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https://github.com/aclist/dztui.git
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Merge pull request #423 from aclist/fix/lockstep-history
fix: maintain lockstep with history file (#362)
This commit is contained in:
commit
4e36824ed7
@ -44,6 +44,7 @@
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- Play offline (load mods directly)
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- Generate Steam shortcuts and cover art
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- Warn user if background downloads are disabled
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- Dynamic copy button
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### Changed
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- Conform to PEP 440 versioning for beta versions
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@ -63,6 +64,7 @@
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- Propagate subscribed mods to Steam client
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### Dropped
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- Battlemetrics API support
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- Debug mode
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- Branch switching
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- Manual mod install mode (describe rationale)
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@ -73,6 +75,7 @@
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- Center server title text on server dialogs
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- Rare segfaults when changing maps (threading)
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- Moved dialogs out of threads
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- History table not being in lock-step with state file
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### Unreleased
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- Load offline mods
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@ -85,8 +85,8 @@ class ProxyModelManager:
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if found is False:
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self.control_model.append(history)
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# if len(self.control_model) == 11:
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# del self.control_model[0]
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if len(self.control_model) == 11:
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del self.control_model[0]
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self.filter(FilterMode.INITIAL, skip_cache=True)
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@ -15,7 +15,7 @@ from dzgui.const.constants import (
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from dzgui.const.enum import FilterMode, Preferences, ServerTab
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from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
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from dzgui.strings import dialogs
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from dzgui.util.strings import api_warn_msg, dialog
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from dzgui.util.strings import server_timeout, dialog
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from dzgui.views.dialogs.generic import ExceptionDialog
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import gi
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@ -175,18 +175,25 @@ class ServerModelManager:
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# TODO: wrap except
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if self.controller.get_exit_event().is_set():
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return
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res = future.result(timeout=API_TIMEOUT)
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self.thread_man.increment_dialog()
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# NOTE: failing entries are culled
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if res is None:
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# TODO: log which servers failed
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continue
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servers.append(res)
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if len(servers) == 0:
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self.thread_man.set_cleanup_func(
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StoredFunc(self._cleanup_on_failure), destroy_first=True
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)
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return
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"""
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Collects futures in linear order after completion
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for lock-step representation of the state file
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"""
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for future in futures:
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res = future.result(timeout=API_TIMEOUT)
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# NOTE: failing entries are culled
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if res is None:
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# TODO: log which servers failed
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# query_direct() currently does not return enough information
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continue
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servers.append(res)
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if len(servers) == 0:
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self.thread_man.set_cleanup_func(
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StoredFunc(self._cleanup_on_failure), destroy_first=True
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)
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return
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parsed = Servers.parse_json(servers)
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self._push_data(parsed)
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@ -234,7 +241,6 @@ class ServerModelManager:
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self.first_iteration = False
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self.emitter.emit("load_maps", store)
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# self.emitter.emit("servers_loaded_init")
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# TODO: dataclass for record rows; check for other dict annotations
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def add_to_history(self, data: tuple[dict[str, Any], "Record"]) -> None:
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@ -413,7 +419,7 @@ class ServerModelManager:
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# TODO: distinguish signals, e.g. "servers_failed_to_load", "servers_loaded_empty"
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# customize statusbar and dialog accordingly
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if show_dialog:
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dialog = ExceptionDialog(self.controller, api_warn_msg)
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dialog = ExceptionDialog(self.controller, server_timeout)
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dialog.run()
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def _push_data(self, data: list[Any]) -> None:
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@ -100,10 +100,7 @@ steam_missing = "Local Steam installation is not set, possibly malformed config
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build_corrupted = (
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"Steam settings or DayZ installation may be corrupted. Try restarting Steam."
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)
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api_warn_msg = """No servers returned. Please wait and try again.
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This usually indicates a transitory network timeout. If this issue persists, your API key or network may be malfunctioning.
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"""
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server_timeout = "Timed out when querying server, check IP or try again later."
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server_timeout = "Timed out when querying server(s). Check IP or try again later."
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server_error = (
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"Error while contacting server, possibly timed out. Please wait and try again."
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)
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