Replaces the previous contents of this branch, which added editor/OS and
shared-library rules that belong in Global/ per the contributing guidelines.
Two changes remain, both scoped to Julia.gitignore:
* `*.jl.*.mem` — `--track-allocation` writes `<file>.jl.<pid>.mem`, so the
existing `*.jl.mem` rule never matches the files Julia actually produces.
This mirrors the `--code-coverage` section, which already carries both
`*.jl.cov` and `*.jl.*.cov`.
* `.CondaPkg/` — CondaPkg creates this directory inside the active project
and populates it with a machine-specific Conda environment.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
- The “Builds” folder pattern would match source code files starting
with “Builds”. Corrected to only match directories with Xojo’s
Builds folder naming convention.
- Removed blank line between comment heading and patterns
Hardhat (https://hardhat.org/) is a widely-used development
environment for Ethereum smart contracts. Its default project layout
generates several directories that should not be committed. This
template mirrors the .gitignore that ships in Hardhat's own
example-project (packages/example-project/.gitignore in
NomicFoundation/hardhat), limited to Hardhat-specific paths (generic
Node.js paths such as node_modules and dist are already covered by
Node.gitignore).
Rules:
- /artifacts, /cache: compiled contract output and compilation cache
- /types: TypeChain output for @nomicfoundation/hardhat-typechain (v3)
- /typechain-types: TypeChain output for @typechain/hardhat (v2)
- /ignition/deployments: Hardhat Ignition deployment output
Keep only documented local/high-churn agent artifacts active by default, preserving common shared instruction/config files as commented opt-in examples
As of Godot 4.2 the editor has a Windows-specific workaround for loading extension libraries.
Before the extension library is loaded the Godot editor creates a temp copy of the extension library `.dll` file with a `~` prefix (e.g. `example.dll` => `~example.dll`).
When the extension library is unloaded the Godot editor deletes the temp copy.
These copied `~*.dll` files are temporary and should be ignored.
References:
Godot 4.2 changelog
https://godotengine.org/article/godot-4-2-arrives-in-style/#gdextension
Godot PR #80188 GDExtension: Copy DLL to a temp file before opening
https://github.com/godotengine/godot/pull/80188
/UIElementsSchema is an auto-generated folder created by Unity. It is used in the UI Toolkit.
In Unity discussions, staff have confirmed that this folder can be safely ignored.
https://discussions.unity.com/t/uielementsschema/805120
# Default for @nomicfoundation/hardhat-typechain (Hardhat 3)
/types
# Default for @typechain/hardhat (Hardhat 2)
/typechain-types
# Hardhat Ignition deployment output
/ignition/deployments
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