Commit Graph
7 Commits
Author SHA1 Message Date
Max Aigner 49d5a2f3d0 Update Godot.gitignore
I need to keep certain folders and files within the .godot directory in my project's repository, specifically due to issues related to PCK files during the GitHub workflow process. PCK files, which are essential for the Godot Engine projects, contain packaged project assets and resources. When the GitHub workflow runs without these specific directories ('exported', 'imported') and the file global_script_class_cache.cfg present, it tries to recreate them. However, it often fails to properly reestablish the necessary links and configurations.

Moreover, there's an observed issue where, if these directories are missing, the project builds successfully, but the resulting executable exhibits errors upon launching. Particularly, some scripts fail to execute correctly. This problem might not directly stem from the PCK files themselves, but the absence of these directories seems to disrupt the proper functioning of the build. Retaining these directories and files is thus crucial to ensure a smooth and error-free build and execution process
2023-12-14 14:38:17 +01:00
Aaron Franke 20fdee2f41 Add .godot/ folder to Godot.gitignore for Godot 4 2021-05-16 15:46:38 -04:00
Michael Alexsander f44d83083e Remove pointless blank line from the beginning of the Godot file (#3466) 2020-07-12 12:04:53 -03:00
Hugo Locurcio 0e8e8b1b7e [Godot] Ignore imported translations (#3269)
The Godot editor automatically creates those binary files from
translations in CSV format. There's no need to add them to
version control.
2020-01-20 17:16:11 -04:00
NeverMine17 20e9638392 Update Godot.gitignore (#3142) 2019-08-07 08:41:57 -03:00
alex hall 433d622b9f remove system specific ignores. 2018-03-07 15:34:01 -08:00
alex hall feacd863f3 Create Godot.gitignore
A simple .gitignore for the Godot game engine.
2018-02-25 14:55:31 -08:00