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feat: generate shortcuts
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@@ -0,0 +1,166 @@
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import binascii
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import ctypes
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import logging
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import shutil
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import vdf # type: ignore
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from dataclasses import dataclass
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from importlib import resources
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from pathlib import Path
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from typing import Any
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from dzgui.api.steam import find_user_id_32
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from dzgui.const.constants import APP_NAME, APP_NAME_LOWER, IMAGES_PATH
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from dzgui.util.dirs import copy_dzgui_to_xdg_data
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logger = logging.getLogger(APP_NAME)
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@dataclass(slots=True, frozen=True)
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class ShortcutMetadata:
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appname: str
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appid: int
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exe_path: str
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start_dir: str
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icon: str
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class Shortcuts:
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def __init__(self, steam_path: Path) -> None:
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uid = find_user_id_32(steam_path)
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self.uid = uid
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self.user_config_path = steam_path.joinpath(f"userdata/{uid}/config")
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self.shortcuts_path = self.user_config_path.joinpath("shortcuts.vdf")
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self._load_shortcuts(self.shortcuts_path)
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@classmethod
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def gen_bpid(cls, uid: str) -> int:
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u = uid.encode()
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encoded = binascii.crc32(u)
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return encoded | 0x80000000
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@classmethod
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def gen_signed_appid(cls, appid: int) -> int:
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return ctypes.c_int(appid).value
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@classmethod
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def gen_exe_uid(cls, appname: str, exe: Path) -> str:
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wrapped_exe = f'"{exe}"'
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return appname + wrapped_exe
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def get_shortcuts(self) -> Any:
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return self.shortcuts
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def _load_shortcuts(self, path: Path) -> None:
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try:
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with open(path, "rb") as f:
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shortcuts = vdf.binary_load(f)
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self.shortcuts = shortcuts
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except Exception as e:
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logger.warning(e)
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raise e
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def add_shortcut(
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self, appname: str, start_dir: Path, exe_path: Path, icon: Path
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) -> None:
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uid = self.gen_exe_uid(appname, exe_path)
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self.bpid = self.gen_bpid(uid)
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self.signed_appid = self.gen_signed_appid(self.bpid)
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meta = ShortcutMetadata(
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appname, self.signed_appid, str(exe_path), str(start_dir), str(icon)
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)
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entry = self._create_entry(meta)
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self._insert_at_last_index(entry)
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def add_grid_images(self, images: Path) -> None:
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"""
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{BPID}_hero.png: hero (splash)
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{BPID}p.ping: portrait boxart in library
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{BPID}_logo.png: logo overlay on top of hero
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{BPID}.png: legacy Big Picture/landscape image
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"""
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grid_path = self.user_config_path.joinpath("grid")
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for img in ("_hero", "p", "_logo"):
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filename = str(self.bpid) + img
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dest = grid_path.joinpath(filename).with_suffix(".png")
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b = images.joinpath(img).with_suffix(".png").read_bytes()
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dest.write_bytes(b)
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# NOTE: legacy Big Picture header
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b = images.joinpath("_hero.png").read_bytes()
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dest = grid_path.joinpath(str(self.bpid)).with_suffix(".png")
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dest.write_bytes(b)
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def _insert_at_last_index(self, entry: dict[str, Any]) -> None:
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last = list(self.shortcuts["shortcuts"].keys())[-1]
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n = int(last) + 1
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self.shortcuts["shortcuts"][str(n)] = entry
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@classmethod
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def _create_entry(cls, meta: ShortcutMetadata) -> dict[str, Any]:
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"""
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https://developer.valvesoftware.com/wiki/Add_Non-Steam_Game
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https://developer.valvesoftware.com/wiki/Steam_Library_Shortcuts
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Wiki variously lists keys with title case and lowercase, but keys actually do
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not seem to be case-sensitive. Some entries generated by Steam do not match the wiki
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Keys are entered into the dictionary in a linear insertion order
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# TODO: try to replicate key case sensitivity as it is created by Steam with generic shortcut
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appid: signed int CRC
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exe: absolute path to the executable, must be wrapped in literal quotes
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StartDir: directory the executable starts in, generally the parent
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"""
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NEW_ENTRY: dict[str, Any] = {}
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NEW_ENTRY["appid"] = meta.appid
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NEW_ENTRY["appname"] = meta.appname
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NEW_ENTRY["exe"] = f'"{meta.exe_path}"'
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NEW_ENTRY["StartDir"] = f"{meta.start_dir}"
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NEW_ENTRY["icon"] = meta.icon
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NEW_ENTRY["ShortcutPath"] = ""
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NEW_ENTRY["LaunchOptions"] = ""
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NEW_ENTRY["IsHidden"] = 0
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NEW_ENTRY["AllowDesktopConfig"] = 1
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NEW_ENTRY["AllowOverlay"] = 1
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NEW_ENTRY["openvr"] = 0
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NEW_ENTRY["Devkit"] = 0
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NEW_ENTRY["DevkitGameID"] = ""
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NEW_ENTRY["DevkitOverrideAppID"] = 0
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NEW_ENTRY["LastPlayTime"] = 0
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NEW_ENTRY["FlatpakAppID"] = ""
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NEW_ENTRY["sortas"] = ""
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NEW_ENTRY["tags"] = {}
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return NEW_ENTRY
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def save_shortcuts(self) -> None:
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try:
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backup = self.shortcuts_path.with_suffix(".vdf.bak")
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shutil.copy(self.shortcuts_path, backup)
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with open(self.shortcuts_path, "wb") as f:
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vdf.binary_dump(self.shortcuts, f)
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except Exception as e:
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logger.critical(e)
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def add_steam_shortcut(steam_path: Path, exe_path: Path) -> None:
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try:
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start_dir = exe_path.parent
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traversable = resources.files(APP_NAME_LOWER).joinpath(IMAGES_PATH)
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images = Path(str(traversable))
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icon = images.joinpath("icon.png")
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# TEST: assert that record (start dir and exe combo) is in shortcuts after creation
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shortcuts = Shortcuts(Path(steam_path))
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shortcuts.add_shortcut(APP_NAME, start_dir, exe_path, icon)
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shortcuts.save_shortcuts()
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shortcuts.add_grid_images(images)
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copy_dzgui_to_xdg_data(exe_path)
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except Exception as e:
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logger.warning(e)
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+6
-14
@@ -219,6 +219,12 @@ def find_user_id(path: Path) -> str | None:
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logger.warn(e)
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return None
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def find_user_id_32(path: Path) -> int:
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uid = find_user_id(path)
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if uid is None:
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raise ValueError("Failed to parse a valid Steam32 ID")
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return int(uid) & 0xFFFFFFFF
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def update_workshop(key: str, mod: int, endpoint: str) -> None:
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payload: dict[str, Union[int, str]] = {
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@@ -243,20 +249,6 @@ def unsubscribe(key: str, mod: int) -> None:
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update_workshop(key, mod, UNSUB_ENDPOINT)
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def gen_shortcut() -> None:
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# TODO:
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"""
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during setup, prompt user to select matching user id from loginusers
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show user account name, select outer steam id
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steam/userdata/<steamid_32>/config/shortcuts.vdf
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"""
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# STEAMID_MAGIC = 76561197960265728
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# STEAMID_64 - STEAMID_MAGIC = STEAMID32
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# or get right-most 32 bits
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# STEAMID_64 & 0xFFFFFFFF
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pass
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@deprecated("Use subscribe()")
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def enqueue_mod(client: str, mod: str, appid: int) -> None:
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client_args = concat_bash_args(client)
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