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@@ -1,119 +0,0 @@
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# History of the project
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This file collects notable milestones and events related to DZGUI, mainly around DZGUI as a framework and the history of development.
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A chronological summary of features can be found in CHANGELOG.md.
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## 2021
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### 2021-12-03: DayZ adds support for Battleye over Proton
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DayZ was among a handful of games with whitelisted anti-cheat support under Valve's emerging WINE-based Proton compatibility layer.
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While adding anti-cheat compatibility at a technical level, this change did not actually allow the client to connect to servers running complex modlists.
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Development of the precursor to DZGUI began at around this time.
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### 2021-12-12: initial version of DZTUI is created
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DZTUI, a Bash script and terminal user interface, was the precursor to DZGUI.
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This was an initial attempt at bootstrapping the Steam client to handle mods correctly when launching DayZ.
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Due to user interest, features continued to be added. This early tool is archived under the 'dztui' branch.
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## 2022
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### 2022-05-09: addition of zenity GUI and project name change (DZGUI)
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With the introduction of the Steam Deck, more users wanted a graphical user interface
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to interact with DZTUI. Being that DZTUI was purely a Bash script, a method of
|
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drawing menus was needed, so the 'zenity' package was used to create prefabricated dialogs.
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While this met the minimum requirement to show prompts and selectable options, no rich customization was possible.
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The introduction of zenity as a dependency marked the shift from "DZTUI" to "DZGUI".
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Throughout 2022, the limits of zenity for DZGUI's purposes were tested, particularly in the context of SteamOS.
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This led to the discovery of a number of bugs in zenity, GTK, and SteamOS, which were reported up to their respective channels.
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While this was improving the SteamOS user experience, it started to become clear that a fully custom UI was needed.
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This barebones version of DZGUI sufficed for some time, with the Bash script and some standalone Python modules doing the heavy lifting,
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and this period served to surface a number of bugs and interesting interactions with the Steam client.
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## 2023
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### 2023-11-23: Python 3.10 dependency
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Prior to this time, DZGUI open-endedly allowed you to use any Python version for its modules, without any significant handling for
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the idiosyncrasies of different versions. A minimum requirement of Python 3.10 was thus instituted to normalize expected behavior.
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||||
|
||||
Throughout 2023, various features related to server browsing were added, such as filters and more granular search parameters.
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There were still a lot of unknowns at this time, so things were being resolved through trial and error.
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## 2024
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### 2024-01-31: DZGUI 5 API introduces GTK UI
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Using zenity as a simple GUI had exposed some bugs and limitations in that package, particularly when trying to push huge lists of server records
|
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into tables and sorting them in a performant manner.
|
||||
|
||||
Around this time it became clear that a more robust UI framework was needed. While keeping the original Bash script and Python modules for
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background processing, PyGObject (GTK) was added to the project in order to ship a custom UI that could be designed from the ground up.
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However, it should be noted that at this point, the DZGUI logic itself was still a (increasingly large) Bash script to which a GTK UI had been stitched on.
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These were totally separate components, with UI actions on the GTK side triggering calls to Bash functions in an overly complex helper file.
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The UI was basically a thin client around the old Bash logic, but this was still a far cry from an integrated application with proper signals and dedicated components.
|
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|
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Effectively, DZGUI 5 through 6 were a stepping stone that set the groundwork to go from DZGUI 4 (pure Bash script) to
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DZGUI 7 (standalone Python application). Today, little of DZGUI 5's original logic remains outside of the basic UI grid.
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### 2024-10-15: Frostline DLC released, widespread parsing problems
|
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DayZ's first DLC introduced a new format for server responses that packed extra metadata into the A2S_RULES format.
|
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Upon its release, all third-party DayZ launchers and server listing web sites were unable to parse the mod information being returned from Frostline servers.
|
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|
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For a period of two weeks, this remained unsolved and various attempts were made to understand the updated specification.
|
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|
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### 2024-10-30: DZGUI hotfix adds support for Frostline servers
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DZGUI was the first third-party tool to fix parsing for Frostline servers and restore functionality.
|
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This was a small milestone, because it meant DZGUI was evolving from a "dumb" launcher to a featureful tool
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touching upon and improving all aspects of the end-to-end DayZ experience.
|
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|
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Particularly around this time, the sheer diversity of needs of modders, server operators, and players started to become clear.
|
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Users had highly specific and diverse use cases for setting up their game environment, and requested a number of features to support that on
|
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the DZGUI side.
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## 2025
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### 2025-01-17: DZGUI 6 API
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With DZGUI 6, the difficult decision to enforce a Python 3.13 dependency was made.
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While the previous dependency was Python 3.10+, it was deemed better to develop against and target identical versions.
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||||
|
||||
However, due to the vagaries of managing Python environments on end-user systems, this change added unnecessary complexity and frustration.
|
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Users had to properly set up virtual environments, install the relevant dependencies, and create a wrapper script to run this version, whereas
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previous versions had essentially been point and click.
|
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### 2025-10-23: DZGUI 7 API and the "Ship of Theseus"
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It had become clear that the situation above was untenable and the legacy Bash script was unmaintainable given the project's enlarged scope.
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The lack of a robust testing or typehinting framework made it difficult to diagnose rare bugs.
|
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|
||||
Shipping a standalone, turnkey application with zero or minimal dependencies was the most urgent priority.
|
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DZGUI was still carrying around small bits and pieces of the old Bash script logic, so the decision was made to
|
||||
refactor the application into a pure Python + GTK tool. This would effectively be a total rewrite of all logic,
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only preserving the most minimal skeleton of the original UI layout as a reference.
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Over the course of a year, a wholesale "Ship of Theseus" rewrite took place.
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Nearly every component of DZGUI 6, both API and UI side, was taken apart and replaced.
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A soft alpha and beta phase were used to iterate on this concept further. DZGUI 7 was increasingly recommended to users
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as the preferred choice. This allowed for keeping the established userbase on the (relatively) stable DZGUI 6 spec, while building up
|
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the new spec and making it available to more users as features were elaborated.
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Through late 2025, several LLM-generated applications that recycled significant parts of DZGUI's code without the applicable GPL license were found.
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The maintainers of those projects were advised to excise the offending segments or apply the necessary GPL licenses.
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## 2026
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### 2026-05-17: Switch to standalone releases
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The DZGUI 7 beta starts shipping standalone glibc builds with an integrated setup wizard and installer.
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# TODO: remarks on DZGUI 6 stable vs testing branch logic and "over the air" updates vs standalone builds
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# TODO: note archived branch names
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### 2026-10-27: 500 tickets closed
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The milestone of 500 tickets/PRs being closed was reached.
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2026 was by far DZGUI's most intensive year by commits, perhaps suggesting the scope of the rewrite:
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- 2021: 16
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- 2022: 434
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- 2023: 322
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- 2024: 347
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- 2025: 426
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- 2026: 1300
|
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|
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DZGUI 7 is scheduled to release as a stable version within the year.
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@@ -61,13 +61,6 @@ NIGHT_ICON = "weather-clear-night-symbolic"
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|
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SEPARATOR = "SEPARATOR"
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# TODO: drop
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NO_PADDING = 0
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NO_EXPAND = False
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NO_FILL = False
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EXPAND = True
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FILL = True
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||||
SCROLL_INCREMENT = 50
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WINDOW_DEFAULT_X = 1400
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WINDOW_DEFAULT_Y = 800
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||||
|
||||
@@ -1,7 +1,7 @@
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||||
import logging
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||||
from typing import TYPE_CHECKING
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from dzgui.const.constants import APP_NAME, NO_EXPAND, NO_FILL, NO_PADDING
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||||
from dzgui.const.constants import APP_NAME
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||||
from dzgui.const.enum import ButtonType
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||||
|
||||
import gi
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||||
@@ -63,7 +63,7 @@ class ButtonBox(Gtk.Box):
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|
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self.buttons.append(button)
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button.connect("clicked", self._on_selection_button_clicked)
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self.pack_start(button, NO_EXPAND, NO_FILL, NO_PADDING)
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self.pack_start(button, expand=False, fill=False, padding=0)
|
||||
|
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def _focus_first_button(self, emitter: "Emitter") -> None:
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||||
self.buttons[0].grab_focus()
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||||
|
||||
@@ -3,10 +3,6 @@ from typing import Literal, TYPE_CHECKING
|
||||
|
||||
from dzgui.const.constants import (
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||||
APP_NAME,
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EXPAND,
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||||
NO_EXPAND,
|
||||
NO_FILL,
|
||||
NO_PADDING,
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||||
SEARCH_ICON,
|
||||
)
|
||||
from dzgui.util.format import format_exception
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||||
@@ -42,7 +38,10 @@ class ButtonGrid(Gtk.Grid):
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self.checks: list[Gtk.CheckButton] = []
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||||
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||||
flowbox = Gtk.FlowBox(
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||||
halign=Gtk.Align.CENTER, min_children_per_line=3, max_children_per_line=3, selection_mode=Gtk.SelectionMode.NONE
|
||||
halign=Gtk.Align.CENTER,
|
||||
min_children_per_line=3,
|
||||
max_children_per_line=3,
|
||||
selection_mode=Gtk.SelectionMode.NONE,
|
||||
)
|
||||
|
||||
for check in defaults.keys():
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||||
@@ -201,7 +200,7 @@ class FilterPanel(Gtk.Box):
|
||||
self.maps_entry.connect("key-press-event", self._on_map_entry_keypress)
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||||
self.maps_entry.connect("activate", self._on_maps_activated)
|
||||
|
||||
self.maps_combo.pack_start(renderer_text, EXPAND)
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||||
self.maps_combo.pack_start(renderer_text, expand=True)
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self.maps_combo.connect("changed", self._on_map_changed)
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||||
self.maps_combo.connect("key-press-event", self._on_combo_keypress)
|
||||
|
||||
@@ -211,7 +210,7 @@ class FilterPanel(Gtk.Box):
|
||||
self.maps_combo,
|
||||
self.button_grid,
|
||||
):
|
||||
self.pack_start(el, NO_EXPAND, NO_FILL, NO_PADDING)
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||||
self.pack_start(el, expand=False, fill=False, padding=0)
|
||||
|
||||
def _on_maps_activated(self, entry: Gtk.Entry) -> None:
|
||||
text = entry.get_text()
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
from typing import Self, TYPE_CHECKING
|
||||
|
||||
from dzgui.const.enum import ModButton
|
||||
from dzgui.const.constants import NO_EXPAND, FILL, NO_PADDING
|
||||
from dzgui.util.strings import mod_panel
|
||||
from dzgui.views.components.labels import BoldLabel
|
||||
|
||||
@@ -55,7 +54,7 @@ class ModSelectionPanel(Gtk.Box):
|
||||
for button in buttons:
|
||||
b = EnumeratedModButton(button)
|
||||
b.connect("clicked", self._on_button_clicked)
|
||||
self.main_panel.pack_start(b, NO_EXPAND, FILL, NO_PADDING)
|
||||
self.main_panel.pack_start(b, expand=False, fill=True, padding=0)
|
||||
|
||||
self.stale_panel = Gtk.Box(orientation=Gtk.Orientation.VERTICAL, spacing=6)
|
||||
self.highlight_stale_button = ModPanelButton(ModButton.HIGHLIGHT_STALE)
|
||||
@@ -67,11 +66,11 @@ class ModSelectionPanel(Gtk.Box):
|
||||
self.unhighlight_stale_button,
|
||||
self.select_stale_button,
|
||||
):
|
||||
self.stale_panel.pack_start(b, NO_EXPAND, FILL, NO_PADDING)
|
||||
self.stale_panel.pack_start(b, expand=False, fill=True, padding=0)
|
||||
b.connect("clicked", self._on_button_clicked)
|
||||
|
||||
for el in header, self.main_panel, self.stale_panel:
|
||||
self.pack_start(el, NO_EXPAND, FILL, NO_PADDING)
|
||||
self.pack_start(el, expand=False, fill=True, padding=0)
|
||||
|
||||
self.connect("map", self._reinit_button)
|
||||
|
||||
|
||||
@@ -6,10 +6,6 @@ from typing import Literal, TYPE_CHECKING
|
||||
|
||||
from dzgui.const.constants import (
|
||||
APP_NAME,
|
||||
NO_EXPAND,
|
||||
NO_FILL,
|
||||
FILL,
|
||||
NO_PADDING,
|
||||
)
|
||||
from dzgui.const.enum import ServerTab
|
||||
from dzgui.managers.update import UpdateManager
|
||||
@@ -73,9 +69,9 @@ class RightPanel(Gtk.Box):
|
||||
eb.connect("button-press-event", self._on_version_clicked)
|
||||
|
||||
for el in self.button_vbox, self.keys, self.filters_vbox, self.refresh_button:
|
||||
self.pack_start(el, NO_EXPAND, FILL, NO_PADDING)
|
||||
self.pack_start(el, expand=False, fill=True, padding=0)
|
||||
|
||||
self.pack_start(self.sel_panel, NO_EXPAND, NO_FILL, NO_PADDING)
|
||||
self.pack_start(self.sel_panel, expand=False, fill=True, padding=0)
|
||||
|
||||
self.update_button = IconTextButton(
|
||||
"dialog-information-symbolic", label="Updates available"
|
||||
@@ -96,7 +92,7 @@ class RightPanel(Gtk.Box):
|
||||
"clicked", self._on_update_button_clicked, exe_path, update
|
||||
)
|
||||
self.gutter_box.add(eb)
|
||||
self.pack_start(self.gutter_box, NO_EXPAND, FILL, NO_PADDING)
|
||||
self.pack_start(self.gutter_box, expand=False, fill=True, padding=0)
|
||||
|
||||
def _on_update_button_clicked(
|
||||
self, button: Gtk.Button, exe_path: str, url: str
|
||||
|
||||
@@ -14,7 +14,6 @@ from dzgui.const.constants import HEX_GREEN, HEX_RED
|
||||
from dzgui.init.coords import get_local_coords
|
||||
from dzgui.init.dayz import is_dayz_installed
|
||||
from dzgui.init.update import check_updates
|
||||
from dzgui.const.constants import EXPAND, FILL
|
||||
from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
|
||||
from dzgui.strings import preboot, dialogs
|
||||
from dzgui.util.format import format_exception
|
||||
@@ -118,8 +117,8 @@ class BootDialog(ColorAwareApp, Gtk.Dialog): # type: ignore
|
||||
self.error_box.add(self.button_hbox)
|
||||
|
||||
self.content = self.get_content_area()
|
||||
self.content.pack_start(self.scrollable_tree, EXPAND, FILL, 0)
|
||||
self.content.pack_start(self.error_box, EXPAND, FILL, 0)
|
||||
self.content.pack_start(self.scrollable_tree, expand=True, fill=True, padding=0)
|
||||
self.content.pack_start(self.error_box, expand=True, fill=True, padding=0)
|
||||
self.show_all()
|
||||
|
||||
self.error_box.hide()
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
from typing import Literal, Self, TYPE_CHECKING
|
||||
|
||||
from dzgui.const.constants import NO_EXPAND, NO_FILL, NO_PADDING, EXPAND, FILL
|
||||
from dzgui.strings import dialogs
|
||||
from dzgui.util import strings
|
||||
from dzgui.views.components.buttons import ClipboardButton
|
||||
@@ -46,7 +45,7 @@ class GenericDialog(Gtk.MessageDialog):
|
||||
|
||||
def pack(self, widget: Gtk.Widget) -> None:
|
||||
content = self.get_content_area()
|
||||
content.pack_start(widget, EXPAND, FILL, NO_PADDING)
|
||||
content.pack_start(widget, expand=True, fill=True, padding=0)
|
||||
|
||||
|
||||
class ConfirmationDialog(GenericDialog):
|
||||
@@ -121,13 +120,13 @@ class WaitDialog(GenericDialog):
|
||||
spinner_box.add(spinner)
|
||||
|
||||
if self.jobs > 1:
|
||||
content.pack_start(self.prog, NO_EXPAND, NO_FILL, 0)
|
||||
content.pack_start(self.prog, expand=False, fill=False, padding=0)
|
||||
else:
|
||||
content.pack_start(spinner_box, NO_EXPAND, NO_FILL, 0)
|
||||
content.pack_start(spinner_box, expand=False, fill=False, padding=0)
|
||||
spinner.start()
|
||||
|
||||
if show_cancel is True:
|
||||
content.pack_start(self.cancel, NO_EXPAND, NO_FILL, 0)
|
||||
content.pack_start(self.cancel, expand=False, fill=False, padding=0)
|
||||
|
||||
def update_text(self, msg: str) -> None:
|
||||
self.format_secondary_text(msg)
|
||||
@@ -272,7 +271,7 @@ class ExceptionDialog(TextBufferDialog):
|
||||
bottom_margin=10,
|
||||
)
|
||||
textview.set_buffer(Gtk.TextBuffer(text=trace))
|
||||
box.pack_start(textview, EXPAND, FILL, 0)
|
||||
box.pack_start(textview, expand=True, fill=True, padding=0)
|
||||
|
||||
self.error_details = Gtk.ScrolledWindow(
|
||||
overlay_scrolling=False,
|
||||
@@ -296,7 +295,7 @@ class ExceptionDialog(TextBufferDialog):
|
||||
)
|
||||
|
||||
details_textview.set_buffer(self.details_buffer)
|
||||
details_box.pack_start(details_textview, EXPAND, FILL, 10)
|
||||
details_box.pack_start(details_textview, expand=True, fill=True, padding=10)
|
||||
self.error_details.add(details_box)
|
||||
|
||||
self.error_notebook = Gtk.Notebook(show_tabs=False, margin_bottom=15)
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
import textwrap
|
||||
from typing import Self, TYPE_CHECKING
|
||||
|
||||
from dzgui.const.constants import NO_EXPAND, NO_FILL
|
||||
from dzgui.util.strings import notice
|
||||
from dzgui.views.dialogs.generic import GenericDialog
|
||||
from dzgui.views.components.buttons import SteamTextButton
|
||||
@@ -42,7 +41,7 @@ class WorkshopLinkDialog(GenericDialog):
|
||||
button.set_margin_start(60)
|
||||
button.set_margin_end(60)
|
||||
button.connect("clicked", self._on_button_clicked, uid)
|
||||
self.dialogBox.pack_end(button, NO_EXPAND, NO_FILL, 0)
|
||||
self.dialogBox.pack_end(button, expand=False, fill=False, padding=0)
|
||||
|
||||
self.show_all()
|
||||
self.connect("response", self._on_dialog_response)
|
||||
|
||||
@@ -13,9 +13,6 @@ from dzgui.const.constants import (
|
||||
FLATPAK_RUN_CMD,
|
||||
FLATPAK_SANDBOX,
|
||||
FLATPAK_STEAM_PATH,
|
||||
NO_EXPAND,
|
||||
NO_FILL,
|
||||
NO_PADDING,
|
||||
VIEW_CONCEAL,
|
||||
VIEW_REVEAL,
|
||||
)
|
||||
@@ -234,8 +231,8 @@ class ToggleField(Gtk.Box):
|
||||
self.radio1 = Gtk.RadioButton.new_with_label(None, first_option)
|
||||
self.radio2 = Gtk.RadioButton.new_from_widget(self.radio1)
|
||||
self.radio2.set_label(second_option)
|
||||
self.pack_start(self.radio1, NO_EXPAND, NO_FILL, NO_PADDING)
|
||||
self.pack_start(self.radio2, NO_EXPAND, NO_FILL, NO_PADDING)
|
||||
self.pack_start(self.radio1, expand=False, fill=False, padding=0)
|
||||
self.pack_start(self.radio2, expand=False, fill=False, padding=0)
|
||||
|
||||
def set_suboption_active(self, state: bool) -> None:
|
||||
# NOTE: defer connection of signal until after state is set
|
||||
|
||||
Reference in new issue
Block a user