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184 Commits
Author SHA1 Message Date
aclist a427daabd6 Make variable local 2022-09-04 04:55:22 +09:00
aclist f760347334 Bump version 2022-09-04 04:40:55 +09:00
aclist 319ab2da9e Use alternate API for conn-by-ip 2022-09-04 04:40:21 +09:00
aclist 2e6bcd4d15 Bump version 2022-09-03 13:48:25 +09:00
aclist 0e22e563f6 Restore legacy API method 2022-09-03 13:46:21 +09:00
aclist 0a5030c60e Bump changelog 2022-08-31 17:23:03 +09:00
aclist 9e73ec8e60 Validate Steam API key 2022-08-31 17:22:07 +09:00
aclist 3787c7970d Add connect by IP 2022-08-17 00:49:51 +09:00
aclist e91003979c Fix typo 2022-08-15 19:39:05 +09:00
aclist c538ff06ad Bump version 2022-08-15 01:26:05 +09:00
aclist bb9a331e6d Hotfix for small server lists 2022-08-15 01:22:21 +09:00
aclist a1b338c7ee More performant path discovery 2022-08-14 18:10:00 +09:00
aclist 785fd1c77b Update docs 2022-08-14 11:23:22 +09:00
aclist d95deb0ea3 Merge branch 'testing' of github.com:aclist/dztui into testing 2022-08-14 11:20:55 +09:00
aclist 901261b908 Fix typos 2022-08-14 11:20:35 +09:00
aclist 4e9ba08a0e Fix typo 2022-08-14 11:03:27 +09:00
aclist 29d939c06d Add bullet points 2022-08-14 09:39:53 +09:00
aclist 4b79fc99ab Clean up legacy symlinks 2022-08-14 09:38:08 +09:00
aclist 70f748fd19 Hotfix for symlink collisions 2022-08-13 22:00:35 +09:00
aclist c8c0bfbce4 Split response into two variables 2022-08-12 09:52:07 +09:00
aclist b664fb70d0 Remove debug code 2022-08-11 08:00:26 +09:00
aclist f49f9e4358 Hotfix for API pagination 2022-08-11 07:59:29 +09:00
aclist 9e1d2e8522 Bump version 2022-08-10 10:09:59 +09:00
aclist 91f8c66635 Hotfix for progress bar 2022-08-10 10:08:27 +09:00
aclist f0ae39f5f1 Add custom CSS 2022-08-06 19:13:16 +09:00
aclist 1c8710c120 Merge branch 'testing' of github.com:aclist/dztui into testing 2022-08-06 10:57:05 +09:00
aclist de776eb5b5 Update documentation 2022-08-06 10:53:34 +09:00
aclist dbc74ccade Bump version 2022-08-06 10:38:25 +09:00
aclist 16faf51469 Bump version 2022-08-06 10:22:30 +09:00
aclist fd51ca347e More permissive map count comparison 2022-08-06 10:22:12 +09:00
aclist 8dbb7b05f2 Add easy install script 2022-08-06 10:05:18 +09:00
aclist 20a0c2adc4 Update documentation 2022-08-06 10:02:36 +09:00
aclist c342e2d846 Shrink image resolution 2022-08-06 09:57:32 +09:00
aclist de5fabf64f Add tutorial images 2022-08-06 09:48:09 +09:00
aclist 058122f547 Clean up messages 2022-08-06 09:42:41 +09:00
aclist 0b54937a7e Merge first time config changes from stable hotfix 2022-08-06 08:15:22 +09:00
aclist 5595983b04 Abstract install path 2022-08-06 07:42:35 +09:00
aclist c3895b1cc7 Change launch order 2022-08-06 07:38:46 +09:00
aclist 48a0350974 Update path 2022-08-06 07:16:34 +09:00
aclist 0cf150fe9e Explicitly create directory in $HOME 2022-08-06 07:10:14 +09:00
aclist 64e28e1372 Do not hardcode freedesktop dir 2022-08-06 06:52:52 +09:00
aclist 2671e87bc9 Do not exit after generating log 2022-08-06 06:36:36 +09:00
aclist a050cdfc80 Bootstrap old version with freedesktop dirs 2022-08-06 06:28:35 +09:00
aclist db9419f3a7 Fix typo 2022-08-06 06:20:31 +09:00
aclist b4273404c1 Use wget 2022-08-06 05:51:47 +09:00
aclist 2b6061e428 Check architecture earlier 2022-08-06 05:28:52 +09:00
aclist 3570e257a5 SD fixes 2022-08-06 05:26:00 +09:00
aclist af0448ac15 Make freedesktop settings SD only 2022-08-06 05:07:06 +09:00
aclist bf5ecc7462 Force recreation of freedesktop files 2022-08-06 04:58:59 +09:00
aclist 04d58987de Fix image url 2022-08-06 04:32:29 +09:00
aclist 52c3a6950c Rename upstream image paths 2022-08-06 04:19:14 +09:00
aclist 38d375444b Make executable 2022-08-06 03:58:29 +09:00
aclist c5538db60c Fix freedesktop paths 2022-08-06 03:49:47 +09:00
aclist 9a39e43af7 Drop config write when checking version 2022-08-06 03:41:28 +09:00
aclist 0c076358cd Bump version 2022-08-06 03:35:34 +09:00
aclist 293b99402a Freedesktop deployment fixes 2022-08-06 03:35:17 +09:00
aclist c04adc15fd Rename icon file 2022-08-06 03:26:59 +09:00
aclist 231aa993f8 Bump version 2022-08-06 03:19:49 +09:00
aclist 0b9c60a252 Fix freedesktop path 2022-08-06 03:19:13 +09:00
aclist 920181d284 Bump version 2022-08-06 03:17:12 +09:00
aclist 88f40958fb Fix freedesktop paths 2022-08-06 03:15:36 +09:00
aclist 76e9470483 Add Steam Deck images 2022-08-06 03:03:24 +09:00
aclist c9b1ddb572 Create images dir 2022-08-06 01:36:47 +09:00
aclist ae28465a96 Remove file extension on desktop file PNG 2022-08-05 04:53:07 +09:00
aclist 5b3344fa50 Bump version 2022-08-05 04:42:53 +09:00
aclist 070275ddbe Add correct path for .desktop files 2022-08-05 04:41:25 +09:00
aclist e0327d2d38 Bump version 2022-08-05 04:17:28 +09:00
aclist 1c0b9df801 Merge in backend features 2022-08-05 04:14:56 +09:00
aclist ce468d9b37 Add mobile icon 2022-08-05 04:02:58 +09:00
aclist 8f5078ebac Bump version 2022-08-01 03:12:24 +09:00
aclist d8b9a6177c Drop download prompt for branch toggle 2022-08-01 03:11:27 +09:00
aclist c590f10a64 Bump version 2022-08-01 03:02:33 +09:00
aclist 7ec1bac1f0 Source seen_news and config values 2022-08-01 03:01:58 +09:00
aclist 835c3c4fa1 Bump version 2022-08-01 02:53:34 +09:00
aclist 893413cfe1 Populate branch value correctly 2022-08-01 02:52:59 +09:00
aclist fdeb29c5a9 Bump version 2022-08-01 02:46:38 +09:00
aclist f5a2a6a520 Bump version 2022-08-01 02:45:47 +09:00
aclist 286ed612c8 Enforce download when switching branches 2022-08-01 02:45:33 +09:00
aclist 1733c70cbd Update docs 2022-07-24 22:41:02 +09:00
aclist f41ae43ee2 Correct version number 2022-07-24 22:20:47 +09:00
aclist 9d6f2f15f0 Bump version to 2.4.0-rc.1 2022-07-24 22:20:06 +09:00
aclist 56989976d4 Bump version 2022-07-24 22:16:11 +09:00
aclist bbc2b5bb2a Bump version 2022-07-18 17:58:38 +09:00
aclist 993c6c780f 2.2.1-rc.1 (hotfix for malformed API results) 2022-07-18 01:06:41 +09:00
aclist 94db48b556 Add unreleased features 2022-06-22 22:34:37 +09:00
aclist 4b3410c2c4 Update changelog to 2.2.0 2022-06-22 22:33:53 +09:00
aclist 36428bfd69 Toggle debug in-app 2022-06-22 22:33:52 +09:00
aclist f9fa553351 Bump version 2022-06-20 11:27:05 +09:00
aclist 1395082d26 Fix version number 2022-06-20 11:26:43 +09:00
aclist 1db82407ef Change link to documentation 2022-06-20 11:26:13 +09:00
aclist be0b5a77df Add adoc file 2022-06-19 16:16:08 +09:00
aclist af9e708915 Format 2022-06-19 13:31:59 +09:00
aclist b5a50ae277 Embed screenshot 2022-06-19 13:30:53 +09:00
aclist e092139655 Add screenshot 2022-06-19 13:29:57 +09:00
aclist 96867e8cc3 Update README.md 2022-06-19 13:26:15 +09:00
aclist 0a5b78da1d Downgrade version 2022-06-18 12:33:16 +09:00
aclist 79e117a0dd Fix typo 2022-06-18 12:33:05 +09:00
aclist d4a906066d Safer expansion of originating script path 2022-06-18 12:32:24 +09:00
aclist 3c41152aa8 Bump version 2022-06-18 12:32:04 +09:00
aclist e384890e9a Bump version 2022-06-17 10:11:11 +09:00
aclist abb6b3f02b Remove required workshop path check 2022-06-17 10:10:25 +09:00
aclist cdc3e0e05f Bump version 2022-06-17 09:16:25 +09:00
aclist a3026101e0 Fix default Steam path prefix 2022-06-17 09:15:39 +09:00
aclist 8304eb0a53 Reset whitelist when canceling one-shot mode 2022-06-16 12:24:10 +09:00
aclist 386702fc8a Bump version 2022-06-16 12:23:52 +09:00
aclist b39ac0f036 Major version update 2022-06-15 19:32:10 +09:00
aclist 14c8a1a79b Update changelog for 2.0.0 2022-06-15 19:30:04 +09:00
aclist e5303cbae0 Bump version 2022-06-13 10:17:25 +09:00
aclist b197c64ce7 Add hotfix 2022-06-13 10:17:03 +09:00
aclist bcda934f14 Add confirmation dialog before run 2022-06-13 10:16:03 +09:00
aclist 748ce0a05f Print entire changelog since we can scroll 2022-06-12 16:17:23 +09:00
aclist 10de829874 Bump version 2022-06-12 16:16:34 +09:00
aclist 994dab8f1e Update unreleased features 2022-06-12 15:23:22 +09:00
aclist cb5b017829 Reword header 2022-06-12 15:21:47 +09:00
aclist 536c69988b Bump correct version 2022-06-12 15:20:20 +09:00
aclist 80e88f54ad Bump correct version 2022-06-12 15:20:14 +09:00
aclist 8a248b9cec Bump version 2022-06-12 13:47:08 +09:00
aclist ffe95ef0c5 Hotfix for Steam API queries 2022-06-12 13:44:30 +09:00
aclist 436919c852 Update unreleased 2022-06-09 00:43:22 +09:00
aclist fd371a30fe Fix typo 2022-06-08 23:50:41 +09:00
aclist ea1743ecc3 Bump changelog 2022-06-08 23:50:21 +09:00
aclist 94add8d983 Fix array used for mod concatenation 2022-06-08 23:49:26 +09:00
aclist f4f58f698f Clean up readme 2022-06-05 05:58:52 +09:00
aclist 76eebbfab6 Bump version 2022-06-05 05:47:27 +09:00
aclist d4352807fe Bump version 2022-06-05 05:40:38 +09:00
aclist 46f28abfa0 Fix regex 2022-06-05 05:39:20 +09:00
aclist a34dbe09ce Add changelog 2022-06-05 05:31:01 +09:00
aclist a6fff2b1af Bump 1.1.0 2022-06-05 05:29:30 +09:00
aclist 74da4a1ad1 Add titles to other menus 2022-05-29 15:40:38 +09:00
aclist fd7c306c86 Auto-close progress bar 2022-05-29 15:36:43 +09:00
aclist 4b531a8dca Fix progress bar 2022-05-29 15:33:14 +09:00
aclist 206656b675 Delete lib directory 2022-05-29 15:29:50 +09:00
aclist 462643e212 Delete test.sh 2022-05-29 15:29:39 +09:00
aclist 1912e0c4b0 Restore title line with working separator 2022-05-29 14:47:25 +09:00
aclist 1a49cb6879 Change separator 2022-05-29 14:41:56 +09:00
aclist 71d0cacadd Fix typo 2022-05-29 14:32:26 +09:00
aclist f83dd8b7e4 Bump version 2022-05-29 14:03:47 +09:00
aclist 7ab0d7378a Add default Steam Deck path to config 2022-05-29 14:02:39 +09:00
aclist 905c98c406 Remove separator from menu title 2022-05-29 13:57:48 +09:00
aclist cfadfb627e bump to version 1.0.0 2022-05-23 04:20:34 +09:00
aclist cad3128945 add new yad version 2022-05-18 19:00:29 +09:00
aclist d6b782d836 add dynamic lib test 2022-05-17 21:32:14 +09:00
aclist 79a18303a2 Delete yad
remove old binary version
2022-05-17 21:31:51 +09:00
aclist 3ecb340ad1 add yad test 2022-05-12 20:29:13 +09:00
aclist 2f02ae649e add compiled version of yad 2022-05-12 20:28:44 +09:00
aclist 4c5e07fe89 add license 2022-05-12 20:28:06 +09:00
aclist 8d50310c76 initial GUI version 2022-05-09 20:42:24 +09:00
aclist d81b99be25 placeholder readme 2022-05-09 20:36:41 +09:00
aclist 73af2df381 remove TUI image 2022-05-09 20:09:30 +09:00
aclist 6d21c2710b remove TUI client 2022-05-09 20:08:59 +09:00
aclist e0276d4f95 Reword README 2022-01-24 08:41:14 +09:00
aclist 29a440beb1 Update README 2022-01-24 08:38:29 +09:00
aclist ea4871f916 Reset patch version 2022-01-21 05:48:01 +09:00
aclist 8642bd115b Bump minor version 2022-01-21 05:45:20 +09:00
aclist 9685bff75a Add sigint trap 2022-01-21 05:44:23 +09:00
aclist 296185a728 Hide cursor to prettify log output 2022-01-21 05:43:51 +09:00
aclist 407ac4b87f Prevent line splitting on modlist comparison 2022-01-21 05:43:24 +09:00
aclist cf2555bf5a Correctly test for steamcmd 2022-01-21 05:42:56 +09:00
aclist b369266803 Better handling of inter-device block movement 2022-01-21 05:41:35 +09:00
aclist a0d73ed338 Add column and upstream version check 2022-01-21 05:41:03 +09:00
aclist 037451d6a4 Add column version check 2022-01-21 05:40:12 +09:00
aclist 0f844b6950 Update wording about ping 2022-01-11 20:29:30 +09:00
aclist ad4175dace Revert message 2022-01-11 18:53:13 +09:00
aclist aac5fb656c Add mod validation method 2022-01-11 18:51:57 +09:00
aclist 0f4dbed599 Update case statement 2022-01-11 18:50:42 +09:00
aclist 4bedbfbf19 Move menu strings outside of table 2022-01-11 18:49:37 +09:00
aclist 0b74605b4b Add timeout message to table 2022-01-11 18:48:48 +09:00
aclist f4c10fbe4f Fix string literal typo in workshop URL 2022-01-09 20:44:23 +09:00
aclist babf84bbfd Add credit 2022-01-01 02:08:20 +09:00
aclist 664e226fe5 Update minor version 2021-12-31 15:48:24 +09:00
aclist 30ba0c1c8c -world=empty flag fix for servers with custom menu 2021-12-31 15:43:54 +09:00
aclist c891e9cfef Edit typo 2021-12-31 09:49:38 +09:00
aclist 739dc56f09 Remove space 2021-12-31 09:45:30 +09:00
aclist 145d40cb3b Update Proton version info 2021-12-31 09:45:10 +09:00
aclist 53350cdd5a Remove stale variable 2021-12-30 13:24:03 +09:00
aclist 38c42f6358 Sanitize mod links 2021-12-30 13:23:17 +09:00
aclist 00ecb9747c Clarify wording 2021-12-15 16:58:16 +09:00
aclist ed6d93cdd4 Add disclaimer 2021-12-15 16:56:18 +09:00
aclist 2b4d310e5e Add error handling for missing steamcmd 2021-12-15 07:48:05 +09:00
aclist 38d6316b63 Clarify wording 2021-12-12 07:32:21 +09:00
aclist 44ea5b3a55 Correct typo 2021-12-12 03:43:57 +09:00
aclist 08035642b9 Add image link 2021-12-12 03:43:05 +09:00
aclist b5b2a6a6a2 Add line breaks 2021-12-12 03:41:44 +09:00
aclist aa73ffebfd Initial commit 2021-12-12 03:40:43 +09:00
278 changed files with 2068 additions and 24198 deletions

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# These are supported funding model platforms
github: aclist
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name: Bug report
description: Submit bugs that affect functionality here
title: "[BUG] Your title here"
labels: ["bug"]
assignees:
- aclist
body:
- type: markdown
attributes:
value: |
### WARNING: When posting log/config data, redact any sensitive information like API keys.
- type: checkboxes
id: kb
attributes:
label: Did you check if this issue already exists?
options:
- label: I have checked the [Knowledge Base](https://aclist.github.io/dzgui/kb.html) and searched through [past issues](https://github.com/aclist/dztui/issues?q=is%3Aissue+is%3Aclosed) and did not find my issue there.
required: true
- type: dropdown
id: device
attributes:
label: Device type
options:
- Desktop PC
- Steam Deck
default: 0
validations:
required: true
- type: input
id: version
attributes:
label: DZGUI version
validations:
required: true
placeholder: "5.6.0"
- type: input
id: distro
attributes:
label: Linux distribution
validations:
required: true
placeholder: "Arch Linux"
- type: textarea
id: what-happened
attributes:
label: Describe the bug
description: What did you expect to happen?
placeholder: "E.g., When doing X, Y occurred. Include as much detail as possible."
validations:
required: true
- type: textarea
id: logs
attributes:
label: Additional log output
description: Attach the file `$HOME/.local/state/dzgui/DZGUI_DEBUG.log` by clicking this area to highlight it and then dragging the file in.
validations:
required: false
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blank_issues_enabled: false
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name: Feature suggestion
description: Submit requests for new features here
title: "[FEAT] Your title here"
labels: ["enhancement"]
assignees:
- aclist
body:
- type: dropdown
id: device
attributes:
label: Device type
options:
- Desktop PC
- Steam Deck
default: 0
validations:
required: true
- type: input
id: version
attributes:
label: DZGUI version
validations:
required: true
placeholder: "5.6.0"
- type: input
id: distro
attributes:
label: Linux distribution
validations:
required: true
placeholder: "Arch Linux"
- type: textarea
id: what-happened
attributes:
label: Describe the feature
description: A clear and detailed description
placeholder: "E.g., Add a dialog to the Options menu that automatically lets the user do Y"
validations:
required: true
- type: textarea
id: why
attributes:
label: Describe the benefit
description: How will this feature benefit large numbers of users?
placeholder: "E.g., Currently, users have to manually do X to achieve Y. Implementing this feature would achieve A, B, and C."
validations:
required: true
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name: Troubleshooting
description: Submit user error/troubleshooting questions here
title: "[HELP] Your title here"
labels: ["troubleshooting"]
assignees:
- aclist
body:
- type: markdown
attributes:
value: |
### WARNING: When posting log/config data, redact any sensitive information like API keys.
- type: dropdown
id: device
attributes:
label: Device type
options:
- Desktop PC
- Steam Deck
default: 0
validations:
required: true
- type: input
id: version
attributes:
label: DZGUI version
validations:
required: true
placeholder: "5.6.0"
- type: input
id: distro
attributes:
label: Linux distribution
validations:
required: true
placeholder: "Arch Linux"
- type: textarea
id: what-happened
attributes:
label: Describe the issue
description: A detailed description. What did you expect to happen?
placeholder: "Include as much detail as possible and state the steps leading up to the problem. E.g., First I do this, then I do this, then this happens."
validations:
required: true
- type: textarea
id: logs
attributes:
label: Additional log output
description: Attach the file `$HOME/.local/state/dzgui/DZGUI_DEBUG.log` by clicking this area to highlight it and then dragging the file in.
validations:
required: false
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name: Mirror to Codeberg
on:
push:
workflow_dispatch:
jobs:
mirror-to-codeberg:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v5
with:
fetch-depth: 0
- uses: pixta-dev/repository-mirroring-action@v1
if: ${{ vars.GIT_REMOTE != '' }}
with:
target_repo_url: ${{ vars.GIT_REMOTE }}
ssh_private_key: ${{ secrets.GIT_SSH_PRIVATE_KEY }}
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*.egg*
__pycache__
prio.otl
bugs
build/
.ruff_cache/
.pytest_cache/
.mypy_cache/
notes.otl
uv.lock
.coverage
pyapp-latest/
dist/
-6
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[submodule "dzgui/lib/dayzquery"]
path = dzgui/lib/dayzquery
url = https://github.com/Yepoleb/dayzquery.git
[submodule "dzgui/lib/a2s"]
path = dzgui/lib/a2s
url = https://github.com/Yepoleb/python-a2s.git
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repos:
- repo: https://github.com/astral-sh/ruff-pre-commit
rev: v0.14.6
hooks:
- id: ruff-check
- repo: https://github.com/pre-commit/mirrors-mypy
rev: v1.18.2
hooks:
- id: mypy
args: [--strict, --ignore-missing-imports]
- repo: local
hooks:
- id: copy-clog
name: Copy CHANGELOG.md to package data dir
entry: python scripts/copy_changelog.py
language: system
- id: untracked
name: Check for untracked files not present in .gitignore
entry: python scripts/untracked.py
language: system
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# Changelog
## [7.0.0] Unreleased
### Added
- Setup wizard
- Uninstall wizard
- Descriptive details panel to certain error dialogs
- Changelog text wrapping and formatting
- Changelog ships with source
- Documentation ships with source
- Decouple UI components into modules
- Choose from kilometer or miles distance display
- More granular haversine calculation
- Parse XDG data dirs with fallbacks
- Dedicated mods page
- Dedicated thanks page
- Rearrange menus/breadcrumbs
- Open filepicker when generating system log
- Developers page (and -d flag)
- Redact API key in log table
- Integrate add/connect widgets into main menu
- Favorite/connect/LAN panels integrated with server views
- Abort on first LAN server found
- Colorized IP/ID validation fields
- Copy favorite server IP to clipboard
- Set favorite server from tables
- Detailed/copyable trace in critical error dialogs
- Visual icons
- Unset favorite server button
- Integrated server notebook
- Propagate width changes to all tables
- Remember tree position in menus
- Show hidden server count after filtering
- Atomic map filters per server context
- Use concurrency when checking stale mods (performance uplift)
- Copy version by clicking label
- Add server name to server mod dialogs
- Lazy load ping cell data func
- Refresh servers button
- Early load alerts button
- Preconnect dialog
- Preconnect warnings/failsafes like filesize
- Save filters per server context between sessions
- Preboot progress dialog
- Choose to jump into splash screen instead of server
- Collapsible connection panel
- Play offline (load mods directly)
- Generate Steam shortcuts and cover art
- Warn user if background downloads are disabled
- Dynamic copy button
- Update map count (-u flag)
- Filter button tooltips
- Expand/collapse changelog versions
- Support local light/dark mode changes on system theme
- Server time calculator
### Changed
- Conform to PEP 440 versioning for beta versions
- Enforce fullscreen mode on Steam Deck
- Reduce padding on keys button
- Boldface breadcrumbs
- Changed some dialog error messages from popups to popovers
- Changed how filter buttons are packed in sidebar
- Bold labels inside frames
- Sidebar buttons do not steal focus
- Copy IP copies IP:queryport only instead of IP:gameport:queryport, mimics syntax needed by add by ip method
- Load new model into view without flushing
- Cull servers with abnormal queue values (integer overflow: 2147483647)
- Packaging structure
- Suppress log messages from imported modules
- Embed Workshop link in Options menu
- Disable overlay scrollbars on server tables
- Reduce size of geolocation DB on disk (~100MB)
- Enable LAN page Empty/Full filters on first run of app
- Propagate subscribed mods to Steam client
- Make j/k keys in context menus follow same wraparound logic as down arrow/up arrow
### Dropped
- Battlemetrics API support
- Unused metadata from system log files
- Branch switching
- Manual mod install mode (describe rationale)
- Force update mods
### Fixed
- Longstanding issue with left clicks not registering as tree selection changes after spamming keyboard input
- In-game time field missing certain ranges of time at night
- Wrap long entries in changelog
- Certain server descriptions with special characters not rendering correctly
- Center server title text on server dialogs
- Rare segfaults when changing maps (threading)
- Moved dialogs out of threads
- History table not being in lock-step with state file
- Current keyword filter not being applied when refreshing table
### Unreleased
- Load offline mods
- Local documentation
- Raw debug command in context menu
### Developer-facing
- Add pyproject.toml file
- Show deprecation warnings
- Options -> Dev page
## [6.0.5] 2026-05-17
### Changed
- Update symlink hash logic to align with DZGUI 7 beta
- Update A2S helper to latest commit
## [6.0.4] 2026-04-13
### Fixed
- Update A2S module checksums to support servers with missing description field
## [6.0.3] 2026-04-12
### Fixed
- Use GLibUnix namespace where available when setting up SIGINT callback
## [6.0.2] 2026-01-26
### Fixed
- Explicitly use Python 3.13 when calling subprocesses
- Raise error correctly from module
- Do not spawn dialogs from inside of thread when fetching prereqs
### Changed
- Optimize time complexity of startup checks
- Optimize coordinate calculation by using local records first
- Rename some internal functions
- Wrap entire startup process in dialog
## [6.0.1] 2026-01-16
### Fixed
- Explicitly use Python 3.13 when calling subprocesses
## [6.0.0] 2026-01-14
### Added
- Support DayZ Experimental
- Ping display on server tables
- Save descriptive text notes on a per-server basis
- Speed up load time and navigation of server tables
- More robust threading and cache system when filtering servers
- Show additional DayZ client information in Options menu
- Warn user of DayZ client version mismatches
- Support clickable hyperlinks in dialogs
- Rich server metadata details dialog (right-click on server table)
- Filter by modded servers
- Breadcrumbs showing current menu context
- Dedicated changelog page
- Dedicated keybindings page
- Dedicated settings page ("Options")
- Support sandboxed version of Flatpak
- Vim-style navigation keybindings
- Added "Return to main menu" button to dialog windows when failing to load server table
- Dynamic context menus for modded servers
- Additional keybindings for new filter toggles
- If a server is locked, prompt user when connecting
- Internal flag to allow distro-packaged releases to disable in-app updates
- Pre-boot checks to test whether script was invoked directly
- Commandline usage help text (GaryBlackbourne)
- More descriptive help dialogs when initial dependencies are missing
### Fixed
- Script failing to start when remote endpoints are unavailable (GaryBlackbourne)
- Key stickiness when quickly navigating through entries in tables
- Servers returning malformed A2S_INFO blocking server browser from loading
- Normalized buttons in dialogs and restored proper padding
- GTK errors being emitted to stdout when inserting debug table
- Entry dialog sensitivity when validating API keys
- Additional validation on entry dialogs to prevent submitting empty text
- Suppress errors during pre-boot checks when mods are not installed
- Centered filter checkboxes within panel
- Do not pop unhighlight/select stale buttons if no stale mods exist
- Improved keybinding interaction with side panels
- Suppress typeahead search in mod dialogs
- Do not trigger global API cooldown if no LAN/favorite servers are found
- Fix table column expansion in server mod dialogs
- Missing parameters when closing application via window decorations
- Statusbar contents not updating on certain pages
- Prevent debug button from activating when in certain input fields
- Window size not updating correctly when unmaximizing window after changing "fullscreen at boot" setting
- Branch toggle signal being emitted when entering Options menu from other contexts
- Mods rarely not appearing in local mod list if download completed too quickly
- Statusbar not updating when clicking a row after spamming keyboard input
- Extraneous logs being generated when subscribing to mods
- Narrow width of columns in modlist dialogs occluding text
- Newline terminators in history file
- Floating point number calculation
- Window resizing too small if no prior resolution was set
- ESC key destroying wait dialogs while a thread is pending
- Tooltip signals being erroneously emitted on main menu
- UI not being constructed correctly if CHANGELOG.md was missing
- Config file erroneously getting updated when populating settings menu
- Leaky variable name in dialog titles
- Prevent extraneous signals from propagating when column width is adjusted
- Server filter panel not being hidden when entering other page contexts
- Path to remote changelog being constructed incorrectly
- Dialogs with newlines breaking output in log table
- Path discovery during first-time setup when parsing filepaths with whitespaces
- First-time setup dialog continuously triggering when DayZ install path had whitespaces in it
### Changed
- Require Python 3.13
- Reduced global API cooldown from 60s to 30s
- Clarify dialog messages when DayZ path could not be found
- Auto-focus first item when opening context menus
- Opacity setting on side buttons when in a different context
- Refactored BM API key validation to account for new key format
- State file serialization methods
- Optimize time complexity of pre-boot checks (GaryBlackbourne)
- Rewrote distance calculation module (GaryBlackbourne)
- Changed preferred client setting from radio toggle to combobox
### Dropped
- Ping readout in statusbar
- Extraneous information from right statusbar
## [5.8.3] 2026-01-04
### Fixed
- Normalize checksum numbers and dates
## [5.8.2] 2026-01-04
### Fixed
- Fix regression in symlink routine introduced by previous hotfix
## [5.8.1] 2025-12-27
### Fixed
- Path discovery during first-time setup when parsing filepaths with whitespaces
- First-time setup dialog continuously triggering when DayZ install path had whitespaces in it
## [5.8.0] 2025-07-06
### Added
- Filter servers by official/unofficial status
- Automatically fetch geolocation records
### Changed
- Updated internal versioning of helper files
### Fixed
- Corrected erroneous 2024 date in prior changelog entries
## [5.7.0] 2025-04-17
### Added
- Save application dimensions when quitting and restore on subsequent boot
### Fixed
- Issues with the window exceeding the bounds of the screen when displaying some table contexts
### Changed
- More direct server ping query method that should return marginally more accurate times
## [5.6.7] 2025-04-04
### Dropped
- Removed extraneous pre-boot API checks that could cause error messages to be printed if the user had not set up an API key yet
## [5.6.6] 2025-03-16
### Changed
- Update IP database records for 2025-03
## [5.6.5] 2025-03-04
### Fixed
- Livonia server results being dropped from batch queries
## [5.6.4] 2025-02-10
### Changed
- Drop launch flag and check for invocation through Steam automatically
## [5.6.3] 2025-02-09
### Changed
- Update IP database records for 2025-02
## [5.6.2] 2025-01-22
### Fixed
- Resolve regression introduced with IP resolution feature in 5.6.0 (restores functionality of right-click action: Add to My Servers)
## [5.6.1] 2025-01-10
### Fixed
- Add fallback support for jq 1.6
## [5.6.0] 2025-01-06
### Added
- Application header bar and controls
- Menu context subtitle in header bar
- Bulk delete mods (via 'List installed mods' list). Not compatible with Manual Mod install mode
- Highlight stale mods in mods list
- Added --steam launch parameter
- Open Steam workshop subscriptions dialog when switching from Manual to Auto mode
- Hover tooltips to most buttons
- Add in-app documentation link to Codeberg mirror
- Additional logging
### Fixed
- Avoid sudo escalation if system map count is sufficient (jiriks74)
- Duplicate dialog title on Steam Deck
- Resolve remote IP when saving records for game servers with multiple hosts
- More performant symlink traversal when checking for legacy links
- Only iterate on missing symlinks at boot (400% performance uplift)
- Fix for server list truncation causing some servers to not appear in results
- Empty dialog popups if user manually deletes local mods while application is running
- Update statusbar when removing servers from list/repopulating
- Abort DayZ path discovery if Steam files are not synched
- Race condition when checking for installed mods
- Favorite server message not updating correctly
- Improved handling for cases where there are no locally installed mods
- Set up mod symlinks at boot, rather than only on server connect
- Prevent context menus from opening when table is empty
- When reloading table in-place, prevent duplicate panel elements from being added if already present
- Clean up local mod signatures from versions file when deleting mods
- Focus first row when opening mods list
### Changed
- Redact usernames in log files
- Prevent ArrowUp/ArrowDown input when inside keyword field
- Admonish user to restart Steam in error dialog if DayZ path could not be found
- Refactor control flow for more robust contextual parsing
- Stop sending modal dialog hints to outer window
- Clean up signal emission
- Clarify some error messages and normalize text formatting
- Update forum URL
- Update README.md
- Update IP database to 2025-01
- Reduce IP database size by 50%
- Update documentation to 5.6.x standard
### Dropped
- Hall of Fame section from button links, to be moved inside documentation
- Unused imports
## [5.5.3] 2024-12-13
### Fixed
- Add remote resource health checks before downloading updates
### Added
- Add fallback repository
## [5.5.1] 2024-12-03
### Fixed
- Support localized decimal separators when parsing installed mod sizes
## [5.5.0] 2024-11-10
### Added
- Support servers running DLC content (fixes Frostline servers)
- Expose a toggle setting for whether to launch the application in fullscreen
- Text autocompletion in maps search field (partial search)
- Add disk space warning to popup dialog when downloading mods
### Fixed
- Servers in saved servers list would populate context menu with same option when right-clicking in server browser
- Enable adding/removing servers to/from My Saved Servers when in Recent Servers context
- Prevent maps combobox from duplicating contents
- Restore keyboard input to keyword entry field
### Changed
- Abort fallback query method if DLC is required
## [5.4.2] 2024-10-05
### Fixed
- Sanitize third-party API IDs to remove UGC collisions
## [5.4.1] 2024-09-25
### Added
- Pre-boot validation check for users with self-compiled version of jq
### Fixed
- Use fallback logic for modlist queries when user traverses networks
- Fix signal handling control flow for checkbox toggles
- When reloading the server browser, the map combobox selection would revert to the last selected map instead of All Maps
- Server filter toggle signals were accessible from the main menu when switching between menu contexts
- Global cooldown dialog could sometimes block filter toggles after cooldown reset
- Normalized minor version number due to a previous clerical error
## [5.4.0] 2024-08-27
### Added
- Scan local area network for DayZ servers
- Freedesktop application icons for system taskbar, tray, and other dialogs
- Emit CPU model name when exporting system debug log
### Fixed
- Errors being printed to the console when Exit button was explicitly clicked
- Detect Steam Deck OLED APU variant during initial setup
- Encapsulate player names correctly so that names with whitespace in them are supported
- Test if DayZ directory is empty at startup, implying that the game was moved to a new library collection
- Report WM_CLASS name to the window manager
## [5.3.2] 2024-07-02
### Fixed
- Server list would sometimes be missing some expected servers due to truncation being caused when a server erroneously set an incomplete gametype
## [5.3.1] 2024-06-15
### Added
- Uninstall routine: invoke via dzgui.sh -u or dzgui.sh --uninstall and choose from full or partial uninstall
## [5.3.0] 2024-06-15
### Added
- Server browser tables now display the number of players in queue (for full servers)
- Warning dialog if the user's API key returned no servers, and a global API cooldown dialog (60 seconds)
### Fixed
- Removing servers from My Servers via the right-click context menu was not actually removing the server and drawing an empty dialog
- Resolved an issue where, when Steam was not installed in a standard location and the user was prompted to let DZGUI auto-discover the correct path, this information was not retained correctly
## [5.2.4] 2024-05-29
### Fixed
- Resolved an issue that could cause an old path to a prior DayZ installation to be reinserted in the config file if the Steam client did not synch the new path internally. DZGUI would try to ask the user to re-run first-time setup and update the path, but the old path would still be used.
## [5.2.3] 2024-04-19
### Added
- Added Debug Mode button to main menu
### Changed
- Reworded debug mode notification dialog
- Updated geolocation records
### Dropped
- Dropped seen_news key from configs
## [5.2.2] 2024-04-18
### Added
- Cover artwork/icons for Steam "Recent Games" and tree view
### Changed
- Updated documentation to the v5.0.0 spec
## [5.2.1] 2024-04-01
### Fixed
- Fixed a regression where where the first-time setup dialog would not trigger auto-path discovery
### Changed
- Reworded some menus and dialogs for clarity
## [5.2.0] 2024-03-21
### Added
- Refresh player count for active row: invoke via right-click context meu or directly with the Ctrl-r hotkey. This feature has a 30 second global cooldown to prevent throttling.
### Fixed
- Improve case-insensitive keyword search to be portable across awk versions (previous version required gawk)
- Fixed a dialog string from being shown twice when adding a server to favorites via context menus
### Changed
- Use a more robust method for downloading mods when auto mod install is enabled
## [5.1.1] 2024-03-18
### Fixed
- Hotfix for remote helper files not being fetched correctly
## [5.1.0] 2024-03-18
### Added
- Make columns in the server browser user-resizable (affects Server Browser, My Servers, and Recent Servers)
- Save dragged position of user-resized columns
- Display ping to server in statusbar: by popular request, added the ability to visualize both distance to server and round-trip latency (ping), at the cost of a small calculation delay. Please leave feedback regarding whether this feature feels fast/responsive enough.
### Fixed
- Fixed a rare scenario in Auto Mod Install Mode where defunct mods (mods no longer available on Steam) would try to be downloaded if the user had previously downloaded the mod
## [5.0.0] 2024-01-31
### Added
- Context switching: navigate to different pages using side buttons
- Dynamic statusbar: updates metadata and server distance when selecting rows
- Show server-side modlist and allow jumping to Steam Workshop pages to browse, and list whether mod is currently installed
- Print debug logs in-app (Help > Show debug log)
- Functionality to change API keys in-app (used when revoking old API keys)
- Print atomic mod sizes when listing installed mods
- Dialogs show direct links to API key management URLs when changing API keys
- Toggle dry-run mode directly from server browser
- Extensive keybindings for fully controlling the application without the mouse
- Extensive pre-boot sanity checks
- Keybinding help dialog in main menu
- Right-click context menus in server browsers/mod list: add/remove from favorites, show server-side mods, delete mod, copy server IP to clipboard
### Changed
- Utilize GTK bindings and MVC paradigm for UI creation and data flow
- Filter servers dynamically from within server browser
- Performance and security improvements to DZGUI helper files
### Fixed
- First-time setup dialogs respawning repeatedly in certain scenarios
- Issues with Steam client switching to the wrong page when using auto-mod install
- Set text input module correctly when launching on Steam Deck
- Separate current/total player count and use proper integer sort method in table
## [4.1.1] 2023-12-18
### Fixed
- News marquee not showing
## [4.1.0] 2023-12-17
This update adds support for DayZ servers running on a local area network. To connect or add to your server list, supply the server IP and query port in the format IP:PORT.
Support for Steam Deck Game Mode has also been restored, with a new dialog format that allows for virtual keyboard input. This should allow you to enter text in form fields by activating the Steam button + X. In addition, you can unlock the mouse and keyboard input when launching DZGUI through Steam by using an internal binding provided by Steam Deck: long-press the three dots button on the right of the device for three seconds to toggle the input state. This allows you to use mouse and keyboard-style bindings on Game Mode and vice versa.
### Added
- Virtual keyboard support for text entry fields on Steam Deck Game Mode
- Validate and connect to LAN server IPs
## [4.0.4] 2023-12-23
### Fixed
- Enforce version check for Python versions before 3.10
## [4.0.3] 2023-11-22
### Fixed
- Query helper: backwards compatibility for pre-2021 versions of Python 3
## [4.0.2] 2023-11-22
### Fixed
- Query helper not loading: fixed a remote link pointing to the wrong destination and added a checksum verification to ensure file is present
## [4.0.1] 2023-11-22
### Fixed
- Emergency hotfix to remove build artifacts leaking into main script: if you updated DZGUI from 3.3.18 to 4.0.0 between 2023-11-22 15:00:02 and 2023-11-22 15:03:37 GMT, there is a small chance it will be unable to launch correctly. If so, please follow the instructions on the manual to reinstall.
## [4.0.0] 2023-11-22
Hello players, this is a major version update which overhauls many of DZGUI's underlying systems to improve responsiveness of the application and make menus more intuitive to interact with. It should be considerably more difficult, if not impossible, to inadvertently crash a dialog, and nested dialogs should behave in a more expected fashion, such as when going back and forth between menus or changing options dynamically within a given menu.
In addition, with this update we are querying servers directly. The net benefit of this is that results will returned faster, bootup is faster, and it also paves the way for future features like connecting to servers on a LAN. The Battlemetrics API is now entirely optional and can be skipped during the setup process. However, if you have already set up a BM API key, you can continue using it if you want to query or add servers by ID instead of IP.
As part of this change, version 4.0.0 introduces the ability to connect to or add servers to your list based on either ID or IP. Previously, you could only connect by IP and add by IP, but now you can connect by IP/ID or add by IP/ID. If you choose the ID method, this will be translated into an IP seamlessly in the background. Similarly, favorite servers are now stored using the full IP rather than the ID. Due to the variety of systems and methods for connecting to servers, the application was carrying around and converting server IPs, IDs, and other formats back and forth, creating unnecessary complexity. By normalizing everything to an IP basis, maintainability should be more consistent. When upgrading to this version, your old favorites lists will be updated automatically to the new IP method. Note that as a result of this change, we must purge old history lists ("Recent Servers"), but everything else should carry over as before.
If you encounter any problems with this new release or with the migration of configs, please do not hesitate to submit a bug report.
Attention Fedora 38 users: problems with upstream GNOME packages causing crashes have been reported to GNOME development and a fix has been issued. You have the choice of compiling the zenity package
from source or waiting until the latest version is merged into Fedora's package manager.
### Added
- Change in game name: dynamically change your profile name via the Advanced Options menu
- Connect by ID: supply a Battlemetrics ID to connect to a server; this can be used in lieu of the IP
- Add by IP: supply a standard IP to add a server to your list; this can be used as a more direct way of saving servers
- Filter by 1PP and 3PP in the server browser
- Save connected server to favorites: prior to connecting, asks the user if they want to save this server for future use
- Generate additional output when generating system logs
### Fixed
- Rare cases where the keyword filter would not filter server results correctly
- Handling of dialog exit signals: made it much more difficult to crash the application in rare cases when spamming input or returning from menus
- Update menus in place: when toggling options in the Advanced Options menu, displays the current state/mode of the option for better readability into what option is currently enabled
- More intuitive menu navigation: dialog setup and teardown is more responsive and follows expected flows when inside of nested menus
- Message formatting: fold long messages inside of popup dialogs for proper word wrapping regardless of screen type
- Fixed a rare case where dialogs would spawn twice during first-time setup
- Properly remain inside of menus when looping where it would make sense to do so : e.g., Delete Servers list, Advanced Options
### Changed
- Query servers directly to reduce API hops: initial bootup and subsequent server queries should be considerably faster
- Store complete IP:Port instead of server IDs
- Make Battlemetrics API key optional: this is only used for the 'Connect by ID' and 'Add server by ID' methods and is not required. If you prefer, you can simply connect/add by IP.
- Prevent the application from launching in Game Mode on Steam Deck: Steam Deck's kiosk mode has problems sending keyboard input to third party applications. To prevent unintended usage, DZGUI now warns the user to launch the app in Desktop Mode if they attempt to use it from Game Mode. Adding DZGUI as a Non-Steam Game does work on desktop PCs, but is not recommended due to the way Steam handles subshells. For best results, launch DZGUI directly via the script/applications menu (PC) or via the desktop icon (Steam Deck).
- Omit null servers from list: servers that time out or send an empty response are now omitted entirely from the My Servers list, as they will not return meaningful metadata unless they are online.
The My Servers list thus shows online and accessible servers
## [3.3.0] 2023-05-16
### Added
- Fetch more inclusive global "players in-game" count
- List mod directory on installed mods list
- Detect default Flatpak Steam path
- Dark mode/light mode theme to help file
- Alpha-sort My Servers list
- Add description of how to enable hidden folders on GTK2/3
- Initial logging framework
### Changed
- Test for wmctrl when enabling full auto mod installation
- Steam Deck: block toggling full auto mod installation due to extra dependencies needed
- First-time setup: sudo escalation when checking system map count for the first time
### Fixed
- Steam Deck: non-ASCII delimiter causing setup menu to despawn on some devices
- Don't add items in My Servers multiple times to array when the list of favorites is paginated
- Trigger progress dialogs sooner and in sequence to reduce appearance of visual lag
- First-time setup: break out of dialogs correctly when user backs out
- First-time setup: break out of automatic path discovery when user specifies a path manually
- More portable interpreter invocation
- Properly size down window resolution when returning from server browser
## [3.2.10] 2023-05-11
### Fixed
- Return from lockfile function if first-time setup has not been run
- Sanitize inputs when using file picker
- Require both wmctrl and xdotool
## [3.2.9] 2023-05-10
### Changed
- Reword button to "Choose path manually" instead of "Retry"
## [3.2.7] 2023-05-10
### Changed
- Better sudo escalation within zenity dialogs if vm map count is too small
## [3.2.6] 2023-05-10
### Fixed
- Don't parse Flatpak symlinks when setting up default Steam path
## [3.2.5] 2023-05-07
### Fixed
- Require sudo when checking vm map count
## [3.2.4] 2023-03-01
### Fixed
- BM API returning stale query port and preventing fetching modlist
## [3.2.3] 2023-02-17
### Fixed
- sysctl map count value not being loaded immediately after setting
- Application terminating when user declines to update map count value
- Erroneous stderror output when flatpak is not installed
## [3.2.0] 2023-01-19
### Added
- Support Flatpak version of Steam
## [3.1.8] 2023-01-18
### Fixed
- Progress window blocking rest of window stack
- Bug when updating old mods if automod set to ON
## [3.1.7] 2023-01-06
### Fixed
- Hotfix for xdotool repeating input
## [3.1.6] 2023-01-01
### Changed
- Tick low pop servers by default
## [3.1.5] 2023-01-01
### Fixed
- Validate BM key on initial setup
- Fix history menu not parsing query ports correctly
### Changed
- More permissive Steam client discovery for tiling WMs
## [3.1.4] 2022-12-10
### Fixed
- Issue #43: Hotfix for workspace-driven WMs
## [3.1.3] 2022-12-06
### Fixed
- Explicitly require Python 3
## [3.1.1-2] 2022-12-03
### Fixed
- Fix lockfile path
## [3.1.0] 2022-12-03
### Added
- Recent connect history
- Simple, OS-agnostic automod installation
- Track local mod versions
- Force update local mods option
- Added python to dependencies
- File-picker driven path discovery on initial setup
### Dropped
- Headless mod installation
- Drop server ID field requirement on initial setup
### Changed
- Clean up main menu options
- Enforce Steam API key on initial setup
- More accurate path discovery on initial setup
- Add thousands separator to player counts in server browser
### Fixed
- Initial setup dialog causing early crash
- Improved error handling on initial setup to avoid malformed config files
- Delete server menu not clearing when returning to main menu
- Handle whitelist deletion when only one entry present
- Include path to drives under /run in path discovery
- Use Steam-safe local zenity version
## [3.0.7] 2022-11-25
### Fixed
- Hotfix for server reporting multiple versions of same mod
## [3.0.6] 2022-11-09
### Changed
- More verbose logs
## [3.0.5] 2022-10-27
### Fixed
- Properly create .desktop file on desktop PCs
## [3.0.3-4] 2022-10-16
### Fixed
- Steam Deck path discovery on first-time setup
## [3.0.2] 2022-10-12
### Fixed
- Size of certain popups on Steam Deck
## [3.0.1] 2022-10-12
### Fixed
- Initial popup size on Steam Deck
## [3.0.0] 2022-10-12
### Added
- Foreground progress of manual mod subscriptions
- Automatic mod helper through steamcmd
- Forum link
- Enforce Steam API
### Dropped
- Stop retrieving extra metadata from BM
### Changed
- Reorder main menu
- More verbose error messages
- Better abstraction of URLs
### Fixed
- Width and text of some popups on Steam Deck
## [2.7.2] 2022-10-07
### Fixed
- Fix internal URL
## [2.7.1] 2022-10-05
### Fixed
- Game launch not kicking off after symlink creation
## [2.7.0] 2022-10-04
### Added
- Server browser and geolocation algorithm
- More verbose error codes
- Additional progress bar setup and destruction throughout the application
- Additional API response validation
### Fixed
- Encapsulate title strings to prevent leaky arguments in title bars
- Remove erroneous slow boot process if first-time setup was already complete
- Delete server list not emptying when returning to main menu
### Changed
- Group main menu entries in advance of future functionality
- Better abstraction of paths
- Clarification of certain options and errors
## [2.6.3] 2022-10-02
### Fixed
- Hotfix for connect-to-fav not getting modlist
## [2.6.2] 2022-10-02
### Fixed
- Hotfix for BM API returning malformed publishedfileids
## [2.6.1] 2022-09-25
### Fixed
- Freedesktop shortcut errors
## [2.6.0] 2022-09-05
### Added
- Connect by IP method
## [2.5.1] 2022-08-17
### Fixed
- Hotfix for malformed paths during first-time setup
## [2.5.0] 2022-08-16
### Added
- Lockfile: prevent concurrent instances of DZGUI from being opened
### Changed
- Faster path discovery on first-time setup
### Fixed
- Symlink collision on servers with many mods
- API response pagination for large server lists
## [2.4.1] 2022-08-09
### Fixed
- Hotfix for progress bar breaking table when >9 servers in list
## [2.4.0] 2022-08-07
### Added
- Delete server command added to main menu
- Write log to file for bug reports
- Prompt to permanently increase map count size
- Dependency check for Steam
- Cover artwork
- News backend for OTA updates
- Clean up stale symlinks when checking mods
### Fixed
- Minify long mod launch params for servers with launch params breaking the upper limit
- Port DZTUI method of handling legacy symlinks
- Prevent user from entering invalid data on first-time setup
- Prompt to re-run first-time setup if config is malformed
- Better handling of field output from table
- Better Steam Deck detection and handling
- Prevent garbage in error messages
- Miscellaneous backend improvements
### Changed
- Enforce download when switching branches
## [2.3.2] 2022-08-04
### Fixed
Set branch flag to 'stable' if no config file present
## [2.3.1] 2022-08-04
### Fixed
- Improved error handling of first-time setup fields
- Interpolate config file values for debug, branch when writing file
### Changed
- Prompt user to restart first-time setup if broken config is found
## [2.3.0] 2022-07-18
### Added
- Numbered mod links in browser
- Admonition to upgrade versions for bug fixes
- Toggle branch between stable/testing
### Fixed
- Hotfix for fav server select on main menu
## [2.2.1] 2022-07-17
### Fixed
- Hotfix for upstream API returning malformed modlists
- Handle servers with no mods
- Fix dialog window depending on browser exit
- Remove stray newlines in config file
## [2.2.0] 2022-06-22
### Added
- Toggle debug mode in-app
## [2.1.0] 2022-06-19
### Changed
- Updated link to new documentation
## [2.0.3] 2022-06-17
### Fixed
- Safer expansion of originating script path
## [2.0.2] 2022-06-16
### Fixed
- Remove enforced runtime check of workshop path
## [2.0.2] 2022-06-16
### Fixed
- Expansion of Steam path prefix when default path was found
## [2.0.1] 2022-06-16
### Fixed
- Regenerate mod links file in browser when clicking dialog
- Reset whitelist when canceling one-shot (fav) mode
## [2.0.0] 2022-06-15
### Added
- Attempt to find DayZ path and write to config on first launch
- Merge existing config values into new config format when upgrading version
- Dynamically detect Steam Deck and set launch parameters
- Add "gametime" column to server list
- One-shot mode to open mod links in browser if using desktop
- Add favorite server from main menu
- Update favorite server changes in real time
- Add link to help pages from main menu
- Add link to changelog from main menu
### Changed
- Don't require duplication of fav server in whitelist
- More permissive truncation of long server names (50 char limit)
- Render mod list as a scrollable menu
- Reword errors for greater verbosity
- Initial support of granular error handling for API response codes
- Move extended path variables out of user config
### Fixed
- Check if mod dir is sane before listing mods
- Prevent favorite server launch if none set
- Reset server list to entire whitelist if canceling out of fav connect
- Do not load table on empty API response and warn user
- Suppress stderr cruft in logs and use logger instead
## [1.2.1] 2022-06-12
### Fixed
- Print the entire changelog
- Add confirmation dialog before run
## [1.2.0] 2022-06-12
### Changed
- Mod validation process now uses faster, single-pass API query
- Improved logger output when setting fav server
### Added
- In-app changelog
## [1.1.2] 2022-06-08
### Fixed
- Fix array used for mod concatenation; fetch post-sanitized list of mods
## [1.1.1] 2022-06-05
### Fixed
- Stricter regex to parse upstream version number
## [1.1.0] 2022-06-05
### Added
- Main menu: fav server label on header
- Main menu: add servers by ID directly into config file
- Main menu: link to report a bug
- Main menu: quick connect to fav server
- Connect: mod compatibility check
- Connect: mod download prompt
- Connect: mod auto symlinks
- New version download prompt
- Additional visualization of progress/menus
### Fixed
- Menu recursion when navigating backwards
### Changed
- Reduced ping timeout interval
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# Preamble
This project is free and open source software (FOSS) that is improved upon through the collaborative efforts of its community.
To foster a collegial and productive atmosphere, all interactions with this project and its members shall be subject to these standards.
"Members" refers to all project maintainers, contributors, developers, and end-users.
Bear in mind that members may come from different countries, age groups, and backgrounds, and have differing experience levels.
# Standards
- Do not engage in antagonistic, offensive, discriminatory, threatening, or inflammatory behavior or trolling towards other members under any circumstances.
- Engage in professional communication and stay on topic. Keep banter and jokes to a minimum, as they are liable to be misconstrued.
- Do not post offensive or inflammatory off-site content, or content violating the above standards or the terms of service of this site.
- Do not post spam. The site operator implements anti-spam measures that may lead to your account being revoked.
- While this project relates to the DayZ computer game, it is not a forum for non-technical discussion about the game, or a place to post unsolicited links.
- Do not use images, emoji reactions, or other non-verbal gags as justification for skirting the above standards.
# Off-site content
From time to time, it may be necessary to include off-site reference material or links. Use discretion when selecting this content and provide
the minimum necessary for a technical discussion of the matter. Do not willfully include content that violates the above standards.
# Enforcement
Violations of the above standards will be subject to moderation decisions.
Project maintainers reserve the right to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are
not aligned with these standards, and will communicate reasons for moderation decisions when appropriate.
Depending on the nature of the violation, or if the violation is not corrected after a warning has been issued, the user may be permanently barred from further interaction with the project.
# Technical support
This project is free software, but this does not imply a guarantee of free, unlimited tech support and troubleshooting in perpetuity.
The software is provided as-is, and no warranty is made as to its fitness for a given purpose or that it is free from defects.
Project members volunteer their time. Do not disparage other members when they attempt to assist you.
Be aware that if you cannot provide enough information when filing a ticket, this may lead to the ticket being closed as non-actionable.
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# Introduction
Thank you for your interest in DZGUI!
This guide goes over development conventions and best practices for contributors.
If you are a developer, you can skip to the end.
# Requesting help
If you encounter a problem with DZGUI, you can submit tickets on the GitHub
[issue tracker](https://github.com/aclist/dztui/issues) under the
`troubleshooting` tag.
# How can I help the project?
There are several ways to help this project.
1. Report bugs that you find
2. Request features that you would like
3. Contribute features and fixes to the codebase
4. Contribute documentation to the project
Before making any contribution, please read the `CODE_OF_CONDUCT.md` and act
accordingly.
## Submitting a ticket
Navigate to the GitHub [issue tracker](https://github.com/aclist/dztui/issues).
From there, follow the onscreen prompts. You will be asked questions such as:
- What version are you using?
- What distribution are you using?
- What is the issue that you found?
- How can we reproduce the issue?
You can also attach screenshots, logs, or other data that can help us.
## Requesting a feature
You can also request features via the same issue tracker. It is good practice to
first search for your idea to see if a similar one has already been posted.
If not, open a ticket where you describe your feature and its possible benefits.
Please note that this is a community project, so it takes time for us to develop
features. Putting in a feature request does not mean that it will be implemented,
but we will do our best to support as many cool ideas as possible.
## Contributing code or documentation
If you would like to assist with an issue on the issue tracker or
contribute a new change, please follow the guidelines below.
Fork this repository and check out the code up to the `dzgui7` (development) branch.
The following naming conventions apply for PRs:
- fix/<your-fix> - patch/hotfix branches
- feat/<your-feature> - feature branches
- doc/<your-doc-branch> - documentation branches
- infra/<your-infra-branch> - infrastructure branches
Implement your changes and test them locally. If they work, you may
open a merge request, and then we review your changes. If everything is OK, it
will be merged to `dzgui7`. After sufficient changes are consolidated into a new release,
this branch will be tagged to a certain point in time and a binary release published.
It is recommended to follow
[Conventional Commits](https://www.conventionalcommits.org/en/v1.0.0/), as this
integrates well with tooling and helps the project review your code.
Please see DEVELOPERS.md for further details.
## License applicability to contributions
Code contributed to this repository becomes subject to the terms of the GPL license defined in the LICENSE file at the project root.
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# TODO: link to here from sphinx docs
## Installing from source
### Fetch submodules
git submodule update --recursive --init
### Install with dev dependencies
uv pip install -e '.[dev]'
This includes all dependencies for building, linting, testing, and checking in code.
If you optionally want to install only a subset of dev tools, replace 'dev' with the following flag:
build: package release deps
docs: documentation tools
lint: code linting, fixing, and type checking
test: unit and integration tests
## Miscellaneous
### Setting up precommit hooks
pre-commit install
### Building documentation
sphinx-build -M html source build -a
### Building standalone release binaries
1. Set up the build target: `rustup target add x86_64-unknown-linux-musl`
2. Run `python3 scripts/release.py`
3. Generate a release and tag against the resulting tarfile generated in `dist`
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GNU GENERAL PUBLIC LICENSE
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Copyright (C) <year> <name of author>
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<https://www.gnu.org/licenses/why-not-lgpl.html>.
+2 -39
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@@ -1,40 +1,3 @@
## What this is
DZGUI is a turnkey server browser and mod manager for DayZ on Linux. It allows you to connect to both official and modded/community DayZ servers on Linux via a graphical user interface (GUI).
A GUI version of [DZTUI](https://github.com/aclist/dztui) for Linux. Used to list community server details and quick connect to preferred servers by staging mods and concatenating launch options automatically. [Documentation](https://aclist.github.io/dzgui/dzgui.html)
This overcomes certain limitations in the Linux client and helps prepare the game to launch by providing features like:
- Search for and display global and LAN servers via an interactive table
- Supports official, third-party, and modded DayZ servers
- Automatically find and prepare mods being requested by servers
- Quick-connect to favorite/recent servers
- Manage and delete local mods
- And more
## Design philosophy
DZGUI follows a specific set of guidelines, enumerated below:
- Provide a free and open-source tool under GPL
- Do not use undocumented, third-party servers to aggregate data; no central "DZGUI" server
- All connections go to Steam and DayZ servers directly; the tool should function in perpetuity without intermediary endpoints
- Target Linux desktop and Steam deck specifically; not a cross-platform tool
## Setup and usage
Please refer to the documentation for installation and setup instructions:
- [GitHub](https://aclist.github.io/dzgui/index.html)
- [Codeberg (Mirror)](https://aclist.codeberg.page)
![A screenshot of DZGUI](/dzgui/data/images/example.png)
## Attribution
Geolocation records from [DB-IP](https://db-ip.com) under [CC 4.0 license](https://creativecommons.org/licenses/by/4.0/)
Executable versions of DZGUI published as release binaries ship with various runtime dependencies and the Python interpreter built in.
Users wishing to review the licenses to these components can inspect the `LICENSE` file located in the release tarball.
## Disclaimer
DZGUI is beta-quality software and is provided as-is.
![Alt text](/images/example.png)
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# Changelog
## [Unreleased]
- Clean up logging
- Custom query API
- Standardize dialogs
- Query and connect by IP/port
## [2.6.0-rc.5] 2022-09-03
### Fixed
- Make variable local
## [2.6.0-rc.4] 2022-09-03
### Fixed
- Use alternate API for direct IP queries
## [2.6.0-rc.3] 2022-09-03
### Changed
- Revert to legacy API method
## [2.6.0-rc.2] 2022-08-31
### Added
- Validate Steam API key
## [2.6.0-rc.1] 2022-08-16
### Added
- Connect to server by IP
## [2.5.0-rc.2] 2022-08-14
### Fixed
- Hotfix for server list responses with no next page cursor breaking table
## [2.5.0-rc.1] 2022-08-14
### Changed
- More performant path discovery, skip extraneous prompts
## [2.4.2-rc.5] 2022-08-13
### Fixed
- Cleaned typos and removed debug code
## [2.4.2-rc.4] 2022-08-13
### Fixed
- Clean up legacy symlinks
## [2.4.2-rc.3] 2022-08-13
### Fixed
- Alternate symlink method to prevent collisions in IDs
## [2.4.2-rc.2] 2022-08-10
### Fixed
- Pass correct query ports to modlist function
## [2.4.2-rc.1] 2022-08-10
### Fixed
- Page though API results to list >10 servers
## [2.4.1-testing] 2022-08-09
### Fixed
- Hotfix for progress bar breaking table when >9 servers in list
## [2.4.0-rc.10 - 2.4.0-rc.14] 2022-08-05
### Fixed
- Miscellaneous backend changes to test deployment of shortcuts to Steam Deck
## [2.4.0-rc.9] 2022-08-05
### Added
- Steam Deck artwork
## [2.4.0-rc.8] 2022-08-04
### Fixed
- Prevent word splitting of CPU result
- Correct path for writing .desktop files
## [2.4.0-rc.7] 2022-08-04
### Fixed
- Prevent user from entering invalid entries on first-time setup
- Prompt to re-run first-time setup if config is malformed
- Better handling of field output from table
### Added
- Prototype .desktop file for Steam Deck
- Generate bug report logs summarizing local settings
### Dropped
- Deprecated functions
## [2.4.0-rc.5] 2022-07-31
### Changed
- Drop download prompt for branch toggle
## [2.4.0-rc.4] 2022-07-31
### Fixed
- Source seen_news and debug values when writing new config file
## [2.4.0-rc.3] 2022-07-31
### Fixed
- Populate branch value correctly when staging config file
## [2.4.0-rc.2] 2022-07-31
### Fixed
- Enforce download when switching branches
## [2.4.0-rc.1] 2022-07-24
### Added
- Dependency check for Steam
- Delete server from list
- News backend for critical updates
- Prompt to permanently update sysctl map count
- Clean up stale symlinks if mods were deleted
- Backported DZTUI mod listing method (includes symlinks)
- Backported DZTUI method of encoding symlinks when handling large number of mods
- Write dry-run launch options to file when in debug mode
### Fixed
- Prevent garbage in dependency check messages
- Send browser to background when opening links
### Changed
- Couple connect to fav and normal connect to same query function for maintainability
- Revert to old issues page index
- Hide header on unneeded pages
- Better detection of Steam Deck
## [2.3.0] 2022-07-18
### Added
- Numbered mod links in browser
- Admonition to upgrade versions for bug fixes
- Toggle branch between stable/testing
### Fixed
- Hotfix for fav server select on main menu
## [2.2.1] 2022-07-17
### Fixed
- Hotfix for upstream API returning malformed modlists
- Handle servers with no mods
- Fix dialog window depending on browser exit
- Remove stray newlines in config file
## [2.2.0] 2022-06-22
### Added
- Toggle debug mode in-app
## [2.1.0] 2022-06-19
### Changed
- Updated link to new documentation
## [2.0.3] 2022-06-17
### Fixed
- Safer expansion of originating script path
## [2.0.2] 2022-06-16
### Fixed
- Remove enforced runtime check of workshop path
## [2.0.2] 2022-06-16
### Fixed
- Expansion of Steam path prefix when default path was found
## [2.0.1] 2022-06-16
### Fixed
- Regenerate mod links file in browser when clicking dialog
- Reset whitelist when canceling one-shot (fav) mode
## [2.0.0] 2022-06-15
### Added
- Attempt to find DayZ path and write to config on first launch
- Merge existing config values into new config format when upgrading version
- Dynamically detect Steam Deck and set launch parameters
- Add "gametime" column to server list
- One-shot mode to open mod links in browser if using desktop
- Add favorite server from main menu
- Update favorite server changes in real time
- Add link to help pages from main menu
- Add link to changelog from main menu
### Changed
- Don't require duplication of fav server in whitelist
- More permissive truncation of long server names (50 char limit)
- Render mod list as a scrollable menu
- Reword errors for greater verbosity
- Initial support of granular error handling for API response codes
- Move extended path variables out of user config
### Fixed
- Check if mod dir is sane before listing mods
- Prevent favorite server launch if none set
- Reset server list to entire whitelist if canceling out of fav connect
- Do not load table on empty API response and warn user
- Suppress stderr cruft in logs and use logger instead
## [1.2.1] 2022-06-12
### Fixed
- Print the entire changelog
- Add confirmation dialog before run
## [1.2.0] 2022-06-12
### Changed
- Mod validation process now uses faster, single-pass API query
- Improved logger output when setting fav server
### Added
- In-app changelog
## [1.1.2] 2022-06-08
### Fixed
- Fix array used for mod concatenation; fetch post-sanitized list of mods
## [1.1.1] 2022-06-05
### Fixed
- Stricter regex to parse upstream version number
## [1.1.0] 2022-06-05
### Added
- Main menu: fav server label on header
- Main menu: add servers by ID directly into config file
- Main menu: link to report a bug
- Main menu: quick connect to fav server
- Connect: mod compatibility check
- Connect: mod download prompt
- Connect: mod auto symlinks
- New version download prompt
- Additional visualization of progress/menus
### Fixed
- Menu recursion when navigating backwards
### Changed
- Reduced ping timeout interval
+427
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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
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The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
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A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
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distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
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An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
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extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
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menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
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A "Standard Interface" means an interface that either is an official
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is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
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Component, and (b) serves only to enable use of the work with that
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implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
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The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
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rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
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You may convey verbatim copies of the Program's source code as you
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used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
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(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
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further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
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available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
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"Installation Information" for a User Product means any methods,
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modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
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fixed term (regardless of how the transaction is characterized), the
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by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
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protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
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d) Limiting the use for publicity purposes of names of licensors or
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it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
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of that license document, provided that the further restriction does
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If you add terms to a covered work in accord with this section, you
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Additional terms, permissive or non-permissive, may be stated in the
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the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
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this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
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This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
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worldwide, non-exclusive, no-charge, royalty-free, irrevocable
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where such license applies only to those patent claims licensable
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Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
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4. Redistribution. You may reproduce and distribute copies of the
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modifications, and in Source or Object form, provided that You
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(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
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do not modify the License. You may add Your own attribution
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may provide additional or different license terms and conditions
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the conditions stated in this License.
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any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
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agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
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of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
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appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
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incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
-29
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BSD 3-Clause License
Copyright (c) 2009, Jay Loden, Dave Daeschler, Giampaolo Rodola
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of the psutil authors nor the names of its contributors
may be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-21
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MIT License
Copyright (c) 2020 Gabriel Huber
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-175
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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
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"Licensor" shall mean the copyright owner or entity authorized by
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outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
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"Work" shall mean the work of authorship, whether in Source or
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copyright notice that is included in or attached to the work
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3. Grant of Patent License. Subject to the terms and conditions of
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worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
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Contribution(s) alone or by combination of their Contribution(s)
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institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
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within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
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You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
-19
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Copyright (c) 2015 Rossen Georgiev <rossen@rgp.io>
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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Submitting a ticket
==========================
Tickets are tracked at the `DZGUI issue tracker <https://github.com/aclist/dztui/issues>`_.
You will need to `register for a GitHub account <https://github.com/signup>`_ in order to submit one.
If have checked the :doc:`kb` and `closed issues <https://github.com/aclist/dztui/issues?q=is%3Aissue+is%3Aclosed>`_ area and did not find a solution, three ticket types are provided for your
convenience:
- **Bug report**: for unexpected, breaking behavior in the application
- **Feature request**: to propose new functionality
- **Troubleshooting**: if all else fails, you can request help here
Reports by example
--------------------------
Below are some examples of how to format a constructive report that will ensure your problem can be resolved in a timely fashion.
A non-actionable report
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Subject: add button
hi, you must add a button to show how long I have to wait to join a full server, the app is useless without this...do your job, guys!!! ;-)
This report exhibits a number of problems:
- Vague title and summary: in addition to being unclear, this will slow down filing the incoming report.
- Problem space is poorly defined: it is not clear where the issue lies, where the feature is supposed to be implemented, nor why.
- Lack of context: the feature may already exist, but there is not enough information to go on. Alternatively, the feature may be technically impossible to implement, but there is not enough
information to go on.
- Incorrect report type: this is a feature request filed as a bug report.
- Unprofessional tone: the message is disrespectful towards project members and inserts the user's subjective opinion.
An actionable report
^^^^^^^^^^^^^^^^^^^^^^^^^^^
Subject: Version 5.5.0-beta.2 crashes when selecting multiple table rows via Ctrl-click
This occurs specifically on version 5.5.0-beta.2 if the setting ALLOW_MULTI is set to ON. I was able to reproduce it using the following steps:
Distribution: Fedora
- Ensure that ALLOW_MULTI is set to ON
- Open the application and immediately navigate to the Server Browser
- Uses the Ctrl-click binding to select multiple rows in the table
- After >1 row is selected, the application crashes to the desktop with the following traceback (see attached dump)
Thanks for looking into this.
This report is actionable because it is objective, specific, and detailed:
- The subject is clearly defined: specific details ensure it will be filed in a timely manner.
- Scope is explicit: the specific version, settings, and conditions under which the problem occur were given.
- Ample context: the user gave steps to reproduce the problem and clarified each one.
- Courteous tone: the user interacted with project members in a professional manner.
- Supporting information: the user provided a crash dump to expedite resolution of the issue.
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# Configuration file for the Sphinx documentation builder.
#
# For the full list of built-in configuration values, see the documentation:
# https://www.sphinx-doc.org/en/master/usage/configuration.html
# -- Project information -----------------------------------------------------
# https://www.sphinx-doc.org/en/master/usage/configuration.html#project-information
project = 'DZGUI'
author = 'aclist'
# -- General configuration ---------------------------------------------------
# https://www.sphinx-doc.org/en/master/usage/configuration.html#general-configuration
extensions = []
templates_path = ['_templates']
exclude_patterns = []
# -- Options for HTML output -------------------------------------------------
# https://www.sphinx-doc.org/en/master/usage/configuration.html#options-for-html-output
#html_theme = 'alabaster'
extensions = [
'sphinx_rtd_theme',
'sphinx_copybutton',
"sphinx.ext.autosectionlabel",
"sphinx.ext.githubpages"
]
html_theme = "sphinx_rtd_theme"
#html_static_path = ['_static']
html_show_sphinx = False
html_show_copyright = False
html_show_sourcelink = False
today_fmt = "%Y-%m-%d"
release = "6.x.x - 7.x.x"
version = "6.x.x - 7.x.x"
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Developers
===========
This project is open source under the GPLv3 license. You can find the source code on
`GitHub <https://github.com/aclist/dztui>`_. If you wish to contribute to
development, you will find further help in the
`CONTRIBUTING.md <https://github.com/aclist/dztui/blob/main/CONTRIBUTING.md>`_
file.
All contributors are expected to act in accordance with the project's
`code of conduct <https://github.com/aclist/dztui/blob/main/CODE_OF_CONDUCT.md>`_,
and follow the project's standards and guidelines.
To install DZGUI and related dependencies for linting, testing, and version control,
invoke the command ``uv pip install .[dev]``.
After this process, install the applicable pre-commit hooks by invoking the command ``pre-commit install``.
These pre-commit hooks enforce code checks that prevent making commits unless the relevant tests pass.
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Installation (DZGUI 6 legacy)
==================
Basic runtime dependencies
---------------------------------
If not already installed, the below can be found in your system’s package manager.
If any dependencies are missing when the application starts, it will warn you, so you need not take any preemptive measures here.
- curl
- jq
- steam
- wmctrl or xdotool
- zenity
.. note::
All dependencies are installed out of the box on Steam Deck.
UI dependencies (Python and PyGObject)
---------------------------------------
.. important::
As of version 6.0.0, you must have a valid Python 3.13 and matching PyGObject environment.
Depending on your distribution, this may require additional manual intervention.
Arch Linux (vanilla variants)
^^^^^^^^^^^^^^^^^^^^^^
You will need the ``python3.13`` package, if it is not already installed.
Install the following build dependencies:
.. code:: console
sudo pacman -S cmake gcc pkgconf python-cairo
.. include:: venv.rst
CachyOS (Arch)
^^^^^^^^^^^^^^^^^^^^^^^
Refer to the build instructions for Arch Linux first.
The ``python3.13`` package is not available on CachyOS, so it is recommended to
use ``uv`` to manage Python versions.
.. code:: console
sudo pacman -S uv
.. include:: venv.rst
Manjaro 26 (Arch)
^^^^^^^^^^^^^^^^^^^^^^^
If Python 3.13 is not already available out of the box, refer to the build instructions for :ref:`Arch Linux (vanilla variants)`.
Debian 13 variants
^^^^^^^^^^^^^^^^^^^^^^^
Python 3.13 and PyGObject are available out of the box. No additional steps are necessary.
You can proceed to the :ref:`Installscript`.
Fedora 43 variants
^^^^^^^^^^^^^^^^^^^^^^^
Fedora 43 ships with a newer version of Python (3.14), so you must set up Python 3.13 in its own
virtual environment (venv) to prevent it from conflicting with the system package.
Install the following build dependencies:
.. code:: console
sudo dnf install cairo cairo-devel cairo-gobject-devel gcc python3.13 python3.13-devel
.. include:: venv.rst
Ubuntu 24 variants
^^^^^^^^^^^^^^^^^^^^^^
Ubuntu ships with an older version of Python (3.12). You must install additional dependencies.
Add the PPA below to add Python 3.13 to your sources:
.. code:: console
sudo add-apt-repository ppa:deadsnakes/ppa
Install the following build dependencies:
.. code:: console
sudo apt install python3.13 python3.13-venv python3.13-dev build-essential python3-gi-cairo pkg-config libgirepository-2.0-dev libcairo2-dev
.. include:: venv.rst
Installscript
-----------------------
Invoke the command below from a terminal. This script fetches the main DZGUI script from the repository,
makes it executable, and launches DZGUI's first-time setup. After running this installscript, you will
have the file ``dzgui.sh`` wherever you invoked the command.
.. code:: console
curl -s "https://codeberg.org/aclist/dztui/raw/branch/dzgui/install.sh" | bash
nixOS installation
----------------------
Two packages are independently maintained by other contributors. Each takes a slightly different approach.
nixOS packages are standalone and do not require cloning the git repository.
- https://github.com/lelgenio/dzgui-nix
- https://github.com/jiriks74/dzgui.flake
Next steps
---------------
Proceed to the :doc:`setup` section for setup instructions.
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Installation (DZGUI 7 beta)
==================
In order to make the first-time setup experience easier for end-users, DZGUI 7 no longer requires
the tool to be installed from source code into a working Python environment. All necessary dependencies and the
runtime environment are built-in.
Turnkey installer
------------------------
- Visit the project's `Releases page <https://github.com/aclist/dztui/releases/latest>`_.
- Extract the DZGUI tarball from the top of the **Assets** list.
- From a terminal, run the command ``./dzgui`` or double click on the extracted file in
a file explorer.
- Once the setup wizard opens, follow the steps at the bottom of this page.
UI dependencies (Python and PyGObject)
---------------------------------------
On most major distributions, GObject introspection libraries should be available by default.
If you receive an error about a missing ``libgirepository-2.0`` dependency, install it via your system's package manager.
On Debian-based distributions (Ubuntu, etc.), this package is not explicitly installed on the system.
You can install it via the following set of commands:
.. code:: console
sudo apt update
sudo apt install libgirepository-2.0-0
Next steps
---------------
Proceed to the :doc:`setup` section for setup instructions.
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.. DZGUI documentation master file, created by
sphinx-quickstart on Thu Dec 12 13:12:14 2024.
You can adapt this file completely to your liking, but it should at least
contain the root `toctree` directive.
DZGUI documentation (|release|)
=================================
Last update: |today|
What this is
----------------
A DayZ server browser/mod manager for Linux. Used to list official and community server details and quick connect to preferred servers by staging mods and concatenating launch options automatically.
Source code:
- `GitHub <https://www.github.com/aclist/dztui>`_
- `Codeberg (mirror) <https://codeberg.org/aclist/dztui>`_
Installation
-------------
- Step 1: :doc:`installation`
- Step 2: :doc:`setup`
Usage
------
See: :doc:`usage`.
Uninstallation
---------------
See: :doc:`uninstallation`.
Troubleshooting
----------------
See: :doc:`kb` or :ref:`Submitting a ticket`.
.. toctree::
:maxdepth: 3
:hidden:
self
.. toctree::
:caption: Setup
:maxdepth: 3
:hidden:
installation
setup
usage
uninstallation
.. toctree::
:caption: Advanced usage
:maxdepth: 3
:hidden:
steam
locale
.. toctree::
:caption: Help
:maxdepth: 3
:hidden:
kb
bugs
development
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Installation
==================
As of this writing, you have a choice of two DZGUI versions:
- DZGUI 6: Legacy stable version, more complicated to install
- DZGUI 7: Unstable beta version, much easier to install
DZGUI 6
--------------------
This version is no longer receiving feature updates, but will receive security updates until it is replaced by DZGUI 7.
DZGUI 6 must be installed from the source code and has many more package dependencies and prerequisites for it to function correctly.
If you are looking for a one-click, self-contained installer, use :ref:`DZGUI 7` instead.
To install **DZGUI 6**, visit :doc:`dzgui6`.
DZGUI 7
--------------------
This version is currently in beta testing and has all of the features found in DZGUI 6, but may be unstable.
DZGUI 7 has an all-in-one installer and setup wizard, and many new features not found in DZGUI 6.
However, this codebase is newer and is provided as a pre-release beta candidate.
If you want the simplest installer and don't mind experiencing the occasional bug, use this version.
To install **DZGUI 7**, visit :doc:`dzgui7`.
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Knowledge Base
==================
.. _DZG-001:
DZG-001: Timeouts occur while trying to query a specific server
------------------------------------------------------------------------------------
The leading cause of specific servers periodically timing out is local network configuration.
Many third-party DayZ servers use a server rental/hosting provider with DDoS protection.
This can cause responses from servers to originate from a server other than the one originally queried.
Consumer-grade routers are likely to drop this traffic as invalid due to how they handle NAT (network address translation).
By contrast, wireless routers and enterprise-grade routers may be less likely to have this issue.
If you find that a specific server is unresponsive for you when it shouldn't be, add a port forwarding rule to your router's settings for
the server's query port.
In addition, a uniform packet size is expected. If your router's MTU setting differs from the default of 1,500,
it could lead to incoming responses being discarded (see warning below).
.. important::
Ensure that MTU (maximum tranmission unit) on your network is set to the standard size of 1,500 bytes.
If your network preferences or router have "jumbo" frames enabled, packets may be dropped, causing server queries to time out.
.. _DZG-002:
DZG-002: Some servers appear locked in the official DayZ client, and are unreachable in DZGUI
-----------------------------------------------------------------------------------------------
This is a variant of :ref:`DZG-001`.
.. _DZG-003:
DZG-003: On Steam Deck, DayZ becomes unresponsive/sluggish over time
---------------------------------------------------------------------------------------------
When DayZ is open for 1+ hours, a gradual loss in performance and FPS may occur on the Steam Deck.
A solution that seems to work for most users is to install `Cryo Utilities <https://github.com/CryoByte33/steam-deck-utilities>`_, a third-party performance management application.
.. _DZG-004:
DZG-004: On Steam Deck, some mods in the Workshop show a black screen when DZGUI attempts to open them
---------------------------------------------------------------------------------------------------------
This is a bug in the Steam client that is being tracked at Valve's Steam for Linux issue tracker here: https://github.com/ValveSoftware/steam-for-linux/issues/9598.
To resolve this issue, manually intervene in the Steam client by selecting a different context (e.g., Store, Library), waiting for it to load, then navigating back to the Workshop context. This should
clear the blockage and allow the contents to render.
.. _DZG-005:
DZG-005: Rendering problems with objects in the Winter Chernarus v2 mod
--------------------------------------------------------------------------
This mod has LOD (level of detail) bugs that may cause objects near the player, such as leaves, to render incorrectly, or cause distant trees to pop in abruptly. This is an acknowledged issue with the mod itself, not with DayZ or DZGUI.
There is no user-side fix for this issue; it is a problem solely on the mod side.
.. _DZG-006:
DZG-006: After moving DayZ to another drive, DZGUI fails to locate it on initial setup
----------------------------------------------------------------------------------------
If you recently moved the location of DayZ using Steam's internal dialogs, it may take some time for this information to update internally on Steam's side.
Steam stores the location of installed games in a unified file, and DZGUI checks this file during initial setup to determine where Steam claims DayZ is installed.
If you recently moved DayZ to a different drive or partition but did not restart Steam, this information may be out of date, causing Steam to report the wrong location.
Try restarting the Steam client and starting the DZGUI initial setup again.
.. _DZG-007:
DZG-007: Why do I need a Steam Web API key? Is it safe?
----------------------------------------------------------
In order to provide a server browser showing a searchable list of all available servers, DZGUI utilizes the Steam Web API.
Actual connections and queries to individual servers are performed directly between the computer and the DayZ server.
DZGUI gets its server information directly from the most authoritative source: Steam. It does this by letting the user be solely in control of their own API key and the application in an authenticated way. Users explicitly get permission to use a Web API key instead of scraping DayZ server info from third-party sites.
Everything that happens between DZGUI and the Steam Web API endpoint takes place solely on the user's computer, using a GET request (fetch server list), and no information gets sent back to the developer. DZGUI does not scrape third party DayZ APIs without permission.
There is some misconception that a Steam Web API key could be used to gain information about a user's account or control their account. Not only is this not possible, but the Web API key is used solely by the user on their own computer and is protected by Steam Guard.
A Steam Web API key is the most strict way of getting authentic, reliable, and consistent server information in a zero-trust model.
You are responsible for the creation, storage, management, and revocation of your Web API key.
DZG-008: Periodically getting dropped from servers while connected
-------------------------------------------------------------------
In some cases, DayZ opens a large number of connections while connected to servers.
If your network does not have enough headroom or has settings departing from defaults, this may lead to getting dropped from servers,
unresponsiveness, or a timeout.
If you are on Wi-Fi, try switching to a wired connection and see if the problem resolves itself. Consumer Wi-Fi routers
tend to have less headroom for simultaneous connections than their wired counterparts.
DZG-009: Floating dialogs appear maximized on tiling window managers
-------------------------------------------------------------------
The main DZGUI window and its child dialogs are expected to be rendered as floating by your window manager.
DZGUI sends window manager hints to this effect, but tiling window managers designed to bisect the screen into quadrants (e.g., i3 window manager)
may try to always launch applications in fullscreen.
To resolve this, set specific exclusions or window hints in your WM's configuration file.
For example, for i3, add the following to your `XDG_CONFIG_HOME/i3/config` file (defaults to `$HOME/.config/i3/config`):
.. code:: console
for_window [instance="DZGUI"] floating enable, move position center
for_window [instance="DZGUI - Dialog"] floating enable, move position center
-12
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Locale support
==================
For internationalization purposes, DZGUI will inherit the default locale setting on the system when displaying numbers.
This is used for thousands separators in long numbers and decimal separators in fractional numbers.
If you wish to use a specific regional numbering preference while retaining a different base system language (e.g., English language with German-style numbering), pass the desired locale as a variable before launching DZGUI:
``LC_ALL=de_DE.UTF-8 ./dzgui``
If you intend to use this frequently, you could wrap the above in a script or alias.
-43
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Setup
=========
DayZ license
-----------------
Prepare a Steam account with a DayZ license (i.e., own the game). From Steam's right-click menu for the game options, under ``Compatibility``, enable a Proton version ≥ ``6.8`` (or use Proton
Experimental for the latest version).
As of this writing, any recent version of Proton should work, and it is encouraged to use the most recent one.
API keys
-------------
You will need at a minimum a :ref:`Steam Web API key<steam_api>` in order to browse the server index.
.. _steam_api:
Steam Web API key
^^^^^^^^^^^^^^^^^^
**This step is required**.
Register for a `Steam Web API key <https://steamcommunity.com/dev/apikey>`_ (free) using your Steam account. You will be asked for a unique URL for your app when registering.
Since this key is for a personal use application and does not actually call back anywhere, set a generic local identifier here like "127.0.0.1" or some other name that is meaningful to you.
Once configured, you can insert this key in the app when launching it for the first time.
.. note::
If you are confused about this requirement, please refer to DZGUI Knowledge Base article :ref:`DZG-007<DZG-007>` for additional information.
Battlemetrics API key
^^^^^^^^^^^^^^^^^^^^^^
.. warning::
This feature is no longer supported in DZGUI. Battlemetrics has switched to a paid service.
Battlemetrics queries are expected to fail in DZGUI 6. In DZGUI 7, this feature has been removed entirely.
Next steps
--------------
Proceed to the next section for usage instructions.
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Steam integration
====================
.. note::
In :doc:`DZGUI 7 <dzgui7>`, Steam shortcut creation and cover art setup are handled automatically during setup. You can skip this step unless you are using DZGUI 6.
DZGUI can be added to Steam as a "non-Steam game" in order to facilitate integration with Steam Deck or desktop environments.
First, launch Steam in the **Large** (default) view.
.. attention::
Steam Deck users: Gaming Mode has limited support for configuration of custom games. You will need to switch to **Desktop Mode** in order to add a non-Steam game.
.. figure:: images/01.png
:scale: 70%
:alt: Adding a non-Steam game
Select **Add a Game** > **Add a Non-Steam Game** from the bottom left corner of the Steam client.
Navigate to ``$HOME/.local/share/applications`` and select ``dzgui.desktop``.
Select **Add Selected Programs** to add a shortcut to DZGUI.
Artwork
^^^^^^^^^^
DZGUI ships with custom artwork that provides various cover/splash images to allow it to integrate with the rest of your games library.
.. figure:: images/02.png
:scale: 70%
:alt: Adding a non-Steam game
From the main library view, navigate to the app’s details page and right-click the blank image header at the top.
.. figure:: images/03.png
:scale: 70%
:alt: Adding a non-Steam game
Select **Set Custom Background**
Select to display **All Files** from the **File type** dropdown
Navigate to ``$HOME/.local/share/dzgui`` and select ``hero.png``.
.. figure:: images/04.png
:scale: 70%
:alt: Adding a non-Steam game
Next, right-click the image background and select **Set Custom Logo**.
Navigate to ``$HOME/.local/share/dzgui`` and select ``logo.png``.
.. figure:: images/05.png
:scale: 70%
:alt: Adding a non-Steam game
Notice that this removes the redundant app name that occluded the image, as seen above.
.. figure:: images/06.png
:scale: 70%
:alt: Adding a non-Steam game
Next, navigate to your Library index (looks like a bookshelf of cover art) and find the DZGUI app.
Right-click its cover and select **Manage** > **Set custom artwork**.
Navigate to ``$HOME/.local/share/dzgui`` and select ``grid.png``.
.. figure:: images/07.png
:scale: 70%
:alt: Adding a non-Steam game
The final result will create box art looking like the above.
.. figure:: images/08.png
:scale: 100%
:alt: Adding a non-Steam game
Next, right-click the DZGUI entry in your Library and select **Properties** to open the properties dialog. Next to the **Shortcut** field, you will see a small square box which represents the game’s
icon. Click this to open a file explorer, navigate to ``$HOME/.local/share/dzgui``, and select ``icon.png``. This will add a small icon to the list view.
Finally, after you launch DZGUI for the first time, you should quit the application and return to the Library view. Select the **Recent Games** dropdown on the right-hand side.
Steam shows a collection of box art based on categories like "Play Next", "Recent Games", etc. Look for a **downward-pointing caret icon** and click it, then select the **Recent Games** category.
.. figure:: images/09.png
:scale: 100%
:alt: Adding a non-Steam game
If DZGUI was the last item played, it will be shown with a landscape, rather than portrait, orientation cover, which is initially blank.
To customize this cover, right click it and select **Manage** > **Set custom artwork**, navigate to ``$HOME/.local/share/dzgui``, then select ``hero.png``.
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Uninstallation
==================
To uninstall DZGUI and its associated files, invoke ``./dzgui.sh`` with the ``-u`` or ``--uninstall`` flag.
Follow the prompts to choose from:
- **Full uninstall** -- removes the application and all user-defined configuration files
- **Partial uninstall** -- removes the application, but keeps user-defined configuration files
.. tip::
If you intend to reinstall DZGUI again, keeping your configuration files is recommended.
-25
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Usage
=========
It is always advised to have Steam running in the background. DZGUI is meant to run "on top of" Steam.
DZGUI can be launched in one of three ways.
From a terminal
------------------
Invoke the command ``./dzgui.sh`` from wherever you downloaded the DZGUI script to.
Launching from a terminal may give more verbose information in the event of a crash, and can be a good way of troubleshooting problems.
From the shortcut shipped with the application
--------------------------------------------------
On most distributions, if you are using a desktop environment based on the Freedesktop specification, shortcuts will be installed for you.
- One shortcut is located under the ``Games`` category of your system’s applications list/start menu.
- The other is accessed via the ``DZGUI`` desktop icon (Steam Deck only)
From Steam
--------------
See :doc:`steam`.
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After satisfying the dependencies above, create a virtual environment (venv) and install PyGObject:
If you have ``uv`` as your Python version manager, invoke the following:
.. code:: console
uv venv --python 3.13 $HOME/.virtualenvs/dzgui
source $HOME/.virtualenvs/dzgui/bin/activate
uv pip install PyGObject
If you installed the ``python3.13`` package directly instead of ``uv``, use the below:
.. code:: console
python3.13 -m venv $HOME/.virtualenvs/dzgui
source $HOME/.virtualenvs/dzgui/bin/activate
pip install PyGObject
You can now proceed to the :ref:`Installscript`.
After installation, refer to the additional remarks below.
.. important::
Since PyGObject is localized to a venv, it is advisable to create a wrapper script to ensure
the venv is activated on subsequent invocations of DZGUI.
.. code:: console
#!/usr/bin/env bash
source $HOME/.virtualenvs/dzgui/bin/activate
<insert your path to dzgui.sh>
Make sure to update the placeholder path on the last line. For example, if you ran the
installscript from your home directory, the wrapper script would look like:
.. code:: console
#!/usr/bin/env bash
source $HOME/.virtualenvs/dzgui/bin/activate
$HOME/dzgui.sh
Save this wrapper script in a location of your choice, e.g., ``mywrapper.sh`` and set the
executable bit: ``chmod +x mywrapper.sh`` This script will be your entrypoint for
future invocations of DZGUI, so you should launch it, not ``dzgui.sh``
-20
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@@ -1,20 +0,0 @@
# Minimal makefile for Sphinx documentation
#
# You can set these variables from the command line, and also
# from the environment for the first two.
SPHINXOPTS ?=
SPHINXBUILD ?= sphinx-build
SOURCEDIR = source
BUILDDIR = build
# Put it first so that "make" without argument is like "make help".
help:
@$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
.PHONY: help Makefile
# Catch-all target: route all unknown targets to Sphinx using the new
# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
%: Makefile
@$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O) -a
-22
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@@ -1,22 +0,0 @@
## Dependencies:
```
pip install -r requirements.txt
```
## Setup:
1. Modify `source/conf.py`.
2. Add .rst pages to `source` tree.
## Build
```
$ mkdir build
$ sphinx-build -M html source build -a
```
## Publish
Export contents of `build/html` to host.
N.B. For GitHub, touch `.nojekyll` file on the root of the branch.
-35
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@ECHO OFF
pushd %~dp0
REM Command file for Sphinx documentation
if "%SPHINXBUILD%" == "" (
set SPHINXBUILD=sphinx-build
)
set SOURCEDIR=source
set BUILDDIR=build
%SPHINXBUILD% >NUL 2>NUL
if errorlevel 9009 (
echo.
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
echo.installed, then set the SPHINXBUILD environment variable to point
echo.to the full path of the 'sphinx-build' executable. Alternatively you
echo.may add the Sphinx directory to PATH.
echo.
echo.If you don't have Sphinx installed, grab it from
echo.https://www.sphinx-doc.org/
exit /b 1
)
if "%1" == "" goto help
%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
goto end
:help
%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
:end
popd
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sphinx-rtd-theme
sphinx-copybutton
+291
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@@ -0,0 +1,291 @@
= DZGUI documentation
DayZ community server graphical launcher for Linux | Last updated: 2022-08-05
:nofooter:
:toc: left
:stylesheet: custom.css
== What this is
A GUI version of https://github.com/aclist/dztui[DZTUI] for Linux. Used to list community server details and quick connect to preferred servers by staging mods and concatenating launch options automatically.
DZGUI contains some expanded functionality that will eventually be backported to DZTUI. It is intended to be more of a user-friendly, turnkey solution for graphical desktop environments, and could also be used on the Steam Deck or similar devices.
== Setup
=== Dependencies
If not already installed, the below can be found in your system's package manager.
- `curl`
- `jq`
- `zenity`
- `steam`
=== Preparation
. Download DZGUI and make it executable:
**Automatic method (skip to 3 below when complete)**
```
curl -s "https://raw.githubusercontent.com/aclist/dztui/testing/install.sh" | bash
```
**Manual method**
```
chmod +x dzgui.sh
```
[start=2]
. Update the `vm.max_map_count` value (see https://www.protondb.com/app/221100)
Ephemeral method:
```
sudo sysctl -w vm.max_map_count=1048576
```
Persistent method:
```
echo 'vm.max_map_count=1048576' | sudo tee /etc/sysctl.d/dayz.conf
```
[NOTE]
If it detects an incorrect map count value, DZGUI will prompt you to permanently update the map count value when starting up.
[start=3]
. Steam account with DayZ license
. Enable a Proton version ≥ `6.8` (or use Experimental) in the **Compatibility** field of the game's right-click options.
=== API key & server IDs
1. Register for an API key at https://www.battlemetrics.com/account/register?after=%2Fdevelopers[BattleMetrics] (free)
2. From the **Personal Access Tokens** area, Select **New Token**
3. Give the token any name in the field at the top
4. Leave all options **unchecked** and scroll to the bottom, select **Create Token**
5. Copy the access token for later use (see below). This is the unique token you will use to query servers.
6. Use the https://www.battlemetrics.com/servers/dayz[DayZ server browser] to find servers of interest (proximity, player count, rules, etc.)
7. Each server has a unique ID. This is the string of numbers at the end of the URL. Copy these IDs. For example, in the URL https://www.battlemetrics.com/servers/dayz/8039514, the ID is `8039514`.
[NOTE]
You will be prompted to enter these IDs when starting the app, so you could refer to them in another window while you complete setup. More IDs can be added later.
=== First-time launch
1. DZGUI can be launched one of two ways.
**From the terminal:**
```
./dzgui.sh
```
Launching from the terminal gives more verbose information, and can be a good way of troubleshooting problems.
**From the shortcut shipped with the application:**
*If using a desktop environment based on the Freedesktop specification
- Located under the "Games" category of your system's applications list.
- Via the DZGUI desktop shortcut (Steam Deck only)
[start=2]
2. Follow the menu prompts given by the app. You will be asked to provide:
- API key (see above)
- Player name (a generic handle, required by some servers)
- At least one server ID
DZGUI will then attempt to locate your default Steam installation and DayZ path. If it detects multiple paths, you will be given a list to choose from.
[NOTE]
If the path was not detected correctly, you can manually edit the config file at `$HOME/.config/dztui/dztuirc`.
=== Steam integration & artwork
DZGUI can be added to Steam as a "non-Steam game" in order to facilitate integration with Steam Deck or desktop environments.
1. Launch Steam in the "Large" view.
[NOTE]
Steam Deck: you must switch to "Desktop Mode" and launch Steam from the desktop.
[start=2]
2. Select **Add a Game** > **Add a Non-Steam Game** from the lower left-hand corner.
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/01.png[01,500]
[start=3]
3. Navigate to `$HOME/.local/share/applications/` and select `dzgui.desktop`
4. Select **Add Selected Programs**.
The application also ships with Steam cover artwork. It is located under:
```
$HOME/.local/share/dzgui
```
The artwork consists of four parts:
1. Grid: a vertical "box art" grid used on library pages
2. Hero: a large horizontal banner used on the app's details page
3. Logo: a transparent icon used to remove Steam's default app text
4. dzgui: used by freedesktop shortcut to generate a desktop icon; not intended for the user
Updating the artwork:
1. Navigate to the app's details page and right-click the blank image header at the top.
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/03.png[03,700]
[start=2]
2. Select **Set Custom Background**
3. Select to display All Files from the File type dropdown
4. Navigate to the artwork path described above and select `hero.png`.
5. Next, right-click the image background and select **Set Custom Logo**.
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/04.png[04,700]
[start=5]
5. Navigate to the same path and select `logo.png`. Notice that this removes the redundant app name that occluded the image.
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/05.png[05,700]
[start=6]
6. Next, navigate to your Library index (looks like a bookshelf of cover art) and find the DZGUI app.
[start=7]
7. Right-click its cover and select **Manage** > **Set custom artwork**.
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/06.png[06,700]
[start=8]
8. Navigate to the same path and select `grid.png`. The final result:
image::https://github.com/aclist/dztui/raw/testing/images/tutorial/07.png[07,700]
=== Updating the app
If DZGUI detects a new upstream version, it will prompt you to download it automatically. It backs up the original version before fetching the new one, then updates your config file with your existing values. Once finished, it will ask you to relaunch the app.
If you decline to upgrade to the new version, DZGUI will continue to the main menu with the current version.
[NOTE]
New versions may include changes to bugs that could prevent you from playing on certain servers. Upgrading is always advised.
If you experience a problem or need to restore the prior version of DZGUI and/or your configs, it is enough to simply replace the new version with the old one and relaunch the app. The files can be found at:
Script:
```
<path to script><script name>.old
```
E.g., if DZGUI is named `dzgui`, in the path `$HOME/bin`, it will be located at
```
$HOME/bin/dzgui.old
```
If launching DZGUI via its system shortcut, the backup file (similarly for log files) will be located under:
```
$HOME/.local/share/dzgui
```
Backup config files:
```
$HOME/.config/dztui/dztuirc.old
```
== Usage
Select <<Launch server list>> to fetch details for the server IDs you provided. Select the server you wish to connect to and click OK.
DZGUI will check the server's modset against your local mods. If you are missing any, it will prompt you to download them through the Steam Workshop and open a window in the background in the system browser.
Open each link and click Subscribe to schedule these for download.
[NOTE]
You must be logged into Steam for mod change to take effect. It can take some time for the subscribed mods to download and update. You can continue clicking Next to regenerate the list, or wait for all of them to complete.
Once all of the mods are downloaded and staged, DZGUI will notify you that it is ready to connect. The app hands the launch parameters to Steam and exits.
== Menu options
==== Launch server list
Fetches detailed server information on the list of servers saved in the config file. This is the main place you interact with DZGUI when choosing a server from your list. These details are:
- **Server**: name of the server, truncated to 50 chars
- **IP/port**: IP address and port in the format `ip:port`
- **Players**: online players, in the format `current/max`
- **Gametime**: in-game time on the 24-hour clock
- **Status**: whether the server is online or not
- **ID**: numerical ID from BattleMetrics, used as a reference when troubleshooting or sharing servers
- **Ping**: round-trip response time from the server
==== Quick connect to favorite server
Bypasses the server list and quick-connects to a single favorite server specified in advance using the <<Add favorite server>> option.
==== Add server by ID
Prompts you to add servers to the config file by ID. An indefinite number of servers can be added. These will be listed when using the <<Launch server list>> option.
==== Add favorite server
Prompts you to add/change a favorite server to the config file by ID. The name of the server will be updated in the header of the app. This server is used when selecting the <<Quick connect to favorite server>> option. If a favorite server is already enabled, this option switches to "Change favorite server."
==== Delete server
Prints a list of human-readable servers currently saved, and lets you delete them by selecting one from the list.
==== List installed mods
Prints a scrollable dialog containing all locally-installed mods and their corresponding symlinks IDs.
==== Toggle debug mode
Toggles debug mode, which is used to perform dry-runs and output what parameters would have been used to connect to a server. Enabling debug mode also exposes the <<Debug options>> menu, which contains some settings for advanced use.
==== Report bug
Using the system browser, opens the project's GitHub issues page to submit a report.
==== Help file
Using the system browser, opens this document.
==== View changelog
Prints the entire changelog up to the current version (and unreleased changes) in-app.
==== Debug options
If enabled, this menu contains a sub-menu with various advanced features, enumerated below.
===== Toggle branch
Used to toggle the branch to fetch DZGUI from between `stable` and `testing`. The app ships with the stable branch enabled, with the testing branch being used to elaborate various experimental features.
== Config file key/value pairs
Under normal usage, these values are populated and toggled automatically in-app. This config file is partially compatible DZTUI.
[%autowidth]
|===
|key|value
|`api_key`|the API key generated at BattleMetrics. See <<Setup>>
|`whitelist`|comma-separated list of server IDs from BattleMetrics; integer-values only
|`fav`|server to display in the `Fav` field and to quick-connect to (must be one only); integer-values only
|`name`|an arbitrary "handle" name used to identify the player on a server (required by some servers)
|`debug`|by default, set to 0; set to `1` to print launch options that would have been run, instead of actually connecting (used for troubleshooting and submitting bug reports)
|`branch`|by default, set to `stable`; set to `testing` to fetch the testing branch
|`seen_news`|stores a hash of the news item last seen by the client. This is used to suppress news messages until a new one is posted.
|===
== Troubleshooting/FAQ
.Mods take a long time to synchronize when subscribing from Workshop
Steam schedules the downloads in the background and processes them as they are subscribed to. This process is not instantaneous and can take some time. Check the **Downloads** pane of Steam to see live progress.
.Game does not launch through Steam
Check the logs emitted by Steam in the terminal, or in `<steam path>/error.log`.
.Game launches, but throws a "mod missing/check PBO file" error when connecting
You are missing mods or mods did not download correctly. Re-run the app to verify and link missing mods.
.Game and server launches, but when joining the game world, an error occurs
A mod is corrupted or the issue lies with the server. Replace the mods in question and reconnect.
== Testers wanted
If any of the below apply to you, your https://github.com/aclist/dztui/issues[reports] are encouraged:
- Using a high resolution (4K) monitor
- Own a Steam Deck
- Seeking DZTUI functionality in DZGUI, or vice versa
- Playing on a server with an enormous amount of mods
- Playing on a server with non-English mod names (?)
Executable
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import logging
import re
from collections.abc import Iterator
from pathlib import Path
from typing import Any
from warnings import deprecated
from dzgui.const.constants import APP_NAME
logger = logging.getLogger(APP_NAME)
class ACF:
def __init__(self, file: Path) -> None:
super().__init__()
self.dict: dict[str, Any]
self.load(file)
def as_dict(self) -> dict[str, Any]:
return self.dict
def load(self, file: Path) -> None:
delimiter = r"\t\t"
lines = []
# TODO: illegal file handling
with open(file, "r", encoding="utf-8") as f:
for line in f:
line = line.strip()
if not line:
continue
els = re.split(delimiter, line, maxsplit=1)
lines.append(els)
self.dict = self.parse(iter(lines))
@classmethod
def enquote(cls, s: str) -> str:
return f'"{s}"'
@classmethod
def dequote(cls, s: str) -> str:
return s.rstrip('"').lstrip('"')
def parse(self, lines: Iterator[list[str]]) -> dict[str, str]:
acf: dict[str, Any] = {}
try:
while True:
line = next(lines)
if len(line) == 1:
key = line[0]
if key == "{":
continue
return acf
elif key == "}":
return acf
else:
key = self.dequote(key)
acf[key] = self.parse(lines)
elif len(line) == 2:
k, v = line
k = self.dequote(k)
v = self.dequote(v)
try:
n = list(acf.keys())[-1]
acf[n][k] = v
except Exception:
acf[k] = v
except StopIteration:
return acf
def get_allows_downloads(self) -> int | None:
try:
# TODO: consider coercing strs to ints on initial import
flag = int(self.dict["AppState"]["AllowOtherDownloadsWhileRunning"])
return flag
except Exception as e:
logger.critical(e)
return None
@deprecated(
"Serializing workshop files is no longer supported, use dzgui.api.steam.unsubscribe"
)
class WorkshopACF(ACF):
def __init__(self, file: Path) -> None:
super().__init__(file)
def unpack(self, d: dict, lines: list[Any] = []) -> str:
t1 = "AppWorkshop"
t2 = ("WorkshopItemsInstalled", "WorkshopItemDetails")
for k, v in d.items():
if type(v) is dict:
if k in t1:
self.indent = 0
elif k in t2:
self.indent = 1
else:
self.indent = 2
pref = "\t" * self.indent
lines.append(pref + self.enquote(k))
lines.append(pref + "{")
self.unpack(v, lines)
lines.append(pref + "}")
else:
pref = "\t" * (self.indent + 1)
lines.append(pref + self.enquote(k) + "\t\t" + self.enquote(v))
s = ""
for line in lines:
s += line + "\n"
return s
def to_file(self, file: Path) -> None:
s = self.unpack(self.dict)
file.write_text(s)
def delete(self, modid: int) -> None:
del self.dict["AppWorkshop"]["WorkshopItemsInstalled"][modid]
del self.dict["AppWorkshop"]["WorkshopItemDetails"][modid]
-223
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@@ -1,223 +0,0 @@
import hashlib
import logging
import re
from concurrent.futures import wait
from concurrent.futures import ThreadPoolExecutor
from dataclasses import dataclass
from pathlib import Path
from dzgui.api.steam import get_app_path
from dzgui.api.servers import get_rules, fqip_to_record
from dzgui.const.constants import (
APP_NAME,
APPID_DAYZ,
DAYZ_COMMUNITY_ROOT,
WORKSHOP_PATH,
)
from dzgui.config.query import lookup
from dzgui.const.enum import Preferences
from typing import Any
logger = logging.getLogger(APP_NAME)
@dataclass
class ModMeta:
protocol: str
published_id: str
name: str
timestamp: str
def get_local_mod_ids(steam_path: Path) -> list[int]:
workshop_path = get_local_mod_path(steam_path)
mods = get_local_mods(workshop_path)
return [int(mod.name) for mod in mods]
def get_local_mod_path(steam_path: Path) -> Path:
p = get_app_path(steam_path, APPID_DAYZ)
workshop_path = p / WORKSHOP_PATH
return workshop_path
def get_local_mods(workshop_path: Path) -> list[Path]:
mods = [file for file in workshop_path.iterdir() if file.is_dir()]
return mods
def is_mission(path: Path) -> bool:
# TODO: parse integrity of other files
parent = path.parent.name
if parent != DAYZ_COMMUNITY_ROOT:
return False
file = path / "init.c"
return file.exists()
def tokenize(mod: Path) -> dict[str, Any] | None:
file = mod.joinpath("meta.cpp")
delimiter = r"\s*=\s*"
modmeta = {}
try:
with open(file, "r", encoding="utf-8") as f:
for line in f:
line = line.strip().rstrip(";")
if not line:
continue
els = re.split(delimiter, line, maxsplit=1)
if len(els) == 2:
key, value = els
modmeta[key.strip()] = value.strip('"')
return modmeta
except Exception as e:
logger.critical(e)
return None
def get_mod_size(path: Path) -> float:
s = 0
for f in path.rglob("*"):
s += f.stat().st_size
size = round(s / (1024**2), 3)
return size
def get_custom_mods(path: Path) -> list[Any]:
# TODO: rename this function for clarity ("get local vs. get custom")
mods = get_local_mods(path)
# TODO: error handling
return parse_mods(mods, use_custom=True)
def parse_mods(mods: list[Path], use_custom: bool = False) -> list[Any]:
clean = []
for mod in mods:
mod_dir = mod.name
symlink = _hash(mod_dir, use_custom)
meta = tokenize(mod)
if meta is None:
continue
size = get_mod_size(mod)
# NOTE: final col is cell renderer highlight toggle
clean.append([meta["name"], symlink, mod_dir, size, False])
clean.sort(key=lambda row: str(row[0]).casefold())
return clean
def get_delimited_mods(steam_path: Path) -> list[Any]:
workshop_path = get_local_mod_path(steam_path)
mods = get_local_mods(workshop_path)
return parse_mods(mods)
def get_missing_mods(local: list, remote: list) -> list:
return [mod for mod in remote if mod not in local]
def _hash(uid: str, use_custom: bool = False) -> str:
md5 = hashlib.md5()
md5.update(uid.encode("ascii"))
prefix = "@C" if use_custom else "@"
return prefix + md5.hexdigest()[:8]
def remove_stale_signatures(
config: Path, versions: Path, ids: list[int] | None = None
) -> None:
if versions.is_file() is False:
logger.warning("Creating new version signatures file")
versions.touch()
return
path = lookup(config, Preferences.DEFAULT)
steam_path = Path(path)
if ids is None:
local_ids = get_local_mod_ids(steam_path)
with open(versions, "r") as f:
lines = f.readlines()
if ids is None:
lines = [line for line in lines if int(line.split(",")[0]) in local_ids]
else:
lines = [line for line in lines if int(line.split(",")[0]) not in ids]
with open(versions, "w") as f:
for line in lines:
f.write(line)
def find_stale_mods(config: Path) -> list[int]:
def push_record(rec: str) -> list:
record = fqip_to_record(rec)
if record is None:
return []
try:
mods = get_rules(record)
except Exception:
return []
return [mod.workshop_id for mod in mods]
steam = lookup(config, Preferences.DEFAULT)
steam_path = Path(steam)
local = get_local_mod_ids(steam_path)
records = lookup(config, Preferences.IP_LIST)
remote_mods = []
with ThreadPoolExecutor() as executor:
futures = [executor.submit(push_record, record) for record in records]
wait(futures)
for future in futures:
res = future.result()
remote_mods.extend(res)
unique_mods = set(remote_mods)
stale = [mod for mod in local if mod not in unique_mods]
return stale
def get_mod_dir_size(path: Path) -> int:
"""
This is not a guarantee of parity, as user may adjusted contents of local mods,
so upstream epoch time is still used
"""
size = 0
for i in Path(path).iterdir():
if i.is_file():
size += i.stat().st_size
elif i.is_dir():
size += get_mod_dir_size(i)
return size
def version_file_to_dict(file: Path) -> dict[str, str]:
versions = file.read_text().splitlines()
d: dict[str, str] = {}
for version in versions:
line = version.split(",")
mod = line[0]
stamp = line[1]
d[mod] = stamp
return d
def update_signatures(
mods: list[tuple[str, str, int, int]], version_file: Path
) -> None:
d = version_file_to_dict(version_file)
for _title, mod, stamp, size in mods:
d[mod] = str(stamp)
versions: list[str] = []
for k, v in d.items():
row = ",".join([k, v])
versions.append(row)
with open(version_file, "w") as f:
for version in versions:
f.write(f"{version}\n")
-425
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@@ -1,425 +0,0 @@
import struct
from dataclasses import dataclass
from enum import Enum
from pathlib import Path
from typing import BinaryIO, Self, Union
from dzgui.const.constants import (
APPID_DAYZ,
APPID_DAYZ_EXP,
APPNAME_DAYZ,
APPNAME_DAYZ_EXP,
DAYZ_BINARY,
)
from dzgui.api.steam import get_app_path
# https://learn.microsoft.com/en-us/windows/win32/debug/pe-format
endian = "<"
IMAGE_DIRECTORY_ENTRY = 2
VERSION_RESOURCE = 16
RESOURCE_NODE = ".rsrc"
PE32_x86 = "0x10b"
PE32_x64 = "0x20b"
VS_VERSION_INFO_MAGIC = "0xfeef04bd0000"
VS_VERSION_INFO_ID = "VS_VERSION_INFO"
class VersionMatch(Enum):
LOCAL_OLDER = 1
LOCAL_NEWER = 2
SAME_VERSION = 3
class u8(int):
fmt = "B"
class u16(int):
fmt = "H"
class u32(int):
fmt = "L"
class u64(int):
fmt = "Q"
class i8(int):
fmt = "b"
class i16(int):
fmt = "h"
class i32(int):
fmt = "l"
class i64(int):
fmt = "q"
class PackedData:
@classmethod
def unpack(cls, data: BinaryIO) -> Self:
r = []
for key, value in cls.__annotations__.items():
if value is str:
f = data.read(8).rstrip(b"\x00\x00").decode()
else:
fmt = endian + (value.fmt)
size = struct.calcsize(fmt)
f = struct.unpack(fmt, data.read(size))[0]
r.append(f)
return cls(*r)
@dataclass(slots=True, frozen=True)
class COFF_FILE_HDR(PackedData):
machine_type: u16
number_of_sections: u16
timestamp: u32
pointer_to_symbol_table: u32
number_of_symbols: u32
size_of_optional_header: u16
characteristics: u16
@dataclass(slots=True, frozen=True)
class OPTIONAL_HDR_X86(PackedData):
magic: u16
major_linker_ver: u8
minor_linker_ver: u8
size_of_code: u32
size_of_initialized_data: u32
size_of_uninitialized_data: u32
address_of_entry_point: u32
base_of_code: u32
base_of_data: u32
@dataclass(slots=True, frozen=True)
class OPTIONAL_HDR_X64(PackedData):
magic: u16
major_linker_ver: u8
minor_linker_ver: u8
size_of_code: u32
size_of_initialized_data: u32
size_of_uninitialized_data: u32
address_of_entry_point: u32
base_of_code: u32
@dataclass(slots=True, frozen=True)
class OPTIONAL_HDR_WIN_X86(PackedData):
image_base: u32
section_alignment: u32
file_alignment: u32
major_operating_system_version: u16
minor_operating_system_version: u16
major_image_version: u16
minor_image_version: u16
major_subsystem_version: u16
minor_subsystem_version: u16
win32_version_value: u32
size_of_image: u32
size_of_headers: u32
checksum: u32
subsystem: u16
dll_characteristics: u16
size_of_stack_reserve: u32
size_of_stack_commit: u32
size_of_heap_reserve: u32
size_of_heap_commit: u32
loader_flags: u32
number_of_rva_and_sizes: u32
@dataclass(slots=True, frozen=True)
class OPTIONAL_HDR_WIN_X64(PackedData):
image_base: u64
section_alignment: u32
file_alignment: u32
major_operating_system_version: u16
minor_operating_system_version: u16
major_image_version: u16
minor_image_version: u16
major_subsystem_version: u16
minor_subsystem_version: u16
win32_version_value: u32
size_of_image: u32
size_of_headers: u32
checksum: u32
subsystem: u16
dll_characteristics: u16
size_of_stack_reserve: u64
size_of_stack_commit: u64
size_of_heap_reserve: u64
size_of_heap_commit: u64
loader_flags: u32
number_of_rva_and_sizes: u32
@dataclass(slots=True, frozen=True)
class DATA_DIR(PackedData):
virtual_address: u32
size: u32
@dataclass(slots=True, frozen=True)
class SECTION_HDR(PackedData):
name: str
virtual_size: u32
virtual_address: u32
size_of_raw_data: u32
pointer_to_raw_data: u32
pointer_to_relocations: u32
pointer_to_line_numbers: u32
number_of_relocations: u16
number_of_line_numbers: u16
characteristics: u32
@dataclass(slots=True, frozen=True)
class RESOURCE_DIRECTORY_TABLE(PackedData):
characteristics: u32
timestamp: u32
major_version: u16
minor_version: u16
number_of_name_entries: u16
number_of_id_entries: u16
@dataclass(slots=True, frozen=True)
class RESOURCE_DIRECTORY_ENTRY(PackedData):
"""
This field is either a string identifying a data leaf
(if the high bit is set) or an ID to another nested directory
(if the high bit is clear). The outermost level is always a
directory. If it is a name, the lower 31 bits are the offset from the
beginning of the resource section's raw data to the name
(the name consists of 16 bits length and trailing wide characters,
in Unicode, not 0-terminated).
"""
name_or_id: u32
data_or_subdir: u32
@dataclass(slots=True, frozen=True)
class RESOURCE_DATA_ENTRY(PackedData):
data_rva: u32
size: u32
codepage: u32
reserved: u32
@dataclass(slots=True, frozen=True)
class VS_VERSION_INFO_HDR(PackedData):
size: u16
value_length: u16
value_type: u16
@dataclass(slots=True, frozen=True)
class DayZVersion:
major: int
minor: int
patch: int
@dataclass(slots=True, frozen=True)
class FileVersion:
major: int
minor: int
build: int
revision: str
@dataclass(slots=True, frozen=True)
class Result:
local: Union[str, None]
remote: str
build: str
path: Union[Path, None]
match: VersionMatch
error: Union[Exception, None]
class PeFileError(Exception):
"""Expected contents missing from headers or resource nodes"""
pass
def parse_version_number(data: BinaryIO) -> FileVersion:
# https://learn.microsoft.com/en-us/windows/win32/api/verrsrc/ns-verrsrc-vs_fixedfileinfo
"""
Note: structure differs from standard VS_FIXEDFILEINFO
Major: lower 16 bits of first DWORD
Minor: upper 16 bits of first DWORD
Build: lower 16 bits of third DWORD
Revision: upper 16 bits of second DWORD, zero-padded
Lower 16 bits of revision DWORD appear unused.
"""
major_minor = struct.unpack("<I", data.read(4))[0]
revision_pair = struct.unpack("<I", data.read(4))[0]
build_dword = struct.unpack("<I", data.read(4))[0]
major = major_minor & 0xFFFF
minor = (major_minor >> 16) & 0xFFFF
build = build_dword & 0xFFFF
revision = (revision_pair >> 16) & 0xFFFF
revision = f"{revision:03d}"
return FileVersion(major, minor, build, revision)
def seek_to_hex(address: str, data: BinaryIO) -> None:
data.seek(int(address, base=16))
def seek_to_pe_stub(data: BinaryIO) -> None:
MAGIC = "0x3c"
seek_to_hex(MAGIC, data)
e_lfanew = hex(struct.unpack("<h", data.read(2))[0])
seek_to_hex(e_lfanew, data)
pe_stub = data.read(4).rstrip(b"\x00\x00\x00\x00").decode()
if pe_stub != "PE":
raise PeFileError("missing PE header data")
def get_dayz_version(file: Path) -> DayZVersion:
try:
version = get_version(file)
except Exception as e:
# TODO: log the exception
raise e
patch = str(version.build) + str(version.revision)
dz_vers = DayZVersion(version.major, version.minor, int(patch))
return dz_vers
def dayz_version_to_str(v: DayZVersion) -> str:
return ".".join(el for el in list(map(str, [v.major, v.minor, v.patch])))
# return ".".join(str(el) for el in [v.major, v.minor, v.patch])
def dayz_version_from_str(v: str) -> DayZVersion:
vers = v.split(".")
assert len(vers) == 3
return DayZVersion(*[int(el) for el in vers])
def get_version(file: Path) -> FileVersion:
with open(file, "rb") as f:
seek_to_pe_stub(f)
COFF = COFF_FILE_HDR.unpack(f)
pos = f.tell()
blob = f.read()
magic = hex(struct.unpack("<H", (blob[0:2]))[0])
f.seek(pos)
OBJW: OPTIONAL_HDR_WIN_X86 | OPTIONAL_HDR_WIN_X64
if magic == PE32_x86:
OPTIONAL_HDR_X86.unpack(f)
OBJW = OPTIONAL_HDR_WIN_X86.unpack(f)
else:
OPTIONAL_HDR_X64.unpack(f)
OBJW = OPTIONAL_HDR_WIN_X64.unpack(f)
if OBJW.number_of_rva_and_sizes < 1:
raise PeFileError("no data resource directory")
data_dirs = []
for rva in range(OBJW.number_of_rva_and_sizes):
data_dir = DATA_DIR.unpack(f)
data_dirs.append(data_dir)
res_dir = data_dirs[IMAGE_DIRECTORY_ENTRY]
dir_va = res_dir.virtual_address
for section in range(COFF.number_of_sections):
hdr = SECTION_HDR.unpack(f)
if hdr.name == RESOURCE_NODE:
va = hdr.virtual_address
ptr = hdr.pointer_to_raw_data
offset = dir_va - va + ptr
seek_to_hex(hex(offset), f)
break
if hdr.name != RESOURCE_NODE:
raise PeFileError("no root resource node found")
table = RESOURCE_DIRECTORY_TABLE.unpack(f)
total = table.number_of_name_entries + table.number_of_id_entries
for _iter in range(total):
entry = RESOURCE_DIRECTORY_ENTRY.unpack(f)
if entry.name_or_id == VERSION_RESOURCE:
while entry.data_or_subdir & (1 << 31):
shift = entry.data_or_subdir & ~(1 << 31)
seek_to_hex(hex(offset + shift), f)
table = RESOURCE_DIRECTORY_TABLE.unpack(f)
total = table.number_of_name_entries + table.number_of_id_entries
for _iter in range(total):
entry = RESOURCE_DIRECTORY_ENTRY.unpack(f)
break
if entry.name_or_id > VERSION_RESOURCE:
raise PeFileError("no version info node found")
seek_to_hex(hex(offset + entry.data_or_subdir), f)
data = RESOURCE_DATA_ENTRY.unpack(f)
# https://stackoverflow.com/questions/2170843/va-virtual-address-rva-relative-virtual-address
offset = data.data_rva - hdr.virtual_address + hdr.pointer_to_raw_data
seek_to_hex(hex(offset), f)
VS_VERSION_INFO_HDR.unpack(f)
# https://learn.microsoft.com/en-us/windows/win32/menurc/vs-versioninfo
byte_len = len(VS_VERSION_INFO_ID.encode("utf-16le"))
label = f.read(byte_len).decode("utf-16le")
if label != VS_VERSION_INFO_ID:
raise PeFileError(f"header identifier != '{VS_VERSION_INFO_ID}'")
f.read(32 - byte_len)
identifier = hex(struct.unpack("<Q", f.read(8))[0])
if identifier != VS_VERSION_INFO_MAGIC:
raise PeFileError(
f"{VS_VERSION_INFO_ID} address != '{VS_VERSION_INFO_MAGIC}'"
)
try:
version = parse_version_number(f)
except Exception as e:
raise PeFileError(e)
return version
def get_nested_app_path(steam_path: Path, appid: int) -> Path:
return get_pefile_path(steam_path, appid).parent
def get_pefile_path(steam_path: Path, appid: int) -> Path:
identifier = {APPID_DAYZ: APPNAME_DAYZ, APPID_DAYZ_EXP: APPNAME_DAYZ_EXP}
name = identifier[appid]
binary = DAYZ_BINARY
app_path = get_app_path(steam_path, appid)
pe_path = app_path / f"steamapps/common/{name}/{binary}"
return pe_path
def get_pretty_version(steam_path: Path, appid: int) -> str | None:
try:
pe_file_path = get_pefile_path(steam_path, appid)
vers = get_dayz_version(pe_file_path)
dayz_version = dayz_version_to_str(vers)
return dayz_version
except Exception:
return None
-48
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@@ -1,48 +0,0 @@
import logging
import requests
from typing import Union, TYPE_CHECKING
from dzgui.const.constants import APPID_DAYZ, APP_NAME, REQUEST_TIMEOUT
from dzgui.const import endpoints
logger = logging.getLogger(APP_NAME)
if TYPE_CHECKING:
from requests import Response
def test_steam_api(key: str) -> bool:
appid = APPID_DAYZ
payload: dict[str, Union[int, str]] = {
"filter": r"\appid" + rf"\{appid}",
"limit": 10,
"key": key,
}
try:
res = requests.get(
endpoints.STEAM_SERVERS, params=payload, timeout=REQUEST_TIMEOUT
)
return is_remote_up(res)
except Exception as e:
logger.critical(e)
# TODO: pass exception text into dialog
return False
# TODO: consolidate is_remote_up and exception logic into one function
def test_ipdb() -> bool:
try:
res = requests.get(endpoints.DB_IP, timeout=REQUEST_TIMEOUT)
return is_remote_up(res)
except Exception as e:
logger.critical(e)
return False
def is_remote_up(res: "Response") -> bool:
if res.status_code == 200:
return True
else:
return False
-521
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@@ -1,521 +0,0 @@
import ipaddress
import logging
import math
import os
import re
import requests
import socket
import subprocess
import threading
from dataclasses import dataclass
from typing import Any, Optional, TYPE_CHECKING, Union
from dzgui.const.constants import APP_NAME, REQUEST_TIMEOUT
from dzgui.const.endpoints import STEAM_SERVERS
from dzgui.util.format import format_exception
from dzgui.util import strings
import a2s
import dayzquery
if TYPE_CHECKING:
from a2s import SourceInfo
from dayzquery import DayzMod
logger = logging.getLogger(APP_NAME)
# TODO: confirm that patches from testing are incorporated here
# particularly around malformed values in JSON response. check commit log
params = [
r"\nor\1\map\chernarusplus\nor\1\map\sakhal\nor\1\map\enoch\empty\1\nor\1\map\namalsk", # noqa
r"\map\namalsk\empty\1",
r"\map\namalsk\noplayers\1",
r"\map\chernarusplus\empty\1",
r"\map\chernarusplus\noplayers\1",
r"\map\sakhal\empty\1",
r"\map\sakhal\noplayers\1",
r"\map\enoch\empty\1",
r"\map\enoch\noplayers\1",
]
class InvalidIpError(Exception):
pass
@dataclass(slots=True, frozen=True)
class Res:
status: int
parsed: bool
json: Union[dict[str, Any], None]
@dataclass(slots=True, frozen=True)
class Details:
data: list[list[str]]
name: str
description: str
gametime: str
day_accel: float
night_accel: float
@dataclass(slots=True, frozen=True)
class Record:
ip: str
gameport: int
qport: int
class A2SInfo:
def __init__(self, record: Record, info: a2s.SourceInfo | None) -> None:
self.record = record
self.info = info
def get_record(self) -> Record:
return self.record
def get_info(self) -> a2s.SourceInfo | None:
return self.info
def as_row(self) -> dict[str, Any]:
if self.info is None:
raise AttributeError("No record to convert")
ip = self.record.ip
qport = self.record.qport
try:
return source_info_to_dict(ip, qport, self.info)
except Exception as e:
logger.warning(e)
raise e
def is_modded(self) -> bool:
if self.info is None:
raise ValueError("Cannot call this method on Nonetype")
try:
kw = self.info.keywords.split(",")
state = True if "mod" in kw else False
return state
except Exception as e:
logger.warning(e)
raise e
def get_netmask() -> str:
hostname = os.uname()[1]
i = socket.gethostbyname(f"{hostname}.local")
netmask = i.rsplit(".", 1)[0]
return netmask
# TODO: rename
def test_ip(suffix: int, port: int, event: threading.Event) -> dict | None:
if event.is_set():
return None
netmask = get_netmask()
hostname = f"{netmask}.{str(suffix)}"
ping = ["ping", "-c1", "-i", "0.1", "-w", "1"]
output = subprocess.run(ping + [hostname], capture_output=True)
if output.returncode == 0:
return query_direct(hostname, port)
return None
def sanitize(name: str) -> str:
"""
Strips extraneous padding and spammy junk chars in server names
"""
name = re.sub(r"\r", r"", name)
name = re.sub(r"\n", r"", name)
name = re.sub(r"\x01", r"", name)
name = re.sub(r"\ufeff", r"", name)
name = re.sub(r"(^!\s*)", r"-", name)
name = re.sub(r"(^-\s*)", r"", name)
name = re.sub(r"(^-)", r"", name)
name = re.sub(r"(^\s*)", r"", name)
name = re.sub(r"\t", "", name)
return name
def parse_json(json: list) -> list:
"""
Server metadata is underspecified and server operators
tend to insert random garbage in the headers. In case
sanitization failed, discard malformed rows rather than
aborting outright.
"""
rows = []
for row in json:
try:
name = sanitize(row["name"])
if name == "":
continue
except KeyError:
continue
malformed = False
for key in [
"map",
"gametype",
"players",
"max_players",
"addr",
"gameport",
]:
try:
row[key]
except KeyError:
malformed = True
break
if malformed is True:
continue
try:
r = row["gametype"].split(",")
except KeyError:
continue
if "no3rd" in r:
view = strings.filter_1pp
else:
view = strings.filter_3pp
if "external" in r:
provider = strings.filter_unofficial
else:
provider = strings.filter_official
if "mod" in r:
modded = True
else:
modded = False
try:
r = row["gametype"].split("lqs")
queue = r[1].split(",")[0]
if int(queue) > 255:
continue
except IndexError:
queue = 0
try:
test_time = re.search(r"[0-9]{2}:[0-9]{2}", row["gametype"])
if test_time:
time = test_time.group(0)
else:
time = strings.unknown
except AttributeError:
time = strings.unknown
try:
ip = row["addr"].split(":")[0] + ":" + str(row["gameport"])
qport = row["addr"].split(":")[1]
except IndexError:
continue
try:
ping = row["ping"]
except KeyError:
ping = 9999
mapname = row["map"].lower()
players = row["players"]
max_players = row["max_players"]
raw = (
name,
mapname,
view,
time,
int(players),
int(max_players),
int(queue),
ip,
int(qport),
ping,
provider,
modded,
)
rows.append(raw)
return rows
def source_info_to_dict(ip: str, qport: int, info: "SourceInfo") -> dict[str, Any]:
try:
name = info.server_name
mapname = info.map_name
address = ip + ":" + str(qport)
gameport = str(info.port)
players = info.player_count
max_players = info.max_players
keywords = info.keywords
try:
ping = info.ping
ping = math.floor(info.ping * 1000)
except AttributeError:
ping = 9999
res = {}
res["name"] = name
res["map"] = mapname
res["gametype"] = keywords
res["players"] = players
res["max_players"] = max_players
res["addr"] = address
res["gameport"] = gameport
res["ping"] = ping
return res
except Exception as e:
msg = format_exception(e)
msg += f" ({ip}:{qport})"
logger.critical(msg)
raise e
def query_direct(ip: str, qport: int, timeout: float = 3.0) -> dict[str, Any] | None:
try:
info = a2s.info((ip, qport), timeout)
return source_info_to_dict(ip, qport, info)
except Exception as e:
logger.debug(e)
return None
def get_details(record: Record) -> Details | None:
ip = record.ip
qport = record.qport
default_str = strings.none_provided
try:
info = a2s.info((ip, qport))
rules = dayzquery.dayz_rules((ip, qport))
keywords = info.keywords.split(",")
except Exception as e:
logger.critical(e)
return None
battleye = strings.disabled
if "battleye" in keywords:
battleye = strings.enabled
name = info.server_name
day_accel = 1.0
night_accel = 1.0
gametime = "00:00"
for keyword in keywords:
if "etm" in keyword:
day_accel = float(keyword.lstrip("etm"))
day_accel = float(f"{day_accel:g}")
if "entm" in keyword:
night_accel = float(keyword.lstrip("entm"))
night_accel = float(f"{night_accel:g}")
time_reg = r"^(0[0-9]|1[0-9]|2[0-3]):([0-5][0-9]$)"
if re.match(time_reg, keyword):
gametime = keyword
try:
password = info.password_protected
if password is False:
password = strings.disabled
else:
password = strings.enabled
except AttributeError:
password = "-"
try:
vac = info.vac_enabled
if vac is False:
vac = strings.disabled
else:
vac = strings.enabled
except AttributeError:
vac = strings.null
try:
version = info.version
except AttributeError:
version = strings.null
try:
dlc = rules.dlc_flags
match dlc:
case 0:
dlc = strings.dlc_none
case 2:
dlc = strings.dlc_frostline
case 4:
dlc = strings.dlc_badlands
case _:
dlc = strings.unspecified
except AttributeError:
dlc = strings.unspecified
try:
platform = rules.platform
if platform == "win":
platform = strings.windows
if platform == "?":
platform = strings.linux
except AttributeError:
platform = strings.unspecified
try:
description = rules.description.strip()
if description == "":
description = default_str
except AttributeError:
description = default_str
rows = [
["Battleye", battleye],
["Daytime acceleration", f"{day_accel}x"],
["DLC", dlc],
["Night-time acceleration", f"{night_accel}x"],
["Password", password],
["Platform", platform],
["Valve Anti-Cheat", vac],
["Version", version],
]
return Details(rows, name, description, gametime, day_accel, night_accel)
def ping(ip: str, qport: int) -> int:
try:
res = query_direct(ip, qport, 0.5)
if res is None:
return 9999
else:
return int(res["ping"])
except Exception:
return 9999
def query_api(key: str, appid: int, param: str) -> Res:
LIMIT = 10000
payload: dict[str, Union[int, str]] = {
"filter": r"\appid" + rf"\{appid}" + param,
"limit": LIMIT,
"key": key,
}
try:
"""
NOTE: the global default timeout is None;
using a low timeout (~5s) sometimes fails
"""
res = requests.get(STEAM_SERVERS, params=payload, timeout=REQUEST_TIMEOUT)
res.raise_for_status()
parsed = True
status = 200
json = res.json()
except Exception:
parsed = False
json = None
status = 403
finally:
return Res(status, parsed, json)
def validate_ip(addr: str) -> Record:
fields = addr.split(":")
if len(fields) != 2:
raise InvalidIpError("Address must be formatted as IP:Queryport")
ip = fields[0]
port = fields[1]
try:
int(port)
except ValueError:
raise InvalidIpError(f"'{port}' is not a valid port")
if int(port) > 65535 or int(port) < 0:
raise InvalidIpError(f"'{port}' is not a valid port")
try:
ipaddress.ip_address(ip)
except ValueError:
raise InvalidIpError(f"'{ip}' is not a valid IP")
ip = addr.split(":")[0]
qport = int(addr.split(":")[1])
record = Record(ip, 0, qport)
return record
def get_rules(record: Record) -> list["DayzMod"]:
ip = record.ip
qport = record.qport
mods = dayzquery.dayz_rules((ip, qport)).mods
return [mod for mod in mods]
def query_playercount(record: Record) -> tuple[int, int] | None:
try:
res = query_direct(record.ip, record.qport)
if res is None:
return None
players = int(res["players"])
r = res["gametype"].split("lqs")
try:
queue = int(r[1].split(",")[0])
except IndexError:
queue = 0
return players, queue
except Exception as e:
logger.critical(e)
return None
def query_by_ip(addr: str) -> A2SInfo:
record = short_ip_to_record(addr)
if record is None:
return A2SInfo(Record("0", 0, 0), None)
return query_by_record(record, update_gameport=True)
def query_by_record(record: Record, update_gameport: bool = False) -> A2SInfo:
try:
info = a2s.info((record.ip, record.qport), 3.0)
if update_gameport:
record = Record(record.ip, info.port, record.qport)
return A2SInfo(record, info)
except Exception as e:
logger.warning(e)
return A2SInfo(record, None)
def short_ip_to_record(addr: str) -> Optional[Record]:
r = addr.split(":")
# TODO: raise exceptions instead of Nonetype
if len(r) != 2:
return None
return Record(r[0], 0, int(r[1]))
def fqip_to_record(addr: str) -> Optional[Record]:
r = addr.split(":")
if len(r) != 3:
return None
return Record(r[0], int(r[1]), int(r[2]))
def record_to_fqip(record: Record) -> str:
return f"{record.ip}:{record.gameport}:{record.qport}"
def response_to_fqip(res: dict) -> str:
ip = res["addr"].split(":")[0]
gameport = res["gameport"]
qport = res["addr"].split(":")[1]
return f"{ip}:{gameport}:{qport}"
def response_to_record(res: dict) -> Record:
ip = res["addr"].split(":")[0]
gameport = res["gameport"]
qport = res["addr"].split(":")[1]
return Record(ip, int(gameport), int(qport))
-197
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@@ -1,197 +0,0 @@
import binascii
import ctypes
import logging
import shutil
import vdf # type: ignore
from dataclasses import dataclass
from importlib import resources
from pathlib import Path
from typing import Any
from dzgui.api.steam import find_user_id_32
from dzgui.const.constants import APP_NAME, APP_NAME_LOWER, IMAGES_PATH
from dzgui.util.dirs import copy_dzgui_to_xdg_data
from dzgui.util.strings import unknown
logger = logging.getLogger(APP_NAME)
@dataclass(slots=True, frozen=True)
class ShortcutMetadata:
appname: str
appid: int
exe_path: str
start_dir: str
icon: str
class Shortcuts:
def __init__(self, steam_path: Path) -> None:
self.user_config_path: Path
self.shortcuts_path = self.find_shortcuts_path(steam_path)
self._load_shortcuts(self.shortcuts_path)
@classmethod
def gen_bpid(cls, uid: str) -> int:
u = uid.encode()
encoded = binascii.crc32(u)
return encoded | 0x80000000
@classmethod
def gen_signed_appid(cls, appid: int) -> int:
return ctypes.c_int(appid).value
@classmethod
def gen_exe_uid(cls, appname: str, exe: Path) -> str:
wrapped_exe = f'"{exe}"'
return appname + wrapped_exe
def find_appname_by_unsigned_id(self, appid: int) -> str:
# NOTE: bitmask signed int back to 32-bit CRC
# varying client versions treat case sensitivity differently
try:
for key in self.shortcuts["shortcuts"].keys():
if self.shortcuts["shortcuts"][key]["appid"] & 0xFFFFFFFF == appid:
try:
return str(self.shortcuts["shortcuts"][key]["appname"])
except Exception as e:
logger.debug(e)
try:
return str(self.shortcuts["shortcuts"][key]["AppName"])
except Exception as e:
logger.debug(e)
return unknown
except Exception as e:
logger.debug(e)
return unknown
def get_shortcuts(self) -> Any:
return self.shortcuts
def _load_shortcuts(self, path: Path) -> None:
try:
with open(path, "rb") as f:
shortcuts = vdf.binary_load(f)
self.shortcuts = shortcuts
logger.debug("Loaded shortcuts file")
except Exception as e:
logger.critical(e)
raise e
def find_shortcuts_path(self, steam_path: Path) -> Path:
uid = find_user_id_32(steam_path)
self.user_config_path = steam_path.joinpath(f"userdata/{uid}/config")
return self.user_config_path.joinpath("shortcuts.vdf")
def add_shortcut(
self, appname: str, start_dir: Path, exe_path: Path, icon: Path
) -> None:
uid = self.gen_exe_uid(appname, exe_path)
self.bpid = self.gen_bpid(uid)
self.signed_appid = self.gen_signed_appid(self.bpid)
meta = ShortcutMetadata(
appname, self.signed_appid, str(exe_path), str(start_dir), str(icon)
)
entry = self._create_entry(meta)
self._insert_at_last_index(entry)
def add_grid_images(self, images: Path) -> None:
"""
{BPID}_hero.png: hero (splash)
{BPID}p.ping: portrait boxart in library
{BPID}_logo.png: logo overlay on top of hero
{BPID}.png: legacy Big Picture/landscape image
"""
grid_path = self.user_config_path.joinpath("grid")
for img in ("_hero", "p", "_logo"):
filename = str(self.bpid) + img
dest = grid_path.joinpath(filename).with_suffix(".png")
b = images.joinpath(img).with_suffix(".png").read_bytes()
dest.write_bytes(b)
# NOTE: legacy Big Picture header
b = images.joinpath("_hero.png").read_bytes()
dest = grid_path.joinpath(str(self.bpid)).with_suffix(".png")
dest.write_bytes(b)
def _insert_at_last_index(self, entry: dict[str, Any]) -> None:
try:
last = list(self.shortcuts["shortcuts"].keys())[-1]
n = int(last) + 1
except Exception:
n = 0
self.shortcuts["shortcuts"][str(n)] = entry
@classmethod
def _create_entry(cls, meta: ShortcutMetadata) -> dict[str, Any]:
"""
https://developer.valvesoftware.com/wiki/Add_Non-Steam_Game
https://developer.valvesoftware.com/wiki/Steam_Library_Shortcuts
Key case is not internally consistent and varies between client versions
Most keys use Pascal case, but some do not
appid: signed int CRC
Exe: absolute path to the executable, must be wrapped in literal quotes
StartDir: directory the executable starts in, generally the parent
"""
NEW_ENTRY: dict[str, Any] = {}
NEW_ENTRY["appid"] = meta.appid
NEW_ENTRY["AppName"] = meta.appname
NEW_ENTRY["Exe"] = f'"{meta.exe_path}"'
NEW_ENTRY["StartDir"] = f"{meta.start_dir}"
NEW_ENTRY["icon"] = meta.icon
NEW_ENTRY["ShortcutPath"] = ""
NEW_ENTRY["LaunchOptions"] = ""
NEW_ENTRY["IsHidden"] = 0
NEW_ENTRY["AllowDesktopConfig"] = 1
NEW_ENTRY["AllowOverlay"] = 1
NEW_ENTRY["OpenVR"] = 0
NEW_ENTRY["Devkit"] = 0
NEW_ENTRY["DevkitGameID"] = ""
NEW_ENTRY["DevkitOverrideAppID"] = 0
NEW_ENTRY["LastPlayTime"] = 0
NEW_ENTRY["FlatpakAppID"] = ""
NEW_ENTRY["sortas"] = ""
NEW_ENTRY["tags"] = {}
return NEW_ENTRY
def delete_shortcut(self, start_path: Path) -> None:
shortcuts = self.shortcuts["shortcuts"]
for s in shortcuts:
if shortcuts[s]["StartDir"] == str(start_path):
del shortcuts[s]
break
self.save_shortcuts()
def save_shortcuts(self) -> None:
try:
backup = self.shortcuts_path.with_suffix(".vdf.bak")
shutil.copy(self.shortcuts_path, backup)
with open(self.shortcuts_path, "wb") as f:
vdf.binary_dump(self.shortcuts, f)
except Exception as e:
logger.critical(e)
def add_steam_shortcut(steam_path: Path, exe_path: Path) -> None:
try:
start_dir = exe_path.parent
traversable = resources.files(APP_NAME_LOWER).joinpath(IMAGES_PATH)
images = Path(str(traversable))
icon = images.joinpath("icon.png")
shortcuts = Shortcuts(Path(steam_path))
shortcuts.add_shortcut(APP_NAME, start_dir, exe_path, icon)
shortcuts.save_shortcuts()
shortcuts.add_grid_images(images)
copy_dzgui_to_xdg_data(exe_path)
logger.debug("Finished creating Steam shortcut")
except Exception as e:
logger.critical(e)
-496
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@@ -1,496 +0,0 @@
import logging
import os
import psutil
import re
import requests
import subprocess
import vdf # type: ignore
from pathlib import Path
from requests.exceptions import HTTPError
from typing import Any, Generator, Union
from warnings import deprecated
from dzgui.api.acf import ACF
from dzgui.init.prereqs import has_steam_client
from dzgui.const.constants import (
APPID_DAYZ,
APPID_DAYZ_EXP,
APP_NAME,
DAYZ_BINARY,
DAYZ_LAUNCHER,
DEBIAN_STEAM_PATH,
DEFAULT_STEAM_PATH,
DOWNLOADS_PATH,
FLATPAK_STEAM_PATH,
LIBRARYFOLDERS_PATH,
UBUNTU_STEAM_PATH,
REQUEST_TIMEOUT,
VDF_PATH,
)
from dzgui.const.endpoints import (
APP_DETAILS,
SUB_ENDPOINT,
STEAM_PUBLISHED_FILES,
UNSUB_ENDPOINT,
)
from dzgui.strings import wizard
from dzgui.strings.errors import api_validation_error, workshop_endpoint_error
from dzgui.util.bash import concat_bash_args
logger = logging.getLogger(APP_NAME)
class AppNotInstalledError(Exception):
"""App not present in user's libraryfolders"""
pass
class AppMovedError(Exception):
"""VDF points to a nonexistent location on disk"""
pass
class VDFLoadError(Exception):
"""Malformed VDF or JSON conversion"""
pass
def get_steam_paths() -> list[tuple[Path, str]]:
paths = []
if has_steam_client():
HOME = Path.home()
env = os.environ.get("XDG_DATA_HOME")
if env is not None:
XDG_DATA_HOME = env
else:
XDG_DATA_HOME = DEFAULT_STEAM_PATH
DEFAULT_PATH = HOME.joinpath(XDG_DATA_HOME)
FLATPAK_PATH = HOME.joinpath(FLATPAK_STEAM_PATH)
UBUNTU_PATH = HOME.joinpath(UBUNTU_STEAM_PATH)
DEBIAN_PATH = HOME.joinpath(DEBIAN_STEAM_PATH)
human = {
DEFAULT_PATH: wizard.desc_default_path,
FLATPAK_PATH: wizard.desc_flatpak_path,
UBUNTU_PATH: wizard.desc_ubuntu_path,
DEBIAN_PATH: wizard.desc_debian_path,
}
for path in DEFAULT_PATH, FLATPAK_PATH, UBUNTU_PATH, DEBIAN_PATH:
if path.joinpath(VDF_PATH).is_file():
paths.append((path, human[path]))
return paths
def concat_mods(mods: list[str]) -> str:
# TODO: circular import workaround
from dzgui.api.mods import _hash
hashes = []
for mod in mods:
md5sum = _hash(mod)
hashes.append(md5sum)
return ";".join(hashes)
def get_local_signatures(version_file: Path) -> dict[str, int]:
hashes: dict[str, int] = {}
lines = version_file.read_text().splitlines()
for line in lines:
data = line.split(",")
_id = data[0]
mod_hash = int(data[1])
hashes[_id] = mod_hash
return hashes
def get_needs_update(
version_file: Path, remote_hashes: list[tuple[str, str, int, int]]
) -> list[tuple[str, str, int, int]]:
local_stamps = get_local_signatures(version_file)
needs_update: list[tuple[str, str, int, int]] = []
for title, _id, stamp, size in remote_hashes:
if _id not in local_stamps:
needs_update.append((title, _id, stamp, size))
elif stamp != local_stamps[_id]:
needs_update.append((title, _id, stamp, size))
else:
continue
return needs_update
def get_remote_signatures(mods: list[str]) -> list[tuple[str, str, int, int]]:
"""
Attempts to continue connecting even if signatures are empty
"""
payload: dict[str, str | int] = {}
payload["itemcount"] = len(mods)
for i, mod in enumerate(mods):
payload[f"publishedfileids[{i}]"] = mod
try:
r = requests.post(STEAM_PUBLISHED_FILES, payload)
except Exception as e:
logger.critical(e)
return []
if r.status_code != 200:
return []
hashes: list[tuple[str, str, int, int]] = []
j = r.json()
rows = j["response"]["publishedfiledetails"]
for row in rows:
# NOTE: not a valid published file
if row["result"] == 9:
continue
title = str(row["title"])
_id = str(row["publishedfileid"])
time = int(row["time_updated"])
size = int(row["file_size"])
hashes.append((title, _id, time, size))
return hashes
def connect_debug(
client: str, addr: str, appid: int, name: str, mods: list[str]
) -> str:
concat = concat_mods(mods)
client_args = concat_bash_args(client)
params = [
"-applaunch",
str(appid),
f"-connect={addr}",
"-nolauncher",
"-nosplash",
"-skipintro",
f"-name={name}",
f"-mod={concat}",
]
client_args.extend(params)
return " ".join(client_args)
# TODO: set config to name=user, use official server and no mods,
# ensure that formatted string is identical to fixture with same hash
def connect(client: str, addr: str, appid: int, name: str, mods: list[str]) -> int:
concat = concat_mods(mods)
client_args = concat_bash_args(client)
# TODO: test flatpak arg expansion
params = [
"-applaunch",
str(appid),
f"-connect={addr}",
"-nolauncher",
"-nosplash",
"-skipintro",
f"-name={name}",
f"-mod={concat}",
]
proc = subprocess.run([*client_args, *params])
return proc.returncode
def load_to_menu(client: str, appid: int, name: str, mods: list[str]) -> int:
"""Loads to the menu screen with the selected mods; used for AFK/pre-joining"""
concat = concat_mods(mods)
client_args = concat_bash_args(client)
params = [
"-applaunch",
str(appid),
"-nolauncher",
"-nosplash",
"-skipintro",
f"-name={name}",
f"-mod={concat}",
]
proc = subprocess.run([*client_args, *params])
return proc.returncode
def launch_offline(
client: str, appid: int, name: str, mods: list[str], mission: str
) -> int:
"""Launch offline with specific mods/missions"""
symlinks = ";".join(mods)
client_args = concat_bash_args(client)
params = [
"-applaunch",
str(appid),
"-nolauncher",
"-nosplash",
"-skipintro",
f"-name={name}",
f"-mod={symlinks}",
]
if len(mission) > 0:
arg = f"-mission={mission}"
params.append(arg)
proc = subprocess.run([*client_args, *params])
return proc.returncode
def find_loginusers(path: Path) -> Path:
return path / "config" / "loginusers.vdf"
def find_user_id(path: Path) -> str | None:
resolved_path = find_loginusers(path)
try:
with open(resolved_path, "r") as f:
v = vdf.load(f)
users = v["users"]
# NOTE: beta client: /package/beta
last_user = str(next(iter(users)))
if len(users) == 1:
return last_user
last_stamp = int(users[last_user]["timestamp"])
for user in users:
stamp = int(users[user]["timestamp"])
if stamp > last_stamp:
last_stamp = stamp
last_user = user
return last_user
except Exception as e:
logger.debug(e)
return None
def find_user_id_32(path: Path) -> int:
uid = find_user_id(path)
if uid is None:
raise ValueError("Failed to parse a valid Steam32 ID")
return int(uid) & 0xFFFFFFFF
class SteamAPIKeyError(Exception):
def __init__(self, msg: str | None = None):
super().__init__(msg or api_validation_error)
class SteamWorkshopEndpointError(Exception):
def __init__(self, msg: str | None = None):
super().__init__(msg or workshop_endpoint_error)
def update_workshop(key: str, mod: int, endpoint: str) -> None:
payload: dict[str, Union[int, str]] = {
"publishedfileid": mod,
"appid": APPID_DAYZ,
"key": key,
"list_type": 1,
"notify_client": 1,
}
try:
res = requests.post(endpoint, params=payload, timeout=REQUEST_TIMEOUT)
res.raise_for_status()
except HTTPError as e:
logger.critical(e)
match res.status_code:
case 403:
raise SteamAPIKeyError()
case 404:
raise SteamWorkshopEndpointError()
case _:
# TODO: apply redaction filter
raise e
except Exception as e:
logger.critical(e)
raise e
def subscribe(key: str, mod: int) -> None:
update_workshop(key, mod, SUB_ENDPOINT)
def unsubscribe(key: str, mod: int) -> None:
update_workshop(key, mod, UNSUB_ENDPOINT)
@deprecated("Use subscribe()")
def enqueue_mod(client: str, mod: str, appid: int) -> None:
client_args = concat_bash_args(client)
subprocess.Popen([*client_args, "+workshop_download_item", str(appid), mod])
@deprecated("Cf. https://github.com/ValveSoftware/steam-for-linux/issues/9672")
def get_registry() -> Any | None:
home = os.getenv("HOME")
try:
with open(f"{home}/.steam/registry.vdf") as f:
registry = vdf.load(f)
return registry
except Exception as e:
logger.critical(e)
return None
def _is_dayz_running() -> bool:
registry = get_registry()
if registry is None:
return False
apps = registry["Registry"]["HKCU"]["Software"]["Valve"]["Steam"]["apps"].items()
for app in apps:
k, v = app
if k in (APPID_DAYZ, APPID_DAYZ_EXP):
try:
state = v["Running"]
# NOTE: 0 denotes False
return bool(int(state))
except Exception as e:
logger.critical(e)
return False
return False
def _get_running_app() -> int | None:
registry = get_registry()
if registry is None:
return None
try:
return int(
registry["Registry"]["HKCU"]["Software"]["Valve"]["Steam"]["RunningAppID"]
)
except Exception:
return None
def get_running_app() -> int | None:
PROC_NAME = "steam"
SUBPROC_NAME = "reaper"
FLAG = "AppId"
# NOTE: may cause conflicts if multiple apps are running
try:
for proc in psutil.process_iter():
if proc.name() == PROC_NAME:
subprocs = proc.children()
filtered = (proc for proc in subprocs if proc.name() == SUBPROC_NAME)
try:
proc = next(filtered)
except StopIteration:
return None
args = proc.cmdline()
appid = (row for row in args if FLAG in row)
try:
return int(next(appid).split("=")[1])
except StopIteration:
return None
except Exception as e:
logger.debug(e)
return None
def get_app_allows_downloads(path: Path, appid: int) -> bool:
try:
root_path = get_app_path(path, appid)
acf = root_path.joinpath(f"steamapps/appmanifest_{appid}.acf")
flag = ACF(acf).get_allows_downloads()
except AppNotInstalledError:
flag = 0
match flag:
# NOTE: adheres to global client setting
case 0:
return get_client_allows_downloads(path)
# NOTE: always allow
case 1:
return True
# NOTE: never allow
case 2:
return False
# NOTE: no other known values at this time, fallback (assume permits)
case _:
return True
def get_config(path: Path) -> Path:
return path.joinpath("config/config.vdf")
def get_client_allows_downloads(path: Path) -> bool:
config = get_config(path)
try:
with open(config) as f:
settings = vdf.load(f)
# NOTE: "1" denotes "allow"
allow = bool(
int(
settings["InstallConfigStore"]["Software"]["Valve"]["Steam"][
"AllowDownloadsDuringGameplay"
]
)
)
return allow
except Exception as e:
logger.critical(e)
return True
def is_dayz_running() -> bool:
"""Subprocesses spawned from Steam will not show up in regular process tree"""
procs = []
substring = [DAYZ_BINARY, DAYZ_LAUNCHER]
for proc in psutil.process_iter():
try:
procs.append(proc.cmdline())
except Exception as e:
logger.warning(e)
continue
return any(s in item for sublist in procs for item in sublist for s in substring)
def get_pending_downloads(steam_path: Path, appid: int) -> Generator[Path, None, None]:
root_path = get_app_path(steam_path, appid)
downloads_dir = root_path / DOWNLOADS_PATH
files = downloads_dir.iterdir()
return files
def is_dayz_downloading(steam_path: Path, appid: int) -> bool:
files = get_pending_downloads(steam_path, appid)
reg = re.compile(rf"^state_(?:{APPID_DAYZ_EXP}|{APPID_DAYZ})_.*\.patch$")
pending = [f for f in files if reg.match(f.name)]
if len(pending) > 0:
return True
return False
def get_app_path(folders_path: Path, appid: int) -> Path:
app_path = None
try:
with open(folders_path / LIBRARYFOLDERS_PATH) as f:
folders = vdf.load(f)
except Exception:
raise VDFLoadError("Failed to parse libraryfolders")
for obj in folders["libraryfolders"]:
if str(appid) in folders["libraryfolders"][obj]["apps"]:
app_path = folders["libraryfolders"][obj]["path"]
if Path(app_path).exists():
break
if app_path is None:
raise AppNotInstalledError(
f"Failed to find a libraryfolder for the appid {appid}"
)
if Path(app_path).exists() is False:
raise AppMovedError(
f"The location '{app_path}' pointed to by '{appid}' no longer exists and may have been changed on the disk."
)
return Path(app_path)
def get_app_name(appid: int) -> str | None:
payload = {"appids": [appid]}
res = requests.get(APP_DETAILS, params=payload)
if res.status_code != 200:
return None
try:
return str(res.json()[str(appid)]["data"]["name"])
except Exception as e:
logger.debug(e)
return None
-158
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@@ -1,158 +0,0 @@
import logging
import os
import shutil
from typing import TYPE_CHECKING
from dzgui.const.constants import APP_NAME
from dzgui.const.enum import Preferences
from dzgui.config.query import lookup
from dzgui.config.userprefs import UserPrefs
from dzgui.config.xdg import get_xdg_paths, parse_filepaths
from dzgui.init.migrate import (
has_new_config,
copy_state_files,
migrate_cols_file,
)
from dzgui.init.flock import lock_acquire
from dzgui.init.prereqs import has_steam_client
from dzgui.strings import boot
from dzgui.util.deck import is_steam_deck, is_game_mode
from dzgui.util.dirs import make_parents
from dzgui.util.localize import set_locale
from dzgui.util.map_count import test_map_count
from dzgui.util.redact import RedactionFilter, REDACTION_PATTERNS
from dzgui.util.strings import init
from dzgui.views.base import App
from dzgui.views.dialogs.boot import BootWindow
from dzgui.views.dialogs.early_alert import EarlyAlertDialog
from dzgui.views.dialogs.wizard import SetupWizard
if TYPE_CHECKING:
from pathlib import Path
logger = logging.getLogger(APP_NAME)
# TODO: profile load time
def setup_logger(log_path: "Path") -> None:
# TODO: put in consts?
_format = (
"%(asctime)s␞%(levelname)s␞%(filename)s::%(funcName)s::%(lineno)s␞%(message)s"
)
fh = logging.FileHandler(log_path)
formatter = logging.Formatter(_format)
fh.setFormatter(formatter)
fh.setLevel(logging.DEBUG)
_filter = RedactionFilter(patterns=REDACTION_PATTERNS)
fh.addFilter(_filter)
logger.setLevel(logging.DEBUG)
logger.addHandler(fh)
def copy_bare_configs(config: "Path", resolution: "Path") -> tuple[bool, bool]:
# NOTE: temporary workaround for #375
conf = "config.json"
state = [
"dzg.history",
"dzg.versions",
"dzg.res.json",
"dzg.filters.json",
"dzg.columns.json",
"dzg.notes.json",
"ips.csv",
".month",
]
config_changed = False
state_changed = False
if config.parent.exists() is False:
new_file = config
old_file = config.parent.parent / conf
if old_file.is_file():
try:
make_parents(new_file)
shutil.copy(old_file, new_file)
config_changed = True
except Exception as e:
logger.critical(e)
if resolution.parent.exists() is False:
state_path = resolution.parent
for state_file in state:
old_file = state_path.parent / state_file
if old_file.is_file():
try:
new_file = state_path / state_file
make_parents(new_file)
shutil.copy(old_file, new_file)
state_changed = True
except Exception as e:
logger.critical(e)
return (config_changed, state_changed)
def load_gui(version: str, is_debug: bool) -> None:
lock = lock_acquire() # noqa
set_locale()
# NOTE: consider aborting this check if steam deck
xdg_paths = get_xdg_paths()
XDG = parse_filepaths(xdg_paths)
copy_bare_configs(XDG.config, XDG.resolution)
if XDG.resolution.parent.is_dir() is False:
make_parents(XDG.resolution)
if XDG.debug.is_file() is False:
make_parents(XDG.debug)
_is_steam_deck = is_steam_deck()
_is_game_mode = is_game_mode() if _is_steam_deck else False
if _is_game_mode:
# NOTE: this may no longer be necessary on newer versions of SteamOS
del os.environ["GTK_IM_MODULE"]
if has_new_config(XDG.config) is False:
test_map_count()
migrate_cols_file(XDG.columns)
copy_state_files(xdg_paths["XDG_STATE_HOME"])
# TODO: add logging inside wizard
wizard = SetupWizard(_is_steam_deck, XDG)
if not wizard.is_setup_complete():
return
setup_logger(XDG.debug)
with open(XDG.debug, "w") as f:
f.truncate(0)
if _is_steam_deck is False:
# TODO: sudo escalation dialog
# count = get_map_count()
# TODO: move into module
if has_steam_client() is False:
EarlyAlertDialog(init.requires_steam)
bootwin = BootWindow(XDG, version)
local_coords, latest_release = bootwin.get_results()
use_miles = lookup(XDG.config, Preferences.DIST)
prefs = UserPrefs(
is_steam_deck=_is_steam_deck,
is_game_mode=_is_game_mode,
is_debug=is_debug,
coords=local_coords,
version=version,
paths=XDG,
latest_release=latest_release,
use_miles=use_miles,
)
print(boot.all_ok)
app = App(prefs)
app.run(None)
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Whitespace-only changes.
-97
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@@ -1,97 +0,0 @@
import json
import shlex
from pathlib import Path
from typing import Any
from dzgui.const.boilerplate import config_boilerplate
"""
Convert legacy dztuirc to config.json
"""
class UnsupportedKey(Exception):
pass
def str2bool(string: str) -> bool:
s = string.lower()
match s:
case "":
return False
case "0":
return False
case "1" | "2":
return True
case "false":
return False
case "true":
return True
case _:
raise UnsupportedKey(f"The key {s} is not a valid config key.")
def rc2json(file: Path) -> str:
with open(file, "r") as f:
lex = shlex.shlex(f.read())
lex.whitespace += "="
keys: dict[str, Any] = {}
ips: list[str] = []
toggles = ["fullscreen"]
deprecated = [
"api_key",
"staging_dir",
"src_path",
"steam_path",
"debug",
"branch",
"auto_install",
]
while True:
tok = lex.get_token()
ntok = lex.get_token()
value: str | bool
if ntok is not None:
ntok = ntok.strip('""')
value = ntok
if tok in deprecated:
continue
elif tok in toggles:
if ntok is not None:
value = str2bool(ntok)
elif tok == "preferred_client":
tok = "client"
elif tok == "ip_list":
while True:
ntok = lex.get_token()
if ntok is not None:
ntok = ntok.strip('""')
value = ntok
if ntok == ")":
break
# TODO: make test for this
# NOTE: strip malformed records from ancient config file versions
if ntok is not None:
if len(ntok.split(":")) == 3 and ntok.split(":")[2] != "":
ips.append(ntok)
continue
if not tok:
break
keys[tok] = value
keys["ip_list"] = ips
keys["use_miles"] = False
keys["start_tab"] = 0
# NOTE: workaround for DZGUI 6 logic (see #375)
for key in config_boilerplate.keys():
if key not in keys:
keys[key] = config_boilerplate[key]
return json.dumps(keys, indent=2)
-43
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@@ -1,43 +0,0 @@
import stat
import textwrap
from pathlib import Path
from dzgui.util.dirs import copy_dzgui_to_xdg_data, find_icon_resource, make_parents
def get_share_path(exe_path: Path) -> Path:
return exe_path.parent.parent
def write_desktop_file(exe_path: Path) -> Path:
icon = find_icon_resource()
template = f"""\
[Desktop Entry]
Version=1.0
Type=Application
Terminal=false
Exec={exe_path}
Name=DZGUI
Comment=DayZ server browser and mod manager
Icon={icon}
Categories=Game"""
copy_dzgui_to_xdg_data(exe_path)
share_path = get_share_path(exe_path)
desktop_file = share_path.joinpath("applications/dzgui.desktop")
make_parents(desktop_file)
desktop_file.write_text(textwrap.dedent(template))
desktop_file.chmod(desktop_file.stat().st_mode | stat.S_IEXEC)
return desktop_file
def write_desktop_shortcut(desktop_file: Path) -> None:
# NOTE: necessarily depends on the above (UI blocks creation without XDG entry first)
link = Path.home().joinpath("Desktop/dzgui.desktop")
make_parents(link)
if link.exists():
link.unlink()
link.symlink_to(desktop_file)
-110
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@@ -1,110 +0,0 @@
import gzip
import logging
import re
import requests
import shutil
from pathlib import Path
from dzgui.const.constants import APP_NAME, REQUEST_TIMEOUT
from dzgui.const.endpoints import DB_IP
logger = logging.getLogger(APP_NAME)
def find_download_url(url: str) -> str | None:
res = requests.get(url, timeout=REQUEST_TIMEOUT)
res.raise_for_status()
reg = r'ref=[\'"]([^\'">]+.csv.gz)'
urls = re.findall(reg, res.text)
if len(urls) < 1:
return None
return str(urls[0])
def get_ipdb(ips_path: Path) -> None:
try:
url = find_download_url(DB_IP)
if url is None:
return
date = find_date(url)
month_file = ips_path.parent / ".month"
if ips_path.exists() and month_file.exists():
old_date = month_file.read_text().rstrip("\n")
if old_date == date:
logger.info(f"IP DB date matches: {date}")
return
# TODO: log additional output
logger.info(f"Fetching IPDB for {date} from {url}")
tmp = serialize(url)
logger.info(f"Extracting {tmp}")
unzip(tmp, ips_path)
logger.info("Stripping IPv6 records")
strip_ipv6(ips_path)
with open(month_file, "w") as f:
f.write(date)
logger.info(f"Wrote {date} to {month_file}")
except Exception as e:
# NOTE: in the event of failure, geolocation calc is simply not performed
logger.critical(e)
return
def find_date(url: str) -> str:
date = re.sub(r"(dbip-city-lite-)(.*)(.csv.gz)", r"\2", url)
date = date.split("/")[-1]
return date
def unzip(tmp: Path, ips_path: Path) -> None:
with gzip.open(tmp, "rb") as f:
with open(ips_path, "wb") as outfile:
shutil.copyfileobj(f, outfile)
tmp.unlink()
def serialize(url: str) -> Path:
with requests.get(url, stream=True) as r:
r.raise_for_status()
filename = "ips.csv.gz"
tmp = Path("/tmp") / filename
with open(tmp, "wb") as f:
shutil.copyfileobj(r.raw, f)
return tmp
def strip_ipv6(path: Path) -> None:
"""Can be IO intensive and cause visual lag on UI frames
running in the main thread even when run in its own thread;
lines are batched into memory-manageable chunks to reduce
disk writes. Raw file can be 8M+ records long, so it is
not read into memory at once.
Relative size is reduced by ~100MB by pruning unwanted columns
"""
# NOTE: "^::," is the boundary line between IPv4 and IPv6
# NOTE: deprecated regex matching (slower by 5s)
# reg = r"^\d{1,3}\..*"
alt_path = path.parent.joinpath("ips_stripped.csv")
merged = ""
its = 0
with open(path, "r") as f, open(alt_path, "w") as out:
for line in f:
els = line.split(",")
if "." not in els[0]:
break
final = ",".join([els[0], els[1], els[-2], els[-1]])
merged += final
its += 1
if its == 500:
out.write(merged)
its = 0
merged = ""
if its > 0:
out.write(merged)
path.unlink()
alt_path.rename(path)
-62
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@@ -1,62 +0,0 @@
from typing import Any
from pathlib import Path
from dzgui.util._json import read_json
from dzgui.const.enum import Preferences
from dzgui.const.constants import STEAM_CMD, FLATPAK_RUN_CMD, FLATPAK_SANDBOX
class ConfigFileError(Exception):
pass
def lookup(path: Path, enum: Preferences) -> Any:
if path.is_file() is False:
raise ConfigFileError("Not a valid file")
key = enum_to_key(enum)
config = get_config(path)
try:
return config[key]
except KeyError:
return None
def get_config(path: Path) -> Any:
# TODO: is this being called multiple times?
try:
json = read_json(path)
return json
except Exception as e:
raise e
def get_favorites(path: Path) -> list[str]:
try:
conf = get_config(path)
except Exception:
pass
return list(conf["ip_list"])
# def is_in_favs(record: str, path: Path) -> bool:
# favs = get_favorites(path)
# if record in favs:
# return True
# return False
def enum_to_key(enum: Preferences) -> str:
return str(enum.dict["key"])
def get_client_index(client: str) -> int:
if client == STEAM_CMD:
return 0
elif client == FLATPAK_RUN_CMD:
return 1
elif client == FLATPAK_SANDBOX:
return 2
else:
return 0
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@@ -1,12 +0,0 @@
# import shutil
from pathlib import Path
def uninstall(path: Path) -> None:
pass
# TODO: use xdg object?
# partial/full (keep config?)
# -u removes state, log
# XDG_SHARE_HOME/dzgui
# XDG_STATE_HOME/dzgui
# XDG_DATA_HOME/dzgui
-29
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@@ -1,29 +0,0 @@
from pathlib import Path
from dzgui.const.enum import Preferences
from dzgui.config.query import get_config, enum_to_key
from dzgui.util._json import write_json
# TODO: drop deprecated
# TEST: parametrize writing config values and checking config output in test
def toggle_config(path: Path, key: Preferences) -> None:
real_key = enum_to_key(key)
try:
conf = get_config(path)
cur_val = conf[real_key]
conf[real_key] = not cur_val
write_json(conf, path)
except Exception as e:
raise e
def write_config(path: Path, key: Preferences, value: str) -> None:
real_key = enum_to_key(key)
try:
conf = get_config(path)
conf[real_key] = value
write_json(conf, path)
except Exception as e:
raise e
-19
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@@ -1,19 +0,0 @@
from dataclasses import dataclass
from typing import TYPE_CHECKING, Union
if TYPE_CHECKING:
from dzgui.config.xdg import Xdg
from dzgui.util.ip import Coords
# NOTE: mutable dataclass, 'use_miles' key changes on demand
@dataclass(slots=True)
class UserPrefs:
is_steam_deck: bool
is_game_mode: bool
is_debug: bool
coords: Union["Coords", None]
version: str
paths: "Xdg"
latest_release: str | None
use_miles: bool
-100
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import os
from pathlib import Path
from dataclasses import dataclass
from dzgui.const.constants import APP_NAME_LOWER, DEBUG_LOG, SYSTEM_LOG
@dataclass
class Xdg:
config: Path
columns: Path
notes: Path
resolution: Path
history: Path
version: Path
system: Path
debug: Path
ips: Path
filters: Path
shortcut: Path
def is_writeable(path_str: str) -> bool:
if path_str is None:
return False
path = Path(path_str)
if not path.exists():
try:
path.mkdir(parents=True)
path.unlink()
except OSError:
return False
return True
try:
file = Path(path / "temp")
with open(file, "w") as f:
f.write("")
except Exception:
return False
file.unlink()
return True
def get_xdg_paths() -> dict:
home = Path.home()
xdg_paths = {
"XDG_CONFIG_HOME": home / ".config",
"XDG_STATE_HOME": home / ".local" / "state",
"XDG_DATA_HOME": home / ".local" / "share",
"XDG_CACHE_HOME": home / ".cache",
}
resolved_paths = {}
for path in xdg_paths:
real_path = os.environ.get(path)
if real_path is not None and is_writeable(real_path):
new_path = Path(real_path)
else:
new_path = xdg_paths[path]
resolved_paths[path] = new_path / APP_NAME_LOWER
return resolved_paths
def parse_filepaths(xdg: dict) -> Xdg:
config = xdg["XDG_CONFIG_HOME"]
state = xdg["XDG_STATE_HOME"]
share = xdg["XDG_DATA_HOME"]
config = config / "config.json"
system = state / "logs" / SYSTEM_LOG
debug = state / "logs" / DEBUG_LOG
columns = state / "dzg.columns.json"
notes = state / "dzg.notes.json"
resolution = state / "dzg.res.json"
history = state / "dzg.history"
versions = state / "dzg.versions"
ips = state / "ips.csv"
filters = state / "dzg.filters.json"
shortcut = share / APP_NAME_LOWER
return Xdg(
config,
columns,
notes,
resolution,
history,
versions,
system,
debug,
ips,
filters,
shortcut,
)
-15
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@@ -1,15 +0,0 @@
"""
Generic defaults used when initializing a config file from scratch
"""
config_boilerplate = {
"fav_server": "",
"fav_label": "",
"name": "",
"fullscreen": False,
"steam_api": "",
"default_steam_path": "",
"client": "",
"ip_list": [],
"use_miles": False,
"start_tab": 0,
}
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APPID_DAYZ = 221100
APPID_DAYZ_EXP = 1024020
UDP_PORT = 27016
VM_FILE = "/proc/sys/vm/max_map_count"
MIN_COUNT = 1048576
API_RATE_LIMIT = 1
CLIENT_RATE_LIMIT = 3
REQUEST_TIMEOUT = 10
APPNAME_DAYZ = "DayZ"
APPNAME_DAYZ_EXP = "DayZ Exp"
APPNAME_DAYZ_EXP_HUMAN = "DayZ Experimental"
DAYZ_BINARY = "DayZ_x64.exe"
DAYZ_LAUNCHER = "DayZLauncher.exe"
LIBRARYFOLDERS_PATH = "steamapps/libraryfolders.vdf"
DOWNLOADS_PATH = "steamapps/downloading"
WORKSHOP_PATH = "steamapps/workshop/content/" + str(APPID_DAYZ)
STEAM_CMD = "steam"
FLATPAK_CMD = "flatpak"
FLATPAK_APPID = "com.valvesoftware.Steam"
FLATPAK_RUN_CMD = "flatpak run " + FLATPAK_APPID
FLATPAK_SANDBOX = "flatpak-spawn --host flatpak run " + FLATPAK_APPID
AUTHOR = "aclist"
STABLE_REPO = "stable"
BETA_REPO = "testing"
APP_NAME = "DZGUI"
APP_NAME_LOWER = "dzgui"
APP_NAME_ABBR = "dzg"
GTK_APP_ID = "io.github.aclist.dzgui"
HEX_GREEN = "#32CD32"
HEX_RED = "#FF0000"
HEX_ORANGE = "#FFAC1C"
# TODO: normalize icon names
CALCULATOR = "accessories-calculator-symbolic"
CARET_DOWN = "go-down-symbolic"
CARET_UP = "go-up-symbolic"
CLIPBOARD = "edit-copy-symbolic"
CLOSE = "window-close-symbolic"
FOLDER = "folder-symbolic"
EDIT_DELETE = "edit-delete-symbolic"
ERROR = "dialog-error-symbolic"
HELP_BUBBLE = "help-about-symbolic"
INPUT_KEYBOARD = "input-keyboard-symbolic"
LIST_ADD = "list-add-symbolic"
REFRESH_ICON = "view-refresh-symbolic"
SEARCH_ICON = "system-search-symbolic"
STEAM_ICON = "steam_tray_mono"
VIEW_CONCEAL = "view-conceal-symbolic"
VIEW_REVEAL = "view-reveal-symbolic"
WARNING = "dialog-warning-symbolic"
WEB_BROWSER = "web-browser-symbolic"
DAY_ICON = "weather-clear-symbolic"
NIGHT_ICON = "weather-clear-night-symbolic"
SEPARATOR = "SEPARATOR"
# TODO: drop
NO_PADDING = 0
NO_EXPAND = False
NO_FILL = False
EXPAND = True
FILL = True
SCROLL_INCREMENT = 50
WINDOW_DEFAULT_X = 1400
WINDOW_DEFAULT_Y = 800
LEGACY_CONFIG_PATH = ".config/dztui/dztuirc"
LEGACY_COLS_PATH = ".local/state/dzgui/dzg.cols.json"
LEGACY_IPS_PATH = ".local/share/dzgui/helpers/ips.csv"
DEBUG_LOG = f"{APP_NAME}_DEBUG.LOG"
SYSTEM_LOG = f"{APP_NAME}_SYSTEM.LOG"
CHANGELOG_PATH = "data/CHANGELOG.md"
IMAGES_PATH = "data/images"
HERO_PATH = "data/images/_hero.png"
CSS_PATH = "data/app.css"
VDF_PATH = "steamapps/libraryfolders.vdf"
DEFAULT_STEAM_PATH = ".local/share/Steam"
FLATPAK_STEAM_PATH = ".var/app/com.valvesoftware.Steam/data/Steam"
UBUNTU_STEAM_PATH = ".steam/steam"
DEBIAN_STEAM_PATH = ".steam/debian-installation"
LOG_FILTERS = ("CRITICAL", "WARNING", "INFO", "DEBUG")
TMP_PATH = "/tmp"
TMP_TARBALL = "/tmp/dzgui.tar.gz"
TMP_EXE = "/tmp/dzgui/dzgui"
DAYZ_COMMUNITY_ROOT = "Missions"
GIO_SETTINGS_INTERFACE = "org.gnome.desktop.interface"
GIO_SETTINGS_PROP = "color-scheme"
GIO_SETTINGS_KEY = "gtk-application-prefer-dark-theme"
GIO_SETTINGS_VAL = "prefer-dark"
-28
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@@ -1,28 +0,0 @@
# internal
STEAM_PUBLISHED_FILES = (
"https://api.steampowered.com/ISteamRemoteStorage/GetPublishedFileDetails/v1"
)
STEAM_SERVERS = "https://api.steampowered.com/IGameServersService/GetServerList/v1"
SUB_ENDPOINT = "https://api.steampowered.com/IPublishedFileService/Subscribe/v1"
UNSUB_ENDPOINT = "https://api.steampowered.com/IPublishedFileService/Unsubscribe/v1"
APP_DETAILS = "https://store.steampowered.com/api/appdetails?"
GITHUB = "https://github.com/aclist"
GITHUB_RELEASES = "https://api.github.com/repos/aclist/dztui/releases/latest"
CODEBERG_RELEASES = "https://codeberg.org/api/v1/repos/aclist/dzgui/releases/latest"
GITHUB_USER_RELEASES = "https://github.com/aclist/dztui/releases"
DB_IP = "https://db-ip.com/db/download/ip-to-city-lite"
IP_ECHO = "https://ipecho.net/plain"
COORDS_API = "http://ip-api.com/json"
# steam URIs
WORKSHOP = "steam://url/CommunityFilePage/"
OPEN_URL = "steam://openurl/"
# user facing
GITHUB_PAGES = "https://aclist.github.io/dzgui/index"
CODEBERG_PAGES = "https://aclist.codeberg.page"
GITHUB_ISSUES = "https://github.com/aclist/dzgui/issues"
FORUM = "https://old.reddit.com/r/dzgui"
SPONSORS = "https://github.com/sponsors/aclist"
STEAM_API_SETUP = "https://steamcommunity.com/dev/apikey"
-291
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from enum import Enum
from typing import Any, Self
from dzgui.util import strings
class Port(Enum):
DEFAULT = 1
CUSTOM = 2
class ServerTab(Enum):
BROWSER = 0
SAVED = 1
RECENT = 2
LAN = 3
class Popup(Enum):
WAIT = 1
NOTIFY = 2
CONFIRM = 3
ENTRY = 4
MODLIST = 6
DETAILS = 7
QUIT = 8
class VAdjustment(Enum):
UP = 1
DOWN = 2
TOP = 3
BOTTOM = 4
class CursorPosition(Enum):
UP = 1
DOWN = 2
TOP = 3
BOTTOM = 4
class FilterMode(Enum):
INITIAL = 1
TOGGLE_OFF = 2
TOGGLE_ON = 3
class EnumWithAttrs(Enum):
def __new__(cls, *args: Any, **kwargs: Any) -> Self:
value = len(cls.__members__) + 1
obj = object.__new__(cls)
obj._value_ = value
return obj
def __init__(self, d: dict):
self.dict = d
class Preferences(EnumWithAttrs):
STEAM = {
"key": "steam_api",
}
CLIENT = {
"key": "client",
}
WINDOW = {
"key": "fullscreen",
}
DIST = {
"key": "use_miles",
}
NAME = {
"key": "name",
}
DEFAULT = {
"key": "default_steam_path",
}
FAV_LBL = {
"key": "fav_label",
}
FAV_SRV = {
"key": "fav_server",
}
IP_LIST = {
"key": "ip_list",
}
START_TAB = {
"key": "start_tab",
}
class NotebookPage(EnumWithAttrs):
OFFLINE = {"crumbs": strings.crumbs.offline, "statusbar": True}
CHANGELOG = {"crumbs": strings.crumbs.changelog, "statusbar": True}
DEVELOPERS = {"crumbs": strings.crumbs.developers, "statusbar": False}
HELP = {"crumbs": strings.crumbs._help, "statusbar": True}
KEYS = {"crumbs": strings.crumbs.keys, "statusbar": True}
LOG = {"crumbs": strings.crumbs.log, "statusbar": True}
MODS = {"crumbs": strings.crumbs.mods, "statusbar": True}
OPTIONS = {"crumbs": strings.crumbs.options, "statusbar": False}
SERVERS = {"crumbs": strings.crumbs.servers, "statusbar": True}
THANKS = {"crumbs": strings.crumbs.thanks, "statusbar": True}
CONNECTION = {"crumbs": "Connect", "statusbar": True}
class RowType(EnumWithAttrs):
# TODO: strings
CHANGELOG = {
"label": "View changelog",
"tooltip": "Opens the DZGUI changelog",
}
SHOW_LOG = {
"label": "Show debug log",
"tooltip": "Read the DZGUI log generated since startup",
}
SEPARATOR = {
"label": "SEPARATOR",
"tooltip": "",
}
DUMP_LOG = {
"label": "Output system info to log file",
"tooltip": "Dump diagnostic data for troubleshooting",
}
DOCS = {
"label": "Documentation/help files (GitHub) ⧉",
"tooltip": "Open the DZGUI documentation in a browser",
}
DOCS_FALLBACK = {
"label": "Documentation/help files (Codeberg mirror) ⧉",
"tooltip": "Open the DZGUI documentation in a browser",
}
BUGS = {
"label": "Report a bug (GitHub) ⧉",
"tooltip": "Open the DZGUI issue tracker in a browser",
}
FORUM = {
"label": "DZGUI Subreddit ⧉",
"tooltip": "Open the DZGUI discussion forum in a browser",
}
SPONSOR = {
"label": "Sponsor (GitHub) ⧉",
"tooltip": "Sponsor development of the DZGUI project",
}
THANKS = {
"label": "Special thanks",
"tooltip": "A list of contributors, testers, and sponsors",
}
# TODO: rename to ContextMenuItem
class ContextMenu(EnumWithAttrs):
ADD_NOTE = {"label": strings.add_note}
ADD_SERVER = {"label": strings.add}
CONNECT = {"label": strings.connect}
COPY_LOG_CLIPBOARD = {"label": strings.copy_log}
COPY_SERVER_IP = {"label": strings.copy_ip}
COPY_SERVER_NAME = {"label": strings.copy_name}
UNSUB_MOD = {"label": strings.unsub_mod}
OPEN_WORKSHOP = {"label": strings.open_workshop}
REFRESH_PLAYERS = {"label": strings.refresh_players}
REMOVE_HISTORY = {"label": strings.remove_history}
REMOVE_SERVER = {"label": strings.remove}
SET_FAV = {"label": strings.add_fav}
SHOW_DETAILS = {"label": strings.show_details}
SHOW_MODS = {"label": strings.show_mods}
class ContextMenuGroup(Enum):
"""
Groupings of context menu items
"""
SERVER_MOD = (ContextMenu.OPEN_WORKSHOP,)
MOD = (ContextMenu.OPEN_WORKSHOP, ContextMenu.UNSUB_MOD)
MOD_OFFLINE = (None,)
LOG = (ContextMenu.COPY_LOG_CLIPBOARD,)
SERVER_BROWSER = (
ContextMenu.CONNECT,
ContextMenu.ADD_SERVER,
ContextMenu.SET_FAV,
ContextMenu.COPY_SERVER_NAME,
ContextMenu.COPY_SERVER_IP,
ContextMenu.ADD_NOTE,
ContextMenu.SHOW_MODS,
ContextMenu.SHOW_DETAILS,
ContextMenu.REFRESH_PLAYERS,
)
SCAN_LAN = (
ContextMenu.CONNECT,
ContextMenu.SET_FAV,
ContextMenu.COPY_SERVER_NAME,
ContextMenu.COPY_SERVER_IP,
ContextMenu.ADD_NOTE,
ContextMenu.SHOW_MODS,
ContextMenu.SHOW_DETAILS,
ContextMenu.REFRESH_PLAYERS,
)
SAVED = (
ContextMenu.CONNECT,
ContextMenu.SET_FAV,
ContextMenu.REMOVE_SERVER,
ContextMenu.COPY_SERVER_NAME,
ContextMenu.COPY_SERVER_IP,
ContextMenu.ADD_NOTE,
ContextMenu.SHOW_MODS,
ContextMenu.SHOW_DETAILS,
ContextMenu.REFRESH_PLAYERS,
)
RECENT = (
ContextMenu.CONNECT,
ContextMenu.ADD_SERVER,
ContextMenu.SET_FAV,
ContextMenu.REMOVE_HISTORY,
ContextMenu.COPY_SERVER_NAME,
ContextMenu.COPY_SERVER_IP,
ContextMenu.ADD_NOTE,
ContextMenu.SHOW_MODS,
ContextMenu.SHOW_DETAILS,
ContextMenu.REFRESH_PLAYERS,
)
class ModButton(EnumWithAttrs):
SELECT_ALL = {
"label": strings.mod_panel.select_all,
"tooltip": strings.mod_panel.select_all_tooltip,
}
UNSELECT_ALL = {
"label": strings.mod_panel.unselect_all,
"tooltip": strings.mod_panel.unselect_all_tooltip,
}
HIGHLIGHT_STALE = {
"label": strings.mod_panel.highlight_stale,
"tooltip": strings.mod_panel.highlight_stale_tooltip,
}
UNHIGHLIGHT_STALE = {
"label": strings.mod_panel.unhighlight_stale,
"tooltip": strings.mod_panel.unhighlight_stale_tooltip,
}
UNSUB_SELECTED = {
"label": strings.mod_panel.unsub_selected,
"tooltip": strings.mod_panel.unsub_selected_tooltip,
}
SELECT_STALE = {
"label": strings.mod_panel.select_stale,
"tooltip": strings.mod_panel.select_stale_tooltip,
}
class ButtonType(EnumWithAttrs):
SERVERS = {
"label": strings.buttons.servers_label,
"tooltip": strings.buttons.servers_tooltip,
"opens": NotebookPage.SERVERS,
}
MODS = {
"label": strings.buttons.mods_label,
"tooltip": strings.buttons.mods_tooltip,
"opens": NotebookPage.MODS,
}
OPTIONS = {
"label": strings.buttons.options_label,
"tooltip": strings.buttons.options_tooltip,
"opens": NotebookPage.OPTIONS,
}
HELP = {
"label": strings.buttons.help_label,
"tooltip": strings.buttons.help_tooltip,
"opens": NotebookPage.HELP,
}
EXIT = {
"label": strings.buttons.exit_label,
"tooltip": strings.buttons.exit_tooltip,
"opens": None,
}
HELP_MENU_ROWS = (
RowType.CHANGELOG,
RowType.SHOW_LOG,
RowType.DUMP_LOG,
RowType.SEPARATOR,
RowType.DOCS,
RowType.DOCS_FALLBACK,
RowType.BUGS,
RowType.FORUM,
RowType.SPONSOR,
RowType.SEPARATOR,
RowType.THANKS,
)
-13
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@@ -1,13 +0,0 @@
"""
This file is intended to be patched by package maintainers
repackaging DZGUI for use in different distributions.
If DZGUI is going to be installed globally via a package manager
or other means and will reside in an immutable location, or needs to be
explicitly bound to a certain version, set the flag below to False.
This will disable the ability for the application to self-manage and
will suppress the "Updates available" button in the gutter.
"""
ALLOW_UPDATES = True
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from typing import TYPE_CHECKING
import gi
gi.require_version("Gtk", "3.0")
from gi.repository.Gtk import ListStore # noqa E402
from gi.repository import Gdk, GObject # noqa E402
if TYPE_CHECKING:
from dzgui.const.enum import NotebookPage, ServerTab
from dzgui.model.model_factory import FastInsertListStore
from dzgui.views.pages.offline import FolderHBox
# TODO: if servers fail to load, may leave dangling widgets waiting for a signal
class Emitter(GObject.GObject):
def __init__(self) -> None:
super().__init__()
# TODO: rename signals to e.g. maps_keybinding_pressed
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def request_keyword_focus(self) -> None:
"""User invoked Ctrl-f keybinding from ServerTreeView"""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def saved_servers_changed(self) -> None:
"""Record was added/removed from Saved Servers model"""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def request_maps_focus(self) -> None:
"""User invoked Ctrl-m keybinding from ServerTreeView"""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def request_ip_entry_focus(self) -> None:
"""User invoked Ctrl-i keybinding from ServerTreeView"""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def request_custom_port_focus(self) -> None:
"""User invoked Ctrl-n keybinding from ServerTreeView"""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def request_default_port_focus(self) -> None:
"""user invoked ctrl-d keybinding from servertreeview"""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def request_button_box_focus(self) -> None:
"""User invoked right movement keybinding from ServerTreeView"""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(str, str))
def fav_server_changed(self, name: str, addr: str) -> None:
"""Change favorite server via context menu"""
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(int,))
def check_button_pressed(self, keyval: int) -> None:
"""User toggled filter panel check button via keyboard"""
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(object,))
def server_page_changed(self, keyval: int) -> None:
"""Triggered on 'switch-page' signal within tabs of NotebookPage.SERVERS."""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(bool,))
def server_page_toggled(self, keyval: int) -> None:
"""Triggered on map/unmap signal from NotebookPage.SERVERS. Shows/hides grid panels."""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def statusbar_loaded(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def distcalc_started(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(bool, int))
def mod_page_toggled(self, state: bool, mods: int) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(bool,))
def lan_tab_toggled(self, state: bool) -> None:
pass
@GObject.Signal(
flags=GObject.SignalFlags.RUN_LAST,
arg_types=(
object,
object,
),
)
def distcalc_ended(
self, dist: str | None, context: "ServerTab | NotebookPage"
) -> None:
pass
@GObject.Signal(
flags=GObject.SignalFlags.RUN_LAST,
arg_types=(
str,
bool,
),
)
def check_toggled(self, label: str, state: bool) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(object,))
def servers_loaded(self, tag: "ServerTab") -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def servers_loaded_init(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(str,))
def map_selection_changed(self, map: str) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(object,))
def load_maps(self, store: ListStore) -> None:
pass
@GObject.Signal(
flags=GObject.SignalFlags.RUN_LAST,
arg_types=(
str,
int,
),
)
def mods_updated(self, msg: str, mods: int) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def mods_highlighted(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def api_change_failed(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def api_change_successful(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def already_saved_server(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(str,))
def keyword_set(self, keyword: str) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def lan_page_initialized(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(object, str))
def custom_mods_loaded(self, store: "FastInsertListStore", folder: str) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(object,))
def custom_mods_unloaded(self, widget: "FolderHBox") -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(str, bool))
def custom_mission_loaded(self, folder: str, is_valid: bool) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def invalid_custom_mods(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def all_mods_synched(self) -> None:
pass
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@@ -1,562 +0,0 @@
import logging
import threading
from typing import Any, TYPE_CHECKING, Union
import dzgui.util._json as JSON # noqa
from dzgui.const.enum import (
ButtonType,
ContextMenu,
FilterMode,
NotebookPage,
Preferences,
ServerTab,
)
from dzgui.config.userprefs import UserPrefs
from dzgui.const.constants import APP_NAME
from dzgui.controllers.emitter import Emitter
from dzgui.managers.config import ConfigManager
from dzgui.managers.connection import ConnectionManager
from dzgui.managers.contextmenu import ContextMenuManager
from dzgui.managers.notes import NoteManager
from dzgui.model.servers import ServerModelManager
from dzgui.util.diag import write_diagnostic
from dzgui.util.format import format_exception, format_player_count
from dzgui.util.open_links import open_user_workshop, open_workshop_page
from dzgui.views.dialogs.filepicker import FilePicker
from dzgui.views.dialogs.generic import ExceptionDialog
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, Gdk, GLib, GObject # noqa E402
logger = logging.getLogger(APP_NAME)
if TYPE_CHECKING:
from dzgui.api.servers import Record
from dzgui.managers.connection import Prerequisites
from dzgui.managers.filter import FilterManager
from dzgui.util.dist import Haversine
from dzgui.views.base import Notebook, Grid, OuterWindow
from dzgui.views.components.buttonbox import ContextualButton
from dzgui.views.components.filter_panel import FilterPanel
from dzgui.views.components.right_panel import RightPanel
from dzgui.views.components.statusbar import Statusbar
from dzgui.views.pages.offline import OfflineLoader
from dzgui.views.pages.options import Options
from dzgui.views.pages.preconnect import PreConnectionAssistant
from dzgui.views.pages.servers import ServerNotebook
from dzgui.views.trees.tree_log import LogTreeView
from dzgui.views.trees.tree_menu import MenuTreeView
from dzgui.views.trees.tree_mods import ModTreeView, OfflineModTreeView
from dzgui.views.trees.tree_servers import ServerTreeView
class AppNavigation:
window: "OuterWindow"
grid: "Grid"
right_panel: "RightPanel"
statusbar: "Statusbar"
notebook: "Notebook"
modtreeview: "ModTreeView"
menu: "MenuTreeView"
servers: "ServerNotebook"
saved: "ServerTreeView"
recent: "ServerTreeView"
lan: "ServerTreeView"
logtreeview: "LogTreeView"
filters: "FilterPanel"
preconnect: "PreConnectionAssistant"
options: "Options"
offline_loader: "OfflineLoader"
class Controller(GObject.GObject):
def __init__(self) -> None:
self.dist_cache: dict[str, "Haversine"] = {}
self.mediator = AppNavigation()
self.prefs: UserPrefs
self.emitter = Emitter()
self.emitter.connect("map_selection_changed", self._on_map_selection_changed)
self.emitter.connect("check_toggled", self._on_check_toggled)
# NOTE: suppress requests until entire UI is loaded
self.loaded = False
self.exit_event = threading.Event()
self.cancel_event = threading.Event()
self.connection_man: ConnectionManager
def get_emitter(self) -> Emitter:
return self.emitter
def register_widget(self, attr: str, widget: Gtk.Widget) -> None:
try:
setattr(self.mediator, attr, widget)
except AttributeError:
logger.critical(f"{attr} is not a valid AppNavigation attribute.")
def get_prefs(self) -> UserPrefs:
return self.prefs
def set_prefs(self, prefs: UserPrefs) -> None:
self.config_man = ConfigManager(prefs, self)
self.notes_man = NoteManager(self, prefs.paths.notes)
self.prefs = prefs
def query_config(self, key: Preferences) -> Any:
return self.config_man.lookup(key)
def suppress_signal(
self, owner: Any, child: Any, func_name: str, state: bool
) -> None:
func = getattr(owner, func_name)
if state:
child.handler_block_by_func(func)
else:
child.handler_unblock_by_func(func)
def get_active_context(self) -> "ServerTab":
return self.get_active_treeview().get_enum()
def get_active_treeview(self) -> "ServerTreeView":
return self.mediator.notebook.servers.get_active_treeview()
def grab_active_treeview(self) -> None:
self.get_active_treeview().grab_focus()
def save_res_and_quit(self, *args: Any) -> None:
treeview = self.get_active_treeview()
window = self.get_window()
self.config_man.save_res_and_quit(treeview, window)
def set_statusbar(self, enum: "NotebookPage | ServerTab", text: str) -> None:
self.mediator.statusbar.set_by_context(enum, text)
def remove_statusbar(self, context: "NotebookPage | ServerTab") -> None:
self.mediator.statusbar.pop(context)
def set_statusbar_dist(
self, haversine: Union["Haversine", None], enum: "ServerTab"
) -> None:
"""
NOTE: prevents race condition when server tab changed,
but allows caching the distance in the background
"""
context = self.get_active_context()
page = self.mediator.notebook.get_page_by_enum()
if page != NotebookPage.SERVERS:
self.emitter.emit("distcalc_ended", None, context)
return
if enum != context:
self.emitter.emit("distcalc_ended", None, context)
return
if haversine is None:
self.emitter.emit("distcalc_ended", None, context)
return
dist = haversine.get_rounded(self.prefs.use_miles)
self.emitter.emit("distcalc_ended", dist, context)
def toggle_config(self, key: Preferences) -> None:
# NOTE: Preferences.DIST is dynamic
if key == Preferences.DIST:
self.prefs.use_miles = not self.prefs.use_miles
self.config_man.toggle_config(key)
def update_config(self, key: Preferences, value: str) -> None:
self.config_man.update_config(key, value)
def open_keybindings(self) -> None:
notebook = self.mediator.grid.notebook
notebook.toggle_keybindings()
def focus_notebook(self) -> None:
notebook = self.mediator.grid.notebook
notebook.focus_current()
def show_developers_page(self) -> None:
self.open_page(NotebookPage.DEVELOPERS)
def open_page(self, page: NotebookPage) -> None:
self.mediator.grid.notebook.set_page_by_enum(page)
def open_page_by_button(self, button: "ContextualButton") -> None:
# TODO: consolidate methods with set_page_by_enum
match button.context:
case ButtonType.EXIT:
self.save_res_and_quit()
return
case ButtonType.OPTIONS:
try:
# TODO: where to put config file check
self.mediator.grid.notebook.settings.populate_settings()
except Exception as e:
msg = format_exception(e)
logger.critical(msg)
return
case ButtonType.MODS:
self.load_mods()
self.open_page(button.opens)
def get_help_row(self) -> str:
return self.mediator.menu.get_row_enum()
def open_user_workshop(self, uid: str) -> None:
# NOTE: uid may contain leading zeroes, not a real integer
client = self.query_config(Preferences.CLIENT)
open_user_workshop(uid, client)
def load_mods(self) -> None:
self.mediator.modtreeview.load_mods()
def uncolorize_mods(self) -> None:
mod_man = self.mediator.modtreeview.get_mod_man()
mod_man.uncolorize_mods()
def highlight_stale(self) -> None:
mod_man = self.mediator.modtreeview.get_mod_man()
mod_man.highlight_stale()
def toggle_mod_selection(self, state: bool) -> None:
mod_man = self.mediator.modtreeview.get_mod_man()
mod_man.toggle_mod_selection(state)
def unsub_mods(
self, treeview: Union["ModTreeView", "OfflineModTreeView", None] = None
) -> None:
if treeview is None:
view = self.mediator.modtreeview
else:
view = treeview
mod_man = view.get_mod_man()
mod_man.unsub_mods()
def get_mod_store(self) -> Gtk.TreeModel | None:
return self.mediator.modtreeview.get_model()
def set_fav(self, name: str, record: str, simple_ip: str) -> None:
try:
self.config_man.set_fav(name, record)
self.emitter.emit("fav_server_changed", name, simple_ip)
except Exception as e:
logger.critical(e)
return
def menu_action(self, action: ContextMenu, tree: "ServerTreeView") -> None:
context_man = ContextMenuManager(tree, self)
context_man.process(action)
def populate_log(self) -> None:
log = self.prefs.paths.debug
try:
self.mediator.logtreeview.populate_log(log)
self.open_page(NotebookPage.LOG)
except Exception as e:
dialog = ExceptionDialog(self, str(e))
dialog.show_all()
dialog.run()
def select_colorized(self) -> None:
mod_man = self.mediator.modtreeview.get_mod_man()
mod_man.select_colorized()
def get_all_tree_filters(self) -> dict[str, dict[str, bool]]:
servers = self.get_servers()
all_filters: dict[str, dict[str, bool]] = {}
trees = (
servers.get_browser(),
servers.get_saved(),
servers.get_recent(),
servers.get_lan(),
)
for tree in trees:
enum = str(tree.get_enum())
filters = tree.get_filter_man().get_filters()
all_filters[enum] = filters
return all_filters
def get_filter_man(self) -> "FilterManager":
"""Each ServerTreeView has an atomic FilterManager"""
return self.get_active_treeview().get_filter_man()
def dump_diagnostics(self) -> None:
picker = FilePicker(self.mediator.window)
file = picker.pick_file()
if file is not None:
try:
write_diagnostic(self.prefs.paths.config, file)
except Exception as e:
dialog = ExceptionDialog(self, str(e))
dialog.show_all()
dialog.run()
def update_steam_api_key(self, text: str) -> None:
self.config_man.update_steam_api_key(text)
def set_resolution(self, window: "OuterWindow") -> None:
self.config_man.set_resolution(window)
def propagate_column_width(self, col: Gtk.TreeViewColumn) -> None:
GLib.idle_add(self.mediator.servers.update_tab_widths, col)
def refresh_tree(self) -> None:
treeview = self.get_active_treeview()
treeview.set_loaded(False)
ServerModelManager(self, treeview).refresh()
def get_player_count(self) -> str:
treeview = self.get_active_treeview()
model, control = treeview.get_model_and_control_model()
count = format_player_count(model, control)
return count
def get_statusbar(self) -> "Statusbar":
return self.mediator.statusbar
def populate_model(self, tv: "ServerTreeView") -> None:
# NOTE: skip on previously loaded tabs
if tv.is_loaded():
self.emitter.emit("servers_loaded", tv.get_enum())
return
self.mediator.statusbar.set_by_context(tv.get_enum(), "")
self.mediator.filters.button_grid.block_toggles(True)
self.populate_filter_prefs()
self.mediator.filters.button_grid.block_toggles(False)
self.emitter.emit("lan_page_initialized")
ServerModelManager(self, tv).load()
def populate_filter_prefs(self) -> None:
tv = self.get_active_treeview()
filters = self.config_man.get_filters(tv)
if filters is None:
return
filter_man = self.get_filter_man()
for filt, state in filters.items():
filter_man.set_filter(filt, state)
self.mediator.filters.set_filters(filters)
def get_dist_cache(self) -> dict[str, "Haversine"]:
return self.dist_cache
def set_dist_cache(self, addr: str, haversine: "Haversine") -> None:
self.dist_cache[addr] = haversine
def get_map_store(self) -> Gtk.ListStore:
filter_man = self.get_filter_man()
return filter_man.get_map_store()
def get_enabled_filters(self) -> dict:
filter_man = self.get_filter_man()
return filter_man.get_filters()
# FIXME: wipe maps store when changing tabs if model is none
def has_server_model(self) -> bool:
treeview = self.get_active_treeview()
proxy_man = treeview.get_proxy_man()
control = proxy_man.get_control()
if control is None:
return False
if len(control) < 1:
return False
return True
def _on_check_toggled(self, emitter: Emitter, label: str, state: bool) -> None:
filter_man = self.get_filter_man()
filter_man.set_filter(label, state)
mode = FilterMode.TOGGLE_ON if state else FilterMode.TOGGLE_OFF
ServerModelManager(self, self.get_active_treeview()).refilter(mode)
def _on_map_selection_changed(self, emitter: Emitter, selection: str) -> None:
smm = ServerModelManager(self, self.get_active_treeview())
smm.refilter(FilterMode.TOGGLE_ON)
def get_notebook(self) -> "Notebook":
return self.mediator.notebook
def get_prior_page(self) -> NotebookPage:
return self.mediator.notebook.get_prior_page()
def get_servers(self) -> "ServerNotebook":
return self.mediator.servers
def get_server_notebook(self) -> Gtk.Notebook:
return self.mediator.servers.notebook
def get_window(self) -> "OuterWindow":
return self.mediator.window
def get_menu(self) -> "MenuTreeView":
return self.mediator.menu
def unset_fav(self) -> None:
self.config_man.unset_fav()
def has_favorites(self) -> bool:
favs = self.config_man.get_favorites()
if len(favs) < 1:
return False
return True
def get_config_man(self) -> ConfigManager:
return self.config_man
def add_by_str(self, addr: str) -> None:
saved_tree = self.get_servers().get_saved()
ServerModelManager(self, saved_tree).add_by_ip(addr)
def add_by_record(self, record: "Record") -> None:
saved_tree = self.get_servers().get_saved()
ServerModelManager(self, saved_tree).add_by_record(record)
def remove_by_record(self, record: "Record") -> None:
saved_tree = self.get_servers().get_saved()
ServerModelManager(self, saved_tree).remove_by_record(record)
def add_to_history(self, row: dict[str, Any], record: "Record") -> None:
tv = self.get_servers().get_recent()
ServerModelManager(self, tv).add_to_history((row, record))
# def append_to_history(self, record: "Record") -> None:
# self.config_man.append_to_history_file(record)
def remove_from_history(self, record: "Record") -> None:
# NOTE: remove action is only possible from history tree context menu,
# i.e., the active tree
tv = self.get_active_treeview()
ServerModelManager(self, tv).remove_from_history(record)
def connect_by_str(self, addr: str) -> None:
self.connection_man = ConnectionManager(self)
self.connection_man.connect_by_ip(addr)
def connect_by_record(self, record: "Record") -> None:
self.connection_man = ConnectionManager(self)
self.connection_man.connect_by_record(record)
def get_details(self, record: "Record") -> None:
ConnectionManager(self).query_details(record)
def get_modlist(self, record: "Record") -> None:
ConnectionManager(self).query_modlist_and_present(record)
def get_server_name(self) -> str:
tv = self.get_active_treeview()
return tv.get_name()
def open_workshop_page(self, mod: str) -> None:
cmd = self.query_config(Preferences.CLIENT)
open_workshop_page(mod, cmd)
def has_note(self) -> bool:
# TODO: get record string, store in memory
# get note by record, get is in favs, etc. store as a block
# this is only used by context mixin
note = self.get_note()
if len(note) > 0:
return True
return False
def get_note_by_record(self, record: str) -> str:
return self.notes_man.get_note(record)
def get_note(self) -> str:
tv = self.get_active_treeview()
record = tv.get_record_string()
return self.notes_man.get_note(record)
def add_note(self, note: str) -> None:
# TODO: record should be cached upon creation of dialog
tv = self.get_active_treeview()
record = tv.get_record_string()
self.notes_man.add_note(record, note)
def delete_note(self) -> None:
# TODO: record should be cached upon creation of dialog
tv = self.get_active_treeview()
record = tv.get_record_string()
self.notes_man.delete_note(record)
def refresh_players(self, record: "Record") -> None:
treeview = self.get_active_treeview()
model, treeiter = treeview.get_selection().get_selected()
ServerModelManager(self, treeview).update_playercount(treeiter, record)
def get_active_keyword(self) -> str:
return self.get_filter_man().get_active_keyword()
def set_active_keyword(self, keyword: str) -> None:
self.get_filter_man().set_active_keyword(keyword)
ServerModelManager(self, self.get_active_treeview()).refilter(
FilterMode.TOGGLE_ON
)
def get_modtreeview(self) -> "ModTreeView":
return self.mediator.modtreeview
def get_exit_event(self) -> threading.Event:
return self.exit_event
def set_exit_event(self) -> None:
self.exit_event.set()
def set_cancel_event(self) -> None:
self.cancel_event.set()
def get_cancel_event(self) -> threading.Event:
return self.cancel_event
def clear_cancel_event(self) -> None:
self.cancel_event.clear()
def open_connection_assistant(self, prereqs: "Prerequisites") -> None:
self.open_page(NotebookPage.CONNECTION)
self.mediator.preconnect.populate(prereqs)
def set_start_tab(self) -> None:
ind = self.config_man.get_start_tab()
logger.info(f"Setting start tab to index {ind}")
self.get_servers().notebook.set_current_page(ind)
def get_debug_args(self) -> str:
return self.connection_man.get_debug_args()
def update_and_load_to_menu(self) -> None:
self.connection_man.update_and_connect(menu_only=True)
def update_and_connect(self) -> None:
self.connection_man.update_and_connect()
def update_status(self) -> None:
self.mediator.preconnect.mark_finished()
def get_steam_client_name(self, cmd: str) -> str:
return self.mediator.options.get_client_name(cmd)
def present_window(self) -> None:
self.mediator.window.present_with_time(Gdk.CURRENT_TIME)
def is_cancel_pending(self) -> bool:
if self.get_exit_event().is_set():
return True
if self.get_cancel_event().is_set():
self.clear_cancel_event()
return True
return False
def open_offline(self) -> None:
self.open_page(NotebookPage.OFFLINE)
mod_man = self.mediator.modtreeview.get_mod_man()
store = mod_man.store
self.mediator.offline_loader.populate(store)
-884
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@@ -1,884 +0,0 @@
# Changelog
## [7.0.0] Unreleased
### Added
- Setup wizard
- Uninstall wizard
- Descriptive details panel to certain error dialogs
- Changelog text wrapping and formatting
- Changelog ships with source
- Documentation ships with source
- Decouple UI components into modules
- Choose from kilometer or miles distance display
- More granular haversine calculation
- Parse XDG data dirs with fallbacks
- Dedicated mods page
- Dedicated thanks page
- Rearrange menus/breadcrumbs
- Open filepicker when generating system log
- Developers page (and -d flag)
- Redact API key in log table
- Integrate add/connect widgets into main menu
- Favorite/connect/LAN panels integrated with server views
- Abort on first LAN server found
- Colorized IP/ID validation fields
- Copy favorite server IP to clipboard
- Set favorite server from tables
- Detailed/copyable trace in critical error dialogs
- Visual icons
- Unset favorite server button
- Integrated server notebook
- Propagate width changes to all tables
- Remember tree position in menus
- Show hidden server count after filtering
- Atomic map filters per server context
- Use concurrency when checking stale mods (performance uplift)
- Copy version by clicking label
- Add server name to server mod dialogs
- Lazy load ping cell data func
- Refresh servers button
- Early load alerts button
- Preconnect dialog
- Preconnect warnings/failsafes like filesize
- Save filters per server context between sessions
- Preboot progress dialog
- Choose to jump into splash screen instead of server
- Collapsible connection panel
- Play offline (load mods directly)
- Generate Steam shortcuts and cover art
- Warn user if background downloads are disabled
- Dynamic copy button
- Update map count (-u flag)
- Filter button tooltips
- Expand/collapse changelog versions
- Support local light/dark mode changes on system theme
- Server time calculator
### Changed
- Conform to PEP 440 versioning for beta versions
- Enforce fullscreen mode on Steam Deck
- Reduce padding on keys button
- Boldface breadcrumbs
- Changed some dialog error messages from popups to popovers
- Changed how filter buttons are packed in sidebar
- Bold labels inside frames
- Sidebar buttons do not steal focus
- Copy IP copies IP:queryport only instead of IP:gameport:queryport, mimics syntax needed by add by ip method
- Load new model into view without flushing
- Cull servers with abnormal queue values (integer overflow: 2147483647)
- Packaging structure
- Suppress log messages from imported modules
- Embed Workshop link in Options menu
- Disable overlay scrollbars on server tables
- Reduce size of geolocation DB on disk (~100MB)
- Enable LAN page Empty/Full filters on first run of app
- Propagate subscribed mods to Steam client
- Make j/k keys in context menus follow same wraparound logic as down arrow/up arrow
### Dropped
- Battlemetrics API support
- Unused metadata from system log files
- Branch switching
- Manual mod install mode (describe rationale)
- Force update mods
### Fixed
- Longstanding issue with left clicks not registering as tree selection changes after spamming keyboard input
- In-game time field missing certain ranges of time at night
- Wrap long entries in changelog
- Certain server descriptions with special characters not rendering correctly
- Center server title text on server dialogs
- Rare segfaults when changing maps (threading)
- Moved dialogs out of threads
- History table not being in lock-step with state file
- Current keyword filter not being applied when refreshing table
### Unreleased
- Load offline mods
- Local documentation
- Raw debug command in context menu
### Developer-facing
- Add pyproject.toml file
- Show deprecation warnings
- Options -> Dev page
## [6.0.5] 2026-05-17
### Changed
- Update symlink hash logic to align with DZGUI 7 beta
- Update A2S helper to latest commit
## [6.0.4] 2026-04-13
### Fixed
- Update A2S module checksums to support servers with missing description field
## [6.0.3] 2026-04-12
### Fixed
- Use GLibUnix namespace where available when setting up SIGINT callback
## [6.0.2] 2026-01-26
### Fixed
- Explicitly use Python 3.13 when calling subprocesses
- Raise error correctly from module
- Do not spawn dialogs from inside of thread when fetching prereqs
### Changed
- Optimize time complexity of startup checks
- Optimize coordinate calculation by using local records first
- Rename some internal functions
- Wrap entire startup process in dialog
## [6.0.1] 2026-01-16
### Fixed
- Explicitly use Python 3.13 when calling subprocesses
## [6.0.0] 2026-01-14
### Added
- Support DayZ Experimental
- Ping display on server tables
- Save descriptive text notes on a per-server basis
- Speed up load time and navigation of server tables
- More robust threading and cache system when filtering servers
- Show additional DayZ client information in Options menu
- Warn user of DayZ client version mismatches
- Support clickable hyperlinks in dialogs
- Rich server metadata details dialog (right-click on server table)
- Filter by modded servers
- Breadcrumbs showing current menu context
- Dedicated changelog page
- Dedicated keybindings page
- Dedicated settings page ("Options")
- Support sandboxed version of Flatpak
- Vim-style navigation keybindings
- Added "Return to main menu" button to dialog windows when failing to load server table
- Dynamic context menus for modded servers
- Additional keybindings for new filter toggles
- If a server is locked, prompt user when connecting
- Internal flag to allow distro-packaged releases to disable in-app updates
- Pre-boot checks to test whether script was invoked directly
- Commandline usage help text (GaryBlackbourne)
- More descriptive help dialogs when initial dependencies are missing
### Fixed
- Script failing to start when remote endpoints are unavailable (GaryBlackbourne)
- Key stickiness when quickly navigating through entries in tables
- Servers returning malformed A2S_INFO blocking server browser from loading
- Normalized buttons in dialogs and restored proper padding
- GTK errors being emitted to stdout when inserting debug table
- Entry dialog sensitivity when validating API keys
- Additional validation on entry dialogs to prevent submitting empty text
- Suppress errors during pre-boot checks when mods are not installed
- Centered filter checkboxes within panel
- Do not pop unhighlight/select stale buttons if no stale mods exist
- Improved keybinding interaction with side panels
- Suppress typeahead search in mod dialogs
- Do not trigger global API cooldown if no LAN/favorite servers are found
- Fix table column expansion in server mod dialogs
- Missing parameters when closing application via window decorations
- Statusbar contents not updating on certain pages
- Prevent debug button from activating when in certain input fields
- Window size not updating correctly when unmaximizing window after changing "fullscreen at boot" setting
- Branch toggle signal being emitted when entering Options menu from other contexts
- Mods rarely not appearing in local mod list if download completed too quickly
- Statusbar not updating when clicking a row after spamming keyboard input
- Extraneous logs being generated when subscribing to mods
- Narrow width of columns in modlist dialogs occluding text
- Newline terminators in history file
- Floating point number calculation
- Window resizing too small if no prior resolution was set
- ESC key destroying wait dialogs while a thread is pending
- Tooltip signals being erroneously emitted on main menu
- UI not being constructed correctly if CHANGELOG.md was missing
- Config file erroneously getting updated when populating settings menu
- Leaky variable name in dialog titles
- Prevent extraneous signals from propagating when column width is adjusted
- Server filter panel not being hidden when entering other page contexts
- Path to remote changelog being constructed incorrectly
- Dialogs with newlines breaking output in log table
- Path discovery during first-time setup when parsing filepaths with whitespaces
- First-time setup dialog continuously triggering when DayZ install path had whitespaces in it
### Changed
- Require Python 3.13
- Reduced global API cooldown from 60s to 30s
- Clarify dialog messages when DayZ path could not be found
- Auto-focus first item when opening context menus
- Opacity setting on side buttons when in a different context
- Refactored BM API key validation to account for new key format
- State file serialization methods
- Optimize time complexity of pre-boot checks (GaryBlackbourne)
- Rewrote distance calculation module (GaryBlackbourne)
- Changed preferred client setting from radio toggle to combobox
### Dropped
- Ping readout in statusbar
- Extraneous information from right statusbar
## [5.8.3] 2026-01-04
### Fixed
- Normalize checksum numbers and dates
## [5.8.2] 2026-01-04
### Fixed
- Fix regression in symlink routine introduced by previous hotfix
## [5.8.1] 2025-12-27
### Fixed
- Path discovery during first-time setup when parsing filepaths with whitespaces
- First-time setup dialog continuously triggering when DayZ install path had whitespaces in it
## [5.8.0] 2025-07-06
### Added
- Filter servers by official/unofficial status
- Automatically fetch geolocation records
### Changed
- Updated internal versioning of helper files
### Fixed
- Corrected erroneous 2024 date in prior changelog entries
## [5.7.0] 2025-04-17
### Added
- Save application dimensions when quitting and restore on subsequent boot
### Fixed
- Issues with the window exceeding the bounds of the screen when displaying some table contexts
### Changed
- More direct server ping query method that should return marginally more accurate times
## [5.6.7] 2025-04-04
### Dropped
- Removed extraneous pre-boot API checks that could cause error messages to be printed if the user had not set up an API key yet
## [5.6.6] 2025-03-16
### Changed
- Update IP database records for 2025-03
## [5.6.5] 2025-03-04
### Fixed
- Livonia server results being dropped from batch queries
## [5.6.4] 2025-02-10
### Changed
- Drop launch flag and check for invocation through Steam automatically
## [5.6.3] 2025-02-09
### Changed
- Update IP database records for 2025-02
## [5.6.2] 2025-01-22
### Fixed
- Resolve regression introduced with IP resolution feature in 5.6.0 (restores functionality of right-click action: Add to My Servers)
## [5.6.1] 2025-01-10
### Fixed
- Add fallback support for jq 1.6
## [5.6.0] 2025-01-06
### Added
- Application header bar and controls
- Menu context subtitle in header bar
- Bulk delete mods (via 'List installed mods' list). Not compatible with Manual Mod install mode
- Highlight stale mods in mods list
- Added --steam launch parameter
- Open Steam workshop subscriptions dialog when switching from Manual to Auto mode
- Hover tooltips to most buttons
- Add in-app documentation link to Codeberg mirror
- Additional logging
### Fixed
- Avoid sudo escalation if system map count is sufficient (jiriks74)
- Duplicate dialog title on Steam Deck
- Resolve remote IP when saving records for game servers with multiple hosts
- More performant symlink traversal when checking for legacy links
- Only iterate on missing symlinks at boot (400% performance uplift)
- Fix for server list truncation causing some servers to not appear in results
- Empty dialog popups if user manually deletes local mods while application is running
- Update statusbar when removing servers from list/repopulating
- Abort DayZ path discovery if Steam files are not synched
- Race condition when checking for installed mods
- Favorite server message not updating correctly
- Improved handling for cases where there are no locally installed mods
- Set up mod symlinks at boot, rather than only on server connect
- Prevent context menus from opening when table is empty
- When reloading table in-place, prevent duplicate panel elements from being added if already present
- Clean up local mod signatures from versions file when deleting mods
- Focus first row when opening mods list
### Changed
- Redact usernames in log files
- Prevent ArrowUp/ArrowDown input when inside keyword field
- Admonish user to restart Steam in error dialog if DayZ path could not be found
- Refactor control flow for more robust contextual parsing
- Stop sending modal dialog hints to outer window
- Clean up signal emission
- Clarify some error messages and normalize text formatting
- Update forum URL
- Update README.md
- Update IP database to 2025-01
- Reduce IP database size by 50%
- Update documentation to 5.6.x standard
### Dropped
- Hall of Fame section from button links, to be moved inside documentation
- Unused imports
## [5.5.3] 2024-12-13
### Fixed
- Add remote resource health checks before downloading updates
### Added
- Add fallback repository
## [5.5.1] 2024-12-03
### Fixed
- Support localized decimal separators when parsing installed mod sizes
## [5.5.0] 2024-11-10
### Added
- Support servers running DLC content (fixes Frostline servers)
- Expose a toggle setting for whether to launch the application in fullscreen
- Text autocompletion in maps search field (partial search)
- Add disk space warning to popup dialog when downloading mods
### Fixed
- Servers in saved servers list would populate context menu with same option when right-clicking in server browser
- Enable adding/removing servers to/from My Saved Servers when in Recent Servers context
- Prevent maps combobox from duplicating contents
- Restore keyboard input to keyword entry field
### Changed
- Abort fallback query method if DLC is required
## [5.4.2] 2024-10-05
### Fixed
- Sanitize third-party API IDs to remove UGC collisions
## [5.4.1] 2024-09-25
### Added
- Pre-boot validation check for users with self-compiled version of jq
### Fixed
- Use fallback logic for modlist queries when user traverses networks
- Fix signal handling control flow for checkbox toggles
- When reloading the server browser, the map combobox selection would revert to the last selected map instead of All Maps
- Server filter toggle signals were accessible from the main menu when switching between menu contexts
- Global cooldown dialog could sometimes block filter toggles after cooldown reset
- Normalized minor version number due to a previous clerical error
## [5.4.0] 2024-08-27
### Added
- Scan local area network for DayZ servers
- Freedesktop application icons for system taskbar, tray, and other dialogs
- Emit CPU model name when exporting system debug log
### Fixed
- Errors being printed to the console when Exit button was explicitly clicked
- Detect Steam Deck OLED APU variant during initial setup
- Encapsulate player names correctly so that names with whitespace in them are supported
- Test if DayZ directory is empty at startup, implying that the game was moved to a new library collection
- Report WM_CLASS name to the window manager
## [5.3.2] 2024-07-02
### Fixed
- Server list would sometimes be missing some expected servers due to truncation being caused when a server erroneously set an incomplete gametype
## [5.3.1] 2024-06-15
### Added
- Uninstall routine: invoke via dzgui.sh -u or dzgui.sh --uninstall and choose from full or partial uninstall
## [5.3.0] 2024-06-15
### Added
- Server browser tables now display the number of players in queue (for full servers)
- Warning dialog if the user's API key returned no servers, and a global API cooldown dialog (60 seconds)
### Fixed
- Removing servers from My Servers via the right-click context menu was not actually removing the server and drawing an empty dialog
- Resolved an issue where, when Steam was not installed in a standard location and the user was prompted to let DZGUI auto-discover the correct path, this information was not retained correctly
## [5.2.4] 2024-05-29
### Fixed
- Resolved an issue that could cause an old path to a prior DayZ installation to be reinserted in the config file if the Steam client did not synch the new path internally. DZGUI would try to ask the user to re-run first-time setup and update the path, but the old path would still be used.
## [5.2.3] 2024-04-19
### Added
- Added Debug Mode button to main menu
### Changed
- Reworded debug mode notification dialog
- Updated geolocation records
### Dropped
- Dropped seen_news key from configs
## [5.2.2] 2024-04-18
### Added
- Cover artwork/icons for Steam "Recent Games" and tree view
### Changed
- Updated documentation to the v5.0.0 spec
## [5.2.1] 2024-04-01
### Fixed
- Fixed a regression where where the first-time setup dialog would not trigger auto-path discovery
### Changed
- Reworded some menus and dialogs for clarity
## [5.2.0] 2024-03-21
### Added
- Refresh player count for active row: invoke via right-click context meu or directly with the Ctrl-r hotkey. This feature has a 30 second global cooldown to prevent throttling.
### Fixed
- Improve case-insensitive keyword search to be portable across awk versions (previous version required gawk)
- Fixed a dialog string from being shown twice when adding a server to favorites via context menus
### Changed
- Use a more robust method for downloading mods when auto mod install is enabled
## [5.1.1] 2024-03-18
### Fixed
- Hotfix for remote helper files not being fetched correctly
## [5.1.0] 2024-03-18
### Added
- Make columns in the server browser user-resizable (affects Server Browser, My Servers, and Recent Servers)
- Save dragged position of user-resized columns
- Display ping to server in statusbar: by popular request, added the ability to visualize both distance to server and round-trip latency (ping), at the cost of a small calculation delay. Please leave feedback regarding whether this feature feels fast/responsive enough.
### Fixed
- Fixed a rare scenario in Auto Mod Install Mode where defunct mods (mods no longer available on Steam) would try to be downloaded if the user had previously downloaded the mod
## [5.0.0] 2024-01-31
### Added
- Context switching: navigate to different pages using side buttons
- Dynamic statusbar: updates metadata and server distance when selecting rows
- Show server-side modlist and allow jumping to Steam Workshop pages to browse, and list whether mod is currently installed
- Print debug logs in-app (Help > Show debug log)
- Functionality to change API keys in-app (used when revoking old API keys)
- Print atomic mod sizes when listing installed mods
- Dialogs show direct links to API key management URLs when changing API keys
- Toggle dry-run mode directly from server browser
- Extensive keybindings for fully controlling the application without the mouse
- Extensive pre-boot sanity checks
- Keybinding help dialog in main menu
- Right-click context menus in server browsers/mod list: add/remove from favorites, show server-side mods, delete mod, copy server IP to clipboard
### Changed
- Utilize GTK bindings and MVC paradigm for UI creation and data flow
- Filter servers dynamically from within server browser
- Performance and security improvements to DZGUI helper files
### Fixed
- First-time setup dialogs respawning repeatedly in certain scenarios
- Issues with Steam client switching to the wrong page when using auto-mod install
- Set text input module correctly when launching on Steam Deck
- Separate current/total player count and use proper integer sort method in table
## [4.1.1] 2023-12-18
### Fixed
- News marquee not showing
## [4.1.0] 2023-12-17
This update adds support for DayZ servers running on a local area network. To connect or add to your server list, supply the server IP and query port in the format IP:PORT.
Support for Steam Deck Game Mode has also been restored, with a new dialog format that allows for virtual keyboard input. This should allow you to enter text in form fields by activating the Steam button + X. In addition, you can unlock the mouse and keyboard input when launching DZGUI through Steam by using an internal binding provided by Steam Deck: long-press the three dots button on the right of the device for three seconds to toggle the input state. This allows you to use mouse and keyboard-style bindings on Game Mode and vice versa.
### Added
- Virtual keyboard support for text entry fields on Steam Deck Game Mode
- Validate and connect to LAN server IPs
## [4.0.4] 2023-12-23
### Fixed
- Enforce version check for Python versions before 3.10
## [4.0.3] 2023-11-22
### Fixed
- Query helper: backwards compatibility for pre-2021 versions of Python 3
## [4.0.2] 2023-11-22
### Fixed
- Query helper not loading: fixed a remote link pointing to the wrong destination and added a checksum verification to ensure file is present
## [4.0.1] 2023-11-22
### Fixed
- Emergency hotfix to remove build artifacts leaking into main script: if you updated DZGUI from 3.3.18 to 4.0.0 between 2023-11-22 15:00:02 and 2023-11-22 15:03:37 GMT, there is a small chance it will be unable to launch correctly. If so, please follow the instructions on the manual to reinstall.
## [4.0.0] 2023-11-22
Hello players, this is a major version update which overhauls many of DZGUI's underlying systems to improve responsiveness of the application and make menus more intuitive to interact with. It should be considerably more difficult, if not impossible, to inadvertently crash a dialog, and nested dialogs should behave in a more expected fashion, such as when going back and forth between menus or changing options dynamically within a given menu.
In addition, with this update we are querying servers directly. The net benefit of this is that results will returned faster, bootup is faster, and it also paves the way for future features like connecting to servers on a LAN. The Battlemetrics API is now entirely optional and can be skipped during the setup process. However, if you have already set up a BM API key, you can continue using it if you want to query or add servers by ID instead of IP.
As part of this change, version 4.0.0 introduces the ability to connect to or add servers to your list based on either ID or IP. Previously, you could only connect by IP and add by IP, but now you can connect by IP/ID or add by IP/ID. If you choose the ID method, this will be translated into an IP seamlessly in the background. Similarly, favorite servers are now stored using the full IP rather than the ID. Due to the variety of systems and methods for connecting to servers, the application was carrying around and converting server IPs, IDs, and other formats back and forth, creating unnecessary complexity. By normalizing everything to an IP basis, maintainability should be more consistent. When upgrading to this version, your old favorites lists will be updated automatically to the new IP method. Note that as a result of this change, we must purge old history lists ("Recent Servers"), but everything else should carry over as before.
If you encounter any problems with this new release or with the migration of configs, please do not hesitate to submit a bug report.
Attention Fedora 38 users: problems with upstream GNOME packages causing crashes have been reported to GNOME development and a fix has been issued. You have the choice of compiling the zenity package
from source or waiting until the latest version is merged into Fedora's package manager.
### Added
- Change in game name: dynamically change your profile name via the Advanced Options menu
- Connect by ID: supply a Battlemetrics ID to connect to a server; this can be used in lieu of the IP
- Add by IP: supply a standard IP to add a server to your list; this can be used as a more direct way of saving servers
- Filter by 1PP and 3PP in the server browser
- Save connected server to favorites: prior to connecting, asks the user if they want to save this server for future use
- Generate additional output when generating system logs
### Fixed
- Rare cases where the keyword filter would not filter server results correctly
- Handling of dialog exit signals: made it much more difficult to crash the application in rare cases when spamming input or returning from menus
- Update menus in place: when toggling options in the Advanced Options menu, displays the current state/mode of the option for better readability into what option is currently enabled
- More intuitive menu navigation: dialog setup and teardown is more responsive and follows expected flows when inside of nested menus
- Message formatting: fold long messages inside of popup dialogs for proper word wrapping regardless of screen type
- Fixed a rare case where dialogs would spawn twice during first-time setup
- Properly remain inside of menus when looping where it would make sense to do so : e.g., Delete Servers list, Advanced Options
### Changed
- Query servers directly to reduce API hops: initial bootup and subsequent server queries should be considerably faster
- Store complete IP:Port instead of server IDs
- Make Battlemetrics API key optional: this is only used for the 'Connect by ID' and 'Add server by ID' methods and is not required. If you prefer, you can simply connect/add by IP.
- Prevent the application from launching in Game Mode on Steam Deck: Steam Deck's kiosk mode has problems sending keyboard input to third party applications. To prevent unintended usage, DZGUI now warns the user to launch the app in Desktop Mode if they attempt to use it from Game Mode. Adding DZGUI as a Non-Steam Game does work on desktop PCs, but is not recommended due to the way Steam handles subshells. For best results, launch DZGUI directly via the script/applications menu (PC) or via the desktop icon (Steam Deck).
- Omit null servers from list: servers that time out or send an empty response are now omitted entirely from the My Servers list, as they will not return meaningful metadata unless they are online.
The My Servers list thus shows online and accessible servers
## [3.3.0] 2023-05-16
### Added
- Fetch more inclusive global "players in-game" count
- List mod directory on installed mods list
- Detect default Flatpak Steam path
- Dark mode/light mode theme to help file
- Alpha-sort My Servers list
- Add description of how to enable hidden folders on GTK2/3
- Initial logging framework
### Changed
- Test for wmctrl when enabling full auto mod installation
- Steam Deck: block toggling full auto mod installation due to extra dependencies needed
- First-time setup: sudo escalation when checking system map count for the first time
### Fixed
- Steam Deck: non-ASCII delimiter causing setup menu to despawn on some devices
- Don't add items in My Servers multiple times to array when the list of favorites is paginated
- Trigger progress dialogs sooner and in sequence to reduce appearance of visual lag
- First-time setup: break out of dialogs correctly when user backs out
- First-time setup: break out of automatic path discovery when user specifies a path manually
- More portable interpreter invocation
- Properly size down window resolution when returning from server browser
## [3.2.10] 2023-05-11
### Fixed
- Return from lockfile function if first-time setup has not been run
- Sanitize inputs when using file picker
- Require both wmctrl and xdotool
## [3.2.9] 2023-05-10
### Changed
- Reword button to "Choose path manually" instead of "Retry"
## [3.2.7] 2023-05-10
### Changed
- Better sudo escalation within zenity dialogs if vm map count is too small
## [3.2.6] 2023-05-10
### Fixed
- Don't parse Flatpak symlinks when setting up default Steam path
## [3.2.5] 2023-05-07
### Fixed
- Require sudo when checking vm map count
## [3.2.4] 2023-03-01
### Fixed
- BM API returning stale query port and preventing fetching modlist
## [3.2.3] 2023-02-17
### Fixed
- sysctl map count value not being loaded immediately after setting
- Application terminating when user declines to update map count value
- Erroneous stderror output when flatpak is not installed
## [3.2.0] 2023-01-19
### Added
- Support Flatpak version of Steam
## [3.1.8] 2023-01-18
### Fixed
- Progress window blocking rest of window stack
- Bug when updating old mods if automod set to ON
## [3.1.7] 2023-01-06
### Fixed
- Hotfix for xdotool repeating input
## [3.1.6] 2023-01-01
### Changed
- Tick low pop servers by default
## [3.1.5] 2023-01-01
### Fixed
- Validate BM key on initial setup
- Fix history menu not parsing query ports correctly
### Changed
- More permissive Steam client discovery for tiling WMs
## [3.1.4] 2022-12-10
### Fixed
- Issue #43: Hotfix for workspace-driven WMs
## [3.1.3] 2022-12-06
### Fixed
- Explicitly require Python 3
## [3.1.1-2] 2022-12-03
### Fixed
- Fix lockfile path
## [3.1.0] 2022-12-03
### Added
- Recent connect history
- Simple, OS-agnostic automod installation
- Track local mod versions
- Force update local mods option
- Added python to dependencies
- File-picker driven path discovery on initial setup
### Dropped
- Headless mod installation
- Drop server ID field requirement on initial setup
### Changed
- Clean up main menu options
- Enforce Steam API key on initial setup
- More accurate path discovery on initial setup
- Add thousands separator to player counts in server browser
### Fixed
- Initial setup dialog causing early crash
- Improved error handling on initial setup to avoid malformed config files
- Delete server menu not clearing when returning to main menu
- Handle whitelist deletion when only one entry present
- Include path to drives under /run in path discovery
- Use Steam-safe local zenity version
## [3.0.7] 2022-11-25
### Fixed
- Hotfix for server reporting multiple versions of same mod
## [3.0.6] 2022-11-09
### Changed
- More verbose logs
## [3.0.5] 2022-10-27
### Fixed
- Properly create .desktop file on desktop PCs
## [3.0.3-4] 2022-10-16
### Fixed
- Steam Deck path discovery on first-time setup
## [3.0.2] 2022-10-12
### Fixed
- Size of certain popups on Steam Deck
## [3.0.1] 2022-10-12
### Fixed
- Initial popup size on Steam Deck
## [3.0.0] 2022-10-12
### Added
- Foreground progress of manual mod subscriptions
- Automatic mod helper through steamcmd
- Forum link
- Enforce Steam API
### Dropped
- Stop retrieving extra metadata from BM
### Changed
- Reorder main menu
- More verbose error messages
- Better abstraction of URLs
### Fixed
- Width and text of some popups on Steam Deck
## [2.7.2] 2022-10-07
### Fixed
- Fix internal URL
## [2.7.1] 2022-10-05
### Fixed
- Game launch not kicking off after symlink creation
## [2.7.0] 2022-10-04
### Added
- Server browser and geolocation algorithm
- More verbose error codes
- Additional progress bar setup and destruction throughout the application
- Additional API response validation
### Fixed
- Encapsulate title strings to prevent leaky arguments in title bars
- Remove erroneous slow boot process if first-time setup was already complete
- Delete server list not emptying when returning to main menu
### Changed
- Group main menu entries in advance of future functionality
- Better abstraction of paths
- Clarification of certain options and errors
## [2.6.3] 2022-10-02
### Fixed
- Hotfix for connect-to-fav not getting modlist
## [2.6.2] 2022-10-02
### Fixed
- Hotfix for BM API returning malformed publishedfileids
## [2.6.1] 2022-09-25
### Fixed
- Freedesktop shortcut errors
## [2.6.0] 2022-09-05
### Added
- Connect by IP method
## [2.5.1] 2022-08-17
### Fixed
- Hotfix for malformed paths during first-time setup
## [2.5.0] 2022-08-16
### Added
- Lockfile: prevent concurrent instances of DZGUI from being opened
### Changed
- Faster path discovery on first-time setup
### Fixed
- Symlink collision on servers with many mods
- API response pagination for large server lists
## [2.4.1] 2022-08-09
### Fixed
- Hotfix for progress bar breaking table when >9 servers in list
## [2.4.0] 2022-08-07
### Added
- Delete server command added to main menu
- Write log to file for bug reports
- Prompt to permanently increase map count size
- Dependency check for Steam
- Cover artwork
- News backend for OTA updates
- Clean up stale symlinks when checking mods
### Fixed
- Minify long mod launch params for servers with launch params breaking the upper limit
- Port DZTUI method of handling legacy symlinks
- Prevent user from entering invalid data on first-time setup
- Prompt to re-run first-time setup if config is malformed
- Better handling of field output from table
- Better Steam Deck detection and handling
- Prevent garbage in error messages
- Miscellaneous backend improvements
### Changed
- Enforce download when switching branches
## [2.3.2] 2022-08-04
### Fixed
Set branch flag to 'stable' if no config file present
## [2.3.1] 2022-08-04
### Fixed
- Improved error handling of first-time setup fields
- Interpolate config file values for debug, branch when writing file
### Changed
- Prompt user to restart first-time setup if broken config is found
## [2.3.0] 2022-07-18
### Added
- Numbered mod links in browser
- Admonition to upgrade versions for bug fixes
- Toggle branch between stable/testing
### Fixed
- Hotfix for fav server select on main menu
## [2.2.1] 2022-07-17
### Fixed
- Hotfix for upstream API returning malformed modlists
- Handle servers with no mods
- Fix dialog window depending on browser exit
- Remove stray newlines in config file
## [2.2.0] 2022-06-22
### Added
- Toggle debug mode in-app
## [2.1.0] 2022-06-19
### Changed
- Updated link to new documentation
## [2.0.3] 2022-06-17
### Fixed
- Safer expansion of originating script path
## [2.0.2] 2022-06-16
### Fixed
- Remove enforced runtime check of workshop path
## [2.0.2] 2022-06-16
### Fixed
- Expansion of Steam path prefix when default path was found
## [2.0.1] 2022-06-16
### Fixed
- Regenerate mod links file in browser when clicking dialog
- Reset whitelist when canceling one-shot (fav) mode
## [2.0.0] 2022-06-15
### Added
- Attempt to find DayZ path and write to config on first launch
- Merge existing config values into new config format when upgrading version
- Dynamically detect Steam Deck and set launch parameters
- Add "gametime" column to server list
- One-shot mode to open mod links in browser if using desktop
- Add favorite server from main menu
- Update favorite server changes in real time
- Add link to help pages from main menu
- Add link to changelog from main menu
### Changed
- Don't require duplication of fav server in whitelist
- More permissive truncation of long server names (50 char limit)
- Render mod list as a scrollable menu
- Reword errors for greater verbosity
- Initial support of granular error handling for API response codes
- Move extended path variables out of user config
### Fixed
- Check if mod dir is sane before listing mods
- Prevent favorite server launch if none set
- Reset server list to entire whitelist if canceling out of fav connect
- Do not load table on empty API response and warn user
- Suppress stderr cruft in logs and use logger instead
## [1.2.1] 2022-06-12
### Fixed
- Print the entire changelog
- Add confirmation dialog before run
## [1.2.0] 2022-06-12
### Changed
- Mod validation process now uses faster, single-pass API query
- Improved logger output when setting fav server
### Added
- In-app changelog
## [1.1.2] 2022-06-08
### Fixed
- Fix array used for mod concatenation; fetch post-sanitized list of mods
## [1.1.1] 2022-06-05
### Fixed
- Stricter regex to parse upstream version number
## [1.1.0] 2022-06-05
### Added
- Main menu: fav server label on header
- Main menu: add servers by ID directly into config file
- Main menu: link to report a bug
- Main menu: quick connect to fav server
- Connect: mod compatibility check
- Connect: mod download prompt
- Connect: mod auto symlinks
- New version download prompt
- Additional visualization of progress/menus
### Fixed
- Menu recursion when navigating backwards
### Changed
- Reduced ping timeout interval
-44
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@@ -1,44 +0,0 @@
.invalid-entry {
border-color: red;
}
.frame {
border: 0px;
}
.toast-label {
background-color: black;
border: 1px solid white;
}
.frame > border {
border-radius: 5px;
padding: 5px;
}
.page-heading {
font-size: 1.5rem;
font-weight: 800;
margin-bottom: 0.5rem;
}
.settings-subheading {
font-size: 1.2rem;
font-weight: 700;
}
.left-label {
font-size: 1.3rem;
}
.server-subheading {
font-size: 1.1rem;
font-weight: 700;
}
.details-heading {
font-size: 1.2rem
}
.preconnect-heading {
font-size: 1.2rem;
font-weight: 800;
}
.masked-tree {
background-color: transparent;
}
.error-frame border {
border: 2px solid red;
}
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-19
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@@ -1,19 +0,0 @@
import logging
from typing import TYPE_CHECKING
from dzgui.const.constants import APP_NAME
from dzgui.util.ip import get_local_ip, get_coords, Coords
if TYPE_CHECKING:
from pathlib import Path
logger = logging.getLogger(APP_NAME)
def get_local_coords(path: "Path") -> Coords | None:
try:
my_ip = get_local_ip()
return get_coords(path, my_ip)
except Exception as e:
logger.warn(e)
return None
-27
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@@ -1,27 +0,0 @@
import logging
from pathlib import Path
from dzgui.api.steam import get_app_path
from dzgui.config.query import lookup
from dzgui.const.constants import APPID_DAYZ, APP_NAME, APPNAME_DAYZ
from dzgui.const.enum import Preferences
from dzgui.strings.preconnect import resync
logger = logging.getLogger(APP_NAME)
class VDFSyncError(Exception):
pass
def is_dayz_installed(config: Path) -> None:
try:
path = lookup(config, Preferences.DEFAULT)
get_app_path(Path(path), APPID_DAYZ)
except Exception as e:
logger.critical(e)
msg = resync.format(APPNAME_DAYZ)
raise VDFSyncError(msg)
-25
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@@ -1,25 +0,0 @@
import fcntl
import os
import sys
from pathlib import Path
from typing import TextIO
from dzgui.views.dialogs.early_alert import EarlyAlertDialog
from dzgui.util.strings import cannot_acquire_lock
def lock_release(lock: TextIO) -> None:
fcntl.flock(lock, fcntl.LOCK_UN)
os.close(lock.fileno())
def lock_acquire() -> TextIO:
lockfile = Path("/tmp/dzgui.flock")
lock = open(lockfile, "w")
try:
fcntl.flock(lock, fcntl.LOCK_EX | fcntl.LOCK_NB)
except OSError:
EarlyAlertDialog(cannot_acquire_lock)
sys.exit(1)
return lock
-50
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@@ -1,50 +0,0 @@
import platform
import sys
from ctypes.util import find_library
from warnings import deprecated
LIB = "libgirepository-2.0"
@deprecated("currently unused")
def is_debian() -> bool:
"""
cf.
NAME="Debian GNU/Linux"
ID=debian
NAME="Ubuntu"
ID=ubuntu
ID_LIKE=debian
NAME="Linux Mint"
ID=linuxmint
ID_LIKE="ubuntu debian"
NAME="Pop!_OS"
ID=pop
ID_LIKE="ubuntu debian"
"""
release = platform.freedesktop_os_release()
strings = ["ubuntu debian", "debian"]
try:
self_id = release["ID"]
if self_id == "debian":
return True
id_like = release["ID_LIKE"]
return id_like in strings
except Exception:
return False
def has_libgi() -> bool:
return bool(find_library("girepository-2.0"))
def test_libgi_missing() -> None:
msg = f"System is missing the required library '{LIB}'. Install it via your system package manager."
if has_libgi() is False:
print(msg)
sys.exit(1)
-72
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@@ -1,72 +0,0 @@
import json
import shutil
from pathlib import Path
from typing import Any
from dzgui.const.constants import LEGACY_CONFIG_PATH, LEGACY_COLS_PATH, LEGACY_IPS_PATH
from dzgui.config.convert import rc2json
from dzgui.util._json import read_json, write_json
def migrate_legacy_conf(config: Path) -> Any:
old_conf = Path.home() / LEGACY_CONFIG_PATH
j = rc2json(old_conf)
return json.loads(j)
def has_new_config(config: Path) -> bool:
return config.exists()
def convert_cols_file(res: Path) -> Any | None:
j = read_json(res)
cols = j["cols"]
# NOTE: implies prior conversion
if "View" in cols:
return None
# NOTE: user may not have changed these widths in API 6
try:
cols["View"] = cols.pop("Perspective")
cols["Max"] = cols.pop("Maximum")
except Exception:
pass
return j
def migrate_cols_file(res: Path) -> None:
# NOTE: filename "dzg.columns.json" is API 7 spec
old_res = Path.home() / LEGACY_COLS_PATH
if old_res.is_file():
j = convert_cols_file(old_res)
if j is not None:
write_json(j, res)
def copy_state_files(state_path: Path) -> None:
home = Path.home()
legacy = home / ".local/state/dzgui"
to_copy = [
"dzg.res.json",
"dzg.notes.json",
"dzg.history",
"dzg.versions",
"ips.csv",
".month",
]
if state_path == legacy:
# TODO: log this
return
for file in legacy.iterdir():
if file.name in to_copy:
shutil.copy(file, state_path / file.name)
def copy_ipdb(ips_path: Path) -> None:
home = Path.home()
legacy = home / LEGACY_IPS_PATH
if ips_path == legacy:
return
if legacy.is_file() is False:
return
# TODO: ensure that month file is copied
shutil.copy(legacy, ips_path)
-23
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@@ -1,23 +0,0 @@
import os
import sys
from importlib import metadata
from pathlib import Path
from dzgui.const.constants import APP_NAME_LOWER
def is_prefix_writeable() -> bool:
prefix = sys.prefix
path = Path(prefix)
file = path / ".is_writeable"
try:
with open(file, "w") as f:
f.write("")
os.remove(file)
except OSError:
return False
return True
def get_version() -> str:
return metadata.version(APP_NAME_LOWER)
-25
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@@ -1,25 +0,0 @@
import logging
import shutil
import subprocess
from dzgui.const.constants import APP_NAME, FLATPAK_APPID, FLATPAK_CMD, STEAM_CMD
logger = logging.getLogger(APP_NAME)
def has_steam_client() -> bool:
if shutil.which(STEAM_CMD):
return True
if not shutil.which(FLATPAK_CMD):
return False
try:
res = subprocess.run(
[FLATPAK_CMD, "list"], capture_output=True, text=True, check=True
)
if FLATPAK_APPID in res.stdout:
return True
else:
return False
except subprocess.CalledProcessError as e:
logger.critical(e)
return False
-56
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@@ -1,56 +0,0 @@
import psutil
import subprocess
import shutil
import logging
from dzgui.const.constants import (
APP_NAME,
STEAM_CMD,
FLATPAK_APPID,
FLATPAK_CMD,
FLATPAK_RUN_CMD,
FLATPAK_SANDBOX,
)
logger = logging.getLogger(APP_NAME)
def is_steam_running(cmd: str) -> bool:
is_flatpak_running = is_flatpak_steam_running()
if cmd in (FLATPAK_RUN_CMD, FLATPAK_SANDBOX):
return is_flatpak_running
elif cmd == STEAM_CMD:
if is_flatpak_running:
return False
if has_cmd(STEAM_CMD) is False:
return False
return is_running(STEAM_CMD)
else:
raise TypeError("Not a valid Steam client selection")
# CHORE: test alternate clients
# TODO: has_flatpak_steam
def is_flatpak_steam_running() -> bool:
if has_cmd(FLATPAK_CMD) is False:
return False
proc = subprocess.check_output(
[FLATPAK_CMD, "ps", "--columns=application"], text=True
)
lines = proc.splitlines()
if FLATPAK_APPID in lines:
return True
return False
def is_running(proc: str) -> bool:
for process in psutil.process_iter(["pid", "name"]):
if process.info["name"] == proc:
return True
return False
def has_cmd(cmd: str) -> bool:
if shutil.which(cmd) is not None:
return True
return False
-39
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@@ -1,39 +0,0 @@
import logging
import requests
from packaging.version import Version
from typing import Any
from dzgui.const.constants import APP_NAME, REQUEST_TIMEOUT
from dzgui.const.endpoints import GITHUB_RELEASES, CODEBERG_RELEASES
logger = logging.getLogger(APP_NAME)
def get_latest_release() -> tuple[Any, Any] | tuple[None, None]:
tag = None
url = None
# TODO: check order; github often has gateway errors
for url in [GITHUB_RELEASES, CODEBERG_RELEASES]:
try:
res = requests.get(url, timeout=REQUEST_TIMEOUT)
if res.status_code == 200:
tag = res.json()["tag_name"]
url = res.json()["assets"][0]["browser_download_url"]
break
except Exception as e:
logger.critical(e)
continue
return tag, url
def check_updates(version: str) -> str | None:
try:
latest, url = get_latest_release()
if latest is None:
return None
if Version(version) >= Version(latest):
return None
return url
except Exception:
return None
View File
Whitespace-only changes.
Submodule dzgui/lib/a2s deleted from b40eb24cdb.
-47
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@@ -1,47 +0,0 @@
import argparse
import sys
import warnings
from dzgui.const.constants import APP_NAME
from dzgui.init.libgi import test_libgi_missing
from dzgui.init.prefix import get_version
from dzgui.util.deck import is_steam_deck
from dzgui.util.map_count import set_map_count
from dzgui.util.strings import flags
from dzgui.views.dialogs.uninstall import UninstallWizard
from dzgui.config.xdg import get_xdg_paths
parser = argparse.ArgumentParser(description=flags.description)
group = parser.add_mutually_exclusive_group()
group.add_argument("-d", "--debug", action="store_true", help=flags.debug)
group.add_argument("-m", "--map", action="store_true", help=flags.map_count)
group.add_argument("-u", "--uninstall", action="store_true", help=flags.uninstall)
group.add_argument("-v", "--version", action="store_true", help=flags.version)
args = parser.parse_args()
def main() -> None:
if args.version is True:
print(get_version())
sys.exit(0)
if args.uninstall is True:
paths = get_xdg_paths()
_is_steam_deck = is_steam_deck()
UninstallWizard(_is_steam_deck, paths)
sys.exit(0)
if args.debug is True:
warnings.filterwarnings("default", category=DeprecationWarning)
if args.map is True:
set_map_count()
sys.exit(0)
version = get_version()
print(f"{APP_NAME} {version}")
test_libgi_missing()
# NOTE: only import ligbirepository modules after the above check
from dzgui.app_init import load_gui
load_gui(version, args.debug)
-256
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@@ -1,256 +0,0 @@
import logging
import traceback
from collections import deque
from typing import Any, TYPE_CHECKING
from dzgui.const.constants import (
APP_NAME,
FLATPAK_RUN_CMD,
FLATPAK_SANDBOX,
STEAM_CMD,
WINDOW_DEFAULT_X,
WINDOW_DEFAULT_Y,
)
from dzgui.api.probe import test_steam_api
from dzgui.const.enum import Preferences
from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
from dzgui.views.dialogs.generic import ExceptionDialog
from dzgui.strings import dialogs
from dzgui.util._json import read_json, write_json
if TYPE_CHECKING:
from dzgui.config.userprefs import UserPrefs
from dzgui.controllers.mc import Controller
from dzgui.views.base import OuterWindow
from dzgui.views.trees.tree_servers import ServerTreeView
logger = logging.getLogger(APP_NAME)
class ConfigManager:
def __init__(self, prefs: "UserPrefs", controller: "Controller") -> None:
self.prefs = prefs
self.config = prefs.paths.config
self.controller = controller
self.emitter = controller.get_emitter()
self.thread_man = ThreadingManager(controller)
def lookup(self, enum: Preferences) -> Any:
key = self.enum_to_key(enum)
config = self.get_config()
try:
return config[key]
except KeyError:
return None
def add_saved_server(self, record: str) -> None:
ips = self.lookup(Preferences.IP_LIST)
ips.append(record)
self.update_config(Preferences.IP_LIST, ips)
def update_history_file(self, fqip: str) -> None:
try:
with open(self.prefs.paths.history, "r") as f:
ips = [line.rstrip() for line in f.readlines()]
except FileNotFoundError:
ips = []
seen = set()
ips.append(fqip)
# NOTE: Preserve linear order of records while deduplicating
unique = deque(maxlen=10) # type: ignore
for i in range(len(ips) - 1, -1, -1):
if ips[i] not in seen:
seen.add(ips[i])
unique.appendleft(ips[i])
# NOTE: appendleft will push 11th item off right edge
if len(unique) == 10:
break
with open(self.prefs.paths.history, "w") as f:
for record in unique:
f.write(f"{record}\n")
def remove_saved_server(self, record: str) -> None:
ips = self.lookup(Preferences.IP_LIST)
ips.remove(record)
self.update_config(Preferences.IP_LIST, ips)
# TODO: drop/reroute
def update_config(self, key: Preferences, value: str) -> None:
self.write_config(key, value)
# TODO: suppress signals
# then reenable (or it spawns dialog twice)
# TODO: do this on demand if/when in options page
# self.mediator.grid.notebook.settings.populate_settings()
def get_config(self) -> Any:
# TODO: is this being called twice?
try:
return read_json(self.config)
except Exception as e:
logger.critical(e)
raise e
@call_on_thread(dialogs.checking_api, show_dialog=False)
def update_steam_api_key(self, text: str) -> None:
res = test_steam_api(text)
if res is True:
self.update_config(Preferences.STEAM, text)
func = StoredFunc(lambda: self.emitter.emit("api_change_successful"))
self.thread_man.set_cleanup_func(func)
else:
self.thread_man.set_cleanup_func(
StoredFunc(lambda: self.emitter.emit("api_change_failed"))
)
return
def get_start_tab(self) -> Any:
return int(self.lookup(Preferences.START_TAB))
def get_favorites(self) -> list[str]:
return list(self.lookup(Preferences.IP_LIST))
def get_favorite(self) -> tuple[str, str] | None:
fav = str(self.lookup(Preferences.FAV_LBL))
if len(fav) < 1:
return None
ip = str(self.lookup(Preferences.FAV_SRV))
addr = ip.split(":")
return fav, f"{addr[0]}:{addr[2]}"
def is_in_favs(self, record: str) -> bool:
favs = self.get_favorites()
if record in favs:
return True
return False
def enum_to_key(self, enum: Preferences) -> str:
return str(enum.dict["key"])
def get_client_index(self, client: str) -> int:
if client == STEAM_CMD:
return 0
if client == FLATPAK_RUN_CMD:
return 1
if client == FLATPAK_SANDBOX:
return 2
return 0
def toggle_config(self, key: Preferences) -> None:
try:
real_key = self.enum_to_key(key)
_json = self.get_config()
cur_val = not _json[real_key]
_json[real_key] = cur_val
write_json(_json, self.config)
except Exception as e:
logger.critical(e)
raise e
def set_fav(self, name: str, record: str) -> None:
try:
self.write_config(Preferences.FAV_LBL, name)
self.write_config(Preferences.FAV_SRV, record)
except Exception:
return
def unset_fav(self) -> None:
try:
self.write_config(Preferences.FAV_LBL, "")
self.write_config(Preferences.FAV_SRV, "")
except Exception:
return
def write_config(self, key: Preferences, value: str) -> None:
try:
real_key = self.enum_to_key(key)
conf = self.get_config()
conf[real_key] = value
write_json(conf, self.config)
except Exception as e:
logger.critical(e)
trace = traceback.format_exc()
dialog = ExceptionDialog(self.controller, trace)
dialog.show_all()
dialog.run()
def save_res_and_quit(self, tv: "ServerTreeView", window: "OuterWindow") -> None:
columns = tv.get_columns()
filters = self.controller.get_all_tree_filters()
filters_file = self.prefs.paths.filters
columns_file = self.prefs.paths.columns
try:
data = read_json(columns_file)
except Exception as e:
logger.critical(e)
data = {"cols": {}}
for column in columns:
title = column.get_title()
size = column.get_width()
data["cols"][title] = size
try:
write_json(data, columns_file)
write_json(filters, filters_file)
except Exception as e:
logger.critical(e)
logger.info("Normal user exit")
if window.props.is_maximized:
app = window.get_application()
if app is None:
return
app.quit()
return
w, h = window.get_size()
data = {"res": {"width": w, "height": h}}
res_path = self.prefs.paths.resolution
try:
write_json(data, res_path)
except Exception as e:
logger.critical(e)
app = window.get_application()
if app is None:
return
app.quit()
def set_resolution(self, window: "OuterWindow") -> None:
if self.prefs.is_game_mode:
window.fullscreen()
return
elif self.lookup(Preferences.WINDOW) is True:
window.fullscreen()
try:
data = read_json(self.prefs.paths.resolution)
valid_json = True
except Exception as e:
valid_json = False
logger.critical(e)
if valid_json:
res = data["res"]
w, h = res["width"], res["height"]
logger.info(f"Restoring window size to {w},{h}")
window.set_default_size(w, h)
else:
w = WINDOW_DEFAULT_X
h = WINDOW_DEFAULT_Y
logger.info(f"Using default window size {w},{h}")
window.set_default_size(w, h)
def get_filters(self, tv: "ServerTreeView") -> Any | None:
filters = self.prefs.paths.filters
try:
enum = tv.get_enum()
filters = read_json(filters)
return filters[str(enum)]
except Exception:
return None
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