Compare commits

...

13 Commits

Author SHA1 Message Date
Habetdin
79e6a0946f
Merge e7a14e38da into 4d89c5d3e2 2026-04-18 08:19:07 +00:00
Habetdin
e7a14e38da Unity: Remove excessive empty line 2025-09-30 03:33:11 +03:00
Habetdin
b461f6eab9 Unity: Add Crash Recovery entries
Unity Editor creates backup files on crash
and places them in Assets/_Recovery directory
2025-09-30 01:55:26 +03:00
Habetdin
016a5ecd89 Unity: Add TouchDesigner entries
Ignore TouchDesigner cache files
They are generated during 3D models editing
2025-09-30 01:52:30 +03:00
Habetdin
7ad7f8e4b4 Unity: Update Blender entries
Make pattern more explicit (include Assets directory prefix)
2025-09-30 01:51:53 +03:00
Habetdin
9736528e3c Unity: Add Android Gradle entries
Ignore Gradle backup setting files
Ignore Gradle local.properties
2025-09-30 01:48:05 +03:00
Habetdin
d75b62fe1b Unity: Add External Dependency Manager for Unity entries 2025-09-30 01:44:47 +03:00
Habetdin
ae3506396a Unity: Update Test Framework entries
Add PerformanceTestRun files entries
Remove duplicate InitTestScene entry
2025-09-30 01:42:44 +03:00
Habetdin
48ccff0801 Unity: Update Visual Scripting entries
Use explicit directory paths (add trailing slash)
2025-09-30 01:41:06 +03:00
Habetdin
a5d264f39e Unity: Update Mono entries 2025-09-30 01:40:01 +03:00
Habetdin
291e2d49e6 Unity: Update Addressables entries
Use explicit directory paths (add trailing slash)
Use explicit `name` + `name.meta` pairs instead of `name*`
2025-09-30 01:37:23 +03:00
Habetdin
85f7452ff3 Unity: Update Builds entries
Add debug data directories entry
Add OBB (Opaque Binary Blob) files entry
2025-09-30 01:35:50 +03:00
Habetdin
001144ba8c Unity: Update Memory Profiler entry 2025-09-30 01:33:45 +03:00

View File

@ -12,13 +12,10 @@
/[Uu]ser[Ss]ettings/
*.log
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta
# MemoryCaptures can get excessive in size.
# Memory Profiler generated files
# MemoryCaptures can get excessive in size
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
/[Mm]emory[Cc]aptures/
# Recordings can get excessive in size
/[Rr]ecordings/
@ -64,11 +61,16 @@ ExportedObj/
sysinfo.txt
# Mono auto generated files
.dirstamp
mono_crash.*
tmpinst-dir.stamp
# Builds
/*_BackUpThisFolder_ButDontShipItWithYourGame/
/*_BurstDebugInformation_DoNotShip/
*.apk
*.aab
*.obb
*.unitypackage
*.unitypackage.meta
*.app
@ -76,24 +78,50 @@ mono_crash.*
# Crashlytics generated file
crashlytics-build.properties
# TestRunner generated files
InitTestScene*.unity*
# Blender generated backup files
/[Aa]ssets/**/*.blend1
/[Aa]ssets/**/*.blend1.meta
# TouchDesigner generated cache files
/[Aa]ssets/**/TDImportCache/
/[Aa]ssets/**/TDImportCache.meta
# Unity Crash Recovery generated files
/[Aa]ssets/_Recovery/
/[Aa]ssets/_Recovery.meta
# Addressables default ignores, before user customizations
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*
/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin.meta
/[Aa]ssets/AddressableAssetsData/link.xml
/[Aa]ssets/AddressableAssetsData/link.xml.meta
/[Aa]ssets/Addressables_Temp/
/[Aa]ssets/Addressables_Temp.meta
/[Aa]ssets/StreamingAssets/aa/
/[Aa]ssets/StreamingAssets/aa.meta
/ServerData/
# EDM4U generated files
/[Aa]ssets/GeneratedLocalRepo/
/[Aa]ssets/GeneratedLocalRepo.meta
# Android Gradle generated files
/[Aa]ssets/Plugins/Android/**/*.gradle.backup*
/[Aa]ssets/Plugins/Android/**/local.properties
# Test Framework generated files
/[Aa]ssets/Resources/PerformanceTestRunInfo.json
/[Aa]ssets/Resources/PerformanceTestRunInfo.json.meta
/[Aa]ssets/Resources/PerformanceTestRunSettings.json
/[Aa]ssets/Resources/PerformanceTestRunSettings.json.meta
/[Aa]ssets/InitTestScene*.unity
/[Aa]ssets/InitTestScene*.unity.meta
# Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*