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https://github.com/aclist/dztui.git
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110 lines
3.1 KiB
Python
110 lines
3.1 KiB
Python
import logging
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import os
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from typing import TYPE_CHECKING
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from dzgui.const.constants import APP_NAME
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from dzgui.const.enum import Preferences
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from dzgui.config.query import lookup
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from dzgui.config.userprefs import UserPrefs
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from dzgui.config.xdg import get_xdg_paths, parse_filepaths
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from dzgui.init.migrate import (
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has_new_config,
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copy_state_files,
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migrate_cols_file,
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)
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from dzgui.init.flock import lock_acquire
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from dzgui.init.prereqs import has_steam_client
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from dzgui.strings import boot
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# from dzgui.util.map_count import get_map_count
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from dzgui.util.deck import is_steam_deck, is_game_mode
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from dzgui.util.localize import set_locale
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from dzgui.util.strings import init
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from dzgui.views.base import App
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from dzgui.views.dialogs.boot import BootWindow
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from dzgui.views.dialogs.early_alert import EarlyAlertDialog
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from dzgui.views.dialogs.wizard import SetupWizard
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if TYPE_CHECKING:
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from pathlib import Path
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logger = logging.getLogger(APP_NAME)
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# TODO: profile load time
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def make_parents(path: "Path") -> None:
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path.parent.mkdir(parents=True, exist_ok=True)
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def setup_logger(log_path: "Path") -> None:
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_format = (
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"%(asctime)s␞%(levelname)s␞%(filename)s::%(funcName)s::%(lineno)s␞%(message)s"
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)
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fh = logging.FileHandler(log_path)
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formatter = logging.Formatter(_format)
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fh.setFormatter(formatter)
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fh.setLevel(logging.DEBUG)
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logger.setLevel(logging.DEBUG)
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logger.addHandler(fh)
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def load_gui(version: str, is_debug: bool) -> None:
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lock = lock_acquire() # noqa
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set_locale()
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# NOTE: consider aborting this check if steam deck
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xdg_paths = get_xdg_paths()
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XDG = parse_filepaths(xdg_paths)
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if XDG.resolution.parent.is_dir() is False:
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make_parents(XDG.resolution)
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if XDG.debug.is_file() is False:
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make_parents(XDG.debug)
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_is_steam_deck = is_steam_deck()
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_is_game_mode = is_game_mode() if _is_steam_deck else False
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if _is_game_mode:
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# NOTE: this may no longer be necessary on newer versions of SteamOS
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del os.environ["GTK_IM_MODULE"]
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if has_new_config(XDG.config) is False:
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migrate_cols_file(XDG.columns)
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copy_state_files(xdg_paths["XDG_STATE_HOME"])
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# TODO: add logging inside wizard
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SetupWizard(_is_steam_deck, XDG.config)
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# NOTE: implies that setup wizard failed or was closed
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if has_new_config(XDG.config) is False:
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return
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setup_logger(XDG.debug)
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with open(XDG.debug, "w") as f:
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f.truncate(0)
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if _is_steam_deck is False:
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# TODO: sudo escalation dialog
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# count = get_map_count()
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# TODO: move into module
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if has_steam_client() is False:
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EarlyAlertDialog(init.requires_steam)
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bootwin = BootWindow(XDG, version)
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local_coords, latest_release = bootwin.get_results()
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use_miles = lookup(XDG.config, Preferences.DIST)
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prefs = UserPrefs(
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is_steam_deck=_is_steam_deck,
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is_game_mode=_is_game_mode,
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is_debug=is_debug,
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coords=local_coords,
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version=version,
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paths=XDG,
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latest_release=latest_release,
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use_miles=use_miles,
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)
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print(boot.all_ok)
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App(prefs)
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