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Add *.slnx to UnrealEngine.gitignore
UnrealBuildTool (UBT) auto-generates .slnx solution files the same way it generates .sln/.vcxproj, based on the project's .uproject and .Build.cs configuration. These generated files may contain locally-mounted paths or personal dev environment settings, which can cause conflicts when shared between team members. As with other generated project files, they can be regenerated anytime via 'Generate Visual Studio project files' as long as the Source folder, Content folder, and .uproject file are present. Docs: - https://dev.epicgames.com/documentation/en-us/unreal-engine/project-files-for-ides-in-unreal-engine - https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-build-tool-in-unreal-engine
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@@ -35,6 +35,7 @@
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.slnx
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*.suo
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*.opensdf
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*.sdf
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