16 Commits
Author SHA1 Message Date
Habetdin 5cb9309c4b Merge a0d9f48186 into 32652622a4 2026-08-25 19:16:00 +02:00
Devin Dooley 32652622a4 Merge pull request #4741 from sundowatch/julia
Julia: ignore *.jl.*.mem and CondaPkg's project-local environment
2026-08-25 10:02:49 -07:00
ibrahimandClaude Opus 5 8f80fc38c9 Julia: ignore *.jl.*.mem and CondaPkg's project-local environment
Replaces the previous contents of this branch, which added editor/OS and
shared-library rules that belong in Global/ per the contributing guidelines.

Two changes remain, both scoped to Julia.gitignore:

* `*.jl.*.mem` — `--track-allocation` writes `<file>.jl.<pid>.mem`, so the
  existing `*.jl.mem` rule never matches the files Julia actually produces.
  This mirrors the `--code-coverage` section, which already carries both
  `*.jl.cov` and `*.jl.*.cov`.

* `.CondaPkg/` — CondaPkg creates this directory inside the active project
  and populates it with a machine-specific Conda environment.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-25 08:20:34 +03:00
Habetdin a0d9f48186 Unity: Add Crash Recovery entries
Unity Editor creates backup files on crash
and places them in Assets/_Recovery directory
2026-05-20 22:33:54 +03:00
Habetdin ef2d5c4958 Unity: Add TouchDesigner entries
Ignore TouchDesigner cache files
They are generated during 3D models editing
2026-05-20 22:33:54 +03:00
Habetdin ff87e64796 Unity: Update Blender entries
Make pattern more explicit (include Assets directory prefix)
2026-05-20 22:33:54 +03:00
Habetdin bece546b51 Unity: Add Android Gradle entries
Ignore Gradle backup setting files
Ignore Gradle local.properties
2026-05-20 22:33:54 +03:00
Habetdin 525f41bf3e Unity: Add External Dependency Manager for Unity entries 2026-05-20 22:33:54 +03:00
Habetdin 1abfc373a8 Unity: Update Test Framework entries
Add PerformanceTestRun files entries
Remove duplicate InitTestScene entry
2026-05-20 22:33:47 +03:00
Habetdin 189f767a20 Unity: Update Visual Scripting entries
Use explicit directory paths (add trailing slash)
2026-05-20 22:25:54 +03:00
Habetdin b91b899038 Unity: Update Mono entries 2026-05-20 22:25:54 +03:00
Habetdin 24d6b91a68 Unity: Update Addressables entries
Use explicit directory paths (add trailing slash)
Use explicit `name` + `name.meta` pairs instead of `name*`
2026-05-20 22:25:54 +03:00
Habetdin 4c10379605 Unity: Update Builds entries
Add debug data directories entry
Add OBB (Opaque Binary Blob) files entry
2026-05-20 22:25:54 +03:00
Habetdin ec92c289e8 Unity: Update Memory Profiler entry 2026-05-20 22:25:54 +03:00
ibrahim 40c5d3211c remove __pycache__. Because this pattern is Python-specific; remove .julia_history. Because The .julia_history pattern is redundant since .history would already match it 2025-10-04 09:04:10 +03:00
ibrahim d8635c69ba Add ignore rules for Revise package files and common editor/OS temporary files in Julia projects 2025-10-04 08:53:35 +03:00
2 changed files with 50 additions and 18 deletions

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+4
View File
@@ -4,6 +4,7 @@
# Files generated by invoking Julia with --track-allocation
*.jl.mem
*.jl.*.mem
# System-specific files and directories generated by the BinaryProvider and BinDeps packages
# They contain absolute paths specific to the host computer, and so should not be committed
@@ -26,3 +27,6 @@ Manifest*.toml
# File generated by the Preferences package to store local preferences
LocalPreferences.toml
JuliaLocalPreferences.toml
# Conda environment and metadata created in the project directory by the CondaPkg package
.CondaPkg/
+46 -18
View File
@@ -15,13 +15,10 @@
/[Uu]ser[Ss]ettings/
*.log
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta
# MemoryCaptures can get excessive in size.
# Memory Profiler generated files
# MemoryCaptures can get excessive in size
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
/[Mm]emory[Cc]aptures/
# Recordings can get excessive in size
/[Rr]ecordings/
@@ -68,11 +65,16 @@ ExportedObj/
sysinfo.txt
# Mono auto generated files
.dirstamp
mono_crash.*
tmpinst-dir.stamp
# Builds
/*_BackUpThisFolder_ButDontShipItWithYourGame/
/*_BurstDebugInformation_DoNotShip/
*.apk
*.aab
*.obb
*.unitypackage
*.unitypackage.meta
*.app
@@ -80,27 +82,53 @@ mono_crash.*
# Crashlytics generated file
crashlytics-build.properties
# TestRunner generated files
InitTestScene*.unity*
# Blender generated backup files
/[Aa]ssets/**/*.blend1
/[Aa]ssets/**/*.blend1.meta
# TouchDesigner generated cache files
/[Aa]ssets/**/TDImportCache/
/[Aa]ssets/**/TDImportCache.meta
# Unity Crash Recovery generated files
/[Aa]ssets/_Recovery/
/[Aa]ssets/_Recovery.meta
# Addressables default ignores, before user customizations
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*
/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin.meta
/[Aa]ssets/AddressableAssetsData/link.xml
/[Aa]ssets/AddressableAssetsData/link.xml.meta
/[Aa]ssets/Addressables_Temp/
/[Aa]ssets/Addressables_Temp.meta
/[Aa]ssets/StreamingAssets/aa/
/[Aa]ssets/StreamingAssets/aa.meta
/ServerData/
# EDM4U generated files
/[Aa]ssets/GeneratedLocalRepo/
/[Aa]ssets/GeneratedLocalRepo.meta
# Android Gradle generated files
/[Aa]ssets/Plugins/Android/**/*.gradle.backup*
/[Aa]ssets/Plugins/Android/**/local.properties
# Test Framework generated files
/[Aa]ssets/Resources/PerformanceTestRunInfo.json
/[Aa]ssets/Resources/PerformanceTestRunInfo.json.meta
/[Aa]ssets/Resources/PerformanceTestRunSettings.json
/[Aa]ssets/Resources/PerformanceTestRunSettings.json.meta
/[Aa]ssets/InitTestScene*.unity
/[Aa]ssets/InitTestScene*.unity.meta
# Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
# Auto-generated cache in Assets folder
/[Aa]ssets/[Ss]ceneDependencyCache*