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chore: restore dropped check
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commit
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@ -25,7 +25,7 @@ from dzgui.init.migrate import (
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)
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from dzgui.init.prefix import get_version
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from dzgui.init.prereqs import has_steam_client
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from dzgui.init.proc import has_cmd, is_dayz_running, is_steam_running
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from dzgui.init.proc import has_cmd
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from dzgui.init.update import allow_updates, check_updates
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from dzgui.util.map_count import get_map_count
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@ -135,6 +135,7 @@ def main() -> None:
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rebuild_symlinks(XDG.config)
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remove_stale_signatures(XDG.config, XDG.version)
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is_dayz_installed()
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# TODO: handle IP DB failure and use coords fallback
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get_ipdb(XDG.ips)
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local_coords = get_local_coords(XDG.ips)
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@ -29,7 +29,7 @@ from dzgui.const.constants import (
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from dzgui.const.enum import Preferences
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from dzgui.init.proc import foreground, is_dayz_running, is_steam_running
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from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
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from dzgui.strings.server_mods import checkmark
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from dzgui.strings.server_mods import checkmark, resync
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from dzgui.util.format import format_mib
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from dzgui.util.strings import dialog, server_timeout
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from dzgui.util.symlink import rebuild_symlinks
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@ -143,8 +143,7 @@ class ConnectionManager:
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for mod in remote_mods:
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if any(mod[1] in tuple for tuple in self.missing_mods):
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# TODO: store in strings
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mod[2] = "⟳"
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mod[2] = resync
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if local_version is not None:
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pefile_path = PeFile.get_pefile_path(steam_path, info.game_id)
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@ -3,3 +3,4 @@ mod_id = "ID"
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up_to_date = "Up to date"
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modlist = "Modlist"
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checkmark = "✓"
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resync="⟳"
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