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7 Commits

Author SHA1 Message Date
Noah Greer
55f0f1ef82
Merge bf4440e850 into 1046d8fba6 2026-04-27 17:46:43 +00:00
Devin Dooley
1046d8fba6
Merge pull request #4846 from yufeiminds/main
Add .gitignore for MoonBit
2026-04-27 09:16:09 -07:00
Yufei Li
b632b12ac9 fix: Fix comment style issues 2026-04-27 15:21:45 +08:00
Yufei LI
47eaa84be9 fix: Remove bin 2026-04-20 01:14:53 +08:00
Yufei LI
4a96a23dfd fix: Remove deprecated folder and logs 2026-04-20 01:01:50 +08:00
Yufei LI
071d8034a4 Add .gitignore for MoonBit 2026-04-20 00:31:16 +08:00
Noah Greer
bf4440e850 Add rule for Godot temp extension library copies on Windows
As of Godot 4.2 the editor has a Windows-specific workaround for loading extension libraries.
Before the extension library is loaded the Godot editor creates a temp copy of the extension library `.dll` file with a `~` prefix (e.g. `example.dll` => `~example.dll`).
When the extension library is unloaded the Godot editor deletes the temp copy.
These copied `~*.dll` files are temporary and should be ignored.

References:

Godot 4.2 changelog
https://godotengine.org/article/godot-4-2-arrives-in-style/#gdextension

Godot PR #80188 GDExtension: Copy DLL to a temp file before opening
https://github.com/godotengine/godot/pull/80188
2026-03-23 10:12:22 -07:00
2 changed files with 56 additions and 0 deletions

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# Godot 4.2+ specific ignores
~*.dll
# Godot 4+ specific ignores
.godot/
.nomedia

53
MoonBit.gitignore Normal file
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# Build System Artifacts
# MoonBit default build output directory.
_build/
# Local MoonBit package cache directory.
.mooncakes/
# Coverage and Test Artifacts
# Coverage reports generated by MoonBit tooling.
moonbit-coverage-*.txt
# Coverage output directory used by coverage commands.
_coverage/
# Bisect runtime coverage data file.
bisect.coverage
# JavaScript Target Artifacts
# Uncomment if generated JavaScript should be ignored.
# *.js
# Source map files generated for JavaScript output.
*.js.map
# Node.js dependencies used in JS target workflows.
node_modules/
# WebAssembly Target Artifacts
# Compiled WebAssembly binaries.
*.wasm
# WebAssembly text format output.
*.wat
# MoonBit Pilot / Agent Artifacts
# MoonBit agent runtime state and temporary files.
.moonagent/
# LLVM Backend Artifacts
# LLVM textual intermediate representation (IR) files.
*.ll
# LLVM bitcode files.
*.bc
# Native object files from LLVM/native compilation.
*.o
# Generated assembly source files.
*.s
# Default executable output name on Unix-like systems.
*.out
# Native executable output on Windows.
*.exe
# macOS debug symbol bundles.
*.dSYM/