5 Commits
Author SHA1 Message Date
Noah Greer ecd0359362 Merge bf4440e850 into c677dd99d4 2026-04-08 12:25:12 +00:00
Devin Dooley c677dd99d4 Merge pull request #4834 from wispgitgecko9/patch-2
Update macOS.gitignore
2026-04-07 20:04:22 -07:00
Devin Dooley a78658650d Revert change to Icon rule 2026-04-07 20:02:07 -07:00
WiSP 6a7b122e75 Update macOS.gitignore
Added .localized file to the gitignore.
2026-04-03 21:59:36 -05:00
Noah Greer bf4440e850 Add rule for Godot temp extension library copies on Windows
As of Godot 4.2 the editor has a Windows-specific workaround for loading extension libraries.
Before the extension library is loaded the Godot editor creates a temp copy of the extension library `.dll` file with a `~` prefix (e.g. `example.dll` => `~example.dll`).
When the extension library is unloaded the Godot editor deletes the temp copy.
These copied `~*.dll` files are temporary and should be ignored.

References:

Godot 4.2 changelog
https://godotengine.org/article/godot-4-2-arrives-in-style/#gdextension

Godot PR #80188 GDExtension: Copy DLL to a temp file before opening
https://github.com/godotengine/godot/pull/80188
2026-03-23 10:12:22 -07:00
2 changed files with 4 additions and 0 deletions

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# General
.DS_Store
.localized
__MACOSX/
.AppleDouble
.LSOverride
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# Godot 4.2+ specific ignores
~*.dll
# Godot 4+ specific ignores
.godot/
.nomedia