Unity: Update Blender entries

Make pattern more explicit (include Assets directory prefix)
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Habetdin committed 2026-09-04 21:37:32 +03:00
1 parent e3e55dd064
commit 68cb2d6978
1 file changed
+4 -4
+4 -4
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@@ -15,10 +15,6 @@
/[Uu]ser[Ss]ettings/
*.log
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta
# Memory Profiler generated files
# MemoryCaptures can get excessive in size
# They also could contain extremely sensitive data
@@ -86,6 +82,10 @@ tmpinst-dir.stamp
# Crashlytics generated file
crashlytics-build.properties
# Blender generated backup files
/[Aa]ssets/**/*.blend1
/[Aa]ssets/**/*.blend1.meta
# Addressables default ignores, before user customizations
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example: