feat: wait for DayZ process

This commit is contained in:
aclist 2026-05-10 01:15:57 +09:00
parent ff0ced1c33
commit fb5397ae91
4 changed files with 27 additions and 12 deletions

View File

@ -102,7 +102,7 @@ def connect(addr: str, appid: int, name: str, mods: list[str]) -> None:
f"-name={name}",
f"-mod={concat}",
]
proc = subprocess.Popen([*params])
proc = subprocess.run([*params])
return proc.returncode

View File

@ -479,3 +479,4 @@ class Controller(GObject.GObject):
def get_steam_client_name(self) -> str:
return self.mediator.options.get_client_name()

View File

@ -16,7 +16,14 @@ from dzgui.util.strings import init
# TODO: move to util.proc
def is_dayz_running() -> bool:
return is_running(DAYZ_BINARY)
procs = []
substring = DAYZ_BINARY
for proc in psutil.process_iter():
try:
procs.append(proc.cmdline())
except Exception as e:
continue
return any(substring in item for sublist in procs for item in sublist)
def is_steam_running(cmd: str) -> bool:

View File

@ -32,9 +32,10 @@ from dzgui.const.constants import (
APPNAME_DAYZ_EXP,
DAYZ_BINARY,
)
from dzgui.const.enum import Preferences
from dzgui.const.enum import NotebookPage, Preferences
from dzgui.init.proc import foreground, is_dayz_running, is_steam_running, is_running
from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
from dzgui.strings.dialogs import waiting_for_launch
from dzgui.strings.server_mods import checkmark, resync
from dzgui.util.format import format_mib
from dzgui.util.strings import dialog, server_timeout
@ -246,16 +247,22 @@ class ConnectionManager:
def _connect_steam(self) -> None:
addr = f"{self.record.ip}:{self.record.gameport}"
playername = self.controller.query_config(Preferences.NAME)
proc = connect(addr, self.appid, playername, self.remote_mod_ids)
# TODO: test returncode
rc = connect(addr, self.appid, playername, self.remote_mod_ids)
if rc != 0:
# TODO: log/pop the error
func = StoredFunc(self.controller.update_status)
self.thread_man.set_cleanup_func(func)
return
# self.thread_man.update_dialog("Waiting for DayZ to launch")
# while not is_running(DAYZ_BINARY):
# time.sleep(1)
# TODO: wait for DAYZ_BINARY to load
# on cleanup:
self.thread_man.update_dialog(waiting_for_launch)
while True:
if is_dayz_running():
break
time.sleep(1)
# TODO: add to history file and list store
# proxy_model.append_to_history()
func = StoredFunc(self.controller.open_page, NotebookPage.SERVERS)
self.thread_man.set_cleanup_func(func)
def _update_mods(self, raise_window: bool) -> None:
# NOTE: fast enqueue all mods in auto mode
@ -294,7 +301,7 @@ class ConnectionManager:
def update_and_connect(self, raise_window: bool) -> None:
if len(self.missing_mods) > 0:
self._update_mods(raise_window)
self._connect_steam()
else:
self._connect_steam()
func = StoredFunc(self.controller.update_status)
self.thread_man.set_cleanup_func(func)
# TODO: use this only if going back before launching