[Godot] Ignore imported translations (#3269)

The Godot editor automatically creates those binary files from
translations in CSV format. There's no need to add them to
version control.
This commit is contained in:
Hugo Locurcio authored and Brendan Forster committed 2020-01-20 17:16:11 -04:00
1 parent eed88c1c79
commit 0e8e8b1b7e
1 file changed
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@@ -4,6 +4,9 @@
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/