From cdcd38c3269314007ed2f66e97847963b02fbb31 Mon Sep 17 00:00:00 2001 From: aclist <92275929+aclist@users.noreply.github.com> Date: Mon, 11 May 2026 18:58:15 +0900 Subject: [PATCH] chore: update comments --- dzgui/managers/connection.py | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) diff --git a/dzgui/managers/connection.py b/dzgui/managers/connection.py index 5675e67..04214bf 100644 --- a/dzgui/managers/connection.py +++ b/dzgui/managers/connection.py @@ -35,7 +35,7 @@ from dzgui.const.constants import ( from dzgui.const.enum import NotebookPage, Preferences from dzgui.init.proc import foreground, is_dayz_running, is_steam_running, is_running from dzgui.managers.threading import call_on_thread, StoredFunc, ThreadingManager -from dzgui.strings.dialogs import waiting_for_launch +from dzgui.strings.dialogs import waiting_for_launch, waiting_for_mods from dzgui.strings.server_mods import checkmark, resync from dzgui.util.format import format_mib from dzgui.util.strings import dialog, server_timeout @@ -256,12 +256,13 @@ class ConnectionManager: self.thread_man.show_cancel(False) self.thread_man.update_dialog(waiting_for_launch) while True: + # TODO: check cancel event if self.controller.get_exit_event().is_set(): # TODO: some facility to also close spawned steam process return if is_dayz_running(): break - time.sleep(1) + time.sleep(1) # TODO: add self.record to history file and list store # proxy_model.append_to_history() func = StoredFunc(self.controller.open_page, NotebookPage.SERVERS) @@ -271,10 +272,8 @@ class ConnectionManager: # NOTE: fast enqueue all mods in auto mode prefs = self.controller.get_prefs() - # TODO: increment dialog progress message for title, mod, stamp, size in self.missing_mods: - # TODO: boolean cancel button on threadman dialog sets event inside threadman - # check for early cancel event via sigint + # TODO: check cancel and exit events enqueue_mod(mod, self.appid) time.sleep(2) @@ -286,12 +285,10 @@ class ConnectionManager: for title, mod, stamp, size in self.missing_mods: mod_path = self.workshop / mod + # NOTE: Steam updates mod chunks in parallel, will finish at the same time while mod_path.is_dir() is False: time.sleep(1) while True: - # NOTE: mods will finish at the same time - # TODO: check for early cancel event - # TODO: check global sigint event if self.controller.get_exit_event().is_set(): return if self.controller.get_cancel_event().is_set(): @@ -303,11 +300,11 @@ class ConnectionManager: time.sleep(1) update_signatures(self.missing_mods, prefs.paths.version) - # TODO: get config path or just push steam path directly + # TODO: just push steam path directly rebuild_symlinks(prefs.paths.config) self._connect_steam() - @call_on_thread("Waiting for Steam to update mods", show_cancel=True) + @call_on_thread(waiting_for_mods, show_cancel=True) def update_and_connect(self, raise_window: bool) -> None: if len(self.missing_mods) > 0: self._update_mods(raise_window)