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4 Commits

Author SHA1 Message Date
Alex P.
51737947b9
Merge cf6e0a5aaa into 3780fff86c 2026-05-19 09:35:18 +00:00
Devin Dooley
3780fff86c
Merge pull request #4801 from NoahGreer/update-godot-gitignore-template
Update Godot.gitignore
2026-05-18 09:18:31 -07:00
Noah Greer
bf4440e850 Add rule for Godot temp extension library copies on Windows
As of Godot 4.2 the editor has a Windows-specific workaround for loading extension libraries.
Before the extension library is loaded the Godot editor creates a temp copy of the extension library `.dll` file with a `~` prefix (e.g. `example.dll` => `~example.dll`).
When the extension library is unloaded the Godot editor deletes the temp copy.
These copied `~*.dll` files are temporary and should be ignored.

References:

Godot 4.2 changelog
https://godotengine.org/article/godot-4-2-arrives-in-style/#gdextension

Godot PR #80188 GDExtension: Copy DLL to a temp file before opening
https://github.com/godotengine/godot/pull/80188
2026-03-23 10:12:22 -07:00
Alex P.
cf6e0a5aaa
Refine minitoc entries in TeX.gitignore
Updated minitoc patterns to include versioning. `TeX.gitignore` now ignores both numbered and non-numbered minitoc files. 

The changes were made to include:
- Numbered `.maf`, `.mlf`, `.mlt`, and `.mtc` files;
- Non-numbered `.slf`, `.slt`, and `.stc` files.
2025-11-12 15:32:51 +00:00
2 changed files with 10 additions and 7 deletions

View File

@ -1,3 +1,6 @@
# Godot 4.2+ specific ignores
~*.dll
# Godot 4+ specific ignores
.godot/
.nomedia

View File

@ -181,13 +181,13 @@ acs-*.bib
*.ind
# minitoc
*.maf
*.mlf
*.mlt
*.mtc[0-9]*
*.slf[0-9]*
*.slt[0-9]*
*.stc[0-9]*
*.maf*([0-9])
*.mlf*([0-9])
*.mlt*([0-9])
*.mtc*([0-9])
*.slf*([0-9])
*.slt*([0-9])
*.stc*([0-9])
# minted
_minted*