Hardhat (https://hardhat.org/) is a widely-used development
environment for Ethereum smart contracts. Its default project layout
generates several directories that should not be committed. This
template mirrors the .gitignore that ships in Hardhat's own
example-project (packages/example-project/.gitignore in
NomicFoundation/hardhat), limited to Hardhat-specific paths (generic
Node.js paths such as node_modules and dist are already covered by
Node.gitignore).
Rules:
- /artifacts, /cache: compiled contract output and compilation cache
- /types: TypeChain output for @nomicfoundation/hardhat-typechain (v3)
- /typechain-types: TypeChain output for @typechain/hardhat (v2)
- /ignition/deployments: Hardhat Ignition deployment output
Keep only documented local/high-churn agent artifacts active by default, preserving common shared instruction/config files as commented opt-in examples
As of Godot 4.2 the editor has a Windows-specific workaround for loading extension libraries.
Before the extension library is loaded the Godot editor creates a temp copy of the extension library `.dll` file with a `~` prefix (e.g. `example.dll` => `~example.dll`).
When the extension library is unloaded the Godot editor deletes the temp copy.
These copied `~*.dll` files are temporary and should be ignored.
References:
Godot 4.2 changelog
https://godotengine.org/article/godot-4-2-arrives-in-style/#gdextension
Godot PR #80188 GDExtension: Copy DLL to a temp file before opening
https://github.com/godotengine/godot/pull/80188
# Default for @nomicfoundation/hardhat-typechain (Hardhat 3)
/types
# Default for @typechain/hardhat (Hardhat 2)
/typechain-types
# Hardhat Ignition deployment output
/ignition/deployments
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