Devin Dooley
bd5f15eaea
Merge pull request #4915 from JRScott812/patch-1
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Add .vsconfig to Unity.gitignore
2026-11-06 15:21:15 -08:00
Jake Scott and Copilot Autofix powered by AI
03c4c21610
Update Unity.gitignore to include .vsconfig files
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Remove exclusion for .vsconfig files from gitignore
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com >
2026-09-19 20:06:49 -04:00
Jake Scott
67061dc32b
Add .vsconfig to Unity.gitignore
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added another Visual Studio generated asset that can be ignored in a Unity project
2026-09-19 19:50:24 -04:00
Habetdin
301e18631a
Unity: Add Crash Recovery entries
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Unity Editor creates backup files on crash
and places them in Assets/_Recovery directory
2026-09-04 21:37:32 +03:00
Habetdin
7c11ae72ba
Unity: Add TouchDesigner entries
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Ignore TouchDesigner cache files
They are generated during 3D models editing
2026-09-04 21:37:32 +03:00
Habetdin
68cb2d6978
Unity: Update Blender entries
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Make pattern more explicit (include Assets directory prefix)
2026-09-04 21:37:32 +03:00
Habetdin
e3e55dd064
Unity: Add Android Gradle entries
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Ignore Gradle backup setting files
Ignore Gradle local.properties
2026-09-04 21:37:32 +03:00
Habetdin
df82e37863
Unity: Add External Dependency Manager for Unity entries
2026-09-04 21:37:32 +03:00
Habetdin
6a8acaaad8
Unity: Update Test Framework entries
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Add PerformanceTestRun files entries
Remove duplicate InitTestScene entry
2026-09-04 21:37:30 +03:00
Habetdin
636fd93b3a
Unity: Update Visual Scripting entries
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Use explicit directory paths (add trailing slash)
2026-09-04 21:35:35 +03:00
Habetdin
6931e32f2b
Unity: Update Mono entries
2026-09-04 21:35:35 +03:00
Habetdin
4f82eb760c
Unity: Update Addressables entries
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Use explicit directory paths (add trailing slash)
Use explicit `name` + `name.meta` pairs instead of `name*`
2026-09-04 21:35:35 +03:00
Habetdin
1273762173
Unity: Update Builds entries
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Add debug data directories entry
Add OBB (Opaque Binary Blob) files entry
2026-09-04 21:35:35 +03:00
Habetdin
8cf616c1e5
Unity: Update Memory Profiler entry
2026-09-04 21:35:35 +03:00
Krolti
3d81db802a
fix: folder formatting
2026-06-08 10:06:35 +03:00
Krolti
e8ddc223ef
Merge branch 'main' into Unity-/UIElementsSchema-.gitignore
2026-06-08 09:39:04 +03:00
Devin Dooley
1af287ee8a
Merge pull request #4780 from SzymonHalucha/patch-1
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Update Unity.gitignore to add new ignore patterns
2026-04-20 13:27:12 -07:00
Szymon Hałucha
315e8cbbbd
Update Unity.gitignore to add new ignore patterns
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Added entries to ignore .slnx files and scene dependency cache.
2026-01-03 09:41:43 +01:00
Krolti
c0aa4c66f9
Added /UIElementsSchema to unity .gitignore
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/UIElementsSchema is an auto-generated folder created by Unity. It is used in the UI Toolkit.
In Unity discussions, staff have confirmed that this folder can be safely ignored.
https://discussions.unity.com/t/uielementsschema/805120
2025-11-03 10:47:50 +03:00
Tigran Sargsyan
e64eacaa89
Update Unity.gitignore with additional comments
2025-09-22 14:17:49 +02:00
Daniel Johnson
d0c6a25dd6
Merge pull request #4662 from mikerochip/main
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Add TestFramework and fix Addressables in Unity.gitignore
2025-06-20 14:38:26 -07:00
Daniel Johnson
4b412d5a4a
Merge pull request #4240 from nowsprinting/unity-auto-generated-by-run-playmode-tests
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Add auto-generated scenes by Unity play mode tests
2025-06-20 13:23:25 -07:00
Koji Hasegawa
8789ddbda3
Fix conflicts
2025-06-15 22:37:42 +09:00
Mike Schweitzer
5902dd9543
Add *.DotSettings.user for Rider to Unity.gitignore
2025-06-13 16:52:14 -07:00
Mike Schweitzer
b913fd9f3c
Add TestFramework files and fix Addressables coverage
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* Fix incorrect comment - aa means Addressable Assets not Android Assets
* Add more complete default Addressables coverage
* Add TestRunner package generated files
2025-06-13 16:28:10 -07:00
Daniel Johnson
29e37fdb51
Merge pull request #4363 from rhys-vdw/patch-2
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Ignore mono_crash files in Unity.gitignore
2025-06-13 14:55:19 -07:00
Daniel Johnson
106e047d1c
Merge pull request #4582 from WybrenKoelmans/patch-1
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Unity Visual Scripting auto generated files
2025-05-23 14:03:08 -07:00
Daniel Johnson
4283b75156
Merge pull request #4589 from IBXCODECAT/main
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Ignore unneeded *.blend1 blender files
2025-05-23 14:00:07 -07:00
Shannja
5d9130efad
Update Unity.gitignore
2025-03-30 20:08:36 -05:00
Nathan Schmitt
a3b250b638
Ignore unneeded *.blend1 blender files
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**Reasons for making this change:**
By default, the Unity game engine supports the importing of Blender *.blend files and converts them to FBX internally (see documentation link below). Sometimes, blender stores *.blend1 files as a backup copy of your current blender file *.blend. Due to the nature of version control, redundant *.blend1 files do not need to be committed.
**Links to documentation supporting these rule changes:**
[Unity supported file formats](https://docs.unity3d.com/Manual/3D-formats.html )
2025-02-20 21:57:42 -06:00
Tim Hunter
754920b804
Merge pull request #4525 from StephenHodgson/patch-1
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Update Unity.gitignore
2025-02-11 08:30:34 -08:00
Wybren Koelmans
882b8cc98e
Unity Visual Scripting auto generated files
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https://docs.unity3d.com/Packages/com.unity.visualscripting@1.9/manual/vs-version-control.html
2025-02-01 14:59:00 +01:00
Stephen Hodgson
311418f087
Update Unity.gitignore
2024-10-19 12:08:00 -04:00
Rhys van der Waerden
f18cd633a9
Ignore mono_crash files
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These can be generated by Unity on crash
2023-10-25 10:59:17 +11:00
Koji Hasegawa
4eb82ffd9b
Add auto-generated scenes by Unity play mode tests
2023-02-05 23:17:08 +09:00
Josh Marshall
fee4d0f98e
ignore meta files of unity packages
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Unity packages were already ignored, but it seems in recent versions of Unity these also generate meta files for these. If the meta file isn't also ignored, the person who imports an asset containing a .unitypackage file could accidentally commit the meta files. For another who downloads those meta files, Unity would automatically delete them since they don't have the .unitypackage. The the importer commits them again and the cycle goes on and on until someone like me gets fed up.
This fixes that inconsistency by adding the *.unitypackage.meta to the ignore list.
2022-10-17 11:13:34 -04:00
Brian Douglas
eafb2eea79
Merge branch 'main' into patch-1
2021-12-10 14:00:54 -08:00
Wiblz
093b0fbce9
Replace references of this repo's "master" branch
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with "main".
2021-12-06 23:39:54 +01:00
Brian Douglas
22468dd26e
Merge pull request #3888 from kevinjycui/unity-recorder
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Ignore default Recordings folder created by Unity Recorder package
2021-12-04 13:12:54 -08:00
Kevin JY Cui
8a4aa14099
Ignore default Recordings folder created by Unity Recorder package
2021-11-16 03:12:28 -05:00
Edward Rowe
7bcea28191
Unity: Remove exclusion for *.meta files
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If a user has ignored an asset (no matter how dubious that decision may be), they also want to ignore the .meta file. Instead of bringing back .metas that have been ignored, this template should trust that a user has ignored the files they want to ignore.
You'd encounter this issue if you had added an ignore for an asset and its meta above this Unity template, or if another template ignored an asset and meta.
In general excludes may be dangerous in these templates, as they can have unintended consequences on other templates.
2021-10-13 08:40:50 -04:00
Ícaro Lima
bfb5f318de
Update Unity.gitignore
2021-05-23 11:08:58 -03:00
Hiroto Kobayashi
18aa6d8377
Add *.aab ( #3414 )
2020-05-19 10:48:08 -03:00
JasperCiti
dc8c27c5f9
Add Unity's Addressables and Android's temp files. ( #3311 )
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* Added Addressables.
Prevent automatically generated addressable files to end up in Git.
* Update .gitignore to exclude packed Addressables and Android auto-generated files.
2020-03-11 10:07:49 -03:00
Daniel Heim
7b5783ace7
Update Unity.gitignore ( #3297 )
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Unity 2020 introduces a new "UserSettings" top-level project folder.
See https://forum.unity.com/threads/whats-the-usersettings-directory.754436/ for more information.
2020-02-09 18:34:10 -04:00
FritzsHero
f726843f1b
Added a comment why MemoryCaptures get excluded ( #3276 )
2020-01-20 15:20:24 -04:00
狂飙
1e667576ce
[Unity] Fix ignore Jetbrains plugin folder ( #3266 )
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Add missing slash to make pattern accurate, since the JetBrains folder is always relative to root assets folder.
2019-12-16 09:07:58 -04:00
Drew Barnett
e2e54ce6be
Modified comment on Asset meta data ignore to better explain usage. ( #3249 )
2019-11-27 09:12:00 -04:00
Joshua Jones
c4ed859434
Revert of #2988 . TextMesh Pro files are not auto managed ( #3134 )
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Unlike other packages, TextMesh Pro is not entirely managed by Unity's new Package Manager, and still imports some assets directly into the project.
2019-07-24 10:03:41 -03:00
Alexander Gayko
7c462a387b
Added Preamble ( #2954 )
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... to let the file point to its canonical source
2019-05-12 10:09:14 -03:00