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fix: threaded dialog
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CHANGELOG.md
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CHANGELOG.md
@ -1,56 +1,110 @@
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# Changelog
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## [6.0.1] 2026-01-16
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## [6.0.2-beta.1] 2026-01-18
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## Fixed
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- Do not spawn dialogs from inside of thread when fetching prereqs
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## Changed
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- Optimize time complexity of startup checks
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- Optimize coordinate calculation by using local records first
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- Rename some internal functions
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- Wrap entire startup process in dialog
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## [6.0.1-beta.1] 2026-01-16
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## Fixed
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- Explicitly use Python 3.13 when calling subprocesses
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## [6.0.0] 2026-01-14
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## [6.0.0-beta.20] 2026-01-14
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## Fixed
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- Write cache file after wiping
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## [6.0.0-beta.19] 2026-01-14
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## Fixed
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- Steam Deck compatible script path expansion
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## [6.0.0-beta.18] 2026-01-14
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## Fixed
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- Update UI checksums
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## [6.0.0-beta.17] 2026-01-14
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## Added
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- Support DayZ Experimental
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- Ping display on server tables
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- Save descriptive text notes on a per-server basis
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- Speed up load time and navigation of server tables
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- More robust threading and cache system when filtering servers
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- Show additional DayZ client information in Options menu
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- Warn user of DayZ client version mismatches
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- Support clickable hyperlinks in dialogs
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- Rich server metadata details dialog (right-click on server table)
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- Filter by modded servers
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- Breadcrumbs showing current menu context
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- Dedicated changelog page
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- Dedicated keybindings page
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- Dedicated settings page ("Options")
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- Support sandboxed version of Flatpak
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- Vim-style navigation keybindings
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- Added "Return to main menu" button to dialog windows when failing to load server table
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- Dynamic context menus for modded servers
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- Additional keybindings for new filter toggles
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- If a server is locked, prompt user when connecting
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- Internal flag to allow distro-packaged releases to disable in-app updates
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- Pre-boot checks to test whether script was invoked directly
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- Commandline usage help text (GaryBlackbourne)
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- More descriptive help dialogs when initial dependencies are missing
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## [6.0.0-beta.16] 2026-01-04
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## Fixed
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- Regression introduced in previous hotfix
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## [6.0.0-beta.15] 2025-12-27
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## Fixed
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- Path discovery during first-time setup when parsing filepaths with whitespaces
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- First-time setup dialog continuously triggering when DayZ install path had whitespaces in it
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## [6.0.0-beta.14] 2025-12-09
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## Fixed
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- Dialogs with newlines breaking output in log table
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## [6.0.0-beta.13] 2025-11-29
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## Fixed
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- Server filter panel not being hidden when entering other page contexts
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- Path to remote changelog being constructed incorrectly
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## [6.0.0-beta.12] 2025-11-14
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## Changed
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- Require Python 3.13
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## Fixed
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- Normalize beta version
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## [6.0.0-beta.11] 2025-11-13
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## Added
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- Support sandboxed flatpak
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## Changed
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- Preferred client from radio toggle to combobox
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## Fixed
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- Config file erroneously getting updated when populating settings menu
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## [6.0.0-beta.10] 2025-11-10
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## Fixed
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- Python 3.14 error in finally block
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- Require Python version between 3.11 and 3.12
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## [6.0.0-beta.9] 2025-11-05
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## Fixed
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- UI not being constructed correctly if CHANGELOG.md was missing
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## [6.0.0-beta.8] 2025-11-04
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## Added
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- Internal flag to allow distribution packaged releases to disable in-app updates
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- Pre-boot check to test whether script was invoked directly
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- Commandline usage help text
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## Fixed
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- ESC key destroying wait dialogs while a thread is pending
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- Tooltip signals being erroneously drawn on main menu
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- Leaky variable name in dialog titles
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- Prevent extraneous signals from propagating when column width is adjusted
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- Script failing to start when remote endpoints are unavailable (GaryBlackbourne)
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- Key stickiness when quickly navigating through entries in tables
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- Servers returning malformed A2S_INFO blocking server browser from loading
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- Normalized buttons in dialogs and restored proper padding
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- GTK errors being emitted to stdout when inserting debug table
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- Entry dialog sensitivity when validating API keys
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- Additional validation on entry dialogs to prevent submitting empty text
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- Suppress errors during pre-boot checks when mods are not installed
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- Centered filter checkboxes within panel
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- Do not pop unhighlight/select stale buttons if no stale mods exist
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- Improved keybinding interaction with side panels
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- Suppress typeahead search in mod dialogs
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- Do not trigger global API cooldown if no LAN/favorite servers are found
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- Fix table column expansion in server mod dialogs
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- Missing parameters when closing application via window decorations
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- Statusbar contents not updating on certain pages
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- Prevent debug button from activating when in certain input fields
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- Window size not updating correctly when unmaximizing window after changing "fullscreen at boot" setting
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- Branch toggle signal being emitted when entering Options menu from other contexts
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## Changed
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- Optimize time complexity of pre-boot checks (GaryBlackbourne)
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- Moved location of notes file
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- Rewrote distance calculation module (GaryBlackbourne)
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## [6.0.0-beta.7] 2025-09-20
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## Added
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- Users can save text notes to describe servers
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## Changed
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- State file serialization methods
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## [6.0.0-beta.6] 2025-09-12
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## Added
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- Support DayZ Experimental
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- Show additional client information in Options menu
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- Warn user of client version mismatches
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- Support clickable hyperlinks
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## Fixed
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- Mods rarely not appearing in local mod list if download completed too quickly
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- Statusbar not updating when clicking a row after spamming keyboard input
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- Extraneous logs being generated when subscribing to mods
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@ -58,188 +112,342 @@
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- Newline terminators in history file
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- Floating point number calculation
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- Window resizing too small if no prior resolution was set
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- ESC key destroying wait dialogs while a thread is pending
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- Tooltip signals being erroneously emitted on main menu
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- UI not being constructed correctly if CHANGELOG.md was missing
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- Config file erroneously getting updated when populating settings menu
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- Leaky variable name in dialog titles
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- Prevent extraneous signals from propagating when column width is adjusted
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- Server filter panel not being hidden when entering other page contexts
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- Path to remote changelog being constructed incorrectly
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- Dialogs with newlines breaking output in log table
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- Path discovery during first-time setup when parsing filepaths with whitespaces
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- First-time setup dialog continuously triggering when DayZ install path had whitespaces in it
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## [6.0.0-beta.5] 2025-08-20
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## Fixed
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- Servers returning malformed A2S_INFO blocking server browser from loading
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## [6.0.0-beta.4] 2025-08-13
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## Fixed
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- Branch toggle signal being emitted when entering Options menu from other contexts
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## [6.0.0-beta.3] 2025-08-08
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## Added
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- Additional server metadata to details dialog
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- Prompt user when connecting if a server is locked
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- Dedicated settings page ("Options")
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## Fixed
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- Statusbar contents not updating on certain pages
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- Breadcrumbs not updating when returning from keybindings page
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- Wrap long descriptions in server details
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- Prevent debug button from activating when in certain input fields
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- Window size not updating correctly when unmaximizing window after changing "fullscreen at boot" setting
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## Dropped
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- Extraneous information from right statusbar
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## [6.0.0-beta.2] 2025-07-29
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## Fixed
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- Missing parameters when closing application via window decorations
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## [6.0.0-beta.1] 2025-07-29
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## Added
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- Ping column to server browsing contexts
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- Server details dialog to server browsing contexts
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- Filter by modded servers
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- Breadcrumbs showing current menu context to top of window
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- Speed up load time and navigation of server tables
|
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- More robust threading and cache system when filtering servers
|
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- Dedicated changelog page
|
||||
- Dedicated keybindings page
|
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- Vim-style navigation keybindings
|
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- Additional validation on entry dialogs to prevent submitting empty text
|
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- Added "Return to main menu" button to dialog windows when failing to load server table
|
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- Dynamic context menus for modded servers
|
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- Additional keybindings for filter toggles
|
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|
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## Fixed
|
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- Entry dialog sensitivity when validating API keys
|
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- Normalized buttons in dialogs and restored proper padding
|
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- GTK errors being emitted to stdout when inserting debug table
|
||||
- Suppress errors during pre-boot checks when mods are not installed
|
||||
- Centered filter checkboxes within panel
|
||||
- Do not pop unhighlight/select stale buttons if no stale mods exist
|
||||
- Improved keybinding interaction with side panels
|
||||
- Key stickiness when quickly navigating through entries in tables
|
||||
- Suppress typeahead search in mod dialogs
|
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- Do not trigger global API cooldown if no LAN/favorite servers are found
|
||||
- Fix table column expansion in server mod dialogs
|
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|
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## Changed
|
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- Require Python 3.13
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- Reduced global API cooldown from 60s to 30s
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- Clarify dialog messages when DayZ path could not be found
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- Auto-focus first item when opening context menus
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- Opacity setting on side buttons when in a different context
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- Refactored BM API key validation to account for new key format
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- State file serialization methods
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- Optimize time complexity of pre-boot checks (GaryBlackbourne)
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- Rewrote distance calculation module (GaryBlackbourne)
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- Changed preferred client setting from radio toggle to combobox
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## Dropped
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- Ping readout in statusbar
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- Extraneous information from right statusbar
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## [5.8.3] 2026-01-04
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## Fixed
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- Normalize checksum numbers and dates
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## [5.8.2] 2026-01-04
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## Fixed
|
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- Fix regression in symlink routine introduced by previous hotfix
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## [5.8.1] 2025-12-27
|
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## Fixed
|
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- Path discovery during first-time setup when parsing filepaths with whitespaces
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- First-time setup dialog continuously triggering when DayZ install path had whitespaces in it
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## [5.8.0] 2025-07-06
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## [5.8.0-beta.2] 2025-07-06
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## Added
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- Filter servers by official/unofficial status
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- Automatically fetch geolocation records
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## Changed
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- Updated internal versioning of helper files
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## [5.8.0-beta.1] 2025-06-05
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## Added
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- Automatically fetch geolocation records
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## Fixed
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- Corrected erroneous 2024 date in prior changelog entries
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## [5.7.0] 2025-04-17
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## Added
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- Save application dimensions when quitting and restore on subsequent boot
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## Fixed
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- Issues with the window exceeding the bounds of the screen when displaying some table contexts
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## [5.7.1-beta.1] 2025-04-17
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## Changed
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- More direct server ping query method that should return marginally more accurate times
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- Updated geolocation records
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## [5.6.7] 2025-04-04
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## [5.7.0-beta.13] 2025-04-17
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## Fixed
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- Updated checksum for UI helper file
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## [5.7.0-beta.12] 2025-04-04
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## Dropped
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- Removed extraneous pre-boot API checks that could cause error messages to be printed if the user had not set up an API key yet
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## [5.6.6] 2025-03-16
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## Changed
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- Update IP database records for 2025-03
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## [5.7.0-beta.11] 2025-03-20
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## Fixed
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- Reduce startup time when testing remote APIs
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## [5.6.5] 2025-03-04
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## [5.7.0-beta.10] 2025-03-15
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## Added
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- Restore application size on subsequent startup
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## Fixed
|
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- Grid scaling causes table to exceeds bounds of display viewport
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- Window exceeds taskbar on Steam Deck
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- Reduce possibility of timeouts when pinging servers
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## Changed
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- Packed filter checkbox buttons into a 3x3 grid
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- Updated IP database to 2025-03 records
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## [5.7.0-beta.9] 2025-03-04
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## Fixed
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- Livonia server results being dropped from batch queries
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## [5.6.4] 2025-02-10
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### Changed
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## [5.7.0-beta.8] 2025-02-10
|
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## Changed
|
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- Drop launch flag and check for invocation through Steam automatically
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## [5.6.3] 2025-02-09
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### Changed
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## [5.7.0-beta.7] 2025-02-09
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## Changed
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- Update IP database records for 2025-02
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## [5.6.2] 2025-01-22
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### Fixed
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- Resolve regression introduced with IP resolution feature in 5.6.0 (restores functionality of right-click action: Add to My Servers)
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## [5.7.0-beta.6] 2025-01-10
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## Fixed
|
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- Resolve regression introduced with IP resolution feature in 13c6813
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## [5.6.1] 2025-01-10
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### Fixed
|
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- Add fallback support for jq 1.6
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## [5.7.0-beta.5] 2025-01-10
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## Changed
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- Stricter redacting of usernames (again)
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## [5.6.0] 2025-01-06
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### Added
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- Application header bar and controls
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- Menu context subtitle in header bar
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- Bulk delete mods (via 'List installed mods' list). Not compatible with Manual Mod install mode
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- Highlight stale mods in mods list
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- Added --steam launch parameter
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- Open Steam workshop subscriptions dialog when switching from Manual to Auto mode
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- Hover tooltips to most buttons
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- Add in-app documentation link to Codeberg mirror
|
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- Additional logging
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### Fixed
|
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- Avoid sudo escalation if system map count is sufficient (jiriks74)
|
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- Duplicate dialog title on Steam Deck
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- Resolve remote IP when saving records for game servers with multiple hosts
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- More performant symlink traversal when checking for legacy links
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- Only iterate on missing symlinks at boot (400% performance uplift)
|
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- Fix for server list truncation causing some servers to not appear in results
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- Empty dialog popups if user manually deletes local mods while application is running
|
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- Update statusbar when removing servers from list/repopulating
|
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- Abort DayZ path discovery if Steam files are not synched
|
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- Race condition when checking for installed mods
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- Favorite server message not updating correctly
|
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- Improved handling for cases where there are no locally installed mods
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- Set up mod symlinks at boot, rather than only on server connect
|
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- Prevent context menus from opening when table is empty
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- When reloading table in-place, prevent duplicate panel elements from being added if already present
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- Clean up local mod signatures from versions file when deleting mods
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- Focus first row when opening mods list
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## [5.7.0-beta.4] 2025-01-10
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## Fixed
|
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- Clerical hotfix
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|
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## [5.7.0-beta.3] 2025-01-10
|
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## Changed
|
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- Support legacy jq syntax for Ubuntu variants
|
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|
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## [5.7.0-beta.2] 2025-01-07
|
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## Fixed
|
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- Stricter redacting of usernames
|
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- Omit nested directories when traversing symlinks
|
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|
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## [5.7.0-beta.1] 2025-01-07
|
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### Changed
|
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- Redact usernames in log files
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- Normalize version number
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|
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## [5.6.0-beta.21] 2025-01-06
|
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### Added
|
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- Add in-app documentation link to Codeberg mirror
|
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- Hover tooltips to most buttons
|
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### Fixed
|
||||
- Prevent ArrowUp/ArrowDown input when inside keyword field
|
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- Admonish user to restart Steam in error dialog if DayZ path could not be found
|
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- Refactor control flow for more robust contextual parsing
|
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- Stop sending modal dialog hints to outer window
|
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- Clean up signal emission
|
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- Clarify some error messages and normalize text formatting
|
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### Changed
|
||||
- Update forum URL
|
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- Reword Help section links to include destination
|
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- Update README.md
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- Update IP database to 2025-01
|
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- Reduce IP database size by 50%
|
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- Update documentation to 5.6.x standard
|
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### Dropped
|
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- Hall of Fame section from button links, to be moved inside documentation
|
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- Unused imports
|
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- Removed temporary mod ID output in debug logs
|
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- Removed Hall of Fame section from button links, moved inside documentation
|
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- Remove unused imports
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|
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## [5.5.3] 2024-12-13
|
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## [5.6.0-beta.20] 2024-12-23
|
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### Added
|
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- Output real and resolved mod ids to logs (temporary)
|
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- Added -steam launch parameter
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### Fixed
|
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- Only iterate on missing symlinks
|
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- Move logging up
|
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|
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## [5.6.0-beta.19] 2024-12-18
|
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### Added
|
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- Redact usernames in log files
|
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### Fixed
|
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- More performant symlink traversal when checking for legacy links
|
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|
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## [5.6.0-beta.18] 2024-12-14
|
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### Added
|
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- Open Steam workshop subscriptions dialog
|
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- Additional logging
|
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### Fixed
|
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- Empty dialog popups if user manually deletes local mods while application is running
|
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- Abort DayZ path discovery if VDF if Steam files are not synched
|
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- Avoid sudo escalation if system map count is sufficient (jiriks74)
|
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### Changed
|
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- Admonish user to restart Steam in error dialog if DayZ path could not be found
|
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|
||||
## [5.6.0-beta.17] 2024-12-14
|
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### Added
|
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- Additional logging
|
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|
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## [5.6.0-beta.16] 2024-12-13
|
||||
### Fixed
|
||||
- Add remote resource health checks before downloading updates
|
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### Added
|
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- Add fallback repository
|
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|
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## [5.5.1] 2024-12-03
|
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## [5.6.0-beta.11] 2024-12-07
|
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### Fixed
|
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- Support localized decimal separators when parsing installed mod sizes
|
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- Add missing function definition
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|
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## [5.5.0] 2024-11-10
|
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## [5.6.0-beta.10] 2024-12-04
|
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### Fixed
|
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- Untoggle highlight button when repopulating mod list
|
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- Resolve remote IP when saving records for game servers with multiple hosts
|
||||
- Update statusbar when removing servers from list/repopulating
|
||||
### Added:
|
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- "Select stale" button to bulk select mods marked as obsolete
|
||||
|
||||
## [5.6.0-beta.9] 2024-12-03
|
||||
### Fixed
|
||||
- Normalize user locale when parsing floats
|
||||
|
||||
## [5.6.0-beta.8] 2024-11-28
|
||||
### Fixed
|
||||
- Normalize user locale when parsing floats
|
||||
|
||||
## [5.6.0-beta.7] 2024-11-28
|
||||
### Changed
|
||||
- Add additional logging when fetching installed mods
|
||||
|
||||
## [5.6.0-beta.6] 2024-11-28
|
||||
### Fixed
|
||||
- Race condition when checking for installed mods
|
||||
|
||||
## [5.6.0-beta.5] 2024-11-21
|
||||
### Added
|
||||
- Support servers running DLC content (fixes Frostline servers)
|
||||
- Expose a toggle setting for whether to launch the application in fullscreen
|
||||
- Text autocompletion in maps search field (partial search)
|
||||
- Add disk space warning to popup dialog when downloading mods
|
||||
- Highlight stale mods in mods list
|
||||
### Fixed
|
||||
- Duplicate dialog title on Steam Deck
|
||||
|
||||
## [5.6.0-beta.4] 2024-11-20
|
||||
### Added
|
||||
- Application header bar and controls
|
||||
- Menu context subtitle in header bar
|
||||
### Changed
|
||||
- Refactor control flow for more robust contextual parsing
|
||||
- Stop sending modal dialog hints to outer window
|
||||
### Fixed
|
||||
- Favorite server message not updating correctly
|
||||
|
||||
## [5.6.0-beta.3] 2024-11-18
|
||||
### Fixed
|
||||
- Improved handling for cases where there are no locally installed mods
|
||||
- Set up mod symlinks at boot, rather than only on server connect
|
||||
- Prevent context menus from opening when table is empty
|
||||
- When reloading table in-place, prevent duplicate panel elements from being added if already present
|
||||
- Clean up signal emission
|
||||
|
||||
## [5.6.0-beta.2] 2024-11-15
|
||||
### Fixed
|
||||
- Clean up local mod signatures from versions file when deleting mods
|
||||
|
||||
## [5.6.0-beta.1] 2024-11-12
|
||||
### Added
|
||||
- Bulk delete mods (via 'List installed mods' list). Not compatible with Manual Mod install mode
|
||||
### Fixed
|
||||
- Fix for server list truncation causing some servers to not appear in results
|
||||
- Suppress signal emission when switching menu contexts
|
||||
- Focus first row when opening mods list
|
||||
### Changed
|
||||
- Clarify some error messages and normalize text formatting
|
||||
|
||||
## [5.5.0-beta.5] 2024-11-03
|
||||
### Changed
|
||||
- Use updated A2S_RULES logic
|
||||
### Fixed
|
||||
- Servers in saved servers list would populate context menu with same option when right-clicking in server browser
|
||||
|
||||
## [5.5.0-beta.4] 2024-10-31
|
||||
### Added
|
||||
- Expose a toggle setting for whether to launch the application in fullscreen
|
||||
### Fixed
|
||||
- Enable adding/removing servers to/from My Saved Servers when in Recent Servers context
|
||||
|
||||
## [5.5.0-beta.3] 2024-10-31
|
||||
### Fixed
|
||||
- Prevent maps combobox from duplicating contents
|
||||
|
||||
## [5.5.0-beta.2] 2024-10-31
|
||||
### Fixed
|
||||
- Restore keyboard input to keyword entry field
|
||||
### Changed
|
||||
|
||||
## [5.5.0-beta.1] 2024-10-30
|
||||
### Added
|
||||
- Support servers running DLC content (fixes Frostline servers)
|
||||
- Text autocompletion in maps search field
|
||||
- Add disk space warning to popup dialog
|
||||
### Fixed
|
||||
- Abort fallback query method if DLC is required
|
||||
|
||||
## [5.4.2] 2024-10-05
|
||||
## [5.4.2-beta.1] 2024-10-05
|
||||
### Fixed
|
||||
- Sanitize third-party API IDs to remove UGC collisions
|
||||
|
||||
## [5.4.1] 2024-09-25
|
||||
## [5.4.1-beta.2] 2024-09-12
|
||||
### Fixed
|
||||
- Use fallback logic for modlist queries when user traverses networks
|
||||
|
||||
## [5.4.1-beta.2] 2024-09-10
|
||||
### Fixed
|
||||
- Fix signal handling control flow for checkbox toggles
|
||||
|
||||
## [5.4.1-beta.1] 2024-09-10
|
||||
### Added
|
||||
- Pre-boot validation check for users with self-compiled version of jq
|
||||
### Fixed
|
||||
- Use fallback logic for modlist queries when user traverses networks
|
||||
- Fix signal handling control flow for checkbox toggles
|
||||
- When reloading the server browser, the map combobox selection would revert to the last selected map instead of All Maps
|
||||
- Server filter toggle signals were accessible from the main menu when switching between menu contexts
|
||||
- Global cooldown dialog could sometimes block filter toggles after cooldown reset
|
||||
- Normalized minor version number due to a previous clerical error
|
||||
|
||||
## [5.4.0] 2024-08-27
|
||||
## [5.4.0-beta.5] 2024-08-27
|
||||
### Added
|
||||
- Scan local area network for DayZ servers
|
||||
- Freedesktop application icons for system taskbar, tray, and other dialogs
|
||||
- Emit CPU model name when exporting system debug log
|
||||
### Fixed
|
||||
- Errors being printed to the console when Exit button was explicitly clicked
|
||||
|
||||
## [5.4.0-beta.4] 2024-08-21
|
||||
### Added
|
||||
- Emit CPU model name when exporting system debug log
|
||||
### Fixed
|
||||
- Detect Steam Deck OLED APU variant during initial setup
|
||||
- Encapsulate player names correctly so that names with whitespace in them are supported
|
||||
|
||||
## [5.4.0-beta.3] 2024-08-04
|
||||
### Added
|
||||
- Scan local area network for DayZ servers
|
||||
|
||||
## [5.4.0-beta.2] 2024-08-03
|
||||
### Fixed
|
||||
- Clerical hotfix for previous player names fix
|
||||
- Test if DayZ directory is empty at startup, implying that the game was moved to a new library collection
|
||||
- Report WM_CLASS name to the window manager
|
||||
|
||||
## [5.4.0-beta.1] 2024-07-16
|
||||
### Fixed
|
||||
- Encapsulate player names correctly so that names with whitespace in them are supported
|
||||
|
||||
## [5.3.2] 2024-07-02
|
||||
### Fixed
|
||||
|
||||
176
dzgui.sh
176
dzgui.sh
@ -2,7 +2,7 @@
|
||||
set -o pipefail
|
||||
|
||||
src_path="$(readlink -e "$0")"
|
||||
version=6.0.1
|
||||
version=6.0.2-beta.1
|
||||
|
||||
#CONSTANTS
|
||||
aid=221100
|
||||
@ -142,7 +142,7 @@ test_gobject(){
|
||||
python3.13 -c "import gi"
|
||||
if [[ ! $? -eq 0 ]]; then
|
||||
logger CRITICAL "Missing PyGObject"
|
||||
quit_with_pdialog "Requires PyGObject (python-gobject)"
|
||||
quit_with_help_dialog "Requires PyGObject (python-gobject)"
|
||||
exit 1
|
||||
fi
|
||||
logger INFO "Found PyGObject in Python env"
|
||||
@ -247,7 +247,7 @@ open_url(){
|
||||
xdg-open "$url"
|
||||
fi
|
||||
}
|
||||
quit_with_pdialog(){
|
||||
quit_with_help_dialog(){
|
||||
local sel
|
||||
msg="$1"
|
||||
help_button="Open help page"
|
||||
@ -260,7 +260,7 @@ quit_with_pdialog(){
|
||||
check_pyver(){
|
||||
if [[ ! $(python3.13 --version) ]]; then
|
||||
local msg="Requires Python 3.13"
|
||||
quit_with_pdialog "$msg"
|
||||
quit_with_help_dialog "$msg"
|
||||
fi
|
||||
}
|
||||
watcher_deps(){
|
||||
@ -335,6 +335,7 @@ check_unmerged(){
|
||||
fi
|
||||
}
|
||||
check_version(){
|
||||
echo "# Checking version"
|
||||
[[ -n $reference_branch ]] && return
|
||||
local version_url=$(format_version_url)
|
||||
local upstream=$(curl -Ls "$version_url" | awk -F= '/^version=/ {print $2}')
|
||||
@ -414,6 +415,7 @@ test_display_mode(){
|
||||
fi
|
||||
}
|
||||
check_architecture(){
|
||||
echo "# Checking system architecture"
|
||||
local cpu=$(< /proc/cpuinfo awk -F": " '/AMD Custom APU [0-9]{4}$/ {print $2; exit}')
|
||||
read -a APU_MODEL <<< "$cpu"
|
||||
if [[ ${APU_MODEL[3]} != "0932" ]] && [[ ${APU_MODEL[3]} != "0405" ]]; then
|
||||
@ -430,6 +432,7 @@ check_architecture(){
|
||||
logger INFO "Setting architecture to 'Steam Deck'"
|
||||
}
|
||||
check_map_count(){
|
||||
echo "# Checking map count"
|
||||
[[ $is_steam_deck -gt 0 ]] && return 0
|
||||
local map_count_file="/proc/sys/vm/max_map_count"
|
||||
local min_count=1048576
|
||||
@ -479,6 +482,7 @@ tdialog(){
|
||||
$steamsafe_zenity --info --text="$1" "${zenity_flags[@]}"
|
||||
}
|
||||
steam_deps(){
|
||||
echo "# Checking Steam"
|
||||
local flatpak
|
||||
local steam
|
||||
[[ $(command -v flatpak) ]] && flatpak=$(flatpak list | grep valvesoftware.Steam)
|
||||
@ -489,16 +493,8 @@ steam_deps(){
|
||||
exit 1
|
||||
fi
|
||||
}
|
||||
migrate_files(){
|
||||
if [[ ! -f $config_path/dztuirc.oldapi ]]; then
|
||||
cp $config_file $config_path/dztuirc.oldapi
|
||||
logger INFO "Migrated old API file"
|
||||
fi
|
||||
[[ ! -f $hist_file ]] && return
|
||||
rm $hist_file
|
||||
logger INFO "Wiped old history file"
|
||||
}
|
||||
stale_symlinks(){
|
||||
echo "# Cleaning stale symlinks"
|
||||
local game_dir="$steam_path/steamapps/common/DayZ"
|
||||
readarray -t links < <(find "$game_dir" -xtype l)
|
||||
for link in "${links[@]}"; do
|
||||
@ -512,7 +508,7 @@ check_availability() {
|
||||
return 1
|
||||
fi
|
||||
local url=$1
|
||||
local timeout_sec="3"
|
||||
local timeout_sec="1"
|
||||
if [[ $2 ]]; then
|
||||
timeout_sec=$2
|
||||
fi
|
||||
@ -523,6 +519,7 @@ check_availability() {
|
||||
}
|
||||
|
||||
local_latlon(){
|
||||
echo "# Checking coordinates"
|
||||
if [[ -z $(command -v dig) ]]; then
|
||||
local url_ipecho="https://ipecho.net/plain"
|
||||
if ! check_availability "ipecho.net"; then
|
||||
@ -534,6 +531,9 @@ local_latlon(){
|
||||
# TODO : implement checking remote
|
||||
local local_ip=$(dig -4 +short myip.opendns.com @resolver1.opendns.com)
|
||||
fi
|
||||
if calc_local_coords "$local_ip"; then
|
||||
return 0
|
||||
fi
|
||||
local url_ip_api="http://ip-api.com/json/$local_ip"
|
||||
if ! check_availability "ip-api.com"; then
|
||||
logger WARN "Failed to get local coordinates, ip-api.com service may be down."
|
||||
@ -548,6 +548,7 @@ local_latlon(){
|
||||
}
|
||||
|
||||
lock(){
|
||||
echo "# Setting up lock file"
|
||||
[[ ! -f $lock_file ]] && touch $lock_file
|
||||
local pid=$(cat $lock_file)
|
||||
ps -p $pid -o pid= >/dev/null 2>&1
|
||||
@ -625,10 +626,10 @@ fetch_helpers_by_sum(){
|
||||
[[ -f "$config_file" ]] && source "$config_file"
|
||||
declare -A sums
|
||||
sums=(
|
||||
["funcs"]="5e35a9812c03fc64d75843a23d024f0d"
|
||||
["funcs"]="69e83db00cbc7674e241565c88aed83d"
|
||||
["query_v2.py"]="55d339ba02512ac69de288eb3be41067"
|
||||
["servers.py"]="ed442c3aecf33f777d59dcf53650d263"
|
||||
["ui.py"]="3d67e5e8e85a23dde1fd0e85a9be62a9"
|
||||
["ui.py"]="d09b9d8bed3854efd51377289786c5ac"
|
||||
["vdf2json.py"]="2f49f6f5d3af919bebaab2e9c220f397"
|
||||
["pefile.py"]="21531f2c0d9dfa5f110cf6779f9d22c0"
|
||||
)
|
||||
@ -690,12 +691,12 @@ fetch_km_helper(){
|
||||
}
|
||||
get_response_code(){
|
||||
local url="$1"
|
||||
curl -Ls -I -o /dev/null -w "%{http_code}" "$url"
|
||||
curl --connect-timeout 3 -Ls -I -o /dev/null -w "%{http_code}" "$url"
|
||||
}
|
||||
|
||||
fetch_ip_db(){
|
||||
parse_dl_url(){
|
||||
curl -Ls "$url" \
|
||||
curl --connect-timeout 3 -Ls "$url" \
|
||||
| grep "csv.gz" \
|
||||
| awk -F"['']" '{print $2}'
|
||||
}
|
||||
@ -711,6 +712,9 @@ fetch_ip_db(){
|
||||
fetch(){
|
||||
logger INFO "Triggering fetch routine"
|
||||
local url="$1"
|
||||
local ip_file="${state_path}/ips.csv"
|
||||
local base_file="${state_path}/${this_month}.csv.gz"
|
||||
local extracted_file="${state_path}/${this_month}.csv"
|
||||
|
||||
curl -Ls "$url" > "$base_file"
|
||||
if [[ $? -ne 0 ]]; then
|
||||
@ -730,7 +734,7 @@ fetch_ip_db(){
|
||||
logger WARN "Abnormal exit while parsing IPs"
|
||||
return
|
||||
fi
|
||||
rm "${state_path}/${month}.csv"
|
||||
rm "${state_path}/${this_month}.csv"
|
||||
|
||||
readarray -t records < <(cat $ip_file | awk -F, 'NR==1 {print $1} END {print $1}')
|
||||
if [[ ${records[0]} != "0.0.0.0" ]] && [[ ${records[1]} != "224.0.0.0" ]]; then
|
||||
@ -745,55 +749,57 @@ fetch_ip_db(){
|
||||
rm "$ip_file"
|
||||
fi
|
||||
|
||||
echo "$month" > "$month_file"
|
||||
logger INFO "Wrote '$month' to stub '$month_file'"
|
||||
echo "$this_month" > "$month_file"
|
||||
logger INFO "Wrote '$this_month' to stub '$month_file'"
|
||||
logger INFO "Updated '$ip_file'"
|
||||
}
|
||||
|
||||
check_remote(){
|
||||
local url="$1"
|
||||
local res=$(get_response_code "$url")
|
||||
if [[ $res -ne 200 ]]; then
|
||||
logger WARN "Failed to retrieve remote resource: '$url' ($res)"
|
||||
return
|
||||
fi
|
||||
logger INFO "Resolved remote URL: '$url'"
|
||||
|
||||
# test dl url
|
||||
local dl_url="$(parse_dl_url)"
|
||||
local res=$(get_response_code "$dl_url")
|
||||
if [[ $res -ne 200 ]]; then
|
||||
logger WARN "Remote resource unavailable: '$dl_url' ($res)"
|
||||
return
|
||||
fi
|
||||
logger INFO "Resolved download URL: '$dl_url'"
|
||||
fetch "$dl_url"
|
||||
}
|
||||
|
||||
local url="https://db-ip.com/db/download/ip-to-city-lite"
|
||||
local month_file="${state_path}/.month"
|
||||
local ip_file="${state_path}/ips.csv"
|
||||
|
||||
# test main url
|
||||
local res=$(get_response_code "$url")
|
||||
if [[ $res -ne 200 ]]; then
|
||||
logger WARN "Failed to retrieve remote resource: '$url' ($res)"
|
||||
return
|
||||
fi
|
||||
logger INFO "Resolved remote URL: '$url'"
|
||||
|
||||
# test dl url
|
||||
local dl_url="$(parse_dl_url)"
|
||||
local res=$(get_response_code "$dl_url")
|
||||
if [[ $res -ne 200 ]]; then
|
||||
logger WARN "Remote resource unavailable: '$dl_url' ($res)"
|
||||
return
|
||||
fi
|
||||
logger INFO "Resolved download URL: '$dl_url'"
|
||||
|
||||
local month=$(parse_dl_url_date "$dl_url")
|
||||
local base_file="${state_path}/${month}.csv.gz"
|
||||
local extracted_file="${state_path}/${month}.csv"
|
||||
month_file="${state_path}/.month"
|
||||
this_month=$(date +%Y-%m)
|
||||
|
||||
# no stub file
|
||||
if [[ ! -f $month_file ]]; then
|
||||
logger WARN "No stub file '$month_file' present"
|
||||
fetch "$dl_url"
|
||||
return
|
||||
fi
|
||||
|
||||
# local needs update
|
||||
local last_month=$(< "$month_file")
|
||||
if [[ $last_month != "$month" ]]; then
|
||||
logger WARN "Local stub '$last_month' does not match remote stub '$month'"
|
||||
fetch "$dl_url"
|
||||
check_remote "$url"
|
||||
return
|
||||
fi
|
||||
|
||||
# if stub is same date, abort
|
||||
logger INFO "Local stub '$last_month' is identical to remote, skipping"
|
||||
local last_month=$(< "$month_file")
|
||||
if [[ $last_month == "$this_month" ]]; then
|
||||
logger INFO "Local stub '$last_month' is identical to remote, skipping"
|
||||
return
|
||||
fi
|
||||
|
||||
# local needs update
|
||||
logger WARN "Local stub '$last_month' does not match '$this_month'"
|
||||
check_remote "$url"
|
||||
return
|
||||
|
||||
}
|
||||
fetch_helpers(){
|
||||
echo "# Checking helper files"
|
||||
fetch_a2s
|
||||
fetch_dzq
|
||||
fetch_km_helper
|
||||
@ -981,6 +987,7 @@ create_config(){
|
||||
done
|
||||
}
|
||||
varcheck(){
|
||||
echo "# Checking config file"
|
||||
local msg="Config file '$config_file' missing. Start first-time setup now?"
|
||||
local msg2="The Steam paths set in your config file appear to be invalid (DayZ was moved or uninstalled). Restart first-time setup now?"
|
||||
if [[ ! -f $config_file ]]; then
|
||||
@ -1007,12 +1014,14 @@ varcheck(){
|
||||
fi
|
||||
}
|
||||
is_dzg_downloading(){
|
||||
echo "# Checking DayZ"
|
||||
if [[ -d $steam_path ]] && [[ -d $steam_path/downloading/$aid ]]; then
|
||||
logger WARN "DayZ may be scheduling updates"
|
||||
return 0
|
||||
fi
|
||||
}
|
||||
is_steam_running(){
|
||||
echo "# Checking Steam"
|
||||
local res=$(ps aux | grep "steamwebhelper" | grep -v grep)
|
||||
if [[ -z $res ]]; then
|
||||
logger WARN "Steam may not be running"
|
||||
@ -1025,6 +1034,7 @@ get_response_code(){
|
||||
curl -Ls -I -o /dev/null -w "%{http_code}" "$url"
|
||||
}
|
||||
test_connection(){
|
||||
echo "# Testing connection"
|
||||
declare -A hr
|
||||
local res1
|
||||
local res2
|
||||
@ -1058,6 +1068,7 @@ legacy_cols(){
|
||||
mv $cols_file.new $cols_file
|
||||
}
|
||||
stale_mod_signatures(){
|
||||
echo "# Checking stale mods"
|
||||
[[ ! -f "$versions_file" ]] && return
|
||||
local workshop_dir="$steam_path/steamapps/workshop/content/$aid"
|
||||
if [[ -d $workshop_dir ]]; then
|
||||
@ -1071,18 +1082,48 @@ stale_mod_signatures(){
|
||||
|
||||
}
|
||||
create_new_links(){
|
||||
echo "# Setting up symlinks"
|
||||
"$func_helper" "update_symlinks"
|
||||
}
|
||||
calc_local_coords(){
|
||||
local ip="$1"
|
||||
[[ ! -f "$geo_helper" ]] && return 1
|
||||
|
||||
IFS="." read -ra split <<< "$ip"
|
||||
[[ ${#split[@]} -ne 4 ]] && return 1
|
||||
|
||||
prefix="^${split[0]}.${split[1]}."
|
||||
readarray -t res < <(grep "$prefix" "$geo_helper")
|
||||
|
||||
for address in "${res[@]}"; do
|
||||
IFS="," read -ra fields <<< "$address"
|
||||
upper="${fields[1]}"
|
||||
IFS="." read -ra upper_digits <<< "$upper"
|
||||
if [[ ${split[2]} -gt ${upper_digits[2]} ]]; then
|
||||
continue
|
||||
fi
|
||||
if [[ ${split[2]} -eq ${upper_digits[2]} ]]; then
|
||||
if [[ ${split[3]} -gt ${upper_digits[3]} ]]; then
|
||||
continue
|
||||
fi
|
||||
if [[ ${split[3]} -eq ${upper_digits[3]} ]]; then
|
||||
echo "${fields[-2]}" >> "$coords_file"
|
||||
echo "${fields[-1]}" >> "$coords_file"
|
||||
return 0
|
||||
fi
|
||||
fi
|
||||
if [[ ${split[2]} -lt ${upper_digits[2]} ]]; then
|
||||
echo "${fields[-2]}" >> "$coords_file"
|
||||
echo "${fields[-1]}" >> "$coords_file"
|
||||
return 0
|
||||
fi
|
||||
done
|
||||
return 1
|
||||
}
|
||||
initial_setup(){
|
||||
setup_dirs
|
||||
setup_state_files
|
||||
depcheck
|
||||
check_pyver
|
||||
test_gobject
|
||||
watcher_deps
|
||||
check_architecture
|
||||
test_connection
|
||||
fetch_helpers > >(pdialog "Checking helper files")
|
||||
#fetch_helpers
|
||||
varcheck
|
||||
source "$config_file"
|
||||
lock
|
||||
@ -1091,14 +1132,12 @@ initial_setup(){
|
||||
check_version
|
||||
check_map_count
|
||||
steam_deps
|
||||
migrate_files
|
||||
stale_symlinks
|
||||
stale_mod_signatures
|
||||
create_new_links
|
||||
local_latlon
|
||||
is_steam_running
|
||||
is_dzg_downloading
|
||||
print_config_vals
|
||||
}
|
||||
uninstall(){
|
||||
_full(){
|
||||
@ -1200,8 +1239,15 @@ main(){
|
||||
|
||||
set_im_module
|
||||
|
||||
printf "Initializing setup...\n"
|
||||
initial_setup
|
||||
printf "Checking dependencies...\n"
|
||||
setup_dirs
|
||||
setup_state_files
|
||||
depcheck
|
||||
check_pyver
|
||||
test_gobject
|
||||
watcher_deps
|
||||
|
||||
initial_setup > >(pdialog "Initializing setup")
|
||||
|
||||
printf "All OK. Kicking off UI...\n"
|
||||
python3.13 "$ui_helper" "--init-ui" "$version" "$is_steam_deck"
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
#!/usr/bin/env bash
|
||||
set -o pipefail
|
||||
version="6.0.1"
|
||||
version="6.0.2-beta.1"
|
||||
|
||||
#CONSTANTS
|
||||
aid=221100
|
||||
|
||||
173
helpers/ui.py
173
helpers/ui.py
@ -19,7 +19,7 @@ from collections.abc import Callable
|
||||
from concurrent.futures import wait
|
||||
from concurrent.futures import ThreadPoolExecutor
|
||||
from pathlib import Path
|
||||
from typing import Literal, Self, Any
|
||||
from typing import Literal, Self, Any, TYPE_CHECKING
|
||||
|
||||
import servers as Servers # noqa E402
|
||||
import pefile as PeFile # noqa E402
|
||||
@ -32,10 +32,12 @@ from pefile import (
|
||||
)
|
||||
from pefile import VersionMatch
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from servers import Prereqs
|
||||
|
||||
locale.setlocale(locale.LC_ALL, "")
|
||||
|
||||
import gi # noqa E402
|
||||
|
||||
gi.require_version("Gtk", "3.0")
|
||||
from gi.repository import Gtk, GLib, Gdk, GObject, Pango # noqa E402
|
||||
|
||||
@ -1027,13 +1029,7 @@ def process_tree_option(choice: RowType) -> None:
|
||||
return
|
||||
|
||||
record = str_to_record(record)
|
||||
thread_new_with_dialog(
|
||||
App.treeview.prepare_connection,
|
||||
parse_shell_output,
|
||||
"Querying server",
|
||||
command,
|
||||
[record],
|
||||
)
|
||||
prepare_connection(command, record)
|
||||
return
|
||||
|
||||
match command.dict["type"]:
|
||||
@ -1061,48 +1057,54 @@ def parse_shell_output(proc: subprocess.CompletedProcess, row: RowType):
|
||||
process_shell_return_code(msg, proc.returncode, row)
|
||||
|
||||
|
||||
def thread_new_with_dialog(
|
||||
func: Callable,
|
||||
callback: Callable | None,
|
||||
msg: str,
|
||||
row: RowType | None,
|
||||
args: list,
|
||||
def prepare_connection(rowtype: RowType, record: Record) -> None:
|
||||
def background(rowtype: RowType, record: Record) -> None:
|
||||
def cleanup() -> None:
|
||||
App.treeview.wait_dialog.destroy()
|
||||
# NOTE: When using RowType.CONN_BY_IP, the gameport needs to be interpolated
|
||||
record.gameport = prereqs.gameport
|
||||
addr = record_to_str(record)
|
||||
|
||||
if proceed is False:
|
||||
spawn_dialog(msg, Popup.NOTIFY)
|
||||
return
|
||||
if msg != "":
|
||||
res = spawn_dialog(msg, Popup.CONFIRM)
|
||||
if res is False:
|
||||
try_connect(addr, str(prereqs.appid), str(pefile_path), rowtype)
|
||||
else:
|
||||
try_connect(addr, str(prereqs.appid), str(pefile_path), rowtype)
|
||||
|
||||
proceed, msg, pefile_path, prereqs = App.treeview.get_prereqs(record)
|
||||
GLib.idle_add(cleanup)
|
||||
|
||||
msg = "Checking prerequisites"
|
||||
App.treeview.dialog_show(msg)
|
||||
thread = threading.Thread(target=background, args=(rowtype, record))
|
||||
thread.start()
|
||||
|
||||
def try_connect(
|
||||
addr: str,
|
||||
appid: str,
|
||||
path: str,
|
||||
row: RowType
|
||||
) -> None:
|
||||
"""
|
||||
Pop a GenericDialog transient to App.treeview and
|
||||
call a function on a thread, with optional callback.
|
||||
Chiefly used for connection-related subprocesses.
|
||||
|
||||
After completion, the dialog is destroyed in the main event loop
|
||||
and additional exception handling occurs.
|
||||
|
||||
This is intended as a bridge between legacy shell methods and the UI.
|
||||
A more abstracted version of call_on_thread() for when extra threaded
|
||||
processing occurs before calls to shell subprocesses.
|
||||
"""
|
||||
|
||||
def background(*args):
|
||||
def background(addr, appid, path):
|
||||
def cleanup():
|
||||
App.treeview.dialog_hide()
|
||||
if exception is not None:
|
||||
spawn_dialog(str(exception), Popup.NOTIFY)
|
||||
process_user_input(row)
|
||||
return
|
||||
if callback is not None and proc is not None:
|
||||
callback(proc, row)
|
||||
parse_shell_output(proc, row)
|
||||
|
||||
exception = None
|
||||
proc = None
|
||||
try:
|
||||
proc = func(*args)
|
||||
proc = call_out("try_connect", addr, appid, path)
|
||||
except Exception as e:
|
||||
exception = e
|
||||
logger.critical(e)
|
||||
GLib.idle_add(cleanup)
|
||||
return
|
||||
GLib.idle_add(cleanup)
|
||||
|
||||
msg = "Querying server"
|
||||
App.treeview.dialog_show(msg)
|
||||
thread = threading.Thread(target=background, args=(args))
|
||||
thread = threading.Thread(target=background, args=(addr, appid, path))
|
||||
thread.start()
|
||||
|
||||
|
||||
@ -1142,27 +1144,31 @@ def record_to_str(record: Record) -> str:
|
||||
|
||||
|
||||
def connect_by_ip(enum: RowType, response: str) -> None:
|
||||
def _prep(response: str) -> None:
|
||||
try:
|
||||
record = Servers.validate_ip(response)
|
||||
proc = App.treeview.prepare_connection(record)
|
||||
return proc
|
||||
|
||||
thread_new_with_dialog(
|
||||
_prep, parse_shell_output, "Querying IP", enum, [response]
|
||||
)
|
||||
return
|
||||
|
||||
except Exception as e:
|
||||
spawn_dialog(str(e), Popup.NOTIFY)
|
||||
return
|
||||
prepare_connection(enum, record)
|
||||
|
||||
def connect_by_id(enum: RowType, response: str, key: str) -> None:
|
||||
def _prep(key: str, response: str) -> None:
|
||||
record = Servers.query_bm_api(key, response)
|
||||
proc = App.treeview.prepare_connection(record)
|
||||
return proc
|
||||
def cleanup() -> None:
|
||||
App.treeview.dialog_hide()
|
||||
prepare_connection(enum, record)
|
||||
|
||||
thread_new_with_dialog(
|
||||
_prep, parse_shell_output, "Querying API", enum, [key, response]
|
||||
)
|
||||
return
|
||||
try:
|
||||
record = Servers.query_bm_api(key, response)
|
||||
except Exception as e:
|
||||
spawn_dialog(str(e), Popup.NOTIFY)
|
||||
App.treeview.dialog_hide()
|
||||
return
|
||||
GLib.idle_add(cleanup)
|
||||
|
||||
msg = "Validating ID"
|
||||
App.treeview.dialog_show(msg)
|
||||
thread = threading.Thread(target=_prep, args=(key, response))
|
||||
thread.start()
|
||||
|
||||
|
||||
def process_user_input(enum: RowType) -> None:
|
||||
@ -2493,6 +2499,8 @@ class TreeView(Gtk.TreeView):
|
||||
def _dump_servers(self, ips: list) -> list | None:
|
||||
if len(ips) == 0:
|
||||
return []
|
||||
# NOTE: block malformed records
|
||||
ips = [ip for ip in ips if len(ip.split(":")) == 3 and ip.split(":")[2] != "" ]
|
||||
with ThreadPoolExecutor() as executor:
|
||||
futures = [
|
||||
executor.submit(
|
||||
@ -2943,9 +2951,9 @@ class TreeView(Gtk.TreeView):
|
||||
def get_view(self):
|
||||
return self.view
|
||||
|
||||
def prepare_connection(
|
||||
def get_prereqs(
|
||||
self, record: Record
|
||||
) -> subprocess.CompletedProcess | None:
|
||||
) -> tuple[bool, str, str|None, "Prereqs"]:
|
||||
"""
|
||||
Always called on a thread with a dialog on the transient parent window
|
||||
"""
|
||||
@ -2953,8 +2961,7 @@ class TreeView(Gtk.TreeView):
|
||||
if prereqs.appid is None:
|
||||
logger.warning(f"Query to '{record.ip}:{record.qport}' timed out")
|
||||
msg = "Timed out when querying server, check IP or try again later"
|
||||
spawn_dialog(msg, Popup.NOTIFY)
|
||||
return None
|
||||
return (False, msg, None, prereqs)
|
||||
|
||||
build = "DayZ" if prereqs.appid == APPID_DAYZ else "DayZ Experimental"
|
||||
steam_path = query_config("default_steam_path")[0]
|
||||
@ -2964,8 +2971,7 @@ class TreeView(Gtk.TreeView):
|
||||
"Config file has no value set for 'default_steam_path'"
|
||||
)
|
||||
msg = "Local Steam installation is not set, possibly malformed config file."
|
||||
spawn_dialog(msg, Popup.NOTIFY)
|
||||
return None
|
||||
return (False, msg, None, prereqs)
|
||||
|
||||
try:
|
||||
pefile_path = PeFile.get_pefile_path(steam_path, prereqs.appid)
|
||||
@ -2979,8 +2985,7 @@ class TreeView(Gtk.TreeView):
|
||||
f"If you recently installed {build} or moved it to a different drive, "
|
||||
"restart Steam to allow these changes to synchronize, then try again."
|
||||
)
|
||||
spawn_dialog(msg, Popup.NOTIFY)
|
||||
return None
|
||||
return (False, msg, None, prereqs)
|
||||
except AppMovedError:
|
||||
logger.critical(
|
||||
f"Library folder synch error for '{prereqs.appid}'"
|
||||
@ -2990,13 +2995,11 @@ class TreeView(Gtk.TreeView):
|
||||
f"If you recently installed {build} or moved it to a different drive, "
|
||||
"restart Steam to allow these changes to synchronize, then try again."
|
||||
)
|
||||
spawn_dialog(msg, Popup.NOTIFY)
|
||||
return None
|
||||
return (False, msg, None, prereqs)
|
||||
except (VDFLoadError, PeFileError, Exception) as e:
|
||||
logger.critical(e)
|
||||
msg = "Steam settings or DayZ installation may be corrupted. Try restarting Steam."
|
||||
spawn_dialog(msg, Popup.NOTIFY)
|
||||
return None
|
||||
return (False, msg, None, prereqs)
|
||||
|
||||
try:
|
||||
local_vers = PeFile.get_dayz_version(pefile_path)
|
||||
@ -3008,7 +3011,7 @@ class TreeView(Gtk.TreeView):
|
||||
local_vers = None
|
||||
|
||||
try:
|
||||
remote_vers = PeFile.dayz_version_from_str(prereqs.version)
|
||||
remote_vers = PeFile.dayz_version_from_str(prereqs)
|
||||
except Exception:
|
||||
remote_vers = None
|
||||
|
||||
@ -3021,18 +3024,15 @@ class TreeView(Gtk.TreeView):
|
||||
f"This server is running a newer build ({prereqs.version}) of {build} than "
|
||||
f"your local version. You may be unable to connect. Proceed anyway?"
|
||||
)
|
||||
res = spawn_dialog(msg, Popup.CONFIRM)
|
||||
if res is True:
|
||||
return None
|
||||
return (True, msg, pefile_path, prereqs)
|
||||
case VersionMatch.LOCAL_NEWER:
|
||||
msg = (
|
||||
f"This server is running an out-of-date build ({prereqs.version}) of {build}. "
|
||||
"You may be unable to connect. Proceed anyway?"
|
||||
)
|
||||
res = spawn_dialog(msg, Popup.CONFIRM)
|
||||
if res is True:
|
||||
return None
|
||||
return (True, msg, pefile_path, prereqs)
|
||||
case VersionMatch.SAME_VERSION:
|
||||
return (True, "", pefile_path, prereqs)
|
||||
pass
|
||||
|
||||
if prereqs.password is True:
|
||||
@ -3040,19 +3040,10 @@ class TreeView(Gtk.TreeView):
|
||||
"This server is password-protected and you will be "
|
||||
"prompted when connecting. Do you want to proceed?"
|
||||
)
|
||||
res = spawn_dialog(msg, Popup.CONFIRM)
|
||||
if res is True:
|
||||
return None
|
||||
return (True, msg, pefile_path, prereqs)
|
||||
|
||||
return (True, "", pefile_path, prereqs)
|
||||
|
||||
"""
|
||||
When using RowType.CONN_BY_IP, the gameport needs to be interpolated
|
||||
"""
|
||||
record.gameport = prereqs.gameport
|
||||
addr = record_to_str(record)
|
||||
proc = call_out(
|
||||
"try_connect", addr, str(prereqs.appid), str(pefile_path)
|
||||
)
|
||||
return proc
|
||||
|
||||
@signal_emission
|
||||
@update_window_labels
|
||||
@ -3122,13 +3113,7 @@ class TreeView(Gtk.TreeView):
|
||||
record = self.get_record()
|
||||
if record is None:
|
||||
return
|
||||
thread_new_with_dialog(
|
||||
self.prepare_connection,
|
||||
parse_shell_output,
|
||||
"Querying server",
|
||||
None,
|
||||
[record],
|
||||
)
|
||||
prepare_connection(None, record)
|
||||
case _: # any other non-server option from the main menu
|
||||
process_tree_option(output)
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user