feat: launch offline (WIP)

This commit is contained in:
aclist 2026-06-07 20:15:30 +09:00
parent c4cc9f04c4
commit 9d1443cf65
3 changed files with 221 additions and 0 deletions

1
dzgui/strings/offline.py Normal file
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heading = "Play offline"

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from dzgui.strings import preconnect
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gdk, Gtk # noqa E402
class ConnectBox(Gtk.Box):
def __init__(self) -> None:
super().__init__(orientation=Gtk.Orientation.HORIZONTAL, spacing=5)
self.back = Gtk.Button(
label=preconnect.back, halign=Gtk.Align.END, hexpand=True
)
# TODO: dynamically update this
self.ok = Gtk.Button(label="Launch", halign=Gtk.Align.END)
for button in self.back, self.ok:
self.add(button)
def get_back_button(self) -> Gtk.Button:
return self.back
def get_ok_button(self) -> Gtk.Button:
return self.ok
class PreconnectBox(Gtk.Box):
def __init__(self) -> None:
super().__init__(
orientation=Gtk.Orientation.VERTICAL,
valign=Gtk.Align.END,
vexpand=True,
spacing=5,
)
self.button_hbox = ConnectBox()
self.ok = self.button_hbox.get_ok_button()
self.ok.set_label(preconnect.update_mods)
self.connect_last = Gtk.Button(
label=preconnect.connect_last,
halign=Gtk.Align.END,
tooltip_text=preconnect.connect_last_tooltip,
)
self.button_hbox.add(self.connect_last)
self.raise_window = Gtk.CheckButton(
# TODO: strings
label="Foreground DZGUI while downloading",
halign=Gtk.Align.END,
hexpand=True,
valign=Gtk.Align.END,
visible=False,
has_tooltip=True,
sensitive=False,
tooltip_text="Foreground the DZGUI window after mod downloads are queued",
active=True,
)
self.add(self.button_hbox)
self.add(self.raise_window)
def get_back_button(self) -> Gtk.Button:
return self.button_hbox.get_back_button()
def get_ok_button(self) -> Gtk.Button:
return self.ok

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from typing import Self, TYPE_CHECKING
from dzgui.strings import offline
from dzgui.util import css
from dzgui.views.components.frame import HeadingFrame
from dzgui.views.trees.tree_mods import ModTreeView
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, Gdk # noqa
if TYPE_CHECKING:
from dzgui.controllers.mc import Controller
# FIXME: grab focus of outer page
# TODO: if any custom mods, symlink them before connecting proceeding
class OfflineLoader(Gtk.Box):
def __init__(self, controller: "Controller"):
super().__init__(
orientation=Gtk.Orientation.VERTICAL,
margin_start=10,
margin_end=10,
)
# TODO: wrap entire page in scrollable
self.controller = controller
self.controller.register_widget("offline_loader", self)
label = Gtk.Label(label=offline.heading)
label.set_halign(Gtk.Align.CENTER)
css.add_class(label, "page-heading")
self.add(label)
# TODO: wrap trees in scrollable
# TODO: suppress trees if there are no mods
self.local_mods = ModTreeView(controller)
self.scr = Gtk.ScrolledWindow()
self.scr.add(self.local_mods)
self.scr.set_size_request(600, 400)
# TODO: strings
self.local_frame = HeadingFrame(self.scr, "Installed mods")
# TODO: update selected count statusbar when changed
sel = self.local_mods.get_selection()
sel.connect("changed", self._on_selection_changed)
# TODO: abstract into class
# TODO: folder label
# TODO: descriptive text here explaining how this area works
# TODO: use statusbar msg from format.format_mods
# TODO: strings
self.custom_button = Gtk.Button(
label="Set custom mod folder", halign=Gtk.Align.START
)
self.custom_button.connect("clicked", self._on_custom_button_clicked)
self.custom_mods = Gtk.TreeView()
self.custom_mods_box = Gtk.Box(
orientation=Gtk.Orientation.VERTICAL, margin_start=10, margin_bottom=10
)
self.custom_mods_box.add(self.custom_button)
self.custom_mods_box.add(self.custom_mods)
# TODO: strings
self.custom_frame = HeadingFrame(self.custom_mods_box, "Custom mods")
self.mission_box = Gtk.Box(
orientation=Gtk.Orientation.HORIZONTAL, margin_start=10, margin_bottom=10
)
# TODO: strings
self.mission_button = Gtk.Button(label="Select mission folder")
self.mission_label = Gtk.Label()
self.mission_box.add(self.mission_button)
self.mission_box.add(self.mission_label)
# TODO: strings
self.mission_frame = HeadingFrame(self.mission_box, "Mission")
self.radio_box = Gtk.Box(
orientation=Gtk.Orientation.HORIZONTAL, margin_start=10, margin_bottom=10
)
# TODO: strings
# TODO: disable if not available, use PeFile
self.dayz = Gtk.RadioButton.new_with_label(None, "DayZ")
self.dayz_exp = Gtk.RadioButton.new_with_label_from_widget(
self.dayz, "DayZ Experimental"
)
self.radio_box.add(self.dayz)
self.radio_box.add(self.dayz_exp)
self.radio_frame = HeadingFrame(self.radio_box, "DayZ Version")
self.scrollable = Gtk.ScrolledWindow(
vexpand=True, propagate_natural_height=True
)
# TODO: use same button anchoring logic as preconnect dialog
self.box = Gtk.Box(orientation=Gtk.Orientation.VERTICAL, spacing=10)
self.box.add(self.local_frame)
self.box.add(self.custom_frame)
self.box.add(self.mission_frame)
self.box.add(self.radio_frame)
self.scrollable.add(self.box)
self.add(self.scrollable)
# TODO: use ModelFactory
self.custom_mods = Gtk.TreeView()
# TODO: shared ConnectBox class
self.back = Gtk.Button()
self.ok = Gtk.Button()
self.back.connect("clicked", self._on_back_clicked)
self.ok.connect("clicked", self._on_ok_clicked)
self.connect("key-press-event", self._on_keypress)
def _on_keypress(self, widget: Self, event: Gdk.EventKey) -> None:
if event.keyval == Gdk.KEY_Escape:
self.back.emit("clicked")
def _on_selection_changed(self, sel) -> None:
model, rows = sel.get_selected_rows()
# TODO: update sub-statusbar with selected mods
print(len(rows))
def populate(self, mods: Gtk.TreeModel) -> None:
self.local_mods.set_model(mods)
# TODO: push existing model
# TODO: set sensitivity of radio buttons
pass
def _on_custom_button_clicked(self, button: Gtk.Button) -> None:
# TODO: recycle this for both buttons
folder = self.controller.set_custom_folder()
if folder is not None:
# TODO: parse mods from here
# TODO: offline mod manager would be cleaner
print(folder)
def _on_back_clicked(self, button: Gtk.Button) -> None:
from dzgui.const.enum import NotebookPage
self.controller.open_page(NotebookPage.SERVERS)
def _on_ok_clicked(self, button: Gtk.Button) -> None:
pass
"""
create symlinks if there are custom mods
cf. rebuild_symlinks()
"""