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Author SHA1 Message Date
Alyssa Evans
582303fc40
Merge 0329c22a3d into 3780fff86c 2026-05-19 08:25:19 +00:00
Devin Dooley
3780fff86c
Merge pull request #4801 from NoahGreer/update-godot-gitignore-template
Update Godot.gitignore
2026-05-18 09:18:31 -07:00
Noah Greer
bf4440e850 Add rule for Godot temp extension library copies on Windows
As of Godot 4.2 the editor has a Windows-specific workaround for loading extension libraries.
Before the extension library is loaded the Godot editor creates a temp copy of the extension library `.dll` file with a `~` prefix (e.g. `example.dll` => `~example.dll`).
When the extension library is unloaded the Godot editor deletes the temp copy.
These copied `~*.dll` files are temporary and should be ignored.

References:

Godot 4.2 changelog
https://godotengine.org/article/godot-4-2-arrives-in-style/#gdextension

Godot PR #80188 GDExtension: Copy DLL to a temp file before opening
https://github.com/godotengine/godot/pull/80188
2026-03-23 10:12:22 -07:00
Alyssa Evans
0329c22a3d
Update Rust.gitignore to include rustc-ice files
Add pattern to ignore Rust compiler crash reports
2025-12-16 08:40:26 -08:00
2 changed files with 8 additions and 0 deletions

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@ -1,3 +1,6 @@
# Godot 4.2+ specific ignores
~*.dll
# Godot 4+ specific ignores
.godot/
.nomedia

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@ -22,3 +22,8 @@ rustc-ice-*.txt
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/
# These are crash reports automatically generated by the Rust compiler (rustc) when it
# encounters an internal compiler error (ICE) - essentially a bug in the compiler itself,
# not your code. The filename pattern is rustc-ice-<timestamp>-<pid>.txt.
rustc-ice-*.txt