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More complete coverage in Unity.gitignore
* Fix incomplete Addressables coverage * Improve Rider, VS, and VS Code patterns * Add Windows and Mac generated files * Add Mono crash files * Add TestRunner package generated files
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@ -16,6 +16,12 @@
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*.blend1
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*.blend1.meta
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# Windows
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Thumbs.db
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# Mac
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.DS_Store
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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@ -26,14 +32,16 @@
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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# Jetbrains Rider
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/[Aa]ssets/Plugins/Editor/JetBrains*
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.idea/
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*.DotSettings.user
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# Visual Studio cache directory
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# Visual Studio
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.vs/
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# Gradle cache directory
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.gradle/
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# Visual Studio Code
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.vscode/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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@ -67,12 +75,38 @@ sysinfo.txt
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*.unitypackage
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*.unitypackage.meta
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*.app
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.gradle/
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Mono crash files
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mono_crash*
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# TestRunner generated files
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InitTestScene*.unity*
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# Addressables ignores for a default installation, before user customizations
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/ServerData
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/Assets/StreamingAssets/aa*
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/Assets/AddressableAssetsData/link.xml*
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# Unless you customize its settings, Addressables content builds will generate
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# addressables_content_state.bin files inside of platform-specific subfolders e.g.
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# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin. Because there
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# is no common parent folder, it's not enough to just ignore the .bin files; we
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# have to ignore each platform folder. The Addressables team has been notified of
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# this issue.
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/Assets/AddressableAssetsData/Unknown*
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/Assets/AddressableAssetsData/Windows*
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/Assets/AddressableAssetsData/OSX*
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/Assets/AddressableAssetsData/Linux*
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/Assets/AddressableAssetsData/PS4*
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/Assets/AddressableAssetsData/Switch*
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/Assets/AddressableAssetsData/XboxOne*
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/Assets/AddressableAssetsData/WebGL*
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/Assets/AddressableAssetsData/iOS*
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/Assets/AddressableAssetsData/Android*
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/Assets/AddressableAssetsData/WindowsUniversal*
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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@ -83,3 +117,4 @@ crashlytics-build.properties
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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