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change: return client name from controller
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@@ -541,6 +541,11 @@ class Controller(GObject.GObject):
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def update_status(self) -> None:
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self.mediator.preconnect.mark_finished()
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def get_client_name(self) -> str:
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# NOTE: only possible values are "Steam" and "Flatpak"
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cmd = self.query_config(Preferences.CLIENT)
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return cmd.split()[0].capitalize()
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def present_window(self) -> None:
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self.mediator.window.present_with_time(Gdk.CURRENT_TIME)
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@@ -185,8 +185,7 @@ class ConnectionManager:
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allows_downloads = (True, "")
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client = self.controller.query_config(Preferences.CLIENT)
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# TODO: add test
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client_name = client.split()[0].capitalize()
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client_name = self.controller.get_client_name()
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running = is_steam_running(client)
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steam_proc = SteamProcess(client_name, running)
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self.client = client
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@@ -0,0 +1,19 @@
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import pytest
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from dzgui.const.constants import FLATPAK_RUN_CMD, STEAM_CMD
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from dzgui.controllers.mc import Controller
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@pytest.mark.parametrize(
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"value, expected", [(FLATPAK_RUN_CMD, "Flatpak"), (STEAM_CMD, "Steam")]
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)
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def test_human_name(monkeypatch, value, expected) -> None:
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def mock_query_config(*args) -> str:
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return value
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monkeypatch.setattr(
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"dzgui.controllers.mc.Controller.query_config", mock_query_config
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)
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controller = Controller()
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client = controller.get_client_name()
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assert client == expected
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