chore: update changelog

This commit is contained in:
aclist 2026-05-07 07:02:53 +09:00
parent d3e82fc4b1
commit 9fdb54b65a
2 changed files with 14 additions and 9 deletions

View File

@ -32,20 +32,23 @@
- Refresh servers button
- Early load alerts button
- Preconnect dialog
- Preconnect warnings/failsafes like filesize
## Changed
- Reduce padding on keys button
- Boldface breadcrumbs
- Bold labels inside frames
- Sidebar buttos do not steal focus
- Sidebar buttons do not steal focus
- Copy IP copies IP:queryport only instead of IP:gameport:queryport, mimics syntax needed by add by ip method
- Load new model into view without flushing
- Cull servers with abnormal queue values (integer overflow: 2147483647)
- Packaging structure
- Suppress log messages from imported modules
## Dropped
- Debug mode
- Branch switching
- Manual mod install mode (describe rationale)
## Fixed
- Longstanding issue with left clicks not registering as tree selection changes after spamming keyboard input
@ -57,12 +60,10 @@
- Load offline mods
- Choose to jump into splash screen instead of server
- Setup wizard
- Move debug mode to developers only
- Local documentation
- Raw debug command in context menu
## Developer-facing
- Add pyproject.toml file
- Show deprecation warnings
- Options -> Dev page
- Raw debug command
- Moved debug log to this mode

View File

@ -9,9 +9,13 @@ from typing import TYPE_CHECKING
import dzgui.api.pefile as PeFile
import dzgui.api.servers as Servers
import dzgui.api.steam.connect as Connect
from dzgui.api.steam import enqueue_mod, get_remote_signatures, get_needs_update
from dzgui.api.steam import (
connect,
enqueue_mod,
get_remote_signatures,
get_needs_update,
)
from dzgui.api.mods import get_mod_dir_size, get_local_mod_ids, get_local_mod_path
from dzgui.const.constants import (
@ -208,14 +212,14 @@ class ConnectionManager:
dialog = ExceptionDialog(self.controller, server_timeout)
dialog.run()
def connect(self) -> None:
def connect_steam(self) -> None:
print(self.record.ip)
print(self.record.gameport)
print(self.appid)
addr = f"{self.record.ip}:{self.record.gameport}"
playername = "test"
proc = Connect(addr, self.appid, playername, self.remote_mod_ids)
proc = connect(addr, self.appid, playername, self.remote_mod_ids)
# TODO: test returncode
# proc.returncode
# TODO: wait for DAYZ_BINARY to load
@ -258,4 +262,4 @@ class ConnectionManager:
if len(self.missing_mods) > 0:
self.update_mods()
else:
self.connect()
self.connect_steam()