Compare commits

...

4 Commits

Author SHA1 Message Date
Chua CheeWee
6a2cf92c54
Merge 660bd643e1 into 3780fff86c 2026-05-19 09:57:06 +02:00
Devin Dooley
3780fff86c
Merge pull request #4801 from NoahGreer/update-godot-gitignore-template
Update Godot.gitignore
2026-05-18 09:18:31 -07:00
Chua CheeWee
660bd643e1
Update Delphi.gitignore
Added RAD Studio 13.1 WinARM64EC directory and DUnitX results
2026-04-10 14:15:41 +08:00
Noah Greer
bf4440e850 Add rule for Godot temp extension library copies on Windows
As of Godot 4.2 the editor has a Windows-specific workaround for loading extension libraries.
Before the extension library is loaded the Godot editor creates a temp copy of the extension library `.dll` file with a `~` prefix (e.g. `example.dll` => `~example.dll`).
When the extension library is unloaded the Godot editor deletes the temp copy.
These copied `~*.dll` files are temporary and should be ignored.

References:

Godot 4.2 changelog
https://godotengine.org/article/godot-4-2-arrives-in-style/#gdextension

Godot PR #80188 GDExtension: Copy DLL to a temp file before opening
https://github.com/godotengine/godot/pull/80188
2026-03-23 10:12:22 -07:00
2 changed files with 16 additions and 9 deletions

View File

@ -28,15 +28,16 @@
# Default Delphi compiler directories
# Content of this directories are generated with each Compile/Construct of a project.
# Most of the time, files here have not there place in a code repository.
#Win32/
#Win64/
#OSX64/
#OSXARM64/
#Android/
#Android64/
#iOSDevice64/
#Linux64/
# Most of the time, files here do not have a place in a code repository.
Win32/
Win64/
OSX64/
OSXARM64/
Android/
Android64/
iOSDevice64/
Linux64/
WinARM64EC/
# Delphi compiler-generated binaries (safe to delete)
*.exe
@ -80,3 +81,6 @@ __recovery/
# Boss dependency manager vendor folder https://github.com/HashLoad/boss
modules/
# DUnitX test result
dunitx-results.xml

View File

@ -1,3 +1,6 @@
# Godot 4.2+ specific ignores
~*.dll
# Godot 4+ specific ignores
.godot/
.nomedia