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8af07e8a2c |
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@@ -1,7 +1,6 @@
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# Gradle files
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.gradle/
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build/
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.kotlin/
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# Local configuration file (sdk path, etc)
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local.properties
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@@ -7,10 +7,5 @@ mise.local.toml
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.mise/*.local.toml
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mise/*.local.toml
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# https://mise.jdx.dev/dev-tools/mise-lock.html#local-lockfiles
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# https://mise.jdx.dev/dev-tools/mise-lock.html#environment-specific-lockfiles
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mise.local.lock
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mise.*.local.lock
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# https://mise.jdx.dev/configuration.html#tool-versions
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#.tool-versions
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@@ -15,4 +15,3 @@
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*.aliases
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*.lvlps
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.cache/
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*.UserState
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+1
-1
@@ -122,7 +122,7 @@ dist
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# TernJS port file
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.tern-port
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# Stores Visual Studio Code versions used for testing Visual Studio Code extensions
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# Stores VSCode versions used for testing VSCode extensions
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.vscode-test
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# pnpm
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+4
-4
@@ -197,10 +197,10 @@ cython_debug/
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.abstra/
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# Visual Studio Code
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# Visual Studio Code specific template is maintained in a separate VisualStudioCode.gitignore that
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# can be found at https://github.com/github/gitignore/blob/main/Global/VisualStudioCode.gitignore
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# and can be added to the global gitignore or merged into this file. However, if you prefer, you
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# could uncomment the following to ignore the entire vscode folder
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# Visual Studio Code specific template is maintained in a separate VisualStudioCode.gitignore
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# that can be found at https://github.com/github/gitignore/blob/main/Global/VisualStudioCode.gitignore
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# and can be added to the global gitignore or merged into this file. However, if you prefer,
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# you could uncomment the following to ignore the entire vscode folder
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# .vscode/
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# Temporary file for partial code execution
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tempCodeRunnerFile.py
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@@ -38,7 +38,6 @@ vignettes/*.pdf
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# R Environment Variables
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.Renviron
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.env
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# pkgdown site
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docs/
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@@ -95,7 +95,7 @@ For example, this template might live at `community/DotNet/InforCRM.gitignore`:
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```gitignore
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# gitignore template for InforCRM (formerly SalesLogix)
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# website: https://www.infor.com/products/customer-experience-suite/crm
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# website: https://www.infor.com/product-summary/cx/infor-crm/
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#
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# Recommended: VisualStudio.gitignore
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@@ -131,3 +131,5 @@ by automatically forking the project and prompting to send a pull request too.
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[CC0-1.0](./LICENSE).
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## Test
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This is just a test
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+17
-48
@@ -15,10 +15,13 @@
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/[Uu]ser[Ss]ettings/
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*.log
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# Memory Profiler generated files
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# MemoryCaptures can get excessive in size
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# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
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*.blend1
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*.blend1.meta
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emory[Cc]aptures/
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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/[Rr]ecordings/
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@@ -65,16 +68,11 @@ ExportedObj/
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sysinfo.txt
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# Mono auto generated files
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.dirstamp
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mono_crash.*
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tmpinst-dir.stamp
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# Builds
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/*_BackUpThisFolder_ButDontShipItWithYourGame/
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/*_BurstDebugInformation_DoNotShip/
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*.apk
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*.aab
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*.obb
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*.unitypackage
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*.unitypackage.meta
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*.app
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@@ -82,56 +80,27 @@ tmpinst-dir.stamp
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# Crashlytics generated file
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crashlytics-build.properties
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# Blender generated backup files
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/[Aa]ssets/**/*.blend1
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/[Aa]ssets/**/*.blend1.meta
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# TouchDesigner generated cache files
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/[Aa]ssets/**/TDImportCache/
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/[Aa]ssets/**/TDImportCache.meta
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# Unity Crash Recovery generated files
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/[Aa]ssets/_Recovery/
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/[Aa]ssets/_Recovery.meta
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# TestRunner generated files
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InitTestScene*.unity*
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# Addressables default ignores, before user customizations
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/ServerData
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/[Aa]ssets/StreamingAssets/aa*
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/[Aa]ssets/AddressableAssetsData/link.xml*
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/[Aa]ssets/Addressables_Temp*
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# By default, Addressables content builds will generate addressables_content_state.bin
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# files in platform-specific subfolders, for example:
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# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
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/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin
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/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin.meta
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/[Aa]ssets/AddressableAssetsData/link.xml
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/[Aa]ssets/AddressableAssetsData/link.xml.meta
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/[Aa]ssets/Addressables_Temp/
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/[Aa]ssets/Addressables_Temp.meta
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/[Aa]ssets/StreamingAssets/aa/
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/[Aa]ssets/StreamingAssets/aa.meta
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/ServerData/
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# EDM4U generated files
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/[Aa]ssets/GeneratedLocalRepo/
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/[Aa]ssets/GeneratedLocalRepo.meta
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# Android Gradle generated files
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/[Aa]ssets/Plugins/Android/**/*.gradle.backup*
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/[Aa]ssets/Plugins/Android/**/local.properties
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# Test Framework generated files
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/[Aa]ssets/Resources/PerformanceTestRunInfo.json
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/[Aa]ssets/Resources/PerformanceTestRunInfo.json.meta
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/[Aa]ssets/Resources/PerformanceTestRunSettings.json
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/[Aa]ssets/Resources/PerformanceTestRunSettings.json.meta
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/[Aa]ssets/InitTestScene*.unity
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/[Aa]ssets/InitTestScene*.unity.meta
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/[Aa]ssets/AddressableAssetsData/*/*.bin*
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# Visual Scripting auto-generated files
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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# UI Toolkit auto generated files
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/UIElementsSchema/
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# Auto-generated scenes by play mode tests
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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# Auto-generated cache in Assets folder
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/[Aa]ssets/[Ss]ceneDependencyCache*
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@@ -427,6 +427,3 @@ FodyWeavers.xsd
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*.msix
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*.msm
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*.msp
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# Official VS Code C# Dev Kit Extension exclusion
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#*.lscache
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+2
-1
@@ -1,5 +1,6 @@
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# Xojo (formerly REALbasic and Real Studio)
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Builds - */
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Builds*
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*.debug
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*.debug.app
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Debug*.exe
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