chore: uncomment connection logic

This commit is contained in:
aclist 2026-05-28 05:48:25 +09:00
parent 1ea30270ce
commit 67bae3c3e0

View File

@ -265,26 +265,26 @@ class ConnectionManager:
addr = f"{self.record.ip}:{self.record.gameport}"
playername = self.controller.query_config(Preferences.NAME)
client = self.controller.query_config(Preferences.CLIENT)
#if menu_only:
# rc = load_to_menu(client, addr, self.appid, playername, self.remote_mod_ids)
#else:
# rc = connect(client, addr, self.appid, playername, self.remote_mod_ids)
#if rc != 0:
# # TODO: log/pop the error
# func = StoredFunc(self.controller.update_status)
# self.thread_man.set_cleanup_func(func)
# return
if menu_only:
rc = load_to_menu(client, addr, self.appid, playername, self.remote_mod_ids)
else:
rc = connect(client, addr, self.appid, playername, self.remote_mod_ids)
if rc != 0:
# TODO: log/pop the error
func = StoredFunc(self.controller.update_status)
self.thread_man.set_cleanup_func(func)
return
#self.thread_man.show_cancel(False)
#self.thread_man.update_dialog(waiting_for_launch)
#while True:
# # TODO: check cancel event
# if self.controller.get_exit_event().is_set():
# # TODO: some facility to also close spawned steam process
# return
# if is_dayz_running():
# break
# time.sleep(1)
self.thread_man.show_cancel(False)
self.thread_man.update_dialog(waiting_for_launch)
while True:
# TODO: check cancel event
if self.controller.get_exit_event().is_set():
# TODO: some facility to also close spawned steam process
return
if is_dayz_running():
break
time.sleep(1)
func = StoredFunc(self._add_to_history_and_return)
self.thread_man.set_cleanup_func(func)