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chore: add boilerplate
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@ -99,7 +99,7 @@ def connect(addr: str, appid: int, name: str, mods: list[str]) -> None:
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f"-mod={concat}",
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]
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proc = subprocess.Popen([*params])
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# check proc.returncode
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return proc.returncode
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def find_user_id(path: Path) -> str | None:
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@ -7,7 +7,7 @@ from dzgui.util.strings import init
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# TODO: simplify
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def is_dayz_running(dialog: bool = False) -> None:
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def is_dayz_running(dialog: bool = False) -> bool | None:
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if dialog is False:
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return is_running(DAYZ_BINARY)
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if is_running(DAYZ_BINARY) is True:
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@ -15,7 +15,7 @@ def is_dayz_running(dialog: bool = False) -> None:
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sys.exit(1)
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def is_steam_running(dialog: bool = False) -> None:
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def is_steam_running(dialog: bool = False) -> bool | None:
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# TODO: check proc name of flatpak steam
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if dialog is False:
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return is_running(STEAM_CMD)
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@ -9,6 +9,8 @@ from typing import TYPE_CHECKING
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import dzgui.api.pefile as PeFile
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import dzgui.api.servers as Servers
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import dzgui.api.steam.connect as Connect
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from dzgui.api.steam import enqueue_mod, get_remote_signatures, get_needs_update
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from dzgui.api.mods import get_mod_dir_size, get_local_mod_ids, get_local_mod_path
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@ -24,6 +26,7 @@ from dzgui.init.proc import is_dayz_running, is_steam_running
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from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
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from dzgui.util.format import format_mib
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from dzgui.util.strings import dialog, server_timeout, checkmark
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from dzgui.util.symlink import rebuild_symlinks
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from dzgui.views.dialogs.generic import ExceptionDialog
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from dzgui.views.dialogs.servers import ServerDetailsDialog, ServerModDialog
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@ -209,14 +212,22 @@ class ConnectionManager:
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print(self.record.ip)
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print(self.record.gameport)
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print(self.appid)
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addr = f"{self.record.ip}:{self.record.gameport}"
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playername = "test"
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proc = Connect(addr, self.appid, playername, self.remote_mod_ids)
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# TODO: test returncode
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# proc.returncode
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# TODO: wait for DAYZ_BINARY to load
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# TODO: add to history file and list store
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# steam api, concat mods
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@call_on_thread("Waiting for Steam to update mods")
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def update_mods(self) -> None:
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# NOTE: fast enqueue all mods in auto mode
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for title, mod, stamp, size in self.missing_mods:
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# TODO: check for cancel event
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# TODO: boolean cancel button on threadman dialog sets event inside threadman
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# TODO: check for early cancel event via sigint
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enqueue_mod(mod, self.appid)
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time.sleep(2)
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@ -227,20 +238,21 @@ class ConnectionManager:
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time.sleep(1)
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while True:
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# NOTE: mods will finish at the same time
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# TODO: check for cancel event
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# TODO: check for early cancel event
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cur_size = get_mod_dir_size(mod_path)
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if cur_size == size:
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break
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time.sleep(1)
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# TODO: update tree checkmarks
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func = StoredFunc(self.controller.update_status, "All mods updated.")
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self.thread_man.set_cleanup_func(func)
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# TODO: after downloading mods, create all symlinks (and clone)
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# GLib.idle_add(self._mark_finished)
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# TODO: get config path or just push steam path directly
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rebuild_symlinks(self.controller.get_prefs().paths.config)
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# TODO: update version file
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# def _mark_finished(self) -> None:
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# self.controller.update_status("All mods updated.", mark_finished=True)
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# TODO: update tree checkmarks
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func = StoredFunc(
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self.controller.update_status, "All mods updated.", mark_finished=True
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)
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self.thread_man.set_cleanup_func(func)
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def update_and_connect(self) -> None:
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if len(self.missing_mods) > 0:
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@ -14,7 +14,6 @@ logger = logging.getLogger(APP_NAME)
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def rebuild_symlinks(config: Path) -> None:
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path = lookup(config, Preferences.DEFAULT)
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steam_path = Path(path)
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dayz_path = PeFile.get_nested_app_path(steam_path, APPID_DAYZ)
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# NOTE: unlink stale symlinks
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for file in dayz_path.iterdir():
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@ -33,7 +32,7 @@ def rebuild_symlinks(config: Path) -> None:
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def clone_symlinks(steam_path: Path) -> None:
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"""
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Used after any symlink operation
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Shares symlinks between builds. Used after any symlink operation
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"""
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try:
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dayz_path = PeFile.get_nested_app_path(steam_path, APPID_DAYZ)
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