23 Commits
Author SHA1 Message Date
Habetdin 39ca3d2a89 Merge e7a14e38da into e9c620b9f6 2026-04-07 09:26:15 +00:00
Devin Dooley e9c620b9f6 Merge pull request #4837 from haras-unicorn/feat-nix-ignore-nixos-test-history
feat(nix): ignore nixos test history
2026-04-06 09:43:23 -07:00
Devin Dooley 5853962226 Merge pull request #4826 from gxono/patch-1
TeX: add ConTeXt utility cache file (.tuc, .tui & tuo)
2026-04-06 09:41:52 -07:00
haras c5bf3caf29 feat(nix): ignore nixos test history 2026-04-06 18:38:27 +02:00
Devin Dooley 7514684825 Merge pull request #4835 from ysmartin/patch-1
Fix comment URL for Maven wrapper usage
2026-04-06 09:32:48 -07:00
Devin Dooley ad49657df2 Merge pull request #4836 from T1ckbase/fix/cpp-gitignore-whitespace
Remove trailing whitespace in C++.gitignore
2026-04-06 09:30:03 -07:00
T1ckbase 9ffced6030 Remove remaining trailing whitespace in C++.gitignore 2026-04-05 03:24:04 +08:00
T1ckbase 49990d1d63 Remove trailing whitespace in C++.gitignore 2026-04-05 03:15:27 +08:00
ysmartin 3d21cef359 Fix comment URL for Maven wrapper usage
Updated the URL and fragment in the comment for Maven wrapper usage.
2026-04-04 14:47:28 +02:00
Jonatán Perren de90107f1a TeX: add ConTeXt utility cache file (.tuc, .tui & tuo)
ConTeXt generates .tuc files (utility cache) during each run. 

These can be removed using the command line [--purgeall](https://wiki.contextgarden.net/Input_and_compilation/Executable_scripts_and_auxiliary_files/context_script#--purgeall).

ConTeXt MKII generates .tui and .tuo with the generation of [ToC](https://wiki.contextgarden.net/Document_structure_and_headlines/Table_of_contents).

These files store document metadata between compilations and are not part of the source, so they should be ignored.
2026-04-03 22:06:17 -03:00
Jonatán Perren 9aa86b4610 TeX: add ConTeXt utility cache file (.tua & .tuc)
ConTeXt generates .tua and .tuc files (utility cache) during each run. These files store document metadata between compilations and are not part of the source, so they should be ignored.
2026-03-27 21:24:28 -03:00
Habetdin e7a14e38da Unity: Remove excessive empty line 2025-09-30 03:33:11 +03:00
Habetdin b461f6eab9 Unity: Add Crash Recovery entries
Unity Editor creates backup files on crash
and places them in Assets/_Recovery directory
2025-09-30 01:55:26 +03:00
Habetdin 016a5ecd89 Unity: Add TouchDesigner entries
Ignore TouchDesigner cache files
They are generated during 3D models editing
2025-09-30 01:52:30 +03:00
Habetdin 7ad7f8e4b4 Unity: Update Blender entries
Make pattern more explicit (include Assets directory prefix)
2025-09-30 01:51:53 +03:00
Habetdin 9736528e3c Unity: Add Android Gradle entries
Ignore Gradle backup setting files
Ignore Gradle local.properties
2025-09-30 01:48:05 +03:00
Habetdin d75b62fe1b Unity: Add External Dependency Manager for Unity entries 2025-09-30 01:44:47 +03:00
Habetdin ae3506396a Unity: Update Test Framework entries
Add PerformanceTestRun files entries
Remove duplicate InitTestScene entry
2025-09-30 01:42:44 +03:00
Habetdin 48ccff0801 Unity: Update Visual Scripting entries
Use explicit directory paths (add trailing slash)
2025-09-30 01:41:06 +03:00
Habetdin a5d264f39e Unity: Update Mono entries 2025-09-30 01:40:01 +03:00
Habetdin 291e2d49e6 Unity: Update Addressables entries
Use explicit directory paths (add trailing slash)
Use explicit `name` + `name.meta` pairs instead of `name*`
2025-09-30 01:37:23 +03:00
Habetdin 85f7452ff3 Unity: Update Builds entries
Add debug data directories entry
Add OBB (Opaque Binary Blob) files entry
2025-09-30 01:35:50 +03:00
Habetdin 001144ba8c Unity: Update Memory Profiler entry 2025-09-30 01:33:45 +03:00
5 changed files with 61 additions and 25 deletions

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+6 -6
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@@ -49,14 +49,14 @@ CMakeFiles/
CMakeCache.txt
cmake_install.cmake
Makefile
install_manifest.txt
install_manifest.txt
compile_commands.json
# Temporary files
*.tmp
*.log
*.bak
*.swp
*.tmp
*.log
*.bak
*.swp
# vcpkg
vcpkg_installed/
@@ -66,4 +66,4 @@ vcpkg_installed/
# test output & cache
Testing/
.cache/
.cache/
+1 -1
View File
@@ -7,7 +7,7 @@ release.properties
dependency-reduced-pom.xml
buildNumber.properties
.mvn/timing.properties
# https://maven.apache.org/wrapper/#usage-without-binary-jar
# https://maven.apache.org/tools/wrapper/#Usage_with_or_without_Binary_JAR
.mvn/wrapper/maven-wrapper.jar
# Eclipse m2e generated files
+3
View File
@@ -4,3 +4,6 @@ result-*
# Ignore automatically generated direnv output
.direnv
# Ignore NixOS interactive test driver history
**/.nixos-test-history
+5
View File
@@ -75,6 +75,11 @@ acs-*.bib
# comment
*.cut
# context
*.tuc
*.tui
*.tuo
# cprotect
*.cpt
+46 -18
View File
@@ -12,13 +12,10 @@
/[Uu]ser[Ss]ettings/
*.log
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta
# MemoryCaptures can get excessive in size.
# Memory Profiler generated files
# MemoryCaptures can get excessive in size
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
/[Mm]emory[Cc]aptures/
# Recordings can get excessive in size
/[Rr]ecordings/
@@ -64,11 +61,16 @@ ExportedObj/
sysinfo.txt
# Mono auto generated files
.dirstamp
mono_crash.*
tmpinst-dir.stamp
# Builds
/*_BackUpThisFolder_ButDontShipItWithYourGame/
/*_BurstDebugInformation_DoNotShip/
*.apk
*.aab
*.obb
*.unitypackage
*.unitypackage.meta
*.app
@@ -76,24 +78,50 @@ mono_crash.*
# Crashlytics generated file
crashlytics-build.properties
# TestRunner generated files
InitTestScene*.unity*
# Blender generated backup files
/[Aa]ssets/**/*.blend1
/[Aa]ssets/**/*.blend1.meta
# TouchDesigner generated cache files
/[Aa]ssets/**/TDImportCache/
/[Aa]ssets/**/TDImportCache.meta
# Unity Crash Recovery generated files
/[Aa]ssets/_Recovery/
/[Aa]ssets/_Recovery.meta
# Addressables default ignores, before user customizations
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*
/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin.meta
/[Aa]ssets/AddressableAssetsData/link.xml
/[Aa]ssets/AddressableAssetsData/link.xml.meta
/[Aa]ssets/Addressables_Temp/
/[Aa]ssets/Addressables_Temp.meta
/[Aa]ssets/StreamingAssets/aa/
/[Aa]ssets/StreamingAssets/aa.meta
/ServerData/
# EDM4U generated files
/[Aa]ssets/GeneratedLocalRepo/
/[Aa]ssets/GeneratedLocalRepo.meta
# Android Gradle generated files
/[Aa]ssets/Plugins/Android/**/*.gradle.backup*
/[Aa]ssets/Plugins/Android/**/local.properties
# Test Framework generated files
/[Aa]ssets/Resources/PerformanceTestRunInfo.json
/[Aa]ssets/Resources/PerformanceTestRunInfo.json.meta
/[Aa]ssets/Resources/PerformanceTestRunSettings.json
/[Aa]ssets/Resources/PerformanceTestRunSettings.json.meta
/[Aa]ssets/InitTestScene*.unity
/[Aa]ssets/InitTestScene*.unity.meta
# Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*