fix: statusbar signals

This commit is contained in:
aclist committed 2026-02-07 23:18:25 +09:00
1 parent fc294bcede
commit 2ef62416c0
7 files changed
+108 -63

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@@ -1,5 +1,6 @@
from typing import Optional, TYPE_CHECKING
from dzgui.const.enum import ServerTab
from dzgui.views.components.buttonbox import ButtonBox
from dzgui.views.components.filter_panel import FilterPanel
from dzgui.views.components.mod_panel import ModSelectionPanel
@@ -30,6 +31,7 @@ class RightPanel(Gtk.Box):
self.filters_vbox = FilterPanel(controller)
self.sel_panel = ModSelectionPanel(controller)
emitter.connect("servers_loaded", self.toggle_refresh_button)
self.refresh_button = RefreshButton(controller)
self.keys = KeysButton(controller)
@@ -38,6 +40,14 @@ class RightPanel(Gtk.Box):
self.pack_start(self.sel_panel, NO_EXPAND, NO_FILL, NO_PADDING)
def toggle_refresh_button(self, emitter: "Emitter", context: "ServerTab") -> None:
# TODO: when a row is added, make sure "servers_loaded" signal is emitted
self.refresh_button.set_sensitive(True)
model = self.controller.get_active_treeview().get_model()
if model is None:
if context in (ServerTab.RECENT, ServerTab.SAVED):
self.refresh_button.set_sensitive(False)
# TODO: move to filter panel
def reinit_maps(self, rows: list) -> None:
self.controller.reinit_map_store()