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chore: update changelog
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@ -32,20 +32,23 @@
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- Refresh servers button
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- Early load alerts button
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- Preconnect dialog
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- Preconnect warnings/failsafes like filesize
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## Changed
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- Reduce padding on keys button
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- Boldface breadcrumbs
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- Bold labels inside frames
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- Sidebar buttos do not steal focus
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- Sidebar buttons do not steal focus
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- Copy IP copies IP:queryport only instead of IP:gameport:queryport, mimics syntax needed by add by ip method
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- Load new model into view without flushing
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- Cull servers with abnormal queue values (integer overflow: 2147483647)
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- Packaging structure
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- Suppress log messages from imported modules
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## Dropped
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- Debug mode
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- Branch switching
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- Manual mod install mode (describe rationale)
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## Fixed
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- Longstanding issue with left clicks not registering as tree selection changes after spamming keyboard input
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@ -57,12 +60,10 @@
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- Load offline mods
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- Choose to jump into splash screen instead of server
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- Setup wizard
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- Move debug mode to developers only
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- Local documentation
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- Raw debug command in context menu
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## Developer-facing
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- Add pyproject.toml file
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- Show deprecation warnings
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- Options -> Dev page
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- Raw debug command
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- Moved debug log to this mode
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@ -9,9 +9,13 @@ from typing import TYPE_CHECKING
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import dzgui.api.pefile as PeFile
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import dzgui.api.servers as Servers
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import dzgui.api.steam.connect as Connect
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from dzgui.api.steam import enqueue_mod, get_remote_signatures, get_needs_update
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from dzgui.api.steam import (
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connect,
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enqueue_mod,
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get_remote_signatures,
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get_needs_update,
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)
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from dzgui.api.mods import get_mod_dir_size, get_local_mod_ids, get_local_mod_path
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from dzgui.const.constants import (
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@ -208,14 +212,14 @@ class ConnectionManager:
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dialog = ExceptionDialog(self.controller, server_timeout)
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dialog.run()
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def connect(self) -> None:
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def connect_steam(self) -> None:
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print(self.record.ip)
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print(self.record.gameport)
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print(self.appid)
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addr = f"{self.record.ip}:{self.record.gameport}"
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playername = "test"
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proc = Connect(addr, self.appid, playername, self.remote_mod_ids)
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proc = connect(addr, self.appid, playername, self.remote_mod_ids)
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# TODO: test returncode
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# proc.returncode
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# TODO: wait for DAYZ_BINARY to load
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@ -258,4 +262,4 @@ class ConnectionManager:
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if len(self.missing_mods) > 0:
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self.update_mods()
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else:
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self.connect()
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self.connect_steam()
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