Keep only documented local/high-churn agent artifacts active by default, preserving common shared instruction/config files as commented opt-in examples
As of Godot 4.2 the editor has a Windows-specific workaround for loading extension libraries.
Before the extension library is loaded the Godot editor creates a temp copy of the extension library `.dll` file with a `~` prefix (e.g. `example.dll` => `~example.dll`).
When the extension library is unloaded the Godot editor deletes the temp copy.
These copied `~*.dll` files are temporary and should be ignored.
References:
Godot 4.2 changelog
https://godotengine.org/article/godot-4-2-arrives-in-style/#gdextension
Godot PR #80188 GDExtension: Copy DLL to a temp file before opening
https://github.com/godotengine/godot/pull/80188
Replace invisible CR with character class Icon[^!-~]
The literal CR character is frequently corrupted by:
- Text editors auto-trimming invisible chars
- Formatting tools (editorconfig) normalizing line endings
- Copy/paste operations losing special characters
- IDE auto-formatting and linting tools
Character class pattern is collaboration-safe and functionally identical.
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