mirror of
https://github.com/github/gitignore.git
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Merge 8e0f6dcee2 into 010b77ba77
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1 file changed
+42
@@ -6,10 +6,13 @@
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/[Ll]ibrary/
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/[Ll]ibrary/
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/[Tt]emp/
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/[Tt]emp/
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/[Oo]bj/
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/[Oo]bj/
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/[Bb]in/
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/[Bb]uild/
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/[Bb]uild/
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/[Bb]uilds/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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/[Uu]ser[Ss]ettings/
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/[Aa]rtifacts/
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/[Ll]ocal[Cc]ache/
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# MemoryCaptures can get excessive in size.
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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# They also could contain extremely sensitive data
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@@ -47,6 +50,11 @@ ExportedObj/
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*.mdb
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*.mdb
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*.opendb
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*.opendb
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*.VC.db
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*.VC.db
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*.opensdf
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*.sdf
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*.ipch
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*.log
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*.idb
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# Unity3D generated meta files
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# Unity3D generated meta files
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*.pidb.meta
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*.pidb.meta
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@@ -72,3 +80,37 @@ crashlytics-build.properties
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# Temporary auto-generated Android Assets
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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# Ignore UnityVS so that users can use different versions
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/[Aa]ssets/UnityVS/*
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/[Aa]ssets/UnityVS.meta
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# Platform-specific build directories
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/WebBuild/
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/WindowsBuild/
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# Windows Store App folders
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/WindowsStoreApp/
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/WSA/
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# Automatically generated Unity-related folders
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/UnityGenerated/
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/UnityPackageManager/
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# Generated Unity UWP files and folders
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/UWP/
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/project.json
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/project.lock.json
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# Folder for generated UWP App to export to HoloLens
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/[Aa]pp/
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# Debug output
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/DebugOutput/
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/DebugOutput.meta
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# Certificates
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*.cert
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*.privkey
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*.pfx
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*.pfx.meta
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