Merge pull request #228 from aclist/prerelease/6.0.0-beta.6
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Prerelease/6.0.0-beta.6
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aclist 2025-09-12 19:05:37 +09:00 committed by GitHub
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6 changed files with 1054 additions and 531 deletions

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@ -1,5 +1,21 @@
# Changelog
## [6.0.0-beta.5] 2025-09-12
## Added
- Support DayZ Experimental
- Show additional client information in Options menu
- Warn user of client version mismatches
- Support clickable hyperlinks
## Fixed
- Mods rarely not appearing in local mod list if download completed too quickly
- Statusbar not updating when clicking a row after spamming keyboard input
- Extraneous logs being generated when subscribing to mods
- Narrow width of columns in modlist dialogs occluding text
- Newline terminators in history file
- Floating point number calculation
- Window resizing too small if no prior resolution was set
## [6.0.0-beta.5] 2025-08-20
## Fixed
- Servers returning malformed A2S_INFO blocking server browser from loading

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@ -1,7 +1,7 @@
#!/usr/bin/env bash
set -o pipefail
version=6.0.0.beta-5
version=6.0.0.beta-6
#CONSTANTS
aid=221100
@ -585,11 +585,12 @@ fetch_helpers_by_sum(){
[[ -f "$config_file" ]] && source "$config_file"
declare -A sums
sums=(
["funcs"]="01d45663b7517eae866010df0eba746a"
["funcs"]="a286cc402bfccd39493fe32c53148a95"
["query_v2.py"]="55d339ba02512ac69de288eb3be41067"
["servers.py"]="ea5648df7121bb9dfeead9874bfcafcf"
["ui.py"]="38b589e4b4fd9a9d3e049e7dcbdc8593"
["servers.py"]="7f83d5c1ca54acb12f1bd6657feb2ecf"
["ui.py"]="cd9f4b3bc9b1922bb10cbc0c579cf2c0"
["vdf2json.py"]="2f49f6f5d3af919bebaab2e9c220f397"
["pefile.py"]="21531f2c0d9dfa5f110cf6779f9d22c0"
)
local author="aclist"
local repo="dztui"

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@ -1,9 +1,10 @@
#!/usr/bin/env bash
set -o pipefail
version="6.0.0-beta.5"
version="6.0.0-beta.6"
#CONSTANTS
aid=221100
exp=1024020
game="dayz"
app_name="dzgui"
app_name_upper="DZGUI"
@ -46,6 +47,7 @@ _cache_my_servers="$cache_dir/$prefix.my_servers"
_cache_history="$cache_dir/$prefix.history"
_cache_launch="$cache_dir/$prefix.launch_mods"
_cache_address="$cache_dir/$prefix.launch_address"
_cache_binary="$cache_dir/$prefix.binary"
_cache_coords="$cache_path/$prefix.coords"
_cache_cooldown="$cache_path/$prefix.cooldown"
_cache_lan="$cache_path/$prefix.lan"
@ -82,7 +84,6 @@ forum_url="https://old.reddit.com/r/dzgui"
sponsor_url="$gh_prefix/sponsors/$author"
battlemetrics_server_url="https://www.battlemetrics.com/servers/dayz"
steam_api_url="https://steamcommunity.com/dev/apikey"
#TODO: update link in docs
battlemetrics_api_url="https://www.battlemetrics.com/developers"
bm_api="https://api.battlemetrics.com/servers"
@ -94,23 +95,16 @@ fi
declare -A funcs=(
["Highlight stale"]="find_stale_mods"
["My servers"]="dump_servers"
["Change player name"]="update_config_val"
["Change Steam API key"]="update_config_val"
["Change Battlemetrics API key"]="update_config_val"
["Change favorite server"]="add_record"
["Quick-connect to favorite server"]="quick_connect"
["Add server by IP"]="add_record"
["Add server by ID"]="add_record"
["Connect by IP"]="validate_and_connect"
["Connect by ID"]="validate_and_connect"
["Connect from table"]="connect_from_table"
["try_connect"]="try_connect"
["find_id"]="find_id"
["toggle"]="toggle"
["Open link"]="open_link"
["filter"]="dump_servers"
["dump_servers"]="dump_servers"
["get_unique_maps"]="get_unique_maps"
["get_dist"]="get_dist"
["test_cooldown"]="test_cooldown"
["query_config"]="query_config"
@ -131,21 +125,25 @@ declare -A funcs=(
["Remove from history"]="remove_from_history"
["Force update local mods"]="force_update"
["Resolve IP"]="resolve_ip"
["Handshake"]="final_handshake"
["Handshake"]="handshake"
["Handshake_EXP"]="handshake_exp"
["get_player_count"]="get_player_count"
["lan_scan"]="lan_scan"
["update_symlinks"]="update_symlinks"
)
lan_scan(){
local port="$1"
local res
res=$("$lan_helper" "$port")
if [[ -z $res ]]; then
printf "\n"
else
printf "%s\n" "$res"
fi
clone_symlinks(){
local path="$(< $_cache_binary)"
path=$(dirname "$path")
for dir in $(find $game_dir -type l); do
local link=$(basename $dir)
ln -sf "${dir}" "${path}/${link}"
done
}
handshake(){
final_handshake "$aid"
}
handshake_exp(){
final_handshake "$exp"
}
query_favorites(){
if [[ -z "${ip_list[@]}" ]]; then
@ -207,44 +205,6 @@ get_player_count(){
printf "%s\n%s" "$players" "$queue"
}
validate_and_connect(){
local context="$1"
local addr="$2"
local record
case "$context" in
"Connect by ID")
if [[ -z "$api_key" ]]; then
printf "No Battlemetrics API key set"
return 4
fi
record=$(map_id_to_ip "$addr")
if [[ $? -eq 1 ]]; then
logger WARN "Not a valid record: '$addr'"
printf "Not a valid ID"
return 2
fi
logger INFO "Battlemetrics ID resolved to IP $record"
;;
"Connect by IP")
if [[ $(validate_ip "$addr") -eq 1 ]]; then
printf "Not a valid IP format. Supply IP:Queryport"
return 2
fi
local ip=$(<<< $addr awk -F: '{print $1}')
local qport=$(<<< $addr awk -F: '{print $2}')
local res
res=$(a2s $ip $qport info)
if [[ ! $? -eq 0 ]]; then
printf "Timed out when querying the server. Is this a valid server?"
return 2
fi
local gameport="$(<<< $res jq -r '.[].gameport')"
record="${ip}:${gameport}:${qport}"
logger INFO "Record resolved to $record"
esac
try_connect "$record"
}
map_id_to_ip(){
local id="$1"
local res=$(curl -s "$bm_api" -H "Authorization: Bearer "$api_key"" \
@ -310,32 +270,10 @@ add_record(){
;;
esac
}
connect_by_id(){
if [[ $(validate_ip "$addr") -eq 1 ]]; then
printf "Not a valid IP format. Supply IP:Queryport"
return 2
fi
local ip=$(<<< $addr awk -F: '{print $1}')
local qport=$(<<< $addr awk -F: '{print $2}')
local res
res=$(a2s $ip $qport info)
if [[ ! $? -eq 0 ]]; then
printf "Timed out when querying the server. Is this a valid server?"
return 2
fi
#res contains modlist
}
start_cooldown(){
logger WARN "API response empty. Started 60s cooldown at $(date +%s)"
date +%s > $_cache_cooldown
}
initialize_remote_servers(){
local file="$_cache_servers"
[[ -f $file ]] && rm "$file"
local res
res=$(get_remote_servers)
parse_server_json "$res" >> "$file"
}
is_dlc(){
local dlc
local ip="$1"
@ -453,60 +391,10 @@ get_dist(){
else
logger INFO "Resolved remote server geolocation to '$remote_lat, $remote_lon'"
local dist=$($km_helper "$local_lat" "$local_lon" "$remote_lat" "$remote_lon")
LC_NUMERIC=C printf "%d" "$dist"
LC_NUMERIC=C printf "%.0f" "$dist"
logger INFO "Distance: $dist km"
fi
}
get_remote_servers(){
params=(
"\\nor\1\map\chernarusplus\\nor\1\map\sakhal\\nor\1\map\enoch\empty\1\\nor\1\map\namalsk"
"\map\namalsk\empty\1"
"\map\namalsk\noplayers\1"
"\map\chernarusplus\empty\1"
"\map\chernarusplus\noplayers\1"
"\map\\sakhal\empty\1"
"\map\\sakhal\noplayers\1"
"\map\\enoch\empty\1"
"\map\\enoch\noplayers\1"
)
local limit=10000
local url="https://api.steampowered.com/IGameServersService/GetServerList/v1/?"
_fetch(){
local param="$1"
curl -LsG "$url" \
-d filter="\appid\221100${param}" \
-d limit=$limit \
-d key=$steam_api \
| jq -M -r '.response.servers'
}
for ((i=0; i <${#params[@]}; i++ )); do
_fetch "${params[$i]}" > $_cache_temp.${i}
done
# ubuntu variants do not support jq 1.7 chained operators
# https://github.com/jqlang/jq/releases/tag/jq-1.7
jq -n '[ [inputs]|add ][]' $_cache_temp.* && rm $_cache_temp.*
}
get_unique_maps(){
shift
local context="$1"
local filter_file
case "$context" in
"My saved servers")
filter_file="$_cache_my_servers"
;;
"Server browser")
filter_file="$_cache_servers"
;;
"Recent servers")
filter_file="$_cache_history"
esac
logger INFO "Map filter context is: '$context', using cached file at '$filter_file'"
< "$filter_file" awk -F$separator '{print $2}' | sort -u
}
query_config(){
[[ -n $2 ]] && local key=$2
keys=(
@ -517,6 +405,7 @@ query_config(){
"fav_label"
"preferred_client"
"fullscreen"
"default_steam_path"
)
if [[ -n $key ]]; then
if [[ -n ${!key} ]]; then
@ -531,154 +420,6 @@ query_config(){
echo "${!i}"
done
}
filter_servers(){
local filtered="$(< "$1")"
shift
readarray -t filters < <(printf "%s\n" "$@")
for ((i=0; i< ${#filters[@]}; ++i)); do
if [[ ${filters[$i]} =~ Keyword ]]; then
keyword=$(<<< ${filters[$i]} awk -F␞ '{print $2}')
elif [[ ${filters[$i]} =~ Map ]]; then
map=$(<<< ${filters[$i]} awk -F= '{print $2}')
fi
done
filter_ascii(){
if [[ ${filters[*]} =~ Non ]]; then
echo -n "$filtered"
else
<<< "$filtered" sed 's/␞/@@DZGUI_PLACEHOLDER@@/g' | grep -v -P '[^[:ascii:]]' | sed 's/@@DZGUI_PLACEHOLDER@@/␞/g'
fi
}
filter_time(){
if [[ ${filters[*]} =~ Day ]] && [[ ${filters[*]} =~ Night ]]; then
echo -n "$filtered"
elif [[ ${filters[*]} =~ Day ]]; then
<<< "$filtered" awk -F$separator '$4~/^([0][6-9]:|[1][0-6])/'
elif [[ ${filters[*]} =~ Night ]]; then
<<< "$filtered" awk -F$separator '$4~/^([1][7-9]:|[2][0-3]:|[0][0-5])/'
else
echo -n ""
fi
}
filter_perspective(){
if [[ ${filters[*]} =~ 1PP ]] && [[ ${filters[*]} =~ 3PP ]]; then
echo -n "$filtered"
elif [[ ${filters[*]} =~ 1PP ]]; then
<<< "$filtered" awk '!/3PP/'
elif [[ ${filters[*]} =~ 3PP ]]; then
<<< "$filtered" awk '!/1PP/'
else
echo -n ""
fi
}
filter_lowpop(){
if [[ ${filters[*]} =~ Low ]]; then
echo -n "$filtered"
else
<<< "$filtered" awk -F$separator '{if (($5 > 0) && ($5/$6)*100 >=30){print $0}}'
fi
}
filter_full(){
if [[ ${filters[*]} =~ Full ]]; then
echo -n "$filtered"
else
<<< "$filtered" awk -F$separator '$5 != $6'
fi
}
filter_empty(){
if [[ ${filters[*]} =~ Empty ]]; then
echo -n "$filtered"
else
<<< "$filtered" awk -F$separator '$5 != "0"'
fi
}
filter_map(){
if [[ $map == "All maps" ]]; then
echo "$filtered"
else
<<< "$filtered" awk -v var="$map" -F$separator '$2 == var'
fi
}
filter_keyword(){
keyword=$(sanitize "$keyword")
<<< "$filtered" awk -F$separator -v keyword="$keyword" 'tolower($0) ~ tolower(keyword)'
}
filter_duplicates(){
if [[ ${filters[*]} =~ Duplicate ]]; then
echo -n "$filtered"
else
<<< "$filtered" awk -F$separator '!seen[$1]++'
fi
}
filter_official(){
if [[ ${filters[*]} =~ Official ]]; then
echo -n "$filtered"
else
<<< "$filtered" awk -F$separator '$10 == "Community"'
fi
}
filter_community(){
if [[ ${filters[*]} =~ Unoffic ]]; then
echo -n "$filtered"
else
<<< "$filtered" awk -F$separator '$10 == "Official"'
fi
}
filtered=$(filter_perspective)
filtered=$(filter_full)
filtered=$(filter_empty)
filtered=$(filter_time)
filtered=$(filter_map)
filtered=$(filter_lowpop)
filtered=$(filter_ascii)
filtered=$(filter_duplicates)
filtered=$(filter_keyword)
filtered=$(filter_official)
filtered=$(filter_community)
if [[ -z "$filtered" ]]; then
logger WARN "Filter result is empty"
echo -n ""
return
fi
logger INFO "Returning sorted server list back to UI"
printf "%s\n" "$filtered" | sort -k1
}
sanitize(){
echo "$1" | sed \
-e 's/\//\\\//g' \
-e 's/\$/\\$/g' \
-e 's/\[/\\[/g' \
-e 's/\]/\\]/g' \
-e 's/\#/\\#/g' \
-e 's/\./\\./g' \
-e 's/\^/\\^/g' \
-e 's/\=/\\=/g' \
-e 's/|/\\|/g' \
-e 's/\+/\\+/g' \
-e 's/(/\\(/g' \
-e 's/)/\\)/g'
}
parse_server_json(){
local response="$1"
# some servers pad SOH in name
<<< "$response" sed 's/\\u0001//g' | jq -r '
.[]|"\(.name)␞" +
"\(.map|if type == "string" then ascii_downcase else "null" end)␞" +
"\(if .gametype == null then "null" else (.gametype|split(",")|if any(. == "no3rd") then "1PP" else "3PP" end) end)␞" +
"\(if .gametype == null then "null" else (.gametype as $time|$time|test("[0-9]{2}:[0-9]{2}$") as $match|(if $match == true then ($time|scan("[0-9]{2}:[0-9]{2}$")) else "XXXX" end)) end)␞" +
"\(.players)␞" +
"\(.max_players)␞" +
"\(if .gametype == null then "0" elif .gametype|split("lqs")[1] == null then "0" else .gametype|split("lqs")[1]|split(",")[0] end)␞" +
"\(.addr|split(":")[0]):\(if .gameport == null then "XXXX" else .gameport end)␞" +
"\(.addr|split(":")[1])␞" +
"\(if .gametype == null then "null" else (.gametype|split(",")|if any(. == "external") then "Community" else "Official" end) end)"
' | sort -k1
}
align_versions_file(){
shift
local mod="$1"
@ -737,62 +478,6 @@ test_cooldown(){
exit 1
fi
}
dump_servers(){
local context="$1"
local subcontext="$2"
local ip
local qport
local res
_iterate(){
local file="$1"
shift
for server in "$@"; do
ip=$(<<< $server awk -F: '{print $1}')
qport=$(<<< $server awk -F: '{print $3}')
res=$(a2s "$ip" "$qport" info)
if [[ ! $? -eq 0 ]]; then
continue
fi
parse_server_json "$res" >> "$file"
done
}
case "$subcontext" in
*Server[[:space:]]browser*)
local file="$_cache_servers"
if [[ ! $context =~ filter ]]; then
initialize_remote_servers
fi
;;
*My[[:space:]]saved[[:space:]]servers*)
local file="$_cache_my_servers"
if [[ ! $context =~ filter ]]; then
[[ -f $file ]] && rm $file
_iterate "$file" "${ip_list[@]}"
fi
;;
*Recent[[:space:]]servers*)
local file="$_cache_history"
if [[ ! $context =~ filter ]]; then
[[ -f $file ]] && rm $file
readarray -t iters < <(cat $history_file)
_iterate "$file" "${iters[@]}"
fi
;;
*Scan[[:space:]]LAN[[:space:]]servers*)
local port=$(<<< "$subcontext" awk -F: '{print $2}')
local file="$_cache_lan"
if [[ ! $context =~ filter ]]; then
[[ -f $file ]] && rm $file
local lan=$(lan_scan $port)
readarray -t iters <<< "$lan"
_iterate "$file" "${iters[@]}"
fi
;;
esac
shift
logger INFO "Server context is '$subcontext', reading from file '$file'"
filter_servers "$file" "$@"
}
redact(){
sed 's@\(/home/\)[^/]*@\1REDACTED@g'
}
@ -1201,24 +886,6 @@ open_link(){
xdg-open "$url"
fi
}
quick_connect(){
if [[ -z $fav_server ]]; then
printf "No favorite server currently set"
return 1
fi
try_connect "$fav_server"
}
connect_from_table(){
shift
local record="$1"
try_connect "$record"
}
pretty_print(){
while read -r line; do
printf "\t%s\n" "$line"
done < "$@"
}
generate_log(){
source $config_file
cat <<-DOC > $system_log
@ -1408,10 +1075,17 @@ try_fallback(){
esac
}
try_connect(){
shift
local record="$1"
local appid="$2"
local binary="$3"
local ip=$(<<< $record awk -F: '{print $1}')
local gameport=$(<<< $record awk -F: '{print $2}')
local qport=$(<<< $record awk -F: '{print $3}')
[[ $appid -eq $exp ]] && echo "$binary" > $_cache_binary
local remote_mods
remote_mods=$(a2s $ip $qport rules)
if [[ $? -eq 1 ]]; then
@ -1436,11 +1110,11 @@ try_connect(){
return 1
fi
case $auto_install in
"") manual_mod_install "$ip" "$gameport" "$diff" "$sanitized_mods";;
1|2) manual_mod_install "$ip" "$gameport" "$diff" "$sanitized_mods" "auto" ;;
"") manual_mod_install "$ip" "$gameport" "$diff" "$sanitized_mods" "" "$appid";;
1|2) manual_mod_install "$ip" "$gameport" "$diff" "$sanitized_mods" "auto" "$appid" ;;
esac
else
launch "$ip" "$gameport" "$sanitized_mods"
launch "$ip" "$gameport" "$sanitized_mods" "$appid"
fi
}
check_architecture(){
@ -1451,68 +1125,6 @@ check_architecture(){
echo 0
fi
}
focus_beta_client(){
_wid(){
wmctrl -ilx |\
awk 'tolower($3) == "steamwebhelper.steam"' |\
awk '$5 ~ /^Steam|Steam Games List/' |\
awk '{print $1}'
}
$steam_cmd steam://open/library 2>/dev/null 1>&2 &&
$steam_cmd steam://open/console 2>/dev/null 1>&2 &&
sleep 1s
until [[ -n $(_wid) ]]; do
sleep 0.1s
done
wmctrl -ia $(_wid)
sleep 0.1s
local wid=$(xdotool getactivewindow)
local geo=$(xdotool getwindowgeometry $wid)
local pos=$(<<< "$geo" awk 'NR==2 {print $2}' | sed 's/,/ /')
local dim=$(<<< "$geo" awk 'NR==3 {print $2}' | sed 's/x/ /')
local pos1=$(<<< "$pos" awk '{print $1}')
local pos2=$(<<< "$pos" awk '{print $2}')
local dim1=$(<<< "$dim" awk '{print $1}')
local dim2=$(<<< "$dim" awk '{print $2}')
local dim1=$(((dim1/2)+pos1))
local dim2=$(((dim2/2)+pos2))
xdotool mousemove $dim1 $dim2
xdotool click 1
$steam_cmd steam://open/library 2>/dev/null 1>&2 &&
$steam_cmd steam://open/console 2>/dev/null 1>&2
}
auto_mod_install(){
# currently unused, merged with manual method
local ip="$1"
local gameport="$2"
local diff="$3"
local sanitized_mods="$4"
console_dl "$diff" &&
$steam_cmd steam://open/downloads
local total=$(<<< "$diff" wc -l)
until [[ -z $(compare "$diff") ]]; do
local missing=$(compare "$diff" | wc -l)
echo "# Downloaded $(($total-missing)) of $total mods. ESC cancels"
done | $steamsafe_zenity --pulsate --progress --title="DZG Watcher" --auto-close --no-cancel --width=500 2>/dev/null
if [[ ! $? -eq 0 ]]; then
echo "User aborted connect process. Steam may have mods pending for download."
exit 1
fi
local diff=$(compare "$sanitized_mods")
if [[ -z $diff ]]; then
#wipe old version file and replace with latest stamps
rm "$versions_file"
check_timestamps
logger INFO "Local modlist matches remote, initiating launch request"
launch "$ip" "$gameport" "$sanitized_mods"
fi
}
force_update(){
if [[ ! $auto_install -eq 1 ]]; then
printf "Only available when mod auto-install is ON"
@ -1520,21 +1132,10 @@ force_update(){
fi
rm "$versions_file"
local update=$(check_timestamps)
manual_mod_install "null" "null" "$update" "null" "force"
manual_mod_install "null" "null" "$update" "null" "force" "null"
echo "Finished requesting mod updates."
return 0
}
console_dl(){
readarray -t modids <<< "$@"
focus_beta_client
sleep 1.5s
for i in "${modids[@]}"; do
xdotool type --delay 0 "workshop_download_item $aid $i"
sleep 0.5s
xdotool key Return
sleep 0.5s
done
}
get_local_stamps(){
readarray -t modlist < <(printf "%s\n" "$@")
local max="${#modlist[@]}"
@ -1573,8 +1174,6 @@ check_timestamps(){
local aligned=$(<<< "$local_stamps" jq -r '.response.publishedfiledetails[]|"\(.publishedfileid),\(.time_updated)"')
readarray -t remote_ids < <(<<< "$aligned" awk -F, '{print $1}')
readarray -t remote_times < <(<<< "$aligned" awk -F, '{print $2}')
readarray -t old_ids < <(< $versions_file awk -F, '{print $1}')
readarray -t old_times < <(< $versions_file awk -F, '{print $2}')
if [[ ! -f $versions_file ]]; then
logger INFO "No prior versions file found, creating"
@ -1584,6 +1183,9 @@ check_timestamps(){
return 0
fi
readarray -t old_ids < <(< $versions_file awk -F, '{print $1}')
readarray -t old_times < <(< $versions_file awk -F, '{print $2}')
declare -A remote_version
declare -A local_version
@ -1626,6 +1228,9 @@ concat_mods(){
local encoded_id
local link
for i in "${concat_arr[@]}"; do
until [[ -f $workshop_dir/$i/meta.cpp ]]; do
sleep 0.1s
done
id=$(awk -F"= " '/publishedid/ {print $2}' "$workshop_dir"/$i/meta.cpp | awk -F\; '{print $1}')
encoded_id=$(encode $id)
link="@$encoded_id;"
@ -1644,6 +1249,8 @@ launch(){
local ip="$1"
local gameport="$2"
local mods="$3"
local appid="$4"
local concat
if [[ -n $mods ]]; then
concat=$(concat_mods "$mods")
@ -1652,18 +1259,22 @@ launch(){
fi
update_symlinks
[[ $appid -eq $exp ]] && clone_symlinks
if [[ $debug -eq 1 ]]; then
local launch_options="$steam_cmd -applaunch $aid -connect=$ip:$gameport -nolauncher -nosplash -name=$name -skipintro -mod=$concat"
local launch_options="$steam_cmd -applaunch $appid -connect=$ip:$gameport -nolauncher -nosplash -name=$name -skipintro -mod=$concat"
printf "Debug mode: these options would have been used to launch the game: $launch_options"
return 0
fi
echo "$concat" > "$_cache_launch"
echo "$ip:$gameport" > "$_cache_address"
logger INFO "Saved launch params: '$concat'"
printf "Launch conditions satisfied. DayZ will now launch after you confirm this dialog."
return 100
printf "Launch conditions satisfied. DayZ will launch after you confirm this dialog."
[[ $appid == "$aid" ]] && return 100
[[ $appid == "$exp" ]] && return 101
}
final_handshake(){
local appid="$1"
local saved_mods=$(< "$_cache_launch")
local saved_address=$(< "$_cache_address")
local res=$(is_dayz_running)
@ -1680,7 +1291,7 @@ final_handshake(){
params+=("-skipintro")
params+=("-name=$name")
params+=("-mod=$saved_mods")
$steam_cmd -applaunch $aid "${params[@]}" &
$steam_cmd -applaunch $appid "${params[@]}" &
until [[ $(is_dayz_running) -eq 1 ]]; do
sleep 0.1s
done
@ -1694,6 +1305,7 @@ manual_mod_install(){
local diff="$3"
local sanitized_mods="$4"
local mode="$5"
local appid="$6"
local ex="$state_path/dzg.watcher"
readarray -t stage_mods <<< "$diff"
@ -1702,7 +1314,6 @@ manual_mod_install(){
_watcher(){
for((i=0;i<${#stage_mods[@]};i++)); do
[[ -f $ex ]] && return 1
log ${stage_mods[$i]}
if [[ $mode == "auto" ]] || [[ $mode == "force" ]]; then
$steam_cmd "steam://url/CommunityFilePage/${stage_mods[$i]}+workshop_download_item $aid ${stage_mods[$i]}"
@ -1752,7 +1363,7 @@ manual_mod_install(){
rm "$versions_file"
check_timestamps
fi
launch "$ip" "$gameport" "$sanitized_mods"
launch "$ip" "$gameport" "$sanitized_mods" "$appid"
else
printf "User aborted download process, or some mods may have failed to download. Try connecting again to resync."
exit 1
@ -1776,7 +1387,7 @@ foreground(){
}
main(){
local params="$(printf '"%s", ' "$@")"
logger INFO "Received request from UI constructor with params [${params::-2}]"
logger INFO "Received request from UI with params [${params::-2}]"
func=${funcs["$1"]}
[[ -z $func ]] && return 1
if [[ -z $2 ]]; then

492
helpers/pefile.py Normal file
View File

@ -0,0 +1,492 @@
import json
import struct
import typing # noqa
from dataclasses import dataclass
from enum import Enum
from pathlib import Path
from shlex import shlex
from typing import BinaryIO, Union
# https://learn.microsoft.com/en-us/windows/win32/debug/pe-format
endian = "<"
IMAGE_DIRECTORY_ENTRY = 2
VERSION_RESOURCE = 16
RESOURCE_NODE = ".rsrc"
PE32_x86 = "0x10b"
PE32_x64 = "0x20b"
VS_VERSION_INFO_MAGIC = "0xfeef04bd0000"
VS_VERSION_INFO_ID = "VS_VERSION_INFO"
class VersionMatch(Enum):
LOCAL_OLDER = 1
LOCAL_NEWER = 2
SAME_VERSION = 3
class u8:
fmt = "B"
class u16:
fmt = "H"
class u32:
fmt = "L"
class u64:
fmt = "Q"
class i8:
fmt = "b"
class i16:
fmt = "h"
class i32:
fmt = "l"
class i64:
fmt = "q"
class PackedData:
@classmethod
def unpack(cls, data: BinaryIO):
r = []
for key, value in cls.__annotations__.items():
if value == str:
f = data.read(8).rstrip(b"\x00\x00").decode()
else:
fmt = endian + (value.fmt)
size = struct.calcsize(fmt)
f = struct.unpack(fmt, data.read(size))[0]
r.append(f)
return cls(*r)
@dataclass(slots=True, frozen=True)
class COFF_FILE_HDR(PackedData):
machine_type: u16
number_of_sections: u16
timestamp: u32
pointer_to_symbol_table: u32
number_of_symbols: u32
size_of_optional_header: u16
characteristics: u16
@dataclass(slots=True, frozen=True)
class OPTIONAL_HDR_X86(PackedData):
magic: u16
major_linker_ver: u8
minor_linker_ver: u8
size_of_code: u32
size_of_initialized_data: u32
size_of_uninitialized_data: u32
address_of_entry_point: u32
base_of_code: u32
base_of_data: u32
@dataclass(slots=True, frozen=True)
class OPTIONAL_HDR_X64(PackedData):
magic: u16
major_linker_ver: u8
minor_linker_ver: u8
size_of_code: u32
size_of_initialized_data: u32
size_of_uninitialized_data: u32
address_of_entry_point: u32
base_of_code: u32
@dataclass(slots=True, frozen=True)
class OPTIONAL_HDR_WIN_X86(PackedData):
image_base: u32
section_alignment: u32
file_alignment: u32
major_operating_system_version: u16
minor_operating_system_version: u16
major_image_version: u16
minor_image_version: u16
major_subsystem_version: u16
minor_subsystem_version: u16
win32_version_value: u32
size_of_image: u32
size_of_headers: u32
checksum: u32
subsystem: u16
dll_characteristics: u16
size_of_stack_reserve: u32
size_of_stack_commit: u32
size_of_heap_reserve: u32
size_of_heap_commit: u32
loader_flags: u32
number_of_rva_and_sizes: u32
@dataclass(slots=True, frozen=True)
class OPTIONAL_HDR_WIN_X64(PackedData):
image_base: u64
section_alignment: u32
file_alignment: u32
major_operating_system_version: u16
minor_operating_system_version: u16
major_image_version: u16
minor_image_version: u16
major_subsystem_version: u16
minor_subsystem_version: u16
win32_version_value: u32
size_of_image: u32
size_of_headers: u32
checksum: u32
subsystem: u16
dll_characteristics: u16
size_of_stack_reserve: u64
size_of_stack_commit: u64
size_of_heap_reserve: u64
size_of_heap_commit: u64
loader_flags: u32
number_of_rva_and_sizes: u32
@dataclass(slots=True, frozen=True)
class DATA_DIR(PackedData):
virtual_address: u32
size: u32
@dataclass(slots=True, frozen=True)
class SECTION_HDR(PackedData):
name: str
virtual_size: u32
virtual_address: u32
size_of_raw_data: u32
pointer_to_raw_data: u32
pointer_to_relocations: u32
pointer_to_line_numbers: u32
number_of_relocations: u16
number_of_line_numbers: u16
characteristics: u32
@dataclass(slots=True, frozen=True)
class RESOURCE_DIRECTORY_TABLE(PackedData):
characteristics: u32
timestamp: u32
major_version: u16
minor_version: u16
number_of_name_entries: u16
number_of_id_entries: u16
@dataclass(slots=True, frozen=True)
class RESOURCE_DIRECTORY_ENTRY(PackedData):
"""
This field is either a string identifying a data leaf
(if the high bit is set) or an ID to another nested directory
(if the high bit is clear). The outermost level is always a
directory. If it is a name, the lower 31 bits are the offset from the
beginning of the resource section's raw data to the name
(the name consists of 16 bits length and trailing wide characters,
in Unicode, not 0-terminated).
"""
name_or_id: u32
data_or_subdir: u32
@dataclass(slots=True, frozen=True)
class RESOURCE_DATA_ENTRY(PackedData):
data_rva: u32
size: u32
codepage: u32
reserved: u32
@dataclass(slots=True, frozen=True)
class VS_VERSION_INFO_HDR(PackedData):
size: u16
value_length: u16
value_type: u16
@dataclass(slots=True, frozen=True)
class DayZVersion:
major: int
minor: int
patch: int
@dataclass(slots=True, frozen=True)
class FileVersion:
major: int
minor: int
build: int
revision: int
@dataclass(slots=True, frozen=True)
class Result:
local: Union[str, None]
remote: str
build: str
path: Union[Path, None]
match: VersionMatch
error: Union[Exception, None]
class PeFileError(Exception):
"""Expected contents missing from headers or resource nodes"""
pass
class AppNotInstalledError(Exception):
"""App not present in user's libraryfolders"""
pass
class AppMovedError(Exception):
"""VDF points to a nonexistent location on disk"""
pass
class VDFLoadError(Exception):
"""Malformed VDF or JSON conversion"""
pass
def parse_version_number(data: BinaryIO):
# https://learn.microsoft.com/en-us/windows/win32/api/verrsrc/ns-verrsrc-vs_fixedfileinfo
minor = struct.unpack("<L", data.read(4))[0] >> 16 & 0xFFFF
major = struct.unpack("<L", data.read(4))[0] >> 0 & 0xFFFF
build = struct.unpack("<L", data.read(4))[0] >> 0 & 0xFFFF
revision = struct.unpack("<L", data.read(4))[0] >> 16 & 0xFFFF
return FileVersion(major, minor, build, revision)
def seek_to_hex(address: str, data: BinaryIO) -> None:
data.seek(int(address, base=16))
def seek_to_pe_stub(data: BinaryIO) -> None:
MAGIC = "0x3c"
seek_to_hex(MAGIC, data)
e_lfanew = hex(struct.unpack("<h", data.read(2))[0])
seek_to_hex(e_lfanew, data)
pe_stub = data.read(4).rstrip(b"\x00\x00\x00\x00").decode()
if pe_stub != "PE":
raise PeFileError("missing PE header data")
def get_dayz_version(file: Path) -> DayZVersion | Exception:
try:
version = get_version(file)
except Exception as e:
return e
patch = str(version.build) + str(version.revision)
dz_vers = DayZVersion(version.major, version.minor, int(patch))
return dz_vers
def dayz_version_to_str(v: DayZVersion) -> str:
return ".".join(str(el) for el in [v.major, v.minor, v.patch])
def dayz_version_from_str(v: str) -> DayZVersion:
vers = v.split(".")
assert len(vers) == 3
return DayZVersion(*[int(el) for el in vers])
def get_version(file):
with open(file, "rb") as f:
seek_to_pe_stub(f)
COFF = COFF_FILE_HDR.unpack(f)
pos = f.tell()
blob = f.read()
magic = hex(struct.unpack("<H", (blob[0:2]))[0])
f.seek(pos)
if magic == PE32_x86:
OPTIONAL_HDR_X86.unpack(f)
OBJW = OPTIONAL_HDR_WIN_X86.unpack(f)
else:
OPTIONAL_HDR_X64.unpack(f)
OBJW = OPTIONAL_HDR_WIN_X64.unpack(f)
if OBJW.number_of_rva_and_sizes < 1:
raise PeFileError("no data resource directory")
data_dirs = []
for rva in range(OBJW.number_of_rva_and_sizes):
data_dir = DATA_DIR.unpack(f)
data_dirs.append(data_dir)
res_dir = data_dirs[IMAGE_DIRECTORY_ENTRY]
dir_va = res_dir.virtual_address
for section in range(COFF.number_of_sections):
hdr = SECTION_HDR.unpack(f)
if hdr.name == RESOURCE_NODE:
va = hdr.virtual_address
ptr = hdr.pointer_to_raw_data
offset = dir_va - va + ptr
seek_to_hex(hex(offset), f)
break
if hdr.name != RESOURCE_NODE:
raise PeFileError("no root resource node found")
table = RESOURCE_DIRECTORY_TABLE.unpack(f)
total = table.number_of_name_entries + table.number_of_id_entries
for entry in range(total):
entry = RESOURCE_DIRECTORY_ENTRY.unpack(f)
if entry.name_or_id == VERSION_RESOURCE:
while entry.data_or_subdir & (1 << 31):
shift = entry.data_or_subdir & ~(1 << 31)
seek_to_hex(hex(offset + shift), f)
table = RESOURCE_DIRECTORY_TABLE.unpack(f)
total = (
table.number_of_name_entries
+ table.number_of_id_entries
)
for entry in range(total):
entry = RESOURCE_DIRECTORY_ENTRY.unpack(f)
break
if entry.name_or_id > VERSION_RESOURCE:
raise PeFileError("no version info node found")
seek_to_hex(hex(offset + entry.data_or_subdir), f)
data = RESOURCE_DATA_ENTRY.unpack(f)
# https://stackoverflow.com/questions/2170843/va-virtual-address-rva-relative-virtual-address
offset = data.data_rva - hdr.virtual_address + hdr.pointer_to_raw_data
seek_to_hex(hex(offset), f)
hdr = VS_VERSION_INFO_HDR.unpack(f)
# https://learn.microsoft.com/en-us/windows/win32/menurc/vs-versioninfo
byte_len = len(VS_VERSION_INFO_ID.encode("utf-16le"))
label = f.read(byte_len).decode("utf-16le")
if label != VS_VERSION_INFO_ID:
raise PeFileError(f"header identifier != '{VS_VERSION_INFO_ID}'")
f.read(32 - byte_len)
identifier = hex(struct.unpack("<Q", f.read(8))[0])
if identifier != VS_VERSION_INFO_MAGIC:
raise PeFileError(
f"{VS_VERSION_INFO_ID} address != '{VS_VERSION_INFO_MAGIC}'"
)
try:
version = parse_version_number(f)
except Exception as e:
return PeFileError(e)
return version
def get_pefile_path(path: str, appid: int) -> Path:
binary = "DayZ_x64.exe"
identifier = {221100: "DayZ", 1024020: "DayZ Exp"}
name = identifier[appid]
pe_path = None
path = path + "/steamapps/libraryfolders.vdf"
with open(path, "r") as f:
try:
j = json.loads(vdf_to_json(f))
except Exception:
raise VDFLoadError("Failed to parse libraryfolders")
for obj in j["libraryfolders"]:
if str(appid) in j["libraryfolders"][obj]["apps"]:
pe_path = j["libraryfolders"][obj]["path"]
pe_path += f"/steamapps/common/{name}/{binary}"
break
if pe_path is None:
raise AppNotInstalledError(
f"Failed to find a libraryfolder for the appid '{appid}'"
)
pe_path = Path(pe_path)
if pe_path.exists() is False:
raise AppMovedError(
f"Path '{pe_path}' specified in libraryfolders does not exist"
)
return pe_path
def compare_versions(local: DayZVersion, remote: DayZVersion):
"""
packaging.version module is not available OOTB on some distributions
"""
if dayz_version_to_str(local) == dayz_version_to_str(remote):
return VersionMatch.SAME_VERSION
if local.major < remote.major:
return VersionMatch.LOCAL_OLDER
if local.major > remote.major:
return VersionMatch.LOCAL_NEWER
if local.major == remote.major:
if local.minor < remote.minor:
return VersionMatch.LOCAL_OLDER
if local.minor > remote.minor:
return VersionMatch.LOCAL_NEWER
if local.minor == remote.minor:
if local.patch < remote.patch:
return VersionMatch.LOCAL_OLDER
if local.patch > remote.patch:
return VersionMatch.LOCAL_NEWER
if local.patch == remote.patch:
return VersionMatch.SAME_VERSION
def vdf_to_json(stream):
def _istr(indent, string):
return (indent * " ") + string
jbuf = "{\n"
lex = shlex(stream)
indent = 1
while True:
tok = lex.get_token()
if not tok:
return jbuf + "}\n"
if tok == "}":
indent -= 1
jbuf += _istr(indent, "}")
ntok = lex.get_token()
lex.push_token(ntok)
if ntok and ntok != "}":
jbuf += ","
jbuf += "\n"
else:
ntok = lex.get_token()
if ntok == "{":
jbuf += _istr(indent, tok + ": {\n")
indent += 1
else:
jbuf += _istr(indent, tok + ": " + ntok)
ntok = lex.get_token()
lex.push_token(ntok)
if ntok != "}":
jbuf += ","
jbuf += "\n"

View File

@ -29,6 +29,18 @@ params = [
]
class BmAPIError(Exception):
pass
class BmIdError(Exception):
pass
class InvalidIpError(Exception):
pass
def get_netmask() -> str:
hostname = os.uname()[1]
i = socket.gethostbyname(hostname)
@ -189,38 +201,57 @@ def query_direct(ip: str, qport: int, TIMEOUT=3.0) -> dict | None:
return None
@dataclass
@dataclass(slots=True, frozen=True)
class Res:
status: int
parsed: bool
json: Union[str, None]
@dataclass
@dataclass(slots=True, frozen=True)
class Ping:
addr: str
iteration: int
ping: int
@dataclass
@dataclass(slots=True, frozen=True)
class Details:
data: Union[list, None]
description: str
success: bool
def is_passworded(ip: str, qport: int) -> bool:
@dataclass(slots=True, frozen=True)
class Prereqs:
password: bool
gameport: int
appid: Union[int, None]
version: Union[str, None]
@dataclass(slots=True)
class Record:
"""
The gameport field is manipulated by the RowType.CONN_BY_IP method
"""
ip: str
gameport: int
qport: int
def get_prereqs(ip: str, qport: int) -> Prereqs:
try:
info = a2s.info((ip, qport))
except TimeoutError:
return False
return Prereqs(False, 0, None, None)
try:
password = info.password_protected
except AttributeError:
return False
return password
gameport = getattr(info, "port", 0)
is_password = getattr(info, "password_protected", False)
appid = getattr(info, "game_id", None)
version = getattr(info, "version", None)
return Prereqs(is_password, gameport, appid, version)
def details(ip: str, qport: int) -> Details:
@ -249,10 +280,10 @@ def details(ip: str, qport: int) -> Details:
for keyword in keywords:
if "etm" in keyword:
day_accel = float(keyword.lstrip("etm"))
day_accel = f"{day_accel:g}"
day_accel = float(f"{day_accel:g}")
if "entm" in keywords:
night_accel = float(keyword.lstrip("entm"))
night_accel = f"{night_accel:g}"
night_accel = float(f"{night_accel:g}")
try:
password = info.password_protected
@ -343,12 +374,12 @@ def ping(iteration: int, row: list) -> Ping:
return Ping(addr, iteration, ping)
def query_api(key: str, param: str) -> Res:
def query_api(key: str, appid: int, param: str) -> Res:
LIMIT = 10000
url = "https://api.steampowered.com/IGameServersService/GetServerList/v1/?"
payload: dict[str, Union[int, str]] = {
"filter": r"\appid\221100" + param,
"filter": r"\appid" + fr"\{appid}" + param,
"limit": LIMIT,
"key": key,
}
@ -375,3 +406,62 @@ def query_api(key: str, param: str) -> Res:
data = None
finally:
return Res(status, parsed, data)
def query_bm_api(api_key: str, bm_id: str) -> Record:
if bm_id.isnumeric() is False:
raise BmIdError("ID must be numeric only")
payload: dict[str, Union[int, str]] = {
"sort": "-players",
"filter[game]": "dayz",
"filter[ids][whitelist]": bm_id,
}
url = "https://api.battlemetrics.com/servers?"
par = parse.urlencode(payload)
url = f"{url}{par}"
hdr = {"Authorization": "Bearer " + api_key}
r = request.Request(url, headers=hdr)
try:
with request.urlopen(r) as response:
try:
j = json.load(response)
except json.decoder.JSONDecodeError:
raise BmAPIError("Malformed response from Battlemetrics")
if len(j["data"]) < 1:
raise BmAPIError("Not a valid Battlemetrics ID")
j = j["data"][0]["attributes"]
return Record(j["ip"], j["port"], j["portQuery"])
except HTTPError:
raise BmAPIError("Failed to query Battlemetrics")
def validate_ip(addr: str):
fields = addr.split(":")
if len(fields) != 2:
raise InvalidIpError("Address must be formatted as IP:Queryport")
ip = fields[0]
port = fields[1]
try:
int(port)
except ValueError:
raise InvalidIpError(f"'{port}' is not a valid port")
if int(port) > 65535 or int(port) < 0:
raise InvalidIpError(f"'{port}' is not a valid port")
try:
socket.inet_aton(ip)
except OSError:
raise InvalidIpError(f"'{ip}' is not a valid IP")
ip = addr.split(":")[0]
qport = int(addr.split(":")[1])
record = Record(ip, 0, qport)
return record

View File

@ -13,22 +13,30 @@ import threading
import typing # noqa
import warnings
from dataclasses import dataclass
from enum import Enum
from collections.abc import Callable
from concurrent.futures import wait
from concurrent.futures import ThreadPoolExecutor
from collections.abc import Callable
from typing import Literal, Self, Any
sys.path.append("servers")
import servers as Servers # noqa E402
import pefile as PeFile # noqa E402
from pefile import (
VDFLoadError,
AppNotInstalledError,
AppMovedError,
PeFileError,
)
from pefile import VersionMatch, DayZVersion
locale.setlocale(locale.LC_ALL, "")
import gi # noqa E402
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, GLib, Gdk, GObject, Pango # noqa: E402
from gi.repository import Gtk, GLib, Gdk, GObject, Pango # noqa E402
# https://bugzilla.gnome.org/show_bug.cgi?id=708676
warnings.filterwarnings("ignore", ".*g_value_get_int", Warning)
@ -38,6 +46,9 @@ app_name_lower = app_name.lower()
app_name_abbr = "dzg"
delimiter = ""
APPID_DAYZ = 221100
APPID_DAYZ_EXP = 1024020
cache: dict[str, int] = {}
config_vals: list[str] = []
@ -88,6 +99,13 @@ If this issue persists, your API key may be defunct.
"""
@dataclass(slots=True)
class Record:
ip: str
gameport: int
qport: int
class Preferences(Enum):
STEAM = 1
BM = 2
@ -350,6 +368,12 @@ class RowType(EnumWithAttrs):
"wait_msg": "Waiting for DayZ",
"type": Command.ONESHOT,
}
HANDSHAKE_EXP = {
"label": "Handshake_EXP",
"tooltip": None,
"wait_msg": "Waiting for DayZ",
"type": Command.ONESHOT,
}
DELETE_SELECTED = {
"label": "Delete selected mods",
"tooltip": None,
@ -667,13 +691,15 @@ def save_res_and_quit(*args) -> None:
def suppress_signal(
owner: Gtk.Widget, widget: Gtk.Widget, func_name: str, state: bool
) -> None:
func = getattr(owner, func_name)
if state:
logger.debug(f"Unblocking {func_name} for {widget}")
logger.debug(f"Blocking {func_name} for {widget}")
widget.handler_block_by_func(func)
else:
logger.debug(f"Blocking {func_name} for {widget}")
logger.debug(f"Unblocking {func_name} for {widget}")
widget.handler_unblock_by_func(func)
App.treeview.sel_blocked = state
def pluralize(plural: str, count: int) -> str:
@ -705,6 +731,7 @@ def format_metadata(row_sel: str) -> str:
"fav_label": config_vals[4],
"preferred_client": config_vals[5],
"fullscreen": config_vals[6],
"default_steam_path": config_vals[7],
}
if row is None:
return ""
@ -780,7 +807,7 @@ def set_surrounding_margins(widget: Gtk.Widget, margin: int) -> None:
def query_history() -> list | None:
try:
with open(history_file, "r") as f:
rows = [row for row in f]
rows = [row.rstrip("\n") for row in f]
except OSError:
rows = None
finally:
@ -899,6 +926,11 @@ def process_shell_return_code(
if final_conf == 1 or final_conf is None:
return
process_tree_option(RowType.HANDSHAKE)
case 101: # final handshake, exp
final_conf = spawn_dialog(msg, Popup.CONFIRM)
if final_conf == 1 or final_conf is None:
return
process_tree_option(RowType.HANDSHAKE_EXP)
case 255: # dzgui version update
msg = "Update complete. Please close DZGUI and restart."
spawn_dialog(msg, Popup.QUIT)
@ -907,6 +939,10 @@ def process_shell_return_code(
def call_on_thread(
state: bool, subproc: str, msg: str, args: str, choice: RowType = None
) -> None:
"""
Exclusively used for threaded subprocesses
"""
def _background(subproc: str, args: str, dialog):
def _load() -> None:
wait_dialog.destroy()
@ -970,6 +1006,22 @@ def process_tree_option(choice: RowType) -> None:
App.grid.notebook.set_page_by_enum(NotebookPage.CHANGELOG)
return
if command == RowType.QUICK_CONNECT:
record = query_config("fav_server")[0]
if record == "":
spawn_dialog("No favorite server currently set", Popup.NOTIFY)
return
record = str_to_record(record)
thread_new_with_dialog(
App.treeview.prepare_connection,
parse_shell_output,
"Querying server",
command,
[record],
)
return
match command.dict["type"]:
case Command.HELP:
call_bash_func("Open link", cmd_string)
@ -986,6 +1038,60 @@ def process_tree_option(choice: RowType) -> None:
return
def parse_shell_output(proc: subprocess.CompletedProcess, row: RowType):
out = proc.stdout.splitlines()
try:
msg = out[-1]
except IndexError:
msg = ""
process_shell_return_code(msg, proc.returncode, row)
def thread_new_with_dialog(
func: Callable,
callback: Callable | None,
msg: str,
row: RowType | None,
args: list,
) -> None:
"""
Pop a GenericDialog transient to App.treeview and
call a function on a thread, with optional callback.
Chiefly used for connection-related subprocesses.
After completion, the dialog is destroyed in the main event loop
and additional exception handling occurs.
This is intended as a bridge between legacy shell methods and the UI.
A more abstracted version of call_on_thread() for when extra threaded
processing occurs before calls to shell subprocesses.
"""
def background(*args):
def cleanup():
App.treeview.dialog_hide()
if exception is not None:
spawn_dialog(str(exception), Popup.NOTIFY)
process_user_input(row)
return
if callback is not None and proc is not None:
callback(proc, row)
exception = None
proc = None
try:
proc = func(*args)
except Exception as e:
exception = e
GLib.idle_add(cleanup)
return
GLib.idle_add(cleanup)
App.treeview.dialog_show(msg)
thread = threading.Thread(target=background, args=(args))
thread.start()
def process_toggle(command: RowType) -> None:
cmd_string = command.dict["label"]
match command:
@ -1010,11 +1116,54 @@ def process_toggle(command: RowType) -> None:
proc = call_out("toggle", cmd_string)
def str_to_record(record: str) -> Record | None:
r = record.split(":")
if len(r) != 3:
return None
return Record(r[0], int(r[1]), int(r[2]))
def record_to_str(record: Record) -> str:
return f"{record.ip}:{record.gameport}:{record.qport}"
def connect_by_ip(enum: RowType, response: str) -> None:
def _prep(response: str) -> None:
record = Servers.validate_ip(response)
proc = App.treeview.prepare_connection(record)
return proc
thread_new_with_dialog(
_prep, parse_shell_output, "Querying IP", enum, [response]
)
return
def connect_by_id(enum: RowType, response: str, key: str) -> None:
def _prep(key: str, response: str) -> None:
record = Servers.query_bm_api(key, response)
proc = App.treeview.prepare_connection(record)
return proc
thread_new_with_dialog(
_prep, parse_shell_output, "Querying API", enum, [key, response]
)
return
def process_user_input(enum: RowType) -> None:
prompt = enum.dict["prompt"]
link_label = enum.dict["link_label"]
cmd_string = enum.dict["label"]
if enum == RowType.CONN_BY_ID:
key = query_config("api_key")[0]
if len(key) == 0:
spawn_dialog(
"No Battlemetrics API key is set; see Options", Popup.NOTIFY
)
return
user_entry = EntryDialog(prompt, Popup.ENTRY, link_label)
response = user_entry.get_input()
@ -1023,6 +1172,14 @@ def process_user_input(enum: RowType) -> None:
return
logger.info(f"User entered: '{response}'")
if enum == RowType.CONN_BY_IP:
connect_by_ip(enum, response)
return
if enum == RowType.CONN_BY_ID:
connect_by_id(enum, response, key)
return
show_wait_dialog = True
wait_msg = "Working"
call_on_thread(
@ -1107,6 +1264,8 @@ class OuterWindow(Gtk.Window):
w, h = res["width"], res["height"]
logger.info(f"Restoring window size to {w},{h}")
self.set_default_size(w, h)
else:
self.set_default_size(1400, 800)
def _on_delete_event(
self, window: "OuterWindow", event: Gdk.EventKey
@ -1650,6 +1809,7 @@ class TreeView(Gtk.TreeView):
self.view = WindowContext.MAIN_MENU
self.page = WindowContext.MAIN_MENU
self.subpage = None
self.sel_blocked = False
self.set_fixed_height_mode(True)
@ -1783,7 +1943,7 @@ class TreeView(Gtk.TreeView):
it = self.get_current_iter()
name = model.get_value(it, 0)
record = self.get_record_dict()
DetailsDialog(name, record["ip"], record["qport"])
DetailsDialog(name, record.ip, record.qport)
def show_mods(self) -> None:
record = self.get_record_string()
@ -1970,7 +2130,7 @@ class TreeView(Gtk.TreeView):
if not record:
grid.statusbar.update_server_meta()
return
ip = record["ip"]
ip = record.ip
if ip in cache:
km = cache[ip]
grid.statusbar.append_distance(km)
@ -2038,12 +2198,13 @@ class TreeView(Gtk.TreeView):
return False
else:
if is_navkey(event.keyval):
suppress_signal(
App.treeview,
App.treeview.selected_row,
"_on_tree_selection_changed",
True,
)
if self.sel_blocked is False:
suppress_signal(
App.treeview,
App.treeview.selected_row,
"_on_tree_selection_changed",
True,
)
if keyname.isnumeric() and int(keyname) > 0:
digit = int(keyname) - 1
grid.right_panel.filters_vbox.toggle_check(digit)
@ -2078,12 +2239,13 @@ class TreeView(Gtk.TreeView):
Suppresses spamming on keydown
"""
if is_navkey(event.keyval):
suppress_signal(
App.treeview,
App.treeview.selected_row,
"_on_tree_selection_changed",
False,
)
if self.sel_blocked is True:
suppress_signal(
App.treeview,
App.treeview.selected_row,
"_on_tree_selection_changed",
False,
)
selection = self.get_selection()
self._on_tree_selection_changed(selection)
@ -2127,8 +2289,8 @@ class TreeView(Gtk.TreeView):
addr = model[path][7]
qport = model[path][8]
ip = addr.split(":")[0]
qport = str(qport)
return {"ip": ip, "qport": qport}
gameport = int(addr.split(":")[1])
return Record(ip, gameport, qport)
def update_players(self, players: int) -> None:
model = self.get_model()
@ -2175,9 +2337,7 @@ class TreeView(Gtk.TreeView):
record = self.get_record_dict()
if not record:
return
ip = record["ip"]
qport = record["qport"]
data = call_out("get_player_count", ip, qport)
data = call_out("get_player_count", record.ip, str(record.qport))
if data.returncode == 1:
wait_dialog.destroy()
return
@ -2187,10 +2347,13 @@ class TreeView(Gtk.TreeView):
key = query_config("steam_api")[0]
job = Servers.query_api
params = Servers.params
serv = []
with ThreadPoolExecutor() as executor:
futures = [executor.submit(job, key, param) for param in params]
futures = [
executor.submit(job, key, APPID_DAYZ, param)
for param in params
]
wait(futures)
serv = []
for future in futures:
res = future.result()
if res.status != 200 or not res.parsed:
@ -2200,7 +2363,13 @@ class TreeView(Gtk.TreeView):
return
j = res.json
serv += j["response"]["servers"]
parsed = Servers.parse_json(serv)
res = Servers.query_api(key, APPID_DAYZ_EXP, "")
if res.status == 200 and res.parsed is True:
j = res.json
serv += j["response"]["servers"]
parsed = Servers.parse_json(serv)
return parsed
def _dump_lan(self, port: int) -> list | None:
@ -2554,6 +2723,10 @@ class TreeView(Gtk.TreeView):
column.set_cell_data_func(
renderer, self._format_float, func_data=None
)
if column_title == "Mod":
column.set_fixed_width(500)
else:
column.set_fixed_width(150)
else:
# WindowContext.TABLE_LOG uses undecorated columns
column = Gtk.TreeViewColumn(column_title, renderer, text=i)
@ -2637,27 +2810,15 @@ class TreeView(Gtk.TreeView):
)
thread.start()
def _background_connection(
self, dialog: "GenericDialog", record: str
) -> None:
def load():
dialog.destroy()
out = proc.stdout.splitlines()
msg = out[-1]
process_shell_return_code(msg, proc.returncode, record)
def dialog_hide(self) -> None:
if hasattr(self, "wait_dialog"):
self.wait_dialog.destroy()
proc = call_out("Connect from table", record)
GLib.idle_add(load)
def _attempt_connection(self) -> None:
record = self.get_record_string()
msg = "Querying server and aligning mods"
wait_dialog = GenericDialog(msg, Popup.WAIT)
wait_dialog.show_all()
thread = threading.Thread(
target=self._background_connection, args=(wait_dialog, record)
)
thread.start()
def dialog_show(self, msg: str) -> None:
if hasattr(self, "wait_dialog"):
self.wait_dialog.destroy()
self.wait_dialog = GenericDialog(msg, Popup.WAIT)
self.wait_dialog.show_all()
def is_row_to_server_context(self, view: RowType) -> bool:
"""Row activation that jumps into a server table"""
@ -2697,6 +2858,117 @@ class TreeView(Gtk.TreeView):
def get_view(self):
return self.view
def prepare_connection(
self, record: Record
) -> subprocess.CompletedProcess | None:
"""
Always called on a thread with a dialog on the transient parent window
"""
prereqs = Servers.get_prereqs(record.ip, record.qport)
if prereqs.appid is None:
logger.warning(f"Query to '{record.ip}:{record.qport}' timed out")
msg = "Timed out when querying server, check IP or try again later"
spawn_dialog(msg, Popup.NOTIFY)
return None
build = "DayZ" if prereqs.appid == APPID_DAYZ else "DayZ Experimental"
steam_path = query_config("default_steam_path")[0]
if len(steam_path) < 1:
logger.critical(
"Config file has no value set for 'default_steam_path'"
)
msg = f"Local Steam installation is not set, possibly malformed config file."
spawn_dialog(msg, Popup.NOTIFY)
return None
try:
pefile_path = PeFile.get_pefile_path(steam_path, prereqs.appid)
except AppNotInstalledError:
logger.critical(
f"'{prereqs.appid}' not found in user's libraryfolders"
)
msg = (
f"This server is running {build}. You can install "
f"{build} by searching for it in your Steam library. "
f"If you recently installed {build} or moved it to a different drive, "
"restart Steam to allow these changes to synchronize, then try again."
)
spawn_dialog(msg, Popup.NOTIFY)
return None
except AppMovedError:
logger.critical(
f"Library folder synch error for '{prereqs.appid}'"
)
msg = (
f"Steam is reporting that {build} is installed at a non-existent location. "
f"If you recently installed {build} or moved it to a different drive, "
"restart Steam to allow these changes to synchronize, then try again."
)
spawn_dialog(msg, Popup.NOTIFY)
return None
except (VDFLoadError, PeFileError, Exception) as e:
logger.critical(e)
msg = "Steam settings or DayZ installation may be corrupted. Try restarting Steam."
spawn_dialog(msg, Popup.NOTIFY)
return None
try:
local_vers = PeFile.get_dayz_version(pefile_path)
except (PeFileError, Exception) as e:
"""
Currently permissive; file exists, but was unparseable.
"""
logger.warning(f"Failed to parse PE file: {e}")
local_vers = None
try:
remote_vers = PeFile.dayz_version_from_str(prereqs.version)
except Exception:
remote_vers = None
if local_vers is not None and remote_vers is not None:
match = PeFile.compare_versions(local_vers, remote_vers)
match match:
case VersionMatch.LOCAL_OLDER:
msg = (
f"This server is running a newer build ({prereqs.version}) of {build} than "
f"your local version. You may be unable to connect. Proceed anyway?"
)
res = spawn_dialog(msg, Popup.CONFIRM)
if res is True:
return None
case VersionMatch.LOCAL_NEWER:
msg = (
f"This server is running an out-of-date build ({prereqs.version}) of {build}. "
"You may be unable to connect. Proceed anyway?"
)
res = spawn_dialog(msg, Popup.CONFIRM)
if res is True:
return None
case VersionMatch.SAME_VERSION:
pass
if prereqs.password is True:
msg = (
"This server is password-protected and you will be "
"prompted when connecting. Do you want to proceed?"
)
res = spawn_dialog(msg, Popup.CONFIRM)
if res is True:
return None
"""
When using RowType.CONN_BY_IP, the gameport needs to be interpolated
"""
record.gameport = prereqs.gameport
addr = record_to_str(record)
proc = call_out(
"try_connect", addr, str(prereqs.appid), str(pefile_path)
)
return proc
@signal_emission
@update_window_labels
def _on_row_activated(
@ -2765,15 +3037,13 @@ class TreeView(Gtk.TreeView):
record = self.get_record_dict()
if record is None:
return
if Servers.is_passworded(record["ip"], int(record["qport"])):
msg = (
"This server is password-protected and you will be "
"prompted when connecting. Do you want to proceed?"
)
res = spawn_dialog(msg, Popup.CONFIRM)
if res is True:
return
self._attempt_connection()
thread_new_with_dialog(
self.prepare_connection,
parse_shell_output,
"Querying server",
None,
[record],
)
case _: # any other non-server option from the main menu
process_tree_option(output)
@ -3030,7 +3300,7 @@ class LanDialog(Gtk.MessageDialog):
class DetailsDialog(GenericDialog):
def __init__(self, server_name: str, ip: str, qport: str):
def __init__(self, server_name: str, ip: str, qport: int):
super().__init__(server_name, Popup.DETAILS)
dialog_box = self.get_content_area()
@ -3038,7 +3308,7 @@ class DetailsDialog(GenericDialog):
self.set_size_request(800, 700)
self.ip = ip.split(":")[0]
self.qport = int(qport)
self.qport = qport
self.store = Gtk.ListStore(str, str, Pango.Weight)
self.view = Gtk.TreeView(
@ -3121,11 +3391,22 @@ class DetailsDialog(GenericDialog):
for row in response.data:
self.store.append(row + [Pango.Weight.BOLD])
self.view.set_model(self.store)
self.description.set_text(response.description)
text = response.description
reg = r"\s(www\.*?)"
text = re.sub(reg, " http://" + r"\1", text)
reg2 = r"(http.*?)([ ,\r\n]|$)"
text = re.sub(reg2, comp(r"\1") + r"\2", text)
self.description.set_markup(text)
self.success = response.success
GLib.idle_add(self._load)
def comp(string):
return f'<a href="{string}">{string}</a>'
class ModDialog(GenericDialog):
def __init__(self, record: str):
msg = "Enter/double click a row to open in Steam Workshop."
@ -3150,7 +3431,13 @@ class ModDialog(GenericDialog):
column.set_sizing(Gtk.TreeViewColumnSizing.FIXED)
self.view.append_column(column)
column.set_sort_column_id(i)
column.set_fixed_width(350)
match column_title:
case "Mod":
column.set_fixed_width(350)
case "ID":
column.set_fixed_width(200)
case _:
pass
dialogBox.pack_end(self.scrollable, True, True, 0)
wait_dialog = GenericDialog("Fetching modlist", Popup.WAIT)
@ -3174,12 +3461,10 @@ class ModDialog(GenericDialog):
self.run()
self.destroy()
addr = App.treeview.get_record_dict()
if not addr:
record = App.treeview.get_record_dict()
if not record:
return
ip = addr["ip"]
qport = addr["qport"]
data = call_out("show_server_modlist", ip, qport)
data = call_out("show_server_modlist", record.ip, str(record.qport))
mod_count = self._parse_modlist_rows(data)
self.view.set_model(modlist_store)
GLib.idle_add(_load)
@ -3458,6 +3743,9 @@ class Options(Gtk.Box):
[LeftLabel("Force update local mods"), self.force_button, eb2],
]
self.dayz_version_label = Gtk.Label(label="-")
self.dayz_exp_version_label = Gtk.Label(label="-")
self.branch_combo = Gtk.ComboBoxText()
self.branch_combo.append_text("Stable")
self.branch_combo.append_text("Testing")
@ -3470,7 +3758,11 @@ class Options(Gtk.Box):
)
eb = InfoEventBox(msg)
version_rows = [[LeftLabel("Branch"), self.branch_combo, eb]]
version_rows = [
[LeftLabel("DayZ"), self.dayz_version_label],
[LeftLabel("DayZ Experimental"), self.dayz_exp_version_label],
[LeftLabel("DZGUI branch"), self.branch_combo, eb],
]
api_grid = self._make_grid(api_rows)
prefs_grid = self._make_grid(pref_rows)
@ -3714,6 +4006,7 @@ class Options(Gtk.Box):
name = config_vals[3]
client = config_vals[5]
fullscreen = config_vals[6]
default_steam_path = config_vals[7]
try:
steam = query_config("steam_api")[0]
@ -3756,6 +4049,27 @@ class Options(Gtk.Box):
if field[0] == "":
field[1].get_children()[1].set_sensitive(False)
try:
pe_file_path = PeFile.get_pefile_path(
default_steam_path, APPID_DAYZ
)
vers = PeFile.get_dayz_version(pe_file_path)
dayz_version = PeFile.dayz_version_to_str(vers)
except Exception:
dayz_version = "-"
try:
exp_file_path = PeFile.get_pefile_path(
default_steam_path, APPID_DAYZ_EXP
)
vers = PeFile.get_dayz_version(exp_file_path)
dayz_exp_version = PeFile.dayz_version_to_str(vers)
except Exception:
dayz_exp_version = "-"
self.dayz_version_label.set_text(dayz_version)
self.dayz_exp_version_label.set_text(dayz_exp_version)
if branch == "testing":
self.branch_combo.set_active(1)
else:
@ -4011,8 +4325,8 @@ class Notebook(Gtk.Notebook):
if hasattr(page, "steam_entry"):
"""
Gtk.Notebook focuses the first input field when changing pages;
this workaround unhighlights the selected region and makes entry fields
unfocusable prior to the page 'switch-page' signal,
this workaround unhighlights the selected region and makes entry
fields unfocusable prior to the page 'switch-page' signal,
then makes them focusable again
"""
entries = page.steam_entry, page.bm_entry
@ -4265,9 +4579,8 @@ class ModSelectionPanel(Gtk.Box):
},
{
"label": "Highlight stale",
"tooltip": """Shows locally-installed mods
which are not used by any server
in your Saved Servers""",
"tooltip": "Shows locally-installed mods which are not\n"
"used by any server in your Saved Servers",
},
]