feat: load direct to menu

This commit is contained in:
aclist 2026-05-28 03:34:11 +09:00
parent 15d928026a
commit fd9eb33714
6 changed files with 66 additions and 8 deletions

View File

@ -61,6 +61,8 @@ class Details:
@dataclass(slots=True)
class Record:
# TODO: investigate whether this enum is still being used;
# can this be frozen?
"""
The gameport field is manipulated by the RowType.CONN_BY_IP method
"""
@ -509,6 +511,10 @@ def fqip_to_record(addr: str) -> Optional[Record]:
return Record(r[0], int(r[1]), int(r[2]))
def record_to_fqip(record: Record) -> str:
return f"{record.ip}:{record.gameport}:{record.qport}"
def response_to_fqip(res: dict) -> str:
ip = res["addr"].split(":")[0]
gameport = res["gameport"]

View File

@ -146,6 +146,23 @@ def connect(client: str, addr: str, appid: int, name: str, mods: list[str]) -> i
return proc.returncode
def load_to_menu(client: str, addr: str, appid: int, name: str, mods: list[str]) -> int:
"""Loads to the menu screen with the selected mods; used for server restarts"""
concat = concat_mods(mods)
client_args = concat_bash_args(client)
params = [
"-applaunch",
str(appid),
"-nolauncher",
"-nosplash",
"-skipintro",
f"-name={name}",
f"-mod={concat}",
]
proc = subprocess.run([*client_args, *params])
return proc.returncode
def find_user_id(path: Path) -> str | None:
resolved_path = path / "config" / "loginusers.vdf"
try:

View File

@ -508,6 +508,9 @@ class Controller(GObject.GObject):
ind = self.config_man.get_start_tab()
self.get_servers().notebook.set_current_page(ind)
def update_and_load_to_menu(self, raise_window: bool) -> None:
self.connection_man.update_and_connect(raise_window, menu_only=True)
def update_and_connect(self, raise_window: bool) -> None:
self.connection_man.update_and_connect(raise_window)

View File

@ -15,6 +15,7 @@ from dzgui.api.steam import (
enqueue_mod,
get_remote_signatures,
get_needs_update,
load_to_menu,
)
from dzgui.api.mods import (
@ -74,6 +75,7 @@ class Prerequisites:
steam_proc: SteamProcess
mods: list[list[str]]
game_mode: bool
is_last_server: bool
class ConnectionManager:
@ -172,6 +174,8 @@ class ConnectionManager:
game_mode = prefs.is_game_mode
is_last = self.is_last_server()
prereqs = Prerequisites(
name=info.server_name,
appid=info.game_id,
@ -186,11 +190,23 @@ class ConnectionManager:
steam_proc=steam_proc,
mods=remote_mods,
game_mode=game_mode,
is_last_server=is_last,
)
func = StoredFunc(self.controller.open_connection_assistant, prereqs)
self.thread_man.set_cleanup_func(func, destroy_first=True)
def is_last_server(self) -> bool:
prefs = self.controller.get_prefs()
history = prefs.paths.history
try:
lines = history.read_text().splitlines()
last = lines[-1]
current = Servers.record_to_fqip(self.record)
return last == current
except Exception:
return False
@call_on_thread(dialog.querying)
def query_details(self, record: Servers.Record) -> None:
details = Servers.get_details(record)
@ -245,11 +261,14 @@ class ConnectionManager:
dialog = ExceptionDialog(self.controller, server_timeout)
dialog.run()
def _connect_steam(self) -> None:
def _connect_steam(self, menu_only: bool) -> None:
addr = f"{self.record.ip}:{self.record.gameport}"
playername = self.controller.query_config(Preferences.NAME)
client = self.controller.query_config(Preferences.CLIENT)
rc = connect(client, addr, self.appid, playername, self.remote_mod_ids)
if menu_only:
rc = load_to_menu(client, addr, self.appid, playername, self.remote_mod_ids)
else:
rc = connect(client, addr, self.appid, playername, self.remote_mod_ids)
if rc != 0:
# TODO: log/pop the error
func = StoredFunc(self.controller.update_status)
@ -274,7 +293,7 @@ class ConnectionManager:
self.controller.add_to_history(self.history)
self.controller.open_page(NotebookPage.SERVERS)
def _update_mods(self, raise_window: bool) -> None:
def _update_mods(self, raise_window: bool, menu_only: bool = False) -> None:
# NOTE: fast enqueue all mods in auto mode
prefs = self.controller.get_prefs()
@ -312,11 +331,11 @@ class ConnectionManager:
update_signatures(self.missing_mods, prefs.paths.version)
# TODO: just push steam path directly
rebuild_symlinks(prefs.paths.config)
self._connect_steam()
self._connect_steam(menu_only)
@call_on_thread(waiting_for_mods, show_cancel=True)
def update_and_connect(self, raise_window: bool) -> None:
def update_and_connect(self, raise_window: bool, menu_only: bool = False) -> None:
if len(self.missing_mods) > 0:
self._update_mods(raise_window)
self._update_mods(raise_window, menu_only)
else:
self._connect_steam()
self._connect_steam(menu_only)

View File

@ -1,5 +1,6 @@
update_mods = "Update mods and connect"
connect = "Connect"
connect_last = "Load to menu screen"
back = "Back"
cancel = "Cancel"
warnings = "Warnings"

View File

@ -106,6 +106,9 @@ class PreConnectionAssistant(Gtk.ScrolledWindow):
label=preconnect.back, halign=Gtk.Align.END, hexpand=True
)
self.ok = Gtk.Button(label=preconnect.update_mods, halign=Gtk.Align.END)
self.connect_last = Gtk.Button(
label=preconnect.connect_last, halign=Gtk.Align.END
)
# TODO: abstract
self.raise_window = Gtk.CheckButton(
@ -126,13 +129,14 @@ class PreConnectionAssistant(Gtk.ScrolledWindow):
spacing=5,
)
box = Gtk.Box(orientation=Gtk.Orientation.HORIZONTAL, spacing=5)
for button in self.back, self.ok:
for button in self.back, self.ok, self.connect_last:
box.add(button)
for el in self.raise_window, box:
self.button_box.add(el)
self.back.connect("clicked", self._on_back_clicked)
self.ok.connect("clicked", self._on_ok_clicked)
self.connect_last.connect("clicked", self._on_connect_last_clicked)
self.title = Gtk.Label(label="")
add_class(self.title, "preconnect-heading")
@ -213,6 +217,9 @@ class PreConnectionAssistant(Gtk.ScrolledWindow):
if event.keyval == Gdk.KEY_u:
self.ok.emit("clicked")
def _on_connect_last_clicked(self, button: Gtk.Button) -> None:
self.controller.update_and_load_to_menu(self.raise_window.get_active())
def _on_ok_clicked(self, button: Gtk.Button) -> None:
self.controller.update_and_connect(self.raise_window.get_active())
@ -308,6 +315,11 @@ class PreConnectionAssistant(Gtk.ScrolledWindow):
prefix = preconnect.total_mods
self.mod_count.set_text(f"{prefix}{str(total_mods)}.{suffix}")
if prereqs.is_last_server:
self.connect_last.show()
else:
self.connect_last.hide()
self._process_warnings(prereqs)
if self.tree.is_visible():
self.tree.grab_focus()