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@ -8,7 +8,7 @@ jobs:
mirror-to-codeberg:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v4
with:
fetch-depth: 0
- uses: pixta-dev/repository-mirroring-action@v1

15
.gitignore vendored
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*.egg*
tags
__pycache__
prio.otl
bugs
build/
.ruff_cache/
.pytest_cache/
.mypy_cache/
notes.otl
uv.lock
.coverage
pyapp-latest/
dist/
pre-commit
tests/

6
.gitmodules vendored
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[submodule "dzgui/lib/dayzquery"]
path = dzgui/lib/dayzquery
url = https://github.com/Yepoleb/dayzquery.git
[submodule "dzgui/lib/a2s"]
path = dzgui/lib/a2s
url = https://github.com/Yepoleb/python-a2s.git

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repos:
- repo: https://github.com/astral-sh/ruff-pre-commit
rev: v0.14.6
hooks:
- id: ruff-check
- repo: https://github.com/pre-commit/mirrors-mypy
rev: v1.18.2
hooks:
- id: mypy
args: [--strict, --ignore-missing-imports]
- repo: local
hooks:
- id: copy-clog
name: Copy CHANGELOG.md to package data dir
entry: python scripts/copy_changelog.py
language: system
- id: untracked
name: Check for untracked files not present in .gitignore
entry: python scripts/untracked.py
language: system

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# Changelog
## Added
- Setup wizard
- Changelog text wrapping and formatting
- Changelog ships with source
- Documentation ships with source
- Decouple UI components into modules
- Choose from kilometer or miles distance display
- More granular haversine calculation
- Parse XDG data dirs with fallbacks
- Dedicated mods page
- Dedicated thanks page
- Rearrange menus/breadcrumbs
- Open filepicker when generating system log
- Developers page (and -d flag)
- Redact API key in log table
- Integrate add/connect widgets into main menu
- Favorite/connect/LAN panels integrated with server views
- Abort on first LAN server found
- Colorized IP/ID validation fields
- Copy favorite server IP to clipboard
- Set favorite server from tables
- Detailed/copyable trace in critical error dialogs
- Visual icons
- Integrated server notebook
- Propagate width changes to all tables
- Remember tree position in menus
- Show hidden server count after filtering
- Atomic map filters per server context
- Use concurrency when checking stale mods (performance uplift)
- Copy version by clicking label
- Add server name to server mod dialogs
- Lazy load ping cell data func
- Refresh servers button
- Early load alerts button
- Preconnect dialog
- Preconnect warnings/failsafes like filesize
- Save filters per server context between sessions
- Preboot progress dialog
- Choose to jump into splash screen instead of server
- Collapsible connection panel
- Play offline (load mods directly)
## Changed
- Conform to PEP 440 versioning for beta versions
- Reduce padding on keys button
- Boldface breadcrumbs
- Bold labels inside frames
- Sidebar buttons do not steal focus
- Copy IP copies IP:queryport only instead of IP:gameport:queryport, mimics syntax needed by add by ip method
- Load new model into view without flushing
- Cull servers with abnormal queue values (integer overflow: 2147483647)
- Packaging structure
- Suppress log messages from imported modules
- Embed Workshop link in Options menu
- Disable overlay scrollbars on server tables
- Reduce size of geolocation DB on disk (~100MB)
- Enable LAN page Empty/Full filters on first run of app
- Propagate subscribed mods to Steam client
## Dropped
- Debug mode
- Branch switching
- Manual mod install mode (describe rationale)
- Force update mods
## Fixed
- Longstanding issue with left clicks not registering as tree selection changes after spamming keyboard input
- Center server title text on server dialogs
- Rare segfaults when changing maps (threading)
- Moved dialogs out of threads
## Unreleased
- Load offline mods
- Local documentation
- Raw debug command in context menu
## Developer-facing
- Add pyproject.toml file
- Show deprecation warnings
- Options -> Dev page
## [6.0.5] 2026-05-17
## Changed
- Update symlink hash logic to align with DZGUI 7 beta
- Update A2S helper to latest commit
## [6.0.4] 2026-04-13
## Fixed
- Update A2S module checksums to support servers with missing description field
## [6.0.3] 2026-04-12
## Fixed
- Use GLibUnix namespace where available when setting up SIGINT callback
## [6.0.2] 2026-01-26
## Fixed
- Explicitly use Python 3.13 when calling subprocesses

71
CONTRIBUTING.md Normal file
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# Introduction
Thank you for your interest in DZGUI!
This guide goes over development conventions and best practices for contributors.
If you are a developer, you can skip to the end.
# Requesting help
If you encounter a problem with DZGUI, you can submit tickets on the GitHub
(issue tracker)[https://github.com/aclist/dzgui-devel/issues] under the
`troubleshooting` tag.
# How can I help the project?
There are several ways to help this project.
1. Report bugs that you find
2. Request features that you would like
3. Contribute features and fixes to the codebase
4. Contribute documentation to the project
Before making any contribution, please read the `CODE_OF_CONDUCT.md` and act
accordingly.
## Submitting a ticket
Navigate to the GitHub (issue tracker)[https://github.com/aclist/dzgui-devel/issues].
From there, follow the onscreen prompts. You will be asked questions such as:
- What version are you using?
- What distribution are you using?
- What is the issue that you found?
- How can we reproduce the issue?
You can also attach screenshots, logs, or other data that can help us.
## Requesting a feature
You can also request features via the same issue tracker. It is good practice to
first search for your idea to see if a similar one has already been posted.
If not, open a ticket where you describe your feature and its possible benefits.
Please note that this is a community project, so it takes time for us to develop
features. Putting in a feature request does not mean that it will be implemented,
but we will do our best to support as many cool ideas as possible.
## Contributing code or documentation
If you would like to take ownership or assist with an issue on the issue tracker, or
contribute a new change, please follow the guidelines below.
Fork this repository and check out the code up to `prerelease/<latest-version>`.
If there is no pending prerelease PR, you can base your changes off of
the `testing` branch. You may later be asked to retarget your PR to the prerelease
branch once a new one is made. This is because out-of-band PRs are consolidated into
the next release before merging.
The following naming conventions apply for PRs:
- fix/<your-fix> - patch/hotfix branches
- feat/<your-feature> - feature branches
- doc/<your-doc-branch> - documentation branches
- infra/<your-infra-branch> - infrastructure branches
Implement your changes and test them locally. If they work you may
open a merge request, and then we review your changes. If everything is OK, it
will be merged to `prerelease/<latest-version>`, then `testing`, and after a live
testing phase, to `stable` as well.
It is recommended to follow
(Conventional Commits)[https://www.conventionalcommits.org/en/v1.0.0/], as this
integrates well with tooling and helps the project review your code.

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# TODO: link to here from sphinx docs
## Installing from source
### Fetch submodules
git submodule update --recursive --init
### Install with dev dependencies
uv pip install -e '.[dev]'
This includes all dependencies for building, linting, testing, and checking in code.
If you optionally want to install only a subset of dev tools, replace 'dev' with the following flag:
build: package release deps
docs: documentation tools
lint: code linting, fixing, and type checking
test: unit and integration tests
## Miscellaneous
### Setting up precommit hooks
pre-commit install
### Building documentation
sphinx-build -M html source build -a
### Building standalone release binaries
1. Set up the build target: `rustup target add x86_64-unknown-linux-musl`
2. Run `python3 scripts/release.py`
3. Generate a release and tag against the resulting tarfile generated in `dist`

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@ -1,37 +1,34 @@
## What this is
DZGUI is a turnkey browser and mod manager for DayZ on Linux. It allows you to connect to both official and modded/community DayZ servers on Linux via a graphical user interface (GUI).
DZGUI allows you to connect to both official and modded/community DayZ servers on Linux and provides a graphical interface for doing so.
This overcomes certain limitations in the Linux client and helps prepare the game to launch by providing features like:
- Search for and display global and LAN servers via an interactive table
- Supports official, third-party, and modded DayZ servers
- Automatically find and prepare mods being requested by servers
- Search for and display server metadata in a table (server name, player count, ping, queue size, current gametime, distance, IP)
- Add/delete/manage favorite servers by IP or ID
- Quick-connect to favorite/recent servers
- Manage local mods and symlinks
- Prepare launch options to pass to Steam
- Find and prepare mods being requested by servers (choose from manual or automatic installation)
- Bulk delete/update local mods
- Concatenate launch options to pass to Steam
- Connect to mod-enabled LAN servers
## Design philosophy
DZGUI follows a specific set of guidelines, enumerated below:
- Provide a free and open-source tool under GPL
- Do not use undocumented, third-party servers to aggregate data; no central "DZGUI" server
- All connections go to Steam and DayZ servers directly; the tool should function in perpetuity without intermediary endpoints
- Target Linux desktop and Steam deck specifically; not a cross-platform tool
## Setup and usage
Please refer to the documentation for installation and setup instructions:
Refer to the documentation for installation and setup instructions:
- [GitHub](https://aclist.github.io/dzgui/index.html)
- [Codeberg (Mirror)](https://aclist.codeberg.page)
- [Mirror (Codeberg)](https://aclist.codeberg.page)
![A screenshot of DZGUI](/images/example.png)
## Attribution
Geolocation records from [DB-IP](https://db-ip.com) under [CC 4.0 license](https://creativecommons.org/licenses/by/4.0/)
This tool uses [python-a2s](https://github.com/Yepoleb/python-a2s) and [dayzquery](https://github.com/Yepoleb/dayzquery) as submodules; licenses for these submodules can be found in the LICENSES file
of the project root.
Both the geolocation records and submodules listed above are not shipped with the source code, but are retrieved and assembled at runtime.
Finally, executable versions of DZGUI shipped as release binaries are thin wrappers around the Python interpreter, and also retrieve and assemble the above dependencies at runtime on the end-user's
machine, rather than using pre-compiled source code. Users wishing to review these dependencies can inspect the 'pyproject.toml' manifest in the project root.
## Disclaimer
DZGUI is beta-quality software and is provided as-is.

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@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
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View File

@ -1,20 +0,0 @@
# Minimal makefile for Sphinx documentation
#
# You can set these variables from the command line, and also
# from the environment for the first two.
SPHINXOPTS ?=
SPHINXBUILD ?= sphinx-build
SOURCEDIR = source
BUILDDIR = build
# Put it first so that "make" without argument is like "make help".
help:
@$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
.PHONY: help Makefile
# Catch-all target: route all unknown targets to Sphinx using the new
# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
%: Makefile
@$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O) -a

View File

@ -1,22 +0,0 @@
## Dependencies:
```
pip install -r requirements.txt
```
## Setup:
1. Modify `source/conf.py`.
2. Add .rst pages to `source` tree.
## Build
```
$ mkdir build
$ sphinx-build -M html source build -a
```
## Publish
Export contents of `build/html` to host.
N.B. For GitHub, touch `.nojekyll` file on the root of the branch.

View File

@ -1,502 +0,0 @@
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If any portion of this section is held invalid or unenforceable under any
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This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
12. If the distribution and/or use of the Library is restricted in
certain countries either by patents or by copyrighted interfaces, the
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an explicit geographical distribution limitation excluding those countries,
so that distribution is permitted only in or among countries not thus
excluded. In such case, this License incorporates the limitation as if
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13. The Free Software Foundation may publish revised and/or new
versions of the Lesser General Public License from time to time.
Such new versions will be similar in spirit to the present version,
but may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Library
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14. If you wish to incorporate parts of the Library into other free
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NO WARRANTY
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
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KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Libraries
If you develop a new library, and you want it to be of the greatest
possible use to the public, we recommend making it free software that
everyone can redistribute and change. You can do so by permitting
redistribution under these terms (or, alternatively, under the terms of the
ordinary General Public License).
To apply these terms, attach the following notices to the library. It is
safest to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least the
"copyright" line and a pointer to where the full notice is found.
<one line to give the library's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Also add information on how to contact you by electronic and paper mail.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the library, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
<signature of Ty Coon>, 1 April 1990
Ty Coon, President of Vice
That's all there is to it!

View File

@ -1,48 +0,0 @@
PYTHON SOFTWARE FOUNDATION LICENSE VERSION 2
--------------------------------------------
1. This LICENSE AGREEMENT is between the Python Software Foundation
("PSF"), and the Individual or Organization ("Licensee") accessing and
otherwise using this software ("Python") in source or binary form and
its associated documentation.
2. Subject to the terms and conditions of this License Agreement, PSF
hereby grants Licensee a nonexclusive, royalty-free, world-wide
license to reproduce, analyze, test, perform and/or display publicly,
prepare derivative works, distribute, and otherwise use Python
alone or in any derivative version, provided, however, that PSF's
License Agreement and PSF's notice of copyright, i.e., "Copyright (c)
2001, 2002, 2003, 2004 Python Software Foundation; All Rights Reserved"
are retained in Python alone or in any derivative version prepared
by Licensee.
3. In the event Licensee prepares a derivative work that is based on
or incorporates Python or any part thereof, and wants to make
the derivative work available to others as provided herein, then
Licensee hereby agrees to include in any such work a brief summary of
the changes made to Python.
4. PSF is making Python available to Licensee on an "AS IS"
basis. PSF MAKES NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR
IMPLIED. BY WAY OF EXAMPLE, BUT NOT LIMITATION, PSF MAKES NO AND
DISCLAIMS ANY REPRESENTATION OR WARRANTY OF MERCHANTABILITY OR FITNESS
FOR ANY PARTICULAR PURPOSE OR THAT THE USE OF PYTHON WILL NOT
INFRINGE ANY THIRD PARTY RIGHTS.
5. PSF SHALL NOT BE LIABLE TO LICENSEE OR ANY OTHER USERS OF PYTHON
FOR ANY INCIDENTAL, SPECIAL, OR CONSEQUENTIAL DAMAGES OR LOSS AS
A RESULT OF MODIFYING, DISTRIBUTING, OR OTHERWISE USING PYTHON,
OR ANY DERIVATIVE THEREOF, EVEN IF ADVISED OF THE POSSIBILITY THEREOF.
6. This License Agreement will automatically terminate upon a material
breach of its terms and conditions.
7. Nothing in this License Agreement shall be deemed to create any
relationship of agency, partnership, or joint venture between PSF and
Licensee. This License Agreement does not grant permission to use PSF
trademarks or trade name in a trademark sense to endorse or promote
products or services of Licensee, or any third party.
8. By copying, installing or otherwise using Python, Licensee
agrees to be bound by the terms and conditions of this License
Agreement.

View File

@ -1,21 +0,0 @@
MIT License
Copyright (c) 2022 Gabriel Huber
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,176 +0,0 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.

View File

@ -1,29 +0,0 @@
BSD 3-Clause License
Copyright (c) 2009, Jay Loden, Dave Daeschler, Giampaolo Rodola
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of the psutil authors nor the names of its contributors
may be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

View File

@ -1,21 +0,0 @@
MIT License
Copyright (c) 2020 Gabriel Huber
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -1,175 +0,0 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.

View File

@ -1,35 +0,0 @@
@ECHO OFF
pushd %~dp0
REM Command file for Sphinx documentation
if "%SPHINXBUILD%" == "" (
set SPHINXBUILD=sphinx-build
)
set SOURCEDIR=source
set BUILDDIR=build
%SPHINXBUILD% >NUL 2>NUL
if errorlevel 9009 (
echo.
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
echo.installed, then set the SPHINXBUILD environment variable to point
echo.to the full path of the 'sphinx-build' executable. Alternatively you
echo.may add the Sphinx directory to PATH.
echo.
echo.If you don't have Sphinx installed, grab it from
echo.https://www.sphinx-doc.org/
exit /b 1
)
if "%1" == "" goto help
%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
goto end
:help
%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
:end
popd

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@ -1,2 +0,0 @@
sphinx-rtd-theme
sphinx-copybutton

View File

@ -1,60 +0,0 @@
Submitting a ticket
==========================
Tickets are tracked at the `DZGUI issue tracker <https://github.com/aclist/dztui/issues>`_.
You will need to `register for a GitHub account <https://github.com/signup>`_ in order to submit one.
If have checked the :doc:`kb` and `closed issues <https://github.com/aclist/dztui/issues?q=is%3Aissue+is%3Aclosed>`_ area and did not find a solution, three ticket types are provided for your
convenience:
- **Bug report**: for unexpected, breaking behavior in the application
- **Feature request**: to propose new functionality
- **Troubleshooting**: if all else fails, you can request help here
Reports by example
--------------------------
Below are some examples of how to format a constructive report that will ensure your problem can be resolved in a timely fashion.
A non-actionable report
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Subject: add button
hi, you must add a button to show how long I have to wait to join a full server, the app is useless without this...do your job, guys!!! ;-)
This report exhibits a number of problems:
- Vague title and summary: in addition to being unclear, this will slow down filing the incoming report.
- Problem space is poorly defined: it is not clear where the issue lies, where the feature is supposed to be implemented, nor why.
- Lack of context: the feature may already exist, but there is not enough information to go on. Alternatively, the feature may be technically impossible to implement, but there is not enough
information to go on.
- Incorrect report type: this is a feature request filed as a bug report.
- Unprofessional tone: the message is disrespectful towards project members and inserts the user's subjective opinion.
An actionable report
^^^^^^^^^^^^^^^^^^^^^^^^^^^
Subject: Version 5.5.0-beta.2 crashes when selecting multiple table rows via Ctrl-click
This occurs specifically on version 5.5.0-beta.2 if the setting ALLOW_MULTI is set to ON. I was able to reproduce it using the following steps:
Distribution: Fedora
- Ensure that ALLOW_MULTI is set to ON
- Open the application and immediately navigate to the Server Browser
- Uses the Ctrl-click binding to select multiple rows in the table
- After >1 row is selected, the application crashes to the desktop with the following traceback (see attached dump)
Thanks for looking into this.
This report is actionable because it is objective, specific, and detailed:
- The subject is clearly defined: specific details ensure it will be filed in a timely manner.
- Scope is explicit: the specific version, settings, and conditions under which the problem occur were given.
- Ample context: the user gave steps to reproduce the problem and clarified each one.
- Courteous tone: the user interacted with project members in a professional manner.
- Supporting information: the user provided a crash dump to expedite resolution of the issue.

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# Configuration file for the Sphinx documentation builder.
#
# For the full list of built-in configuration values, see the documentation:
# https://www.sphinx-doc.org/en/master/usage/configuration.html
# -- Project information -----------------------------------------------------
# https://www.sphinx-doc.org/en/master/usage/configuration.html#project-information
project = 'DZGUI'
author = 'aclist'
# -- General configuration ---------------------------------------------------
# https://www.sphinx-doc.org/en/master/usage/configuration.html#general-configuration
extensions = []
templates_path = ['_templates']
exclude_patterns = []
# -- Options for HTML output -------------------------------------------------
# https://www.sphinx-doc.org/en/master/usage/configuration.html#options-for-html-output
#html_theme = 'alabaster'
extensions = [
'sphinx_rtd_theme',
'sphinx_copybutton',
"sphinx.ext.autosectionlabel",
"sphinx.ext.githubpages"
]
html_theme = "sphinx_rtd_theme"
#html_static_path = ['_static']
html_show_sphinx = False
html_show_copyright = False
html_show_sourcelink = False
today_fmt = "%Y-%m-%d"
release = "6.x.x - 7.x.x"
version = "6.x.x - 7.x.x"

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Developers
===========
This project is open source under the GPLv3 license. You can find the source code on
`GitHub <https://github.com/aclist/dztui>`_. If you wish to contribute to
development, you will find further help in the
`CONTRIBUTING.md <https://github.com/aclist/dztui/blob/main/CONTRIBUTING.md>`_
file.
All contributors are expected to act in accordance with the project's
`code of conduct <https://github.com/aclist/dztui/blob/main/CODE_OF_CONDUCT.md>`_,
and follow the project's standards and guidelines.
To install DZGUI and related dependencies for linting, testing, and version control,
invoke the command ``uv pip install .[dev]``.
After this process, install the applicable pre-commit hooks by invoking the command ``pre-commit install``.
These pre-commit hooks enforce code checks that prevent making commits unless the relevant tests pass.

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Installation (DZGUI 6 legacy)
==================
Basic runtime dependencies
---------------------------------
If not already installed, the below can be found in your systems package manager.
If any dependencies are missing when the application starts, it will warn you, so you need not take any preemptive measures here.
- curl
- jq
- steam
- wmctrl or xdotool
- zenity
.. note::
All dependencies are installed out of the box on Steam Deck.
UI dependencies (Python and PyGObject)
---------------------------------------
.. important::
As of version 6.0.0, you must have a valid Python 3.13 and matching PyGObject environment.
Depending on your distribution, this may require additional manual intervention.
Arch Linux (vanilla variants)
^^^^^^^^^^^^^^^^^^^^^^
You will need the ``python3.13`` package, if it is not already installed.
Install the following build dependencies:
.. code:: console
sudo pacman -S cmake gcc pkgconf python-cairo
.. include:: venv.rst
CachyOS (Arch)
^^^^^^^^^^^^^^^^^^^^^^^
Refer to the build instructions for Arch Linux first.
The ``python3.13`` package is not available on CachyOS, so it is recommended to
use ``uv`` to manage Python versions.
.. code:: console
sudo pacman -S uv
.. include:: venv.rst
Manjaro 26 (Arch)
^^^^^^^^^^^^^^^^^^^^^^^
If Python 3.13 is not already available out of the box, refer to the build instructions for :ref:`Arch Linux (vanilla variants)`.
Debian 13 variants
^^^^^^^^^^^^^^^^^^^^^^^
Python 3.13 and PyGObject are available out of the box. No additional steps are necessary.
You can proceed to the :ref:`Installscript`.
Fedora 43 variants
^^^^^^^^^^^^^^^^^^^^^^^
Fedora 43 ships with a newer version of Python (3.14), so you must set up Python 3.13 in its own
virtual environment (venv) to prevent it from conflicting with the system package.
Install the following build dependencies:
.. code:: console
sudo dnf install cairo cairo-devel cairo-gobject-devel gcc python3.13 python3.13-devel
.. include:: venv.rst
Ubuntu 24 variants
^^^^^^^^^^^^^^^^^^^^^^
Ubuntu ships with an older version of Python (3.12). You must install additional dependencies.
Add the PPA below to add Python 3.13 to your sources:
.. code:: console
sudo add-apt-repository ppa:deadsnakes/ppa
Install the following build dependencies:
.. code:: console
sudo apt install python3.13 python3.13-venv python3.13-dev build-essential python3-gi-cairo pkg-config libgirepository-2.0-dev libcairo2-dev
.. include:: venv.rst
Installscript
-----------------------
Invoke the command below from a terminal. This script fetches the main DZGUI script from the repository,
makes it executable, and launches DZGUI's first-time setup. After running this installscript, you will
have the file ``dzgui.sh`` wherever you invoked the command.
.. code:: console
curl -s "https://codeberg.org/aclist/dztui/raw/branch/dzgui/install.sh" | bash
nixOS installation
----------------------
Two packages are independently maintained by other contributors. Each takes a slightly different approach.
nixOS packages are standalone and do not require cloning the git repository.
- https://github.com/lelgenio/dzgui-nix
- https://github.com/jiriks74/dzgui.flake
Next steps
---------------
Proceed to the :doc:`setup` section for setup instructions.

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Installation (DZGUI 7 beta)
==================
In order to make the first-time setup experience easier for end-users, DZGUI 7 no longer requires
the tool to be installed from source code into a working Python environment. All necessary dependencies and the
runtime environment are built-in.
Turnkey installer
------------------------
- Visit the project's `Releases page <https://github.com/aclist/dztui/releases>`_.
- Extract the DZGUI tarball from the top of the **Assets** list.
- From a terminal, run the command ``./dzgui`` or double click on the extracted file in
a file explorer.
- Once the setup wizard opens, follow the steps at the bottom of this page.
UI dependencies (Python and PyGObject)
---------------------------------------
On most major distributions, GObject introspection libraries should be available by default.
If you receive an error about a missing ``libgirepository-2.0`` dependency, install it via your system's package manager.
On Debian-based distributions (Ubuntu, etc.), this package is not explicitly installed on the system.
You can install it via the following set of commands:
.. code:: console
sudo apt update
sudo apt install libgirepository-2.0-0
Next steps
---------------
Proceed to the :doc:`setup` section for setup instructions.

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.. DZGUI documentation master file, created by
sphinx-quickstart on Thu Dec 12 13:12:14 2024.
You can adapt this file completely to your liking, but it should at least
contain the root `toctree` directive.
DZGUI documentation (|release|)
=================================
Last update: |today|
What this is
----------------
A DayZ server browser/mod manager for Linux. Used to list official and community server details and quick connect to preferred servers by staging mods and concatenating launch options automatically.
Source code:
- `GitHub <https://www.github.com/aclist/dztui>`_
- `Codeberg (mirror) <https://codeberg.org/aclist/dztui>`_
Installation
-------------
- Step 1: :doc:`installation`
- Step 2: :doc:`setup`
Usage
------
See: :doc:`usage`.
Uninstallation
---------------
See: :doc:`uninstallation`.
Troubleshooting
----------------
See: :doc:`kb` or :ref:`Submitting a ticket`.
.. toctree::
:maxdepth: 3
:hidden:
self
.. toctree::
:caption: Setup
:maxdepth: 3
:hidden:
installation
setup
usage
uninstallation
.. toctree::
:caption: Advanced usage
:maxdepth: 3
:hidden:
steam
locale
.. toctree::
:caption: Help
:maxdepth: 3
:hidden:
kb
bugs
development

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@ -1,28 +0,0 @@
Installation
==================
As of this writing, you have a choice of two DZGUI versions:
- DZGUI 6: Legacy stable version, more complicated to install
- DZGUI 7: Unstable beta version, much easier to install
DZGUI 6
--------------------
This version is no longer receiving feature updates, but will receive security updates until it is replaced by DZGUI 7.
DZGUI 6 must be installed from the source code and has many more package dependencies and prerequisites for it to function correctly.
If you are looking for a one-click, self-contained installer, use :ref:`DZGUI 7` instead.
To install **DZGUI 6**, visit :doc:`dzgui6`.
DZGUI 7
--------------------
This version is currently in beta testing and has all of the features found in DZGUI 6, but may be unstable.
DZGUI 7 has an all-in-one installer and setup wizard, and many new features not found in DZGUI 6.
However, this codebase is newer and is provided as a pre-release beta candidate.
If you want the simplest installer and don't mind experiencing the occasional bug, use this version.
To install **DZGUI 7**, visit :doc:`dzgui7`.

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Knowledge Base
==================
.. _DZG-001:
DZG-001: Periodically getting dropped from servers, or servers time out in DZGUI
------------------------------------------------------------------------------------
DayZ opens a large number of connections while querying/connected to servers.
In addition, packets sent from server responses are expected to be a standard size (see warning below).
If your network does not have enough headroom or has settings departing from defaults, this may lead to getting dropped from servers,
unresponsiveness, or a timeout.
If you are on Wi-Fi, try switching to a wired connection and see if the problem resolves itself. Consumer Wi-Fi routers
tend to have less headroom than their wired counterparts.
.. important::
Ensure that MTU (maximum tranmission unit) on your network is set to the standard size of 1,500 bytes.
If your network preferences or router have "jumbo" frames enabled, packets may be dropped, causing server queries to time out.
.. _DZG-002:
DZG-002: Some servers appear locked in the official DayZ client, and are unreachable in DZGUI
-----------------------------------------------------------------------------------------------
This is a variant of :ref:`DZG-001`.
.. _DZG-003:
DZG-003: On Steam Deck, DayZ becomes unresponsive/sluggish over time
---------------------------------------------------------------------------------------------
When DayZ is open for 1+ hours, a gradual loss in performance and FPS may occur on the Steam Deck.
A solution that seems to work for most users is to install `Cryo Utilities <https://github.com/CryoByte33/steam-deck-utilities>`_, a third-party performance management application.
.. _DZG-004:
DZG-004: On Steam Deck, some mods in the Workshop show a black screen when DZGUI attempts to open them
---------------------------------------------------------------------------------------------------------
This is a bug in the Steam client that is being tracked at Valve's Steam for Linux issue tracker here: https://github.com/ValveSoftware/steam-for-linux/issues/9598.
To resolve this issue, manually intervene in the Steam client by selecting a different context (e.g., Store, Library), waiting for it to load, then navigating back to the Workshop context. This should
clear the blockage and allow the contents to render.
.. _DZG-005:
DZG-005: Rendering problems with objects in the Winter Chernarus v2 mod
--------------------------------------------------------------------------
This mod has LOD (level of detail) bugs that may cause objects near the player, such as leaves, to render incorrectly, or cause distant trees to pop in abruptly. This is an acknowledged issue with the mod itself, not with DayZ or DZGUI.
There is no user-side fix for this issue; it is a problem solely on the mod side.
.. _DZG-006:
DZG-006: After moving DayZ to another drive, DZGUI fails to locate it on initial setup
----------------------------------------------------------------------------------------
If you recently moved the location of DayZ using Steam's internal dialogs, it may take some time for this information to update internally on Steam's side.
Steam stores the location of installed games in a unified file, and DZGUI checks this file during initial setup to determine where Steam claims DayZ is installed.
If you recently moved DayZ to a different drive or partition but did not restart Steam, this information may be out of date, causing Steam to report the wrong location.
Try restarting the Steam client and starting the DZGUI initial setup again.
.. _DZG-007:
DZG-007: Why do I need a Steam Web API key? Is it safe?
----------------------------------------------------------
In order to provide a server browser showing a searchable list of all available servers, DZGUI utilizes the Steam Web API.
Actual connections and queries to individual servers are performed directly between the computer and the DayZ server.
DZGUI gets its server information directly from the most authoritative source: Steam. It does this by letting the user be solely in control of their own API key and the application in an authenticated way. Users explicitly get permission to use a Web API key instead of scraping DayZ server info from third-party sites.
Everything that happens between DZGUI and the Steam Web API endpoint takes place solely on the user's computer, using a GET request (fetch server list), and no information gets sent back to the developer. DZGUI does not scrape third party DayZ APIs without permission.
There is some misconception that a Steam Web API key could be used to gain information about a user's account or control their account. Not only is this not possible, but the Web API key is used solely by the user on their own computer and is protected by Steam Guard.
A Steam Web API key is the most strict way of getting authentic, reliable, and consistent server information in a zero-trust model.
You are responsible for the creation, storage, management, and revocation of your Web API key.

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Locale support
==================
For internationalization purposes, DZGUI will inherit the default locale setting on the system when displaying numbers.
This is used for thousands separators in long numbers and decimal separators in fractional numbers.
If you wish to use a specific regional numbering preference while retaining a different base system language (e.g., English language with German-style numbering), pass the desired locale as a variable before launching DZGUI:
``LC_ALL=de_DE.UTF-8 ./dzgui``
If you intend to use this frequently, you could wrap the above in a script or alias.

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@ -1,53 +0,0 @@
Setup
=========
DayZ license
-----------------
Prepare a Steam account with a DayZ license (i.e., own the game). From Steam's right-click menu for the game options, under ``Compatibility``, enable a Proton version ≥ ``6.8`` (or use Proton
Experimental for the latest version).
As of this writing, any recent version of Proton should work, and it is encouraged to use the most recent one.
API keys
-------------
You will need at a minimum a :ref:`Steam Web API key<steam_api>` in order to browse the server index.
.. _steam_api:
Steam Web API key
^^^^^^^^^^^^^^^^^^
**This step is required**.
Register for a `Steam Web API key <https://steamcommunity.com/dev/apikey>`_ (free) using your Steam account. You will be asked for a unique URL for your app when registering.
Since this key is for a personal use application and does not actually call back anywhere, set a generic local identifier here like "127.0.0.1" or some other name that is meaningful to you.
Once configured, you can insert this key in the app when launching it for the first time.
.. note::
If you are confused about this requirement, please refer to DZGUI Knowledge Base article :ref:`DZG-007<DZG-007>` for additional information.
Battlemetrics API key
^^^^^^^^^^^^^^^^^^^^^^
**This step is optional, but recommended**. Using this key lets you also connect to and query servers by their shorthand ID instead of by IP.
Register for an API key at `BattleMetrics <https://www.battlemetrics.com/account/register?after=%2Fdevelopers>`_ (free).
From the ``Personal Access Tokens area``, select ``New Token``.
Give the token any name in the field at the top.
Leave **all options unchecked** and scroll to the bottom. Select ``Create Token``.
Once configured, you can insert this key in the app when launching it for the first time (optional), or later on when using the connect/query by ID methods in the app.
.. tip::
Each server has a unique ID. This is the string of numbers at the end of the URL. For example, in the URL ``https://www.battlemetrics.com/servers/dayz/8039514``, the ID is ``8039514``.
Next steps
--------------
Proceed to the next section for usage instructions.

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Steam integration
====================
DZGUI can be added to Steam as a "non-Steam game" in order to facilitate integration with Steam Deck or desktop environments.
First, launch Steam in the **Large** (default) view.
.. attention::
Steam Deck users: Gaming Mode has limited support for configuration of custom games. You will need to switch to **Desktop Mode** in order to add a non-Steam game.
.. figure:: images/01.png
:scale: 70%
:alt: Adding a non-Steam game
Select **Add a Game** > **Add a Non-Steam Game** from the bottom left corner of the Steam client.
Navigate to ``$HOME/.local/share/applications`` and select ``dzgui.desktop``.
Select **Add Selected Programs** to add a shortcut to DZGUI.
Artwork
^^^^^^^^^^
DZGUI ships with custom artwork that provides various cover/splash images to allow it to integrate with the rest of your games library.
.. figure:: images/02.png
:scale: 70%
:alt: Adding a non-Steam game
From the main library view, navigate to the apps details page and right-click the blank image header at the top.
.. figure:: images/03.png
:scale: 70%
:alt: Adding a non-Steam game
Select **Set Custom Background**
Select to display **All Files** from the **File type** dropdown
Navigate to ``$HOME/.local/share/dzgui`` and select ``hero.png``.
.. figure:: images/04.png
:scale: 70%
:alt: Adding a non-Steam game
Next, right-click the image background and select **Set Custom Logo**.
Navigate to ``$HOME/.local/share/dzgui`` and select ``logo.png``.
.. figure:: images/05.png
:scale: 70%
:alt: Adding a non-Steam game
Notice that this removes the redundant app name that occluded the image, as seen above.
.. figure:: images/06.png
:scale: 70%
:alt: Adding a non-Steam game
Next, navigate to your Library index (looks like a bookshelf of cover art) and find the DZGUI app.
Right-click its cover and select **Manage** > **Set custom artwork**.
Navigate to ``$HOME/.local/share/dzgui`` and select ``grid.png``.
.. figure:: images/07.png
:scale: 70%
:alt: Adding a non-Steam game
The final result will create box art looking like the above.
.. figure:: images/08.png
:scale: 100%
:alt: Adding a non-Steam game
Next, right-click the DZGUI entry in your Library and select **Properties** to open the properties dialog. Next to the **Shortcut** field, you will see a small square box which represents the games
icon. Click this to open a file explorer, navigate to ``$HOME/.local/share/dzgui``, and select ``icon.png``. This will add a small icon to the list view.
Finally, after you launch DZGUI for the first time, you should quit the application and return to the Library view. Select the **Recent Games** dropdown on the right-hand side.
Steam shows a collection of box art based on categories like "Play Next", "Recent Games", etc. Look for a **downward-pointing caret icon** and click it, then select the **Recent Games** category.
.. figure:: images/09.png
:scale: 100%
:alt: Adding a non-Steam game
If DZGUI was the last item played, it will be shown with a landscape, rather than portrait, orientation cover, which is initially blank.
To customize this cover, right click it and select **Manage** > **Set custom artwork**, navigate to ``$HOME/.local/share/dzgui``, then select ``hero.png``.

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@ -1,12 +0,0 @@
Uninstallation
==================
To uninstall DZGUI and its associated files, invoke ``./dzgui.sh`` with the ``-u`` or ``--uninstall`` flag.
Follow the prompts to choose from:
- **Full uninstall** -- removes the application and all user-defined configuration files
- **Partial uninstall** -- removes the application, but keeps user-defined configuration files
.. tip::
If you intend to reinstall DZGUI again, keeping your configuration files is recommended.

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@ -1,25 +0,0 @@
Usage
=========
It is always advised to have Steam running in the background. DZGUI is meant to run "on top of" Steam.
DZGUI can be launched in one of three ways.
From a terminal
------------------
Invoke the command ``./dzgui.sh`` from wherever you downloaded the DZGUI script to.
Launching from a terminal may give more verbose information in the event of a crash, and can be a good way of troubleshooting problems.
From the shortcut shipped with the application
--------------------------------------------------
On most distributions, if you are using a desktop environment based on the Freedesktop specification, shortcuts will be installed for you.
- One shortcut is located under the ``Games`` category of your systems applications list/start menu.
- The other is accessed via the ``DZGUI`` desktop icon (Steam Deck only)
From Steam
--------------
See :doc:`steam`.

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@ -1,43 +0,0 @@
After satisfying the dependencies above, create a virtual environment (venv) and install PyGObject:
If you have ``uv`` as your Python version manager, invoke the following:
.. code:: console
uv venv --python 3.13 $HOME/.virtualenvs/dzgui
source $HOME/.virtualenvs/dzgui/bin/activate
uv pip install PyGObject
If you installed the ``python3.13`` package directly instead of ``uv``, use the below:
.. code:: console
python3.13 -m venv $HOME/.virtualenvs/dzgui
source $HOME/.virtualenvs/dzgui/bin/activate
pip install PyGObject
You can now proceed to the :ref:`Installscript`.
After installation, refer to the additional remarks below.
.. important::
Since PyGObject is localized to a venv, it is advisable to create a wrapper script to ensure
the venv is activated on subsequent invocations of DZGUI.
.. code:: console
#!/usr/bin/env bash
source $HOME/.virtualenvs/dzgui/bin/activate
<insert your path to dzgui.sh>
Make sure to update the placeholder path on the last line. For example, if you ran the
installscript from your home directory, the wrapper script would look like:
.. code:: console
#!/usr/bin/env bash
source $HOME/.virtualenvs/dzgui/bin/activate
$HOME/dzgui.sh
Save this wrapper script in a location of your choice, e.g., ``mywrapper.sh`` and set the
executable bit: ``chmod +x mywrapper.sh`` This script will be your entrypoint for
future invocations of DZGUI, so you should launch it, not ``dzgui.sh``

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import re
from collections.abc import Iterator
from typing import Any
from warnings import deprecated
@deprecated("Use dzgui.api.steam.unsubscribe()")
class WorkshopACF:
def __init__(self, file: str) -> None:
super().__init__()
self.dict: dict[str, Any]
self.load(file)
def as_dict(self) -> dict[str, Any]:
return self.dict
def load(self, file: str) -> None:
delimiter = r"\t\t"
lines = []
with open(file, "r", encoding="utf-8") as f:
for line in f:
line = line.strip()
if not line:
continue
els = re.split(delimiter, line, maxsplit=1)
lines.append(els)
self.dict = self.parse(iter(lines))
def parse(self, lines: Iterator[list[str]]) -> dict[str, str]:
acf: dict[str, Any] = {}
try:
while True:
line = next(lines)
if len(line) == 1:
key = line[0]
if key == "{":
continue
return acf
elif key == "}":
return acf
else:
key = self.dequote(key)
acf[key] = self.parse(lines)
elif len(line) == 2:
k, v = line
k = self.dequote(k)
v = self.dequote(v)
try:
n = list(acf.keys())[-1]
acf[n][k] = v
except Exception:
acf[k] = v
except StopIteration:
return acf
def unpack(self, d: dict, lines: list[Any] = []) -> str:
t1 = "AppWorkshop"
t2 = ("WorkshopItemsInstalled", "WorkshopItemDetails")
for k, v in d.items():
if type(v) is dict:
if k in t1:
self.indent = 0
elif k in t2:
self.indent = 1
else:
self.indent = 2
pref = "\t" * self.indent
lines.append(pref + self.enquote(k))
lines.append(pref + "{")
self.unpack(v, lines)
lines.append(pref + "}")
else:
pref = "\t" * (self.indent + 1)
lines.append(pref + self.enquote(k) + "\t\t" + self.enquote(v))
s = ""
for line in lines:
s += line + "\n"
return s
def to_file(self, file: str) -> None:
s = self.unpack(self.dict)
with open(file, "w") as f:
f.write(s)
@classmethod
def enquote(cls, s: str) -> str:
return f'"{s}"'
@classmethod
def dequote(cls, s: str) -> str:
return s.rstrip('"').lstrip('"')
def delete(self, modid: int) -> None:
del self.dict["AppWorkshop"]["WorkshopItemsInstalled"][modid]
del self.dict["AppWorkshop"]["WorkshopItemDetails"][modid]

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@ -1,40 +0,0 @@
import logging
import requests
from typing import Any, Optional, TYPE_CHECKING
from dzgui.const.constants import APP_NAME
from dzgui.const.endpoints import BM_SERVERS
logger = logging.getLogger(APP_NAME)
if TYPE_CHECKING:
from dzgui.api.servers import Record
def get_attributes(key: str, uid: int) -> Any:
# TODO: handle if key is not set
# TODO: tests for malformed IDs/values
hdr = {"Authorization": "Bearer " + key}
payload: dict[str, str] = {
"filter[game]": "dayz",
"sort": "-players",
"filter[ids][whitelist]": str(uid),
}
res = requests.get(BM_SERVERS, params=payload, headers=hdr)
res.raise_for_status()
j = res.json()["data"][0]["attributes"]
return j
def map_id_to_record(key: str, uid: int) -> Optional["Record"]:
from dzgui.api.servers import Record
try:
record = get_attributes(key, uid)
ip = record["ip"]
port = int(record["port"])
qport = int(record["portQuery"])
return Record(ip, port, qport)
except Exception:
return None

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@ -1,224 +0,0 @@
import hashlib
import logging
import re
from concurrent.futures import wait
from concurrent.futures import ThreadPoolExecutor
from dataclasses import dataclass
from pathlib import Path
import dzgui.api.pefile as PeFile
from dzgui.api.servers import get_rules, fqip_to_record
from dzgui.const.constants import (
APP_NAME,
APPID_DAYZ,
DAYZ_COMMUNITY_ROOT,
LIBRARYFOLDERS_PATH,
WORKSHOP_PATH,
)
from dzgui.config.query import lookup
from dzgui.const.enum import Preferences
from typing import Any
logger = logging.getLogger(APP_NAME)
@dataclass
class ModMeta:
protocol: str
published_id: str
name: str
timestamp: str
def get_local_mod_ids(steam_path: Path) -> list[int]:
workshop_path = get_local_mod_path(steam_path)
mods = get_local_mods(workshop_path)
return [int(mod.name) for mod in mods]
def get_local_mod_path(steam_path: Path) -> Path:
p = PeFile.get_app_path(steam_path / Path(LIBRARYFOLDERS_PATH), APPID_DAYZ)
workshop_path = p / WORKSHOP_PATH
return workshop_path
def get_local_mods(workshop_path: Path) -> list[Path]:
mods = [file for file in workshop_path.iterdir() if file.is_dir()]
return mods
def is_mission(path: Path) -> bool:
# TODO: parse integrity of other files
parent = path.parent.name
if parent != DAYZ_COMMUNITY_ROOT:
return False
file = path / "init.c"
return file.exists()
def tokenize(mod: Path) -> dict[str, Any] | None:
file = mod.joinpath("meta.cpp")
delimiter = r"\s*=\s*"
modmeta = {}
try:
with open(file, "r", encoding="utf-8") as f:
for line in f:
line = line.strip().rstrip(";")
if not line:
continue
els = re.split(delimiter, line, maxsplit=1)
if len(els) == 2:
key, value = els
modmeta[key.strip()] = value.strip('"')
return modmeta
except Exception as e:
logger.critical(e)
return None
def get_mod_size(path: Path) -> float:
s = 0
for f in path.rglob("*"):
s += f.stat().st_size
size = round(s / (1024**2), 3)
return size
def get_custom_mods(path: Path) -> list[Any]:
# TODO: rename this function for clarity ("get local vs. get custom")
mods = get_local_mods(path)
# TODO: error handling
return parse_mods(mods, use_custom=True)
def parse_mods(mods: list[Path], use_custom: bool = False) -> list[Any]:
clean = []
for mod in mods:
mod_dir = mod.name
symlink = _hash(mod_dir, use_custom)
meta = tokenize(mod)
if meta is None:
continue
size = get_mod_size(mod)
# NOTE: final col is cell renderer highlight toggle
clean.append([meta["name"], symlink, mod_dir, size, False])
clean.sort(key=lambda row: str(row[0]).casefold())
return clean
def get_delimited_mods(steam_path: Path) -> list[Any]:
workshop_path = get_local_mod_path(steam_path)
mods = get_local_mods(workshop_path)
return parse_mods(mods)
def get_missing_mods(local: list, remote: list) -> list:
return [mod for mod in remote if mod not in local]
def _hash(uid: str, use_custom: bool = False) -> str:
md5 = hashlib.md5()
md5.update(uid.encode("ascii"))
prefix = "@C" if use_custom else "@"
return prefix + md5.hexdigest()[:8]
def remove_stale_signatures(
config: Path, versions: Path, ids: list[int] | None = None
) -> None:
if versions.is_file() is False:
logger.warning("Creating new version signatures file")
versions.touch()
return
path = lookup(config, Preferences.DEFAULT)
steam_path = Path(path)
if ids is None:
local_ids = get_local_mod_ids(steam_path)
with open(versions, "r") as f:
lines = f.readlines()
if ids is None:
lines = [line for line in lines if int(line.split(",")[0]) in local_ids]
else:
lines = [line for line in lines if int(line.split(",")[0]) not in ids]
with open(versions, "w") as f:
for line in lines:
f.write(line)
def find_stale_mods(config: Path) -> list[int]:
def push_record(rec: str) -> list:
record = fqip_to_record(rec)
if record is None:
return []
try:
mods = get_rules(record)
except Exception:
return []
return [mod.workshop_id for mod in mods]
steam = lookup(config, Preferences.DEFAULT)
steam_path = Path(steam)
local = get_local_mod_ids(steam_path)
records = lookup(config, Preferences.IP_LIST)
remote_mods = []
with ThreadPoolExecutor() as executor:
futures = [executor.submit(push_record, record) for record in records]
wait(futures)
for future in futures:
res = future.result()
remote_mods.extend(res)
unique_mods = set(remote_mods)
stale = [mod for mod in local if mod not in unique_mods]
return stale
def get_mod_dir_size(path: Path) -> int:
"""
This is not a guarantee of parity, as user may adjusted contents of local mods,
so upstream epoch time is still used
"""
size = 0
for i in Path(path).iterdir():
if i.is_file():
size += i.stat().st_size
elif i.is_dir():
size += get_mod_dir_size(i)
return size
def version_file_to_dict(file: Path) -> dict[str, str]:
versions = file.read_text().splitlines()
d: dict[str, str] = {}
for version in versions:
line = version.split(",")
mod = line[0]
stamp = line[1]
d[mod] = stamp
return d
def update_signatures(
mods: list[tuple[str, str, int, int]], version_file: Path
) -> None:
d = version_file_to_dict(version_file)
for _title, mod, stamp, size in mods:
d[mod] = str(stamp)
versions: list[str] = []
for k, v in d.items():
row = ",".join([k, v])
versions.append(row)
with open(version_file, "w") as f:
for version in versions:
f.write(f"{version}\n")

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@ -1,63 +0,0 @@
import logging
import requests
from typing import Union, TYPE_CHECKING
from dzgui.const.constants import APPID_DAYZ, APP_NAME, REQUEST_TIMEOUT
from dzgui.const import endpoints
logger = logging.getLogger(APP_NAME)
if TYPE_CHECKING:
from requests import Response
def test_steam_api(key: str) -> bool:
appid = APPID_DAYZ
payload: dict[str, Union[int, str]] = {
"filter": r"\appid" + rf"\{appid}",
"limit": 10,
"key": key,
}
try:
res = requests.get(
endpoints.STEAM_SERVERS, params=payload, timeout=REQUEST_TIMEOUT
)
return is_remote_up(res)
except Exception as e:
logger.critical(e)
# TODO: pass exception text into dialog
return False
# TODO: consolidate is_remote_up and exception logic into one function
def test_ipdb() -> bool:
try:
res = requests.get(endpoints.DB_IP, timeout=REQUEST_TIMEOUT)
return is_remote_up(res)
except Exception as e:
logger.critical(e)
return False
def test_bm_api(key: str) -> bool:
payload: dict[str, str] = {
"filter[game]": "dayz",
}
hdr = {"Authorization": "Bearer " + key}
try:
res = requests.get(
endpoints.BM_SERVERS, params=payload, headers=hdr, timeout=REQUEST_TIMEOUT
)
return is_remote_up(res)
except Exception as e:
logger.critical(e)
return False
def is_remote_up(res: "Response") -> bool:
if res.status_code == 200:
return True
else:
return False

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import json
import logging
import os
import requests
import subprocess
from typing import Union
from warnings import deprecated
from shlex import shlex
from pathlib import Path
from dzgui.init.prereqs import has_steam_client
from dzgui.const.constants import (
APPID_DAYZ,
APP_NAME,
DEBIAN_STEAM_PATH,
DEFAULT_STEAM_PATH,
FLATPAK_STEAM_PATH,
UBUNTU_STEAM_PATH,
REQUEST_TIMEOUT,
VDF_PATH,
)
from dzgui.const.endpoints import SUB_ENDPOINT, STEAM_PUBLISHED_FILES, UNSUB_ENDPOINT
from dzgui.strings import wizard
from dzgui.util.bash import concat_bash_args
logger = logging.getLogger(APP_NAME)
def get_steam_paths() -> list[tuple[Path, str]]:
paths = []
if has_steam_client():
HOME = Path.home()
env = os.environ.get("XDG_DATA_HOME")
if env is not None:
XDG_DATA_HOME = env
else:
XDG_DATA_HOME = DEFAULT_STEAM_PATH
DEFAULT_PATH = HOME.joinpath(XDG_DATA_HOME)
FLATPAK_PATH = HOME.joinpath(FLATPAK_STEAM_PATH)
UBUNTU_PATH = HOME.joinpath(UBUNTU_STEAM_PATH)
DEBIAN_PATH = HOME.joinpath(DEBIAN_STEAM_PATH)
human = {
DEFAULT_PATH: wizard.desc_default_path,
FLATPAK_PATH: wizard.desc_flatpak_path,
UBUNTU_PATH: wizard.desc_ubuntu_path,
DEBIAN_PATH: wizard.desc_debian_path,
}
for path in DEFAULT_PATH, FLATPAK_PATH, UBUNTU_PATH, DEBIAN_PATH:
if path.joinpath(VDF_PATH).is_file():
paths.append((path, human[path]))
return paths
def concat_mods(mods: list[str]) -> str:
# TODO: circular import workaround
from dzgui.api.mods import _hash
hashes = []
for mod in mods:
md5sum = _hash(mod)
hashes.append(md5sum)
return ";".join(hashes)
def get_local_signatures(version_file: Path) -> dict[str, int]:
hashes: dict[str, int] = {}
lines = version_file.read_text().splitlines()
for line in lines:
data = line.split(",")
_id = data[0]
mod_hash = int(data[1])
hashes[_id] = mod_hash
return hashes
def get_needs_update(
version_file: Path, remote_hashes: list[tuple[str, str, int, int]]
) -> list[tuple[str, str, int, int]]:
local_stamps = get_local_signatures(version_file)
needs_update: list[tuple[str, str, int, int]] = []
for title, _id, stamp, size in remote_hashes:
if _id not in local_stamps:
needs_update.append((title, _id, stamp, size))
elif stamp != local_stamps[_id]:
needs_update.append((title, _id, stamp, size))
else:
continue
return needs_update
def get_remote_signatures(mods: list[str]) -> list[tuple[str, str, int, int]]:
"""
Attempts to continue connecting even if signatures are empty
"""
payload: dict[str, str | int] = {}
payload["itemcount"] = len(mods)
for i, mod in enumerate(mods):
payload[f"publishedfileids[{i}]"] = mod
try:
r = requests.post(STEAM_PUBLISHED_FILES, payload)
except Exception as e:
logger.critical(e)
return []
if r.status_code != 200:
return []
hashes: list[tuple[str, str, int, int]] = []
j = r.json()
rows = j["response"]["publishedfiledetails"]
for row in rows:
title = str(row["title"])
_id = str(row["publishedfileid"])
time = int(row["time_updated"])
size = int(row["file_size"])
hashes.append((title, _id, time, size))
return hashes
# TODO: set config to name=user, use official server and no mods,
# ensure that formatted string is identical to fixture with same hash
def connect(client: str, addr: str, appid: int, name: str, mods: list[str]) -> int:
concat = concat_mods(mods)
client_args = concat_bash_args(client)
# TODO: test flatpak arg expansion
params = [
"-applaunch",
str(appid),
f"-connect={addr}",
"-nolauncher",
"-nosplash",
"-skipintro",
f"-name={name}",
f"-mod={concat}",
]
proc = subprocess.run([*client_args, *params])
return proc.returncode
def load_to_menu(client: str, appid: int, name: str, mods: list[str]) -> int:
"""Loads to the menu screen with the selected mods; used for AFK/pre-joining"""
concat = concat_mods(mods)
client_args = concat_bash_args(client)
params = [
"-applaunch",
str(appid),
"-nolauncher",
"-nosplash",
"-skipintro",
f"-name={name}",
f"-mod={concat}",
]
proc = subprocess.run([*client_args, *params])
return proc.returncode
def launch_offline(
client: str, appid: int, name: str, mods: list[str], mission: str
) -> int:
"""Launch offline with specific mods/missions"""
symlinks = ";".join(mods)
client_args = concat_bash_args(client)
params = [
"-applaunch",
str(appid),
"-nolauncher",
"-nosplash",
"-skipintro",
f"-name={name}",
f"-mod={symlinks}",
]
if len(mission) > 0:
arg = f"-mission={mission}"
params.append(arg)
proc = subprocess.run([*client_args, *params])
return proc.returncode
def find_user_id(path: Path) -> str | None:
resolved_path = path / "config" / "loginusers.vdf"
try:
vdf = vdf2json(resolved_path)
j = json.loads(vdf)
for user in j["users"]:
if j["users"][user]["MostRecent"] == "1":
return str(user)
return None
except Exception as e:
logger.warn(e)
return None
def vdf2json(path: Path) -> str:
def _istr(indent: int, string: str) -> str:
return (indent * " ") + string
jbuf = "{\n"
indent = 1
with open(path, "r") as f:
st = f.read()
lex = shlex(st)
while True:
tok = lex.get_token()
if not tok:
return jbuf + "}\n"
if tok == "}":
indent -= 1
jbuf += _istr(indent, "}")
ntok = lex.get_token()
if ntok is not None:
lex.push_token(ntok)
if ntok and ntok != "}":
jbuf += ","
jbuf += "\n"
else:
ntok = lex.get_token()
if ntok == "{":
jbuf += _istr(indent, tok + ": {\n")
indent += 1
else:
if ntok is not None:
jbuf += _istr(indent, tok + ": " + ntok)
ntok = lex.get_token()
if ntok is not None:
lex.push_token(ntok)
if ntok != "}":
jbuf += ","
jbuf += "\n"
def update_workshop(key: str, mod: int, endpoint: str) -> None:
payload: dict[str, Union[int, str]] = {
"publishedfileid": mod,
"appid": APPID_DAYZ,
"key": key,
"list_type": 1,
"notify_client": 1,
}
try:
res = requests.post(endpoint, params=payload, timeout=REQUEST_TIMEOUT)
res.raise_for_status()
except Exception as e:
logger.critical(e)
def subscribe(key: str, mod: int) -> None:
update_workshop(key, mod, SUB_ENDPOINT)
def unsubscribe(key: str, mod: int) -> None:
update_workshop(key, mod, UNSUB_ENDPOINT)
def gen_shortcut() -> None:
# TODO:
"""
during setup, prompt user to select matching user id from loginusers
show user account name, select outer steam id
steam/userdata/<steamid_32>/config/shortcuts.vdf
"""
# STEAMID_MAGIC = 76561197960265728
# STEAMID_64 - STEAMID_MAGIC = STEAMID32
# or get right-most 32 bits
# STEAMID_64 & 0xFFFFFFFF
pass
@deprecated("Use subscribe()")
def enqueue_mod(client: str, mod: str, appid: int) -> None:
client_args = concat_bash_args(client)
subprocess.Popen([*client_args, "+workshop_download_item", str(appid), mod])

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@ -1,152 +0,0 @@
import logging
import os
import shutil
from typing import TYPE_CHECKING
from dzgui.const.constants import APP_NAME, APP_NAME_LOWER
from dzgui.const.enum import Preferences
from dzgui.config.query import lookup
from dzgui.config.userprefs import UserPrefs
from dzgui.config.xdg import get_xdg_paths, parse_filepaths
from dzgui.init.migrate import (
has_new_config,
copy_state_files,
migrate_cols_file,
)
from dzgui.init.flock import lock_acquire
from dzgui.init.prereqs import has_steam_client
from dzgui.strings import boot
# from dzgui.util.map_count import get_map_count
from dzgui.util.deck import is_steam_deck, is_game_mode
from dzgui.util.localize import set_locale
from dzgui.util.strings import init
from dzgui.views.base import App
from dzgui.views.dialogs.boot import BootWindow
from dzgui.views.dialogs.early_alert import EarlyAlertDialog
from dzgui.views.dialogs.wizard import SetupWizard
if TYPE_CHECKING:
from pathlib import Path
logger = logging.getLogger(APP_NAME)
# TODO: profile load time
def make_parents(path: "Path") -> None:
path.parent.mkdir(parents=True, exist_ok=True)
def setup_logger(log_path: "Path") -> None:
_format = (
"%(asctime)s%(levelname)s%(filename)s::%(funcName)s::%(lineno)s%(message)s"
)
fh = logging.FileHandler(log_path)
formatter = logging.Formatter(_format)
fh.setFormatter(formatter)
fh.setLevel(logging.DEBUG)
logger.setLevel(logging.DEBUG)
logger.addHandler(fh)
def copy_bare_configs(config: "Path", resolution: "Path") -> tuple[bool, bool]:
# NOTE: temporary workaround for #375
conf = "config.json"
state = [
"dzg.history",
"dzg.versions",
"dzg.res.json",
"dzg.filters.json",
"dzg.columns.json",
"dzg.notes.json",
"ips.csv",
".month",
]
config_changed = False
state_changed = False
if config.parent.exists() is False:
new_file = config
old_file = config.parent.parent / conf
if old_file.is_file():
try:
make_parents(new_file)
shutil.copy(old_file, new_file)
config_changed = True
except Exception as e:
logger.critical(e)
if resolution.parent.exists() is False:
state_path = resolution.parent
for state_file in state:
old_file = state_path.parent / state_file
if old_file.is_file():
try:
new_file = state_path / state_file
make_parents(new_file)
shutil.copy(old_file, new_file)
state_changed = True
except Exception as e:
logger.critical(e)
return (config_changed, state_changed)
def load_gui(version: str, is_debug: bool) -> None:
lock = lock_acquire() # noqa
set_locale()
# NOTE: consider aborting this check if steam deck
xdg_paths = get_xdg_paths()
XDG = parse_filepaths(xdg_paths)
copy_bare_configs(XDG.config, XDG.resolution)
if XDG.resolution.parent.is_dir() is False:
make_parents(XDG.resolution)
if XDG.debug.is_file() is False:
make_parents(XDG.debug)
_is_steam_deck = is_steam_deck()
_is_game_mode = is_game_mode() if _is_steam_deck else False
if _is_game_mode:
# NOTE: this may no longer be necessary on newer versions of SteamOS
del os.environ["GTK_IM_MODULE"]
if has_new_config(XDG.config) is False:
migrate_cols_file(XDG.columns)
copy_state_files(xdg_paths["XDG_STATE_HOME"])
# TODO: add logging inside wizard
SetupWizard(_is_steam_deck, XDG.config)
# NOTE: implies that setup wizard failed or was closed
if has_new_config(XDG.config) is False:
return
setup_logger(XDG.debug)
with open(XDG.debug, "w") as f:
f.truncate(0)
if _is_steam_deck is False:
# TODO: sudo escalation dialog
# count = get_map_count()
# TODO: move into module
if has_steam_client() is False:
EarlyAlertDialog(init.requires_steam)
bootwin = BootWindow(XDG, version)
local_coords, latest_release = bootwin.get_results()
use_miles = lookup(XDG.config, Preferences.DIST)
prefs = UserPrefs(
is_steam_deck=_is_steam_deck,
is_game_mode=_is_game_mode,
is_debug=is_debug,
coords=local_coords,
version=version,
paths=XDG,
latest_release=latest_release,
use_miles=use_miles,
)
print(boot.all_ok)
App(prefs)

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@ -1,98 +0,0 @@
import json
import shlex
from pathlib import Path
from typing import Any
from dzgui.const.boilerplate import config_boilerplate
"""
Convert legacy dztuirc to config.json
"""
class UnsupportedKey(Exception):
pass
def str2bool(string: str) -> bool:
s = string.lower()
match s:
case "":
return False
case "0":
return False
case "1" | "2":
return True
case "false":
return False
case "true":
return True
case _:
raise UnsupportedKey(f"The key {s} is not a valid config key.")
def rc2json(file: Path) -> str:
with open(file, "r") as f:
lex = shlex.shlex(f.read())
lex.whitespace += "="
keys: dict[str, Any] = {}
ips: list[str] = []
toggles = ["fullscreen"]
deprecated = [
"staging_dir",
"src_path",
"steam_path",
"debug",
"branch",
"auto_install",
]
while True:
tok = lex.get_token()
ntok = lex.get_token()
value: str | bool
if ntok is not None:
ntok = ntok.strip('""')
value = ntok
if tok in deprecated:
continue
elif tok in toggles:
if ntok is not None:
value = str2bool(ntok)
elif tok == "preferred_client":
tok = "client"
elif tok == "api_key":
tok = "bm_api"
elif tok == "ip_list":
while True:
ntok = lex.get_token()
if ntok is not None:
ntok = ntok.strip('""')
value = ntok
if ntok == ")":
break
# TODO: make test for this
# NOTE: strip malformed records from ancient config file versions
if ntok is not None:
if len(ntok.split(":")) == 3 and ntok.split(":")[2] != "":
ips.append(ntok)
continue
if not tok:
break
keys[tok] = value
keys["ip_list"] = ips
keys["use_miles"] = False
keys["start_tab"] = 0
# NOTE: workaround for DZGUI 6 logic (see #375)
for key in config_boilerplate.keys():
if key not in keys:
keys[key] = config_boilerplate[key]
return json.dumps(keys, indent=2)

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@ -1,18 +0,0 @@
import textwrap
from pathlib import Path
def write_desktop_file(share_path: Path) -> None:
template = f"""\
[Desktop Entry]
Version=1.0
Type=Application
Terminal=false
Exec={share_path}/launch.sh
Name=DZGUI
Comment=dzgui
Icon={share_path}/dzgui
Categories=Game"""
file = share_path / "dzgui.desktop"
file.write_text(textwrap.dedent(template))

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@ -1,110 +0,0 @@
import gzip
import logging
import re
import requests
import shutil
from pathlib import Path
from dzgui.const.constants import APP_NAME, REQUEST_TIMEOUT
from dzgui.const.endpoints import DB_IP
logger = logging.getLogger(APP_NAME)
def find_download_url(url: str) -> str | None:
res = requests.get(url, timeout=REQUEST_TIMEOUT)
res.raise_for_status()
reg = r'ref=[\'"]([^\'">]+.csv.gz)'
urls = re.findall(reg, res.text)
if len(urls) < 1:
return None
return str(urls[0])
def get_ipdb(ips_path: Path) -> None:
try:
url = find_download_url(DB_IP)
if url is None:
return
date = find_date(url)
month_file = ips_path.parent / ".month"
if ips_path.exists() and month_file.exists():
old_date = month_file.read_text().rstrip("\n")
if old_date == date:
logger.info(f"IP DB date matches: {date}")
return
# TODO: log additional output
logger.info(f"Fetching IPDB for {date} from {url}")
tmp = serialize(url)
logger.info(f"Extracting {tmp}")
unzip(tmp, ips_path)
logger.info("Stripping IPv6 records")
strip_ipv6(ips_path)
with open(month_file, "w") as f:
f.write(date)
logger.info(f"Wrote {date} to {month_file}")
except Exception as e:
# NOTE: in the event of failure, geolocation calc is simply not performed
logger.critical(e)
return
def find_date(url: str) -> str:
date = re.sub(r"(dbip-city-lite-)(.*)(.csv.gz)", r"\2", url)
date = date.split("/")[-1]
return date
def unzip(tmp: Path, ips_path: Path) -> None:
with gzip.open(tmp, "rb") as f:
with open(ips_path, "wb") as outfile:
shutil.copyfileobj(f, outfile)
tmp.unlink()
def serialize(url: str) -> Path:
with requests.get(url, stream=True) as r:
r.raise_for_status()
filename = "ips.csv.gz"
tmp = Path("/tmp") / filename
with open(tmp, "wb") as f:
shutil.copyfileobj(r.raw, f)
return tmp
def strip_ipv6(path: Path) -> None:
"""Can be IO intensive and cause visual lag on UI frames
running in the main thread even when run in its own thread;
lines are batched into memory-manageable chunks to reduce
disk writes. Raw file can be 8M+ records long, so it is
not read into memory at once.
Relative size is reduced by ~100MB by pruning unwanted columns
"""
# NOTE: "^::," is the boundary line between IPv4 and IPv6
# NOTE: deprecated regex matching (slower by 5s)
# reg = r"^\d{1,3}\..*"
alt_path = path.parent.joinpath("ips_stripped.csv")
merged = ""
its = 0
with open(path, "r") as f, open(alt_path, "w") as out:
for line in f:
els = line.split(",")
if "." not in els[0]:
break
final = ",".join([els[0], els[1], els[-2], els[-1]])
merged += final
its += 1
if its == 500:
out.write(merged)
its = 0
merged = ""
if its > 0:
out.write(merged)
path.unlink()
alt_path.rename(path)

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@ -1,62 +0,0 @@
from typing import Any
from pathlib import Path
from dzgui.util._json import read_json
from dzgui.const.enum import Preferences
from dzgui.const.constants import STEAM_CMD, FLATPAK_RUN_CMD, FLATPAK_SANDBOX
class ConfigFileError(Exception):
pass
def lookup(path: Path, enum: Preferences) -> Any:
if path.is_file() is False:
raise ConfigFileError("Not a valid file")
key = enum_to_key(enum)
config = get_config(path)
try:
return config[key]
except KeyError:
return None
def get_config(path: Path) -> Any:
# TODO: is this being called multiple times?
try:
json = read_json(path)
return json
except Exception as e:
raise e
def get_favorites(path: Path) -> list[str]:
try:
conf = get_config(path)
except Exception:
pass
return list(conf["ip_list"])
# def is_in_favs(record: str, path: Path) -> bool:
# favs = get_favorites(path)
# if record in favs:
# return True
# return False
def enum_to_key(enum: Preferences) -> str:
return str(enum.dict["key"])
def get_client_index(client: str) -> int:
if client == STEAM_CMD:
return 0
elif client == FLATPAK_RUN_CMD:
return 1
elif client == FLATPAK_SANDBOX:
return 2
else:
return 0

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@ -1,12 +0,0 @@
# import shutil
from pathlib import Path
def uninstall(path: Path) -> None:
pass
# TODO: use xdg object?
# partial/full (keep config?)
# -u removes state, log
# XDG_SHARE_HOME/dzgui
# XDG_STATE_HOME/dzgui
# XDG_DATA_HOME/dzgui

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@ -1,29 +0,0 @@
from pathlib import Path
from dzgui.const.enum import Preferences
from dzgui.config.query import get_config, enum_to_key
from dzgui.util._json import write_json
# TODO: drop deprecated
# TEST: parametrize writing config values and checking config output in test
def toggle_config(path: Path, key: Preferences) -> None:
real_key = enum_to_key(key)
try:
conf = get_config(path)
cur_val = conf[real_key]
conf[real_key] = not cur_val
write_json(conf, path)
except Exception as e:
raise e
def write_config(path: Path, key: Preferences, value: str) -> None:
real_key = enum_to_key(key)
try:
conf = get_config(path)
conf[real_key] = value
write_json(conf, path)
except Exception as e:
raise e

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@ -1,19 +0,0 @@
from dataclasses import dataclass
from typing import TYPE_CHECKING, Union
if TYPE_CHECKING:
from dzgui.config.xdg import Xdg
from dzgui.util.ip import Coords
# NOTE: mutable dataclass, 'use_miles' key changes on demand
@dataclass(slots=True)
class UserPrefs:
is_steam_deck: bool
is_game_mode: bool
is_debug: bool
coords: Union["Coords", None]
version: str
paths: "Xdg"
latest_release: str | None
use_miles: bool

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@ -1,95 +0,0 @@
import os
from pathlib import Path
from dataclasses import dataclass
from dzgui.const.constants import APP_NAME_LOWER, DEBUG_LOG, SYSTEM_LOG
@dataclass
class Xdg:
config: Path
columns: Path
notes: Path
resolution: Path
history: Path
version: Path
system: Path
debug: Path
ips: Path
filters: Path
def is_writeable(path_str: str) -> bool:
if path_str is None:
return False
path = Path(path_str)
if not path.exists():
try:
path.mkdir(parents=True)
path.unlink()
except OSError:
return False
return True
try:
file = Path(path / "temp")
with open(file, "w") as f:
f.write("")
except Exception:
return False
file.unlink()
return True
def get_xdg_paths() -> dict:
home = Path.home()
xdg_paths = {
"XDG_CONFIG_HOME": home / ".config",
"XDG_STATE_HOME": home / ".local" / "state",
"XDG_DATA_HOME": home / ".local" / "share",
"XDG_CACHE_HOME": home / ".cache",
}
resolved_paths = {}
for path in xdg_paths:
real_path = os.environ.get(path)
if real_path is not None and is_writeable(real_path):
new_path = Path(real_path)
else:
new_path = xdg_paths[path]
resolved_paths[path] = new_path / APP_NAME_LOWER
return resolved_paths
def parse_filepaths(xdg: dict) -> Xdg:
config = xdg["XDG_CONFIG_HOME"]
state = xdg["XDG_STATE_HOME"]
config = config / "config.json"
system = state / "logs" / SYSTEM_LOG
debug = state / "logs" / DEBUG_LOG
columns = state / "dzg.columns.json"
notes = state / "dzg.notes.json"
resolution = state / "dzg.res.json"
history = state / "dzg.history"
versions = state / "dzg.versions"
ips = state / "ips.csv"
filters = state / "dzg.filters.json"
return Xdg(
config,
columns,
notes,
resolution,
history,
versions,
system,
debug,
ips,
filters
)

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@ -1,16 +0,0 @@
"""
Generic defaults used when initializing a config file from scratch
"""
config_boilerplate = {
"bm_api": "",
"fav_server": "",
"fav_label": "",
"name": "",
"fullscreen": False,
"steam_api": "",
"default_steam_path": "",
"client": "",
"ip_list": [],
"use_miles": False,
"start_tab": 0,
}

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@ -1,89 +0,0 @@
APPID_DAYZ = 221100
APPID_DAYZ_EXP = 1024020
UDP_PORT = 27016
VM_FILE = "/proc/sys/vm/max_map_count"
MIN_COUNT = 1048576
API_RATE_LIMIT = 1
CLIENT_RATE_LIMIT = 3
REQUEST_TIMEOUT = 10
APPNAME_DAYZ = "DayZ"
APPNAME_DAYZ_EXP = "DayZ Exp"
APPNAME_DAYZ_EXP_HUMAN = "DayZ Experimental"
DAYZ_BINARY = "DayZ_x64.exe"
LIBRARYFOLDERS_PATH = "steamapps/libraryfolders.vdf"
WORKSHOP_PATH = "steamapps/workshop/content/" + str(APPID_DAYZ)
STEAM_CMD = "steam"
FLATPAK_CMD = "flatpak"
FLATPAK_APPID = "com.valvesoftware.Steam"
FLATPAK_RUN_CMD = "flatpak run " + FLATPAK_APPID
FLATPAK_SANDBOX = "flatpak-spawn --host flatpak run " + FLATPAK_APPID
AUTHOR = "aclist"
STABLE_REPO = "stable"
BETA_REPO = "testing"
APP_NAME = "DZGUI"
APP_NAME_LOWER = "dzgui"
APP_NAME_ABBR = "dzg"
HEX_GREEN = "#32CD32"
HEX_RED = "#FF0000"
HEX_ORANGE = "#FFAC1C"
# FIXME: normalize icon names
CARET_DOWN = "go-down-symbolic"
CARET_UP = "go-up-symbolic"
CLIPBOARD = "edit-copy-symbolic"
FOLDER = "folder-symbolic"
EDIT_DELETE = "edit-delete-symbolic"
ERROR = "dialog-error-symbolic"
HELP_BUBBLE = "help-about-symbolic"
INPUT_KEYBOARD = "input-keyboard-symbolic"
LIST_ADD = "list-add-symbolic"
REFRESH_ICON = "view-refresh-symbolic"
SEARCH_ICON = "system-search-symbolic"
STEAM_ICON = "steam_tray_mono"
VIEW_CONCEAL = "view-conceal-symbolic"
VIEW_REVEAL = "view-reveal-symbolic"
WARNING = "dialog-warning-symbolic"
WEB_BROWSER = "web-browser-symbolic"
SEPARATOR = "SEPARATOR"
# TODO: drop
NO_PADDING = 0
NO_EXPAND = False
NO_FILL = False
EXPAND = True
FILL = True
SCROLL_INCREMENT = 50
WINDOW_DEFAULT_X = 1400
WINDOW_DEFAULT_Y = 800
LEGACY_CONFIG_PATH = ".config/dztui/dztuirc"
LEGACY_COLS_PATH = ".local/state/dzgui/dzg.cols.json"
LEGACY_IPS_PATH = ".local/share/dzgui/helpers/ips.csv"
DEBUG_LOG = f"{APP_NAME}_DEBUG.LOG"
SYSTEM_LOG = f"{APP_NAME}_SYSTEM.LOG"
CHANGELOG_PATH = "data/CHANGELOG.md"
HERO_PATH = "data/images/hero.png"
CSS_PATH = "data/app.css"
VDF_PATH = "steamapps/libraryfolders.vdf"
DEFAULT_STEAM_PATH = ".local/share/Steam"
FLATPAK_STEAM_PATH = ".var/app/com.valvesoftware.Steam/data/Steam"
UBUNTU_STEAM_PATH = ".steam/steam"
DEBIAN_STEAM_PATH = ".steam/debian-installation"
LOG_FILTERS = ("CRITICAL", "WARNING", "INFO", "DEBUG")
TMP_PATH = "/tmp"
TMP_TARBALL = "/tmp/dzgui.tar.gz"
TMP_EXE = "/tmp/dzgui/dzgui"
DAYZ_COMMUNITY_ROOT = "Missions"

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@ -1,30 +0,0 @@
# internal
STEAM_PUBLISHED_FILES = (
"https://api.steampowered.com/ISteamRemoteStorage/GetPublishedFileDetails/v1"
)
STEAM_SERVERS = "https://api.steampowered.com/IGameServersService/GetServerList/v1"
SUB_ENDPOINT = "https://api.steampowered.com/IPublishedFileService/Subscribe/v1"
UNSUB_ENDPOINT = "https://api.steampowered.com/IPublishedFileService/Unsubscribe/v1"
BM_SERVERS = "https://api.battlemetrics.com/servers?"
GITHUB = "https://github.com/aclist"
GITHUB_RELEASES = "https://api.github.com/repos/aclist/dztui/releases/latest"
CODEBERG_RELEASES = "https://codeberg.org/api/v1/repos/aclist/dzgui/releases/latest"
GITHUB_USER_RELEASES = "https://github.com/aclist/dztui/releases"
DB_IP = "https://db-ip.com/db/download/ip-to-city-lite"
IP_ECHO = "https://ipecho.net/plain"
COORDS_API = "http://ip-api.com/json"
# steam URIs
WORKSHOP = "steam://url/CommunityFilePage/"
OPEN_URL = "steam://openurl/"
# user facing
GITHUB_PAGES = "https://aclist.github.io/dzgui/index"
CODEBERG_PAGES = "https://aclist.codeberg.page"
GITHUB_ISSUES = "https://github.com/aclist/dzgui/issues"
FORUM = "https://old.reddit.com/r/dzgui"
SPONSORS = "https://github.com/sponsors/aclist"
STEAM_API_SETUP = "https://steamcommunity.com/dev/apikey"
BM_API_SETUP = "https://www.battlemetrics.com/developers"
BM_BROWSE = "https://www.battlemetrics.com/servers/dayz"

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@ -1,303 +0,0 @@
from enum import Enum
from typing import Any, Self
from dzgui.util import strings
class Port(Enum):
DEFAULT = 1
CUSTOM = 2
class ServerTab(Enum):
BROWSER = 0
SAVED = 1
RECENT = 2
LAN = 3
class Popup(Enum):
WAIT = 1
NOTIFY = 2
CONFIRM = 3
ENTRY = 4
MODLIST = 6
DETAILS = 7
QUIT = 8
class VAdjustment(Enum):
UP = 1
DOWN = 2
TOP = 3
BOTTOM = 4
class CursorPosition(Enum):
UP = 1
DOWN = 2
TOP = 3
BOTTOM = 4
class FilterMode(Enum):
INITIAL = 1
TOGGLE_OFF = 2
TOGGLE_ON = 3
class EnumWithAttrs(Enum):
def __new__(cls, *args: Any, **kwargs: Any) -> Self:
value = len(cls.__members__) + 1
obj = object.__new__(cls)
obj._value_ = value
return obj
def __init__(self, d: dict):
self.dict = d
class Preferences(EnumWithAttrs):
STEAM = {
"key": "steam_api",
}
BM = {
"key": "bm_api",
}
CLIENT = {
"key": "client",
}
WINDOW = {
"key": "fullscreen",
}
DIST = {
"key": "use_miles",
}
NAME = {
"key": "name",
}
INSTALL = {
"key": "auto_install",
}
DEBUG = {
"key": "debug",
}
DEFAULT = {
"key": "default_steam_path",
}
FAV_LBL = {
"key": "fav_label",
}
FAV_SRV = {
"key": "fav_server",
}
IP_LIST = {
"key": "ip_list",
}
BRANCH = {
"key": "branch",
}
START_TAB = {
"key": "start_tab",
}
class NotebookPage(EnumWithAttrs):
OFFLINE = {"crumbs": strings.crumbs.offline, "statusbar": True}
CHANGELOG = {"crumbs": strings.crumbs.changelog, "statusbar": True}
DEVELOPERS = {"crumbs": strings.crumbs.developers, "statusbar": False}
HELP = {"crumbs": strings.crumbs._help, "statusbar": True}
KEYS = {"crumbs": strings.crumbs.keys, "statusbar": True}
LOG = {"crumbs": strings.crumbs.log, "statusbar": True}
MODS = {"crumbs": strings.crumbs.mods, "statusbar": True}
OPTIONS = {"crumbs": strings.crumbs.options, "statusbar": False}
SERVERS = {"crumbs": strings.crumbs.servers, "statusbar": True}
THANKS = {"crumbs": strings.crumbs.thanks, "statusbar": True}
CONNECTION = {"crumbs": "Connect", "statusbar": True}
class RowType(EnumWithAttrs):
# TODO: strings
CHANGELOG = {
"label": "View changelog",
"tooltip": "Opens the DZGUI changelog",
}
SHOW_LOG = {
"label": "Show debug log",
"tooltip": "Read the DZGUI log generated since startup",
}
SEPARATOR = {
"label": "SEPARATOR",
"tooltip": "",
}
DUMP_LOG = {
"label": "Output system info to log file",
"tooltip": "Dump diagnostic data for troubleshooting",
}
DOCS = {
"label": "Documentation/help files (GitHub) ⧉",
"tooltip": "Open the DZGUI documentation in a browser",
}
DOCS_FALLBACK = {
"label": "Documentation/help files (Codeberg mirror) ⧉",
"tooltip": "Open the DZGUI documentation in a browser",
}
BUGS = {
"label": "Report a bug (GitHub) ⧉",
"tooltip": "Open the DZGUI issue tracker in a browser",
}
FORUM = {
"label": "DZGUI Subreddit ⧉",
"tooltip": "Open the DZGUI discussion forum in a browser",
}
SPONSOR = {
"label": "Sponsor (GitHub) ⧉",
"tooltip": "Sponsor development of the DZGUI project",
}
THANKS = {
"label": "Special thanks",
"tooltip": "A list of contributors, testers, and sponsors",
}
# TODO: rename to ContextMenuItem
class ContextMenu(EnumWithAttrs):
ADD_NOTE = {"label": strings.add_note}
ADD_SERVER = {"label": strings.add}
CONNECT = {"label": strings.connect}
COPY_LOG_CLIPBOARD = {"label": strings.copy_log}
COPY_SERVER_IP = {"label": strings.copy_ip}
COPY_SERVER_NAME = {"label": strings.copy_name}
UNSUB_MOD = {"label": strings.unsub_mod}
OPEN_WORKSHOP = {"label": strings.open_workshop}
REFRESH_PLAYERS = {"label": strings.refresh_players}
REMOVE_HISTORY = {"label": strings.remove_history}
REMOVE_SERVER = {"label": strings.remove}
SET_FAV = {"label": strings.add_fav}
SHOW_DETAILS = {"label": strings.show_details}
SHOW_MODS = {"label": strings.show_mods}
class ContextMenuGroup(Enum):
"""
Groupings of context menu items
"""
SERVER_MOD = (ContextMenu.OPEN_WORKSHOP,)
MOD = (ContextMenu.OPEN_WORKSHOP, ContextMenu.UNSUB_MOD)
MOD_OFFLINE = (None,)
LOG = (ContextMenu.COPY_LOG_CLIPBOARD,)
SERVER_BROWSER = (
ContextMenu.CONNECT,
ContextMenu.ADD_SERVER,
ContextMenu.SET_FAV,
ContextMenu.COPY_SERVER_NAME,
ContextMenu.COPY_SERVER_IP,
ContextMenu.ADD_NOTE,
ContextMenu.SHOW_MODS,
ContextMenu.SHOW_DETAILS,
ContextMenu.REFRESH_PLAYERS,
)
SCAN_LAN = (
ContextMenu.CONNECT,
ContextMenu.SET_FAV,
ContextMenu.COPY_SERVER_NAME,
ContextMenu.COPY_SERVER_IP,
ContextMenu.ADD_NOTE,
ContextMenu.SHOW_MODS,
ContextMenu.SHOW_DETAILS,
ContextMenu.REFRESH_PLAYERS,
)
SAVED = (
ContextMenu.CONNECT,
ContextMenu.SET_FAV,
ContextMenu.REMOVE_SERVER,
ContextMenu.COPY_SERVER_NAME,
ContextMenu.COPY_SERVER_IP,
ContextMenu.ADD_NOTE,
ContextMenu.SHOW_MODS,
ContextMenu.SHOW_DETAILS,
ContextMenu.REFRESH_PLAYERS,
)
RECENT = (
ContextMenu.CONNECT,
ContextMenu.ADD_SERVER,
ContextMenu.SET_FAV,
ContextMenu.REMOVE_HISTORY,
ContextMenu.COPY_SERVER_NAME,
ContextMenu.COPY_SERVER_IP,
ContextMenu.ADD_NOTE,
ContextMenu.SHOW_MODS,
ContextMenu.SHOW_DETAILS,
ContextMenu.REFRESH_PLAYERS,
)
class ModButton(EnumWithAttrs):
SELECT_ALL = {
"label": strings.mod_panel.select_all,
"tooltip": strings.mod_panel.select_all_tooltip,
}
UNSELECT_ALL = {
"label": strings.mod_panel.unselect_all,
"tooltip": strings.mod_panel.unselect_all_tooltip,
}
HIGHLIGHT_STALE = {
"label": strings.mod_panel.highlight_stale,
"tooltip": strings.mod_panel.highlight_stale_tooltip,
}
UNHIGHLIGHT_STALE = {
"label": strings.mod_panel.unhighlight_stale,
"tooltip": strings.mod_panel.unhighlight_stale_tooltip,
}
UNSUB_SELECTED = {
"label": strings.mod_panel.unsub_selected,
"tooltip": strings.mod_panel.unsub_selected_tooltip,
}
SELECT_STALE = {
"label": strings.mod_panel.select_stale,
"tooltip": strings.mod_panel.select_stale_tooltip,
}
class ButtonType(EnumWithAttrs):
SERVERS = {
"label": strings.buttons.servers_label,
"tooltip": strings.buttons.servers_tooltip,
"opens": NotebookPage.SERVERS,
}
MODS = {
"label": strings.buttons.mods_label,
"tooltip": strings.buttons.mods_tooltip,
"opens": NotebookPage.MODS,
}
OPTIONS = {
"label": strings.buttons.options_label,
"tooltip": strings.buttons.options_tooltip,
"opens": NotebookPage.OPTIONS,
}
HELP = {
"label": strings.buttons.help_label,
"tooltip": strings.buttons.help_tooltip,
"opens": NotebookPage.HELP,
}
EXIT = {
"label": strings.buttons.exit_label,
"tooltip": strings.buttons.exit_tooltip,
"opens": None,
}
HELP_MENU_ROWS = (
RowType.CHANGELOG,
RowType.SHOW_LOG,
RowType.DUMP_LOG,
RowType.SEPARATOR,
RowType.DOCS,
RowType.DOCS_FALLBACK,
RowType.BUGS,
RowType.FORUM,
RowType.SPONSOR,
RowType.SEPARATOR,
RowType.THANKS,
)

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@ -1,13 +0,0 @@
"""
This file is intended to be patched by package maintainers
repackaging DZGUI for use in different distributions.
If DZGUI is going to be installed globally via a package manager
or other means and will reside in an immutable location, or needs to be
explicitly bound to a certain version, set the flag below to False.
This will disable the ability for the application to self-manage and
will suppress the "Updates available" button in the gutter.
"""
ALLOW_UPDATES = True

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@ -1,178 +0,0 @@
from typing import TYPE_CHECKING
import gi
gi.require_version("Gtk", "3.0")
from gi.repository.Gtk import ListStore # noqa E402
from gi.repository import Gdk, GObject # noqa E402
if TYPE_CHECKING:
from dzgui.const.enum import NotebookPage, ServerTab
from dzgui.model.model_factory import FastInsertListStore
from dzgui.views.pages.offline import FolderHBox
# TODO: if servers fail to load, may leave dangling widgets waiting for a signal
class Emitter(GObject.GObject):
def __init__(self) -> None:
super().__init__()
# TODO: rename signals to e.g. maps_keybinding_pressed
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def request_keyword_focus(self) -> None:
"""User invoked Ctrl-f keybinding from ServerTreeView"""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def saved_servers_changed(self) -> None:
"""Record was added/removed from Saved Servers model"""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def request_maps_focus(self) -> None:
"""User invoked Ctrl-m keybinding from ServerTreeView"""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def request_ip_entry_focus(self) -> None:
"""User invoked Ctrl-i keybinding from ServerTreeView"""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def request_custom_port_focus(self) -> None:
"""User invoked Ctrl-n keybinding from ServerTreeView"""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def request_default_port_focus(self) -> None:
"""user invoked ctrl-d keybinding from servertreeview"""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def request_button_box_focus(self) -> None:
"""User invoked right movement keybinding from ServerTreeView"""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(str, str))
def fav_server_changed(self, name: str, addr: str) -> None:
"""Change favorite server via context menu"""
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(int,))
def check_button_pressed(self, keyval: int) -> None:
"""User toggled filter panel check button via keyboard"""
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(object,))
def server_page_changed(self, keyval: int) -> None:
"""Triggered on 'switch-page' signal within tabs of NotebookPage.SERVERS."""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(bool,))
def server_page_toggled(self, keyval: int) -> None:
"""Triggered on map/unmap signal from NotebookPage.SERVERS. Shows/hides grid panels."""
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def statusbar_loaded(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def distcalc_started(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(bool, int))
def mod_page_toggled(self, state: bool, mods: int) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(bool,))
def lan_tab_toggled(self, state: bool) -> None:
pass
@GObject.Signal(
flags=GObject.SignalFlags.RUN_LAST,
arg_types=(
object,
object,
),
)
def distcalc_ended(
self, dist: str | None, context: "ServerTab | NotebookPage"
) -> None:
pass
@GObject.Signal(
flags=GObject.SignalFlags.RUN_LAST,
arg_types=(
str,
bool,
),
)
def check_toggled(self, label: str, state: bool) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(object,))
def servers_loaded(self, tag: "ServerTab") -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def servers_loaded_init(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(str,))
def map_selection_changed(self, map: str) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(object,))
def load_maps(self, store: ListStore) -> None:
pass
@GObject.Signal(
flags=GObject.SignalFlags.RUN_LAST,
arg_types=(
str,
int,
),
)
def mods_updated(self, msg: str, mods: int) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def mods_highlighted(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def api_change_failed(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def already_saved_server(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(str,))
def keyword_set(self, keyword: str) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def lan_page_initialized(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(object, str))
def custom_mods_loaded(self, store: "FastInsertListStore", folder: str) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(object,))
def custom_mods_unloaded(self, widget: "FolderHBox") -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(str, bool))
def custom_mission_loaded(self, folder: str, is_valid: bool) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def invalid_custom_mods(self) -> None:
pass
@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=())
def all_mods_synched(self) -> None:
pass

View File

@ -1,555 +0,0 @@
import logging
import threading
from typing import Any, TYPE_CHECKING, Union
import dzgui.util._json as JSON # noqa
from dzgui.const.enum import (
FilterMode,
Preferences,
NotebookPage,
ButtonType,
ContextMenu,
)
from dzgui.config.userprefs import UserPrefs
from dzgui.const.constants import APP_NAME
from dzgui.controllers.emitter import Emitter
from dzgui.managers.config import ConfigManager
from dzgui.managers.connection import ConnectionManager
from dzgui.managers.contextmenu import ContextMenuManager
from dzgui.managers.notes import NoteManager
from dzgui.model.servers import ServerModelManager
from dzgui.util.diag import write_diagnostic
from dzgui.util.format import format_exception, format_player_count
from dzgui.util.open_links import open_user_workshop, open_workshop_page
from dzgui.views.dialogs.filepicker import FilePicker
from dzgui.views.dialogs.generic import ExceptionDialog
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, Gdk, GLib, GObject # noqa E402
logger = logging.getLogger(APP_NAME)
if TYPE_CHECKING:
from dzgui.api.servers import Record
from dzgui.const.enum import ServerTab
from dzgui.managers.connection import Prerequisites
from dzgui.managers.filter import FilterManager
from dzgui.util.dist import Haversine
from dzgui.views.base import Notebook, Grid, OuterWindow
from dzgui.views.components.buttonbox import ContextualButton
from dzgui.views.components.filter_panel import FilterPanel
from dzgui.views.components.right_panel import RightPanel
from dzgui.views.components.statusbar import Statusbar
from dzgui.views.pages.offline import OfflineLoader
from dzgui.views.pages.options import Options
from dzgui.views.pages.preconnect import PreConnectionAssistant
from dzgui.views.pages.servers import ServerNotebook
from dzgui.views.trees.tree_log import LogTreeView
from dzgui.views.trees.tree_menu import MenuTreeView
from dzgui.views.trees.tree_mods import ModTreeView, OfflineModTreeView
from dzgui.views.trees.tree_servers import ServerTreeView
class AppNavigation:
window: "OuterWindow"
grid: "Grid"
right_panel: "RightPanel"
statusbar: "Statusbar"
notebook: "Notebook"
modtreeview: "ModTreeView"
menu: "MenuTreeView"
servers: "ServerNotebook"
saved: "ServerTreeView"
recent: "ServerTreeView"
lan: "ServerTreeView"
logtreeview: "LogTreeView"
filters: "FilterPanel"
preconnect: "PreConnectionAssistant"
options: "Options"
offline_loader: "OfflineLoader"
class Controller(GObject.GObject):
def __init__(self) -> None:
self.dist_cache: dict[str, "Haversine"] = {}
self.mediator = AppNavigation()
self.prefs: UserPrefs
self.emitter = Emitter()
self.emitter.connect("map_selection_changed", self._on_map_selection_changed)
self.emitter.connect("check_toggled", self._on_check_toggled)
# NOTE: suppress requests until entire UI is loaded
self.loaded = False
self.pending_jobs = 1
self.exit_event = threading.Event()
self.cancel_event = threading.Event()
self.connection_man: ConnectionManager
def get_emitter(self) -> Emitter:
return self.emitter
def register_widget(self, attr: str, widget: Gtk.Widget) -> None:
try:
setattr(self.mediator, attr, widget)
except AttributeError:
logger.critical(f"{attr} is not a valid AppNavigation attribute.")
def get_prefs(self) -> UserPrefs:
return self.prefs
def set_prefs(self, prefs: UserPrefs) -> None:
self.config_man = ConfigManager(prefs, self)
self.notes_man = NoteManager(self, prefs.paths.notes)
self.prefs = prefs
def query_config(self, key: Preferences) -> Any:
return self.config_man.lookup(key)
def is_auto_install(self) -> bool:
return bool(self.query_config(Preferences.INSTALL))
def suppress_signal(
self, owner: Any, child: Any, func_name: str, state: bool
) -> None:
func = getattr(owner, func_name)
if state:
child.handler_block_by_func(func)
else:
child.handler_unblock_by_func(func)
def get_active_context(self) -> "ServerTab":
return self.get_active_treeview().get_enum()
def get_active_treeview(self) -> "ServerTreeView":
return self.mediator.notebook.servers.get_active_treeview()
def grab_active_treeview(self) -> None:
self.get_active_treeview().grab_focus()
def save_res_and_quit(self, *args: Any) -> None:
treeview = self.get_active_treeview()
window = self.get_window()
self.config_man.save_res_and_quit(treeview, window)
def set_statusbar(self, enum: "NotebookPage | ServerTab", text: str) -> None:
self.mediator.statusbar.set_by_context(enum, text)
def remove_statusbar(self, context: "NotebookPage | ServerTab") -> None:
self.mediator.statusbar.pop(context)
def set_statusbar_dist(
self, haversine: Union["Haversine", None], enum: "ServerTab"
) -> None:
"""
NOTE: prevents race condition when server tab changed,
but allows caching the distance in the background
"""
context = self.get_active_context()
page = self.mediator.notebook.get_page_by_enum()
if page != NotebookPage.SERVERS:
self.emitter.emit("distcalc_ended", None, context)
return
if enum != context:
self.emitter.emit("distcalc_ended", None, context)
return
if haversine is None:
self.emitter.emit("distcalc_ended", None, context)
return
dist = haversine.get_rounded(self.prefs.use_miles)
self.emitter.emit("distcalc_ended", dist, context)
def toggle_config(self, key: Preferences) -> None:
# NOTE: Preferences.DIST is dynamic
if key == Preferences.DIST:
self.prefs.use_miles = not self.prefs.use_miles
self.config_man.toggle_config(key)
def update_config(self, key: Preferences, value: str) -> None:
self.config_man.update_config(key, value)
def open_keybindings(self) -> None:
notebook = self.mediator.grid.notebook
notebook.toggle_keybindings()
def focus_notebook(self) -> None:
notebook = self.mediator.grid.notebook
notebook.focus_current()
def show_developers_page(self) -> None:
self.open_page(NotebookPage.DEVELOPERS)
def open_page(self, page: NotebookPage) -> None:
self.mediator.grid.notebook.set_page_by_enum(page)
def open_page_by_button(self, button: "ContextualButton") -> None:
# TODO: consolidate methods with set_page_by_enum
match button.context:
case ButtonType.EXIT:
self.save_res_and_quit()
return
case ButtonType.OPTIONS:
try:
# TODO: where to put config file check
self.mediator.grid.notebook.settings.populate_settings()
except Exception as e:
msg = format_exception(e)
logger.critical(msg)
return
case ButtonType.MODS:
self.load_mods()
self.open_page(button.opens)
def get_help_row(self) -> str:
return self.mediator.menu.get_row_enum()
def open_user_workshop(self, uid: str) -> None:
# NOTE: uid may contain leading zeroes, not a real integer
client = self.query_config(Preferences.CLIENT)
open_user_workshop(uid, client)
def load_mods(self) -> None:
self.mediator.modtreeview.load_mods()
def uncolorize_mods(self) -> None:
mod_man = self.mediator.modtreeview.get_mod_man()
mod_man.uncolorize_mods()
def highlight_stale(self) -> None:
mod_man = self.mediator.modtreeview.get_mod_man()
mod_man.highlight_stale()
def toggle_mod_selection(self, state: bool) -> None:
mod_man = self.mediator.modtreeview.get_mod_man()
mod_man.toggle_mod_selection(state)
def unsub_mods(
self, treeview: Union["ModTreeView", "OfflineModTreeView", None] = None
) -> None:
if treeview is None:
view = self.mediator.modtreeview
else:
view = treeview
mod_man = view.get_mod_man()
mod_man.unsub_mods()
def get_mod_store(self) -> Gtk.TreeModel | None:
return self.mediator.modtreeview.get_model()
def set_fav(self, name: str, record: str, simple_ip: str) -> None:
try:
self.config_man.set_fav(name, record)
self.emitter.emit("fav_server_changed", name, simple_ip)
except Exception as e:
logger.critical(e)
return
def menu_action(self, action: ContextMenu, tree: "ServerTreeView") -> None:
context_man = ContextMenuManager(tree, self)
context_man.process(action)
def populate_log(self) -> None:
log = self.prefs.paths.debug
try:
self.mediator.logtreeview.populate_log(log)
self.open_page(NotebookPage.LOG)
except Exception as e:
dialog = ExceptionDialog(self, str(e))
dialog.run()
def select_colorized(self) -> None:
mod_man = self.mediator.modtreeview.get_mod_man()
mod_man.select_colorized()
def get_all_tree_filters(self) -> dict[str, dict[str, bool]]:
servers = self.get_servers()
all_filters: dict[str, dict[str, bool]] = {}
trees = (
servers.get_browser(),
servers.get_saved(),
servers.get_recent(),
servers.get_lan(),
)
for tree in trees:
enum = str(tree.get_enum())
filters = tree.get_filter_man().get_filters()
all_filters[enum] = filters
return all_filters
def get_filter_man(self) -> "FilterManager":
"""Each ServerTreeView has an atomic FilterManager"""
return self.get_active_treeview().get_filter_man()
def dump_diagnostics(self) -> None:
picker = FilePicker(self.mediator.window)
file = picker.pick_file()
if file is not None:
try:
write_diagnostic(self.prefs.paths.config, file)
except Exception as e:
dialog = ExceptionDialog(self, str(e))
dialog.run()
def update_api_key(self, key: Preferences, text: str) -> None:
self.config_man.update_api_key(key, text)
def set_resolution(self, window: "OuterWindow") -> None:
self.config_man.set_resolution(window)
def propagate_column_width(self, col: Gtk.TreeViewColumn) -> None:
GLib.idle_add(self.mediator.servers.update_tab_widths, col)
def refresh_tree(self) -> None:
treeview = self.get_active_treeview()
treeview.set_loaded(False)
ServerModelManager(self, treeview).refresh()
def get_player_count(self) -> str:
treeview = self.get_active_treeview()
model, control = treeview.get_model_and_control_model()
count = format_player_count(model, control)
return count
def get_statusbar(self) -> "Statusbar":
return self.mediator.statusbar
def populate_model(self, tv: "ServerTreeView") -> None:
# NOTE: skip on previously loaded tabs
if tv.is_loaded():
self.emitter.emit("servers_loaded", tv.get_enum())
return
self.mediator.statusbar.set_by_context(tv.get_enum(), "")
self.mediator.filters.button_grid.block_toggles(True)
self.populate_filter_prefs()
self.mediator.filters.button_grid.block_toggles(False)
self.emitter.emit("lan_page_initialized")
ServerModelManager(self, tv).load()
def populate_filter_prefs(self) -> None:
tv = self.get_active_treeview()
filters = self.config_man.get_filters(tv)
if filters is None:
return
filter_man = self.get_filter_man()
for filt, state in filters.items():
filter_man.set_filter(filt, state)
self.mediator.filters.set_filters(filters)
def get_dist_cache(self) -> dict[str, "Haversine"]:
return self.dist_cache
def set_dist_cache(self, addr: str, haversine: "Haversine") -> None:
self.dist_cache[addr] = haversine
def get_map_store(self) -> Gtk.ListStore:
filter_man = self.get_filter_man()
return filter_man.get_map_store()
def get_enabled_filters(self) -> dict:
filter_man = self.get_filter_man()
return filter_man.get_filters()
# FIXME: wipe maps store when changing tabs if model is none
def has_server_model(self) -> bool:
treeview = self.get_active_treeview()
proxy_man = treeview.get_proxy_man()
control = proxy_man.get_control()
if control is None:
return False
if len(control) < 1:
return False
return True
def _on_check_toggled(self, emitter: Emitter, label: str, state: bool) -> None:
filter_man = self.get_filter_man()
filter_man.set_filter(label, state)
mode = FilterMode.TOGGLE_ON if state else FilterMode.TOGGLE_OFF
ServerModelManager(self, self.get_active_treeview()).refilter(mode)
def _on_map_selection_changed(self, emitter: Emitter, selection: str) -> None:
smm = ServerModelManager(self, self.get_active_treeview())
smm.refilter(FilterMode.TOGGLE_ON)
def get_notebook(self) -> "Notebook":
return self.mediator.notebook
def get_prior_page(self) -> NotebookPage:
return self.mediator.notebook.get_prior_page()
def get_servers(self) -> "ServerNotebook":
return self.mediator.servers
def get_server_notebook(self) -> Gtk.Notebook:
return self.mediator.servers.notebook
def get_window(self) -> "OuterWindow":
return self.mediator.window
def get_menu(self) -> "MenuTreeView":
return self.mediator.menu
def has_favorites(self) -> bool:
favs = self.config_man.get_favorites()
if len(favs) < 1:
return False
return True
def get_config_man(self) -> ConfigManager:
return self.config_man
def add_by_str(self, addr: str) -> None:
saved_tree = self.get_servers().get_saved()
ServerModelManager(self, saved_tree).add_by_str(addr)
def add_by_record(self, record: "Record") -> None:
saved_tree = self.get_servers().get_saved()
ServerModelManager(self, saved_tree).add_by_record(record)
def remove_by_record(self, record: "Record") -> None:
saved_tree = self.get_servers().get_saved()
ServerModelManager(self, saved_tree).remove_by_record(record)
def add_to_history(self, row: dict[str, Any], record: "Record") -> None:
tv = self.get_servers().get_recent()
ServerModelManager(self, tv).add_to_history((row, record))
# def append_to_history(self, record: "Record") -> None:
# self.config_man.append_to_history_file(record)
def remove_from_history(self, record: "Record") -> None:
# NOTE: remove action is only possible from history tree context menu,
# i.e., the active tree
tv = self.get_active_treeview()
ServerModelManager(self, tv).remove_from_history(record)
def connect_by_str(self, addr: str) -> None:
if addr.isdigit():
config_man = self.get_config_man()
key = config_man.lookup(Preferences.BM)
self.connection_man = ConnectionManager(self)
self.connection_man.connect_by_id(int(addr), key)
else:
self.connection_man = ConnectionManager(self)
self.connection_man.connect_by_ip(addr)
def connect_by_record(self, record: "Record") -> None:
self.connection_man = ConnectionManager(self)
self.connection_man.connect_by_record(record)
def get_details(self, record: "Record") -> None:
ConnectionManager(self).query_details(record)
def get_modlist(self, record: "Record") -> None:
ConnectionManager(self).query_modlist_and_present(record)
def get_server_name(self) -> str:
tv = self.get_active_treeview()
return tv.get_name()
def open_workshop_page(self, mod: str) -> None:
cmd = self.query_config(Preferences.CLIENT)
open_workshop_page(mod, cmd)
def has_note(self) -> bool:
note = self.get_note()
if len(note) > 0:
return True
return False
def get_note_by_record(self, record: str) -> str:
return self.notes_man.get_note(record)
def get_note(self) -> str:
tv = self.get_active_treeview()
record = tv.get_record_string()
return self.notes_man.get_note(record)
def add_note(self, note: str) -> None:
tv = self.get_active_treeview()
record = tv.get_record_string()
self.notes_man.add_note(record, note)
def delete_note(self) -> None:
tv = self.get_active_treeview()
record = tv.get_record_string()
self.notes_man.delete_note(record)
def refresh_players(self, record: "Record") -> None:
treeview = self.get_active_treeview()
model, treeiter = treeview.get_selection().get_selected()
ServerModelManager(self, treeview).update_playercount(treeiter, record)
def get_active_keyword(self) -> str:
return self.get_filter_man().get_active_keyword()
def set_active_keyword(self, keyword: str) -> None:
self.get_filter_man().set_active_keyword(keyword)
def get_modtreeview(self) -> "ModTreeView":
return self.mediator.modtreeview
def get_exit_event(self) -> threading.Event:
return self.exit_event
def set_exit_event(self) -> None:
self.exit_event.set()
def set_cancel_event(self) -> None:
self.cancel_event.set()
def get_cancel_event(self) -> threading.Event:
return self.cancel_event
def clear_cancel_event(self) -> None:
self.cancel_event.clear()
def open_connection_assistant(self, prereqs: "Prerequisites") -> None:
self.open_page(NotebookPage.CONNECTION)
self.mediator.preconnect.populate(prereqs)
def set_start_tab(self) -> None:
ind = self.config_man.get_start_tab()
self.get_servers().notebook.set_current_page(ind)
def update_and_load_to_menu(self) -> None:
self.connection_man.update_and_connect(menu_only=True)
def update_and_connect(self) -> None:
self.connection_man.update_and_connect()
def update_status(self) -> None:
self.mediator.preconnect.mark_finished()
def get_steam_client_name(self) -> str:
return self.mediator.options.get_client_name()
def present_window(self) -> None:
self.mediator.window.present_with_time(Gdk.CURRENT_TIME)
def is_cancel_pending(self) -> bool:
if self.get_exit_event().is_set():
return True
if self.get_cancel_event().is_set():
self.clear_cancel_event()
return True
return False
def open_offline(self) -> None:
self.open_page(NotebookPage.OFFLINE)
mod_man = self.mediator.modtreeview.get_mod_man()
store = mod_man.store
self.mediator.offline_loader.populate(store)

View File

@ -1,862 +0,0 @@
# Changelog
## Added
- Setup wizard
- Changelog text wrapping and formatting
- Changelog ships with source
- Documentation ships with source
- Decouple UI components into modules
- Choose from kilometer or miles distance display
- More granular haversine calculation
- Parse XDG data dirs with fallbacks
- Dedicated mods page
- Dedicated thanks page
- Rearrange menus/breadcrumbs
- Open filepicker when generating system log
- Developers page (and -d flag)
- Redact API key in log table
- Integrate add/connect widgets into main menu
- Favorite/connect/LAN panels integrated with server views
- Abort on first LAN server found
- Colorized IP/ID validation fields
- Copy favorite server IP to clipboard
- Set favorite server from tables
- Detailed/copyable trace in critical error dialogs
- Visual icons
- Integrated server notebook
- Propagate width changes to all tables
- Remember tree position in menus
- Show hidden server count after filtering
- Atomic map filters per server context
- Use concurrency when checking stale mods (performance uplift)
- Copy version by clicking label
- Add server name to server mod dialogs
- Lazy load ping cell data func
- Refresh servers button
- Early load alerts button
- Preconnect dialog
- Preconnect warnings/failsafes like filesize
- Save filters per server context between sessions
- Preboot progress dialog
- Choose to jump into splash screen instead of server
- Collapsible connection panel
- Play offline (load mods directly)
## Changed
- Conform to PEP 440 versioning for beta versions
- Reduce padding on keys button
- Boldface breadcrumbs
- Bold labels inside frames
- Sidebar buttons do not steal focus
- Copy IP copies IP:queryport only instead of IP:gameport:queryport, mimics syntax needed by add by ip method
- Load new model into view without flushing
- Cull servers with abnormal queue values (integer overflow: 2147483647)
- Packaging structure
- Suppress log messages from imported modules
- Embed Workshop link in Options menu
- Disable overlay scrollbars on server tables
- Reduce size of geolocation DB on disk (~100MB)
- Enable LAN page Empty/Full filters on first run of app
- Propagate subscribed mods to Steam client
## Dropped
- Debug mode
- Branch switching
- Manual mod install mode (describe rationale)
- Force update mods
## Fixed
- Longstanding issue with left clicks not registering as tree selection changes after spamming keyboard input
- Center server title text on server dialogs
- Rare segfaults when changing maps (threading)
- Moved dialogs out of threads
## Unreleased
- Load offline mods
- Local documentation
- Raw debug command in context menu
## Developer-facing
- Add pyproject.toml file
- Show deprecation warnings
- Options -> Dev page
## [6.0.5] 2026-05-17
## Changed
- Update symlink hash logic to align with DZGUI 7 beta
- Update A2S helper to latest commit
## [6.0.4] 2026-04-13
## Fixed
- Update A2S module checksums to support servers with missing description field
## [6.0.3] 2026-04-12
## Fixed
- Use GLibUnix namespace where available when setting up SIGINT callback
## [6.0.2] 2026-01-26
## Fixed
- Explicitly use Python 3.13 when calling subprocesses
- Raise error correctly from module
- Do not spawn dialogs from inside of thread when fetching prereqs
## Changed
- Optimize time complexity of startup checks
- Optimize coordinate calculation by using local records first
- Rename some internal functions
- Wrap entire startup process in dialog
## [6.0.1] 2026-01-16
## Fixed
- Explicitly use Python 3.13 when calling subprocesses
## [6.0.0] 2026-01-14
## Added
- Support DayZ Experimental
- Ping display on server tables
- Save descriptive text notes on a per-server basis
- Speed up load time and navigation of server tables
- More robust threading and cache system when filtering servers
- Show additional DayZ client information in Options menu
- Warn user of DayZ client version mismatches
- Support clickable hyperlinks in dialogs
- Rich server metadata details dialog (right-click on server table)
- Filter by modded servers
- Breadcrumbs showing current menu context
- Dedicated changelog page
- Dedicated keybindings page
- Dedicated settings page ("Options")
- Support sandboxed version of Flatpak
- Vim-style navigation keybindings
- Added "Return to main menu" button to dialog windows when failing to load server table
- Dynamic context menus for modded servers
- Additional keybindings for new filter toggles
- If a server is locked, prompt user when connecting
- Internal flag to allow distro-packaged releases to disable in-app updates
- Pre-boot checks to test whether script was invoked directly
- Commandline usage help text (GaryBlackbourne)
- More descriptive help dialogs when initial dependencies are missing
## Fixed
- Script failing to start when remote endpoints are unavailable (GaryBlackbourne)
- Key stickiness when quickly navigating through entries in tables
- Servers returning malformed A2S_INFO blocking server browser from loading
- Normalized buttons in dialogs and restored proper padding
- GTK errors being emitted to stdout when inserting debug table
- Entry dialog sensitivity when validating API keys
- Additional validation on entry dialogs to prevent submitting empty text
- Suppress errors during pre-boot checks when mods are not installed
- Centered filter checkboxes within panel
- Do not pop unhighlight/select stale buttons if no stale mods exist
- Improved keybinding interaction with side panels
- Suppress typeahead search in mod dialogs
- Do not trigger global API cooldown if no LAN/favorite servers are found
- Fix table column expansion in server mod dialogs
- Missing parameters when closing application via window decorations
- Statusbar contents not updating on certain pages
- Prevent debug button from activating when in certain input fields
- Window size not updating correctly when unmaximizing window after changing "fullscreen at boot" setting
- Branch toggle signal being emitted when entering Options menu from other contexts
- Mods rarely not appearing in local mod list if download completed too quickly
- Statusbar not updating when clicking a row after spamming keyboard input
- Extraneous logs being generated when subscribing to mods
- Narrow width of columns in modlist dialogs occluding text
- Newline terminators in history file
- Floating point number calculation
- Window resizing too small if no prior resolution was set
- ESC key destroying wait dialogs while a thread is pending
- Tooltip signals being erroneously emitted on main menu
- UI not being constructed correctly if CHANGELOG.md was missing
- Config file erroneously getting updated when populating settings menu
- Leaky variable name in dialog titles
- Prevent extraneous signals from propagating when column width is adjusted
- Server filter panel not being hidden when entering other page contexts
- Path to remote changelog being constructed incorrectly
- Dialogs with newlines breaking output in log table
- Path discovery during first-time setup when parsing filepaths with whitespaces
- First-time setup dialog continuously triggering when DayZ install path had whitespaces in it
## Changed
- Require Python 3.13
- Reduced global API cooldown from 60s to 30s
- Clarify dialog messages when DayZ path could not be found
- Auto-focus first item when opening context menus
- Opacity setting on side buttons when in a different context
- Refactored BM API key validation to account for new key format
- State file serialization methods
- Optimize time complexity of pre-boot checks (GaryBlackbourne)
- Rewrote distance calculation module (GaryBlackbourne)
- Changed preferred client setting from radio toggle to combobox
## Dropped
- Ping readout in statusbar
- Extraneous information from right statusbar
## [5.8.3] 2026-01-04
## Fixed
- Normalize checksum numbers and dates
## [5.8.2] 2026-01-04
## Fixed
- Fix regression in symlink routine introduced by previous hotfix
## [5.8.1] 2025-12-27
## Fixed
- Path discovery during first-time setup when parsing filepaths with whitespaces
- First-time setup dialog continuously triggering when DayZ install path had whitespaces in it
## [5.8.0] 2025-07-06
## Added
- Filter servers by official/unofficial status
- Automatically fetch geolocation records
## Changed
- Updated internal versioning of helper files
## Fixed
- Corrected erroneous 2024 date in prior changelog entries
## [5.7.0] 2025-04-17
## Added
- Save application dimensions when quitting and restore on subsequent boot
## Fixed
- Issues with the window exceeding the bounds of the screen when displaying some table contexts
## Changed
- More direct server ping query method that should return marginally more accurate times
## [5.6.7] 2025-04-04
## Dropped
- Removed extraneous pre-boot API checks that could cause error messages to be printed if the user had not set up an API key yet
## [5.6.6] 2025-03-16
## Changed
- Update IP database records for 2025-03
## [5.6.5] 2025-03-04
## Fixed
- Livonia server results being dropped from batch queries
## [5.6.4] 2025-02-10
### Changed
- Drop launch flag and check for invocation through Steam automatically
## [5.6.3] 2025-02-09
### Changed
- Update IP database records for 2025-02
## [5.6.2] 2025-01-22
### Fixed
- Resolve regression introduced with IP resolution feature in 5.6.0 (restores functionality of right-click action: Add to My Servers)
## [5.6.1] 2025-01-10
### Fixed
- Add fallback support for jq 1.6
## [5.6.0] 2025-01-06
### Added
- Application header bar and controls
- Menu context subtitle in header bar
- Bulk delete mods (via 'List installed mods' list). Not compatible with Manual Mod install mode
- Highlight stale mods in mods list
- Added --steam launch parameter
- Open Steam workshop subscriptions dialog when switching from Manual to Auto mode
- Hover tooltips to most buttons
- Add in-app documentation link to Codeberg mirror
- Additional logging
### Fixed
- Avoid sudo escalation if system map count is sufficient (jiriks74)
- Duplicate dialog title on Steam Deck
- Resolve remote IP when saving records for game servers with multiple hosts
- More performant symlink traversal when checking for legacy links
- Only iterate on missing symlinks at boot (400% performance uplift)
- Fix for server list truncation causing some servers to not appear in results
- Empty dialog popups if user manually deletes local mods while application is running
- Update statusbar when removing servers from list/repopulating
- Abort DayZ path discovery if Steam files are not synched
- Race condition when checking for installed mods
- Favorite server message not updating correctly
- Improved handling for cases where there are no locally installed mods
- Set up mod symlinks at boot, rather than only on server connect
- Prevent context menus from opening when table is empty
- When reloading table in-place, prevent duplicate panel elements from being added if already present
- Clean up local mod signatures from versions file when deleting mods
- Focus first row when opening mods list
### Changed
- Redact usernames in log files
- Prevent ArrowUp/ArrowDown input when inside keyword field
- Admonish user to restart Steam in error dialog if DayZ path could not be found
- Refactor control flow for more robust contextual parsing
- Stop sending modal dialog hints to outer window
- Clean up signal emission
- Clarify some error messages and normalize text formatting
- Update forum URL
- Update README.md
- Update IP database to 2025-01
- Reduce IP database size by 50%
- Update documentation to 5.6.x standard
### Dropped
- Hall of Fame section from button links, to be moved inside documentation
- Unused imports
## [5.5.3] 2024-12-13
### Fixed
- Add remote resource health checks before downloading updates
### Added
- Add fallback repository
## [5.5.1] 2024-12-03
### Fixed
- Support localized decimal separators when parsing installed mod sizes
## [5.5.0] 2024-11-10
### Added
- Support servers running DLC content (fixes Frostline servers)
- Expose a toggle setting for whether to launch the application in fullscreen
- Text autocompletion in maps search field (partial search)
- Add disk space warning to popup dialog when downloading mods
### Fixed
- Servers in saved servers list would populate context menu with same option when right-clicking in server browser
- Enable adding/removing servers to/from My Saved Servers when in Recent Servers context
- Prevent maps combobox from duplicating contents
- Restore keyboard input to keyword entry field
### Changed
- Abort fallback query method if DLC is required
## [5.4.2] 2024-10-05
### Fixed
- Sanitize third-party API IDs to remove UGC collisions
## [5.4.1] 2024-09-25
### Added
- Pre-boot validation check for users with self-compiled version of jq
### Fixed
- Use fallback logic for modlist queries when user traverses networks
- Fix signal handling control flow for checkbox toggles
- When reloading the server browser, the map combobox selection would revert to the last selected map instead of All Maps
- Server filter toggle signals were accessible from the main menu when switching between menu contexts
- Global cooldown dialog could sometimes block filter toggles after cooldown reset
- Normalized minor version number due to a previous clerical error
## [5.4.0] 2024-08-27
### Added
- Scan local area network for DayZ servers
- Freedesktop application icons for system taskbar, tray, and other dialogs
- Emit CPU model name when exporting system debug log
### Fixed
- Errors being printed to the console when Exit button was explicitly clicked
- Detect Steam Deck OLED APU variant during initial setup
- Encapsulate player names correctly so that names with whitespace in them are supported
- Test if DayZ directory is empty at startup, implying that the game was moved to a new library collection
- Report WM_CLASS name to the window manager
## [5.3.2] 2024-07-02
### Fixed
- Server list would sometimes be missing some expected servers due to truncation being caused when a server erroneously set an incomplete gametype
## [5.3.1] 2024-06-15
### Added
- Uninstall routine: invoke via dzgui.sh -u or dzgui.sh --uninstall and choose from full or partial uninstall
## [5.3.0] 2024-06-15
### Added
- Server browser tables now display the number of players in queue (for full servers)
- Warning dialog if the user's API key returned no servers, and a global API cooldown dialog (60 seconds)
### Fixed
- Removing servers from My Servers via the right-click context menu was not actually removing the server and drawing an empty dialog
- Resolved an issue where, when Steam was not installed in a standard location and the user was prompted to let DZGUI auto-discover the correct path, this information was not retained correctly
## [5.2.4] 2024-05-29
### Fixed
- Resolved an issue that could cause an old path to a prior DayZ installation to be reinserted in the config file if the Steam client did not synch the new path internally. DZGUI would try to ask the user to re-run first-time setup and update the path, but the old path would still be used.
## [5.2.3] 2024-04-19
### Added
- Added Debug Mode button to main menu
### Changed
- Reworded debug mode notification dialog
- Updated geolocation records
### Dropped
- Dropped seen_news key from configs
## [5.2.2] 2024-04-18
### Added
- Cover artwork/icons for Steam "Recent Games" and tree view
### Changed
- Updated documentation to the v5.0.0 spec
## [5.2.1] 2024-04-01
### Fixed
- Fixed a regression where where the first-time setup dialog would not trigger auto-path discovery
### Changed
- Reworded some menus and dialogs for clarity
## [5.2.0] 2024-03-21
### Added
- Refresh player count for active row: invoke via right-click context meu or directly with the Ctrl-r hotkey. This feature has a 30 second global cooldown to prevent throttling.
### Fixed
- Improve case-insensitive keyword search to be portable across awk versions (previous version required gawk)
- Fixed a dialog string from being shown twice when adding a server to favorites via context menus
### Changed
- Use a more robust method for downloading mods when auto mod install is enabled
## [5.1.1] 2024-03-18
### Fixed
- Hotfix for remote helper files not being fetched correctly
## [5.1.0] 2024-03-18
### Added
- Make columns in the server browser user-resizable (affects Server Browser, My Servers, and Recent Servers)
- Save dragged position of user-resized columns
- Display ping to server in statusbar: by popular request, added the ability to visualize both distance to server and round-trip latency (ping), at the cost of a small calculation delay. Please leave feedback regarding whether this feature feels fast/responsive enough.
### Fixed
- Fixed a rare scenario in Auto Mod Install Mode where defunct mods (mods no longer available on Steam) would try to be downloaded if the user had previously downloaded the mod
## [5.0.0] 2024-01-31
### Added
- Context switching: navigate to different pages using side buttons
- Dynamic statusbar: updates metadata and server distance when selecting rows
- Show server-side modlist and allow jumping to Steam Workshop pages to browse, and list whether mod is currently installed
- Print debug logs in-app (Help > Show debug log)
- Functionality to change API keys in-app (used when revoking old API keys)
- Print atomic mod sizes when listing installed mods
- Dialogs show direct links to API key management URLs when changing API keys
- Toggle dry-run mode directly from server browser
- Extensive keybindings for fully controlling the application without the mouse
- Extensive pre-boot sanity checks
- Keybinding help dialog in main menu
- Right-click context menus in server browsers/mod list: add/remove from favorites, show server-side mods, delete mod, copy server IP to clipboard
### Changed
- Utilize GTK bindings and MVC paradigm for UI creation and data flow
- Filter servers dynamically from within server browser
- Performance and security improvements to DZGUI helper files
### Fixed
- First-time setup dialogs respawning repeatedly in certain scenarios
- Issues with Steam client switching to the wrong page when using auto-mod install
- Set text input module correctly when launching on Steam Deck
- Separate current/total player count and use proper integer sort method in table
## [4.1.1] 2023-12-18
### Fixed
- News marquee not showing
## [4.1.0] 2023-12-17
This update adds support for DayZ servers running on a local area network. To connect or add to your server list, supply the server IP and query port in the format IP:PORT.
Support for Steam Deck Game Mode has also been restored, with a new dialog format that allows for virtual keyboard input. This should allow you to enter text in form fields by activating the Steam button + X. In addition, you can unlock the mouse and keyboard input when launching DZGUI through Steam by using an internal binding provided by Steam Deck: long-press the three dots button on the right of the device for three seconds to toggle the input state. This allows you to use mouse and keyboard-style bindings on Game Mode and vice versa.
### Added
- Virtual keyboard support for text entry fields on Steam Deck Game Mode
- Validate and connect to LAN server IPs
## [4.0.4] 2023-12-23
### Fixed
- Enforce version check for Python versions before 3.10
## [4.0.3] 2023-11-22
### Fixed
- Query helper: backwards compatibility for pre-2021 versions of Python 3
## [4.0.2] 2023-11-22
### Fixed
- Query helper not loading: fixed a remote link pointing to the wrong destination and added a checksum verification to ensure file is present
## [4.0.1] 2023-11-22
### Fixed
- Emergency hotfix to remove build artifacts leaking into main script: if you updated DZGUI from 3.3.18 to 4.0.0 between 2023-11-22 15:00:02 and 2023-11-22 15:03:37 GMT, there is a small chance it will be unable to launch correctly. If so, please follow the instructions on the manual to reinstall.
## [4.0.0] 2023-11-22
Hello players, this is a major version update which overhauls many of DZGUI's underlying systems to improve responsiveness of the application and make menus more intuitive to interact with. It should be considerably more difficult, if not impossible, to inadvertently crash a dialog, and nested dialogs should behave in a more expected fashion, such as when going back and forth between menus or changing options dynamically within a given menu.
In addition, with this update we are querying servers directly. The net benefit of this is that results will returned faster, bootup is faster, and it also paves the way for future features like connecting to servers on a LAN. The Battlemetrics API is now entirely optional and can be skipped during the setup process. However, if you have already set up a BM API key, you can continue using it if you want to query or add servers by ID instead of IP.
As part of this change, version 4.0.0 introduces the ability to connect to or add servers to your list based on either ID or IP. Previously, you could only connect by IP and add by IP, but now you can connect by IP/ID or add by IP/ID. If you choose the ID method, this will be translated into an IP seamlessly in the background. Similarly, favorite servers are now stored using the full IP rather than the ID. Due to the variety of systems and methods for connecting to servers, the application was carrying around and converting server IPs, IDs, and other formats back and forth, creating unnecessary complexity. By normalizing everything to an IP basis, maintainability should be more consistent. When upgrading to this version, your old favorites lists will be updated automatically to the new IP method. Note that as a result of this change, we must purge old history lists ("Recent Servers"), but everything else should carry over as before.
If you encounter any problems with this new release or with the migration of configs, please do not hesitate to submit a bug report.
Attention Fedora 38 users: problems with upstream GNOME packages causing crashes have been reported to GNOME development and a fix has been issued. You have the choice of compiling the zenity package
from source or waiting until the latest version is merged into Fedora's package manager.
### Added
- Change in game name: dynamically change your profile name via the Advanced Options menu
- Connect by ID: supply a Battlemetrics ID to connect to a server; this can be used in lieu of the IP
- Add by IP: supply a standard IP to add a server to your list; this can be used as a more direct way of saving servers
- Filter by 1PP and 3PP in the server browser
- Save connected server to favorites: prior to connecting, asks the user if they want to save this server for future use
- Generate additional output when generating system logs
### Fixed
- Rare cases where the keyword filter would not filter server results correctly
- Handling of dialog exit signals: made it much more difficult to crash the application in rare cases when spamming input or returning from menus
- Update menus in place: when toggling options in the Advanced Options menu, displays the current state/mode of the option for better readability into what option is currently enabled
- More intuitive menu navigation: dialog setup and teardown is more responsive and follows expected flows when inside of nested menus
- Message formatting: fold long messages inside of popup dialogs for proper word wrapping regardless of screen type
- Fixed a rare case where dialogs would spawn twice during first-time setup
- Properly remain inside of menus when looping where it would make sense to do so : e.g., Delete Servers list, Advanced Options
### Changed
- Query servers directly to reduce API hops: initial bootup and subsequent server queries should be considerably faster
- Store complete IP:Port instead of server IDs
- Make Battlemetrics API key optional: this is only used for the 'Connect by ID' and 'Add server by ID' methods and is not required. If you prefer, you can simply connect/add by IP.
- Prevent the application from launching in Game Mode on Steam Deck: Steam Deck's kiosk mode has problems sending keyboard input to third party applications. To prevent unintended usage, DZGUI now warns the user to launch the app in Desktop Mode if they attempt to use it from Game Mode. Adding DZGUI as a Non-Steam Game does work on desktop PCs, but is not recommended due to the way Steam handles subshells. For best results, launch DZGUI directly via the script/applications menu (PC) or via the desktop icon (Steam Deck).
- Omit null servers from list: servers that time out or send an empty response are now omitted entirely from the My Servers list, as they will not return meaningful metadata unless they are online.
The My Servers list thus shows online and accessible servers
## [3.3.0] 2023-05-16
### Added
- Fetch more inclusive global "players in-game" count
- List mod directory on installed mods list
- Detect default Flatpak Steam path
- Dark mode/light mode theme to help file
- Alpha-sort My Servers list
- Add description of how to enable hidden folders on GTK2/3
- Initial logging framework
### Changed
- Test for wmctrl when enabling full auto mod installation
- Steam Deck: block toggling full auto mod installation due to extra dependencies needed
- First-time setup: sudo escalation when checking system map count for the first time
### Fixed
- Steam Deck: non-ASCII delimiter causing setup menu to despawn on some devices
- Don't add items in My Servers multiple times to array when the list of favorites is paginated
- Trigger progress dialogs sooner and in sequence to reduce appearance of visual lag
- First-time setup: break out of dialogs correctly when user backs out
- First-time setup: break out of automatic path discovery when user specifies a path manually
- More portable interpreter invocation
- Properly size down window resolution when returning from server browser
## [3.2.10] 2023-05-11
### Fixed
- Return from lockfile function if first-time setup has not been run
- Sanitize inputs when using file picker
- Require both wmctrl and xdotool
## [3.2.9] 2023-05-10
### Changed
- Reword button to "Choose path manually" instead of "Retry"
## [3.2.7] 2023-05-10
### Changed
- Better sudo escalation within zenity dialogs if vm map count is too small
## [3.2.6] 2023-05-10
### Fixed
- Don't parse Flatpak symlinks when setting up default Steam path
## [3.2.5] 2023-05-07
### Fixed
- Require sudo when checking vm map count
## [3.2.4] 2023-03-01
### Fixed
- BM API returning stale query port and preventing fetching modlist
## [3.2.3] 2023-02-17
### Fixed
- sysctl map count value not being loaded immediately after setting
- Application terminating when user declines to update map count value
- Erroneous stderror output when flatpak is not installed
## [3.2.0] 2023-01-19
### Added
- Support Flatpak version of Steam
## [3.1.8] 2023-01-18
### Fixed
- Progress window blocking rest of window stack
- Bug when updating old mods if automod set to ON
## [3.1.7] 2023-01-06
### Fixed
- Hotfix for xdotool repeating input
## [3.1.6] 2023-01-01
### Changed
- Tick low pop servers by default
## [3.1.5] 2023-01-01
### Fixed
- Validate BM key on initial setup
- Fix history menu not parsing query ports correctly
### Changed
- More permissive Steam client discovery for tiling WMs
## [3.1.4] 2022-12-10
### Fixed
- Issue #43: Hotfix for workspace-driven WMs
## [3.1.3] 2022-12-06
### Fixed
- Explicitly require Python 3
## [3.1.1-2] 2022-12-03
### Fixed
- Fix lockfile path
## [3.1.0] 2022-12-03
### Added
- Recent connect history
- Simple, OS-agnostic automod installation
- Track local mod versions
- Force update local mods option
- Added python to dependencies
- File-picker driven path discovery on initial setup
### Dropped
- Headless mod installation
- Drop server ID field requirement on initial setup
### Changed
- Clean up main menu options
- Enforce Steam API key on initial setup
- More accurate path discovery on initial setup
- Add thousands separator to player counts in server browser
### Fixed
- Initial setup dialog causing early crash
- Improved error handling on initial setup to avoid malformed config files
- Delete server menu not clearing when returning to main menu
- Handle whitelist deletion when only one entry present
- Include path to drives under /run in path discovery
- Use Steam-safe local zenity version
## [3.0.7] 2022-11-25
### Fixed
- Hotfix for server reporting multiple versions of same mod
## [3.0.6] 2022-11-09
### Changed
- More verbose logs
## [3.0.5] 2022-10-27
### Fixed
- Properly create .desktop file on desktop PCs
## [3.0.3-4] 2022-10-16
### Fixed
- Steam Deck path discovery on first-time setup
## [3.0.2] 2022-10-12
### Fixed
- Size of certain popups on Steam Deck
## [3.0.1] 2022-10-12
### Fixed
- Initial popup size on Steam Deck
## [3.0.0] 2022-10-12
### Added
- Foreground progress of manual mod subscriptions
- Automatic mod helper through steamcmd
- Forum link
- Enforce Steam API
### Dropped
- Stop retrieving extra metadata from BM
### Changed
- Reorder main menu
- More verbose error messages
- Better abstraction of URLs
### Fixed
- Width and text of some popups on Steam Deck
## [2.7.2] 2022-10-07
### Fixed
- Fix internal URL
## [2.7.1] 2022-10-05
### Fixed
- Game launch not kicking off after symlink creation
## [2.7.0] 2022-10-04
### Added
- Server browser and geolocation algorithm
- More verbose error codes
- Additional progress bar setup and destruction throughout the application
- Additional API response validation
### Fixed
- Encapsulate title strings to prevent leaky arguments in title bars
- Remove erroneous slow boot process if first-time setup was already complete
- Delete server list not emptying when returning to main menu
### Changed
- Group main menu entries in advance of future functionality
- Better abstraction of paths
- Clarification of certain options and errors
## [2.6.3] 2022-10-02
### Fixed
- Hotfix for connect-to-fav not getting modlist
## [2.6.2] 2022-10-02
### Fixed
- Hotfix for BM API returning malformed publishedfileids
## [2.6.1] 2022-09-25
### Fixed
- Freedesktop shortcut errors
## [2.6.0] 2022-09-05
### Added
- Connect by IP method
## [2.5.1] 2022-08-17
### Fixed
- Hotfix for malformed paths during first-time setup
## [2.5.0] 2022-08-16
### Added
- Lockfile: prevent concurrent instances of DZGUI from being opened
### Changed
- Faster path discovery on first-time setup
### Fixed
- Symlink collision on servers with many mods
- API response pagination for large server lists
## [2.4.1] 2022-08-09
### Fixed
- Hotfix for progress bar breaking table when >9 servers in list
## [2.4.0] 2022-08-07
### Added
- Delete server command added to main menu
- Write log to file for bug reports
- Prompt to permanently increase map count size
- Dependency check for Steam
- Cover artwork
- News backend for OTA updates
- Clean up stale symlinks when checking mods
### Fixed
- Minify long mod launch params for servers with launch params breaking the upper limit
- Port DZTUI method of handling legacy symlinks
- Prevent user from entering invalid data on first-time setup
- Prompt to re-run first-time setup if config is malformed
- Better handling of field output from table
- Better Steam Deck detection and handling
- Prevent garbage in error messages
- Miscellaneous backend improvements
### Changed
- Enforce download when switching branches
## [2.3.2] 2022-08-04
### Fixed
Set branch flag to 'stable' if no config file present
## [2.3.1] 2022-08-04
### Fixed
- Improved error handling of first-time setup fields
- Interpolate config file values for debug, branch when writing file
### Changed
- Prompt user to restart first-time setup if broken config is found
## [2.3.0] 2022-07-18
### Added
- Numbered mod links in browser
- Admonition to upgrade versions for bug fixes
- Toggle branch between stable/testing
### Fixed
- Hotfix for fav server select on main menu
## [2.2.1] 2022-07-17
### Fixed
- Hotfix for upstream API returning malformed modlists
- Handle servers with no mods
- Fix dialog window depending on browser exit
- Remove stray newlines in config file
## [2.2.0] 2022-06-22
### Added
- Toggle debug mode in-app
## [2.1.0] 2022-06-19
### Changed
- Updated link to new documentation
## [2.0.3] 2022-06-17
### Fixed
- Safer expansion of originating script path
## [2.0.2] 2022-06-16
### Fixed
- Remove enforced runtime check of workshop path
## [2.0.2] 2022-06-16
### Fixed
- Expansion of Steam path prefix when default path was found
## [2.0.1] 2022-06-16
### Fixed
- Regenerate mod links file in browser when clicking dialog
- Reset whitelist when canceling one-shot (fav) mode
## [2.0.0] 2022-06-15
### Added
- Attempt to find DayZ path and write to config on first launch
- Merge existing config values into new config format when upgrading version
- Dynamically detect Steam Deck and set launch parameters
- Add "gametime" column to server list
- One-shot mode to open mod links in browser if using desktop
- Add favorite server from main menu
- Update favorite server changes in real time
- Add link to help pages from main menu
- Add link to changelog from main menu
### Changed
- Don't require duplication of fav server in whitelist
- More permissive truncation of long server names (50 char limit)
- Render mod list as a scrollable menu
- Reword errors for greater verbosity
- Initial support of granular error handling for API response codes
- Move extended path variables out of user config
### Fixed
- Check if mod dir is sane before listing mods
- Prevent favorite server launch if none set
- Reset server list to entire whitelist if canceling out of fav connect
- Do not load table on empty API response and warn user
- Suppress stderr cruft in logs and use logger instead
## [1.2.1] 2022-06-12
### Fixed
- Print the entire changelog
- Add confirmation dialog before run
## [1.2.0] 2022-06-12
### Changed
- Mod validation process now uses faster, single-pass API query
- Improved logger output when setting fav server
### Added
- In-app changelog
## [1.1.2] 2022-06-08
### Fixed
- Fix array used for mod concatenation; fetch post-sanitized list of mods
## [1.1.1] 2022-06-05
### Fixed
- Stricter regex to parse upstream version number
## [1.1.0] 2022-06-05
### Added
- Main menu: fav server label on header
- Main menu: add servers by ID directly into config file
- Main menu: link to report a bug
- Main menu: quick connect to fav server
- Connect: mod compatibility check
- Connect: mod download prompt
- Connect: mod auto symlinks
- New version download prompt
- Additional visualization of progress/menus
### Fixed
- Menu recursion when navigating backwards
### Changed
- Reduced ping timeout interval

View File

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}
.preconnect-heading {
font-size: 1.2rem;
font-weight: 800;
}
.masked-tree {
background-color: transparent;
}
.error-frame border {
border: 2px solid red;
}

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import logging
from typing import TYPE_CHECKING
from dzgui.const.constants import APP_NAME
from dzgui.util.ip import get_local_ip, get_coords, Coords
if TYPE_CHECKING:
from pathlib import Path
logger = logging.getLogger(APP_NAME)
def get_local_coords(path: "Path") -> Coords | None:
try:
my_ip = get_local_ip()
return get_coords(path, my_ip)
except Exception as e:
logger.warn(e)
return None

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import logging
from pathlib import Path
from dzgui.config.query import lookup
from dzgui.const.constants import APPID_DAYZ, APP_NAME, LIBRARYFOLDERS_PATH
from dzgui.const.enum import Preferences
import dzgui.api.pefile as PeFile
logger = logging.getLogger(APP_NAME)
def is_dayz_installed(config: Path) -> None:
try:
path = lookup(config, Preferences.DEFAULT)
PeFile.get_app_path(Path(path) / LIBRARYFOLDERS_PATH, APPID_DAYZ)
except Exception as e:
logger.critical(e)
raise e

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import fcntl
import os
import sys
from pathlib import Path
from typing import TextIO
from dzgui.views.dialogs.early_alert import EarlyAlertDialog
from dzgui.util.strings import cannot_acquire_lock
def lock_release(lock: TextIO) -> None:
fcntl.flock(lock, fcntl.LOCK_UN)
os.close(lock.fileno())
def lock_acquire() -> TextIO:
lockfile = Path("/tmp/dzgui.flock")
lock = open(lockfile, "w")
try:
fcntl.flock(lock, fcntl.LOCK_EX | fcntl.LOCK_NB)
except OSError:
EarlyAlertDialog(cannot_acquire_lock)
sys.exit(1)
return lock

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import platform
import sys
from ctypes.util import find_library
from warnings import deprecated
LIB = "libgirepository-2.0"
@deprecated("currently unused")
def is_debian() -> bool:
"""
cf.
NAME="Debian GNU/Linux"
ID=debian
NAME="Ubuntu"
ID=ubuntu
ID_LIKE=debian
NAME="Linux Mint"
ID=linuxmint
ID_LIKE="ubuntu debian"
NAME="Pop!_OS"
ID=pop
ID_LIKE="ubuntu debian"
"""
release = platform.freedesktop_os_release()
strings = ["ubuntu debian", "debian"]
try:
self_id = release["ID"]
if self_id == "debian":
return True
id_like = release["ID_LIKE"]
return id_like in strings
except Exception:
return False
def has_libgi() -> bool:
return bool(find_library("girepository-2.0"))
def test_libgi_missing() -> None:
msg = f"System is missing the required library '{LIB}'. Install it via your system package manager."
if has_libgi() is False:
print(msg)
sys.exit(1)

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@ -1,72 +0,0 @@
import shutil
from pathlib import Path
from typing import Any
from dzgui.const.constants import LEGACY_CONFIG_PATH, LEGACY_COLS_PATH, LEGACY_IPS_PATH
from dzgui.config.convert import rc2json
from dzgui.util._json import read_json, write_json
def migrate_legacy_conf(config: Path) -> None:
old_conf = Path.home() / LEGACY_CONFIG_PATH
j = rc2json(old_conf)
config.parent.mkdir(parents=True, exist_ok=True)
config.write_text(j)
def has_new_config(config: Path) -> bool:
return config.exists()
def convert_cols_file(res: Path) -> Any | None:
j = read_json(res)
cols = j["cols"]
# NOTE: implies prior conversion
if "View" in cols:
return None
# NOTE: user may not have changed these widths in API 6
try:
cols["View"] = cols.pop("Perspective")
cols["Max"] = cols.pop("Maximum")
except Exception:
pass
return j
def migrate_cols_file(res: Path) -> None:
# NOTE: filename "dzg.columns.json" is API 7 spec
old_res = Path.home() / LEGACY_COLS_PATH
if old_res.is_file():
j = convert_cols_file(old_res)
if j is not None:
write_json(j, res)
def copy_state_files(state_path: Path) -> None:
home = Path.home()
legacy = home / ".local/state/dzgui"
to_copy = [
"dzg.res.json",
"dzg.notes.json",
"dzg.history",
"dzg.versions",
"ips.csv",
".month",
]
if state_path == legacy:
# TODO: log this
return
for file in legacy.iterdir():
if file.name in to_copy:
shutil.copy(file, state_path / file.name)
def copy_ipdb(ips_path: Path) -> None:
home = Path.home()
legacy = home / LEGACY_IPS_PATH
if ips_path == legacy:
return
if legacy.is_file() is False:
return
# TODO: ensure that month file is copied
shutil.copy(legacy, ips_path)

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@ -1,23 +0,0 @@
import os
import sys
from importlib import metadata
from pathlib import Path
from dzgui.const.constants import APP_NAME_LOWER
def is_prefix_writeable() -> bool:
prefix = sys.prefix
path = Path(prefix)
file = path / ".is_writeable"
try:
with open(file, "w") as f:
f.write("")
os.remove(file)
except OSError:
return False
return True
def get_version() -> str:
return metadata.version(APP_NAME_LOWER)

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@ -1,25 +0,0 @@
import logging
import shutil
import subprocess
from dzgui.const.constants import APP_NAME, FLATPAK_APPID, FLATPAK_CMD, STEAM_CMD
logger = logging.getLogger(APP_NAME)
def has_steam_client() -> bool:
if shutil.which(STEAM_CMD):
return True
if not shutil.which(FLATPAK_CMD):
return False
try:
res = subprocess.run(
[FLATPAK_CMD, "list"], capture_output=True, text=True, check=True
)
if FLATPAK_APPID in res.stdout:
return True
else:
return False
except subprocess.CalledProcessError as e:
logger.critical(e)
return False

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@ -1,93 +0,0 @@
import psutil
import subprocess
import shutil
import logging
from warnings import deprecated
from dzgui.const.constants import (
APP_NAME,
DAYZ_BINARY,
STEAM_CMD,
FLATPAK_APPID,
FLATPAK_CMD,
FLATPAK_RUN_CMD,
FLATPAK_SANDBOX,
)
from dzgui.util.format import format_exception
logger = logging.getLogger(APP_NAME)
# TODO: move to util.proc
def is_dayz_running() -> bool:
"""Subprocesses spawned from Steam will not show up in regular process tree"""
procs = []
substring = DAYZ_BINARY
for proc in psutil.process_iter():
try:
procs.append(proc.cmdline())
except Exception as e:
msg = format_exception(e)
logger.warning(msg)
continue
return any(substring in item for sublist in procs for item in sublist)
def is_steam_running(cmd: str) -> bool:
if cmd == STEAM_CMD:
if has_cmd(STEAM_CMD) is False:
return False
return is_running(STEAM_CMD)
elif cmd == FLATPAK_RUN_CMD or FLATPAK_SANDBOX:
return is_flatpak_steam_running()
else:
raise TypeError("Not a valid Steam client selection")
# CHORE: test alternate clients
# TODO: has_flatpak_steam
def is_flatpak_steam_running() -> bool:
if has_cmd(FLATPAK_CMD) is False:
return False
proc = subprocess.check_output([FLATPAK_CMD, "ps"], text=True)
lines = proc.splitlines()
if FLATPAK_APPID in lines:
return True
return False
def is_running(proc: str) -> bool:
for process in psutil.process_iter(["pid", "name"]):
if process.info["name"] == proc:
return True
return False
def has_cmd(cmd: str) -> bool:
if shutil.which(cmd) is not None:
return True
return False
@deprecated("dropped in favor of Gtk native methods")
def foreground(cmd: str, pid: int) -> None:
if cmd == "wmctrl":
proc = subprocess.run(["wmctrl", "-ilp"], capture_output=True, text=True)
lines = proc.stdout.splitlines()
for line in lines:
els = line.split(" ")
if str(pid) in els:
wid = els[0]
break
subprocess.run(["wmctrl", "-ia", wid])
elif cmd == "xdotool":
args = [cmd, "search", "--pid", str(pid)]
proc = subprocess.run([*args], capture_output=True, text=True)
lines = proc.stdout.splitlines()
## NOTE: some forked subprocesses may fail, so skip over them
for line in lines:
subprocess.run(
["xdotool", "windowactivate", line], stderr=subprocess.DEVNULL
)

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@ -1,39 +0,0 @@
import logging
import requests
from packaging.version import Version
from typing import Any
from dzgui.const.constants import APP_NAME, REQUEST_TIMEOUT
from dzgui.const.endpoints import GITHUB_RELEASES, CODEBERG_RELEASES
logger = logging.getLogger(APP_NAME)
def get_latest_release() -> tuple[Any, Any] | tuple[None, None]:
tag = None
url = None
# TODO: check order; github often has gateway errors
for url in [GITHUB_RELEASES, CODEBERG_RELEASES]:
try:
res = requests.get(url, timeout=REQUEST_TIMEOUT)
if res.status_code == 200:
tag = res.json()["tag_name"]
url = res.json()["assets"][0]["browser_download_url"]
break
except Exception as e:
logger.critical(e)
continue
return tag, url
def check_updates(version: str) -> str | None:
try:
latest, url = get_latest_release()
if latest is None:
return None
if Version(version) >= Version(latest):
return None
return url
except Exception:
return None

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@ -1 +0,0 @@
Subproject commit b40eb24cdbb06ebd08272f224257fe5a81610e86

@ -1 +0,0 @@
Subproject commit 07483b88ed096327ebca752f5e177011b604d7fe

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@ -1,44 +0,0 @@
import argparse
import sys
import warnings
from dzgui.const.constants import APP_NAME
from dzgui.init.libgi import test_libgi_missing
from dzgui.init.prefix import get_version
from dzgui.util.strings import flags
parser = argparse.ArgumentParser(description=flags.description)
parser.add_argument("-v", "--version", action="store_true", help=flags.version)
parser.add_argument("-u", "--uninstall", action="store_true", help=flags.uninstall)
parser.add_argument("-d", "--debug", action="store_true", help=flags.debug)
args = parser.parse_args()
def uninstall() -> None:
# TODO: uninstall data files (-u)
# -u removes state, log, freedesktop
# XDG_SHARE_HOME/dzgui
# XDG_STATE_HOME/dzgui
# XDG_DATA_HOME/dzgui
pass
def main() -> None:
if args.version is True:
print(get_version())
sys.exit(0)
if args.uninstall is True:
uninstall()
sys.exit(0)
if args.debug is True:
warnings.filterwarnings("default", category=DeprecationWarning)
version = get_version()
print(f"{APP_NAME} {version}")
test_libgi_missing()
# NOTE: only import ligbirepository modules after the above check
from dzgui.app_init import load_gui
load_gui(version, args.debug)

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@ -1,246 +0,0 @@
import logging
import traceback
from collections import deque
from typing import Any, TYPE_CHECKING
from dzgui.const.constants import (
APP_NAME,
FLATPAK_RUN_CMD,
FLATPAK_SANDBOX,
STEAM_CMD,
WINDOW_DEFAULT_X,
WINDOW_DEFAULT_Y,
)
from dzgui.api.probe import test_steam_api, test_bm_api
from dzgui.const.enum import Preferences
from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
from dzgui.views.dialogs.generic import ExceptionDialog
from dzgui.strings import dialogs
from dzgui.util._json import read_json, write_json
import gi
gi.require_version("Gtk", "3.0")
from gi.repository.Gtk import main_quit # noqa E402
if TYPE_CHECKING:
from dzgui.config.userprefs import UserPrefs
from dzgui.controllers.mc import Controller
from dzgui.views.base import OuterWindow
from dzgui.views.trees.tree_servers import ServerTreeView
logger = logging.getLogger(APP_NAME)
class ConfigManager:
def __init__(self, prefs: "UserPrefs", controller: "Controller") -> None:
self.prefs = prefs
self.config = prefs.paths.config
self.controller = controller
self.emitter = controller.get_emitter()
self.thread_man = ThreadingManager(controller)
def lookup(self, enum: Preferences) -> Any:
key = self.enum_to_key(enum)
config = self.get_config()
try:
return config[key]
except KeyError:
return None
def add_saved_server(self, record: str) -> None:
ips = self.lookup(Preferences.IP_LIST)
ips.append(record)
self.update_config(Preferences.IP_LIST, ips)
def update_history_file(self, fqip: str) -> None:
with open(self.prefs.paths.history, "r") as f:
ips = [line.rstrip() for line in f.readlines()]
seen = set()
ips.append(fqip)
# NOTE: Preserve linear order of records while deduplicating
unique = deque(maxlen=10) # type: ignore
for i in range(len(ips) - 1, -1, -1):
if ips[i] not in seen:
seen.add(ips[i])
unique.appendleft(ips[i])
# NOTE: appendleft will push 11th item off right edge
if len(unique) == 10:
break
with open(self.prefs.paths.history, "w") as f:
for record in unique:
f.write(f"{record}\n")
def remove_saved_server(self, record: str) -> None:
ips = self.lookup(Preferences.IP_LIST)
ips.remove(record)
self.update_config(Preferences.IP_LIST, ips)
# TODO: drop/reroute
def update_config(self, key: Preferences, value: str) -> None:
self.write_config(key, value)
# TODO: suppress signals
# then reenable (or it spawns dialog twice)
# TODO: do this on demand if/when in options page
# self.mediator.grid.notebook.settings.populate_settings()
def get_config(self) -> Any:
# TODO: is this being called twice?
try:
return read_json(self.config)
except Exception as e:
logger.critical(e)
raise e
@call_on_thread(dialogs.checking_api)
def update_api_key(self, key: Preferences, text: str) -> None:
if key is Preferences.STEAM:
res = test_steam_api(text)
else:
res = test_bm_api(text)
if res is True:
self.update_config(key, text)
else:
self.thread_man.set_cleanup_func(
StoredFunc(lambda: self.emitter.emit("api_change_failed"))
)
return
def get_start_tab(self) -> Any:
return int(self.lookup(Preferences.START_TAB))
def get_favorites(self) -> list[str]:
return list(self.lookup(Preferences.IP_LIST))
def get_favorite(self) -> tuple[str, str] | None:
fav = str(self.lookup(Preferences.FAV_LBL))
if len(fav) < 1:
return None
ip = str(self.lookup(Preferences.FAV_SRV))
addr = ip.split(":")
return fav, f"{addr[0]}:{addr[2]}"
def is_in_favs(self, record: str) -> bool:
favs = self.get_favorites()
if record in favs:
return True
return False
def enum_to_key(self, enum: Preferences) -> str:
return str(enum.dict["key"])
def get_client_index(self, client: str) -> int:
if client == STEAM_CMD:
return 0
if client == FLATPAK_RUN_CMD:
return 1
if client == FLATPAK_SANDBOX:
return 2
return 0
def toggle_config(self, key: Preferences) -> None:
try:
real_key = self.enum_to_key(key)
_json = self.get_config()
cur_val = not _json[real_key]
_json[real_key] = cur_val
write_json(_json, self.config)
except Exception as e:
logger.critical(e)
raise e
def set_fav(self, name: str, record: str) -> None:
try:
self.write_config(Preferences.FAV_LBL, name)
self.write_config(Preferences.FAV_SRV, record)
except Exception:
return
def write_config(self, key: Preferences, value: str) -> None:
try:
real_key = self.enum_to_key(key)
conf = self.get_config()
conf[real_key] = value
write_json(conf, self.config)
except Exception as e:
logger.critical(e)
trace = traceback.format_exc()
dialog = ExceptionDialog(self.controller, trace)
dialog.run()
raise e
def save_res_and_quit(self, tv: "ServerTreeView", window: "OuterWindow") -> None:
columns = tv.get_columns()
filters = self.controller.get_all_tree_filters()
filters_file = self.prefs.paths.filters
columns_file = self.prefs.paths.columns
try:
data = read_json(columns_file)
except Exception as e:
logger.critical(e)
data = {"cols": {}}
for column in columns:
title = column.get_title()
size = column.get_width()
data["cols"][title] = size
try:
write_json(data, columns_file)
write_json(filters, filters_file)
except Exception as e:
logger.critical(e)
logger.info("Normal user exit")
if window.props.is_maximized:
main_quit()
return
w, h = window.get_size()
data = {"res": {"width": w, "height": h}}
res_path = self.prefs.paths.resolution
try:
write_json(data, res_path)
except Exception as e:
logger.critical(e)
main_quit()
def set_resolution(self, window: "OuterWindow") -> None:
if self.prefs.is_game_mode:
window.fullscreen()
return
elif self.lookup(Preferences.WINDOW) is True:
window.fullscreen()
try:
data = read_json(self.prefs.paths.resolution)
valid_json = True
except Exception as e:
valid_json = False
logger.critical(e)
if valid_json:
res = data["res"]
w, h = res["width"], res["height"]
logger.info(f"Restoring window size to {w},{h}")
window.set_default_size(w, h)
else:
w = WINDOW_DEFAULT_X
h = WINDOW_DEFAULT_Y
logger.info(f"Using default window size {w},{h}")
window.set_default_size(w, h)
def get_filters(self, tv: "ServerTreeView") -> Any | None:
filters = self.prefs.paths.filters
try:
enum = tv.get_enum()
filters = read_json(filters)
return filters[str(enum)]
except Exception:
return None

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@ -1,349 +0,0 @@
import logging
import shutil
import time
from dataclasses import dataclass
from packaging.version import Version
from pathlib import Path
from typing import TYPE_CHECKING
import dzgui.api.pefile as PeFile
import dzgui.api.servers as Servers
from dzgui.api.steam import (
connect,
get_remote_signatures,
get_needs_update,
load_to_menu,
subscribe,
)
from dzgui.api.mods import (
get_mod_dir_size,
get_local_mod_ids,
get_local_mod_path,
update_signatures,
)
from dzgui.const.constants import (
API_RATE_LIMIT,
APP_NAME,
APPID_DAYZ,
APPID_DAYZ_EXP,
APPNAME_DAYZ,
APPNAME_DAYZ_EXP_HUMAN,
)
from dzgui.const.enum import NotebookPage, Preferences
from dzgui.init.proc import is_dayz_running, is_steam_running
from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
from dzgui.strings.dialogs import (
waiting_for_launch,
waiting_for_mods,
waiting_for_directories,
)
from dzgui.strings.server_mods import checkmark, resync
from dzgui.util.format import format_mib
from dzgui.util.strings import dialog, server_timeout
from dzgui.util.symlink import rebuild_symlinks
from dzgui.views.dialogs.generic import ExceptionDialog
from dzgui.views.dialogs.servers import ServerDetailsDialog, ServerModDialog
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, GLib # noqa E402
if TYPE_CHECKING:
from dzgui.api.servers import A2SInfo, Record
from dzgui.controllers.mc import Controller
logger = logging.getLogger(APP_NAME)
@dataclass(slots=True, frozen=True)
class SteamProcess:
name: str
is_running: bool
@dataclass(slots=True, frozen=True)
class Prerequisites:
name: str
appid: int
local_version: Version
remote_version: Version
build: str
binary_missing: bool
required_space: float
available_space: float
passworded: bool
dayz_running: bool
steam_proc: SteamProcess
mods: list[list[str]]
game_mode: bool
is_last_server: bool
class ConnectionManager:
def __init__(self, controller: "Controller") -> None:
self.controller = controller
self.thread_man = ThreadingManager(controller)
self.appid: int
self.record: Record
self.workshop: Path
self.client: str
self.remote_mod_ids: list[str] = []
self.missing_mods: list[tuple[str, str, int, int]] = []
@call_on_thread(dialog.querying)
def connect_by_id(self, _id: int, key: str) -> None:
res = Servers.query_by_id(_id, key)
self._prepare_connection(res)
@call_on_thread(dialog.querying)
def connect_by_ip(self, addr: str) -> None:
res = Servers.query_by_ip(addr)
self._prepare_connection(res)
@call_on_thread(dialog.querying)
def connect_by_record(self, record: Servers.Record) -> None:
res = Servers.query_by_record(record)
self._prepare_connection(res)
def _prepare_connection(self, res: "A2SInfo") -> None:
failure_func = StoredFunc(self._server_timeout)
info = res.get_info()
if info is None:
self.thread_man.set_cleanup_func(failure_func, destroy_first=True)
return
try:
self.history = res.as_row()
except Exception:
self.thread_man.set_cleanup_func(failure_func, destroy_first=True)
return
record = res.get_record()
# NOTE: store metadata for later connection
self.appid = info.game_id
self.record = record
builds = {APPID_DAYZ: APPNAME_DAYZ, APPID_DAYZ_EXP: APPNAME_DAYZ_EXP_HUMAN}
build = builds[self.appid]
binary_missing = False
required_mib = 0.0
free_mib = 0.0
steam_path = Path(self.controller.query_config(Preferences.DEFAULT))
self.workshop = get_local_mod_path(steam_path)
local_version = PeFile.get_pretty_version(steam_path, info.game_id)
if local_version is None:
local_version = "0.0.0"
binary_missing = True
prefs = self.controller.get_prefs()
remote_mods: list[list[str]] = []
if res.is_modded():
try:
remote_mods, missing_mods = self._query_modlist(record)
self.missing_mods = missing_mods
self.remote_mod_ids = [mod[1] for mod in remote_mods]
except Exception as e:
logger.warning(e)
self.thread_man.set_cleanup_func(failure_func, destroy_first=True)
return
if local_version is not None:
pefile_path = PeFile.get_pefile_path(steam_path, info.game_id)
total, used, free = shutil.disk_usage(pefile_path)
if len(self.missing_mods) > 0:
required_size = sum(row[2] for row in self.missing_mods)
required_mib = format_mib(required_size)
free_mib = format_mib(free)
dayz_running = is_dayz_running()
client_name = self.controller.get_steam_client_name()
client = self.controller.query_config(Preferences.CLIENT)
running = is_steam_running(client)
steam_proc = SteamProcess(client_name, running)
self.client = client
game_mode = prefs.is_game_mode
is_last = self.is_last_server()
prereqs = Prerequisites(
name=info.server_name,
appid=info.game_id,
local_version=Version(local_version),
remote_version=Version(info.version),
build=build,
binary_missing=binary_missing,
required_space=required_mib,
available_space=free_mib,
passworded=info.password_protected,
dayz_running=dayz_running,
steam_proc=steam_proc,
mods=remote_mods,
game_mode=game_mode,
is_last_server=is_last,
)
func = StoredFunc(self.controller.open_connection_assistant, prereqs)
self.thread_man.set_cleanup_func(func, destroy_first=True)
def is_last_server(self) -> bool:
prefs = self.controller.get_prefs()
history = prefs.paths.history
try:
lines = history.read_text().splitlines()
last = lines[-1]
current = Servers.record_to_fqip(self.record)
return last == current
except Exception:
return False
@call_on_thread(dialog.querying)
def query_details(self, record: Servers.Record) -> None:
details = Servers.get_details(record)
if details.success is False:
self.thread_man.set_cleanup_func(
StoredFunc(self._server_timeout), destroy_first=True
)
return
self.thread_man.set_cleanup_func(
StoredFunc(self._present_details_dialog, details), destroy_first=True
)
def _query_modlist(
self, record: Servers.Record
) -> tuple[list[list[str]], list[tuple[str, str, int, int]]]:
mods = Servers.get_rules(record)
steam_path = self.controller.query_config(Preferences.DEFAULT)
local = get_local_mod_ids(steam_path)
alpha_mods: list[list[str]] = [
[
mod.name,
str(mod.workshop_id),
checkmark if mod.workshop_id in local else "",
]
for mod in mods
]
alpha_mods.sort(key=lambda x: x[0])
prefs = self.controller.get_prefs()
version_file = prefs.paths.version
remote_mod_ids = [mod[1] for mod in alpha_mods]
hashes = get_remote_signatures(remote_mod_ids)
missing_mods = get_needs_update(version_file, hashes)
for mod in alpha_mods:
if any(mod[1] in tuple for tuple in missing_mods):
mod[2] = resync
return alpha_mods, missing_mods
@call_on_thread(dialog.querying)
def query_modlist_and_present(self, record: Servers.Record) -> None:
try:
mods, missing_mods = self._query_modlist(record)
except Exception:
self.thread_man.set_cleanup_func(
StoredFunc(self._server_timeout), destroy_first=True
)
return
self.thread_man.set_cleanup_func(
StoredFunc(self._present_modlist_dialog, mods),
destroy_first=True,
)
def _present_modlist_dialog(self, mods: list[list[str]]) -> None:
dialog = ServerModDialog(self.controller, mods)
dialog.run()
def _present_details_dialog(self, details: Servers.Details) -> None:
dialog = ServerDetailsDialog(self.controller, details)
dialog.run()
def _server_timeout(self) -> None:
dialog = ExceptionDialog(self.controller, server_timeout)
dialog.run()
def _connect_steam(self, menu_only: bool) -> None:
addr = f"{self.record.ip}:{self.record.gameport}"
playername = self.controller.query_config(Preferences.NAME)
if menu_only:
rc = load_to_menu(self.client, self.appid, playername, self.remote_mod_ids)
else:
rc = connect(self.client, addr, self.appid, playername, self.remote_mod_ids)
if rc != 0:
# TODO: log/pop the error
func = StoredFunc(self.controller.update_status)
self.thread_man.set_cleanup_func(func)
return
self.thread_man.update_dialog(waiting_for_launch)
while True:
# FIXME: cancel should not be visible here per setting above
if self.controller.is_cancel_pending():
# TODO: some facility to also close spawned steam process
return
if is_dayz_running():
break
time.sleep(1)
func = StoredFunc(self._add_to_history_and_return)
self.thread_man.set_cleanup_func(func)
def _add_to_history_and_return(self) -> None:
self.controller.add_to_history(self.history, self.record)
self.controller.open_page(NotebookPage.SERVERS)
def _update_mods(self, menu_only: bool = False) -> None:
prefs = self.controller.get_prefs()
config_man = self.controller.get_config_man()
key = config_man.lookup(Preferences.STEAM)
for title, mod, stamp, size in self.missing_mods:
if self.controller.is_cancel_pending():
return
subscribe(key, int(mod))
time.sleep(API_RATE_LIMIT)
self.thread_man.update_dialog(waiting_for_directories)
for title, mod, stamp, size in self.missing_mods:
mod_path = self.workshop / mod
# NOTE: Steam updates mod chunks in parallel, will finish at the same time
while mod_path.is_dir() is False:
if self.controller.is_cancel_pending():
return
time.sleep(1)
while True:
if self.controller.is_cancel_pending():
return
cur_size = get_mod_dir_size(mod_path)
if cur_size == size:
break
time.sleep(1)
update_signatures(self.missing_mods, prefs.paths.version)
rebuild_symlinks(prefs.paths.config)
# NOTE: update table status in main loop
self.thread_man.update_emitter("all_mods_synched")
# TODO: just push steam path directly
self._connect_steam(menu_only)
@call_on_thread(waiting_for_mods, show_cancel=True)
def update_and_connect(self, menu_only: bool = False) -> None:
if len(self.missing_mods) > 0:
self._update_mods(menu_only)
else:
self._connect_steam(menu_only)

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@ -1,123 +0,0 @@
import gi
import logging
from typing import TYPE_CHECKING
from dzgui.const.constants import APP_NAME
from dzgui.const.enum import ContextMenu, Preferences
from dzgui.util.clip import copy_clipboard
from dzgui.util.open_links import open_workshop_page
from dzgui.views.dialogs.note import NoteDialog
from dzgui.views.trees.tree_mods import ModTreeView, OfflineModTreeView
from dzgui.views.trees.tree_log import LogTreeView
from dzgui.views.trees.tree_servers import ServerTreeView
from dzgui.views.trees.tree_server_mods import ServerModTreeView
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, Gdk, GLib, GObject # noqa E402
logger = logging.getLogger(APP_NAME)
if TYPE_CHECKING:
from dzgui.controllers.mc import Controller
class ContextMenuManager:
def __init__(
self,
treeview: (
LogTreeView
| ModTreeView
| ServerTreeView
| ServerModTreeView
| OfflineModTreeView
),
controller: "Controller",
) -> None:
self.controller = controller
self.treeview = treeview
def process(self, action: ContextMenu) -> None:
if isinstance(self.treeview, ServerTreeView):
record = self.treeview.get_record()
if record is None:
return
match action:
# UNTHREADED
case ContextMenu.ADD_NOTE:
dialog = NoteDialog(self.controller)
dialog.run()
case ContextMenu.COPY_SERVER_IP:
self.copy_server_ip()
case ContextMenu.COPY_SERVER_NAME:
self.copy_server_name()
case ContextMenu.SET_FAV:
name = self.treeview.get_value_at_index(0)
# NOTE: fully qualified ip
fqip = self.treeview.get_record_string()
# NOTE: short ip for display purposes
simple = self.treeview.get_simplified_ip()
self.controller.set_fav(name, fqip, simple)
# THREADED
case ContextMenu.ADD_SERVER:
self.controller.add_by_record(record)
case ContextMenu.CONNECT:
self.controller.connect_by_record(record)
case ContextMenu.REFRESH_PLAYERS:
self.controller.refresh_players(record)
case ContextMenu.REMOVE_HISTORY:
self.controller.remove_from_history(record)
case ContextMenu.REMOVE_SERVER:
self.controller.remove_by_record(record)
case ContextMenu.SHOW_DETAILS:
self.controller.get_details(record)
case ContextMenu.SHOW_MODS:
self.controller.get_modlist(record)
if isinstance(self.treeview, (ModTreeView, OfflineModTreeView)):
match action:
case ContextMenu.UNSUB_MOD:
self.controller.unsub_mods(self.treeview)
case ContextMenu.OPEN_WORKSHOP:
self.open_mod_page()
if isinstance(self.treeview, LogTreeView):
match action:
case ContextMenu.COPY_LOG_CLIPBOARD:
self.copy_log()
if isinstance(self.treeview, ServerModTreeView):
match action:
case ContextMenu.OPEN_WORKSHOP:
self.open_mod_page()
def copy_server_ip(self) -> None:
if not isinstance(self.treeview, ServerTreeView):
return
record = self.treeview.get_simplified_ip()
copy_clipboard(record)
def copy_server_name(self) -> None:
name = self.treeview.get_value_at_index(0)
if name is None:
return
copy_clipboard(name)
def open_mod_page(self) -> None:
if not hasattr(self.treeview, "get_selected_mod"):
return
mod = self.treeview.get_selected_mod()
cmd = self.controller.query_config(Preferences.CLIENT)
open_workshop_page(mod, cmd)
def copy_log(self) -> None:
if not isinstance(self.treeview, LogTreeView):
return
log = self.treeview.concatenate_rows()
if log is None:
return
copy_clipboard(log)

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@ -1,107 +0,0 @@
from typing import TYPE_CHECKING
from dzgui.model.model_factory import ModelFactory
from dzgui.util import strings
from dzgui.util.strings import all_maps
if TYPE_CHECKING:
from dzgui.model.model_factory import FastInsertListStore
class FilterManager:
def __init__(self, show_empty: bool = False, show_full: bool = False) -> None:
self.map_store = ModelFactory().make_map_store()
# TODO: namespace under own file: strings.filters
self.default_filters = {
strings.filter_1pp: True,
strings.filter_day: True,
strings.filter_empty: show_empty,
strings.filter_3pp: True,
strings.filter_night: True,
strings.filter_full: show_full,
strings.filter_lowpop: True,
strings.filter_nonascii: False,
strings.filter_duplicate: False,
strings.filter_official: True,
strings.filter_unofficial: True,
strings.filter_modded: True,
}
self.active_keyword = ""
self.active_map = (0, all_maps)
self.prior_map = all_maps
self.filters: list
self.enabled_filters = dict(self.default_filters)
def set_prior_map(self, name: str) -> None:
self.prior_map = name
def get_active_map_name(self) -> str:
return self.active_map[1]
def get_active_map(self) -> tuple[int, str]:
return self.active_map
def set_active_map(self, ind: int, name: str) -> None:
self.active_map = (ind, name)
def get_active_keyword(self) -> str:
return self.active_keyword
def set_active_keyword(self, word: str) -> None:
self.active_keyword = word
def get_default_filters(self) -> dict:
"""Deep copy of defaults"""
return dict(self.default_filters)
def get_filters(self) -> dict:
return self.enabled_filters
def set_filter(self, label: str, state: bool) -> None:
self.enabled_filters[label] = state
def get_map_store(self) -> "FastInsertListStore":
return self.map_store
def reinit_map_store(self) -> None:
model = ModelFactory().make_map_store()
model.append([all_maps])
self.map_store = model
self.active_map = (0, all_maps)
def append_map(self, row: list[str]) -> None:
self.map_store.append(row)
def set_unique_maps(self, maps: list[str]) -> None:
if maps is None:
return
if len(maps) < 1:
self.reinit_map_store()
return
self.reinit_map_store()
maps.sort()
for m in maps:
if m == "All maps":
continue
self.append_map([m])
# TODO: currently unused
def get_unique_maps(self) -> list[str]:
return [row[0] for row in self.map_store if row[0] != "All maps"]
def get_all_filters(self) -> tuple:
map_name = self.get_active_map_name()
enabled = self.get_filters()
kw = self.get_active_keyword()
filters = []
filters.append(map_name)
filters.append(kw)
for filt in enabled:
if enabled[filt] is False:
filters.append(filt)
return tuple(filters)

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@ -1,229 +0,0 @@
import logging
import time
from pathlib import Path
from typing import TYPE_CHECKING
from dzgui.api.steam import unsubscribe
from dzgui.api.mods import (
get_delimited_mods,
find_stale_mods,
_hash,
remove_stale_signatures,
)
from dzgui.const.constants import (
API_RATE_LIMIT,
APP_NAME,
APPID_DAYZ,
APPID_DAYZ_EXP,
)
from dzgui.const.enum import Preferences
from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
from dzgui.model.model_factory import FastInsertListStore, ModelFactory
from dzgui.strings import dialogs
from dzgui.util.format import format_mods
from dzgui.util.strings import server_timeout
from dzgui.util.symlink import rebuild_symlinks
from dzgui.views.dialogs.generic import ExceptionDialog
import dzgui.api.pefile as PeFile
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk # noqa E402
if TYPE_CHECKING:
from dzgui.controllers.mc import Controller
logger = logging.getLogger(APP_NAME)
class ModManager:
"""
Because mods may be dynamically updated on the system,
this manager is instantiated each time the Mods page is opened
"""
def __init__(self, tree: Gtk.TreeView, controller: "Controller") -> None:
self.treeview = tree
self.controller = controller
self.emitter = controller.get_emitter()
self.prefs = controller.get_prefs()
self.path = controller.query_config(Preferences.DEFAULT)
self.store: FastInsertListStore | None = None
self.thread_man = ThreadingManager(controller)
@call_on_thread(dialogs.fetching_mods)
def load_mods(self) -> None:
mods = get_delimited_mods(self.path)
if len(mods) < 1:
msg = self.format_mod_statusbar()
func = StoredFunc(lambda: self.emitter.emit("mods_updated", msg, 0))
self.thread_man.set_cleanup_func(func)
return
prefs = self.controller.get_prefs()
rebuild_symlinks(prefs.paths.config)
self.store = ModelFactory().make_mod_store()
self.store.extend(mods)
func = StoredFunc(self._on_mods_loaded)
self.thread_man.set_cleanup_func(func)
def set_store(self, store: "FastInsertListStore") -> None:
self.store = store
def _on_mods_loaded(self) -> None:
self.treeview.set_model(self.store)
if self.store is None:
return
msg = self.format_mod_statusbar()
total_mods = len(self.store)
self.emitter.emit("mods_updated", msg, total_mods)
def unsub_mods(self) -> None:
sel = self.treeview.get_selection()
model, pathlist = sel.get_selected_rows()
# NOTE: reverse when multiple selection
mods: list[tuple[str, Gtk.TreeIter]] = []
for path in reversed(pathlist):
res = self.get_mod_from_tree_path(path)
if res is None:
continue
mod, _iter = res
mods.append((mod, _iter))
self.thread_man.set_job_count(len(mods))
self.unsub_all_mods(mods)
def get_mod_from_tree_path(
self, tree_path: Gtk.TreePath
) -> tuple[str, Gtk.TreeIter] | None:
model = self.treeview.get_model()
if model is None:
return None
tree_iter = model.get_iter(tree_path)
mod = model.get_value(tree_iter, 2)
return mod, tree_iter
@call_on_thread(dialogs.deleting_mods)
def unsub_all_mods(self, mods: list[tuple[str, Gtk.TreeIter]]) -> None:
for mod, _iter in mods:
self.unsub_atomic_mod(mod)
self.thread_man.increment_dialog()
time.sleep(API_RATE_LIMIT)
func = StoredFunc(self._on_mods_unsubbed, mods)
self.thread_man.set_cleanup_func(func)
def unsub_atomic_mod(self, mod: str) -> None:
config_man = self.controller.get_config_man()
key = config_man.lookup(Preferences.STEAM)
unsubscribe(key, int(mod))
steam_path = Path(self.path)
app_path = PeFile.get_nested_app_path(steam_path, APPID_DAYZ)
try:
md5 = _hash(mod)
symlink = app_path / md5
symlink.unlink()
except Exception as e:
logger.warning(e)
# NOTE: second pass to unlink DAYZ_EXP mods
# TODO: test this with working APPID_DAYZ_EXP installation
try:
app_path_exp = PeFile.get_nested_app_path(steam_path, APPID_DAYZ_EXP)
symlink = app_path_exp / md5
symlink.unlink()
except PeFile.AppNotInstalledError:
pass
time.sleep(API_RATE_LIMIT)
def _on_mods_unsubbed(self, mod_iter: list[tuple[str, Gtk.TreeIter]]) -> None:
mods = [int(mod) for mod, _iter in mod_iter]
iters = [_iter for mod, _iter in mod_iter]
if self.store is None:
return
for _iter in iters:
self.store.remove(_iter)
# TODO: process config path in called function
remove_stale_signatures(self.prefs.paths.config, self.prefs.paths.version, mods)
model = self.treeview.get_model()
if model is None:
return
total_mods = len(model)
msg = self.format_mod_statusbar()
self.emitter.emit("mods_updated", msg, total_mods)
def uncolorize_mods(self) -> None:
model = self.treeview.get_model()
if model is None:
return
for mod in model:
_iter = mod.iter
path = model.get_path(_iter)
model[path][4] = None
path = Gtk.TreePath.new_from_indices([0])
self.treeview.set_cursor(path)
def toggle_mod_selection(self, state: bool) -> None:
sel = self.treeview.get_selection()
if state:
sel.select_all()
else:
sel.unselect_all()
self.treeview.grab_focus()
def format_mod_statusbar(self) -> str:
total_mods, total_size = self.calc_mod_size()
msg = format_mods(total_size, total_mods)
return msg
def calc_mod_size(self) -> tuple[int, int]:
model = self.treeview.get_model()
if model is None:
return 0, 0
total_mods = len(model)
total_size = 0
for mod in model:
total_size += mod[3]
return total_mods, total_size
def _on_stale_mods_found(self, stale_mods: list) -> None:
"""Manipulates attached ListStore in the main event loop"""
model = self.treeview.get_model()
if model is None:
return
for mod in model:
it = mod.iter
path = model.get_path(it)
if int(mod[2]) in stale_mods:
model[path][4] = True
self.emitter.emit("mods_highlighted")
@call_on_thread(dialogs.scanning_mods)
def highlight_stale(self) -> None:
stale = find_stale_mods(self.prefs.paths.config)
func = StoredFunc(self._on_stale_mods_found, stale)
self.thread_man.set_cleanup_func(func)
def _server_timeout(self) -> None:
dialog = ExceptionDialog(self.controller, server_timeout)
dialog.run()
def select_colorized(self) -> None:
model = self.treeview.get_model()
if model is None:
return
sel = self.treeview.get_selection()
for mod in model:
it = mod.iter
path = model.get_path(it)
if mod[4] is True:
sel.select_path(path)

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@ -1,45 +0,0 @@
import json
import logging
from typing import TYPE_CHECKING
from dzgui.const.constants import APP_NAME
from dzgui.util._json import read_json
import gi
gi.require_version("Gtk", "3.0")
if TYPE_CHECKING:
from dzgui.controllers.mc import Controller
from pathlib import Path
logger = logging.getLogger(APP_NAME)
class NoteManager:
def __init__(self, controller: "Controller", path: "Path") -> None:
self.notes_path = path
try:
self.cache: dict[str, str] = read_json(self.notes_path)
except Exception:
self.cache = {}
def add_note(self, server: str, note: str) -> None:
self.cache[server] = note
self.write_file()
def delete_note(self, server: str) -> None:
del self.cache[server]
self.write_file()
def get_note(self, server: str) -> str:
try:
text = self.cache[server]
return text
except Exception:
return ""
def write_file(self) -> None:
j = json.dumps(self.cache, indent=2)
self.notes_path.write_text(j)

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@ -1,134 +0,0 @@
import logging
import time
from pathlib import Path
from typing import Callable, TYPE_CHECKING, Union
import dzgui.api.pefile as PeFile
from dzgui.api.mods import is_mission, get_custom_mods
from dzgui.api.steam import launch_offline
from dzgui.const.constants import APP_NAME, APPID_DAYZ_EXP
from dzgui.const.enum import Preferences
from dzgui.init.proc import is_dayz_running
from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
from dzgui.model.model_factory import ModelFactory
from dzgui.strings import dialogs
from dzgui.util.symlink import create_custom_symlinks, rebuild_symlinks, symlink_mission
from dzgui.views.dialogs.filepicker import FolderPicker
if TYPE_CHECKING:
from dzgui.controllers.mc import Controller
from dzgui.model.model_factory import FastInsertListStore
logger = logging.getLogger(APP_NAME)
class OfflineManager:
def __init__(
self,
controller: "Controller",
) -> None:
super().__init__()
self.controller = controller
self.emitter = controller.get_emitter()
self.thread_man = ThreadingManager(controller)
self.appid: int
self.local_mods: list[str] | None
self.custom_mods: list[str] | None
# TODO: more robust test
def is_custom_folder_valid(self, folder: str) -> bool:
return Path(folder).exists()
# TODO: set properties as members of offline manager on demand and check them here
# rather than passing strings again
def is_mission_valid(self, folder: str) -> bool:
return is_mission(Path(folder))
def get_mission(self) -> None:
folder = self.open_folderpicker(dialogs.mission_dialog)
if folder is None:
return
is_valid = is_mission(folder)
self.emitter.emit("custom_mission_loaded", str(folder), is_valid)
def find_custom_mods(self, callback: Callable) -> None:
folder = self.open_folderpicker(dialogs.custom_mod_dialog)
window = self.controller.get_window()
window.set_sensitive(False)
if folder is None:
window.set_sensitive(True)
return
# NOTE: starts spinner in calling UI
callback()
self.parse_custom_mods(folder)
@call_on_thread(dialogs.parsing_mods, show_dialog=False)
def parse_custom_mods(self, folder: str) -> None:
mods = get_custom_mods(Path(folder))
store = ModelFactory().make_mod_store()
store.extend(mods)
func = StoredFunc(self.post_mod_loading, store, folder)
self.thread_man.set_cleanup_func(func)
def post_mod_loading(self, store: "FastInsertListStore", folder: str) -> None:
window = self.controller.get_window()
window.set_sensitive(True)
self.emitter.emit("custom_mods_loaded", store, folder)
@call_on_thread(dialogs.waiting_for_launch)
def launch(
self,
appid: int,
mission: str,
local_mods: list[str],
custom_folder: str,
custom_mods: list[str],
) -> None:
# NOTE: local_mods and custom_mods are lists of symlinks
client = self.controller.query_config(Preferences.CLIENT)
name = self.controller.query_config(Preferences.NAME)
steam_path = self.controller.query_config(Preferences.DEFAULT)
combined_mods: list[str] = []
if len(local_mods) > 0:
combined_mods.extend(local_mods)
config = self.controller.get_prefs().paths.config
rebuild_symlinks(config)
if len(custom_mods) > 0:
new_symlinks = create_custom_symlinks(
Path(steam_path), Path(custom_folder), custom_mods
)
combined_mods.extend(new_symlinks)
relative_link = ""
if len(mission) > 0:
relative_link = symlink_mission(Path(steam_path), mission)
launch_offline(client, appid, name, combined_mods, relative_link)
while True:
if is_dayz_running():
break
time.sleep(1)
def open_folderpicker(self, title: str) -> Union["Path", None]:
picker = FolderPicker(self.controller.get_window(), title)
folder = picker.pick_folder()
picker.destroy()
return folder
def has_dayz_exp(self) -> bool:
try:
default_steam_path = self.controller.query_config(Preferences.DEFAULT)
steam_path = Path(default_steam_path)
dayz_exp = PeFile.get_pretty_version(steam_path, APPID_DAYZ_EXP)
if dayz_exp is None:
return False
return True
except Exception as e:
logger.warning(e)
return False

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@ -1,132 +0,0 @@
import inspect
import logging
import threading
from typing import Any, Literal, TYPE_CHECKING, Union
from functools import wraps
from typing import Callable
from dzgui.const.constants import APP_NAME
from dzgui.views.dialogs.generic import WaitDialog
if TYPE_CHECKING:
from dzgui.controllers.mc import Controller
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, GLib # noqa E402
logger = logging.getLogger(APP_NAME)
def call_on_thread(
dialog_str: str, show_dialog: bool = True, show_cancel: bool = False
) -> Callable:
def decorator(func: Callable) -> Callable:
@wraps(func)
def wrapper(*args: Any, **kwargs: Any) -> None:
self = args[0]
stored = StoredFunc(func, *args, **kwargs)
if not hasattr(self, "thread_man"):
raise AttributeError(f"Object '{self}' has no attribute 'thread_man'")
if type(self.thread_man) is not ThreadingManager:
raise TypeError(
"Attribute 'thread_man' must be of type 'ThreadingManager'"
)
self.thread_man.call_on_thread(dialog_str, stored, show_dialog, show_cancel)
return wrapper
return decorator
class StoredFunc:
def __init__(self, func: Callable, *args: Any, **kwargs: Any) -> None:
sig = inspect.signature(func)
self.func = func
self.bindings = sig.bind(*args, **kwargs)
def call(self) -> Any:
return self.func(*self.bindings.args, *self.bindings.kwargs)
class ThreadingManager:
def __init__(self, controller: Union["Controller", None]) -> None:
self.controller = controller
self.jobs = 1
self.cleanup_func: StoredFunc | None = None
self.destroy_first = False
def call_on_thread(
self,
dialog_str: str,
func: StoredFunc,
show_dialog: bool = True,
show_cancel: bool = False,
) -> None:
def callback() -> None:
func.call()
GLib.idle_add(self._destroy_on_idle)
if show_dialog is True and self.controller is not None:
self.wait_dialog = WaitDialog(
self.controller, dialog_str, jobs=self.jobs, show_cancel=show_cancel
)
self.wait_dialog.show_all()
thread = threading.Thread(target=callback)
thread.start()
def set_job_count(self, jobs: int) -> None:
self.jobs = jobs
def update_emitter(self, signal: str) -> None:
if self.controller:
emitter = self.controller.get_emitter()
GLib.idle_add(lambda: emitter.emit(signal))
def update_dialog(self, msg: str) -> None:
GLib.idle_add(lambda: self.wait_dialog.update_text(msg))
def increment_dialog(self) -> None:
GLib.idle_add(self.wait_dialog.increment)
def increment_dialog_with_str(self, text: str) -> None:
GLib.idle_add(lambda: self.wait_dialog.increment(text))
def set_cleanup_func(
self, func: StoredFunc | None, destroy_first: bool = False
) -> None:
if type(func) not in (StoredFunc, type(None)):
msg = f"Callback function '{func}' is not of type StoredFunc or None"
logger.critical(msg)
raise TypeError(msg)
self.destroy_first = destroy_first
self.cleanup_func = func
def get_cleanup_func(self) -> StoredFunc | None:
return self.cleanup_func
def destroy_dialog(self) -> None:
if hasattr(self, "wait_dialog"):
self.wait_dialog.destroy()
def _destroy_on_idle(self) -> Literal[False]:
if self.destroy_first:
self.destroy_dialog()
func = self.get_cleanup_func()
if func is not None:
self.set_cleanup_func(None)
func.call()
if not self.destroy_first:
self.destroy_dialog()
return False
def get_wait_dialog(self) -> WaitDialog:
return self.wait_dialog
def show_cancel(self, state: bool) -> None:
GLib.idle_add(self.wait_dialog.show_cancel, state)

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@ -1,67 +0,0 @@
import logging
import requests
import shutil
import subprocess
import tarfile
from typing import TYPE_CHECKING
from dzgui.const.constants import (
APP_NAME,
TMP_EXE,
TMP_PATH,
TMP_TARBALL,
)
from dzgui.strings import dialogs
from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
from dzgui.views.dialogs.generic import ExceptionDialog, QuitDialog
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, GLib # noqa E402
if TYPE_CHECKING:
from dzgui.controllers.mc import Controller
logger = logging.getLogger(APP_NAME)
class UpdateManager:
def __init__(self, controller: "Controller") -> None:
self.thread_man = ThreadingManager(controller)
self.controller = controller
@call_on_thread(dialogs.fetching_update)
def update_version(self, exe_path: str, url: str) -> None:
try:
res = requests.get(url)
if res.status_code == 200:
with open(TMP_TARBALL, "wb") as file:
file.write(res.content)
with tarfile.open(TMP_TARBALL) as tar:
tar.extractall(TMP_PATH)
shutil.copy(TMP_EXE, exe_path)
proc = subprocess.run([exe_path, "self", "restore"])
if proc.returncode == 0:
func = StoredFunc(self._on_update_success)
self.thread_man.set_cleanup_func(func, destroy_first=True)
else:
msg = dialogs.failed_to_update
func = StoredFunc(self._on_update_failure, msg)
self.thread_man.set_cleanup_func(func, destroy_first=True)
except Exception as e:
func = StoredFunc(self._on_update_failure, str(e))
self.thread_man.set_cleanup_func(func, destroy_first=True)
logger.warning(e)
def _on_update_success(self) -> None:
msg = dialogs.update_success
dialog = QuitDialog(self.controller, msg)
dialog.run()
def _on_update_failure(self, msg: str) -> None:
dialog = ExceptionDialog(self.controller, msg)
dialog.run()

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@ -1,170 +0,0 @@
from dataclasses import dataclass
from typing import Any, Sequence, TYPE_CHECKING
from dzgui.const.enum import HELP_MENU_ROWS
from dzgui.util.redact import redact_log
from dzgui.util.strings import delimiter
import gi
gi.require_version("Gtk", "3.0")
from gi.repository.Gtk import ListStore, TreeIter # noqa E402
from gi.repository import GObject # noqa E402
GTYPE_TO_PYTHON = {
GObject.type_from_name(GObject.type_name(ptype)): ptype
for ptype in (int, float, str, bool, object)
}
if TYPE_CHECKING:
from pathlib import Path
@dataclass(slots=True, frozen=True)
class ServerCols:
name: str
_map: str
perspective: str
gametime: str
players: int
_max: int
queue: int
ip: str
qport: int
ping: int
provider: str
modded: bool
@dataclass(slots=True, frozen=True)
class ModCols:
name: str
symlink: str
directory: str
size: float
color: bool
@dataclass(slots=True, frozen=True)
class LogCols:
timestamp: str
flag: str
traceback: str
msg: str
@dataclass(slots=True, frozen=True)
class ServerModCols:
name: str
uid: str
installed: str
@dataclass(slots=True, frozen=True)
class MenuCols:
name: str
hidden: object
class FastInsertListStore(ListStore):
def __init__(self, *args: Any, **kwargs: Any) -> None:
super().__init__(*args, **kwargs)
def _is_same_length(self, lists: Sequence[Any]) -> bool:
first_len = len(lists[0])
if not all(len(sublist) == first_len for sublist in lists):
return False
return True
def _is_type_homogeneous(self, lists: Sequence[Any]) -> bool:
transposed = zip(*lists)
for column in transposed:
first_type = type(column[0])
if not all(type(item) is first_type for item in column):
return False
return True
def extend(self, rows: Sequence[Any]) -> None:
"""
Compared to calling append() directly, introduces negligible overhead,
but guarantees type and length equivalence prior to insertion
"""
n_cols = self.get_n_columns()
expected_types = [
GTYPE_TO_PYTHON[self.get_column_type(i)] for i in range(n_cols)
]
if len(rows) == 0:
return
if not self._is_same_length(rows):
raise ValueError("Sublists are not of uniform length")
if not self._is_type_homogeneous(rows):
raise TypeError("Sublists are not type homogeneous")
if not all(isinstance(a, b) for a, b in zip(rows[0], expected_types)):
raise TypeError("Sublist types are not same as ListStore")
if len(rows[0]) != n_cols:
raise ValueError("Sublist column length is not same as ListStore")
for row in rows:
self.append(row)
def append(self, row: list[Any] | tuple[Any, ...] | None = ...) -> TreeIter: # type: ignore
"""
Optimized for speed, but makes no assurances about row homogeneity
and may segfault if types and length are not identical to ListStore.
For this reason, it is recommended to use the extend() method to insert
an entire list of lists
"""
if row is not None:
total = len(row)
i = len(self)
tree_iter = self.insert_with_values(i, tuple(range(total)), row)
else:
tree_iter = super().append(row)
return tree_iter
class ModelFactory:
def __init__(self) -> None:
pass
def new_model_from_logfile(self, path: "Path") -> FastInsertListStore:
store = self.make_log_store()
with open(path, "r") as f:
lines = [line.split(delimiter) for line in f.read().splitlines()]
for record in lines:
# NOTE: strips PII and API keys
clean = redact_log(record)
store.append(clean)
return store
def new_model_from_class(self, cls: type) -> FastInsertListStore:
store = FastInsertListStore(
*[ftype for field, ftype in cls.__annotations__.items()]
)
return store
def make_map_store(self) -> FastInsertListStore:
return FastInsertListStore(str)
def make_help_store(self) -> FastInsertListStore:
store = self.new_model_from_class(MenuCols)
rows = [[row.dict["label"], row] for row in HELP_MENU_ROWS]
store.extend(rows)
return store
def make_mod_store(self) -> FastInsertListStore:
return self.new_model_from_class(ModCols)
def make_log_store(self) -> FastInsertListStore:
return self.new_model_from_class(LogCols)
def make_server_mod_store(self) -> FastInsertListStore:
return self.new_model_from_class(ServerModCols)
def make_server_store(self) -> FastInsertListStore:
return self.new_model_from_class(ServerCols)
# def convert_model_to_list(self, model: "FastInsertListStore") -> list:
# return [[el for el in row] for row in model]

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@ -1,301 +0,0 @@
import re
from typing import Any, TYPE_CHECKING, Union
from warnings import deprecated
from dzgui.const.enum import FilterMode
from dzgui.model.model_factory import ModelFactory
from dzgui.util import strings
if TYPE_CHECKING:
from dzgui.managers.filter import FilterManager
from dzgui.model.model_factory import FastInsertListStore
from dzgui.api.servers import Record
from dzgui.model.servers import NewPlayerCount
class ProxyModelManager:
"""
Manages access to cached FastInsertListStore resources and
performs filtering on behalf of atomic TreeViews,
which share the same column structure.
A ProxyModelManager is attached to each ServerTreeView.
Raw data is cached before being packed into a FastInsertListStore, see get_control()
Filtration creates a proxy of the TreeView's model, see get_proxy_model()
"""
def __init__(self, filter_man: "FilterManager") -> None:
self.filter_cache: dict[
tuple[str],
list[tuple[str, str, str, str, int, int, int, str, int, int, str, bool]],
] = {}
self.proxy_model: "FastInsertListStore"
self.filter_man = filter_man
self.control_model: (
list[tuple[str, str, str, str, int, int, int, str, int, int, str, bool]]
| None
) = None
self.filtered: list[
tuple[str, str, str, str, int, int, int, str, int, int, str, bool]
] = []
self.success = True
def has_control_model(self) -> bool:
if self.control_model is None:
return False
return True
def append_row(self, row: list) -> None:
self.proxy_model.append(row)
def append_row_to_control(
self, row: tuple[str, str, str, str, int, int, int, str, int, int, str, bool]
) -> None:
if self.control_model is None:
raise AttributeError("Trying to add rows to a non-existent model")
self.control_model.append(row)
self.filter(FilterMode.INITIAL, skip_cache=True)
def update_playercount(self, playercount: "NewPlayerCount") -> None:
treeiter = playercount.treeiter
self.proxy_model[treeiter][4] = playercount.players
self.proxy_model[treeiter][6] = playercount.queue
# TODO: use dataclass for record rows
def append_row_to_history(
self,
history: tuple[str, str, str, str, int, int, int, str, int, int, str, bool],
) -> None:
addr = history[7]
qport = history[8]
if self.control_model is None:
raise AttributeError("Trying to append row to empty model")
found = False
for i, row in enumerate(self.control_model):
if addr == row[7] and qport == row[8]:
item = self.control_model.pop(i)
self.control_model.append(item)
found = True
break
if found is False:
self.control_model.append(history)
# if len(self.control_model) == 11:
# del self.control_model[0]
self.filter(FilterMode.INITIAL, skip_cache=True)
def remove_row_from_control(self, record: "Record") -> None:
if self.control_model is None:
return
addr = f"{record.ip}:{record.gameport}"
qport = record.qport
for row in self.control_model:
if addr == row[7] and qport == row[8]:
self.control_model.remove(row)
break
self.wipe_cache()
self.filter(FilterMode.INITIAL, skip_cache=True)
def clear_proxy_model(self) -> None:
self.proxy_model.clear()
def get_proxy_model(self) -> Union["FastInsertListStore", None]:
if hasattr(self, "proxy_model"):
return self.proxy_model
return None
def filter(
self, mode: FilterMode, skip_cache: bool = False
) -> Union["FastInsertListStore", None]:
"""
Native Gtk.TreeView.refilter() method was not performant enough
when running in the main loop with 40k+ records
skip_cache: used when updating a record on Saved Servers/History and forcing a refilter
"""
# TODO: filter cache: return a dataclass object with clearly enumerated map, keyword, and filter values
# instead of just a serial list of strings
filters = self.filter_man.get_all_filters()
if skip_cache is False:
if filters in self.filter_cache:
cached_rows = self.filter_cache[filters]
clone = ModelFactory().make_server_store()
clone.extend(cached_rows)
self.set_proxy_model(clone)
self.set_filtered(cached_rows)
return None
match mode:
case FilterMode.INITIAL:
rows = self.filter_initial(filters)
case FilterMode.TOGGLE_ON:
rows = self.filter_toggle_on(filters)
case FilterMode.TOGGLE_OFF:
for f in filters[2:]:
self.set_filtered(self.filter_toggle_off(filters, f))
rows = self.filtered
# NOTE: FastInsertListStore manipulation must remain local to the thread
clone = ModelFactory().make_server_store()
if len(rows) > 0:
rows = self.sort_rows(rows)
clone.extend(rows)
self.set_cache(filters, rows)
self.set_proxy_model(clone)
return clone
def sort_rows(self, rows: list) -> list:
rows.sort(key=lambda x: re.sub(r"[^A-Za-z0-9]+", "", x[0].lower()))
return rows
def filter_initial(self, filters: tuple) -> list:
"""
Simply culls the control model of any disabled filters
"""
self.set_filtered(self.control_model)
for f in filters[2:]:
self.set_filtered(self.filter_toggle_off(filters, f))
return self.filtered
def filter_map(self, filters: tuple) -> list:
"""
Multi-filtration for any context starts by narrowing by map
"""
rows = self.filtered
sel_map = self.filter_man.get_active_map_name()
if sel_map == strings.all_maps:
return rows
rows = [row for row in rows if row[1] == sel_map]
return rows
def filter_keyword(self, filters: tuple) -> list:
keyword = self.filter_man.get_active_keyword()
rows = self.filtered
if keyword == "":
return rows
filtered = [
row
for row in rows
if keyword in row[0].lower()
or keyword in row[1].lower()
or keyword in row[7].lower()
]
return filtered
def filter_toggle_off(self, filters: tuple, filter_type: str) -> list:
"""
Sub-filtration of the current model
"""
pairs = {
strings.filter_3pp: strings.filter_1pp,
strings.filter_day: strings.filter_night,
strings.filter_official: strings.filter_unofficial,
}
for k, v in pairs.items():
if k in filters and v in filters:
self.set_filtered(None)
return []
rows = self.filtered
match filter_type:
case strings.filter_3pp:
rows = [row for row in rows if row[2] != strings.filter_3pp]
case strings.filter_1pp:
rows = [row for row in rows if row[2] != strings.filter_1pp]
case strings.filter_official:
rows = [row for row in rows if row[10] != strings.filter_official]
case strings.filter_unofficial:
rows = [row for row in rows if row[10] != strings.filter_unofficial]
case strings.filter_empty:
rows = [row for row in rows if row[4] != 0]
case strings.filter_full:
rows = [row for row in rows if row[4] != row[5]]
case strings.filter_duplicate:
seen = set()
final = []
for row in rows:
if row[0] not in seen:
seen.add(row[0])
final.append(row)
rows = final
case strings.filter_day:
reg = r"([0][0-9]|[1][0-6])"
rows = [row for row in rows if not re.match(reg, row[3])]
case strings.filter_night:
reg = r"([0][0-4]|[1][8]|[2][0-3])"
rows = [row for row in rows if not re.match(reg, row[3])]
case strings.filter_nonascii:
rows = [row for row in rows if row[0].isascii()]
case strings.filter_lowpop:
rows = [row for row in rows if (row[4] / row[5] * 100) > 30]
case strings.filter_modded:
rows = [row for row in rows if not row[11]]
return rows
def filter_toggle_on(self, filters: tuple[str]) -> list:
"""Effectively applies all filters"""
self.set_filtered(self.control_model)
self.set_filtered(self.filter_map(filters))
self.set_filtered(self.filter_keyword(filters))
f: str
for f in filters[2:]:
self.set_filtered(self.filter_toggle_off(filters, f))
return self.filtered
def set_cache(self, filters: tuple[str], filtered_rows: list[tuple]) -> None:
self.filter_cache[filters] = filtered_rows
@deprecated("Currently unused")
# def convert_model_to_list(self, model: "FastInsertListStore") -> list:
# return [[el for el in row] for row in model]
def set_filtered(self, rows: list | None) -> None:
if rows is None:
self.filtered = []
else:
self.filtered = rows
def get_filtered(self) -> list:
return self.filtered
def set_proxy_model(self, model: "FastInsertListStore") -> None:
"""
FastInsertListStore representation of the raw model after filtration
"""
self.proxy_model = model
def set_control(self, rows: list) -> None:
"""
Raw data model prior to filtration
"""
self.control_model = rows
def get_control(self) -> list[Any]:
if self.control_model is None:
raise AttributeError(
"Expected a populated control model, but it is Nonetype"
)
return self.control_model
def wipe_cache(self, full: bool = False) -> None:
self.filtered = []
self.filter_cache = {}
def push(self, data: list[Any]) -> None:
self.wipe_cache()
self.set_control(data)
self.filter(FilterMode.INITIAL)

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@ -1,456 +0,0 @@
import logging
import threading
from concurrent.futures import as_completed
from concurrent.futures import ThreadPoolExecutor
from dataclasses import dataclass
from typing import Any, TYPE_CHECKING
import dzgui.api.servers as Servers
from dzgui.const.constants import (
APPID_DAYZ,
APPID_DAYZ_EXP,
APP_NAME,
)
from dzgui.const.enum import FilterMode, Preferences, ServerTab
from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager
from dzgui.strings import dialogs
from dzgui.util.strings import api_warn_msg, dialog
from dzgui.views.dialogs.generic import ExceptionDialog
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk # noqa E402
if TYPE_CHECKING:
from dzgui.api.servers import A2SInfo, Record
from dzgui.controllers.mc import Controller
from dzgui.model.proxy_model import ProxyModelManager
from dzgui.views.trees.tree_servers import ServerTreeView
logger = logging.getLogger(APP_NAME)
LAN_TIMEOUT = 0.5
API_TIMEOUT = 3
@dataclass
class NewPlayerCount:
treeiter: Gtk.TreeIter
players: int
queue: int
class ServerModelManager:
def __init__(self, controller: "Controller", tv: "ServerTreeView") -> None:
self.tv = tv
self.enum = tv.get_enum()
self.controller = controller
self.emitter = controller.get_emitter()
self.first_iteration: bool
self.preserve_on_fail = False
self.jobs = 1
self.proxy_man = tv.get_proxy_man()
self.thread_man = ThreadingManager(self.controller)
def load(self) -> None:
"""
Load is not called on init. There may be cases where you want to instantiate this class without dumping servers,
e.g., adding saved servers from another tab
"""
self.first_iteration = True
match self.enum:
case ServerTab.BROWSER:
# NOTE: extra DAYZ_EXP param
self.thread_man.set_job_count(len(Servers.params) + 1)
self._dump_api()
case ServerTab.SAVED:
self._dump_favorites()
case ServerTab.RECENT:
self._dump_history()
case ServerTab.LAN:
# NOTE: LAN tab is only loaded on demand
self.emitter.emit("lan_page_initialized")
pass
case _:
pass
def refresh(self) -> None:
self.preserve_on_fail = True
self.load()
@call_on_thread(dialog.fetching)
def _dump_api(self) -> None:
# TODO: pass api key a priori in .load() call?
failure_func = StoredFunc(self._cleanup_on_failure)
config_man = self.controller.get_config_man()
key = config_man.lookup(Preferences.STEAM)
job = Servers.query_api
params = Servers.params
servers = []
with ThreadPoolExecutor() as executor:
futures = [executor.submit(job, key, APPID_DAYZ, param) for param in params]
for future in as_completed(futures):
try:
# NOTE: faciliates early aborting via sigint
# TODO: make this logic available to all dump contexts
if self.controller.get_exit_event().is_set():
return
self.thread_man.increment_dialog()
res = future.result(timeout=API_TIMEOUT)
if res.status != 200 or not res.parsed:
self.thread_man.set_cleanup_func(
failure_func, destroy_first=True
)
return
j = res.json
if j is not None:
servers.extend(j["response"]["servers"])
except Exception as e:
logger.critical(e)
self.thread_man.set_cleanup_func(failure_func, destroy_first=True)
return
# NOTE: this step is allowed to fail, since this metadata is incidental
res = Servers.query_api(key, APPID_DAYZ_EXP, "")
if res.status == 200 and res.parsed is True:
j = res.json
if j is not None:
servers.extend(j["response"]["servers"])
parsed = Servers.parse_json(servers)
self._push_data(parsed)
@call_on_thread(dialog.scanning, show_cancel=True)
def dump_lan(self, port: int, early_abort: bool) -> None:
self.first_iteration = True
servers = []
ports = range(1, 256)
failure_func = StoredFunc(self._cleanup_on_lan_failure)
event = threading.Event()
with ThreadPoolExecutor() as executor:
futures = [executor.submit(Servers.test_ip, i, port, event) for i in ports]
for future in as_completed(futures):
try:
if self.controller.is_cancel_pending():
event.set()
return
res = future.result(timeout=LAN_TIMEOUT)
if res is None:
continue
servers.append(res)
if early_abort is True:
# NOTE: on first non-empty hit, flag pending threads to close
event.set()
break
except Exception as e:
logger.critical(e)
self.thread_man.set_cleanup_func(failure_func, destroy_first=True)
if len(servers) == 0:
self.thread_man.set_cleanup_func(failure_func, destroy_first=True)
return
parsed = Servers.parse_json(servers)
self._push_data(parsed)
@call_on_thread(dialog.fetching)
def _dump_ips(self, ips: list[str]) -> None:
job = Servers.query_direct
servers = []
with ThreadPoolExecutor() as executor:
futures = [
executor.submit(
job,
ip.split(":")[0],
int(ip.split(":")[2]),
)
for ip in ips
]
for future in as_completed(futures):
# TODO: wrap except
if self.controller.get_exit_event().is_set():
return
res = future.result(timeout=API_TIMEOUT)
self.thread_man.increment_dialog()
# NOTE: failing entries are culled
if res is None:
# TODO: log which servers failed
continue
servers.append(res)
if len(servers) == 0:
self.thread_man.set_cleanup_func(
StoredFunc(self._cleanup_on_failure), destroy_first=True
)
return
parsed = Servers.parse_json(servers)
self._push_data(parsed)
@call_on_thread(dialog.querying)
def add_by_id(self, _id: str) -> None:
config_man = self.controller.get_config_man()
key = config_man.lookup(Preferences.BM)
res = Servers.query_by_id(int(_id), key)
self._parse_single_record(res)
@call_on_thread(dialog.querying)
def add_by_ip(self, addr: str) -> None:
res = Servers.query_by_ip(addr)
self._parse_single_record(res)
@call_on_thread(dialog.querying)
def add_by_record(self, record: Servers.Record) -> None:
# NOTE: rationale: a raw Record as shown in server browser may resolve to a different IP
res = Servers.query_by_record(record)
self._parse_single_record(res)
@call_on_thread(dialog.querying)
def remove_by_record(self, record: Servers.Record) -> None:
res = Servers.query_by_record(record)
self._parse_single_record(res, delete=True)
def update_history(
self,
rows: (
list[tuple[str, str, str, str, int, int, int, str, int, int, str, bool]]
| None
) = None,
) -> None:
proxy_man = self._get_proxy_man()
if rows is not None:
records = rows
else:
control_model = proxy_man.get_control()
records = control_model
self._sort_unique_maps(records)
proxy = proxy_man.get_proxy_model()
self.tv.set_model(proxy)
self.emitter.emit("servers_loaded", self.enum)
filter_man = self.tv.get_filter_man()
maps = self._get_new_maps()
filter_man.set_unique_maps(maps)
store = filter_man.get_map_store()
self.first_iteration = False
self.emitter.emit("load_maps", store)
# self.emitter.emit("servers_loaded_init")
# TODO: dataclass for record rows; check for other dict annotations
def add_to_history(self, data: tuple[dict[str, Any], "Record"]) -> None:
row, record = data
proxy_man = self._get_proxy_man()
rows = Servers.parse_json([row])
try:
proxy_man.append_row_to_history(rows[0])
self.update_history()
except Exception:
self.update_history(rows)
fqip = Servers.record_to_fqip(record)
config_man = self.controller.get_config_man()
config_man.update_history_file(fqip)
def remove_from_history(self, record: Servers.Record) -> None:
proxy_man = self._get_proxy_man()
proxy_man.remove_row_from_control(record)
self.update_history()
def add_by_str(self, addr: str) -> None:
if addr.isdigit():
self.add_by_id(addr)
else:
self.add_by_ip(addr)
@call_on_thread(dialog.querying)
def update_playercount(
self, treeiter: Gtk.TreeIter, record: Servers.Record
) -> None:
res = Servers.query_playercount(record)
if res is None:
return
players, queue = res
self.playercount = NewPlayerCount(treeiter, players, queue)
self.thread_man.set_cleanup_func(StoredFunc(self._push_playercount))
def _push_playercount(self) -> None:
proxy_man = self._get_proxy_man()
proxy_man.update_playercount(self.playercount)
def _parse_single_record(self, response: "A2SInfo", delete: bool = False) -> None:
self.preserve_on_fail = True
try:
row = response.as_row()
except Exception as e:
logger.warning(e)
self.thread_man.set_cleanup_func(
StoredFunc(self._cleanup_on_failure), destroy_first=True
)
return
# NOTE: expected to only contain one item
records = Servers.parse_json([row])
server = records[0]
if server is None:
return
proxy_man = self._get_proxy_man()
config_man = self.controller.get_config_man()
fqip = Servers.response_to_fqip(row)
record = response.get_record()
# TODO: less convoluted
if delete:
# NOTE: abort early if Saved Servers tab was not loaded yet
config_man.remove_saved_server(fqip)
if proxy_man.has_control_model() is False:
self.thread_man.set_cleanup_func(
StoredFunc(self._cleanup_when_no_model)
)
return
proxy_man.remove_row_from_control(record)
else:
if config_man.is_in_favs(fqip):
func = StoredFunc(lambda: self.emitter.emit("already_saved_server"))
self.thread_man.set_cleanup_func(func)
return
config_man.add_saved_server(fqip)
# FIXME: this is valid if saved servers tab is already open,
# but not if app was just booted; causes single row to appear prematurely
if proxy_man.has_control_model() is False:
proxy_man.push(records)
else:
proxy_man.append_row_to_control(server)
control_model = proxy_man.get_control()
self._sort_unique_maps(control_model)
self.thread_man.set_cleanup_func(StoredFunc(self._cleanup_single_ip))
def _cleanup_when_no_model(self) -> None:
self.emitter.emit("saved_servers_changed")
def _dump_history(self) -> None:
history = self.controller.get_prefs().paths.history
try:
with open(history, "r") as f:
rows = [row.rstrip("\n") for row in f]
except OSError:
self.thread_man.set_cleanup_func(
StoredFunc(self._cleanup_on_failure, False), destroy_first=True
)
return
if len(rows) == 0:
# TODO: customize statusbar to mention how records are added after connecting
self.thread_man.set_cleanup_func(
StoredFunc(self._cleanup_on_failure, False), destroy_first=True
)
return
self.thread_man.set_job_count(len(rows))
self._dump_ips(rows)
def _dump_favorites(self) -> None:
config_man = self.controller.get_config_man()
ips = config_man.lookup(Preferences.IP_LIST)
self.thread_man.set_job_count(len(ips))
if len(ips) == 0:
# TODO: customize statusbar to mention how records can be added via contextmenu
self.thread_man.set_cleanup_func(
StoredFunc(self._cleanup_on_failure, False), destroy_first=True
)
return
self._dump_ips(ips)
def _cleanup_single_ip(self) -> None:
proxy = self._get_proxy_man().get_proxy_model()
self.tv.set_model(proxy)
if self.controller.get_active_treeview().get_enum() == ServerTab.SAVED:
self.emitter.emit("servers_loaded", self.enum)
filter_man = self.tv.get_filter_man()
# NOTE: maps are set outside of thread because it triggers map changed signals
maps = self._get_new_maps()
filter_man.set_unique_maps(maps)
store = filter_man.get_map_store()
self.emitter.emit("load_maps", store)
self.first_iteration = False
self.emitter.emit("saved_servers_changed")
def _update_maps(self) -> None:
filter_man = self.tv.get_filter_man()
filter_man.set_unique_maps(self._get_new_maps())
store = filter_man.get_map_store()
self.emitter.emit("load_maps", store)
self.first_iteration = False
def _cleanup_on_success(self) -> None:
proxy = self.proxy_man.get_proxy_model()
self.tv.set_model(proxy)
if self.preserve_on_fail is True:
self.proxy_man.wipe_cache()
self.emitter.emit("servers_loaded", self.enum)
if self.first_iteration:
self._update_maps()
def _cleanup_on_lan_failure(self, show_dialog: bool = True) -> None:
if self.preserve_on_fail is False:
self.tv.set_model(None)
filter_man = self.tv.get_filter_man()
filter_man.set_unique_maps([])
if show_dialog:
dialog = ExceptionDialog(self.controller, dialogs.load_error_lan)
dialog.run()
def _cleanup_on_failure(self, show_dialog: bool = True) -> None:
# TODO: disable map, keyword, and filter widgets if model is None
# signal driven (servers_empty, servers_failed_to_load)
if self.preserve_on_fail is False:
self.tv.set_model(None)
filter_man = self.tv.get_filter_man()
filter_man.set_unique_maps([])
# TODO: distinguish signals, e.g. "servers_failed_to_load", "servers_loaded_empty"
# customize statusbar and dialog accordingly
if show_dialog:
dialog = ExceptionDialog(self.controller, api_warn_msg)
dialog.run()
def _push_data(self, data: list[Any]) -> None:
self._get_proxy_man().push(data)
self._sort_unique_maps(data)
self.thread_man.set_cleanup_func(StoredFunc(self._cleanup_on_success))
def _sort_unique_maps(self, data: list) -> None:
u_maps = set([row[1] for row in data])
self._set_new_maps(sorted(u_maps))
def _set_new_maps(self, maps: list[str]) -> None:
self.new_maps: list[str] = maps
def _get_new_maps(self) -> list[str]:
return self.new_maps
def _get_proxy_man(self) -> "ProxyModelManager":
return self.proxy_man
@call_on_thread(dialog.filtering)
def refilter(self, mode: FilterMode) -> None:
# FIXME: causes two wait dialogs when map selection change signal emits after loading servers
self.first_iteration = False
proxy_man = self._get_proxy_man()
proxy_man.filter(mode)
self.thread_man.set_cleanup_func(StoredFunc(self._cleanup_on_success))

View File

@ -1 +0,0 @@
all_ok = "All OK. Loading UI..."

View File

@ -1,2 +0,0 @@
workshop = "Steam Workshop"
workshop_tooltip = "Open your Workshop subscriptions"

View File

@ -1,24 +0,0 @@
add_button="Add"
add_con_heading="Add/connect"
add_popover = "This address is already in your Saved Servers"
add_tooltip="Add to Saved Servers"
connect_button="Connect"
connect_tooltip="Connect to this server"
connect_entry_tooltip=(
"- IP: format as IP:Query port\ne.g. 192.168.1.1:27016\n"
"- Battlemetrics: numeric server ID\ne.g. 123456"
)
connect_entry_placeholder="Enter IP (IP:Query port) or Battlemetrics ID (numerical id)"
fav_heading="Favorite server"
favs_empty="None set. Right click a server and select 'Set favorite' to set."
lan_heading="LAN query port"
lan_default_button="Default port (27016)"
lan_custom_button="Custom port"
lan_scan_button="Scan"
lan_abort_tooltip = "Unless you have multiple DayZ servers on your LAN,\nleave this checked to get results faster"
lan_checkbox = "Stop scanning on first hit"
lan_placeholder="Enter the query port (1-65535)"
lan_entry_tooltip="Specify the port to search for DayZ servers on the local network"
lan_scan_tooltip="Scan for servers"

View File

@ -1,22 +0,0 @@
waiting_for_launch = "Waiting for DayZ to launch"
waiting_for_mods = "Queueing up mods (step 1/2)"
waiting_for_directories = "Steam is staging mods (step 2/2)"
fetching_update = "Fetching update"
failed_to_update = "Failed to update DZGUI executable"
update_success = "Updated successfully. Please exit and relaunch."
load_error_lan = "Failed to find any servers on your network.\nCheck the server query port or your firewall settings."
fetching_mods = "Fetching mod metadata"
deleting_mods = "Unsubscribing mods"
scanning_mods = "Scanning mods"
parsing_mods = "Parsing mods"
checking_api = "Checking API key"
running = "Running"
failed = "FAILED"
ok = "OK"
mission_dialog = "Set a mission folder location"
custom_mod_dialog = "Set location to a custom mods folder"

View File

@ -1,6 +0,0 @@
api_validation_error = (
"API key validation error. Key was typed incorrectly or is defunct."
)
api_popover = "API key validation failed."
dayz_not_found = "Could not find a valid DayZ installation."

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