4 Commits
Author SHA1 Message Date
Chua CheeWee 6a2cf92c54 Merge 660bd643e1 into 3780fff86c 2026-05-19 09:57:06 +02:00
Devin Dooley 3780fff86c Merge pull request #4801 from NoahGreer/update-godot-gitignore-template
Update Godot.gitignore
2026-05-18 09:18:31 -07:00
Chua CheeWee 660bd643e1 Update Delphi.gitignore
Added RAD Studio 13.1 WinARM64EC directory and DUnitX results
2026-04-10 14:15:41 +08:00
Noah Greer bf4440e850 Add rule for Godot temp extension library copies on Windows
As of Godot 4.2 the editor has a Windows-specific workaround for loading extension libraries.
Before the extension library is loaded the Godot editor creates a temp copy of the extension library `.dll` file with a `~` prefix (e.g. `example.dll` => `~example.dll`).
When the extension library is unloaded the Godot editor deletes the temp copy.
These copied `~*.dll` files are temporary and should be ignored.

References:

Godot 4.2 changelog
https://godotengine.org/article/godot-4-2-arrives-in-style/#gdextension

Godot PR #80188 GDExtension: Copy DLL to a temp file before opening
https://github.com/godotengine/godot/pull/80188
2026-03-23 10:12:22 -07:00
2 changed files with 16 additions and 9 deletions

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+13 -9
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@@ -28,15 +28,16 @@
# Default Delphi compiler directories # Default Delphi compiler directories
# Content of this directories are generated with each Compile/Construct of a project. # Content of this directories are generated with each Compile/Construct of a project.
# Most of the time, files here have not there place in a code repository. # Most of the time, files here do not have a place in a code repository.
#Win32/ Win32/
#Win64/ Win64/
#OSX64/ OSX64/
#OSXARM64/ OSXARM64/
#Android/ Android/
#Android64/ Android64/
#iOSDevice64/ iOSDevice64/
#Linux64/ Linux64/
WinARM64EC/
# Delphi compiler-generated binaries (safe to delete) # Delphi compiler-generated binaries (safe to delete)
*.exe *.exe
@@ -80,3 +81,6 @@ __recovery/
# Boss dependency manager vendor folder https://github.com/HashLoad/boss # Boss dependency manager vendor folder https://github.com/HashLoad/boss
modules/ modules/
# DUnitX test result
dunitx-results.xml
+3
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@@ -1,3 +1,6 @@
# Godot 4.2+ specific ignores
~*.dll
# Godot 4+ specific ignores # Godot 4+ specific ignores
.godot/ .godot/
.nomedia .nomedia