fix: defer flock action until GUI is loaded

This commit is contained in:
aclist committed 2026-06-25 00:04:18 +09:00
1 parent 8cac752a0d
commit cbccd4c5f6
2 files changed
+6 -3

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+6
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@@ -13,6 +13,7 @@ from dzgui.init.migrate import (
copy_state_files,
migrate_cols_file,
)
from dzgui.init.flock import lock_acquire
from dzgui.init.prereqs import has_steam_client
from dzgui.strings import boot
@@ -31,10 +32,12 @@ if TYPE_CHECKING:
logger = logging.getLogger(APP_NAME)
# TODO: profile load time
def make_parents(path: "Path") -> None:
path.parent.mkdir(parents=True, exist_ok=True)
def setup_logger(log_path: "Path") -> None:
_format = (
"%(asctime)s␞%(levelname)s␞%(filename)s::%(funcName)s::%(lineno)s␞%(message)s"
@@ -46,7 +49,10 @@ def setup_logger(log_path: "Path") -> None:
logger.setLevel(logging.DEBUG)
logger.addHandler(fh)
def load_gui(version: str, is_debug: bool) -> None:
lock = lock_acquire() # noqa
set_locale()
# NOTE: consider aborting this check if steam deck
xdg_paths = get_xdg_paths()