12 Commits
Author SHA1 Message Date
Habetdin 4626e41bf1 Merge 301e18631a into 356fd7baab 2026-09-11 13:23:06 -07:00
Habetdin 301e18631a Unity: Add Crash Recovery entries
Unity Editor creates backup files on crash
and places them in Assets/_Recovery directory
2026-09-04 21:37:32 +03:00
Habetdin 7c11ae72ba Unity: Add TouchDesigner entries
Ignore TouchDesigner cache files
They are generated during 3D models editing
2026-09-04 21:37:32 +03:00
Habetdin 68cb2d6978 Unity: Update Blender entries
Make pattern more explicit (include Assets directory prefix)
2026-09-04 21:37:32 +03:00
Habetdin e3e55dd064 Unity: Add Android Gradle entries
Ignore Gradle backup setting files
Ignore Gradle local.properties
2026-09-04 21:37:32 +03:00
Habetdin df82e37863 Unity: Add External Dependency Manager for Unity entries 2026-09-04 21:37:32 +03:00
Habetdin 6a8acaaad8 Unity: Update Test Framework entries
Add PerformanceTestRun files entries
Remove duplicate InitTestScene entry
2026-09-04 21:37:30 +03:00
Habetdin 636fd93b3a Unity: Update Visual Scripting entries
Use explicit directory paths (add trailing slash)
2026-09-04 21:35:35 +03:00
Habetdin 6931e32f2b Unity: Update Mono entries 2026-09-04 21:35:35 +03:00
Habetdin 4f82eb760c Unity: Update Addressables entries
Use explicit directory paths (add trailing slash)
Use explicit `name` + `name.meta` pairs instead of `name*`
2026-09-04 21:35:35 +03:00
Habetdin 1273762173 Unity: Update Builds entries
Add debug data directories entry
Add OBB (Opaque Binary Blob) files entry
2026-09-04 21:35:35 +03:00
Habetdin 8cf616c1e5 Unity: Update Memory Profiler entry 2026-09-04 21:35:35 +03:00
+46 -18
View File
@@ -15,13 +15,10 @@
/[Uu]ser[Ss]ettings/
*.log
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta
# MemoryCaptures can get excessive in size.
# Memory Profiler generated files
# MemoryCaptures can get excessive in size
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
/[Mm]emory[Cc]aptures/
# Recordings can get excessive in size
/[Rr]ecordings/
@@ -68,11 +65,16 @@ ExportedObj/
sysinfo.txt
# Mono auto generated files
.dirstamp
mono_crash.*
tmpinst-dir.stamp
# Builds
/*_BackUpThisFolder_ButDontShipItWithYourGame/
/*_BurstDebugInformation_DoNotShip/
*.apk
*.aab
*.obb
*.unitypackage
*.unitypackage.meta
*.app
@@ -80,27 +82,53 @@ mono_crash.*
# Crashlytics generated file
crashlytics-build.properties
# TestRunner generated files
InitTestScene*.unity*
# Blender generated backup files
/[Aa]ssets/**/*.blend1
/[Aa]ssets/**/*.blend1.meta
# TouchDesigner generated cache files
/[Aa]ssets/**/TDImportCache/
/[Aa]ssets/**/TDImportCache.meta
# Unity Crash Recovery generated files
/[Aa]ssets/_Recovery/
/[Aa]ssets/_Recovery.meta
# Addressables default ignores, before user customizations
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*
/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin.meta
/[Aa]ssets/AddressableAssetsData/link.xml
/[Aa]ssets/AddressableAssetsData/link.xml.meta
/[Aa]ssets/Addressables_Temp/
/[Aa]ssets/Addressables_Temp.meta
/[Aa]ssets/StreamingAssets/aa/
/[Aa]ssets/StreamingAssets/aa.meta
/ServerData/
# EDM4U generated files
/[Aa]ssets/GeneratedLocalRepo/
/[Aa]ssets/GeneratedLocalRepo.meta
# Android Gradle generated files
/[Aa]ssets/Plugins/Android/**/*.gradle.backup*
/[Aa]ssets/Plugins/Android/**/local.properties
# Test Framework generated files
/[Aa]ssets/Resources/PerformanceTestRunInfo.json
/[Aa]ssets/Resources/PerformanceTestRunInfo.json.meta
/[Aa]ssets/Resources/PerformanceTestRunSettings.json
/[Aa]ssets/Resources/PerformanceTestRunSettings.json.meta
/[Aa]ssets/InitTestScene*.unity
/[Aa]ssets/InitTestScene*.unity.meta
# Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
# UI Toolkit auto generated files
/UIElementsSchema/