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4 Commits

Author SHA1 Message Date
Youssef Fahmy
89931f5052
Merge 4f8e2f18ad into 3780fff86c 2026-05-18 22:05:50 -07:00
Devin Dooley
3780fff86c
Merge pull request #4801 from NoahGreer/update-godot-gitignore-template
Update Godot.gitignore
2026-05-18 09:18:31 -07:00
Noah Greer
bf4440e850 Add rule for Godot temp extension library copies on Windows
As of Godot 4.2 the editor has a Windows-specific workaround for loading extension libraries.
Before the extension library is loaded the Godot editor creates a temp copy of the extension library `.dll` file with a `~` prefix (e.g. `example.dll` => `~example.dll`).
When the extension library is unloaded the Godot editor deletes the temp copy.
These copied `~*.dll` files are temporary and should be ignored.

References:

Godot 4.2 changelog
https://godotengine.org/article/godot-4-2-arrives-in-style/#gdextension

Godot PR #80188 GDExtension: Copy DLL to a temp file before opening
https://github.com/godotengine/godot/pull/80188
2026-03-23 10:12:22 -07:00
Youssef Victor
4f8e2f18ad
Revert "Add *.snk strong name key files" 2025-12-28 13:17:03 +01:00
2 changed files with 3 additions and 4 deletions

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@ -1,3 +1,6 @@
# Godot 4.2+ specific ignores
~*.dll
# Godot 4+ specific ignores
.godot/
.nomedia

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@ -270,10 +270,6 @@ ClientBin/
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/