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Merge pull request #252 from aclist/fix/setup-whitespaces
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fix: whitespaces during setup
This commit is contained in:
commit
52f36e0d0a
4
.github/ISSUE_TEMPLATE/bug_report.yml
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4
.github/ISSUE_TEMPLATE/bug_report.yml
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@ -5,6 +5,10 @@ labels: ["bug"]
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assignees:
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assignees:
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- aclist
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- aclist
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body:
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body:
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- type: markdown
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attributes:
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value: |
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### WARNING: When posting log/config data, redact any sensitive information like API keys.
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- type: checkboxes
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- type: checkboxes
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id: kb
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id: kb
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attributes:
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attributes:
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4
.github/ISSUE_TEMPLATE/trouble.yml
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4
.github/ISSUE_TEMPLATE/trouble.yml
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@ -5,6 +5,10 @@ labels: ["troubleshooting"]
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assignees:
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assignees:
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- aclist
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- aclist
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body:
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body:
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- type: markdown
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attributes:
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value: |
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### WARNING: When posting log/config data, redact any sensitive information like API keys.
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- type: dropdown
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- type: dropdown
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id: device
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id: device
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attributes:
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attributes:
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@ -1,5 +1,10 @@
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# Changelog
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# Changelog
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## [5.8.1] 2025-12-27
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## Fixed
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- Path discovery during first-time setup when parsing filepaths with whitespaces
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- First-time setup dialog continuously triggering when DayZ install path had whitespaces in it
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## [5.8.0] 2025-07-06
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## [5.8.0] 2025-07-06
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## Added
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## Added
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- Filter servers by official/unofficial status
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- Filter servers by official/unofficial status
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26
dzgui.sh
26
dzgui.sh
@ -1,7 +1,7 @@
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#!/usr/bin/env bash
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#!/usr/bin/env bash
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set -o pipefail
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set -o pipefail
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version=5.8.0
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version=5.8.1
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#CONSTANTS
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#CONSTANTS
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aid=221100
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aid=221100
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@ -488,7 +488,7 @@ migrate_files(){
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}
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}
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stale_symlinks(){
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stale_symlinks(){
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local game_dir="$steam_path/steamapps/common/DayZ"
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local game_dir="$steam_path/steamapps/common/DayZ"
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for l in $(find "$game_dir" -xtype l); do
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for l in "$(find "$game_dir" -xtype l)"; do
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logger DEBUG "Updating stale symlink '$l'"
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logger DEBUG "Updating stale symlink '$l'"
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unlink "$l"
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unlink "$l"
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done
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done
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@ -851,12 +851,26 @@ file_picker(){
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}
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}
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find_library_folder(){
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find_library_folder(){
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local search_path="$1"
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local search_path="$1"
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steam_path="$(python3 "$helpers_path/vdf2json.py" -i "$1/steamapps/libraryfolders.vdf" \
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readarray -t paths < <(python3 "$helpers_path/vdf2json.py" -i "$1/steamapps/libraryfolders.vdf" \
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| jq -r '.libraryfolders[]|select(.apps|has("221100")).path')"
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| jq -r '.libraryfolders[]|select(.apps|has("221100")).path')
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if [[ ! $? -eq 0 ]] || [[ -z $steam_path ]]; then
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if [[ ! $? -eq 0 ]]; then
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logger WARN "Failed to parse Steam path using '$search_path'"
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logger WARN "Failed to parse Steam path using '$search_path'"
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return 1
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return 1
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fi
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fi
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if [[ ${#paths[@]} -eq 0 ]]; then
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logger WARN "No valid VDF paths in '$search_path'"
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return 1
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fi
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if [[ ${#paths[@]} -gt 1 ]]; then
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for path in "${paths[@]}"; do
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if [[ -d "$path" ]]; then
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steam_path="$path"
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break
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fi
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done
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else
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steam_path="${paths[0]}"
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fi
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logger INFO "Steam path resolved to: $steam_path"
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logger INFO "Steam path resolved to: $steam_path"
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}
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}
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create_config(){
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create_config(){
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@ -938,7 +952,7 @@ varcheck(){
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source "$config_file"
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source "$config_file"
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local workshop_dir="$steam_path/steamapps/workshop/content/$aid"
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local workshop_dir="$steam_path/steamapps/workshop/content/$aid"
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local game_dir="$steam_path/steamapps/common/DayZ"
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local game_dir="$steam_path/steamapps/common/DayZ"
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if [[ ! -d $steam_path ]] || [[ ! -d $game_dir ]] || [[ ! $(find $game_dir -type f) ]]; then
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if [[ ! -d $steam_path ]] || [[ ! -d $game_dir ]] || [[ ! $(find "$game_dir" -type f) ]]; then
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logger WARN "DayZ path resolved to '$game_dir'"
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logger WARN "DayZ path resolved to '$game_dir'"
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logger WARN "Workshop path resolved to '$workshop_dir'"
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logger WARN "Workshop path resolved to '$workshop_dir'"
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qdialog "$msg2" "Yes" "Exit"
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qdialog "$msg2" "Yes" "Exit"
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