mirror of
https://github.com/github/gitignore.git
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Merge e7a14e38da into 248de8ed97
This commit is contained in:
commit
0d3bc139e9
@ -12,13 +12,10 @@
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/[Uu]ser[Ss]ettings/
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/[Uu]ser[Ss]ettings/
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*.log
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*.log
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# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
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# Memory Profiler generated files
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*.blend1
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# MemoryCaptures can get excessive in size
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*.blend1.meta
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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/[Mm]emory[Cc]aptures/
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# Recordings can get excessive in size
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# Recordings can get excessive in size
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/[Rr]ecordings/
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/[Rr]ecordings/
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@ -64,11 +61,16 @@ ExportedObj/
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sysinfo.txt
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sysinfo.txt
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# Mono auto generated files
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# Mono auto generated files
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.dirstamp
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mono_crash.*
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mono_crash.*
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tmpinst-dir.stamp
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# Builds
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# Builds
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/*_BackUpThisFolder_ButDontShipItWithYourGame/
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/*_BurstDebugInformation_DoNotShip/
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*.apk
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*.apk
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*.aab
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*.aab
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*.obb
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*.unitypackage
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*.unitypackage
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*.unitypackage.meta
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*.unitypackage.meta
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*.app
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*.app
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@ -76,24 +78,50 @@ mono_crash.*
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# Crashlytics generated file
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# Crashlytics generated file
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crashlytics-build.properties
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crashlytics-build.properties
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# TestRunner generated files
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# Blender generated backup files
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InitTestScene*.unity*
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/[Aa]ssets/**/*.blend1
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/[Aa]ssets/**/*.blend1.meta
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# TouchDesigner generated cache files
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/[Aa]ssets/**/TDImportCache/
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/[Aa]ssets/**/TDImportCache.meta
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# Unity Crash Recovery generated files
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/[Aa]ssets/_Recovery/
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/[Aa]ssets/_Recovery.meta
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# Addressables default ignores, before user customizations
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# Addressables default ignores, before user customizations
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/ServerData
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/[Aa]ssets/StreamingAssets/aa*
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/[Aa]ssets/AddressableAssetsData/link.xml*
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/[Aa]ssets/Addressables_Temp*
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# By default, Addressables content builds will generate addressables_content_state.bin
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# By default, Addressables content builds will generate addressables_content_state.bin
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# files in platform-specific subfolders, for example:
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# files in platform-specific subfolders, for example:
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# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
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# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
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/[Aa]ssets/AddressableAssetsData/*/*.bin*
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/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin
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/[Aa]ssets/AddressableAssetsData/*/addressables_content_state.bin.meta
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/[Aa]ssets/AddressableAssetsData/link.xml
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/[Aa]ssets/AddressableAssetsData/link.xml.meta
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/[Aa]ssets/Addressables_Temp/
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/[Aa]ssets/Addressables_Temp.meta
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/[Aa]ssets/StreamingAssets/aa/
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/[Aa]ssets/StreamingAssets/aa.meta
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/ServerData/
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# EDM4U generated files
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/[Aa]ssets/GeneratedLocalRepo/
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/[Aa]ssets/GeneratedLocalRepo.meta
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# Android Gradle generated files
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/[Aa]ssets/Plugins/Android/**/*.gradle.backup*
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/[Aa]ssets/Plugins/Android/**/local.properties
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# Test Framework generated files
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/[Aa]ssets/Resources/PerformanceTestRunInfo.json
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/[Aa]ssets/Resources/PerformanceTestRunInfo.json.meta
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/[Aa]ssets/Resources/PerformanceTestRunSettings.json
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/[Aa]ssets/Resources/PerformanceTestRunSettings.json.meta
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/[Aa]ssets/InitTestScene*.unity
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/[Aa]ssets/InitTestScene*.unity.meta
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# Visual Scripting auto-generated files
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# Visual Scripting auto-generated files
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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# Auto-generated scenes by play mode tests
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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