Author SHA1 Message Date
Daniel Johnson 8af07e8a2c Test
This is just a test
2026-08-28 13:18:59 -07:00
9 changed files with 27 additions and 65 deletions

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-5
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@@ -7,10 +7,5 @@ mise.local.toml
.mise/*.local.toml .mise/*.local.toml
mise/*.local.toml mise/*.local.toml
# https://mise.jdx.dev/dev-tools/mise-lock.html#local-lockfiles
# https://mise.jdx.dev/dev-tools/mise-lock.html#environment-specific-lockfiles
mise.local.lock
mise.*.local.lock
# https://mise.jdx.dev/configuration.html#tool-versions # https://mise.jdx.dev/configuration.html#tool-versions
#.tool-versions #.tool-versions
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@@ -15,4 +15,3 @@
*.aliases *.aliases
*.lvlps *.lvlps
.cache/ .cache/
*.UserState
+1 -1
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@@ -122,7 +122,7 @@ dist
# TernJS port file # TernJS port file
.tern-port .tern-port
# Stores Visual Studio Code versions used for testing Visual Studio Code extensions # Stores VSCode versions used for testing VSCode extensions
.vscode-test .vscode-test
# pnpm # pnpm
+4 -4
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@@ -197,10 +197,10 @@ cython_debug/
.abstra/ .abstra/
# Visual Studio Code # Visual Studio Code
# Visual Studio Code specific template is maintained in a separate VisualStudioCode.gitignore that # Visual Studio Code specific template is maintained in a separate VisualStudioCode.gitignore
# can be found at https://github.com/github/gitignore/blob/main/Global/VisualStudioCode.gitignore # that can be found at https://github.com/github/gitignore/blob/main/Global/VisualStudioCode.gitignore
# and can be added to the global gitignore or merged into this file. However, if you prefer, you # and can be added to the global gitignore or merged into this file. However, if you prefer,
# could uncomment the following to ignore the entire vscode folder # you could uncomment the following to ignore the entire vscode folder
# .vscode/ # .vscode/
# Temporary file for partial code execution # Temporary file for partial code execution
tempCodeRunnerFile.py tempCodeRunnerFile.py
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@@ -38,7 +38,6 @@ vignettes/*.pdf
# R Environment Variables # R Environment Variables
.Renviron .Renviron
.env
# pkgdown site # pkgdown site
docs/ docs/
+3 -1
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@@ -95,7 +95,7 @@ For example, this template might live at `community/DotNet/InforCRM.gitignore`:
```gitignore ```gitignore
# gitignore template for InforCRM (formerly SalesLogix) # gitignore template for InforCRM (formerly SalesLogix)
# website: https://www.infor.com/products/customer-experience-suite/crm # website: https://www.infor.com/product-summary/cx/infor-crm/
# #
# Recommended: VisualStudio.gitignore # Recommended: VisualStudio.gitignore
@@ -131,3 +131,5 @@ by automatically forking the project and prompting to send a pull request too.
[CC0-1.0](./LICENSE). [CC0-1.0](./LICENSE).
## Test
This is just a test
+17 -48
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@@ -15,10 +15,13 @@
/[Uu]ser[Ss]ettings/ /[Uu]ser[Ss]ettings/
*.log *.log
# Memory Profiler generated files # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
# MemoryCaptures can get excessive in size *.blend1
*.blend1.meta
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data # They also could contain extremely sensitive data
/[Mm]emory[Cc]aptures/ /[Mm]emoryCaptures/
# Recordings can get excessive in size # Recordings can get excessive in size
/[Rr]ecordings/ /[Rr]ecordings/
@@ -65,16 +68,11 @@ ExportedObj/
sysinfo.txt sysinfo.txt
# Mono auto generated files # Mono auto generated files
.dirstamp
mono_crash.* mono_crash.*
tmpinst-dir.stamp
# Builds # Builds
/*_BackUpThisFolder_ButDontShipItWithYourGame/
/*_BurstDebugInformation_DoNotShip/
*.apk *.apk
*.aab *.aab
*.obb
*.unitypackage *.unitypackage
*.unitypackage.meta *.unitypackage.meta
*.app *.app
@@ -82,56 +80,27 @@ tmpinst-dir.stamp
# Crashlytics generated file # Crashlytics generated file
crashlytics-build.properties crashlytics-build.properties
# Blender generated backup files # TestRunner generated files
/[Aa]ssets/**/*.blend1 InitTestScene*.unity*
/[Aa]ssets/**/*.blend1.meta
# TouchDesigner generated cache files
/[Aa]ssets/**/TDImportCache/
/[Aa]ssets/**/TDImportCache.meta
# Unity Crash Recovery generated files
/[Aa]ssets/_Recovery/
/[Aa]ssets/_Recovery.meta
# Addressables default ignores, before user customizations # Addressables default ignores, before user customizations
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin # By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example: # files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin # /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin /[Aa]ssets/AddressableAssetsData/*/*.bin*
/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin.meta
/[Aa]ssets/AddressableAssetsData/link.xml
/[Aa]ssets/AddressableAssetsData/link.xml.meta
/[Aa]ssets/Addressables_Temp/
/[Aa]ssets/Addressables_Temp.meta
/[Aa]ssets/StreamingAssets/aa/
/[Aa]ssets/StreamingAssets/aa.meta
/ServerData/
# EDM4U generated files
/[Aa]ssets/GeneratedLocalRepo/
/[Aa]ssets/GeneratedLocalRepo.meta
# Android Gradle generated files
/[Aa]ssets/Plugins/Android/**/*.gradle.backup*
/[Aa]ssets/Plugins/Android/**/local.properties
# Test Framework generated files
/[Aa]ssets/Resources/PerformanceTestRunInfo.json
/[Aa]ssets/Resources/PerformanceTestRunInfo.json.meta
/[Aa]ssets/Resources/PerformanceTestRunSettings.json
/[Aa]ssets/Resources/PerformanceTestRunSettings.json.meta
/[Aa]ssets/InitTestScene*.unity
/[Aa]ssets/InitTestScene*.unity.meta
# Visual Scripting auto-generated files # Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
# UI Toolkit auto generated files # Auto-generated scenes by play mode tests
/UIElementsSchema/ /[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
# Auto-generated cache in Assets folder # Auto-generated cache in Assets folder
/[Aa]ssets/[Ss]ceneDependencyCache* /[Aa]ssets/[Ss]ceneDependencyCache*
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@@ -427,6 +427,3 @@ FodyWeavers.xsd
*.msix *.msix
*.msm *.msm
*.msp *.msp
# Official VS Code C# Dev Kit Extension exclusion
#*.lscache
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@@ -1,5 +1,6 @@
# Xojo (formerly REALbasic and Real Studio) # Xojo (formerly REALbasic and Real Studio)
Builds - */
Builds*
*.debug *.debug
*.debug.app *.debug.app
Debug*.exe Debug*.exe