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Mod hashes are taken from the directory names, which cannot be the same at the filesystem level. Custom mod hashes are also unique from local mods because they are given a different namespace.
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@@ -156,7 +156,7 @@ class Emitter(GObject.GObject):
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pass
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@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(object, str, bool))
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def custom_mods_loaded(self, store: "FastInsertListStore", folder: str, has_duplicates: bool) -> None:
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def custom_mods_loaded(self, store: "FastInsertListStore", folder: str) -> None:
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pass
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@GObject.Signal(flags=GObject.SignalFlags.RUN_LAST, arg_types=(str, bool))
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