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Author SHA1 Message Date
aclist
252f07cbec
Merge pull request #287 from aclist/prerelease/6.0.6-beta.1
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chore: update symlink hash logic
2026-05-17 23:42:18 +09:00
aclist
a0f610ead7 chore: update symlink hash logic 2026-05-17 23:40:35 +09:00
aclist
ca4bcfc1a5
Merge pull request #285 from aclist/fix/server-mods-only
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change: only update mods local to server
2026-04-17 20:57:03 +09:00
aclist
ac4892d4f0 change: only update mods local to server 2026-04-17 20:47:25 +09:00
aclist
240b660923
Merge pull request #284 from aclist/prerelease/6.0.5-beta.1
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fix: update module checksums
2026-04-13 16:56:02 +09:00
aclist
150dfbca72 fix: update module checksums 2026-04-13 16:54:46 +09:00
aclist
4b78114174
Merge pull request #281 from aclist/fix/glib-unix-allversions
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fix: use conditional logic when testing GLibUnix
2026-04-13 04:38:50 +09:00
aclist
d1bde9901d fix: use conditional logic when testing GLibUnix 2026-04-13 03:43:22 +09:00
aclist
c5eba364d9
Merge pull request #278 from aclist/fix/glib-unix
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fix: use GLibUnix namespace
2026-04-10 19:03:06 +09:00
aclist
5460b53c26 fix: version number in changelog 2026-04-10 18:52:04 +09:00
aclist
99301b3312 fix: uncomment functions 2026-04-10 18:50:58 +09:00
aclist
8d30af9dee fix: use GLibUnix namespace 2026-04-10 16:50:31 +09:00
aclist
8a8109b7df chore: add preview image
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2026-03-30 20:56:16 +09:00
aclist
e4eaf25c8f chore: update readme 2026-03-30 20:16:58 +09:00
aclist
0daf6089b9 fix: raise error correctly
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2026-01-26 16:53:42 +09:00
aclist
7e4197cdbc fix: uncomment code
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2026-01-18 15:04:26 +09:00
aclist
c0f9d8a508
Merge pull request #267 from aclist/fix/threaded-dialog
fix/threaded dialog
2026-01-18 15:02:43 +09:00
aclist
2da2b19001
Merge branch 'testing' into fix/threaded-dialog 2026-01-18 15:01:48 +09:00
aclist
62936fa7b7 fix: threaded dialog 2026-01-18 15:00:12 +09:00
aclist
e9fecc7fb7 fix: explicitly use python 3.13
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2026-01-17 01:21:19 +09:00
aclist
11c29112c2 fix: write file after wiping cache
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2026-01-15 05:18:13 +09:00
aclist
317f60eddd chore: update checksums 2026-01-15 04:36:21 +09:00
aclist
9fbe5029e1 fix: steam deck compatible source path expansion 2026-01-15 04:35:56 +09:00
aclist
896802cd6f chore: update checksums
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2026-01-15 02:49:24 +09:00
8 changed files with 823 additions and 639 deletions

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# Changelog
## [6.0.1] 2026-01-16
## [6.0.6-beta.1] 2026-05-17
## Changed
- Update symlink hash logic to align with DZGUI 7 beta
- Update A2S helper to latest commit
## [6.0.5-beta.2] 2026-04-17
## Changed
- During server connection attempts, only download mods local to specific server
## [6.0.5-beta.1] 2026-04-13
## Fixed
- Update A2S module checksums to support servers with missing description field
## Changed
- Bump version to reflect hotfixes on stable branch
## [6.0.2-beta.5] 2026-04-12
## Fixed
- Use conditional logic when testing GLibUnix namespaces
## [6.0.2-beta.4] 2026-04-10
## Fixed
- Use GLibUnix namespace when setting up SIGINT handling
## [6.0.2-beta.3] 2026-01-26
## Fixed
- Raise error correctly from module
## [6.0.2-beta.2] 2026-01-18
## Fixed
- Helpers not being downloaded (uncommented boilerplate)
## [6.0.2-beta.1] 2026-01-18
## Fixed
- Do not spawn dialogs from inside of thread when fetching prereqs
## Changed
- Optimize time complexity of startup checks
- Optimize coordinate calculation by using local records first
- Rename some internal functions
- Wrap entire startup process in dialog
## [6.0.1-beta.1] 2026-01-16
## Fixed
- Explicitly use Python 3.13 when calling subprocesses
## [6.0.0] 2026-01-14
## [6.0.0-beta.20] 2026-01-14
## Fixed
- Write cache file after wiping
## [6.0.0-beta.19] 2026-01-14
## Fixed
- Steam Deck compatible script path expansion
## [6.0.0-beta.18] 2026-01-14
## Fixed
- Update UI checksums
## [6.0.0-beta.17] 2026-01-14
## Added
- Support DayZ Experimental
- Ping display on server tables
- Save descriptive text notes on a per-server basis
- Speed up load time and navigation of server tables
- More robust threading and cache system when filtering servers
- Show additional DayZ client information in Options menu
- Warn user of DayZ client version mismatches
- Support clickable hyperlinks in dialogs
- Rich server metadata details dialog (right-click on server table)
- Filter by modded servers
- Breadcrumbs showing current menu context
- Dedicated changelog page
- Dedicated keybindings page
- Dedicated settings page ("Options")
- Support sandboxed version of Flatpak
- Vim-style navigation keybindings
- Added "Return to main menu" button to dialog windows when failing to load server table
- Dynamic context menus for modded servers
- Additional keybindings for new filter toggles
- If a server is locked, prompt user when connecting
- Internal flag to allow distro-packaged releases to disable in-app updates
- Pre-boot checks to test whether script was invoked directly
- Commandline usage help text (GaryBlackbourne)
- More descriptive help dialogs when initial dependencies are missing
## [6.0.0-beta.16] 2026-01-04
## Fixed
- Regression introduced in previous hotfix
## [6.0.0-beta.15] 2025-12-27
## Fixed
- Path discovery during first-time setup when parsing filepaths with whitespaces
- First-time setup dialog continuously triggering when DayZ install path had whitespaces in it
## [6.0.0-beta.14] 2025-12-09
## Fixed
- Dialogs with newlines breaking output in log table
## [6.0.0-beta.13] 2025-11-29
## Fixed
- Server filter panel not being hidden when entering other page contexts
- Path to remote changelog being constructed incorrectly
## [6.0.0-beta.12] 2025-11-14
## Changed
- Require Python 3.13
## Fixed
- Normalize beta version
## [6.0.0-beta.11] 2025-11-13
## Added
- Support sandboxed flatpak
## Changed
- Preferred client from radio toggle to combobox
## Fixed
- Config file erroneously getting updated when populating settings menu
## [6.0.0-beta.10] 2025-11-10
## Fixed
- Python 3.14 error in finally block
- Require Python version between 3.11 and 3.12
## [6.0.0-beta.9] 2025-11-05
## Fixed
- UI not being constructed correctly if CHANGELOG.md was missing
## [6.0.0-beta.8] 2025-11-04
## Added
- Internal flag to allow distribution packaged releases to disable in-app updates
- Pre-boot check to test whether script was invoked directly
- Commandline usage help text
## Fixed
- ESC key destroying wait dialogs while a thread is pending
- Tooltip signals being erroneously drawn on main menu
- Leaky variable name in dialog titles
- Prevent extraneous signals from propagating when column width is adjusted
- Script failing to start when remote endpoints are unavailable (GaryBlackbourne)
- Key stickiness when quickly navigating through entries in tables
- Servers returning malformed A2S_INFO blocking server browser from loading
- Normalized buttons in dialogs and restored proper padding
- GTK errors being emitted to stdout when inserting debug table
- Entry dialog sensitivity when validating API keys
- Additional validation on entry dialogs to prevent submitting empty text
- Suppress errors during pre-boot checks when mods are not installed
- Centered filter checkboxes within panel
- Do not pop unhighlight/select stale buttons if no stale mods exist
- Improved keybinding interaction with side panels
- Suppress typeahead search in mod dialogs
- Do not trigger global API cooldown if no LAN/favorite servers are found
- Fix table column expansion in server mod dialogs
- Missing parameters when closing application via window decorations
- Statusbar contents not updating on certain pages
- Prevent debug button from activating when in certain input fields
- Window size not updating correctly when unmaximizing window after changing "fullscreen at boot" setting
- Branch toggle signal being emitted when entering Options menu from other contexts
## Changed
- Optimize time complexity of pre-boot checks (GaryBlackbourne)
- Moved location of notes file
- Rewrote distance calculation module (GaryBlackbourne)
## [6.0.0-beta.7] 2025-09-20
## Added
- Users can save text notes to describe servers
## Changed
- State file serialization methods
## [6.0.0-beta.6] 2025-09-12
## Added
- Support DayZ Experimental
- Show additional client information in Options menu
- Warn user of client version mismatches
- Support clickable hyperlinks
## Fixed
- Mods rarely not appearing in local mod list if download completed too quickly
- Statusbar not updating when clicking a row after spamming keyboard input
- Extraneous logs being generated when subscribing to mods
@ -58,188 +143,342 @@
- Newline terminators in history file
- Floating point number calculation
- Window resizing too small if no prior resolution was set
- ESC key destroying wait dialogs while a thread is pending
- Tooltip signals being erroneously emitted on main menu
- UI not being constructed correctly if CHANGELOG.md was missing
- Config file erroneously getting updated when populating settings menu
- Leaky variable name in dialog titles
- Prevent extraneous signals from propagating when column width is adjusted
- Server filter panel not being hidden when entering other page contexts
- Path to remote changelog being constructed incorrectly
- Dialogs with newlines breaking output in log table
- Path discovery during first-time setup when parsing filepaths with whitespaces
- First-time setup dialog continuously triggering when DayZ install path had whitespaces in it
## [6.0.0-beta.5] 2025-08-20
## Fixed
- Servers returning malformed A2S_INFO blocking server browser from loading
## [6.0.0-beta.4] 2025-08-13
## Fixed
- Branch toggle signal being emitted when entering Options menu from other contexts
## [6.0.0-beta.3] 2025-08-08
## Added
- Additional server metadata to details dialog
- Prompt user when connecting if a server is locked
- Dedicated settings page ("Options")
## Fixed
- Statusbar contents not updating on certain pages
- Breadcrumbs not updating when returning from keybindings page
- Wrap long descriptions in server details
- Prevent debug button from activating when in certain input fields
- Window size not updating correctly when unmaximizing window after changing "fullscreen at boot" setting
## Dropped
- Extraneous information from right statusbar
## [6.0.0-beta.2] 2025-07-29
## Fixed
- Missing parameters when closing application via window decorations
## [6.0.0-beta.1] 2025-07-29
## Added
- Ping column to server browsing contexts
- Server details dialog to server browsing contexts
- Filter by modded servers
- Breadcrumbs showing current menu context to top of window
- Speed up load time and navigation of server tables
- More robust threading and cache system when filtering servers
- Dedicated changelog page
- Dedicated keybindings page
- Vim-style navigation keybindings
- Additional validation on entry dialogs to prevent submitting empty text
- Added "Return to main menu" button to dialog windows when failing to load server table
- Dynamic context menus for modded servers
- Additional keybindings for filter toggles
## Fixed
- Entry dialog sensitivity when validating API keys
- Normalized buttons in dialogs and restored proper padding
- GTK errors being emitted to stdout when inserting debug table
- Suppress errors during pre-boot checks when mods are not installed
- Centered filter checkboxes within panel
- Do not pop unhighlight/select stale buttons if no stale mods exist
- Improved keybinding interaction with side panels
- Key stickiness when quickly navigating through entries in tables
- Suppress typeahead search in mod dialogs
- Do not trigger global API cooldown if no LAN/favorite servers are found
- Fix table column expansion in server mod dialogs
## Changed
- Require Python 3.13
- Reduced global API cooldown from 60s to 30s
- Clarify dialog messages when DayZ path could not be found
- Auto-focus first item when opening context menus
- Opacity setting on side buttons when in a different context
- Refactored BM API key validation to account for new key format
- State file serialization methods
- Optimize time complexity of pre-boot checks (GaryBlackbourne)
- Rewrote distance calculation module (GaryBlackbourne)
- Changed preferred client setting from radio toggle to combobox
## Dropped
- Ping readout in statusbar
- Extraneous information from right statusbar
## [5.8.3] 2026-01-04
## Fixed
- Normalize checksum numbers and dates
## [5.8.2] 2026-01-04
## Fixed
- Fix regression in symlink routine introduced by previous hotfix
## [5.8.1] 2025-12-27
## Fixed
- Path discovery during first-time setup when parsing filepaths with whitespaces
- First-time setup dialog continuously triggering when DayZ install path had whitespaces in it
## [5.8.0] 2025-07-06
## [5.8.0-beta.2] 2025-07-06
## Added
- Filter servers by official/unofficial status
- Automatically fetch geolocation records
## Changed
- Updated internal versioning of helper files
## [5.8.0-beta.1] 2025-06-05
## Added
- Automatically fetch geolocation records
## Fixed
- Corrected erroneous 2024 date in prior changelog entries
## [5.7.0] 2025-04-17
## Added
- Save application dimensions when quitting and restore on subsequent boot
## Fixed
- Issues with the window exceeding the bounds of the screen when displaying some table contexts
## [5.7.1-beta.1] 2025-04-17
## Changed
- More direct server ping query method that should return marginally more accurate times
- Updated geolocation records
## [5.6.7] 2025-04-04
## [5.7.0-beta.13] 2025-04-17
## Fixed
- Updated checksum for UI helper file
## [5.7.0-beta.12] 2025-04-04
## Dropped
- Removed extraneous pre-boot API checks that could cause error messages to be printed if the user had not set up an API key yet
## [5.6.6] 2025-03-16
## Changed
- Update IP database records for 2025-03
## [5.7.0-beta.11] 2025-03-20
## Fixed
- Reduce startup time when testing remote APIs
## [5.6.5] 2025-03-04
## [5.7.0-beta.10] 2025-03-15
## Added
- Restore application size on subsequent startup
## Fixed
- Grid scaling causes table to exceeds bounds of display viewport
- Window exceeds taskbar on Steam Deck
- Reduce possibility of timeouts when pinging servers
## Changed
- Packed filter checkbox buttons into a 3x3 grid
- Updated IP database to 2025-03 records
## [5.7.0-beta.9] 2025-03-04
## Fixed
- Livonia server results being dropped from batch queries
## [5.6.4] 2025-02-10
### Changed
## [5.7.0-beta.8] 2025-02-10
## Changed
- Drop launch flag and check for invocation through Steam automatically
## [5.6.3] 2025-02-09
### Changed
## [5.7.0-beta.7] 2025-02-09
## Changed
- Update IP database records for 2025-02
## [5.6.2] 2025-01-22
### Fixed
- Resolve regression introduced with IP resolution feature in 5.6.0 (restores functionality of right-click action: Add to My Servers)
## [5.7.0-beta.6] 2025-01-10
## Fixed
- Resolve regression introduced with IP resolution feature in 13c6813
## [5.6.1] 2025-01-10
### Fixed
- Add fallback support for jq 1.6
## [5.7.0-beta.5] 2025-01-10
## Changed
- Stricter redacting of usernames (again)
## [5.6.0] 2025-01-06
### Added
- Application header bar and controls
- Menu context subtitle in header bar
- Bulk delete mods (via 'List installed mods' list). Not compatible with Manual Mod install mode
- Highlight stale mods in mods list
- Added --steam launch parameter
- Open Steam workshop subscriptions dialog when switching from Manual to Auto mode
- Hover tooltips to most buttons
- Add in-app documentation link to Codeberg mirror
- Additional logging
### Fixed
- Avoid sudo escalation if system map count is sufficient (jiriks74)
- Duplicate dialog title on Steam Deck
- Resolve remote IP when saving records for game servers with multiple hosts
- More performant symlink traversal when checking for legacy links
- Only iterate on missing symlinks at boot (400% performance uplift)
- Fix for server list truncation causing some servers to not appear in results
- Empty dialog popups if user manually deletes local mods while application is running
- Update statusbar when removing servers from list/repopulating
- Abort DayZ path discovery if Steam files are not synched
- Race condition when checking for installed mods
- Favorite server message not updating correctly
- Improved handling for cases where there are no locally installed mods
- Set up mod symlinks at boot, rather than only on server connect
- Prevent context menus from opening when table is empty
- When reloading table in-place, prevent duplicate panel elements from being added if already present
- Clean up local mod signatures from versions file when deleting mods
- Focus first row when opening mods list
## [5.7.0-beta.4] 2025-01-10
## Fixed
- Clerical hotfix
## [5.7.0-beta.3] 2025-01-10
## Changed
- Support legacy jq syntax for Ubuntu variants
## [5.7.0-beta.2] 2025-01-07
## Fixed
- Stricter redacting of usernames
- Omit nested directories when traversing symlinks
## [5.7.0-beta.1] 2025-01-07
### Changed
- Redact usernames in log files
- Normalize version number
## [5.6.0-beta.21] 2025-01-06
### Added
- Add in-app documentation link to Codeberg mirror
- Hover tooltips to most buttons
### Fixed
- Prevent ArrowUp/ArrowDown input when inside keyword field
- Admonish user to restart Steam in error dialog if DayZ path could not be found
- Refactor control flow for more robust contextual parsing
- Stop sending modal dialog hints to outer window
- Clean up signal emission
- Clarify some error messages and normalize text formatting
### Changed
- Update forum URL
- Reword Help section links to include destination
- Update README.md
- Update IP database to 2025-01
- Reduce IP database size by 50%
- Update documentation to 5.6.x standard
### Dropped
- Hall of Fame section from button links, to be moved inside documentation
- Unused imports
- Removed temporary mod ID output in debug logs
- Removed Hall of Fame section from button links, moved inside documentation
- Remove unused imports
## [5.5.3] 2024-12-13
## [5.6.0-beta.20] 2024-12-23
### Added
- Output real and resolved mod ids to logs (temporary)
- Added -steam launch parameter
### Fixed
- Only iterate on missing symlinks
- Move logging up
## [5.6.0-beta.19] 2024-12-18
### Added
- Redact usernames in log files
### Fixed
- More performant symlink traversal when checking for legacy links
## [5.6.0-beta.18] 2024-12-14
### Added
- Open Steam workshop subscriptions dialog
- Additional logging
### Fixed
- Empty dialog popups if user manually deletes local mods while application is running
- Abort DayZ path discovery if VDF if Steam files are not synched
- Avoid sudo escalation if system map count is sufficient (jiriks74)
### Changed
- Admonish user to restart Steam in error dialog if DayZ path could not be found
## [5.6.0-beta.17] 2024-12-14
### Added
- Additional logging
## [5.6.0-beta.16] 2024-12-13
### Fixed
- Add remote resource health checks before downloading updates
### Added
- Add fallback repository
## [5.5.1] 2024-12-03
## [5.6.0-beta.11] 2024-12-07
### Fixed
- Support localized decimal separators when parsing installed mod sizes
- Add missing function definition
## [5.5.0] 2024-11-10
## [5.6.0-beta.10] 2024-12-04
### Fixed
- Untoggle highlight button when repopulating mod list
- Resolve remote IP when saving records for game servers with multiple hosts
- Update statusbar when removing servers from list/repopulating
### Added:
- "Select stale" button to bulk select mods marked as obsolete
## [5.6.0-beta.9] 2024-12-03
### Fixed
- Normalize user locale when parsing floats
## [5.6.0-beta.8] 2024-11-28
### Fixed
- Normalize user locale when parsing floats
## [5.6.0-beta.7] 2024-11-28
### Changed
- Add additional logging when fetching installed mods
## [5.6.0-beta.6] 2024-11-28
### Fixed
- Race condition when checking for installed mods
## [5.6.0-beta.5] 2024-11-21
### Added
- Support servers running DLC content (fixes Frostline servers)
- Expose a toggle setting for whether to launch the application in fullscreen
- Text autocompletion in maps search field (partial search)
- Add disk space warning to popup dialog when downloading mods
- Highlight stale mods in mods list
### Fixed
- Duplicate dialog title on Steam Deck
## [5.6.0-beta.4] 2024-11-20
### Added
- Application header bar and controls
- Menu context subtitle in header bar
### Changed
- Refactor control flow for more robust contextual parsing
- Stop sending modal dialog hints to outer window
### Fixed
- Favorite server message not updating correctly
## [5.6.0-beta.3] 2024-11-18
### Fixed
- Improved handling for cases where there are no locally installed mods
- Set up mod symlinks at boot, rather than only on server connect
- Prevent context menus from opening when table is empty
- When reloading table in-place, prevent duplicate panel elements from being added if already present
- Clean up signal emission
## [5.6.0-beta.2] 2024-11-15
### Fixed
- Clean up local mod signatures from versions file when deleting mods
## [5.6.0-beta.1] 2024-11-12
### Added
- Bulk delete mods (via 'List installed mods' list). Not compatible with Manual Mod install mode
### Fixed
- Fix for server list truncation causing some servers to not appear in results
- Suppress signal emission when switching menu contexts
- Focus first row when opening mods list
### Changed
- Clarify some error messages and normalize text formatting
## [5.5.0-beta.5] 2024-11-03
### Changed
- Use updated A2S_RULES logic
### Fixed
- Servers in saved servers list would populate context menu with same option when right-clicking in server browser
## [5.5.0-beta.4] 2024-10-31
### Added
- Expose a toggle setting for whether to launch the application in fullscreen
### Fixed
- Enable adding/removing servers to/from My Saved Servers when in Recent Servers context
## [5.5.0-beta.3] 2024-10-31
### Fixed
- Prevent maps combobox from duplicating contents
## [5.5.0-beta.2] 2024-10-31
### Fixed
- Restore keyboard input to keyword entry field
### Changed
## [5.5.0-beta.1] 2024-10-30
### Added
- Support servers running DLC content (fixes Frostline servers)
- Text autocompletion in maps search field
- Add disk space warning to popup dialog
### Fixed
- Abort fallback query method if DLC is required
## [5.4.2] 2024-10-05
## [5.4.2-beta.1] 2024-10-05
### Fixed
- Sanitize third-party API IDs to remove UGC collisions
## [5.4.1] 2024-09-25
## [5.4.1-beta.2] 2024-09-12
### Fixed
- Use fallback logic for modlist queries when user traverses networks
## [5.4.1-beta.2] 2024-09-10
### Fixed
- Fix signal handling control flow for checkbox toggles
## [5.4.1-beta.1] 2024-09-10
### Added
- Pre-boot validation check for users with self-compiled version of jq
### Fixed
- Use fallback logic for modlist queries when user traverses networks
- Fix signal handling control flow for checkbox toggles
- When reloading the server browser, the map combobox selection would revert to the last selected map instead of All Maps
- Server filter toggle signals were accessible from the main menu when switching between menu contexts
- Global cooldown dialog could sometimes block filter toggles after cooldown reset
- Normalized minor version number due to a previous clerical error
## [5.4.0] 2024-08-27
## [5.4.0-beta.5] 2024-08-27
### Added
- Scan local area network for DayZ servers
- Freedesktop application icons for system taskbar, tray, and other dialogs
- Emit CPU model name when exporting system debug log
### Fixed
- Errors being printed to the console when Exit button was explicitly clicked
## [5.4.0-beta.4] 2024-08-21
### Added
- Emit CPU model name when exporting system debug log
### Fixed
- Detect Steam Deck OLED APU variant during initial setup
- Encapsulate player names correctly so that names with whitespace in them are supported
## [5.4.0-beta.3] 2024-08-04
### Added
- Scan local area network for DayZ servers
## [5.4.0-beta.2] 2024-08-03
### Fixed
- Clerical hotfix for previous player names fix
- Test if DayZ directory is empty at startup, implying that the game was moved to a new library collection
- Report WM_CLASS name to the window manager
## [5.4.0-beta.1] 2024-07-16
### Fixed
- Encapsulate player names correctly so that names with whitespace in them are supported
## [5.3.2] 2024-07-02
### Fixed
@ -377,7 +616,7 @@ As part of this change, version 4.0.0 introduces the ability to connect to or ad
If you encounter any problems with this new release or with the migration of configs, please do not hesitate to submit a bug report.
Attention Fedora 38 users: problems with upstream GNOME packages causing crashes have been reported to GNOME development and a fix has been issued. You have the choice of compiling the zenity package
Attention Fedora 38 users: problems with upstream GNOME packages causing crashes have been reported to GNOME development and a fix has been issued. You have the choice of compiling the zenity package
from source or waiting until the latest version is merged into Fedora's package manager.
### Added
@ -402,7 +641,7 @@ from source or waiting until the latest version is merged into Fedora's package
- Store complete IP:Port instead of server IDs
- Make Battlemetrics API key optional: this is only used for the 'Connect by ID' and 'Add server by ID' methods and is not required. If you prefer, you can simply connect/add by IP.
- Prevent the application from launching in Game Mode on Steam Deck: Steam Deck's kiosk mode has problems sending keyboard input to third party applications. To prevent unintended usage, DZGUI now warns the user to launch the app in Desktop Mode if they attempt to use it from Game Mode. Adding DZGUI as a Non-Steam Game does work on desktop PCs, but is not recommended due to the way Steam handles subshells. For best results, launch DZGUI directly via the script/applications menu (PC) or via the desktop icon (Steam Deck).
- Omit null servers from list: servers that time out or send an empty response are now omitted entirely from the My Servers list, as they will not return meaningful metadata unless they are online.
- Omit null servers from list: servers that time out or send an empty response are now omitted entirely from the My Servers list, as they will not return meaningful metadata unless they are online.
The My Servers list thus shows online and accessible servers
## [3.3.0] 2023-05-16
@ -421,7 +660,7 @@ from source or waiting until the latest version is merged into Fedora's package
- First-time setup: sudo escalation when checking system map count for the first time
### Fixed
- Steam Deck: non-ASCII delimiter causing setup menu to despawn on some devices
- Steam Deck: non-ASCII delimiter causing setup menu to despawn on some devices
- Don't add items in My Servers multiple times to array when the list of favorites is paginated
- Trigger progress dialogs sooner and in sequence to reduce appearance of visual lag
- First-time setup: break out of dialogs correctly when user backs out

View File

@ -11,6 +11,15 @@ This overcomes certain limitations in the Linux client and helps prepare the gam
- Concatenate launch options to pass to Steam
- Connect to mod-enabled LAN servers
## Design philosophy
DZGUI follows a specific set of guidelines, enumerated below:
- Provide a free and open-source tool under GPL
- Do not use undocumented, third-party servers to aggregate data; no central "DZGUI" server
- All connections go to Steam and DayZ servers directly; the tool should function in perpetuity without intermediary endpoints
- Target Linux desktop and Steam deck specifically; not a cross-platform tool
## Setup and usage
Refer to the documentation for installation and setup instructions:
@ -18,7 +27,6 @@ Refer to the documentation for installation and setup instructions:
- [GitHub](https://aclist.github.io/dzgui/index.html)
- [Mirror (Codeberg)](https://aclist.codeberg.page)
![A screenshot of DZGUI](/images/example.png)
## Attribution

193
dzgui.sh
View File

@ -2,7 +2,7 @@
set -o pipefail
src_path="$(readlink -e "$0")"
version=6.0.1
version=6.0.6-beta.1
#CONSTANTS
aid=221100
@ -142,7 +142,7 @@ test_gobject(){
python3.13 -c "import gi"
if [[ ! $? -eq 0 ]]; then
logger CRITICAL "Missing PyGObject"
quit_with_pdialog "Requires PyGObject (python-gobject)"
quit_with_help_dialog "Requires PyGObject (python-gobject)"
exit 1
fi
logger INFO "Found PyGObject in Python env"
@ -247,7 +247,7 @@ open_url(){
xdg-open "$url"
fi
}
quit_with_pdialog(){
quit_with_help_dialog(){
local sel
msg="$1"
help_button="Open help page"
@ -260,7 +260,7 @@ quit_with_pdialog(){
check_pyver(){
if [[ ! $(python3.13 --version) ]]; then
local msg="Requires Python 3.13"
quit_with_pdialog "$msg"
quit_with_help_dialog "$msg"
fi
}
watcher_deps(){
@ -335,6 +335,7 @@ check_unmerged(){
fi
}
check_version(){
echo "# Checking version"
[[ -n $reference_branch ]] && return
local version_url=$(format_version_url)
local upstream=$(curl -Ls "$version_url" | awk -F= '/^version=/ {print $2}')
@ -385,7 +386,7 @@ prompt_dl(){
Your branch: $branch
Your version: $version
Upstream version: $upstream
Version updates introduce important bug fixes and are encouraged. Attempt to download the latest version?
EOF
}
@ -414,6 +415,7 @@ test_display_mode(){
fi
}
check_architecture(){
echo "# Checking system architecture"
local cpu=$(< /proc/cpuinfo awk -F": " '/AMD Custom APU [0-9]{4}$/ {print $2; exit}')
read -a APU_MODEL <<< "$cpu"
if [[ ${APU_MODEL[3]} != "0932" ]] && [[ ${APU_MODEL[3]} != "0405" ]]; then
@ -430,6 +432,7 @@ check_architecture(){
logger INFO "Setting architecture to 'Steam Deck'"
}
check_map_count(){
echo "# Checking map count"
[[ $is_steam_deck -gt 0 ]] && return 0
local map_count_file="/proc/sys/vm/max_map_count"
local min_count=1048576
@ -479,6 +482,7 @@ tdialog(){
$steamsafe_zenity --info --text="$1" "${zenity_flags[@]}"
}
steam_deps(){
echo "# Checking Steam"
local flatpak
local steam
[[ $(command -v flatpak) ]] && flatpak=$(flatpak list | grep valvesoftware.Steam)
@ -489,16 +493,8 @@ steam_deps(){
exit 1
fi
}
migrate_files(){
if [[ ! -f $config_path/dztuirc.oldapi ]]; then
cp $config_file $config_path/dztuirc.oldapi
logger INFO "Migrated old API file"
fi
[[ ! -f $hist_file ]] && return
rm $hist_file
logger INFO "Wiped old history file"
}
stale_symlinks(){
echo "# Cleaning stale symlinks"
local game_dir="$steam_path/steamapps/common/DayZ"
readarray -t links < <(find "$game_dir" -xtype l)
for link in "${links[@]}"; do
@ -512,7 +508,7 @@ check_availability() {
return 1
fi
local url=$1
local timeout_sec="3"
local timeout_sec="1"
if [[ $2 ]]; then
timeout_sec=$2
fi
@ -523,6 +519,7 @@ check_availability() {
}
local_latlon(){
echo "# Checking coordinates"
if [[ -z $(command -v dig) ]]; then
local url_ipecho="https://ipecho.net/plain"
if ! check_availability "ipecho.net"; then
@ -534,6 +531,9 @@ local_latlon(){
# TODO : implement checking remote
local local_ip=$(dig -4 +short myip.opendns.com @resolver1.opendns.com)
fi
if calc_local_coords "$local_ip"; then
return 0
fi
local url_ip_api="http://ip-api.com/json/$local_ip"
if ! check_availability "ip-api.com"; then
logger WARN "Failed to get local coordinates, ip-api.com service may be down."
@ -548,6 +548,7 @@ local_latlon(){
}
lock(){
echo "# Setting up lock file"
[[ ! -f $lock_file ]] && touch $lock_file
local pid=$(cat $lock_file)
ps -p $pid -o pid= >/dev/null 2>&1
@ -566,9 +567,12 @@ get_hash(){
md5sum "$1" | awk '{print $1}'
}
fetch_a2s(){
# this file is currently monolithic
[[ -d $helpers_path/a2s ]] && { logger INFO "A2S helper is current"; return 0; }
local sha=c7590ffa9a6d0c6912e17ceeab15b832a1090640
sum="d26da2fe03df2b95436f823f0496887b"
if [[ -d $helpers_path/a2s ]] && [[ $(get_hash "$helpers_path/a2s/info.py") == $sum ]]; then
logger INFO "A2S helper is current"
return 0
fi
local sha=b40eb24cdbb06ebd08272f224257fe5a81610e86
local author="yepoleb"
local repo="python-a2s"
local url="https://github.com/$author/$repo/tarball/$sha"
@ -582,13 +586,13 @@ fetch_a2s(){
logger INFO "Updated A2S helper to sha '$sha'"
}
fetch_dzq(){
local sum="0a334e1e144e76e560419d155435c91e"
local sum="0d316badbb8d943c5f078e73862cac3e"
local file="$helpers_path/a2s/dayzquery.py"
if [[ -f $file ]] && [[ $(get_hash "$file") == $sum ]]; then
logger INFO "DZQ is current"
return 0
fi
local sha=a22a9f428cbe075d7dda62f78000296955eea92a
local sha="07483b88ed096327ebca752f5e177011b604d7fe"
local author="yepoleb"
local repo="dayzquery"
local url="https://raw.githubusercontent.com/$author/$repo/$sha/dayzquery.py"
@ -625,12 +629,12 @@ fetch_helpers_by_sum(){
[[ -f "$config_file" ]] && source "$config_file"
declare -A sums
sums=(
["funcs"]="5e35a9812c03fc64d75843a23d024f0d"
["funcs"]="1cd26343cd68a5382e3377a9757497fa"
["query_v2.py"]="55d339ba02512ac69de288eb3be41067"
["servers.py"]="ed442c3aecf33f777d59dcf53650d263"
["ui.py"]="3d67e5e8e85a23dde1fd0e85a9be62a9"
["ui.py"]="cf52a3d5883afe02a013d8673df494fa"
["vdf2json.py"]="2f49f6f5d3af919bebaab2e9c220f397"
["pefile.py"]="21531f2c0d9dfa5f110cf6779f9d22c0"
["pefile.py"]="b452974a84bff1d821872fcebf59e380"
)
local author="aclist"
local repo="dztui"
@ -690,12 +694,12 @@ fetch_km_helper(){
}
get_response_code(){
local url="$1"
curl -Ls -I -o /dev/null -w "%{http_code}" "$url"
curl --connect-timeout 3 -Ls -I -o /dev/null -w "%{http_code}" "$url"
}
fetch_ip_db(){
parse_dl_url(){
curl -Ls "$url" \
curl --connect-timeout 3 -Ls "$url" \
| grep "csv.gz" \
| awk -F"['']" '{print $2}'
}
@ -711,6 +715,9 @@ fetch_ip_db(){
fetch(){
logger INFO "Triggering fetch routine"
local url="$1"
local ip_file="${state_path}/ips.csv"
local base_file="${state_path}/${this_month}.csv.gz"
local extracted_file="${state_path}/${this_month}.csv"
curl -Ls "$url" > "$base_file"
if [[ $? -ne 0 ]]; then
@ -730,7 +737,7 @@ fetch_ip_db(){
logger WARN "Abnormal exit while parsing IPs"
return
fi
rm "${state_path}/${month}.csv"
rm "${state_path}/${this_month}.csv"
readarray -t records < <(cat $ip_file | awk -F, 'NR==1 {print $1} END {print $1}')
if [[ ${records[0]} != "0.0.0.0" ]] && [[ ${records[1]} != "224.0.0.0" ]]; then
@ -745,55 +752,57 @@ fetch_ip_db(){
rm "$ip_file"
fi
echo "$month" > "$month_file"
logger INFO "Wrote '$month' to stub '$month_file'"
echo "$this_month" > "$month_file"
logger INFO "Wrote '$this_month' to stub '$month_file'"
logger INFO "Updated '$ip_file'"
}
check_remote(){
local url="$1"
local res=$(get_response_code "$url")
if [[ $res -ne 200 ]]; then
logger WARN "Failed to retrieve remote resource: '$url' ($res)"
return
fi
logger INFO "Resolved remote URL: '$url'"
# test dl url
local dl_url="$(parse_dl_url)"
local res=$(get_response_code "$dl_url")
if [[ $res -ne 200 ]]; then
logger WARN "Remote resource unavailable: '$dl_url' ($res)"
return
fi
logger INFO "Resolved download URL: '$dl_url'"
fetch "$dl_url"
}
local url="https://db-ip.com/db/download/ip-to-city-lite"
local month_file="${state_path}/.month"
local ip_file="${state_path}/ips.csv"
# test main url
local res=$(get_response_code "$url")
if [[ $res -ne 200 ]]; then
logger WARN "Failed to retrieve remote resource: '$url' ($res)"
return
fi
logger INFO "Resolved remote URL: '$url'"
# test dl url
local dl_url="$(parse_dl_url)"
local res=$(get_response_code "$dl_url")
if [[ $res -ne 200 ]]; then
logger WARN "Remote resource unavailable: '$dl_url' ($res)"
return
fi
logger INFO "Resolved download URL: '$dl_url'"
local month=$(parse_dl_url_date "$dl_url")
local base_file="${state_path}/${month}.csv.gz"
local extracted_file="${state_path}/${month}.csv"
month_file="${state_path}/.month"
this_month=$(date +%Y-%m)
# no stub file
if [[ ! -f $month_file ]]; then
logger WARN "No stub file '$month_file' present"
fetch "$dl_url"
return
fi
# local needs update
local last_month=$(< "$month_file")
if [[ $last_month != "$month" ]]; then
logger WARN "Local stub '$last_month' does not match remote stub '$month'"
fetch "$dl_url"
check_remote "$url"
return
fi
# if stub is same date, abort
logger INFO "Local stub '$last_month' is identical to remote, skipping"
local last_month=$(< "$month_file")
if [[ $last_month == "$this_month" ]]; then
logger INFO "Local stub '$last_month' is identical to remote, skipping"
return
fi
# local needs update
logger WARN "Local stub '$last_month' does not match '$this_month'"
check_remote "$url"
return
}
fetch_helpers(){
echo "# Checking helper files"
fetch_a2s
fetch_dzq
fetch_km_helper
@ -981,6 +990,7 @@ create_config(){
done
}
varcheck(){
echo "# Checking config file"
local msg="Config file '$config_file' missing. Start first-time setup now?"
local msg2="The Steam paths set in your config file appear to be invalid (DayZ was moved or uninstalled). Restart first-time setup now?"
if [[ ! -f $config_file ]]; then
@ -1007,12 +1017,14 @@ varcheck(){
fi
}
is_dzg_downloading(){
echo "# Checking DayZ"
if [[ -d $steam_path ]] && [[ -d $steam_path/downloading/$aid ]]; then
logger WARN "DayZ may be scheduling updates"
return 0
fi
}
is_steam_running(){
echo "# Checking Steam"
local res=$(ps aux | grep "steamwebhelper" | grep -v grep)
if [[ -z $res ]]; then
logger WARN "Steam may not be running"
@ -1025,6 +1037,7 @@ get_response_code(){
curl -Ls -I -o /dev/null -w "%{http_code}" "$url"
}
test_connection(){
echo "# Testing connection"
declare -A hr
local res1
local res2
@ -1058,6 +1071,7 @@ legacy_cols(){
mv $cols_file.new $cols_file
}
stale_mod_signatures(){
echo "# Checking stale mods"
[[ ! -f "$versions_file" ]] && return
local workshop_dir="$steam_path/steamapps/workshop/content/$aid"
if [[ -d $workshop_dir ]]; then
@ -1071,18 +1085,48 @@ stale_mod_signatures(){
}
create_new_links(){
echo "# Setting up symlinks"
"$func_helper" "update_symlinks"
}
calc_local_coords(){
local ip="$1"
[[ ! -f "$geo_helper" ]] && return 1
IFS="." read -ra split <<< "$ip"
[[ ${#split[@]} -ne 4 ]] && return 1
prefix="^${split[0]}.${split[1]}."
readarray -t res < <(grep "$prefix" "$geo_helper")
for address in "${res[@]}"; do
IFS="," read -ra fields <<< "$address"
upper="${fields[1]}"
IFS="." read -ra upper_digits <<< "$upper"
if [[ ${split[2]} -gt ${upper_digits[2]} ]]; then
continue
fi
if [[ ${split[2]} -eq ${upper_digits[2]} ]]; then
if [[ ${split[3]} -gt ${upper_digits[3]} ]]; then
continue
fi
if [[ ${split[3]} -eq ${upper_digits[3]} ]]; then
echo "${fields[-2]}" >> "$coords_file"
echo "${fields[-1]}" >> "$coords_file"
return 0
fi
fi
if [[ ${split[2]} -lt ${upper_digits[2]} ]]; then
echo "${fields[-2]}" >> "$coords_file"
echo "${fields[-1]}" >> "$coords_file"
return 0
fi
done
return 1
}
initial_setup(){
setup_dirs
setup_state_files
depcheck
check_pyver
test_gobject
watcher_deps
check_architecture
test_connection
fetch_helpers > >(pdialog "Checking helper files")
fetch_helpers
varcheck
source "$config_file"
lock
@ -1091,14 +1135,12 @@ initial_setup(){
check_version
check_map_count
steam_deps
migrate_files
stale_symlinks
stale_mod_signatures
create_new_links
local_latlon
is_steam_running
is_dzg_downloading
print_config_vals
}
uninstall(){
_full(){
@ -1200,8 +1242,15 @@ main(){
set_im_module
printf "Initializing setup...\n"
initial_setup
printf "Checking dependencies...\n"
setup_dirs
setup_state_files
depcheck
check_pyver
test_gobject
watcher_deps
initial_setup > >(pdialog "Initializing setup")
printf "All OK. Kicking off UI...\n"
python3.13 "$ui_helper" "--init-ui" "$version" "$is_steam_deck"

View File

@ -1,6 +1,6 @@
#!/usr/bin/env bash
set -o pipefail
version="6.0.1"
version="6.0.5-beta.2"
#CONSTANTS
aid=221100
@ -690,6 +690,7 @@ toggle(){
auto_install="1"
else
auto_install=""
rm "$versions_file"
fi
;;
Toggle[[:space:]]debug[[:space:]]mode)
@ -929,13 +930,19 @@ query_defunct(){
<<< "$result" awk '{print $2}'
}
encode(){
echo "$1" | md5sum | cut -c -8
echo -n "$1" | md5sum | cut -c -8
}
compare(){
local modlist="$@"
diff=$(comm -23 <(<<< "$modlist" sort -u) <(installed_mods | sort))
echo "$diff"
}
unlink_all(){
readarray -t links < <(find "$game_dir" -maxdepth 1 -mindepth 1 -type l)
for link in "${links[@]}"; do
unlink "$link"
done
}
legacy_symlinks(){
logger INFO "Removing legacy symlinks"
@ -1026,7 +1033,10 @@ update_symlinks(){
if [[ ! -d "$workshop_dir" ]]; then
return
fi
legacy_symlinks
if [[ ! -d "$game_dir" ]]; then
return
fi
unlink_all
symlinks
}
try_fallback(){
@ -1077,41 +1087,42 @@ try_connect(){
local appid="$2"
local binary="$3"
local ip=$(<<< $record awk -F: '{print $1}')
local gameport=$(<<< $record awk -F: '{print $2}')
local qport=$(<<< $record awk -F: '{print $3}')
IFS=":" read -ra address <<< "$record"
local ip
local gameport
local qport
ip=${address[0]}
gameport=${address[1]}
qport=${address[2]}
[[ $appid -eq $exp ]] && echo "$binary" > $_cache_binary
[[ $appid -eq $exp ]] && echo "$binary" > "$_cache_binary"
local remote_mods
remote_mods=$(a2s $ip $qport rules)
remote_mods=$(a2s "$ip" "$qport" rules)
if [[ $? -eq 1 ]]; then
printf "Failed to fetch server modlist, possibly timed out"
return 1
fi
logger INFO "Server returned modlist: $(<<< $remote_mods tr '\n' ' ')"
local sanitized_mods=$(query_defunct "$remote_mods")
local diff=$(compare "$sanitized_mods")
logger INFO "Server returned modlist: $(<<< "$remote_mods" tr '\n' ' ')"
local sanitized_mods
sanitized_mods=$(query_defunct "$remote_mods")
logger INFO "Connection attempt for $ip:$qport"
update_history "$record"
if [[ -n $auto_install ]]; then
logger INFO "Merging modlists"
diff=$(merge_modlists "$diff")
diff=$(query_defunct "$diff")
fi
if [[ -n $diff ]]; then
if [[ $(check_architecture) -eq 1 ]] && [[ $(test_display_mode) == "gm" ]]; then
printf "Use Desktop Mode to download mods on Steam Deck"
return 1
fi
case $auto_install in
"") manual_mod_install "$ip" "$gameport" "$diff" "$sanitized_mods" "" "$appid";;
1|2) manual_mod_install "$ip" "$gameport" "$diff" "$sanitized_mods" "auto" "$appid" ;;
esac
else
case $auto_install in
"") install_mods "$sanitized_mods" "manual" ;;
1|2) install_mods "$sanitized_mods" "auto" ;;
esac
# NOTE: clean diff indicates that all requisite mods were downloaded
diff=$(compare "$sanitized_mods")
if [[ -z $diff ]]; then
launch "$ip" "$gameport" "$sanitized_mods" "$appid"
else
printf "User aborted download process, or some mods may have failed to download. Try connecting again to resync."
exit 1
fi
}
check_architecture(){
@ -1127,13 +1138,15 @@ force_update(){
printf "Only available when mod auto-install is ON"
return 1
fi
# NOTE: forcibly regenerate signatures by removing file
rm "$versions_file"
local update=$(check_timestamps)
manual_mod_install "null" "null" "$update" "null" "force" "null"
local mods
mods=$(ls -1 "$workshop_dir")
install_mods "$mods" "force"
echo "Finished requesting mod updates."
return 0
}
get_local_stamps(){
get_timestamps(){
readarray -t modlist < <(printf "%s\n" "$@")
local max="${#modlist[@]}"
_concat(){
@ -1158,67 +1171,6 @@ update_stamps(){
printf "%s\n" "${stamps[$i]}" >> $versions_file
done
}
check_timestamps(){
readarray -t local_modlist < <(ls -1 $workshop_dir)
local max=${#local_modlist[@]}
logger INFO "Local mod count: $max"
[[ $max -eq 0 ]] && return 1
local local_stamps=$(get_local_stamps "${local_modlist[@]}")
if [[ -z $local_stamps ]]; then
logger WARN "Timestamp query returned empty response"
return 1
fi
local aligned=$(<<< "$local_stamps" jq -r '.response.publishedfiledetails[]|"\(.publishedfileid),\(.time_updated)"')
readarray -t remote_ids < <(<<< "$aligned" awk -F, '{print $1}')
readarray -t remote_times < <(<<< "$aligned" awk -F, '{print $2}')
if [[ ! -f $versions_file ]]; then
logger INFO "No prior versions file found, creating"
update_stamps "$aligned"
#force refresh all mods if versions file was missing
printf "%s\n" "${remote_ids[@]}"
return 0
fi
readarray -t old_ids < <(< $versions_file awk -F, '{print $1}')
readarray -t old_times < <(< $versions_file awk -F, '{print $2}')
declare -A remote_version
declare -A local_version
for((i = 0; i < ${#remote_ids[@]}; ++i)); do
remote_version[${remote_ids[$i]}]=${remote_times[$i]}
done
needs_update=()
for((i=0;i<${#old_ids[@]};i++)); do
local id=${old_ids[$i]}
local time=${old_times[$i]}
if [[ $time != ${remote_version[$id]} ]]; then
logger WARN "Mod '$id' timestamp '$time' != '${remote_version[$id]}'"
needs_update+=($id)
fi
done
printf "%s\n" "${needs_update[@]}"
}
merge_modlists(){
local diff="$1"
_sort(){
printf "%s\n" "$diff"
printf "%s\n" "${needs_update[@]}"
}
readarray -t needs_update < <(check_timestamps)
if [[ -z ${needs_update[@]} ]]; then
echo "$diff"
return 0
fi
if [[ -z "$diff" ]] && [[ ${#needs_update[@]} -gt 0 ]]; then
printf "%s\n" "${needs_update[@]}"
else
# remove duplicates
_sort | sort -u
fi
}
concat_mods(){
readarray -t concat_arr <<< "$@"
local id
@ -1260,7 +1212,7 @@ launch(){
if [[ $debug -eq 1 ]]; then
local launch_options="$steam_cmd -applaunch $appid -connect=$ip:$gameport -nolauncher -nosplash -name=$name -skipintro -mod=$concat"
printf "Debug mode: these options would have been used to launch the game: $launch_options"
printf "Debug mode: these options would have been used to launch the game: %s" "$launch_options"
return 0
fi
echo "$concat" > "$_cache_launch"
@ -1296,75 +1248,121 @@ final_handshake(){
printf "\n"
return 6
}
manual_mod_install(){
local ip="$1"
local gameport="$2"
local diff="$3"
local sanitized_mods="$4"
local mode="$5"
local appid="$6"
local ex="$state_path/dzg.watcher"
watcher(){
local -n to_download="$1"
local -n signatures="$2"
local mode="$3"
readarray -t stage_mods <<< "$diff"
[[ -f $ex ]] && rm $ex
declare -i i=0
local remote_time
local length
length=${#to_download[@]}
for mod in "${!to_download[@]}"; do
remote_time=${to_download[$mod]}
[[ -f $ex ]] && return 1
case $mode in
"auto" | "force")
$steam_cmd "steam://url/CommunityFilePage/${mod}+workshop_download_item ${aid} ${mod}"
echo "# Opening workshop page for ${mod}. If you see no progress, you may be out of disk space."
;;
*)
$steam_cmd "steam://url/CommunityFilePage/${mod}"
echo "# Opening workshop page for ${mod}. If you see no progress after subscribing, try unsubscribing and resubscribing again until the download commences."
;;
esac
sleep 1s
foreground
_watcher(){
for((i=0;i<${#stage_mods[@]};i++)); do
until [[ -d $downloads_dir/${mod} ]]; do
[[ -f $ex ]] && return 1
if [[ $mode == "auto" ]] || [[ $mode == "force" ]]; then
$steam_cmd "steam://url/CommunityFilePage/${stage_mods[$i]}+workshop_download_item $aid ${stage_mods[$i]}"
echo "# Opening workshop page for ${stage_mods[$i]}. If you see no progress, you may be out of disk space."
else
$steam_cmd "steam://url/CommunityFilePage/${stage_mods[$i]}"
echo "# Opening workshop page for ${stage_mods[$i]}. If you see no progress after subscribing, try unsubscribing and resubscribing again until the download commences."
fi
sleep 1s
foreground
until [[ -d $downloads_dir/${stage_mods[$i]} ]]; do
[[ -f $ex ]] && return 1
sleep 0.1s
if [[ -d $workshop_dir/${stage_mods[$i]} ]]; then
sleep 0.1s
# NOTE: fallback for instantaneous downloads
if [[ $mode == "auto" || $mode == "force" ]]; then
if [[ -d $workshop_dir/${mod} ]]; then
break
fi
done
foreground
if [[ $mode == "auto" ]] || [[ $mode == "force" ]]; then
echo "# Steam is downloading ${stage_mods[$i]} (mod $((i+1)) of ${#stage_mods[@]}). You do not need to manually Subscribe."
else
echo "# Steam is downloading ${stage_mods[$i]} (mod $((i+1)) of ${#stage_mods[@]})"
fi
until [[ -d $workshop_dir/${stage_mods[$i]} ]]; do
[[ -f $ex ]] && return 1
sleep 0.1s
done
foreground
echo "# ${stage_mods[$i]} moved to mods dir"
done
echo "100"
}
_watcher > >($steamsafe_zenity --pulsate --progress --auto-close --title="DZG Watcher" --width=500 2>/dev/null; rc=$?; [[ $rc -eq 1 ]] && touch $ex)
if [[ $mode == "force" ]]; then
rm "$versions_file"
check_timestamps
return 0
foreground
case $mode in
"auto" | "force")
echo "# Steam is downloading ${mod} (mod $((i+1)) of ${length}). You do not need to manually Subscribe."
;;
*)
echo "# Steam is downloading ${mod} (mod $((i+1)) of ${length})"
;;
esac
until [[ -d $workshop_dir/${mod} ]]; do
[[ -f $ex ]] && return 1
sleep 0.1s
done
foreground
if [[ ! -v signatures["${mod}"] ]]; then
echo "$mod,$remote_time" >> "$versions_file"
else
sed -i "s/$mod,${signatures[$mod]}/$mod,$remote_time/" "$versions_file"
fi
echo "# ${mod} moved to mods dir"
i+=1
done
echo "100"
}
install_mods(){
local sanitized_mods="$1"
local mode="$2"
local ex="$state_path/dzg.watcher"
[[ -f $ex ]] && rm "$ex"
if [[ -f "$versions_file" ]]; then
readarray -t local_mods < "$versions_file"
else
local_mods=()
fi
local diff=$(compare "$sanitized_mods")
if [[ -z $diff ]]; then
if [[ $mode == "auto" ]]; then
rm "$versions_file"
check_timestamps
declare -A mod_signatures
local local_id
local local_time
for mod in "${local_mods[@]}"; do
IFS="," read -ra fields <<< "$mod"
local_id="${fields[0]}"
local_time="${fields[1]}"
mod_signatures[$local_id]=$local_time
done
readarray -t remote_mods <<< "$sanitized_mods"
declare -A download
local remote_timestamps
local remote_id
local remote_time
remote_timestamps=$(get_timestamps "${remote_mods[@]}")
for mod in $(<<< "$remote_timestamps" jq -r '.response.publishedfiledetails[]|"\(.publishedfileid),\(.time_updated)"'); do
IFS="," read -ra fields <<< "$mod"
remote_id="${fields[0]}"
remote_time="${fields[1]}"
# NOTE: mod is not present in versions file
if [[ ! -v mod_signatures["$remote_id"] ]]; then
download["$remote_id"]=$remote_time
continue
fi
launch "$ip" "$gameport" "$sanitized_mods" "$appid"
else
printf "User aborted download process, or some mods may have failed to download. Try connecting again to resync."
# NOTE: mod timestamp is out of date
local_time="${mod_signatures["$remote_id"]}"
if [[ $remote_time != "$local_time" ]]; then
download["$remote_id"]=$remote_time
continue
fi
done
[[ ${#download[@]} -lt 1 ]] && return
if [[ $(check_architecture) -eq 1 ]] && [[ $(test_display_mode) == "gm" ]]; then
printf "Use Desktop Mode to download mods on Steam Deck"
exit 1
fi
watcher download mod_signatures "$mode" > >($steamsafe_zenity --pulsate --progress --auto-close --title="DZG Watcher" --width=500 2>/dev/null; rc=$?; [[ $rc -eq 1 ]] && touch "$ex")
}
test_display_mode(){
pgrep -a gamescope | grep -q "generate-drm-mode"

View File

@ -295,7 +295,7 @@ def get_dayz_version(file: Path) -> DayZVersion | Exception:
try:
version = get_version(file)
except Exception as e:
return e
raise e
patch = str(version.build) + str(version.revision)
dz_vers = DayZVersion(version.major, version.minor, int(patch))
return dz_vers

View File

@ -19,7 +19,7 @@ from collections.abc import Callable
from concurrent.futures import wait
from concurrent.futures import ThreadPoolExecutor
from pathlib import Path
from typing import Literal, Self, Any
from typing import Literal, Self, Any, TYPE_CHECKING
import servers as Servers # noqa E402
import pefile as PeFile # noqa E402
@ -32,12 +32,16 @@ from pefile import (
)
from pefile import VersionMatch
if TYPE_CHECKING:
from servers import Prereqs
locale.setlocale(locale.LC_ALL, "")
import gi # noqa E402
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, GLib, Gdk, GObject, Pango # noqa E402
gi.require_version("GLibUnix", "2.0")
from gi.repository import Gtk, GLib, GLibUnix, Gdk, GObject, Pango # noqa E402
# https://bugzilla.gnome.org/show_bug.cgi?id=708676
warnings.filterwarnings("ignore", ".*g_value_get_int", Warning)
@ -850,9 +854,7 @@ def call_out(command: str, *args: str) -> subprocess.CompletedProcess:
arg_ar = []
for i in args:
arg_ar.append(i)
logger.info(
f"Context '{name}' calling subprocess '{command}' with args '{arg_ar}'"
)
logger.info(f"Context '{name}' calling subprocess '{command}' with args '{arg_ar}'")
proc = subprocess.run(
["/usr/bin/env", "bash", funcs, command] + arg_ar,
capture_output=True,
@ -878,9 +880,7 @@ def spawn_dialog(msg: str, mode: Popup) -> bool:
return False
def process_shell_return_code(
msg: str, code: int, original_input: RowType
) -> None:
def process_shell_return_code(msg: str, code: int, original_input: RowType) -> None:
logger.info(
f"Processing return code '{code}' for the input "
f"'{original_input}', returned message '{msg}'"
@ -907,9 +907,7 @@ def process_shell_return_code(
spawn_dialog("Invalid Steam API key, reverting", Popup.NOTIFY)
App.notebook.settings.revert(Preferences.STEAM)
case 79: # failed settings update (bm)
spawn_dialog(
"Invalid Battlemetrics API key, reverting", Popup.NOTIFY
)
spawn_dialog("Invalid Battlemetrics API key, reverting", Popup.NOTIFY)
App.notebook.settings.revert(Preferences.BM)
case 80: # pop toast after successful settings change
config_vals.clear()
@ -975,9 +973,7 @@ def call_on_thread(
if state:
wait_dialog = GenericDialog(msg, Popup.WAIT)
wait_dialog.show_all()
thread = threading.Thread(
target=_background, args=(subproc, args, wait_dialog)
)
thread = threading.Thread(target=_background, args=(subproc, args, wait_dialog))
thread.start()
else:
"""
@ -1002,18 +998,14 @@ def process_tree_option(choice: RowType) -> None:
record = App.treeview.get_record_string()
wait_msg = command.dict["wait_msg"]
show_wait_dialog = True
call_on_thread(
show_wait_dialog, cmd_string, wait_msg, record, choice=choice
)
call_on_thread(show_wait_dialog, cmd_string, wait_msg, record, choice=choice)
return
# modlist highlight stale action
if context == WindowContext.TABLE_MODS and command == RowType.HIGHLIGHT:
wait_msg = command.dict["wait_msg"]
show_wait_dialog = True
call_on_thread(
show_wait_dialog, cmd_string, wait_msg, "", choice=choice
)
call_on_thread(show_wait_dialog, cmd_string, wait_msg, "", choice=choice)
return
if command == RowType.CHANGELOG:
@ -1027,13 +1019,7 @@ def process_tree_option(choice: RowType) -> None:
return
record = str_to_record(record)
thread_new_with_dialog(
App.treeview.prepare_connection,
parse_shell_output,
"Querying server",
command,
[record],
)
prepare_connection(command, record)
return
match command.dict["type"]:
@ -1061,48 +1047,50 @@ def parse_shell_output(proc: subprocess.CompletedProcess, row: RowType):
process_shell_return_code(msg, proc.returncode, row)
def thread_new_with_dialog(
func: Callable,
callback: Callable | None,
msg: str,
row: RowType | None,
args: list,
) -> None:
"""
Pop a GenericDialog transient to App.treeview and
call a function on a thread, with optional callback.
Chiefly used for connection-related subprocesses.
def prepare_connection(rowtype: RowType, record: Record) -> None:
def background(rowtype: RowType, record: Record) -> None:
def cleanup() -> None:
App.treeview.wait_dialog.destroy()
# NOTE: When using RowType.CONN_BY_IP, the gameport needs to be interpolated
record.gameport = prereqs.gameport
addr = record_to_str(record)
After completion, the dialog is destroyed in the main event loop
and additional exception handling occurs.
if proceed is False:
spawn_dialog(msg, Popup.NOTIFY)
return
if msg != "":
res = spawn_dialog(msg, Popup.CONFIRM)
if res is False:
try_connect(addr, str(prereqs.appid), str(pefile_path), rowtype)
else:
try_connect(addr, str(prereqs.appid), str(pefile_path), rowtype)
This is intended as a bridge between legacy shell methods and the UI.
A more abstracted version of call_on_thread() for when extra threaded
processing occurs before calls to shell subprocesses.
"""
proceed, msg, pefile_path, prereqs = App.treeview.get_prereqs(record)
GLib.idle_add(cleanup)
def background(*args):
msg = "Checking prerequisites"
App.treeview.dialog_show(msg)
thread = threading.Thread(target=background, args=(rowtype, record))
thread.start()
def try_connect(addr: str, appid: str, path: str, row: RowType) -> None:
def background(addr, appid, path):
def cleanup():
App.treeview.dialog_hide()
if exception is not None:
spawn_dialog(str(exception), Popup.NOTIFY)
process_user_input(row)
return
if callback is not None and proc is not None:
callback(proc, row)
parse_shell_output(proc, row)
exception = None
proc = None
try:
proc = func(*args)
proc = call_out("try_connect", addr, appid, path)
except Exception as e:
exception = e
logger.critical(e)
GLib.idle_add(cleanup)
return
GLib.idle_add(cleanup)
msg = "Querying server"
App.treeview.dialog_show(msg)
thread = threading.Thread(target=background, args=(args))
thread = threading.Thread(target=background, args=(addr, appid, path))
thread.start()
@ -1142,27 +1130,32 @@ def record_to_str(record: Record) -> str:
def connect_by_ip(enum: RowType, response: str) -> None:
def _prep(response: str) -> None:
try:
record = Servers.validate_ip(response)
proc = App.treeview.prepare_connection(record)
return proc
thread_new_with_dialog(
_prep, parse_shell_output, "Querying IP", enum, [response]
)
return
except Exception as e:
spawn_dialog(str(e), Popup.NOTIFY)
return
prepare_connection(enum, record)
def connect_by_id(enum: RowType, response: str, key: str) -> None:
def _prep(key: str, response: str) -> None:
record = Servers.query_bm_api(key, response)
proc = App.treeview.prepare_connection(record)
return proc
def cleanup() -> None:
App.treeview.dialog_hide()
prepare_connection(enum, record)
thread_new_with_dialog(
_prep, parse_shell_output, "Querying API", enum, [key, response]
)
return
try:
record = Servers.query_bm_api(key, response)
except Exception as e:
spawn_dialog(str(e), Popup.NOTIFY)
App.treeview.dialog_hide()
return
GLib.idle_add(cleanup)
msg = "Validating ID"
App.treeview.dialog_show(msg)
thread = threading.Thread(target=_prep, args=(key, response))
thread.start()
def process_user_input(enum: RowType) -> None:
@ -1173,9 +1166,7 @@ def process_user_input(enum: RowType) -> None:
if enum == RowType.CONN_BY_ID:
key = query_config("api_key")[0]
if len(key) == 0:
spawn_dialog(
"No Battlemetrics API key is set; see Options", Popup.NOTIFY
)
spawn_dialog("No Battlemetrics API key is set; see Options", Popup.NOTIFY)
return
user_entry = EntryDialog(prompt, Popup.ENTRY, link_label)
@ -1196,9 +1187,7 @@ def process_user_input(enum: RowType) -> None:
show_wait_dialog = True
wait_msg = "Working"
call_on_thread(
show_wait_dialog, cmd_string, wait_msg, response, choice=enum
)
call_on_thread(show_wait_dialog, cmd_string, wait_msg, response, choice=enum)
return
@ -1286,9 +1275,7 @@ class OuterWindow(Gtk.Window):
logger.info(f"Using default window size {w},{h}")
self.set_default_size(w, h)
def _on_delete_event(
self, window: "OuterWindow", event: Gdk.EventKey
) -> None:
def _on_delete_event(self, window: "OuterWindow", event: Gdk.EventKey) -> None:
self.halt_proc_and_quit()
def halt_proc_and_quit(self) -> None:
@ -1355,8 +1342,7 @@ class RightPanel(Gtk.Box):
self.pack_start(self.filters_vbox, False, False, 0)
debug_tooltip = (
"Used to perform a dry run without\n"
"actually connecting to a server"
"Used to perform a dry run without\n" "actually connecting to a server"
)
ping_tooltip = (
"Refresh the ping for visible servers.\n"
@ -1425,8 +1411,7 @@ class RightPanel(Gtk.Box):
rows = ModelManager.get_filtered()
with ThreadPoolExecutor(100) as executor:
futures = [
executor.submit(Servers.ping, i, row)
for i, row in enumerate(rows)
executor.submit(Servers.ping, i, row) for i, row in enumerate(rows)
]
wait(futures)
for future in futures:
@ -1802,9 +1787,7 @@ class ModelManagerSingleton:
class TreeView(Gtk.TreeView):
__gsignals__ = {
"on_distcalc_started": (GObject.SignalFlags.RUN_FIRST, None, ())
}
__gsignals__ = {"on_distcalc_started": (GObject.SignalFlags.RUN_FIRST, None, ())}
def __init__(self):
super().__init__()
@ -1923,9 +1906,7 @@ class TreeView(Gtk.TreeView):
if self.current_proc and self.current_proc.is_alive():
self.current_proc.terminate()
def _delete_note(
self, button: Gtk.Button, user_entry: Gtk.Box, addr: str
) -> None:
def _delete_note(self, button: Gtk.Button, user_entry: Gtk.Box, addr: str) -> None:
box = button.get_parent()
dialog = box.get_parent()
try:
@ -2017,9 +1998,7 @@ class TreeView(Gtk.TreeView):
model.remove(it)
block_signals()
thread = threading.Thread(
target=ModelManager.resync_model, args=(addr, qport)
)
thread = threading.Thread(target=ModelManager.resync_model, args=(addr, qport))
thread.start()
def remove_from_history(self) -> None:
@ -2043,16 +2022,12 @@ class TreeView(Gtk.TreeView):
if hasattr(TreeView, menu_item.action):
func = getattr(TreeView, menu_item.action)
msg = (
f"User clicked context menu '{menu_item.get_label()}', "
f"calls {func}"
f"User clicked context menu '{menu_item.get_label()}', " f"calls {func}"
)
logger.info(msg)
func(self)
else:
msg = (
f"Context menu function for '{menu_item.action}' "
f"does not exist"
)
msg = f"Context menu function for '{menu_item.action}' " f"does not exist"
u_msg = (
f"Something went wrong when accessing the method "
f"'{menu_item.action}'"
@ -2093,9 +2068,7 @@ class TreeView(Gtk.TreeView):
return True
return False
def _on_button_release(
self, widget: Gtk.Widget, event: Gdk.EventButton
) -> None:
def _on_button_release(self, widget: Gtk.Widget, event: Gdk.EventButton) -> None:
if event.type is Gdk.EventType.BUTTON_RELEASE and event.button != 3:
return
@ -2179,9 +2152,7 @@ class TreeView(Gtk.TreeView):
if event.type is Gdk.EventType.KEY_PRESS and event.keyval is Gdk.KEY_l:
if self.is_selection_empty():
return
self.menu.popup_at_widget(
widget, Gdk.Gravity.CENTER, Gdk.Gravity.WEST
)
self.menu.popup_at_widget(widget, Gdk.Gravity.CENTER, Gdk.Gravity.WEST)
else:
self.menu.popup_at_pointer(event)
self.menu.select_first(False)
@ -2195,9 +2166,7 @@ class TreeView(Gtk.TreeView):
return None
call_out("start_cooldown", "", "")
thread = threading.Thread(
target=self._background_player_count, args=()
)
thread = threading.Thread(target=self._background_player_count, args=())
thread.start()
def get_current_iter(self) -> Gtk.TreeIter | None:
@ -2212,9 +2181,7 @@ class TreeView(Gtk.TreeView):
context = App.treeview.get_subpage_label()
row_sel = self.get_value_at_index(0)
logger.info(
f"Tree selection for context '{context}' changed to '{row_sel}'"
)
logger.info(f"Tree selection for context '{context}' changed to '{row_sel}'")
if self.current_proc and self.current_proc.is_alive():
self.current_proc.terminate()
@ -2272,9 +2239,7 @@ class TreeView(Gtk.TreeView):
self.set_cursor(path)
return None
def _on_keypress(
self, treeview: Gtk.TreeView, event: Gdk.EventKey
) -> bool | None:
def _on_keypress(self, treeview: Gtk.TreeView, event: Gdk.EventKey) -> bool | None:
keyname = Gdk.keyval_name(event.keyval)
grid = App.grid
if event.state is Gdk.ModifierType.CONTROL_MASK:
@ -2329,9 +2294,7 @@ class TreeView(Gtk.TreeView):
return False
return None
def _on_key_release(
self, treeview: Gtk.TreeView, event: Gdk.EventKey
) -> None:
def _on_key_release(self, treeview: Gtk.TreeView, event: Gdk.EventKey) -> None:
"""
Suppresses spamming on keydown
"""
@ -2446,10 +2409,7 @@ class TreeView(Gtk.TreeView):
params = Servers.params
serv = []
with ThreadPoolExecutor() as executor:
futures = [
executor.submit(job, key, APPID_DAYZ, param)
for param in params
]
futures = [executor.submit(job, key, APPID_DAYZ, param) for param in params]
wait(futures)
for future in futures:
res = future.result()
@ -2471,10 +2431,7 @@ class TreeView(Gtk.TreeView):
def _dump_lan(self, port: int) -> list | None:
with ThreadPoolExecutor() as executor:
futures = [
executor.submit(Servers.test_ip, i, port)
for i in range(1, 256)
]
futures = [executor.submit(Servers.test_ip, i, port) for i in range(1, 256)]
wait(futures)
servers = []
for future in futures:
@ -2493,6 +2450,8 @@ class TreeView(Gtk.TreeView):
def _dump_servers(self, ips: list) -> list | None:
if len(ips) == 0:
return []
# NOTE: block malformed records
ips = [ip for ip in ips if len(ip.split(":")) == 3 and ip.split(":")[2] != ""]
with ThreadPoolExecutor() as executor:
futures = [
executor.submit(
@ -2597,9 +2556,7 @@ class TreeView(Gtk.TreeView):
ModelManager.set_store(App.treeview.get_model())
App.treeview.set_model(None)
thread = threading.Thread(
target=ModelManager.filter, args=(mode, *args)
)
thread = threading.Thread(target=ModelManager.filter, args=(mode, *args))
thread.start()
def _background_quad(self, dialog: "GenericDialog", mode: RowType) -> None:
@ -2758,13 +2715,9 @@ class TreeView(Gtk.TreeView):
self.initialize_columns()
self.set_selection_mode(Gtk.SelectionMode.SINGLE)
self.wait_dialog = GenericDialog(
"Fetching server metadata", Popup.WAIT
)
self.wait_dialog = GenericDialog("Fetching server metadata", Popup.WAIT)
self.wait_dialog.show_all()
thread = threading.Thread(
target=self._query_servers, args=(mode, port)
)
thread = threading.Thread(target=self._query_servers, args=(mode, port))
thread.start()
def _format_float(
@ -2943,9 +2896,7 @@ class TreeView(Gtk.TreeView):
def get_view(self):
return self.view
def prepare_connection(
self, record: Record
) -> subprocess.CompletedProcess | None:
def get_prereqs(self, record: Record) -> tuple[bool, str, str | None, "Prereqs"]:
"""
Always called on a thread with a dialog on the transient parent window
"""
@ -2953,50 +2904,39 @@ class TreeView(Gtk.TreeView):
if prereqs.appid is None:
logger.warning(f"Query to '{record.ip}:{record.qport}' timed out")
msg = "Timed out when querying server, check IP or try again later"
spawn_dialog(msg, Popup.NOTIFY)
return None
return (False, msg, None, prereqs)
build = "DayZ" if prereqs.appid == APPID_DAYZ else "DayZ Experimental"
steam_path = query_config("default_steam_path")[0]
if len(steam_path) < 1:
logger.critical(
"Config file has no value set for 'default_steam_path'"
)
logger.critical("Config file has no value set for 'default_steam_path'")
msg = "Local Steam installation is not set, possibly malformed config file."
spawn_dialog(msg, Popup.NOTIFY)
return None
return (False, msg, None, prereqs)
try:
pefile_path = PeFile.get_pefile_path(steam_path, prereqs.appid)
except AppNotInstalledError:
logger.critical(
f"'{prereqs.appid}' not found in user's libraryfolders"
)
logger.critical(f"'{prereqs.appid}' not found in user's libraryfolders")
msg = (
f"This server is running {build}. You can install "
f"{build} by searching for it in your Steam library. "
f"If you recently installed {build} or moved it to a different drive, "
"restart Steam to allow these changes to synchronize, then try again."
)
spawn_dialog(msg, Popup.NOTIFY)
return None
return (False, msg, None, prereqs)
except AppMovedError:
logger.critical(
f"Library folder synch error for '{prereqs.appid}'"
)
logger.critical(f"Library folder synch error for '{prereqs.appid}'")
msg = (
f"Steam is reporting that {build} is installed at a non-existent location. "
f"If you recently installed {build} or moved it to a different drive, "
"restart Steam to allow these changes to synchronize, then try again."
)
spawn_dialog(msg, Popup.NOTIFY)
return None
return (False, msg, None, prereqs)
except (VDFLoadError, PeFileError, Exception) as e:
logger.critical(e)
msg = "Steam settings or DayZ installation may be corrupted. Try restarting Steam."
spawn_dialog(msg, Popup.NOTIFY)
return None
return (False, msg, None, prereqs)
try:
local_vers = PeFile.get_dayz_version(pefile_path)
@ -3008,7 +2948,7 @@ class TreeView(Gtk.TreeView):
local_vers = None
try:
remote_vers = PeFile.dayz_version_from_str(prereqs.version)
remote_vers = PeFile.dayz_version_from_str(prereqs)
except Exception:
remote_vers = None
@ -3021,18 +2961,15 @@ class TreeView(Gtk.TreeView):
f"This server is running a newer build ({prereqs.version}) of {build} than "
f"your local version. You may be unable to connect. Proceed anyway?"
)
res = spawn_dialog(msg, Popup.CONFIRM)
if res is True:
return None
return (True, msg, pefile_path, prereqs)
case VersionMatch.LOCAL_NEWER:
msg = (
f"This server is running an out-of-date build ({prereqs.version}) of {build}. "
"You may be unable to connect. Proceed anyway?"
)
res = spawn_dialog(msg, Popup.CONFIRM)
if res is True:
return None
return (True, msg, pefile_path, prereqs)
case VersionMatch.SAME_VERSION:
return (True, "", pefile_path, prereqs)
pass
if prereqs.password is True:
@ -3040,19 +2977,9 @@ class TreeView(Gtk.TreeView):
"This server is password-protected and you will be "
"prompted when connecting. Do you want to proceed?"
)
res = spawn_dialog(msg, Popup.CONFIRM)
if res is True:
return None
return (True, msg, pefile_path, prereqs)
"""
When using RowType.CONN_BY_IP, the gameport needs to be interpolated
"""
record.gameport = prereqs.gameport
addr = record_to_str(record)
proc = call_out(
"try_connect", addr, str(prereqs.appid), str(pefile_path)
)
return proc
return (True, "", pefile_path, prereqs)
@signal_emission
@update_window_labels
@ -3122,13 +3049,7 @@ class TreeView(Gtk.TreeView):
record = self.get_record()
if record is None:
return
thread_new_with_dialog(
self.prepare_connection,
parse_shell_output,
"Querying server",
None,
[record],
)
prepare_connection(None, record)
case _: # any other non-server option from the main menu
process_tree_option(output)
@ -3213,7 +3134,7 @@ class GenericDialog(Gtk.MessageDialog):
self.outer.set_margin_end(30)
def _on_dialog_delete(
self, response_id: Gtk.ResponseType, event: Gdk.Event
self, response_id: Gtk.ResponseType, event: Gdk.Event
) -> Literal[True]:
"""
Prevent manual dialog destruction
@ -3292,9 +3213,7 @@ class LanDialog(Gtk.MessageDialog):
self.connect("delete-event", self.restore_context)
self.entry.connect("insert-text", self._on_text_typed)
self.entry.get_property("buffer").connect(
"deleted-text", self._on_text_deleted
)
self.entry.get_property("buffer").connect("deleted-text", self._on_text_deleted)
def _validate(self, text: str) -> None:
if self._is_invalid(text):
@ -3410,9 +3329,7 @@ class DetailsDialog(GenericDialog):
for i, column_title in enumerate(["Item", "Details"]):
renderer = Gtk.CellRendererText(xalign=0)
if i == 0:
column = Gtk.TreeViewColumn(
column_title, renderer, text=i, weight=2
)
column = Gtk.TreeViewColumn(column_title, renderer, text=i, weight=2)
else:
column = Gtk.TreeViewColumn(column_title, renderer, text=i)
column.set_sizing(Gtk.TreeViewColumnSizing.FIXED)
@ -3428,12 +3345,8 @@ class DetailsDialog(GenericDialog):
scrollable_message = Gtk.ScrolledWindow()
desc = Gtk.Label(label="Server message", valign=Gtk.Align.START)
add_class(desc, "details-heading")
box = Gtk.Box(
orientation=Gtk.Orientation.VERTICAL, halign=Gtk.Align.CENTER
)
self.description = Gtk.Label(
justify=Gtk.Justification.CENTER, wrap=True
)
box = Gtk.Box(orientation=Gtk.Orientation.VERTICAL, halign=Gtk.Align.CENTER)
self.description = Gtk.Label(justify=Gtk.Justification.CENTER, wrap=True)
sep = Gtk.Separator(orientation=Gtk.Orientation.HORIZONTAL)
sep.set_margin_bottom(10)
for el in desc, sep, self.description:
@ -3471,9 +3384,7 @@ class DetailsDialog(GenericDialog):
self.run()
self.destroy()
def _background(
self, dialog: "GenericDialog", ip: str, qport: int
) -> None:
def _background(self, dialog: "GenericDialog", ip: str, qport: int) -> None:
response = Servers.details(self.ip, self.qport)
if response.success:
for row in response.data:
@ -3530,9 +3441,7 @@ class ModDialog(GenericDialog):
wait_dialog = GenericDialog("Fetching modlist", Popup.WAIT)
wait_dialog.show_all()
thread = threading.Thread(
target=self._background, args=(wait_dialog, record)
)
thread = threading.Thread(target=self._background, args=(wait_dialog, record))
thread.start()
def _background(self, dialog: "GenericDialog", record: str) -> None:
@ -3557,9 +3466,7 @@ class ModDialog(GenericDialog):
self.view.set_model(modlist_store)
GLib.idle_add(_load)
def _parse_modlist_rows(
self, data: subprocess.CompletedProcess
) -> bool | int:
def _parse_modlist_rows(self, data: subprocess.CompletedProcess) -> bool | int:
lines = data.stdout.splitlines()
hits = len(lines)
reader = csv.reader(lines, delimiter=delimiter)
@ -3589,9 +3496,7 @@ class ModDialog(GenericDialog):
class LinkDialog(GenericDialog):
def __init__(
self, text: str, link: str | None, command: RowType, uid: str = ""
):
def __init__(self, text: str, link: str | None, command: RowType, uid: str = ""):
super().__init__(text, Popup.NOTIFY)
text = textwrap.dedent(text)
@ -3809,7 +3714,12 @@ class Options(Gtk.Box):
client_store = Gtk.ListStore(str, str)
client_store.append(["steam", "steam"])
client_store.append(["flatpak", "flatpak run com.valvesoftware.Steam"])
client_store.append(["flatpak (container)", "flatpak-spawn --host flatpak run com.valvesoftware.Steam"])
client_store.append(
[
"flatpak (container)",
"flatpak-spawn --host flatpak run com.valvesoftware.Steam",
]
)
renderer_text = Gtk.CellRendererText(ellipsize=Pango.EllipsizeMode.END)
self.client_combo = Gtk.ComboBox.new_with_model(client_store)
@ -3833,8 +3743,7 @@ class Options(Gtk.Box):
self.force_button.set_sensitive(False)
msg = (
"Manual: prompt to subscribe to mods in Steam. "
"Auto: unmanned downloads."
"Manual: prompt to subscribe to mods in Steam. " "Auto: unmanned downloads."
)
eb = InfoEventBox(msg)
@ -3893,9 +3802,7 @@ class Options(Gtk.Box):
self.make_frame(mods_grid, "Mods"),
self.make_frame(version_grid, "Version"),
]:
grid.attach(
frame, col, row, self.DEFAULT_WIDTH, self.DEFAULT_HEIGHT
)
grid.attach(frame, col, row, self.DEFAULT_WIDTH, self.DEFAULT_HEIGHT)
row += 1
self.scrollable = Gtk.ScrolledWindow(vexpand=True)
@ -3941,9 +3848,7 @@ class Options(Gtk.Box):
return box
def _on_field_activated(
self, entry: Gtk.Entry, context: Preferences
) -> None:
def _on_field_activated(self, entry: Gtk.Entry, context: Preferences) -> None:
text = entry.get_text()
button = entry.sibling
if not self._is_valid_text(text, context):
@ -3964,9 +3869,7 @@ class Options(Gtk.Box):
for record in rows:
col = 1
for el in record:
grid.attach(
el, col, row, self.DEFAULT_WIDTH, self.DEFAULT_HEIGHT
)
grid.attach(el, col, row, self.DEFAULT_WIDTH, self.DEFAULT_HEIGHT)
col += 1
row += 1
return grid
@ -4019,9 +3922,7 @@ class Options(Gtk.Box):
return
process_toggle(RowType.TGL_BRANCH)
def _on_radio_toggled(
self, button: Gtk.RadioButton, context: Preferences
) -> None:
def _on_radio_toggled(self, button: Gtk.RadioButton, context: Preferences) -> None:
if App.treeview.subpage is not RowType.OPTIONS:
return
match context:
@ -4165,18 +4066,14 @@ class Options(Gtk.Box):
field[1].get_children()[1].set_sensitive(False)
try:
pe_file_path = PeFile.get_pefile_path(
default_steam_path, APPID_DAYZ
)
pe_file_path = PeFile.get_pefile_path(default_steam_path, APPID_DAYZ)
vers = PeFile.get_dayz_version(pe_file_path)
dayz_version = PeFile.dayz_version_to_str(vers)
except Exception:
dayz_version = "-"
try:
exp_file_path = PeFile.get_pefile_path(
default_steam_path, APPID_DAYZ_EXP
)
exp_file_path = PeFile.get_pefile_path(default_steam_path, APPID_DAYZ_EXP)
vers = PeFile.get_dayz_version(exp_file_path)
dayz_exp_version = PeFile.dayz_version_to_str(vers)
except Exception:
@ -4285,9 +4182,7 @@ class KeybindingsDialog(Gtk.Box):
if not sep:
grid.attach(desc, col, row, w, h)
else:
grid.attach_next_to(
desc, sep, Gtk.PositionType.BOTTOM, w, h
)
grid.attach_next_to(desc, sep, Gtk.PositionType.BOTTOM, w, h)
row += 1
sep = None
grid.attach_next_to(frame, desc, Gtk.PositionType.RIGHT, w, h)
@ -4295,9 +4190,7 @@ class KeybindingsDialog(Gtk.Box):
l_spacer = Gtk.Label(label="")
r_spacer = Gtk.Label(label="")
grid.attach(l_spacer, col, row + 1, w, h)
grid.attach_next_to(
r_spacer, l_spacer, Gtk.PositionType.RIGHT, w, h
)
grid.attach_next_to(r_spacer, l_spacer, Gtk.PositionType.RIGHT, w, h)
row += 1
return grid
@ -4306,9 +4199,7 @@ class KeybindingsDialog(Gtk.Box):
col = 0
w = 1
h = 1
sidebar = Gtk.Grid(
row_homogeneous=True, orientation=Gtk.Orientation.VERTICAL
)
sidebar = Gtk.Grid(row_homogeneous=True, orientation=Gtk.Orientation.VERTICAL)
for cat in categories:
label = Gtk.Label(label=cat)
add_class(label, "left-label")
@ -4328,9 +4219,7 @@ class KeybindingsDialog(Gtk.Box):
column = 1
w = 1
h = 1
sidebar = self.build_sidebar(
["Servers", "Navigation", "Vim-style keys"]
)
sidebar = self.build_sidebar(["Servers", "Navigation", "Vim-style keys"])
separator = Gtk.Separator()
keys_box = self.build_keys(items)
@ -4548,9 +4437,7 @@ class Statusbar(Gtk.Statusbar):
players_pretty = pluralize("players", players)
hits_pretty = pluralize("matches", hits)
formatted = (
f"Found {hits:n} {hits_pretty} with {players:n} {players_pretty}"
)
formatted = f"Found {hits:n} {hits_pretty} with {players:n} {players_pretty}"
suffix = "| Distance: calculating..."
if players == 0:
@ -4602,9 +4489,7 @@ class Grid(Gtk.Grid):
self.breadcrumbs = Gtk.Label(label="Main menu", halign=Gtk.Align.START)
self.attach(self.notebook, 0, 0, 3, 1)
self.attach_next_to(
self.breadcrumbs, self.notebook, Gtk.PositionType.TOP, 3, 1
)
self.attach_next_to(self.breadcrumbs, self.notebook, Gtk.PositionType.TOP, 3, 1)
self.attach_next_to(
self.statusbar, self.notebook, Gtk.PositionType.BOTTOM, 3, 1
)
@ -4666,11 +4551,23 @@ class App(Gtk.Application):
)
self.win.add_accel_group(accel)
GLib.unix_signal_add(
GLib.PRIORITY_DEFAULT, signal.SIGINT, self._catch_sigint
)
self.setup_signals()
Gtk.main()
def setup_signals(self) -> None:
SIGNAL_ADD = "signal_add"
SIGNAL_ADD_FULL = "signal_add_full"
try:
if SIGNAL_ADD in dir(GLibUnix):
func = GLibUnix.signal_add
elif SIGNAL_ADD_FULL in dir(GLibUnix):
func = GLibUnix.signal_add_full
else:
func = GLib.unix_signal_add
func(GLib.PRIORITY_DEFAULT, signal.SIGINT, self._catch_sigint)
except Exception as e:
logger.critical(e)
def _catch_sigint(self) -> None:
self.win.halt_proc_and_quit()
@ -4755,9 +4652,7 @@ class ModSelectionPanel(Gtk.Box):
def toggle_select_stale_button(self, state: bool) -> None:
if state:
button = Gtk.Button(
label="Select stale", margin_start=10, margin_end=10
)
button = Gtk.Button(label="Select stale", margin_start=10, margin_end=10)
text = "Bulk selects all currently highlighted mods"
button.set_tooltip_text(text)
button.connect("clicked", self._on_button_clicked)
@ -4877,9 +4772,7 @@ class FilterPanel(Gtk.Box):
self.keyword_entry = Gtk.Entry()
self.keyword_entry.set_placeholder_text("Filter by keyword")
self.keyword_entry.connect("activate", self._on_keyword_enter)
self.keyword_entry.connect(
"key-press-event", self._on_keyword_keypress
)
self.keyword_entry.connect("key-press-event", self._on_keyword_keypress)
completion = Gtk.EntryCompletion(inline_completion=True)
completion.set_text_column(0)
@ -4947,9 +4840,7 @@ class FilterPanel(Gtk.Box):
state = self.default_filters[label]
check.set_active(state)
def _on_map_entry_keypress(
self, entry: Gtk.Entry, event: Gdk.EventKey
) -> None:
def _on_map_entry_keypress(self, entry: Gtk.Entry, event: Gdk.EventKey) -> None:
match event.keyval:
case Gdk.KEY_Return:
text = entry.get_text()
@ -4992,9 +4883,7 @@ class FilterPanel(Gtk.Box):
App.treeview.grab_focus()
return False
def _on_keyword_keypress(
self, entry: Gtk.Entry, event: Gdk.EventKey
) -> bool:
def _on_keyword_keypress(self, entry: Gtk.Entry, event: Gdk.EventKey) -> bool:
match event.keyval:
case Gdk.KEY_Up:
return True
@ -5005,9 +4894,7 @@ class FilterPanel(Gtk.Box):
return True
return False
def _on_combo_keypress(
self, combo: Gtk.ComboBox, event: Gdk.EventKey
) -> bool:
def _on_combo_keypress(self, combo: Gtk.ComboBox, event: Gdk.EventKey) -> bool:
match event.keyval:
case Gdk.KEY_Down:
self.maps_combo.popup()

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