chore: restore dropped check

This commit is contained in:
aclist 2026-05-09 21:48:22 +09:00
parent 65df40ee5d
commit 7dde9dc0ce
3 changed files with 5 additions and 4 deletions

View File

@ -25,7 +25,7 @@ from dzgui.init.migrate import (
)
from dzgui.init.prefix import get_version
from dzgui.init.prereqs import has_steam_client
from dzgui.init.proc import has_cmd, is_dayz_running, is_steam_running
from dzgui.init.proc import has_cmd
from dzgui.init.update import allow_updates, check_updates
from dzgui.util.map_count import get_map_count
@ -135,6 +135,7 @@ def main() -> None:
rebuild_symlinks(XDG.config)
remove_stale_signatures(XDG.config, XDG.version)
is_dayz_installed()
# TODO: handle IP DB failure and use coords fallback
get_ipdb(XDG.ips)
local_coords = get_local_coords(XDG.ips)

View File

@ -29,7 +29,7 @@ from dzgui.const.constants import (
from dzgui.const.enum import Preferences
from dzgui.init.proc import foreground, is_dayz_running, is_steam_running
from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
from dzgui.strings.server_mods import checkmark
from dzgui.strings.server_mods import checkmark, resync
from dzgui.util.format import format_mib
from dzgui.util.strings import dialog, server_timeout
from dzgui.util.symlink import rebuild_symlinks
@ -143,8 +143,7 @@ class ConnectionManager:
for mod in remote_mods:
if any(mod[1] in tuple for tuple in self.missing_mods):
# TODO: store in strings
mod[2] = ""
mod[2] = resync
if local_version is not None:
pefile_path = PeFile.get_pefile_path(steam_path, info.game_id)

View File

@ -3,3 +3,4 @@ mod_id = "ID"
up_to_date = "Up to date"
modlist = "Modlist"
checkmark = ""
resync=""