feat: check for pending patches

This commit is contained in:
aclist committed 2026-10-18 01:48:42 +09:00
1 parent 7dd14804aa
commit 035a01fe34
2 files changed
+20 -1

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+19 -1
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@@ -1,13 +1,14 @@
import logging
import os
import psutil
import re
import requests
import subprocess
import vdf # type: ignore
from pathlib import Path
from requests.exceptions import HTTPError
from typing import Any, Union
from typing import Any, Generator, Union
from warnings import deprecated
from dzgui.api.acf import ACF
@@ -20,6 +21,7 @@ from dzgui.const.constants import (
DAYZ_LAUNCHER,
DEBIAN_STEAM_PATH,
DEFAULT_STEAM_PATH,
DOWNLOADS_PATH,
FLATPAK_STEAM_PATH,
LIBRARYFOLDERS_PATH,
UBUNTU_STEAM_PATH,
@@ -439,6 +441,22 @@ def is_dayz_running() -> bool:
return any(s in item for sublist in procs for item in sublist for s in substring)
def get_pending_downloads(steam_path: Path, appid: int) -> Generator[Path, None, None]:
root_path = get_app_path(steam_path, appid)
downloads_dir = root_path / DOWNLOADS_PATH
files = downloads_dir.iterdir()
return files
def is_dayz_downloading(steam_path: Path, appid: int) -> bool:
files = get_pending_downloads(steam_path, appid)
reg = re.compile(rf"^state_(?:{APPID_DAYZ_EXP}|{APPID_DAYZ})_.*\.patch$")
pending = [f for f in files if reg.match(f.name)]
if len(pending) > 0:
return True
return False
def get_app_path(folders_path: Path, appid: int) -> Path:
app_path = None
+1
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@@ -15,6 +15,7 @@ DAYZ_BINARY = "DayZ_x64.exe"
DAYZ_LAUNCHER = "DayZLauncher.exe"
LIBRARYFOLDERS_PATH = "steamapps/libraryfolders.vdf"
DOWNLOADS_PATH = "steamapps/downloading"
WORKSHOP_PATH = "steamapps/workshop/content/" + str(APPID_DAYZ)
STEAM_CMD = "steam"