feat: backports

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aclist committed 2024-03-21 23:59:55 +09:00
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@@ -1,10 +1,22 @@
# Changelog
## [5.1.0]
## [5.2.0] 2024-03-21
### Added
- Refresh player count for active row: invoke via right-click context meu or directly with the Ctrl-r hotkey. This feature has a 30 second global cooldown to prevent throttling.
### Fixed
- Improve case-insensitive keyword search to be portable across awk versions (previous version required gawk)
- Fixed a dialog string from being shown twice when adding a server to favorites via context menus
## [5.1.1] 2024-03-18
### Fixed
- Hotfix for remote helper files not being fetched correctly
## [5.1.0] 2024-03-18
### Added
- Make columns in the server browser user-resizable (affects Server Browser, My Servers, and Recent Servers)
- Save dragged position of user-resized columns
- Display ping to server in statusbar
- Display ping to server in statusbar: by popular request, added the ability to visualize both distance to server and round-trip latency (ping), at the cost of a small calculation delay. Please leave feedback regarding whether this feature feels fast/responsive enough.
### Fixed
- Fixed a rare scenario in Auto Mod Install Mode where defunct mods (mods no longer available on Steam) would try to be downloaded if the user had previously downloaded the mod
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@@ -1,7 +1,7 @@
#!/usr/bin/env bash
set -o pipefail
version=5.1.0-rc.4
version=5.2.1.rc.1
#CONSTANTS
aid=221100
@@ -537,10 +537,10 @@ fetch_helpers_by_sum(){
source "$config_file"
declare -A sums
sums=(
["ui.py"]="9b7fddbb8d40818b74c23b0f038ac613"
["ui.py"]="d2e78f73933ac945d745a3d822ca89e7"
["query_v2.py"]="1822bd1769ce7d7cb0d686a60f9fa197"
["vdf2json.py"]="2f49f6f5d3af919bebaab2e9c220f397"
["funcs"]="a03224d2085767d8531cacb2dfb21f03"
["funcs"]="3701877b85bc853be3f89d59fe1a6bbe"
)
local author="aclist"
local repo="dztui"
@@ -555,6 +555,9 @@ fetch_helpers_by_sum(){
else
realbranch="$branch"
fi
if [[ $realbranch == "stable" ]]; then
realbranch="dzgui"
fi
for i in "${!sums[@]}"; do
file="$i"
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@@ -1,6 +1,6 @@
#!/usr/bin/env bash
set -o pipefail
version=5.1.0-rc.4
version=5.2.1.rc-1
#CONSTANTS
aid=221100
@@ -121,8 +121,20 @@ declare -A funcs=(
["Remove from history"]="remove_from_history"
["force_update"]="force_update"
["Handshake"]="final_handshake"
["get_player_count"]="get_player_count"
)
get_player_count(){
shift
local res
local ip="$1"
local qport="$2"
res=$(a2s $ip $qport info)
[[ ! $? -eq 0 ]] && return 1
local players="$(<<< $res jq -r '.[].players')"
printf "%s" "$players"
}
validate_and_connect(){
local context="$1"
local addr="$2"
@@ -447,7 +459,7 @@ filter_servers(){
}
filter_keyword(){
keyword=$(sanitize "$keyword")
<<< "$filtered" KEYWORD="$keyword" awk -F$separator 'BEGIN{IGNORECASE=1} $0 ~ ENVIRON["KEYWORD"] {print $0}'
<<< "$filtered" awk -F$separator -v keyword="$keyword" 'tolower($0) ~ tolower(keyword)'
}
filter_duplicates(){
if [[ ${filters[*]} =~ Duplicate ]]; then
@@ -787,7 +799,6 @@ update_favs_from_table(){
echo "Removed $record from saved servers"
else
add_to_favs "$record"
echo "Added $record to saved servers"
fi
return 0
}
+56 -6
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@@ -3,10 +3,11 @@ import gi
import json
import locale
import logging
import os
import signal
import math
import multiprocessing
import os
import re
import signal
import subprocess
import sys
import textwrap
@@ -17,9 +18,11 @@ locale.setlocale(locale.LC_ALL, '')
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, GLib, Gdk, GObject, Pango
# 5.1.0.rc-4
# 5.2.1.rc-1
app_name = "DZGUI"
start_time = 0
cache = {}
config_vals = []
stored_keys = []
@@ -691,6 +694,8 @@ class TreeView(Gtk.TreeView):
ip = addr.split(':')[0]
record = "%s:%s" %(ip, qport)
self.clipboard.set_text(record, -1)
case "Refresh player count":
self.refresh_player_count()
case "Show server-side mods":
record = "%s:%s" %(self.get_column_at_index(6), self.get_column_at_index(7))
dialog = ModDialog(parent, "Enter/double click a row to open in Steam Workshop. ESC exits this dialog", "Modlist", record)
@@ -729,9 +734,9 @@ class TreeView(Gtk.TreeView):
self.menu = Gtk.Menu()
mod_context_items = ["Open in Steam Workshop", "Delete mod"]
subcontext_items = {"Server browser": ["Add to my servers", "Copy IP to clipboard", "Show server-side mods"],
"My saved servers": ["Remove from my servers", "Copy IP to clipboard", "Show server-side mods"],
"Recent servers": ["Remove from history", "Copy IP to clipboard", "Show server-side mods"],
subcontext_items = {"Server browser": ["Add to my servers", "Copy IP to clipboard", "Show server-side mods", "Refresh player count"],
"My saved servers": ["Remove from my servers", "Copy IP to clipboard", "Show server-side mods", "Refresh player count"],
"Recent servers": ["Remove from history", "Copy IP to clipboard", "Show server-side mods", "Refresh player count"],
}
# submenu hierarchy https://stackoverflow.com/questions/52847909/how-to-add-a-sub-menu-to-a-gtk-menu
if context == "Mod":
@@ -760,6 +765,22 @@ class TreeView(Gtk.TreeView):
else:
self.menu.popup_at_pointer(event)
def refresh_player_count(self):
parent = self.get_outer_window()
global start_time
then = start_time
now = time.monotonic()
diff = now - then
cooldown = 30 - math.floor(diff)
if ((start_time > 0) and (now - then) < 30):
spawn_dialog(parent, "Global refresh cooldown not met. Wait %s second(s)." %(str(cooldown)), "NOTIFY")
return
start_time = now
thread = threading.Thread(target=self._background_player_count, args=())
thread.start()
def get_outer_window(self):
win = self.get_parent().get_parent().get_parent()
return win
@@ -844,6 +865,8 @@ class TreeView(Gtk.TreeView):
debug.set_active(True)
case Gdk.KEY_l:
self._on_button_release(self, event)
case Gdk.KEY_r:
self.refresh_player_count()
case Gdk.KEY_f:
if self.get_first_col() == "Mod":
return
@@ -874,6 +897,32 @@ class TreeView(Gtk.TreeView):
value = model.get_value(tree_iter, index)
return value
def _background_player_count(self):
def _load():
server_store[path][4] = int(data.stdout)
wait_dialog.destroy()
parent = self.get_outer_window()
wait_dialog = GenericDialog(parent, "Refreshing player count", "WAIT")
wait_dialog.show_all()
select = self.get_selection()
sels = select.get_selected_rows()
(model, pathlist) = sels
if len(pathlist) < 1:
return
path = pathlist[0]
tree_iter = model.get_iter(path)
addr = server_store[path][6]
qport = server_store[path][7]
ip = addr.split(':')[0]
qport = str(qport)
data = call_out(self, "get_player_count", ip, qport)
if data.returncode == 1:
wait_dialog.destroy()
return
GLib.idle_add(_load)
def _background(self, dialog, mode):
def loadTable():
for map in maps:
@@ -1330,6 +1379,7 @@ def KeysDialog(parent, text, mode):
Ctrl-f: jump to keyword field
Ctrl-m: jump to maps dropdown
Ctrl-d: toggle dry run (debug) mode
Ctrl-r: refresh player count for active row
1-9: toggle filter ON/OFF
ESC: jump back to main view from keyword/maps
"""