
"In-app updates are disabled when DZGUI is "
"installed globally (e.g., via package manager)."
),
api_keys="API Keys",
api_key="API Key",
prefs="Preferences",
mods="Mods",
version="Version",
@@ -462,6 +433,7 @@ crumbs = Crumbs(
thanks="Help > Special thanks",
developers="Options > Developers",
default="Servers > ",
offline="Mods > Play offline",
)
no_mods = "No local mods found."
@@ -474,13 +446,15 @@ class Flags:
version: str
uninstall: str
debug: str
map_count: str
flags = Flags(
description="DayZ server browser and mod manager",
version="Print version information",
uninstall="Uninstall data files (use prior to 'pip uninstall')",
debug="Enables developer debugging features",
version="print version information",
uninstall="clean up state/config files",
debug="enable developer debugging features",
map_count="check and update system map count value",
)
@@ -532,64 +506,6 @@ server_labels = ServerLabels(
)
@dataclass(slots=True, frozen=True)
class ConnectPanel:
connect: str
add: str
add_con: str
placeholder: str
entry_tooltip: str
add_tooltip: str
connect_tooltip: str
connect_panel = ConnectPanel(
connect="Connect",
add="Add",
add_con="Add/connect",
placeholder="Enter IP (IP:Query port) or Battlemetrics ID (numerical id)",
entry_tooltip=(
"- IP: format as IP:Query port\ne.g. 192.168.1.1:27016\n"
"- Battlemetrics: numeric server ID\ne.g. 123456"
),
add_tooltip="Add to Saved Servers",
connect_tooltip="Connect to this server",
)
@dataclass(slots=True, frozen=True)
class FavPanel:
heading: str
no_fav: str
fav_panel = FavPanel(
heading="Favorite server",
no_fav="None set. Right click a server and select 'Set favorite' to set.",
)
@dataclass(slots=True, frozen=True)
class LanPanel:
heading: str
default_button: str
custom_button: str
scan_button: str
placeholder: str
entry_tooltip: str
scan_tooltip: str
lan_panel = LanPanel(
heading="LAN query port",
default_button="Default port (27016)",
custom_button="Custom port",
scan_button="Scan",
placeholder="Enter the query port (1-65535)",
entry_tooltip="Specify the port to search for DayZ servers on the local network",
scan_tooltip="Scan for servers",
)
distance_suffix = "Distance: calculating..."
dialog_error = "ERROR"
+49 -4
View File
@@ -2,7 +2,12 @@ import logging
from pathlib import Path
from dzgui.api.mods import get_local_mod_path, get_local_mod_ids, _hash
from dzgui.const.constants import APPID_DAYZ, APPID_DAYZ_EXP, APP_NAME
from dzgui.const.constants import (
APPID_DAYZ,
APPID_DAYZ_EXP,
APP_NAME,
DAYZ_COMMUNITY_ROOT,
)
from dzgui.const.enum import Preferences
from dzgui.config.query import lookup
@@ -11,14 +16,24 @@ import dzgui.api.pefile as PeFile
logger = logging.getLogger(APP_NAME)
def expunge_link(file: Path) -> None:
if not file.is_symlink():
return
# NOTE: unlink stale symlinks
if file.exists() is False:
file.unlink()
if str(file.stem)[:2] == "@C":
file.unlink()
def rebuild_symlinks(config: Path) -> None:
# TODO: pass direct path as argument
path = lookup(config, Preferences.DEFAULT)
steam_path = Path(path)
dayz_path = PeFile.get_nested_app_path(steam_path, APPID_DAYZ)
# NOTE: unlink stale symlinks
for file in dayz_path.iterdir():
if file.is_symlink() and file.exists() is False:
file.unlink()
expunge_link(file)
workshop = get_local_mod_path(steam_path)
# NOTE: create symlinks for missing mods
for mod_id in get_local_mod_ids(steam_path):
@@ -30,6 +45,36 @@ def rebuild_symlinks(config: Path) -> None:
clone_symlinks(steam_path)
def create_custom_symlinks(
steam_path: Path, custom_dir: Path, uids: list[str]
) -> list[str]:
dayz_path = PeFile.get_nested_app_path(steam_path, APPID_DAYZ)
links = []
for uid in uids:
md5sum = _hash(uid, use_custom=True)
source = dayz_path.joinpath(md5sum)
target = custom_dir.joinpath(uid)
links.append(md5sum)
if source.exists() is False:
source.symlink_to(target)
clone_symlinks(steam_path)
return links
def symlink_mission(steam_path: Path, target: str) -> str:
dayz_path = PeFile.get_nested_app_path(steam_path, APPID_DAYZ)
for file in dayz_path.iterdir():
expunge_link(file)
path = Path(target)
stem = path.name
parent = path.parent
source = dayz_path.joinpath(DAYZ_COMMUNITY_ROOT)
if source.exists():
source.unlink()
source.symlink_to(parent)
return f"{DAYZ_COMMUNITY_ROOT}/{stem}"
def clone_symlinks(steam_path: Path) -> None:
"""
Shares symlinks between builds. Used after any symlink operation
+30 -30
View File
@@ -1,19 +1,23 @@
import logging
import signal
import warnings
from typing import TYPE_CHECKING, Literal
from typing import TYPE_CHECKING, Literal, Self
from dzgui.const.constants import APP_NAME, APP_NAME_LOWER, STEAM_ICON
from dzgui.const.constants import (
APP_NAME,
APP_NAME_LOWER,
GTK_APP_ID,
)
from dzgui.const.enum import NotebookPage
from dzgui.controllers.emitter import Emitter
from dzgui.controllers.mc import Controller
from dzgui.util import css, strings
from dzgui.util import css
from dzgui.util.keys import is_ctrl_mask
from dzgui.views.components.connect_panel import ConnectPanel
from dzgui.views.components.crumbs import Breadcrumbs
from dzgui.views.components.right_panel import RightPanel
from dzgui.views.components.statusbar import Statusbar
from dzgui.views.mixins.colorscheme import ColorAwareApp
from dzgui.views.mixins.scrollable_mixin import ScrollableMixin
# TODO: import notebook only and add components there?
@@ -23,6 +27,8 @@ from dzgui.views.pages.help import Help
from dzgui.views.pages.keys import Keybindings
from dzgui.views.pages.log import Log
from dzgui.views.pages.mods import Mods
from dzgui.views.pages.offline import OfflineLoader
from dzgui.views.pages.options import Options
from dzgui.views.pages.preconnect import PreConnectionAssistant
from dzgui.views.pages.servers import ServerNotebook
@@ -39,20 +45,21 @@ if TYPE_CHECKING:
logger = logging.getLogger(APP_NAME)
# TODO: drop
# https://bugzilla.gnome.org/show_bug.cgi?id=708676
warnings.filterwarnings("ignore", ".*g_value_get_int", Warning)
class OuterWindow(Gtk.Window):
def __init__(self) -> None:
super().__init__(title=APP_NAME, border_width=10, icon_name=APP_NAME_LOWER)
class OuterWindow(Gtk.ApplicationWindow):
def __init__(self, app: Gtk.Application) -> None:
super().__init__(
application=app, title=APP_NAME, border_width=10, icon_name=APP_NAME_LOWER
)
self.hb = AppHeaderBar()
MainController.register_widget("window", self)
# NOTE: steam deck taskbar may occlude elements
if MainController.get_prefs().is_steam_deck is False:
is_deck = MainController.get_prefs().is_steam_deck
if is_deck:
self.maximize()
else:
self.set_titlebar(self.hb)
self.connect("delete-event", self._on_delete_event)
@@ -64,11 +71,10 @@ class OuterWindow(Gtk.Window):
self.show_all()
css.load_css()
MainController.open_page(NotebookPage.SERVERS)
MainController.set_start_tab()
MainController.open_page(NotebookPage.SERVERS)
self.grid.hide_widgets_on_init()
# TODO: POC, trigger page change here
MainController.loaded = True
MainController.populate_model(MainController.get_active_treeview())
@@ -110,8 +116,11 @@ class Notebook(ScrollableMixin, Gtk.Notebook): # type: ignore
self.connection = PreConnectionAssistant(MainController)
self.offline = OfflineLoader(MainController)
self.pages = {
self.help: NotebookPage.HELP,
self.offline: NotebookPage.OFFLINE,
self.clog: NotebookPage.CHANGELOG,
self.keys: NotebookPage.KEYS,
self.settings: NotebookPage.OPTIONS,
@@ -272,13 +281,18 @@ class Grid(Gtk.Grid):
self.right_panel.refresh_button.set_visible(state)
class App(Gtk.Application):
class App(ColorAwareApp, Gtk.Application): # type: ignore
def __init__(self, prefs: "UserPrefs") -> None:
super().__init__(application_id=GTK_APP_ID)
GLib.set_prgname(APP_NAME)
MainController.set_prefs(prefs)
self.win = OuterWindow()
self._setup_signals()
self.connect("activate", self._on_activate)
def _on_activate(self, app: Self) -> None:
self.win = OuterWindow(app)
accel = Gtk.AccelGroup()
accel.connect(
@@ -289,9 +303,6 @@ class App(Gtk.Application):
)
self.win.add_accel_group(accel)
self._setup_signals()
Gtk.main()
def _setup_signals(self) -> None:
SIGNAL_ADD = "signal_add"
SIGNAL_ADD_FULL = "signal_add_full"
@@ -320,15 +331,4 @@ class App(Gtk.Application):
) -> None:
self.win.halt_proc_and_quit()
MainController = Controller()
try:
theme = Gtk.IconTheme.get_default()
icons = theme.list_icons(None)
if STEAM_ICON not in icons:
logger.warn(strings.steam_icon_missing)
warnings.warn(strings.steam_icon_missing, stacklevel=2)
except Exception as e:
logger.warning(e)
warnings.warn(strings.gtk_theme_missing, stacklevel=2)
+33
View File
@@ -0,0 +1,33 @@
from typing import Sequence
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk # noqa
class GenericBox(Gtk.Box):
def __init__(self, orientation: Gtk.Orientation, spacing: int = 0) -> None:
super().__init__(orientation=orientation, spacing=spacing)
def extend(self, els: Sequence[Gtk.Widget]) -> None:
for el in els:
self.add(el)
class HBox(GenericBox):
def __init__(self, spacing: int = 0) -> None:
super().__init__(orientation=Gtk.Orientation.HORIZONTAL, spacing=spacing)
class VBox(GenericBox):
def __init__(self, spacing: int = 0) -> None:
super().__init__(orientation=Gtk.Orientation.VERTICAL, spacing=spacing)
class ShortHBox(HBox):
def __init__(self, widget: Gtk.Widget) -> None:
super().__init__(spacing=5)
self.set_halign(Gtk.Align.START)
self.pack_start(widget, expand=False, fill=False, padding=0)
+101 -15
View File
@@ -1,4 +1,4 @@
from typing import Callable, Self, TYPE_CHECKING, Union
from typing import Callable, Literal, Self, TYPE_CHECKING, Union
from dzgui.util.clip import copy_clipboard
from dzgui.util.format import pluralize
@@ -6,10 +6,10 @@ from dzgui.strings import buttons
from dzgui.util.strings import (
alert_button_tooltip,
atomic_buttons,
connect_panel,
)
from dzgui.const.constants import (
CLIPBOARD,
CLOSE,
INPUT_KEYBOARD,
LIST_ADD,
REFRESH_ICON,
@@ -17,6 +17,7 @@ from dzgui.const.constants import (
WARNING,
WEB_BROWSER,
)
from dzgui.strings import connect_panel
import gi
@@ -31,40 +32,70 @@ if TYPE_CHECKING:
class Icon(Gtk.Image):
def __init__(self, name: str, l_margin: int = 0) -> None:
def __init__(self, name: str, margin_start: int = 0, margin_end: int = 0) -> None:
super().__init__(
icon_name=name,
icon_size=Gtk.IconSize.BUTTON,
margin_start=l_margin,
margin_start=margin_start,
margin_end=margin_end,
ypad=2,
)
class LargeIcon(Gtk.Image):
def __init__(self, name: str, l_margin: int = 5) -> None:
def __init__(self, name: str, margin_start: int = 5, margin_end: int = 0) -> None:
super().__init__(
icon_name=name, icon_size=Gtk.IconSize.LARGE_TOOLBAR, margin_start=l_margin
icon_name=name,
icon_size=Gtk.IconSize.LARGE_TOOLBAR,
margin_start=margin_start,
margin_end=margin_end,
)
class IconButton(Gtk.Button):
def __init__(self, icon: str, margin: int = 0) -> None:
def __init__(
self,
icon: str,
position: Gtk.PositionType = Gtk.PositionType.RIGHT,
margin_start: int = 0,
margin_end: int = 0,
) -> None:
super().__init__()
self.icon = Icon(icon, l_margin=margin)
self.icon = Icon(icon, margin_start=margin_start, margin_end=margin_end)
self.set_image(self.icon)
self.set_image_position(Gtk.PositionType.RIGHT)
self.set_image_position(position)
self.set_focus_on_click(False)
self.set_always_show_image(True)
def swap_icon(self, icon: str) -> None:
start = self.icon.get_margin_start()
end = self.icon.get_margin_end()
alt_icon = Icon(icon, margin_start=start, margin_end=end)
self.set_image(alt_icon)
def revert_icon(self) -> None:
self.set_image(self.icon)
class IconTextButton(IconButton):
def __init__(self, icon: str, label: str) -> None:
super().__init__(icon, margin=5)
def __init__(
self, icon: str, label: str, position: Gtk.PositionType = Gtk.PositionType.RIGHT
) -> None:
match position:
case Gtk.PositionType.RIGHT:
super().__init__(icon, position, margin_start=5)
case Gtk.PositionType.LEFT:
super().__init__(icon, position, margin_end=5)
case _:
raise ValueError("Unsupported position type")
self.set_label(label)
class LargeIconTextButton(IconButton):
def __init__(self, icon: str, label: str) -> None:
super().__init__(icon)
def __init__(
self, icon: str, label: str, position: Gtk.PositionType = Gtk.PositionType.RIGHT
) -> None:
super().__init__(icon, position)
self.set_label(label)
self.set_image(LargeIcon(icon))
@@ -75,11 +106,18 @@ class ClipboardButton(IconTextButton):
self.controller = controller
self.connect("clicked", self._on_button_clicked, func)
# TODO: strings
self.set_tooltip_text("Copy to clipboard")
def _on_button_clicked(self, button: Self, func: Callable) -> None:
def revert() -> Literal[False]:
self.revert_icon()
return False
self.swap_icon("object-select-symbolic")
data = func()
copy_clipboard(data)
GLib.timeout_add(600, revert)
# TODO: determine when controller would be passed to this button or drop
@@ -87,9 +125,18 @@ class CopyIpButton(ClipboardButton):
def __init__(self, controller: Union["Controller", None], func: Callable) -> None:
super().__init__(controller, func)
# TODO: strings
self.set_tooltip_text("Copy IP to clipboard")
class CloseButton(IconTextButton):
def __init__(self, label: str) -> None:
super().__init__(icon=CLOSE, label=label)
# TODO: strings
self.set_tooltip_text("Unset this server as favorite")
class WebButton(IconTextButton):
def __init__(self, label: str) -> None:
super().__init__(icon=WEB_BROWSER, label=label)
@@ -120,6 +167,8 @@ class RefreshButton(IconTextButton):
def _on_refresh_clicked(self, button: Self) -> None:
"""Spawned in a thread"""
if self.controller.get_active_treeview().is_loaded() is False:
return
self.is_clicked = True
self.controller.refresh_tree()
# TODO: get server tab enum
@@ -173,7 +222,7 @@ class KeysButton(IconTextButton):
class SteamConnectButton(LargeIconTextButton):
def __init__(self) -> None:
super().__init__(icon=STEAM_ICON, label=connect_panel.connect)
super().__init__(icon=STEAM_ICON, label=connect_panel.connect_button)
self.set_tooltip_text(connect_panel.connect_tooltip)
@@ -187,11 +236,13 @@ class SteamWorkshopButton(SteamTextButton):
def __init__(self) -> None:
super().__init__(label=buttons.workshop)
self.set_tooltip_text(buttons.workshop_tooltip)
self.set_margin_top(10)
self.set_margin_bottom(10)
class AddButton(IconTextButton):
def __init__(self) -> None:
super().__init__(icon=LIST_ADD, label=connect_panel.add)
super().__init__(icon=LIST_ADD, label=connect_panel.add_button)
self.set_tooltip_text(connect_panel.add_tooltip)
@@ -216,3 +267,38 @@ class LoggerAlertsButton(IconTextButton):
self.set_halign(Gtk.Align.END)
self.set_hexpand(True)
self.set_tooltip_text(alert_button_tooltip)
class SpinnerButton(Gtk.Button):
def __init__(self, label: str) -> None:
super().__init__()
self.text = label
self.label = Gtk.Label(label=label, halign=Gtk.Align.CENTER)
self.spinner = Gtk.Spinner()
self.spinner.set_halign(Gtk.Align.END)
self.spinner.set_sensitive(False)
grid = Gtk.Grid(column_spacing=10)
for el in self.label, self.spinner:
grid.add(el)
self.add(grid)
self.connect("clicked", self._on_button_clicked)
self.connect("map", self._on_map)
def _on_map(self, button: Self) -> None:
self.spinner.set_visible(False)
def _on_button_clicked(self, button: Self) -> None:
self.start_spinner()
def stop_spinner(self) -> None:
self.spinner.set_visible(False)
self.spinner.stop()
def start_spinner(self) -> None:
self.spinner.set_visible(True)
self.spinner.start()
+68 -9
View File
@@ -1,12 +1,15 @@
from typing import TYPE_CHECKING
from typing import Self, TYPE_CHECKING
from dzgui.const.constants import UDP_PORT
from dzgui.const.constants import CARET_DOWN, CARET_UP, UDP_PORT
from dzgui.model.servers import ServerModelManager
from dzgui.strings import connect_panel
from dzgui.util.keys import is_ctrl_mask
from dzgui.views.components.buttons import (
AddButton,
CloseButton,
CopyIpButton,
Icon,
IconButton,
SteamConnectButton,
)
from dzgui.views.components.entry import IpEntry, PortEntry
@@ -18,12 +21,45 @@ gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, Gdk # noqa E402
if TYPE_CHECKING:
from dzgui.controllers.mc import Controller, Emitter
from dzgui.controllers.mc import Controller
from dzgui.controllers.emitter import Emitter
COLS = 1
ROWS = 1
class DockButton(IconButton):
def __init__(self, child: Gtk.Widget) -> None:
super().__init__(CARET_DOWN)
self.expanded = True
self.child = child
self.connect("clicked", self._on_click)
self.collapse_text = "Collapse the connection panel"
self.expand_text = "Expand the connection panel"
self.set_margin_top(10)
self.set_tooltip_text(self.collapse_text)
def collapse(self) -> None:
self.set_image(Icon(CARET_UP))
self.child.hide()
self.set_tooltip_text(self.expand_text)
def expand(self) -> None:
self.set_image(Icon(CARET_DOWN))
self.child.show()
self.set_tooltip_text(self.collapse_text)
def _on_click(self, button: Self) -> None:
if self.expanded:
self.collapse()
else:
self.expand()
self.expanded = not self.expanded
class LanPanel(Gtk.Frame):
def __init__(self, controller: "Controller") -> None:
super().__init__(margin_top=10, margin_bottom=5)
@@ -152,17 +188,27 @@ class FavPanel(Gtk.Frame):
self.fav_button = SteamConnectButton()
self.fav_button.connect("clicked", self._on_connect_clicked)
self.copy_button = CopyIpButton(self.controller, self.get_fav_ip)
# TODO: strings
self.unset_button = CloseButton("Unset")
self.unset_button.connect("clicked", self._on_unset_clicked)
if favorite is None:
self.toggle_buttons(False)
# NOTE: disable vscrollbar to prevent layout jumping behavior
scrollable_label = Gtk.ScrolledWindow(vscrollbar_policy=Gtk.PolicyType.NEVER)
scrollable_label.add(self.fav_label)
self.scrollable_label = Gtk.ScrolledWindow(
vscrollbar_policy=Gtk.PolicyType.NEVER, overlay_scrolling=False
)
self.scrollable_label.add(self.fav_label)
grid = Gtk.Grid(margin=10, vexpand=False, column_spacing=15, row_spacing=5)
grid.attach(scrollable_label, 0, 0, 3, ROWS)
grid.attach(self.scrollable_label, 0, 0, 3, ROWS)
grid.attach_next_to(
self.copy_button, scrollable_label, Gtk.PositionType.RIGHT, COLS, ROWS
self.unset_button, self.scrollable_label, Gtk.PositionType.RIGHT, COLS, ROWS
)
grid.attach_next_to(
self.copy_button, self.unset_button, Gtk.PositionType.RIGHT, COLS, ROWS
)
grid.attach_next_to(
self.fav_button, self.copy_button, Gtk.PositionType.RIGHT, COLS, ROWS
@@ -170,8 +216,16 @@ class FavPanel(Gtk.Frame):
self.add(grid)
def _on_unset_clicked(self, button: Gtk.Button) -> None:
try:
self.controller.unset_fav()
except Exception:
return
self.fav_label.set_text(connect_panel.favs_empty)
self.toggle_buttons(False)
def toggle_buttons(self, state: bool) -> None:
for button in self.fav_button, self.copy_button:
for button in self.fav_button, self.copy_button, self.unset_button:
button.set_sensitive(state)
def _on_connect_clicked(self, button: Gtk.Button) -> None:
@@ -272,12 +326,17 @@ class ConnectPanel(Gtk.Box):
emitter = self.controller.get_emitter()
emitter.connect("lan_tab_toggled", self._on_lan_tab_toggled)
self.panel_box = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
self.lan = LanPanel(controller)
self.fav = FavPanel(controller)
self.add_panel = AddPanel(controller)
for el in self.lan, self.fav, self.add_panel:
self.add(el)
self.panel_box.add(el)
self.add(DockButton(self.panel_box))
self.add(self.panel_box)
self.lan.set_visible(False)
def _on_lan_tab_toggled(self, emitter: "Emitter", state: bool) -> None:
+8 -15
View File
@@ -3,7 +3,7 @@ from typing import Any, Callable, TYPE_CHECKING
from dzgui.api.servers import validate_ip
from dzgui.const.constants import VIEW_CONCEAL, VIEW_REVEAL
from dzgui.util.css import add_class, remove_class
from dzgui.util.strings import connect_panel, lan_panel
from dzgui.strings import connect_panel
from dzgui.strings.errors import api_popover
import gi
@@ -26,14 +26,11 @@ def validate_port(text: str) -> bool:
return False
def validate_ip_or_id(text: str) -> bool:
def validate_ip_truthy(text: str) -> bool:
try:
validate_ip(text)
return True
except Exception:
if text.isdigit():
return True
else:
return False
@@ -124,12 +121,9 @@ class IpEntry(ValidatedEntry):
def __init__(self, controller: "Controller") -> None:
super().__init__(
controller,
func=validate_ip_or_id,
placeholder_text=connect_panel.placeholder,
tooltip_text=connect_panel.entry_tooltip,
func=validate_ip_truthy,
placeholder_text=connect_panel.connect_entry_placeholder,
)
self.set_placeholder_text(connect_panel.placeholder)
self.set_tooltip_text(connect_panel.entry_tooltip)
class PortEntry(ValidatedEntry):
@@ -137,11 +131,9 @@ class PortEntry(ValidatedEntry):
super().__init__(
controller,
func=validate_port,
placeholder_text=connect_panel.placeholder,
tooltip_text=connect_panel.entry_tooltip,
placeholder_text=connect_panel.lan_entry_placeholder,
tooltip_text=connect_panel.lan_entry_tooltip,
)
self.set_placeholder_text(lan_panel.placeholder)
self.set_tooltip_text(lan_panel.entry_tooltip)
# TODO: backport to Options page
@@ -162,7 +154,8 @@ class APIEntry(Gtk.Box):
self.entry.connect("icon-release", self._on_icon_release)
self.entry.connect("activate", self._on_field_activated)
self.submit = Gtk.Button(label="Submit")
# TODO: strings
self.submit = Gtk.Button(label="Validate")
self.submit.set_sensitive(False)
self.submit.connect("clicked", self._on_submit)
+3
View File
@@ -30,6 +30,9 @@ class InfoEventBox(Gtk.EventBox):
self.connect("leave-notify-event", self._on_leave_tooltip)
self.add(box)
def set_icon_yalign(self, offset: float) -> None:
self.icon.set_property("yalign", offset)
def _on_enter_tooltip(
self, eventbox: Gtk.EventBox, eventcrossing: Gdk.EventCrossing
) -> None:
+27 -17
View File
@@ -9,8 +9,7 @@ from dzgui.const.constants import (
NO_PADDING,
SEARCH_ICON,
)
from dzgui.const.enum import FilterMode
from dzgui.model.servers import ServerModelManager
from dzgui.util.format import format_exception
from dzgui.util.strings import all_maps
from dzgui.views.components.maps_combo import MapsCombo
from dzgui.views.components.labels import BoldLabel
@@ -28,21 +27,33 @@ if TYPE_CHECKING:
class ButtonGrid(Gtk.Grid):
def __init__(self, controller: "Controller", defaults: dict) -> None:
def __init__(
self,
controller: "Controller",
defaults: dict[str, str],
tooltips: dict[str, str],
) -> None:
super().__init__(
halign=Gtk.Align.CENTER, column_spacing=5, column_homogeneous=True
)
row = 1
col = 0
self.controller = controller
self.emitter = controller.get_emitter()
self.checks: list[Gtk.CheckButton] = []
# TODO: use enumerated checks
flowbox = Gtk.FlowBox(
halign=Gtk.Align.CENTER, min_children_per_line=3, max_children_per_line=3, selection_mode=Gtk.SelectionMode.NONE
)
for check in defaults.keys():
checkbox = Gtk.CheckButton(label=check)
try:
tt = tooltips[check]
except Exception as e:
logger.debug(e)
tt = ""
checkbox.set_tooltip_text(tt)
label = checkbox.get_child()
if label is not None:
label.set_ellipsize(Pango.EllipsizeMode.END) # type: ignore
@@ -50,14 +61,12 @@ class ButtonGrid(Gtk.Grid):
if defaults[check]:
checkbox.set_active(True)
col = col + 1
if col > 3:
row += 1
col = 1
self.attach(checkbox, col, row, 1, 1)
checkbox.connect("toggled", self._on_check_toggled)
flowbox.add(checkbox)
self.checks.append(checkbox)
self.add(flowbox)
def block_toggles(self, state: bool) -> None:
for check in self.checks:
self.controller.suppress_signal(
@@ -137,10 +146,6 @@ class KeywordEntry(Gtk.Entry):
self.controller.set_active_keyword(keyword)
logger.info(f"User filtered by keyword '{keyword}'")
ServerModelManager(
self.controller, self.controller.get_active_treeview()
).refilter(FilterMode.TOGGLE_ON)
class FilterPanel(Gtk.Box):
def __init__(self, controller: "Controller") -> None:
@@ -162,11 +167,12 @@ class FilterPanel(Gtk.Box):
filter_man = self.controller.get_filter_man()
defaults = filter_man.get_default_filters()
tooltips = filter_man.get_tooltips()
self.map_store = filter_man.get_map_store()
self.enabled_filters = defaults
self.keyword_entry = KeywordEntry(self.controller)
self.button_grid = ButtonGrid(self.controller, defaults)
self.button_grid = ButtonGrid(self.controller, defaults, tooltips)
# TODO: strings
self.filters_label = BoldLabel("Filters")
@@ -333,6 +339,10 @@ class FilterPanel(Gtk.Box):
self.emitter.emit("map_selection_changed", name)
def set_filters(self, filters: dict[str, bool]) -> None:
try:
for check in self.button_grid.checks:
label = check.get_label()
check.set_active(filters[label])
except Exception as e:
msg = format_exception(e)
logger.warning(msg)
+16 -8
View File
@@ -1,3 +1,4 @@
from typing import Self
from dzgui.util import css
import gi
@@ -6,16 +7,23 @@ gi.require_version("Gtk", "3.0")
from gi.repository import Gtk # noqa
# TODO: subclass Gtk.Frame directly
class HeadingFrame(Gtk.Box):
def __init__(self, widget: Gtk.Widget, heading: str) -> None:
def __init__(self, heading: str = "") -> None:
super().__init__(orientation=Gtk.Orientation.VERTICAL)
label = Gtk.Label(label=heading)
label.set_halign(Gtk.Align.START)
css.add_class(label, "settings-subheading")
self.label = Gtk.Label(label=heading)
self.label.set_halign(Gtk.Align.START)
css.add_class(self.label, "settings-subheading")
frame = Gtk.Frame(hexpand=True)
frame.add(widget)
frame.set_label_widget(label)
self.frame = Gtk.Frame(hexpand=True)
self.frame.set_label_widget(self.label)
self.add(frame)
self.add(self.frame)
@classmethod
def new_with_widget_and_label(cls, widget: Gtk.Widget, label: str) -> Self:
n = cls()
n.frame.add(widget)
n.label.set_label(label)
return n
+3
View File
@@ -9,3 +9,6 @@ class Icon(Gtk.Image):
super().__init__(
icon_name=name, icon_size=Gtk.IconSize.BUTTON, margin_start=l_margin
)
def set_icon_name(self, name: str) -> None:
super().set_from_icon_name(name, Gtk.IconSize.BUTTON)
+52 -4
View File
@@ -1,5 +1,11 @@
from typing import Self
from warnings import deprecated
from dzgui.const.constants import ERROR, FLATPAK_RUN_CMD, FLATPAK_SANDBOX, STEAM_CMD
from dzgui.init.prereqs import has_steam_client, has_flatpak_client
from dzgui.strings import options
from dzgui.const.constants import FLATPAK_RUN_CMD, FLATPAK_SANDBOX, STEAM_CMD
from dzgui.views.components.box import HBox
from dzgui.views.components.buttons import Icon
import gi
@@ -7,29 +13,71 @@ gi.require_version("Gtk", "3.0")
from gi.repository import Gtk # noqa
@deprecated("Client choice is determined at setup time")
class ClientCombo(Gtk.ComboBox):
def __init__(self) -> None:
super().__init__()
self.client_store = Gtk.ListStore(str, str)
clients = (
has_steam = has_steam_client()
has_flatpak = has_flatpak_client()
self.client_store = Gtk.ListStore(str, str, bool)
self.clients = (
(
options.steam_combo,
STEAM_CMD,
has_steam,
),
(
options.flatpak_combo,
FLATPAK_RUN_CMD,
has_flatpak,
),
(
options.flatpak_container_combo,
FLATPAK_SANDBOX,
has_flatpak,
),
)
for client in clients:
for client in self.clients:
self.client_store.append(client)
self.set_model(self.client_store)
renderer_text = Gtk.CellRendererText()
self.pack_start(renderer_text, True)
self.add_attribute(renderer_text, "text", 0)
self.set_active(0)
self.set_cell_data_func(self.get_cells()[0], self.data_func)
def data_func(
self,
combo: Self,
cell: Gtk.CellRendererText,
model: Gtk.ListStore,
_iter: Gtk.TreeIter,
) -> None:
sens = model[_iter][2]
cell.set_property("sensitive", sens)
def get_client_human_readable(self, cmd: str) -> str:
for client in self.clients:
human, command, sens = client
if command == cmd:
return human
raise TypeError("Not a valid Steam client selection")
class ErrorPopover(Gtk.Popover):
def __init__(self, relative_to: Gtk.Widget, position: Gtk.PositionType) -> None:
super().__init__(relative_to=relative_to, position=position)
self.hbox = HBox()
self.label = Gtk.Label(label="", margin_start=10, margin_end=10)
error_icon = Icon(ERROR, margin_start=10)
self.hbox.extend([error_icon, self.label])
self.add(self.hbox)
self.show_all()
self.popdown()
def set_label(self, label: str) -> None:
self.label.set_label(label)
+21 -9
View File
@@ -11,7 +11,8 @@ gi.require_version("Gtk", "3.0")
from gi.repository import Gtk # noqa E402
if TYPE_CHECKING:
from dzgui.controllers.mc import Controller, Emitter
from dzgui.controllers.mc import Controller
from dzgui.controllers.emitter import Emitter
class EnumeratedModButton(Gtk.Button):
@@ -22,10 +23,12 @@ class EnumeratedModButton(Gtk.Button):
self.set_label(enum.dict["label"])
self.set_tooltip_text(enum.dict["tooltip"])
class ModPanelButton(EnumeratedModButton):
def __init__(self, enum: ModButton) -> None:
super().__init__(enum=enum)
self.enum = enum
if enum is not ModButton.HIGHLIGHT_STALE:
self.set_sensitive(False)
@@ -46,7 +49,7 @@ class ModSelectionPanel(Gtk.Box):
buttons = (
ModButton.SELECT_ALL,
ModButton.UNSELECT_ALL,
ModButton.DELETE_SELECTED,
ModButton.UNSUB_SELECTED,
)
for button in buttons:
b = EnumeratedModButton(button)
@@ -58,8 +61,13 @@ class ModSelectionPanel(Gtk.Box):
self.unhighlight_stale_button = ModPanelButton(ModButton.UNHIGHLIGHT_STALE)
self.select_stale_button = ModPanelButton(ModButton.SELECT_STALE)
for b in (self.highlight_stale_button, self.unhighlight_stale_button, self.select_stale_button):
for b in (
self.highlight_stale_button,
self.unhighlight_stale_button,
self.select_stale_button,
):
self.stale_panel.pack_start(b, NO_EXPAND, FILL, NO_PADDING)
b.connect("clicked", self._on_button_clicked)
for el in header, self.main_panel, self.stale_panel:
self.pack_start(el, NO_EXPAND, FILL, NO_PADDING)
@@ -72,14 +80,18 @@ class ModSelectionPanel(Gtk.Box):
self.highlight_stale_button.set_sensitive(True)
def _on_mods_updated(self, emitter: "Emitter", msg: str, mods: int) -> None:
if mods < 1:
self.main_panel.set_sensitive(False)
self.stale_panel.set_sensitive(False)
self._toggle_panel_sensitivity(mods)
def _toggle_panel_sensitivity(self, mods: int) -> None:
state = bool(mods)
for el in self.main_panel, self.stale_panel:
el.set_sensitive(state)
def _on_mods_highlighted(self, emitter: "Emitter") -> None:
self.swap_sensitive(True)
def _on_mod_page_toggled(self, emitter: "Emitter", state: bool) -> None:
def _on_mod_page_toggled(self, emitter: "Emitter", state: bool, mods: int) -> None:
self._toggle_panel_sensitivity(mods)
self.set_visible(state)
def swap_sensitive(self, state: bool) -> None:
@@ -93,8 +105,8 @@ class ModSelectionPanel(Gtk.Box):
self.controller.toggle_mod_selection(True)
case ModButton.UNSELECT_ALL:
self.controller.toggle_mod_selection(False)
case ModButton.DELETE_SELECTED:
self.controller.delete_mods()
case ModButton.UNSUB_SELECTED:
self.controller.unsub_mods()
case ModButton.HIGHLIGHT_STALE:
self.controller.highlight_stale()
case ModButton.UNHIGHLIGHT_STALE:
+1
View File
@@ -131,6 +131,7 @@ class RightPanel(Gtk.Box):
return
self.copying = True
version = self.version_label.get_text()
# TODO: strings
self.version_label.set_text("Copied!")
copy_clipboard(version)
GLib.timeout_add_seconds(1, revert)
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