23 Commits
Author SHA1 Message Date
Habetdin de40843f88 Merge 301e18631a into 1e16d8b201 2026-09-04 18:37:45 +00:00
Habetdin 301e18631a Unity: Add Crash Recovery entries
Unity Editor creates backup files on crash
and places them in Assets/_Recovery directory
2026-09-04 21:37:32 +03:00
Habetdin 7c11ae72ba Unity: Add TouchDesigner entries
Ignore TouchDesigner cache files
They are generated during 3D models editing
2026-09-04 21:37:32 +03:00
Habetdin 68cb2d6978 Unity: Update Blender entries
Make pattern more explicit (include Assets directory prefix)
2026-09-04 21:37:32 +03:00
Habetdin e3e55dd064 Unity: Add Android Gradle entries
Ignore Gradle backup setting files
Ignore Gradle local.properties
2026-09-04 21:37:32 +03:00
Habetdin df82e37863 Unity: Add External Dependency Manager for Unity entries 2026-09-04 21:37:32 +03:00
Habetdin 6a8acaaad8 Unity: Update Test Framework entries
Add PerformanceTestRun files entries
Remove duplicate InitTestScene entry
2026-09-04 21:37:30 +03:00
Habetdin 636fd93b3a Unity: Update Visual Scripting entries
Use explicit directory paths (add trailing slash)
2026-09-04 21:35:35 +03:00
Habetdin 6931e32f2b Unity: Update Mono entries 2026-09-04 21:35:35 +03:00
Habetdin 4f82eb760c Unity: Update Addressables entries
Use explicit directory paths (add trailing slash)
Use explicit `name` + `name.meta` pairs instead of `name*`
2026-09-04 21:35:35 +03:00
Habetdin 1273762173 Unity: Update Builds entries
Add debug data directories entry
Add OBB (Opaque Binary Blob) files entry
2026-09-04 21:35:35 +03:00
Habetdin 8cf616c1e5 Unity: Update Memory Profiler entry 2026-09-04 21:35:35 +03:00
Daniel Johnson 1e16d8b201 Merge pull request #4893 from travisjhicks/xojo-gitignore
Fix Xojo.gitignore exclusion of Builds folder
2026-09-04 10:58:59 -07:00
Devin Dooley b0caf4ba99 Merge pull request #4767 from scop/feat/mise-local-lock
Ignore mise local lock files
2026-09-04 10:58:51 -07:00
Devin Dooley 2f33644dbc Merge pull request #4751 from krolti/Unity-/UIElementsSchema-.gitignore
Added /UIElementsSchema to Unity.gitignore
2026-09-04 10:25:41 -07:00
Devin Dooley 52f5a2bf57 Merge pull request #4788 from Rubens-Forks/patch-1
Remove trailing spaces and rewrap to 100 columns
2026-09-01 16:28:36 -07:00
Travis Hicks 3fa76d6e59 Fix Xojo.gitignore exclusion of Builds folder
- The “Builds” folder pattern would match source code files starting
with “Builds”. Corrected to only match directories with Xojo’s
Builds folder naming convention.
- Removed blank line between comment heading and patterns
2026-08-05 13:30:22 -04:00
Ville Skyttä be30ea67db Ignore mise local lock files
https://mise.jdx.dev/dev-tools/mise-lock.html#local-lockfiles
https://mise.jdx.dev/dev-tools/mise-lock.html#environment-specific-lockfiles
2026-07-06 21:20:13 +03:00
Krolti 3d81db802a fix: folder formatting 2026-06-08 10:06:35 +03:00
Krolti e8ddc223ef Merge branch 'main' into Unity-/UIElementsSchema-.gitignore 2026-06-08 09:39:04 +03:00
Rubén Pérez Alonso a85a4c2ffd Remove trailing spaces and rewrap to 100 columns
Removed 2 trailing spaces and rewrapped the surrounding paragraph to 100
columns, consistent with the rest of the file.
2026-01-21 14:43:36 +01:00
Krolti 0fecd1b436 Merge branch 'github:main' into Unity-/UIElementsSchema-.gitignore 2025-11-29 22:36:47 +03:00
Krolti c0aa4c66f9 Added /UIElementsSchema to unity .gitignore
/UIElementsSchema is an auto-generated folder created by Unity. It is used in the UI Toolkit.

In Unity discussions, staff have confirmed that this folder can be safely ignored.
 
https://discussions.unity.com/t/uielementsschema/805120
2025-11-03 10:47:50 +03:00
4 changed files with 58 additions and 23 deletions

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+5
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@@ -7,5 +7,10 @@ mise.local.toml
.mise/*.local.toml
mise/*.local.toml
# https://mise.jdx.dev/dev-tools/mise-lock.html#local-lockfiles
# https://mise.jdx.dev/dev-tools/mise-lock.html#environment-specific-lockfiles
mise.local.lock
mise.*.local.lock
# https://mise.jdx.dev/configuration.html#tool-versions
#.tool-versions
+4 -4
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@@ -197,10 +197,10 @@ cython_debug/
.abstra/
# Visual Studio Code
# Visual Studio Code specific template is maintained in a separate VisualStudioCode.gitignore
# that can be found at https://github.com/github/gitignore/blob/main/Global/VisualStudioCode.gitignore
# and can be added to the global gitignore or merged into this file. However, if you prefer,
# you could uncomment the following to ignore the entire vscode folder
# Visual Studio Code specific template is maintained in a separate VisualStudioCode.gitignore that
# can be found at https://github.com/github/gitignore/blob/main/Global/VisualStudioCode.gitignore
# and can be added to the global gitignore or merged into this file. However, if you prefer, you
# could uncomment the following to ignore the entire vscode folder
# .vscode/
# Temporary file for partial code execution
tempCodeRunnerFile.py
+48 -17
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@@ -15,13 +15,10 @@
/[Uu]ser[Ss]ettings/
*.log
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta
# MemoryCaptures can get excessive in size.
# Memory Profiler generated files
# MemoryCaptures can get excessive in size
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
/[Mm]emory[Cc]aptures/
# Recordings can get excessive in size
/[Rr]ecordings/
@@ -68,11 +65,16 @@ ExportedObj/
sysinfo.txt
# Mono auto generated files
.dirstamp
mono_crash.*
tmpinst-dir.stamp
# Builds
/*_BackUpThisFolder_ButDontShipItWithYourGame/
/*_BurstDebugInformation_DoNotShip/
*.apk
*.aab
*.obb
*.unitypackage
*.unitypackage.meta
*.app
@@ -80,27 +82,56 @@ mono_crash.*
# Crashlytics generated file
crashlytics-build.properties
# TestRunner generated files
InitTestScene*.unity*
# Blender generated backup files
/[Aa]ssets/**/*.blend1
/[Aa]ssets/**/*.blend1.meta
# TouchDesigner generated cache files
/[Aa]ssets/**/TDImportCache/
/[Aa]ssets/**/TDImportCache.meta
# Unity Crash Recovery generated files
/[Aa]ssets/_Recovery/
/[Aa]ssets/_Recovery.meta
# Addressables default ignores, before user customizations
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*
/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin.meta
/[Aa]ssets/AddressableAssetsData/link.xml
/[Aa]ssets/AddressableAssetsData/link.xml.meta
/[Aa]ssets/Addressables_Temp/
/[Aa]ssets/Addressables_Temp.meta
/[Aa]ssets/StreamingAssets/aa/
/[Aa]ssets/StreamingAssets/aa.meta
/ServerData/
# EDM4U generated files
/[Aa]ssets/GeneratedLocalRepo/
/[Aa]ssets/GeneratedLocalRepo.meta
# Android Gradle generated files
/[Aa]ssets/Plugins/Android/**/*.gradle.backup*
/[Aa]ssets/Plugins/Android/**/local.properties
# Test Framework generated files
/[Aa]ssets/Resources/PerformanceTestRunInfo.json
/[Aa]ssets/Resources/PerformanceTestRunInfo.json.meta
/[Aa]ssets/Resources/PerformanceTestRunSettings.json
/[Aa]ssets/Resources/PerformanceTestRunSettings.json.meta
/[Aa]ssets/InitTestScene*.unity
/[Aa]ssets/InitTestScene*.unity.meta
# Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
# UI Toolkit auto generated files
/UIElementsSchema/
# Auto-generated cache in Assets folder
/[Aa]ssets/[Ss]ceneDependencyCache*
+1 -2
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@@ -1,6 +1,5 @@
# Xojo (formerly REALbasic and Real Studio)
Builds*
Builds - */
*.debug
*.debug.app
Debug*.exe